v2.0.0: fixed challenge spooking shopkeepers
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@@ -33,6 +33,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.NPC;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop;
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@@ -156,7 +157,7 @@ public class Challenge extends ArmorAbility {
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boolean bossTarget = Char.hasProp(targetCh, Char.Property.BOSS);
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for (Char toFreeze : Actor.chars()){
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if (toFreeze != targetCh && toFreeze.alignment != hero.alignment
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if (toFreeze != targetCh && toFreeze.alignment != Char.Alignment.ALLY && !(toFreeze instanceof NPC)
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&& (!bossTarget || !(Char.hasProp(targetCh, Char.Property.BOSS) || Char.hasProp(targetCh, Char.Property.BOSS_MINION)))) {
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Actor.delayChar(toFreeze, DuelParticipant.DURATION);
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Buff.affect(toFreeze, SpectatorFreeze.class, DuelParticipant.DURATION);
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