v2.2.0: added some temporary scaling to crystal guardian sprites
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@@ -54,6 +54,9 @@ public abstract class CrystalGuardianSprite extends MobSprite {
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crumple = die.clone();
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crumple = die.clone();
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//this is temporary, as ideally the sprite itself should be scaled to 15x19 or so
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scale.set(1.25f);
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play( idle );
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play( idle );
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}
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}
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