v2.4.2: Fixed wondrous resin not triggering from wild magic zaps
This commit is contained in:
@@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClassArmor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.WondrousResin;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.wands.CursedWand;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
|
||||
@@ -143,18 +144,44 @@ public class WildMagic extends ArmorAbility {
|
||||
@Override
|
||||
public void call() {
|
||||
cur.onZap(aim);
|
||||
boolean alsoCursedZap = Random.Float() < WondrousResin.extraCurseEffectChance();
|
||||
if (Game.timeTotal - startTime < 0.33f) {
|
||||
hero.sprite.parent.add(new Delayer(0.33f - (Game.timeTotal - startTime)) {
|
||||
@Override
|
||||
protected void onComplete() {
|
||||
afterZap(cur, wands, hero, cell);
|
||||
if (alsoCursedZap){
|
||||
CursedWand.cursedZap(cur,
|
||||
hero,
|
||||
new Ballistica(hero.pos, cell, Ballistica.MAGIC_BOLT),
|
||||
new Callback() {
|
||||
@Override
|
||||
public void call() {
|
||||
afterZap(cur, wands, hero, cell);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
afterZap(cur, wands, hero, cell);
|
||||
}
|
||||
}
|
||||
});
|
||||
} else {
|
||||
afterZap(cur, wands, hero, cell);
|
||||
if (alsoCursedZap){
|
||||
CursedWand.cursedZap(cur,
|
||||
hero,
|
||||
new Ballistica(hero.pos, cell, Ballistica.MAGIC_BOLT),
|
||||
new Callback() {
|
||||
@Override
|
||||
public void call() {
|
||||
afterZap(cur, wands, hero, cell);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
afterZap(cur, wands, hero, cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
} else {
|
||||
CursedWand.cursedZap(cur,
|
||||
hero,
|
||||
|
||||
Reference in New Issue
Block a user