v2.0.0: text layout can now keep highlighted and plain text grouped
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@@ -21,6 +21,8 @@
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Languages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.RenderedText;
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@@ -210,7 +212,8 @@ public class RenderedTextBlock extends Component {
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lines.add(curLine);
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width = 0;
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for (RenderedText word : words){
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for (int i = 0; i < words.size(); i++){
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RenderedText word = words.get(i);
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if (word == SPACE){
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x += 1.5f;
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} else if (word == NEWLINE) {
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@@ -223,7 +226,18 @@ public class RenderedTextBlock extends Component {
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} else {
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if (word.height() > height) height = word.height();
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if ((x - this.x) + word.width() > maxWidth && !curLine.isEmpty()){
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float fullWidth = word.width();
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int j = i+1;
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//this is so that words split only by highlighting are still grouped in layout
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//Chinese/Japanese always render every character separately without spaces however
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while (Messages.lang() != Languages.CHINESE && Messages.lang() != Languages.JAPANESE
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&& j < words.size() && words.get(j) != SPACE && words.get(j) != NEWLINE){
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fullWidth += words.get(j).width() - 0.5f;
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j++;
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}
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if ((x - this.x) + fullWidth > maxWidth && !curLine.isEmpty()){
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y += height+2f;
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x = this.x;
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nLines++;
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