v2.1.4: fixed randomWeapon not always using defaults when specified

This commit is contained in:
Evan Debenham
2023-07-03 18:11:43 -04:00
parent f804ec36a8
commit c8ebdde5e7

View File

@@ -641,7 +641,7 @@ public class Generator {
}
public static MeleeWeapon randomWeapon(boolean useDefaults) {
return randomWeapon(Dungeon.depth / 5, false);
return randomWeapon(Dungeon.depth / 5, useDefaults);
}
public static MeleeWeapon randomWeapon(int floorSet, boolean useDefaults) {