v0.8.0: cleaned up some redundant code in WndStartGame
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@@ -165,17 +165,8 @@ public class WndStartGame extends Window {
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super();
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this.cl = cl;
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if (cl == HeroClass.WARRIOR){
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hero = new Image(Assets.WARRIOR, 0, 90, 12, 15);
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} else if (cl == HeroClass.MAGE){
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hero = new Image(Assets.MAGE, 0, 90, 12, 15);
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} else if (cl == HeroClass.ROGUE){
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hero = new Image(Assets.ROGUE, 0, 90, 12, 15);
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} else if (cl == HeroClass.HUNTRESS){
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hero = new Image(Assets.HUNTRESS, 0, 90, 12, 15);
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}
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add(hero);
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add(hero = new Image(cl.spritesheet(), 0, 90, 12, 15));
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}
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