v2.1.4: softened up regen limit vs. badder bosses Tengu a bit
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@@ -149,7 +149,7 @@ public class Tengu extends Mob {
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LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
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LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
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if (lock != null) {
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if (lock != null) {
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if (Dungeon.isChallenged(Challenges.STRONGER_BOSSES)) lock.addTime(dmg/2f);
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if (Dungeon.isChallenged(Challenges.STRONGER_BOSSES)) lock.addTime(2*dmg/3f);
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else lock.addTime(dmg);
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else lock.addTime(dmg);
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}
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}
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