v0.3.2: adjusted ritual site, now occurs in a standard room

This commit is contained in:
Evan Debenham
2015-10-10 20:30:55 -04:00
parent 23cb08406a
commit c8ce515720
@@ -33,9 +33,9 @@ public class RitualSitePainter extends Painter {
public static void paint( Level level, Room room) { public static void paint( Level level, Room room) {
Room.Door entrance = room.entrance(); for (Room.Door door : room.connected.values()) {
entrance.set(Room.Door.Type.LOCKED); door.set( Room.Door.Type.REGULAR );
level.addItemToSpawn(new IronKey(Dungeon.depth)); }
fill(level, room, Terrain.WALL); fill(level, room, Terrain.WALL);
fill(level, room, 1, Terrain.EMPTY); fill(level, room, 1, Terrain.EMPTY);