v2.0.0: evil eyes now resist all disintegration effects

This commit is contained in:
Evan Debenham
2022-11-23 11:58:30 -05:00
parent d6c10725f0
commit c749d92868
@@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.DisintegrationTrap;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
@@ -257,10 +258,8 @@ public class Eye extends Mob {
{ {
resistances.add( WandOfDisintegration.class ); resistances.add( WandOfDisintegration.class );
} resistances.add( DeathGaze.class );
resistances.add( DisintegrationTrap.class );
{
//immunities.add( Terror.class );
} }
private class Hunting extends Mob.Hunting{ private class Hunting extends Mob.Hunting{