v3.0.0: implemented the Radiance spell

This commit is contained in:
Evan Debenham
2024-11-27 16:29:59 -05:00
parent ee2f373e61
commit ce7dfedb6c
5 changed files with 83 additions and 1 deletions
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@@ -591,6 +591,10 @@ actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with ho
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns renaming: %s.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallglyph.name=recall glyph
actors.hero.spells.recallglyph.short_desc=Repeats a recently used stone or scroll.
actors.hero.spells.recallglyph.desc=The Cleric uses holy magic to replicate and re-cast the effect of a magical glyph found on a runestone or scroll they used in the last %s turns.\n\nRecall Glyph cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 1 for a runestone, 2 for a scroll, 3 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
@@ -105,7 +105,7 @@ public abstract class ClericSpell {
} else if (tier == 3){
if (cleric.subClass == HeroSubClass.PRIEST) {
//TODO innate radiance spell
spells.add(Radiance.INSTANCE);
if (cleric.hasTalent(Talent.HOLY_LANCE)){
spells.add(HolyLance.INSTANCE);
@@ -131,6 +131,7 @@ public abstract class ClericSpell {
spells.add(Sunray.INSTANCE);
spells.add(RecallGlyph.INSTANCE);
spells.add(DivineSense.INSTANCE);
spells.add(Radiance.INSTANCE);
spells.add(HolyLance.INSTANCE);
return spells;
}
@@ -0,0 +1,76 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Light;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
import com.watabou.noosa.audio.Sample;
public class Radiance extends ClericSpell {
public static final Radiance INSTANCE = new Radiance();
@Override
public int icon() {
return HeroIcon.RADIANCE;
}
@Override
public float chargeUse(Hero hero) {
return 2;
}
@Override
public void onCast(HolyTome tome, Hero hero) {
GameScene.flash( 0x80FFFFFF );
Sample.INSTANCE.play(Assets.Sounds.BLAST);
if (Dungeon.level.viewDistance < 6 ){
Buff.affect(hero, Light.class, Dungeon.isChallenged(Challenges.DARKNESS) ? 20 : 100);
}
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) {
if (mob.alignment != Char.Alignment.ALLY && Dungeon.level.heroFOV[mob.pos]) {
Buff.affect(mob, GuidingLight.Illuminated.class);
Buff.affect(mob, Paralysis.class, 1f);
}
}
hero.spend( 1f );
hero.busy();
hero.sprite.operate(hero.pos);
onSpellCast(tome, hero);
}
}
@@ -82,6 +82,7 @@ public class HeroIcon extends Image {
public static final int DIVINE_SENSE = 46;
public static final int RECALL_GLYPH = 47;
public static final int HOLY_LANCE = 48;
public static final int RADIANCE = 49;
//all cleric spells have a separate icon with no background for the action indicator
public static final int SPELL_ACTION_OFFSET = 32;