v2.0.0: stopped using xbow ability while buff is already present
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@@ -22,10 +22,13 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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public class Crossbow extends MeleeWeapon {
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@@ -47,6 +50,11 @@ public class Crossbow extends MeleeWeapon {
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@Override
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protected void duelistAbility(Hero hero, Integer target) {
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if (hero.buff(ChargedShot.class) != null){
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GLog.w(Messages.get(this, "ability_cant_use"));
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return;
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}
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beforeAbilityUsed(hero);
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Buff.affect(hero, ChargedShot.class);
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hero.sprite.operate(hero.pos);
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