v2.1.4: fixed randomWeapon not always using defaults when specified
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@@ -641,7 +641,7 @@ public class Generator {
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}
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}
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public static MeleeWeapon randomWeapon(boolean useDefaults) {
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public static MeleeWeapon randomWeapon(boolean useDefaults) {
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return randomWeapon(Dungeon.depth / 5, false);
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return randomWeapon(Dungeon.depth / 5, useDefaults);
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}
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}
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public static MeleeWeapon randomWeapon(int floorSet, boolean useDefaults) {
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public static MeleeWeapon randomWeapon(int floorSet, boolean useDefaults) {
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