v2.0.0: evil eyes now resist all disintegration effects
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@@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.DisintegrationTrap;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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@@ -257,10 +258,8 @@ public class Eye extends Mob {
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{
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resistances.add( WandOfDisintegration.class );
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}
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{
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//immunities.add( Terror.class );
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resistances.add( DeathGaze.class );
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resistances.add( DisintegrationTrap.class );
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}
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private class Hunting extends Mob.Hunting{
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