v3.0.0: implemented the Radiance spell

This commit is contained in:
Evan Debenham
2024-11-27 16:29:59 -05:00
parent ee2f373e61
commit ce7dfedb6c
5 changed files with 83 additions and 1 deletions
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@@ -591,6 +591,10 @@ actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with ho
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns renaming: %s.
actors.hero.spells.radiance.name=radiance
actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies.
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 2 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
actors.hero.spells.recallglyph.name=recall glyph
actors.hero.spells.recallglyph.short_desc=Repeats a recently used stone or scroll.
actors.hero.spells.recallglyph.desc=The Cleric uses holy magic to replicate and re-cast the effect of a magical glyph found on a runestone or scroll they used in the last %s turns.\n\nRecall Glyph cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 1 for a runestone, 2 for a scroll, 3 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.