v2.0.0: switched duelist's ability to use a charge system like wands
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@@ -1566,7 +1566,6 @@ items.weapon.melee.meleeweapon.stats_known=This _tier-%1$d_ melee weapon deals _
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items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
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items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
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items.weapon.melee.meleeweapon.stats_desc=
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items.weapon.melee.meleeweapon.charge_use=This will consume _%s_ charge.
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items.weapon.melee.meleeweapon.ability_equip=You must equip that weapon to use its ability.
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items.weapon.melee.meleeweapon.ability_charge=You don't have enough energy to use that ability.
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items.weapon.melee.meleeweapon.prompt=Select a Target
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@@ -216,8 +216,6 @@ public enum HeroClass {
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(hero.belongings.weapon = new Rapier()).identify();
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hero.belongings.weapon.activate(hero);
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Buff.affect(hero, MeleeWeapon.Charger.class).charge = 100f;
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ThrowingKnife knives = new ThrowingKnife();
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knives.quantity(3).collect();
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@@ -84,12 +84,12 @@ public class MeleeWeapon extends Weapon {
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if (action.equals(AC_ABILITY)){
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if (!isEquipped(hero)) {
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GLog.w(Messages.get(this, "ability_equip"));
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} else if (Buff.affect(hero, Charger.class).charge < abilityChargeUse()) {
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} else if (Buff.affect(hero, Charger.class).charges < abilityChargeUse()) {
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GLog.w(Messages.get(this, "ability_charge"));
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} else {
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if (targetingPrompt() == null){
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Buff.affect(hero, Charger.class).charge -= abilityChargeUse();
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Buff.affect(hero, Charger.class).charges -= abilityChargeUse();
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duelistAbility(hero, hero.pos);
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updateQuickslot();
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} else {
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@@ -98,7 +98,7 @@ public class MeleeWeapon extends Weapon {
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@Override
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public void onSelect(Integer cell) {
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if (cell != null) {
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Buff.affect(hero, Charger.class).charge -= abilityChargeUse();
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Buff.affect(hero, Charger.class).charges -= abilityChargeUse();
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duelistAbility(hero, cell);
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updateQuickslot();
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}
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@@ -126,8 +126,8 @@ public class MeleeWeapon extends Weapon {
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//TODO make abstract
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protected void duelistAbility( Hero hero, Integer target ){}
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public float abilityChargeUse(){
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return 33f; //TODO
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public int abilityChargeUse(){
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return 1; //TODO
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}
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public int tier;
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@@ -213,7 +213,6 @@ public class MeleeWeapon extends Weapon {
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if (Dungeon.hero.heroClass == HeroClass.DUELIST){
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info += "\n\n" + Messages.get(this, "ability_desc");
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info += " " + Messages.get(MeleeWeapon.class, "charge_use", new DecimalFormat("#.##").format(abilityChargeUse()));
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}
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return info;
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@@ -227,7 +226,8 @@ public class MeleeWeapon extends Weapon {
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public String status() {
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if (isEquipped(Dungeon.hero)
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&& Dungeon.hero.buff(Charger.class) != null) {
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return Messages.format( "%.0f%%", Math.floor(Dungeon.hero.buff(Charger.class).charge) );
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Charger buff = Dungeon.hero.buff(Charger.class);
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return buff.charges + "/" + buff.chargeCap();
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} else {
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return super.status();
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}
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@@ -253,37 +253,48 @@ public class MeleeWeapon extends Weapon {
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public static class Charger extends Buff {
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public float charge;
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private int charges = 3;
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private float partialCharge;
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//offhand charge as well?
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@Override
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public boolean act() {
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LockedFloor lock = target.buff(LockedFloor.class);
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if (lock == null || lock.regenOn()) {
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charge += 100 / 300f; //300 turns to full charge
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updateQuickslot();
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if (charge > 100) {
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charge = 100;
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if (charges < chargeCap()){
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if (lock == null || lock.regenOn()){
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partialCharge += 1/(45f-(chargeCap()-charges)); // 45 to 35 turns per charge
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if (partialCharge >= 1){
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charges++;
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partialCharge--;
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updateQuickslot();
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}
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}
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} else {
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partialCharge = 0;
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}
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spend(TICK);
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return true;
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}
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public int chargeCap(){
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return Math.min(10, 3 + (Dungeon.hero.lvl-1)/3);
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}
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public static final String CHARGE = "charge";
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public static final String CHARGES = "charges";
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private static final String PARTIALCHARGE = "partialCharge";
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@Override
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public void storeInBundle(Bundle bundle) {
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super.storeInBundle(bundle);
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bundle.put(CHARGE, charge);
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bundle.put(CHARGES, charges);
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bundle.put(PARTIALCHARGE, partialCharge);
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}
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@Override
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public void restoreFromBundle(Bundle bundle) {
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super.restoreFromBundle(bundle);
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charge = bundle.getFloat(CHARGE);
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charges = bundle.getInt(CHARGES);
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partialCharge = bundle.getFloat(PARTIALCHARGE);
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}
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}
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