v1.4.2: final commit
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@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 662
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appVersionName = '1.4.1'
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appVersionCode = 664
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appVersionName = '1.4.2'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -144,7 +144,6 @@ public class WelcomeScene extends PixelScene {
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super.onClick();
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if (previousVersion == 0 || SPDSettings.intro()){
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//TODO for testers
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if (previousVersion > 0){
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updateVersion(previousVersion);
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}
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@@ -201,7 +200,7 @@ public class WelcomeScene extends PixelScene {
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//TODO: change the messages here in accordance with the type of patch.
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message = Messages.get(this, "patch_intro");
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message += "\n";
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//message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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@@ -280,11 +279,6 @@ public class WelcomeScene extends PixelScene {
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}
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//defaults to false for older users
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if (previousVersion <= ShatteredPixelDungeon.v1_2_3){
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SPDSettings.quickSwapper(false);
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}
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SPDSettings.version(ShatteredPixelDungeon.versionCode);
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}
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@@ -89,10 +89,44 @@ public class v1_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("v1.4.2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.BUFFS), "Balance Tweaks",
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"I've made a few balance tweaks to things that were added/changed in v1.4.0:\n\n" +
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"_- Sandals of Nature_ energy costs reduced by 20%\n" +
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"_- Sandals of Nature_ seeds needed to upgrade reverted to 3/6/9 from 4/7/10\n\n" +
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"_- Blocking_ proc rate scaling with weapon level reduced by 50%\n\n" +
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"_- Empowered Strike_ special effect boost up to 50% per level, from 33%\n" +
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"_- Deathless Fury_ cooldown reduced to 3/2/1 levels, from 4/3/2"));
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ The buff bar now condenses itself if many buffs are visible at once. This raises the limit of on-screen buffs to 15.\n\n" +
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"_-_ Plants now trigger after time freeze ends, just like traps\n\n" +
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"_-_ Clarified description for boss score in rankings\n" +
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"_-_ Yog's laser now deducts score even if the hero dodges it\n" +
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"_-_ Goo no longer deducts score by healing in water\n\n" +
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"_-_ Added lullaby vfx to the stone of deep sleep\n\n" +
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"_-_ The sandals of nature now include the name of the most recently fed seed in their description\n\n" +
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"_-_ Updated translations and translator credits"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by v1.4)\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Various errors and inconsistencies with trampling hero's own position\n\n" +
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"Fixed (existed prior to v1.4)\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Various rare audiovisual errors\n" +
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"_-_ Goo Immediately using its pump up attack if a previous pump up was interrupted by sleep\n" +
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"_-_ Caves boss arena not displacing all items on the tile that caves in\n" +
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"_-_ Recharging effects sometimes getting an extra action on game load\n" +
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"_-_ Screen orientation changes cancelling the scroll of enchantment\n" +
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"_-_ Magical infusion incorrectly clearing curses on wands and rings\n" +
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"_-_ Spinners failing to shoot webs in rare cases\n" +
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"_-_ Projecting weapons not reaching through webs in rare cases\n" +
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"_-_ Death by necromancer summoning damage not producing a record in rankings"));
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changes = new ChangeInfo("v1.4.1", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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