v2.2.0: some more levelgen improvements to giant crystal mine rooms
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+2
-3
@@ -46,10 +46,9 @@ public class MineGiantRoom extends CaveRoom {
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super.paint(level);
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super.paint(level);
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if (Blacksmith.Quest.Type() == Blacksmith.Quest.CRYSTAL){
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if (Blacksmith.Quest.Type() == Blacksmith.Quest.CRYSTAL){
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Painter.fillEllipse(level, this, 3, Terrain.MINE_CRYSTAL);
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Painter.fillEllipse(level, this, 3, Terrain.EMPTY);
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Painter.fillEllipse(level, this, 5, Terrain.EMPTY);
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for (int i = 0; i < width()*height()/4; i ++){
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for (int i = 0; i < width()*height()/2; i ++){
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Point r = random(1);
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Point r = random(1);
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if (level.map[level.pointToCell(r)] != Terrain.WALL) {
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if (level.map[level.pointToCell(r)] != Terrain.WALL) {
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Painter.set(level, r, Terrain.MINE_CRYSTAL);
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Painter.set(level, r, Terrain.MINE_CRYSTAL);
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