v2.0.0: fixed various crash bugs
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@@ -76,7 +76,8 @@ public class Bones {
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case 0:
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item = hero.belongings.weapon;
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//if the hero has two weapons (champion), pick the stronger one
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if (hero.belongings.secondWep != null && hero.belongings.secondWep.trueLevel() > item.trueLevel()){
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if (hero.belongings.secondWep != null &&
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(item == null || hero.belongings.secondWep.trueLevel() > item.trueLevel())){
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item = hero.belongings.secondWep;
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break;
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}
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+8
-4
@@ -166,7 +166,10 @@ public class ElementalStrike extends ArmorAbility {
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Ballistica.STOP_SOLID | Ballistica.STOP_TARGET);
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KindOfWeapon w = hero.belongings.weapon();
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Weapon.Enchantment enchantment = ((MeleeWeapon) w).enchantment;
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Weapon.Enchantment enchantment = null;
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if (w instanceof MeleeWeapon) {
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enchantment = ((MeleeWeapon) w).enchantment;
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}
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Class<?extends Weapon.Enchantment> enchCls = null;
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if (enchantment != null){
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enchCls = enchantment.getClass();
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@@ -182,6 +185,7 @@ public class ElementalStrike extends ArmorAbility {
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);
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}
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Weapon.Enchantment finalEnchantment = enchantment;
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hero.sprite.attack(target, new Callback() {
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@Override
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public void call() {
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@@ -198,7 +202,7 @@ public class ElementalStrike extends ArmorAbility {
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}
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}
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preAttackEffect(cone, hero, enchantment);
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preAttackEffect(cone, hero, finalEnchantment);
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if (enemy != null){
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AttackIndicator.target(enemy);
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@@ -207,9 +211,9 @@ public class ElementalStrike extends ArmorAbility {
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}
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}
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perCellEffect(cone, enchantment);
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perCellEffect(cone, finalEnchantment);
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perCharEffect(cone, hero, enemy, enchantment);
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perCharEffect(cone, hero, enemy, finalEnchantment);
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Invisibility.dispel();
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hero.spendAndNext(hero.attackDelay());
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@@ -1271,11 +1271,13 @@ public class GameScene extends PixelScene {
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}
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public static void flash( int color, boolean lightmode ) {
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//greater than 0 to account for negative values (which have the first bit set to 1)
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if (color > 0 && color < 0x01000000) {
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scene.fadeIn(0xFF000000 | color, lightmode);
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} else {
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scene.fadeIn(color, lightmode);
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if (scene != null) {
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//greater than 0 to account for negative values (which have the first bit set to 1)
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if (color > 0 && color < 0x01000000) {
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scene.fadeIn(0xFF000000 | color, lightmode);
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} else {
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scene.fadeIn(color, lightmode);
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}
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}
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}
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@@ -64,7 +64,7 @@ public class HeroIcon extends Image {
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public static final int CHALLENGE = 28;
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public static final int ELEMENTAL_STRIKE= 29;
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public static final int DUELIST_3 = 30;
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public static final int RATMOGRIFY = 33;
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public static final int RATMOGRIFY = 31;
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public HeroIcon(HeroSubClass subCls){
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super( Assets.Interfaces.HERO_ICONS );
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