v2.0.0: updated translations, version, and changelog for BETA-4

This commit is contained in:
Evan Debenham
2023-02-15 22:52:42 -05:00
parent ba660888e1
commit d163767ab3
47 changed files with 756 additions and 705 deletions
+2 -2
View File
@@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 676
appVersionName = '2.0.0-BETA-3'
appVersionCode = 677
appVersionName = '2.0.0-BETA-4'
appJavaCompatibility = JavaVersion.VERSION_1_8
@@ -431,7 +431,7 @@ actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Označen umřít
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Tento nepřítel byl označen a utrží o 25%% více poškození, ovšem nemůže zemřít, dokud znak nevyprchá.\n\nZbývá tahů: %s.
actors.hero.abilities.rogue.shadowclone.name=Stínový dvojník
actors.hero.abilities.rogue.shadowclone.short_desc=Zloděj si vytvoří _Stínového dvojníka_, kterého může ovládat, aby mu pomohl v boji.
actors.hero.abilities.rogue.shadowclone.desc=Zloděj vytvoří stínovou napodobeninu sebe samého, kterou může ovládat, aby mu pomohla v boji. Nasměrování dvojníka nestojí ždnou energii.\n\nDvojník máá 80 HP, žádnou zbroj a způsobuje 10-20 poškození. Tyto parametry lze vylepšit pomocí scchopností, například aby dvojník benefitoval ze zlodějova vybavení.
actors.hero.abilities.rogue.shadowclone.desc=Zloděj vytvoří stínovou napodobeninu sebe samého, kterou může ovládat, aby mu pomohla v boji. Nasměrování dvojníka nestojí ždnou energii.\n\nDvojník má 80 HP, žádnou zbroj a způsobuje 10-20 poškození. Tyto parametry lze vylepšit pomocí scchopností, například aby dvojník benefitoval ze zlodějova vybavení.
actors.hero.abilities.rogue.shadowclone$shadowally.name=Stínový zloděj
actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Tvůj dvojník se přesouvá na tuto pozici.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Tvůj dvojník tě následuje.
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Lovkyně je mistryní v používání
actors.hero.heroclass.huntress_desc=Lovkyně začíná s _unikátním přízračným lukem_, kterým dokáže střílet nekonečné množství kouzelných šípů.\n\nLovkyně dokáže procházet hustou vegetací, _aniž by ji pošlapala_.\n\nLovkyně začíná vybavena _párem okovaných rukavic_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nLovkyně automaticky pozná:\n_-_ Svitek identifikace\n_-_ Lektvar vidění\n_-_ Svitek ukolébání
actors.hero.heroclass.huntress_unlock=Pro odemčení Lovkyně _zasáhni nepřátele vrhacími zbraněmi 10krát za jednu hru._
actors.hero.heroclass.duelist=duelist
actors.hero.heroclass.duelist=Šermířka
actors.hero.heroclass.duelist_desc_short=Šermířka je mistryně zbraní, která umí použít svou zbraň k provedení _speciální schopnosti zbraně_. Tato schopnost je _pro každou zbraň různá_.
actors.hero.heroclass.duelist_desc=Šermířka začíná s _unikátním rapírem_ se speciální schopností, která se časem obnovuje.\n\nKaždá zbraň ve hře má _různou speciální schopnost_, kterou může Šermířka použít.\n\nŠermířka také začíná se _dvěma vrhacími ostny_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nŠermířka automaticky pozná:\n_-_ Svitky identifikace\n_-_ Lektvary síly\n_-_ Svitky zrcadlového obrazu
actors.hero.heroclass.duelist_unlock=Pro odemčení Šermířky _se vybav zbraní 2. nebo vyššího stupně bez postihu síly_.
@@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=Posílené prsteny
actors.hero.talent.enhanced_rings.desc=_+1:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _3 tahy_.\n\n_+2:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _6 tahů_.\n\n_+3:_ Když Zloděj použije artefakt, získají jeho prsteny +1 úroveň na _9 tahů_.
actors.hero.talent.enhanced_lethality.title=Větší smrtelnost
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ Vrah dokáže okamžitě zavraždit nepřátele pod _4/13/27/67% životů_ podle stupně připravenosti, namísto původních 3/10/20/50%.\n\n_+2:_ Vrah dokáže okamžitě zavraždit nepřátele pod _5/17/33/83% životů_ podle stupně připravenosti, namísto původních 3/10/20/50%.\n\n_+3:_ Vrah dokáže okamžitě zavraždit nepřátele pod _6/20/40/100% životů_ podle stupně připravenosti, namísto původních 3/10/20/50%.
actors.hero.talent.assassins_reach.title=Vrahův dosah
actors.hero.talent.assassins_reach.desc=_+1:_ Dosah Vrahova přemístění se zvyšuje na _1/3/4/6 políček_ za stupeň připravenosti, namísto původních 1/2/3/4.\n\n_+2:_ Dosah Vrahova přemístění se zvyšuje na _2/4/6/8 políček_ za stupeň připravenosti, namísto původních 1/2/3/4.\n\n_+3:_ Dosah Vrahova přemístění se zvyšuje na _2/5/7/10 políček_ za stupeň připravenosti, namísto původních 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Lovec odměn
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Šermířka dokáže identif
actors.hero.talent.patient_strike.title=Trpělivý úder
actors.hero.talent.patient_strike.desc=_+1:_ Pokud Šermířka před provedením útoku zblízka vyčkává, způsobí _1-2 poškození navíc_.\n\n_+2:_ Pokud Šermířka před provedením útoku zblízka vyčkává, způsobí _2 poškození navíc_.
actors.hero.talent.aggressive_barrier.title=Agresivní bariéra
actors.hero.talent.aggressive_barrier.desc=_+1:_ Šermířka získá 3 body dodatečné ochrany, pokud použije schopnost zbraně a má _méně, než 33% životů_.\n\n_+2:_ Šermířka získá 3 body dodatečné ochrany, pokud použije schopnost zbraně a má _méně, než 50% životů_.
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu ochranu při provedení útoku zblízka s nízkým množstvím životů, s cooldownem 50 tahů.
actors.hero.talent.focused_meal.title=Soustředěné jídlo
actors.hero.talent.focused_meal.desc=_+1:_ Najezení se trvá Šermířce 1 tah a poskytne jí _1 použití zbraně_.\n\n_+2:_ Najezení se trvá Šermířce 1 tah a poskytne jí _1.5 použití zbraně_.
actors.hero.talent.focused_meal.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu zvýšené poškození pro příští útok ve výši úroveň/3 na +1, nebo úroveň/2 na +2.
actors.hero.talent.restored_agility.title=Obnovená obratnost
actors.hero.talent.restored_agility.desc=_+1:_ Šermířka má _3x vyšší vyhýbání_ při pití lektvaru léčení.\n\n_+2:_ Šermířka má _10x vyšší vyhýbání_ při pití lektvaru léčení.\n\nTato schopnost se projeví i při použití lektvarů a elixírů založených na lektvaru léčení.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=Nabíjení zbraně
actors.hero.talent.weapon_recharging.desc=_+1:_ Šermířka získává jedno použití své primární zbraně každých _15 kol_ pod vlivem efektu nabíjení hůlek nebo artefaktů.\n\n_+2:_ Šermířka získává jedno použití své primární zbraně každých _10 kol_ pod vlivem efektu nabíjení hůlek nebo artefaktů.
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu +5% poškození zblízka během nabíjení na +1, nebo +7.5% na +2.
actors.hero.talent.lethal_haste.title=Rychlá smrt
actors.hero.talent.lethal_haste.desc=_+1:_ Pokud Šermířka zasadí smrtící úder schopností své zbraně, získá _1 tah_ rychlosti.\n\n_+2:_ Pokud Šermířka zasadí smrtící úder schopností své zbraně, získá _2 tahy_ rychlosti.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, projeví se i u běžných útoků, ovšem s cooldownem 100 tahů.
actors.hero.talent.swift_equip.title=Svižné tasení
actors.hero.talent.swift_equip.desc=_+1:_ Šermířka si může okamžitě vyměnit svou vybavenou zbraň s cooldownem 50 tahů.\n\n_+2:_ Šermířka si může okamžitě vyměnit svou vybavenou zbraň _dvakrát během 5 tahů_ s cooldownem 50 tahů.\n\nPokud ovládá Šermířka tuto schopnost a není na cooldownu, rychlé použití zbraně ji vybaví.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=Lehké zbraně
actors.hero.talent.lightweight_charge.desc=_+1:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _7/5/3% méně použití_.\n\n_+2:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _13/10/7% méně použití_.\n\n_+3:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _20/15/10% méně použití_.
actors.hero.talent.lightweight_charge.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší poškození se zbraněmi stupně 2/3 o 7/3% na +1, o 14/7% na +2, nebo o 20/10% na +3. Zbraně stupně 1 nejsou ovlivněny.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=Smrtící sled
actors.hero.talent.deadly_followup.desc=_+1:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 7% více poškození zblízka_ po 5 tahů.\n\n_+2:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 13% více poškození zblízka_ po 5 tahů.\n\n_+3:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 20% více poškození zblízka_ po 5 tahů.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=Sekundární použití
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.secondary_charge.desc=_+1:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _58%_ její primární zbraně, oproti obvyklým 50%.\n\n_+2:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _67%_ její primární zbraně, oproti obvyklým 50%.\n\n_+3:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _75%_ její primární zbraně, oproti obvyklým 50%.
actors.hero.talent.twin_upgrades.title=Zdvojené vylepšení
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.twin_upgrades.desc=_+1:_ Pokud je jedna z Šampiónčiných dvou zbraní o _2 nebo více stupňů níže_, než druhá zbraň, je posílena na úroveň silnější zbraně.\n\n_+2:_ Pokud je jedna z Šampiónčiných dvou zbraní o _1 nebo více stupňů níže_, než druhá zbraň, je posílena na úroveň silnější zbraně.\n\n_+3:_ Pokud je jedna z Šampiónčiných dvou zbraní o _na stejném nebo nižším stupni_, než druhá zbraň, je posílena na úroveň silnější zbraně.
actors.hero.talent.combined_lethality.title=Dvojitá smrtelnost
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=Uzavření mezery
actors.hero.talent.close_the_gap.desc=_+1:_ Šermířka se přemístí _až dvě políčka_ směrem ke svému cíli při zahájení duelu.\n\n_+2:_ Šermířka se přemístí _až tři políčka_ směrem ke svému cíli při zahájení duelu.\n\n_+3:_ Šermířka se přemístí _až čtyři políčka_ směrem ke svému cíli při zahájení duelu.\n\n_+4:_ Šermířka se přemístí _až pět políček_ směrem ke svému cíli při zahájení duelu.\n\nPřemístění může být provedeno přes nepřátele nebo překážky, a je započteno při posuzování, z jaké vzdálenosti lze nepřítele vyzvat.
actors.hero.talent.invigorating_victory.title=Povzbudivé vítězství
actors.hero.talent.invigorating_victory.desc=_+1:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _30% poškození_, které během duelu utržela.\n\n_+2:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _50% poškození_, které během duelu utržela.\n\n_+3:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _65% poškození_, které během duelu utržela.\n\n_+4:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _75% poškození_, které během duelu utržela.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=Eliminační souboj
actors.hero.talent.elimination_match.desc=_+1:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _20% energie méně_.\n\n_+2:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _36% energie méně_.\n\n_+3:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _50% energie méně_.\n\n_+4:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _60% energie méně_.
actors.hero.talent.elemental_reach.title=Elementární dosah
actors.hero.talent.elemental_reach.desc=_+1:_ Dosah elementárního úderu se zvyšuje na _4 políčka_ ze 3, a jeho rozpětí se zvyšuje na _70 stupňů_ z 65.\n\n_+2:_ Dosah elementárního úderu se zvyšuje na _5 políček_ ze 3, a jeho rozpětí se zvyšuje na _75 stupňů_ z 65.\n\n_+3:_ Dosah elementárního úderu se zvyšuje na _6 políček_ ze 3, a jeho rozpětí se zvyšuje na _80 stupňů_ z 65.\n\n_+4:_ Dosah elementárního úderu se zvyšuje na _7 políček_ ze 3, a jeho rozpětí se zvyšuje na _85 stupňů_ z 65.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=Úderná síla
actors.hero.talent.striking_force.desc=_+1:_ Síla elementárního úderu se zvyšuje o _25%_.\n\n_+2:_ Síla elementárního úderu se zvyšuje o _50%_.\n\n_+3:_ Síla elementárního úderu se zvyšuje o _75%_.\n\n_+4:_ Síla elementárního úderu se zvyšuje o _100%_.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=Přímá moc
actors.hero.talent.directed_power.desc=_+1:_ Přímý útok elementárním úderem získává _+25% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.\n\n_+2:_ Přímý útok elementárním úderem získává _+50% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.\n\n_+3:_ Přímý útok elementárním úderem získává _+75% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.\n\n_+4:_ Přímý útok elementárním úderem získává _+100% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -5,7 +5,7 @@ actors.blobs.confusiongas.desc=Eine Wolke aus Verwirrungsgas wirbelt hier herum.
actors.blobs.electricity.desc=Ein elektrisches Feld wirft hier helle Funken.
actors.blobs.electricity.rankings_desc=Durch Stromschlag getötet
actors.blobs.electricity.ondeath=Du hast einen tödlichen Schlag erhalten...
actors.blobs.electricity.ondeath=Ein Stromschlag hat dich erledigt...
actors.blobs.fire.desc=Hier wütet ein Feuer.
@@ -39,7 +39,7 @@ actors.blobs.corrosivegas.desc=Hier wirbelt eine Wolke aus tödlich ätzendem Ga
actors.blobs.waterofawareness.procced=Als du einen Schluck nimmst, fühlst du, wie sich dein Geist mit Erkenntnis füllt.
actors.blobs.waterofawareness.desc=Die Macht des Wissens strahlt aus dem Wasser dieses Brunnens. Nimm einen Schluck davon, um alle Geheimnisse der ausgerüsteten Gegenstände zu entdecken und alle Gegenstände des aktuellen Stockwerks zu enthüllen.
actors.blobs.waterofhealth.procced=Als du einen Schluck nimmst, fühlst du, wie all deine Wunden verheilen.
actors.blobs.waterofhealth.procced=Als du einen Schluck nimmst, fühlst du all deine Wunden verheilen.
actors.blobs.waterofhealth.desc=Die Kraft der Gesundheit wird vom Wasser dieses Brunnens ausgestrahlt. Nimm einen Schluck, um deine Wunden zu heilen und deinen Hunger zu stillen.
actors.blobs.wateroftransmutation.desc=Die Kraft der Veränderung wird vom Wasser dieses Brunnens ausgestrahlt. Wirf einen Gegenstand in den Brunnen und verändere ihn zu etwas anderem.
@@ -127,7 +127,7 @@ actors.buffs.burning.desc=Nur wenige Dinge sind besorgniserregender, als von Fla
actors.buffs.championenemy.warn=Du spürst eine tödliche Gegenwart.
actors.buffs.championenemy$blazing.name=Flammen-Champion
actors.buffs.championenemy$blazing.desc=Brennende Helden verursachen 25% mehr Nahkampfschaden, entzünden Feinde, die sie angreifen, sind immun gegen Feuer und verbreiten Feuer um sich herum, wenn sie sterben.
actors.buffs.championenemy$blazing.desc=Flammende Champions verursachen 25% mehr Nahkampfschaden, entzünden Gegner, die sie angreifen, sind immun gegen Feuer und verbreiten bei ihrem Tod Feuer um sich herum.
actors.buffs.championenemy$projecting.name=projizierender Champion
actors.buffs.championenemy$projecting.desc=Projizierende Champions verursachen 25% mehr Nahkampfschaden und können jeden Feind angreifen, den sie sehen können.
actors.buffs.championenemy$antimagic.name=Antimagie-Champion
@@ -160,7 +160,7 @@ actors.buffs.combo$combomove.crush_desc=_8er Kombi: Zerschmettern_ verursacht %d
actors.buffs.combo$combomove.fury_desc=_10er Kombi: Rage_ trifft einen Gegner pro Kombi-Zähler einmal. Jeder Treffer teilt 60% Schaden aus und kann Verzauberungen auslösen. Setzt den Kombi-Zähler bei Benutzung zurück.
actors.buffs.corruption.name=korrumpiert
actors.buffs.corruption.desc=Korruption sickert in das Innerste eines Wesens, wodurch es sich gegen seine eigene Natur wendet.\n\nKorrumpierte Kreaturen greifen ihre Verbündeten an und ignorieren ihre vorherigen Gegner. Korruption schadet außerdem dem Opfer, wodurch es langsam verendet.\n\nKorruption ist permanent und verbleibt, bis das Opfer stirbt.
actors.buffs.corruption.desc=Korruption sickert in das Innerste eines Wesens, wodurch es sich gegen seine eigene Natur wendet.\n\nKorrumpierte Kreaturen greifen ihre Verbündeten an und ignorieren ihre vorherigen Gegner. Korruption schadet außerdem dem Opfer, wodurch es langsam verendet.\n\nKorruption ist permanent und kann nur durch den Tod beendet werden.
actors.buffs.cripple.name=verkrüppelt
actors.buffs.cripple.heromsg=Du bist verkrüppelt!
@@ -396,7 +396,7 @@ actors.hero.abilities.warrior.endure.short_desc=Der Krieger _hält durch_, über
actors.hero.abilities.warrior.endure.desc=Der Krieger hält 3 Runden lang durch und erleidet nur die Hälfte des Schadens aus allen Quellen. Diese Reduktion wird vor schadenssenkenden Effekten wie Rüstungen angewendet.\n\nNach dem Durchhalten teilt der Krieger bei seinem nächsten Treffer innerhalb von 10 Runden Bonusschaden aus. Dieser Bonusschaden entspricht der Hälfte des gesamten Schadens, der ihm während des Aushaltens zugefügt wurde, vor allen Effekten der Schadensreduzierung!\n\nWenn der Krieger über eine Kombi verfügt, erhöht sich die verbleibende Zeit durch den Einsatz dieser Fähigkeit um 3 Runden.
actors.hero.abilities.mage.elementalblast.name=Elementarstoß
actors.hero.abilities.mage.elementalblast.no_staff=Du kannst diese Fähigkeit ohne deinen Zauberstab nicht benutzen.
actors.hero.abilities.mage.elementalblast.no_staff=Du kannst diese Fähigkeit ohne deinen Zauberstab nicht einsetzen.
actors.hero.abilities.mage.elementalblast.short_desc=Der Magier sendet einen _Elementarstoß_ aus seinem Stab aus, der einen großen Bereich um ihn herum mit einem Effekt bedeckt, der je nach dem Zauber in seinem Stab variiert.
actors.hero.abilities.mage.elementalblast.desc=Der Magier sendet einen Magiestoß aus, der einen Radius von bis zu 4 Feldern abdeckt und bis zu 15-25 Schaden verursacht. Der spezifische Effekt des Magiestoßes hängt von dem Zauberstab ab, der mit dem Stab des Magiers fusioniert wurde.
actors.hero.abilities.mage.elementalblast.generic_desc=Die Wirkung des Elementarstoßes ähnelt der Wirkung des Zauberstabs, wenn er auf einen Feind oder Verbündeten gezielt wird.
@@ -422,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Wähle, wohin du springen möchtest
actors.hero.abilities.rogue.smokebomb$ninjalog.name=hölzerner Köder
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Irgendwie sind Gegner einfach davon überzeugt, dass dieser hölzerne Köder der echte Schurke ist!
actors.hero.abilities.rogue.smokebomb.short_desc=Der Schurke lässt eine _Rauchbombe_ fallen, während er sich wegteleportiert. Er blendet die Gegner nahe seiner alten Position.
actors.hero.abilities.rogue.smokebomb.desc=Der Schurke wirft eine Rauchbombe ab und teleportiert bis zu 6 Felder weit weg. Er kann durch Gefahren und Feinde hindurch teleportieren, aber nicht durch festes Terrain wie Wände.\n\nFeinde, die sich in der Nähe der alten Position des Schurken befinden, werden 5 Runden lang geblendet.
actors.hero.abilities.rogue.smokebomb.desc=Der Schurke wirft eine Rauchbombe und teleportiert sich bis zu 6 Felder weit weg. Er kann durch Gefahren und Feinde hindurch teleportieren, aber nicht durch festes Terrain wie Wände.\n\nFeinde, die sich in der Nähe der alten Position des Schurken befinden, werden 5 Runden lang geblendet.
actors.hero.abilities.rogue.deathmark.name=Todesmakierung
actors.hero.abilities.rogue.deathmark.ally_target=Du kannst nur Gegner markieren.
actors.hero.abilities.rogue.deathmark.short_desc=Der Schurke platziert eine _Todesmarkierung_ auf einem ausgewählten Gegner. Markierte Gegner erleiden Bonusschaden, aber können nicht sterben, bevor die Markierung beendet ist.
@@ -434,9 +434,9 @@ actors.hero.abilities.rogue.shadowclone.short_desc=Der Schurke beschwört einen
actors.hero.abilities.rogue.shadowclone.desc=Der Schurke beschwört eine schattenhafte Nachahmung seiner selbst, die darauf gerichtet werden kann, ihn im Kampf zu unterstützen. Die Führung des Schattenklons kostet keine Ladung.\n\nDer Klon hat 80 Lebenspunkte, keine Rüstung und verursacht 10-20 Schaden. Alle diese Eigenschaften können mit Talenten verbessert werden, so dass der Klon von Waffen und Rüstungen profitiert, die der Held besitzt.
actors.hero.abilities.rogue.shadowclone$shadowally.name=Schattenschurke
actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Dein Klon bewegt sich an diese Position.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Dein Klon bewegt sich und folgt dir.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Dein Klon bewegt sich zum Angriff!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=Eine Kopie des Schurken aus schattenhafter Dunkelheit. Es steht stockstill, mit leeren Augen und winzigen Irrlichtern aus Dunkelheit, die wie Dampf aus ihm aufsteigen.\n\nDer Klon ist keine perfekte Kopie des Schurken, aber dennoch ein anständiger Kämpfer und kann mit den richtigen Talenten von der Ausrüstung des Schurken profitieren.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Dein Klon wird dir folgen.
actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Dein Klon greift jetzt an!
actors.hero.abilities.rogue.shadowclone$shadowally.desc=Eine Kopie des Schurken aus schattenhafter Dunkelheit. Es steht still wie eine Statue, mit leeren Augen und winzigen Irrlichtern aus Dunkelheit, die wie Dampf aus ihm aufsteigen.\n\nDer Klon ist keine perfekte Kopie des Schurken, aber dennoch ein anständiger Kämpfer und kann mit den richtigen Talenten von der Ausrüstung des Schurken profitieren.
actors.hero.abilities.huntress.spectralblades.name=Spektralklingen
actors.hero.abilities.huntress.spectralblades.short_desc=Die Jägerin wirft _Spektralklingen_ auf ein Ziel und verursacht Schaden auf Grundlage ihrer momentan ausgerüsteten Nahkampfwaffe.
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Die Jägerin ist eine Meisterin der Wu
actors.hero.heroclass.huntress_desc=Die Jägerin startet mit einem _einzigartigen Seelenbogen_, der eine unendliche Anzahl von beschworenen Pfeilen abfeuern kann.\n\nDie Jägerin kann durch hohes Gras laufen, _ohne es zu zertrampeln._\n\nDie Jägerin startet außerdem mit _Kampfhandschuhen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Jägerin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der übersinnlichen Wahrnehmung\n_-_ Schriftrollen des Wiegenlieds
actors.hero.heroclass.huntress_unlock=Um die Jägerin freizuschalten, _triff 10 mal mit Wurfwaffen gegen Feinde in einem Spiel._
actors.hero.heroclass.duelist=duelist
actors.hero.heroclass.duelist=Zweikämpferin
actors.hero.heroclass.duelist_desc_short=Die Zweikämpferin ist eine Meisterin der Waffen, sie kann ihre Waffe dazu einsetzen, eine _besondere Waffenfähigkeit_ aufzurufen. Diese besondere Fähigkeit ist _bei jeder Waffe eine andere._
actors.hero.heroclass.duelist_desc=Die Zweikämpferin beginnt mit einem _einzigartigen Rapier_, dessen besondere Fähigkeit mit der Zeit wieder aufgeladen wird.\n\nJede Waffe im Spiel hat eine _eigene besondere Fähigkeit_, welche die Zweikämpferin nutzen kann.\n\nDie Zweikämpferin beginnt auch mit _zwei Wurfspießen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Zweikämpferin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der Stärke\n_-_ Schriftrollen des Spiegelbilds
actors.hero.heroclass.duelist_unlock=Um die Zweikämpferin freizuschalten, _rüste eine Waffe der Klasse 2 oder höher ohne Einbußen durch mangelnde Stärke_ aus.
@@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=verbesserte Ringe
actors.hero.talent.enhanced_rings.desc=_+1:_ Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _3 Züge lang_ +1 Verbesserung.\n\n_+2:_ Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _6 Züge lang_ +1 Verbesserung.\n\n_+3:_ Wenn der Schurke ein Artefakt verwendet, erhalten seine Ringe _9 Züge lang_ +1 Verbesserung.
actors.hero.talent.enhanced_lethality.title=verbesserte Sterblichkeit
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ Der Attentäter kann Gegner, die weniger als _4/13/27/67% Lebenspunkte_ pro Level der Vorbereitung haben, meucheln, statt solche mit weniger als 3/10/20/50%.\n\n_+2:_ Der Attentäter kann Gegner, die weniger als _5/17/33/83% Lebenspunkte_ pro Level der Vorbereitung haben, meucheln, statt solche mit weniger als 3/10/20/50%.\n\n_+3:_ Der Attentäter kann Gegner, die weniger als _6/20/40/100% Lebenspunkte_ pro Level der Vorbereitung haben, meucheln, statt solche mit weniger als 3/10/20/50%.
actors.hero.talent.assassins_reach.title=Reichweite des Attentäters
actors.hero.talent.assassins_reach.desc=_+1:_ Die Teleportreichweite des Attentäters pro Vorbereitungsstufe wird von 1/2/3/4 auf _1/3/4/6 Felder_ erhöht.\n\n_+2:_ Die Teleportreichweite des Attentäters pro Vorbereitungsstufe wird von 1/2/3/4 auf _2/4/6/8 Felder_ erhöht.\n\n_+3:_ Die Teleportreichweite des Attentäters pro Vorbereitungsstufe wird von 1/2/3/4 auf _2/5/7/10 Felder_ erhöht.
actors.hero.talent.bounty_hunter.title=Kopfgeldjäger
@@ -808,7 +808,7 @@ actors.hero.talent.shielding_dew.desc=_+1:_ Tautropfen können die Wächterin sc
actors.hero.talent.fan_of_blades.title=Fächer der Klingen
actors.hero.talent.fan_of_blades.desc=_+1:_ Spektralklingen können bis zu _1 zusätzliches Ziel_ mit 50% Schaden treffen. Das Ziel muss sichtbar sein und sich innerhalb eines kegelförmigen Bereichs von _30 Grad_ befinden.\n\n_+2:_ Spektralklingen können bis zu _2 zusätzliche Ziele_ mit 50% Schaden treffen. Die Ziele müssen sichtbar sein und sich innerhalb eines kegelförmigen Bereichs von _60 Grad_ befinden.\n\n_+3:_ Spektralklingen können bis zu _3 zusätzliche Ziele_ mit 50% Schaden treffen. Die Ziele müssen sichtbar sein und sich innerhalb eines kegelförmigen Bereichs von _90 Grad_ befinden.\n\n_+4:_ Spektralklingen können bis zu _4 zusätzliche Ziele_ mit 50% Schaden treffen. Die Ziele müssen sichtbar sein und sich innerhalb eines kegelförmigen Bereichs von _120 Grad_ befinden.
actors.hero.talent.projecting_blades.title=hervorstehende Klingen
actors.hero.talent.projecting_blades.title=projizierende Klingen
actors.hero.talent.projecting_blades.desc=_+1:_ Spektralklingen haben _+25% Genauigkeit_ und können bis zu _2 feste Felder_ durchdringen.\n\n_+2:_ Spektralklingen haben _+50% Genauigkeit_ und können bis zu _4 feste Felder_ durchdringen.\n\n_+3:_ Spektralklingen haben _+75% Genauigkeit_ und können bis zu _6 feste Felder_ durchdringen.\n\n_+4:_ Spektralklingen haben _+100% Genauigkeit_ und können bis zu _8 feste Felder_ durchdringen.
actors.hero.talent.spirit_blades.title=Geisterklingen
actors.hero.talent.spirit_blades.desc=_+1:_ Spektralklingen haben eine Chance von _30%_, die Verzauberung auch auf den Geisterbogen anzuwenden.\n\n_+2:_ Spektralklingen haben eine Chance von _60%_, die Verzauberung auch auf den Geisterbogen anzuwenden.\n\n_+3:_ Spektralklingen haben eine Chance von _90%_, die Verzauberung auch auf den Geisterbogen anzuwenden.\n\n_+4:_ Spektralklingen haben eine Chance von _100%_, die Verzauberung auch auf den Geisterbogen anzuwenden, und verleiht jeder Verzauberung _10% mehr Kraft_.
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Die Zweikämpferin identifiz
actors.hero.talent.patient_strike.title=geduldiger Schlag
actors.hero.talent.patient_strike.desc=_+1:_ Wenn die Zweikämpferin wartet, bevor sie einen Nahkampfangriff ausführt, wird sie damit _1-2 Punkte Bonus-Schaden_ zufügen.\n\n_+2:_ Wenn die Zweikämpferin wartet, bevor sie einen Nahkampfangriff ausführt, wird sie damit _2 Punkte Bonus-Schaden_ zufügen.
actors.hero.talent.aggressive_barrier.title=aggressive Barriere
actors.hero.talent.aggressive_barrier.desc=_+1:_ Die Zweikämpferin erhält 3 Schildpunkte, wenn sie eine Waffenfähigkeit einsetzt und weniger als _33% Lebenspunkte_ hat.\n\n_+2:_ Die Zweikämpferin erhält 3 Schildpunkte, wenn sie eine Waffenfähigkeit einsetzt und weniger als _50% Lebenspunkte_ hat.
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, verleiht es stattdessen eine Abschirmung bei Nahkampfangriffen mit niedrigen Lebenspunkten, mit einer Abklingzeit von 50 Runden.
actors.hero.talent.focused_meal.title=fokussierte Mahlzeit
actors.hero.talent.focused_meal.desc=_+1:_ Das Essen von Nahrung dauert für die Zweikämpferin 1 Runde und gewährt ihr _1 Waffen-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für die Zweikämpferin 1 Runde und gewährt ihr _1,5 Waffen-Aufladungen_.
actors.hero.talent.focused_meal.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, verleiht es stattdessen Bonusschaden beim nächsten Angriff in Höhe von einem Drittel der Stufe bei +1 oder der Hälfte der Stufe bei +2.
actors.hero.talent.restored_agility.title=wiedergewonnene Wendigkeit
actors.hero.talent.restored_agility.desc=_+1:_ Die Zweikämpferin erhält _3x Ausweichen_, während sie einen Heiltrank trinkt.\n\n_+2:_ Die Zweikämpferin erhält _10x Ausweichen_, während sie einen Heiltrank trinkt.\n\nDieses Talent wird auch ausgelöst, wenn Tränke oder Elixiere getrunken werden, die auf einem Heiltrank beruhen.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=Waffenaufladung
actors.hero.talent.weapon_recharging.desc=_+1:_ Die Zweikämpferin erhält aller _15 Züge_ eine Aufladung der Primärwaffe, solange ein Waffen- oder Artefakt-Aufladungseffekt anhält.\n\n_+2:_ Die Zweikämpferin erhält aller _10 Züge_ eine Aufladung der Primärwaffe, solange ein Waffen- oder Artefakt-Aufladungseffekt anhält.
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, führt es dazu, dass er beim Aufladen +5% Nahkampfschaden bei +1 verursacht, oder +7,5% Nahkampfschaden bei +2.
actors.hero.talent.lethal_haste.title=letale Eile
actors.hero.talent.lethal_haste.desc=_+1:_ Wenn die Zweikämpferin einen tödlichen Schlag mit einer Waffenfähigkeit landet, erhält sie _1 Zug_ Eile.\n\n_+2:_ Wenn die Zweikämpferin einen tödlichen Schlag mit einer Waffenfähigkeit landet, erhält sie _2 Züge_ Eile.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, wird es stattdessen durch reguläre Angriffe mit Waffen ausgelöst, mit einer Abklingzeit von 100 Zügen.
actors.hero.talent.swift_equip.title=rasches Ausrüsten
actors.hero.talent.swift_equip.desc=_+1:_ Die Zweikämpferin kann ihre ausgerüstete Waffe _einmal_ augenblicklich tauschen, mit einer Abklingzeit von 50 Zügen.\n\n_+2:_ Die Zweikämpferin kann ihre ausgerüstete Waffe _zweimal innerhalb von 5 Zügen_ augenblicklich tauschen, mit einer Abklingzeit von 50 Zügen.\n\nWenn die Zweikämpferin dieses Talent besitzt und sie damit nicht in der Abklingzeit ist, wird die Schnellnutzung einer nicht ausgerüsteten Waffe diese ausrüsten.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=leichte Ladung
actors.hero.talent.lightweight_charge.desc=_+1:_ Wenn die Zweikämpferin die Fähigkeit einer Nahkampfwaffe der Stufe 1/2/3 einsetzt, braucht diese _7/5/3% weniger Ladung_.\n\n_+2:_ Wenn die Zweikämpferin die Fähigkeit einer Nahkampfwaffe der Stufe 1/2/3 einsetzt, braucht diese _13/10/7% weniger Ladung_.\n\n_+3:_ Wenn die Zweikämpferin die Fähigkeit einer Nahkampfwaffe der Stufe 1/2/3 einsetzt, braucht diese _20/15/10% weniger Ladung_.
actors.hero.talent.lightweight_charge.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, erhöht es stattdessen den Schaden von Nahkampfwaffen der Ränge 2/3 um 7/3% bei +1, um 14/7% bei +2 oder um 20/10% bei +3. Waffen des ersten Rangs sind nicht betroffen.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=tödliches Nachtreten
actors.hero.talent.deadly_followup.desc=_+1:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _7% mehr an Nahkampfschaden_ zufügen.\n\n_+2:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _13% mehr an Nahkampfschaden_ zufügen.\n\n_+3:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _20% mehr an Nahkampfschaden_ zufügen.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=zweite Ladung
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.secondary_charge.desc=_+1:_ Die Aufladegeschwindigkeit und Höchstladung der Sekundärwaffe der Meisterin erhöhen sich von 50% auf _58%_ derer ihrer Primärwaffe.\n\n_+2:_ Die Aufladegeschwindigkeit und Höchstladung der Sekundärwaffe der Meisterin erhöhen sich von 50% auf _67%_ derer ihrer Primärwaffe.\n\n_+3:_ Die Aufladegeschwindigkeit und Höchstladung der Sekundärwaffe der Meisterin erhöhen sich von 50% auf _75%_ derer ihrer Primärwaffe.
actors.hero.talent.twin_upgrades.title=Zwillings-Verbesserungen
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.twin_upgrades.desc=_+1:_ Ist eine der beiden ausgerüsteten Waffen der Meisterin auf einer niedrigeren Stufe und _2 oder mehr Ränge niedriger_ als die andere, wird sie auf die Stufe der anderen Waffe verbessert.\n\n_+2:_ Ist eine der beiden ausgerüsteten Waffen der Meisterin auf einer niedrigeren Stufe und _1 oder mehr Ränge niedriger_ als die andere, wird sie auf die Stufe der anderen Waffe verbessert.\n\n_+3:_ Ist eine der beiden ausgerüsteten Waffen der Meisterin auf einer niedrigeren Stufe und _auf dem gleichen oder einem niedrigeren Rang_ wie die andere, wird sie auf die Stufe der anderen Waffe verbessert.
actors.hero.talent.combined_lethality.title=kombinierte Letalität
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=Lückenschluss
actors.hero.talent.close_the_gap.desc=_+1:_ Die Zweikämpferin teleportiert _bis zu zwei Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\n_+2:_ Die Zweikämpferin teleportiert _bis zu drei Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\n_+3:_ Die Zweikämpferin teleportiert _bis zu vier Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\n_+4:_ Die Zweikämpferin teleportiert _bis zu fünf Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
actors.hero.talent.invigorating_victory.title=erfrischender Sieg
actors.hero.talent.invigorating_victory.desc=_+1:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _30% des Schadens_, den sie beim Duell eingesteckt hat, geheilt.\n\n_+2:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _50% des Schadens_, den sie beim Duell eingesteckt hat, geheilt.\n\n_+3:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _65% des Schadens_, den sie beim Duell eingesteckt hat, geheilt.\n\n_+4:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _75% des Schadens_, den sie beim Duell eingesteckt hat, geheilt.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=K.o.-Runde
actors.hero.talent.elimination_match.desc=_+1:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _20% weniger_ Ladungen.\n\n_+2:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _36% weniger_ Ladungen.\n\n_+3:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _50% weniger_ Ladungen.\n\n_+4:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _60% weniger_ Ladungen.
actors.hero.talent.elemental_reach.title=elementare Reichweite
actors.hero.talent.elemental_reach.desc=_+1:_ Die Reichweite des Elementarschlags ist von 3 auf _4 Felder_ erhöht, seine Breite von 65 auf _70 Grad_ erweitert.\n\n_+2:_ Die Reichweite des Elementarschlags ist von 3 auf _5 Felder_ erhöht, seine Breite von 65 auf _75 Grad_ erweitert.\n\n_+3:_ Die Reichweite des Elementarschlags ist von 3 auf _6 Felder_ erhöht, seine Breite von 65 auf _80 Grad_ erweitert.\n\n_+4:_ Die Reichweite des Elementarschlags ist von 3 auf _7 Felder_ erhöht, seine Breite von 65 auf _85 Grad_ erweitert.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=Schlagkraft
actors.hero.talent.striking_force.desc=_+1:_ Die Wirkung eines Elementarschlagst ist um _25%_ erhöht.\n\n_+2:_ Die Wirkung eines Elementarschlagst ist um _50%_ erhöht.\n\n_+3:_ Die Wirkung eines Elementarschlagst ist um _75%_ erhöht.\n\n_+4:_ Die Wirkung eines Elementarschlagst ist um _100%_ erhöht.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=gerichtete Kraft
actors.hero.talent.directed_power.desc=_+1:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 25% verstärkt_.\n\n_+2:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 50% verstärkt_.\n\n_+3:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 75% verstärkt_.\n\n_+4:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 100% verstärkt_.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -978,10 +978,10 @@ actors.mobs.npcs.wandmaker.name=Alter Stabmacher
actors.mobs.npcs.wandmaker.intro_warrior=Oh, sei gegrüßt! Welch eine angenehme Überraschung, einen Krieger aus dem Norden an diesem deprimierenden Ort anzutreffen! Du musst weit gereist sein, bevor du hierhergekommen bist. Wenn du auf Abenteuer aus bist, hätte ich vielleicht eine Aufgabe für dich.
actors.mobs.npcs.wandmaker.intro_rogue=Du meine Güte, hast du mich erschreckt! Ich habe keinen Banditen an diesem Ort entdeckt, der immer noch bei Verstand ist, also musst du von der Oberfläche sein! Wenn du Interesse hast, einem Fremden zu helfen, hätte ich eine Aufgabe für dich.
actors.mobs.npcs.wandmaker.intro_mage=Oh, Hallo %s! Ich habe mitbekommen, dass da wohl etwas Unruhe zwischen dir und dem Institut der Zauberer herrschte? Vergiss es, ich war niemals ein Freund dieser Engstirnigen. Wenn du möchtest, hätte ich eine Aufgabe für dich.
actors.mobs.npcs.wandmaker.intro_huntress=Oh, Hallo meine Dame! Ein freundliches Gesicht hier in dieser Tiefe zu entdecken ist wahrlich eine erfreuliche Überraschung, oder? Tatsächlich kommt mir dein Gesicht bekannt vor. Es liegt mir auf der Zunge... Egal, du bist hier für ein Abenteuer, darum hätte ich eine Aufgabe für dich.
actors.mobs.npcs.wandmaker.intro_huntress=Oh, hallo, meine Dame! Ein freundliches Gesicht hier in dieser Tiefe zu entdecken ist wahrlich eine erfreuliche Überraschung, oder? Tatsächlich kommt mir dein Gesicht bekannt vor. Es liegt mir auf der Zunge... Wie dem auch sei, falls du hier auf Abenteuer aus bist, hätte ich vielleicht eine Aufgabe für dich.
actors.mobs.npcs.wandmaker.intro_duelist=Oh, hallo Miss! was für eine angenehme Überraschung eine Heldin in solch einer deprimierenden Umgebung zu treffen! Wenn du Interesse hast einem alten Mann auszuhelfen, hätte ich eine Aufgabe für dich.
actors.mobs.npcs.wandmaker.intro_1=\n\nIch bin hier, um eine seltene Zutat für einen Zauberstab zu finden, doch habe ich mich verlaufen und mein magischer Schutzschild ist geschwächt. Ich muss diesen Ort bald verlassen, doch ich kann den Gedanken nicht ertragen, ihm mit leeren Händen den Rücken zu kehren.
actors.mobs.npcs.wandmaker.intro_dust=Ich suche nach etwas _Leichenstaub._ Es ist eine bestimmte Variante von verfluchten Knochen, welche normalerweise an Orten wie diesem zu finden sind. Er sollte sich irgendwo in einem verbarrikadierten Raum hier in der Nähe befinden, ich bin mir sicher, das dort etwas Staub gefunden werden kann. Sei aber vorsichtig, der Fluch dieses Staubes ist ziemlich mächtig, _komm so schnell zurück wie möglich,_ damit ich den Staub reinigen kann.
actors.mobs.npcs.wandmaker.intro_dust=Ich suche nach etwas _Leichenstaub._ Es ist eine bestimmte Variante von verfluchten Knochen, welche normalerweise an Orten wie diesem zu finden ist. Hier müsste irgendwo ein verbarrikadierter Raum sein, ich wette, da gibt es solchen Staub. Sei aber vorsichtig, der Fluch auf diesem Staub ist ziemlich mächtig, _komm so schnell wie möglich zurück,_ damit ich den Staub reinigen kann.
actors.mobs.npcs.wandmaker.intro_ember=Ich suche nach etwas _frischer Asche_ eines neugeborenen Feuerelementars. Elementare erscheinen normalerweise, wenn ein Beschwörungsritual nicht korrekt ausgeführt wird, also suche einige Kerzen und ein Ritualplatz und ich bin mir sicher, dass du solch ein Elementar auftauchen lassen kannst. Du solltest _etwas in der Hinterhand halten, das Frost erzeugen kann,_ da Elementare sehr mächtige Wesen sind, aber Frost sie ziemlich schnell vernichten kann.
actors.mobs.npcs.wandmaker.intro_berry=Die frühere Wärterin dieses Gefängnisses züchtete hier eine _Faulbeere_ und ich brauche die Samen dieser Pflanze. Die Pflanze muss inzwischen außer Rand und Band sein, daher benötigt diese Aufgabe etwas Fingerspitzengefühl. Der Garten sollte sich hier irgendwo in der Nähe befinden. Versuche _Abstand von den Ranken zu gewinnen,_ wenn du nicht in kleine Stückchen geschnitten werden möchtest. Alles in Brand zu setzen wirkt verlockend, aber ich bitte dich das zu vermeiden, da es die gesamte Pflanze und ihre Samen vernichtet.
actors.mobs.npcs.wandmaker.intro_2=\n\nWenn du mir das besorgen kannst, werde ich dich mit einem meiner ausgezeichneten Zauberstäbe belohnen. Ich habe zwei mitgebracht, daher darfst du dir einen aussuchen und behalten.
@@ -1013,7 +1013,7 @@ actors.mobs.bee.desc_honey=Ungeachtet ihrer geringen Größe verteidigen Goldbie
actors.mobs.bee.desc=Trotz der geringen Größe der goldenen Bienen, verteidigen sie erbittert ihre Behausung. Diese hier ist sehr wütend, bleib lieber auf Distanz.
actors.mobs.brute.name=Gnoll-Grobian
actors.mobs.brute.enraged=Rasend
actors.mobs.brute.enraged=rasend
actors.mobs.brute.def_verb=geblockt
actors.mobs.brute.desc=Grobiane sind die größten, stärksten und die zähsten aller Gnolle. Wenn sie tödlich verletzt sind, werden sie rasend, wodurch sie kurzzeitig einen Schild erhalten und weit mehr Schaden zufügen.
actors.mobs.brute$bruterage.name=Grobian-Raserei
@@ -1238,7 +1238,7 @@ actors.mobs.swarm.desc=Der tödliche Schwarm Fliegen summt verärgert. Jeder nic
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=Hab' ich dich, %s!
actors.mobs.tengu.interesting=Machen wir das Ganze interessanter...
actors.mobs.tengu.notice_have=Ich hab' dich jetzt, %s!
actors.mobs.tengu.notice_have=Jetzt hab' ich dich, %s!
actors.mobs.tengu.defeated=Endlich frei...
actors.mobs.tengu.rankings_desc=Von Tengu gemeuchelt
actors.mobs.tengu.desc=Ein berüchtigter und geheimnisumwobener Meuchelmörder, benannt nach der Maske, welche auf sein Gesicht transplantiert wurde.\n\nDer Tengu wird von großen Schnallen an seinen Handgelenken und Knien unten gehalten, aber seine Ketten scheint er schon vor langer Zeit losgeworden zu sein.\n\nEr wird versuchen, Fallen, trügerische Magie und Präzisionsangriffe zu verwenden, um das letzte Hindernis zu eliminieren, das zwischen ihm und seiner Flucht steht: dich.
@@ -1288,7 +1288,7 @@ actors.mobs.yogdzewa.notice=ICH. SEHE. DICH.
actors.mobs.yogdzewa.darkness=Die Dunkelheit rückt näher…
actors.mobs.yogdzewa.hope=DEINE. HOFFNUNG. IST. EINE. ILLUSION!
actors.mobs.yogdzewa.defeated=
actors.mobs.yogdzewa.rankings_desc=Verschlungen von Yog-Dzewa
actors.mobs.yogdzewa.rankings_desc=Von Yog-Dzewa verschlungen
actors.mobs.yogdzewa.desc=Yog-Dzewa ist ein alter Gott; ein großes Ungeheuer, dessen Einfluss in die Welten der Sterblichen reicht und sie verschlingt, um sein endloses Wachstum zu nähren. Die Zwerge müssen die Aufmerksamkeit dieses kosmischen Grauens erregt haben, als sie mit dunkler Magie experimentierten, und versuchen seitdem, es unter Verschluss zu halten.\n\nYog-Dzewa stammt aus einer Dimension von rohem magischem Chaos und kann seine wahre Form nicht in diese Welt bringen. Stattdessen hat es Avatare erschaffen und dämonische Lakaien beschworen, die hier seine Befehle ausführen.\n\nDieses riesige Auge ist der Brennpunkt von Yog-Dzewas Macht in dieser Welt. Während das Auge selbst unbeweglich ist, ist es in der Lage, mächtige Strahlen dämonischer Magie abzufeuern und eine Vielzahl von Lakaien zu beschwören, die ihn unterstützen.
actors.mobs.yogdzewa.desc_spawners=Du kannst Wellen dämonischer Energie spüren, die von den weiter oben liegenden Ebenen zum Auge strömen. Yog-Dzewa muss diese Energie von Kreaturen, die du dort oben am Leben gelassen hast, beziehen. _Yog wird diese Energie nutzen, um stärkere Lakaien zu beschwören!_
actors.mobs.yogdzewa$larva.name=Gotteslarve
@@ -403,7 +403,7 @@ actors.hero.abilities.mage.elementalblast.generic_desc=Η επίδραση τη
actors.hero.abilities.mage.wildmagic.name=ξέφρενη μαγεία
actors.hero.abilities.mage.wildmagic.no_wands=Δεν έχεις ραβδιά για να το κάνεις αυτό!
actors.hero.abilities.mage.wildmagic.short_desc=Ο Μάγος απελευθερώνει την _Ξέφρενη μαγεία_ από τα ραβδιά του. Τα πυροδοτεί τυχαία και πολλαπλές φορές στον επιλεγμένο στόχο, σε έναν μόνο γύρο.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times.
actors.hero.abilities.mage.wildmagic.desc=Ο Μάγος απελευθερώνει τη δύναμη των ραβδιών του· εξαπολύει με αυτά έως και 4 φορές σε έναν μόνο γύρο. Το κοντάρι του Μάγου δεν συμπεριλαμβάνεται σε αυτήν την επίδραση.\n\nΚάθε ραβδί θα έχει το επίπεδό του ενισχυμένο κατά 2, μέχρι το +3. Η ικανότητα χρησιμοποιεί μισό φορτίο ραβδιού για κάθε εξαπόλυση, και κανένα ραβδί δεν μπορεί να χρησιμοποιηθεί πάνω από 2 φορές.
actors.hero.abilities.mage.warpbeacon.name=πομπός τηλεμεταφοράς
actors.hero.abilities.mage.warpbeacon.depths=Δεν μπορείς να τηλεμεταφερθείς μεταξύ επιπέδων!
actors.hero.abilities.mage.warpbeacon.locked_floor=Δεν μπορείς να φύγεις από ένα κλειδωμένο επίπεδο!
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Η Κυνηγός είναι ειδι
actors.hero.heroclass.huntress_desc=Η Κυνηγός ξεκινά με ένα μοναδικό _πνευματικό τόξο,_ που εξαπολύει έναν απεριόριστο αριθμό υλοποιήσιμων βελών.\n\nΗ Κυνηγός μπορεί να περνά μέσα από το ψηλό γρασίδι _χωρίς να το ποδοπατά._\n\nΕπίσης, η Κυνηγός ξεκινά με ένα ζευγάρι _γάντια με καρφιά,_ μία υφασμάτινη πανοπλία, ένα φλασκί νερού κι ένα βελούδινο πουγκί.\n\nΗ Κυνηγός αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα ενόρασης\n_-_ Παπύρους νανουρίσματος
actors.hero.heroclass.huntress_unlock=Για να ξεκλειδώσεις την Κυνηγό, _χτύπησε εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι._
actors.hero.heroclass.duelist=duelist
actors.hero.heroclass.duelist=Ξιφομάχος
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
actors.hero.heroclass.duelist_unlock=Για να ξεκλειδώσεις την Ξιφομάχο, _εξόπλισε ένα όπλο 2ης και άνω βαθμίδας χωρίς ποινή δύναμης._
@@ -536,7 +536,7 @@ actors.hero.herosubclass.battlemage=Μαγομάχος
actors.hero.herosubclass.battlemage_short_desc=Ο _Μαγομάχος_ ενεργοποιεί επιπλέον επιδράσεις όταν παλεύει σώμα-με-σώμα με το κοντάρι του. Οι επιδράσεις εξαρτώνται από το ραβδί που έχει εμποτιστεί στο κοντάρι.
actors.hero.herosubclass.battlemage_desc=Ο Μαγομάχος ενεργοποιεί μια επίδραση όποτε χτυπάει με το κοντάρι του σε μάχη σώμα-με-σώμα--σαν να είχε το κοντάρι μία επιπλέον μαγική ενίσχυση. Οι επιδράσεις εξαρτώνται από το ραβδί που είναι εμποτισμένο στο κοντάρι· κάθε ραβδί έχει τη δική του επίδραση. Εκτός από την επίδραση του ραβδιού, το κοντάρι θα λαμβάνει και 0,5 φορτίο με κάθε χτύπημα.
actors.hero.herosubclass.warlock=Αρχιμάγος
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_short_desc=Ο _Αρχιμάγος_ έχει μια πιθανότητα να σημαδέψει τη ψυχή ενός εχθρού με τα ραβδιά του. Αναπληρώνει ζωή όποτε προκαλεί φυσιολογική ζημιά σε σημαδεμένους εχθρούς.
actors.hero.herosubclass.warlock_desc=Ο _Αρχιμάγος_ έχει την πιθανότητα να σημαδέψει την ψυχή ενός χαρακτήρα όταν χρησιμοποιεί ραβδί πάνω του. Η πιθανότητα πρόκλησης και η διάρκεια του ψυχικού σημαδιού αυξάνονται με το επίπεδο του ραβδιού.\n\nΌταν η ψυχή ενός εχθρού σημαδευτεί, ο Αρχιμάγος αναπληρώνει 2 ζωή για κάθε 5 ζημιά που του προκαλεί -- αλλά μόνο από επιθέσεις μάχης σώμα-με-σώμα ή όπλων ρίψης, όχι από ραβδιά!
actors.hero.herosubclass.assassin=Δολοφόνος
actors.hero.herosubclass.assassin_short_desc=Ο _Δολοφόνος_ ετοιμάζει ένα θανάσιμο χτύπημα όσο είναι αόρατος. Όσο περισσότερο περιμένει, τόσο ισχυρότερη θα είναι η επίθεση.
@@ -621,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Όταν ο Πολεμιστής προ
actors.hero.talent.impact_wave.title=κύμα πρόσκρουσης
actors.hero.talent.impact_wave.desc=_+1:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _2 τετράγωνα_ μακριά--κι έχουν _25%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους.\n\n_+2:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _3 τετράγωνα_ μακριά--κι έχουν _50%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους.\n\n_+3:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _4 τετράγωνα_ μακριά--κι έχουν _75%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους.\n\n_+4:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _5 τετράγωνα_ μακριά--κι έχουν _100%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους.
actors.hero.talent.double_jump.title=διπλό άλμα
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
actors.hero.talent.double_jump.desc=_+1:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _16% μειωμένο_ κόστος φορτίου.\n\n_+2:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _30% μειωμένο_ κόστος φορτίου.\n\n_+3:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _40% μειωμένο_ κόστος φορτίου.\n\n_+4:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _50% μειωμένο_ κόστος φορτίου.
actors.hero.talent.expanding_wave.title=επεκτεινόμενο κύμα
actors.hero.talent.expanding_wave.desc=_+1:_ Το εύρος του ωστικού κύματος αυξάνεται στα _6 τετράγωνα_ από 5, και το πλάτος του στις _75 μοίρες_ από 60.\n\n_+2:_ Το εύρος του ωστικού κύματος αυξάνεται στα _7 τετράγωνα_ από 5, και το πλάτος του στις _90 μοίρες_ από 60.\n\n_+3:_ Το εύρος του ωστικού κύματος αυξάνεται στα _8 τετράγωνα_ από 5, και το πλάτος του στις _105 μοίρες_ από 60.\n\n_+4:_ Το εύρος του ωστικού κύματος αυξάνεται στα _9 τετράγωνα_ από 5, και το πλάτος του στις _120 μοίρες_ από 60.
actors.hero.talent.striking_wave.title=κρουστικό κύμα
actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_.
actors.hero.talent.striking_wave.desc=_+1:_ Το ωστικό κύμα έχει _30% πιθανότητα_ να κάνει χρήση επιδράσεων χτυπήματος, όπως μαγικές ενισχύσεις και διαδοχή χτυπημάτων.\n\n_+2:_ Το ωστικό κύμα έχει _60% πιθανότητα_ να κάνει χρήση επιδράσεων χτυπήματος, όπως μαγικές ενισχύσεις και διαδοχή χτυπημάτων.\n\n_+3:_ Το ωστικό κύμα έχει _90% πιθανότητα_ να κάνει χρήση επιδράσεων χτυπήματος, όπως μαγικές ενισχύσεις και διαδοχή χτυπημάτων.\n\n_+4:_ Το ωστικό κύμα έχει _100% πιθανότητα_ να κάνει χρήση επιδράσεων χτυπήματος, όπως μαγικές ενισχύσεις και διαδοχή χτυπημάτων. Δίνει στις μαγικές ενισχύσεις _+20% ισχύ._
actors.hero.talent.shock_force.title=ωστική ισχύς
actors.hero.talent.shock_force.desc=_+1:_ Το ωστικό κύμα προκαλεί _20% περισσότερη ζημιά_, κι έχει _25% πιθανότητα_ να ακινητοποιήσει αντί να σακατέψει.\n\n_+2:_ Το ωστικό κύμα προκαλεί _40% περισσότερη ζημιά_, κι έχει _50% πιθανότητα_ να ακινητοποιήσει αντί να σακατέψει.\n\n_+3:_ Το ωστικό κύμα προκαλεί _60% περισσότερη ζημιά_, κι έχει _75% πιθανότητα_ να ακινητοποιήσει αντί να σακατέψει.\n\n_+4:_ Το ωστικό κύμα προκαλεί _80% περισσότερη ζημιά_, κι έχει _100% πιθανότητα_ να ακινητοποιήσει αντί να σακατέψει.
actors.hero.talent.sustained_retribution.title=διατηρημένη εκδίκηση
actors.hero.talent.sustained_retribution.desc=_+1:_ Ο Πολεμιστής προκαλεί _115% επιπλέον ζημιά_ διαμοιρασμένη σε _2 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα.\n\n_+2:_ Ο Πολεμιστής προκαλεί _130% επιπλέον ζημιά_ διαμοιρασμένη σε _3 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα.\n\n_+3:_ Ο Πολεμιστής προκαλεί _145% επιπλέον ζημιά_ διαμοιρασμένη σε _4 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα.\n\n_+4:_ Ο Πολεμιστής προκαλεί _160% επιπλέον ζημιά_ διαμοιρασμένη σε _5 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα.
actors.hero.talent.shrug_it_off.title=αγνόησέ το
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%.
actors.hero.talent.shrug_it_off.desc=_+1:_ Το ποσοστό μείωσης ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 60%_ από 50%.\n\n_+2:_ Το ποσοστό μείωσης ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 68%_ από 50%.\n\n_+3:_ Το ποσοστό μείωσης ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 74%_ από 50%.\n\n_+4:_ Το ποσοστό μείωσης ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 80%_ από 50%.
actors.hero.talent.even_the_odds.title=εξομάλυνση των δεινών
actors.hero.talent.even_the_odds.desc=_+1:_ Ο Πολεμιστής προκαλεί _5% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή.\n\n_+2:_ Ο Πολεμιστής προκαλεί _10% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή.\n\n_+3:_ Ο Πολεμιστής προκαλεί _15% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή.\n\n_+4:_ Ο Πολεμιστής προκαλεί _20% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή.
@@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=βελτιωμένα δαχτυλίδι
actors.hero.talent.enhanced_rings.desc=_+1:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _3 γύρους_.\n\n_+2:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _6 γύρους_.\n\n_+3:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _9 γύρους_.
actors.hero.talent.enhanced_lethality.title=αυξημένη φονικότητα
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ Ο Δολοφόνος μπορεί να εκτελέσει εχθρούς που τους απομένει _4/13/27/67% ζωή_ ανά επίπεδο προετοιμασίας, αντί για 3/10/20/50%.\n\n_+2:_ Ο Δολοφόνος μπορεί να εκτελέσει εχθρούς που τους απομένει _5/17/33/83% ζωή_ ανά επίπεδο προετοιμασίας, αντί για 3/10/20/50%.\n\n_+3:_ Ο Δολοφόνος μπορεί να εκτελέσει εχθρούς που τους απομένει _6/20/40/100% ζωή_ ανά επίπεδο προετοιμασίας, αντί για 3/10/20/50%.
actors.hero.talent.assassins_reach.title=δολοφονικό πεδίο
actors.hero.talent.assassins_reach.desc=_+1:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _1/3/4/6 τετράγωνα_, από 1/2/3/4.\n\n_+2:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/4/6/8 τετράγωνα_, από 1/2/3/4.\n\n_+3:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/5/7/10 τετράγωνα_, από 1/2/3/4.
actors.hero.talent.bounty_hunter.title=κυνηγός κεφαλών
@@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Οι φασματικές λεπίδ
actors.hero.talent.projecting_blades.title=προβλητικές λεπίδες
actors.hero.talent.projecting_blades.desc=_+1:_ Οι φασματικές λεπίδες έχουν _+25% ακρίβεια,_ και μπορούν να διαπεράσουν έως και _2 συμπαγή τετράγωνα_.\n\n_+2:_ Οι φασματικές λεπίδες έχουν _+50% ακρίβεια,_ και μπορούν να διαπεράσουν έως και _4 συμπαγή τετράγωνα_.\n\n_+3:_ Οι φασματικές λεπίδες έχουν _+75% ακρίβεια,_ και μπορούν να διαπεράσουν έως και _6 συμπαγή τετράγωνα_.\n\n_+4:_ Οι φασματικές λεπίδες έχουν _+100% ακρίβεια,_ και μπορούν να διαπεράσουν έως και _8 συμπαγή τετράγωνα_.
actors.hero.talent.spirit_blades.title=πνευματικές λεπίδες
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_.
actors.hero.talent.spirit_blades.desc=_+1:_ Οι φασματικές λεπίδες έχουν _30% πιθανότητα_ να ενεργοποιήσουν και τη μαγική ενίσχυση του πνευματικού τόξου.\n\n_+2:_ Οι φασματικές λεπίδες έχουν _60% πιθανότητα_ να ενεργοποιήσουν και τη μαγική ενίσχυση του πνευματικού τόξου.\n\n_+3:_ Οι φασματικές λεπίδες έχουν _90% πιθανότητα_ να ενεργοποιήσουν και τη μαγική ενίσχυση του πνευματικού τόξου.\n\n_+4:_ Οι φασματικές λεπίδες έχουν _100% πιθανότητα_ να ενεργοποιήσουν και τη μαγική ενίσχυση του πνευματικού τόξου. Επίσης, δίνουν σε κάθε μαγική ενίσχυση _+10% ισχύ._
actors.hero.talent.growing_power.title=αυξημένη ισχύς
actors.hero.talent.growing_power.desc=_+1:_ Τα μπόνους επίθεσης και ταχύτητας κίνησης από τη δύναμη της φύσης αυξάνονται σε _38% και 125%_, από 33% και 100%.\n\n_+2:_ Τα μπόνους επίθεσης και ταχύτητας κίνησης από τη δύναμη της φύσης αυξάνονται σε _42% και 150%_, από 33% και 100%.\n\n_+3:_ Τα μπόνους επίθεσης και ταχύτητας κίνησης από τη δύναμη της φύσης αυξάνονται σε _46% και 175%_, από 33% και 100%.\n\n_+4:_ Τα μπόνους επίθεσης και ταχύτητας κίνησης από τη δύναμη της φύσης αυξάνονται σε _50% και 200%_, από 33% και 100%.
@@ -829,64 +829,64 @@ actors.hero.talent.swift_spirit.desc=_+1:_ Η ταχύτητα κίνησης τ
#duelist
actors.hero.talent.strengthening_meal.title=τονωτικό γεύμα
actors.hero.talent.strengthening_meal.desc=_+1:_ Η κατανάλωση φαγητού προσδίδει στην Ξιφομάχο 2 επιπλέον ζημιά στις επόμενες _2 φυσιολογικές της επιθέσεις._\n\n_+2:_ Η κατανάλωση φαγητού προσδίδει στην Ξιφομάχο 2 επιπλέον ζημιά στις επόμενες _3 φυσιολογικές της επιθέσεις._
actors.hero.talent.strengthening_meal.desc=_+1:_ Η κατανάλωση φαγητού προσδίδει 2 επιπλέον ζημιά στις επόμενες _2 φυσιολογικές επιθέσεις_ της Ξιφομάχου.\n\n_+2:_ Η κατανάλωση φαγητού προσδίδει 2 επιπλέον ζημιά στις επόμενες _3 φυσιολογικές επιθέσεις_ της Ξιφομάχου.
actors.hero.talent.adventurers_intuition.title=διαίσθηση του εξερευνητή
actors.hero.talent.adventurers_intuition.desc=_+1:_ Η Ξιφομάχος αναγνωρίζει τα όπλα _x2.5 γρηγορότερα_ και την πανοπλία _x1.75 γρηγορότερα._\n\n_+2:_ Η Ξιφομάχος αναγνωρίζει τα όπλα _μόλις τα εξοπλίσει_ και την πανοπλία _x2.5 γρηγορότερα._
actors.hero.talent.patient_strike.title=καρτερικό χτύπημα
actors.hero.talent.patient_strike.desc=_+1:_ Αν η Μονομάχος περιμένει προτού εκτελέσει μια επίθεση σώμα-με-σώμα, θα προκαλέσει _1-2 επιπλέον ζημιά._\n\n_+2:_ Αν η Μονομάχος περιμένει προτού εκτελέσει μια επίθεση σώμα-με-σώμα, θα προκαλέσει _2 επιπλέον ζημιά._
actors.hero.talent.aggressive_barrier.title=επιθετικό πεδίο
actors.hero.talent.aggressive_barrier.desc=_+1:_ Η Ξιφομάχος αποκτά 3 προστασία όταν χρησιμοποιεί μια οπλική ικανότητα και έχει κάτω από _33% ζωή._\n\n_+2:_ Η Ξιφομάχος αποκτά 3 προστασία όταν χρησιμοποιεί μια οπλική ικανότητα και έχει κάτω από _50% ζωή._
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
actors.hero.talent.focused_meal.title=συγκεντρωτικό γεύμα
actors.hero.talent.focused_meal.desc=_+1:_ Η κατανάλωση φαγητού απαιτεί 1 γύρο και προσδίδει στην Ξιφομάχο _1 οπλικό φορτίο._\n\n_+2:_ Η κατανάλωση φαγητού απαιτεί 1 γύρο και προσδίδει στην Ξιφομάχο _1.5 οπλικό φορτίο._
actors.hero.talent.focused_meal.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα προσδώσει ζημιά στην επόμενη επίθεση ίση με το επίπεδο/3 στο +1 ή το επίπεδο/2 στο +2.
actors.hero.talent.restored_agility.title=αναπληρωμένη ευελιξία
actors.hero.talent.restored_agility.desc=_+1:_ Η Ξιφομάχος έχει _x3 αποφυγή_ ενώ πίνει φίλτρα γιατρειάς. \n\n_+2:_ Η Ξιφομάχος έχει _x10 αποφυγή_ ενώ πίνει φίλτρα γιατρειάς. \n\nΑυτό το ταλέντο ενεργοποιείται και με την κατάποση φίλτρων ή ελιξιρίων βασισμένων στα φίλτρα γιατρειάς.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=οπλική επαναφόρτιση
actors.hero.talent.weapon_recharging.desc=_+1:_ Η Ξιφομάχος λαμβάνει 1 φορτίο στο κύριο όπλο της ανά _15 γύρους_ υπό την επίδραση επαναφόρτισης ραβδιών ή τεχνουργημάτων.\n\n_+2:_ Η Ξιφομάχος λαμβάνει 1 φορτίο στο κύριο όπλο της ανά _10 γύρους_ υπό την επίδραση επαναφόρτισης ραβδιών ή τεχνουργημάτων.
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.
actors.hero.talent.lethal_haste.title=φονική βιασύνη
actors.hero.talent.lethal_haste.desc=_+1:_ Όταν η Ξιφομάχος καταφέρνει φονικό χτύπημα με οπλική ικανότητα, λαμβάνει _1 γύρο_ βιασύνης. \n\n_+2:_ Όταν η Ξιφομάχος καταφέρνει φονικό χτύπημα με οπλική ικανότητα, λαμβάνει _2 γύρους_ βιασύνης.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα_ θα ενεργοποιείται από κανονικές επιθέσεις όπλων, με περίοδο αναπλήρωσης 100 γύρων.
actors.hero.talent.swift_equip.title=ταχεία εξόπλιση
actors.hero.talent.swift_equip.desc=_+1:_ Η Ξιφομάχος μπορεί να εναλλάξει το εξοπλισμένο όπλο της ακαριαία _μία φορά,_ με περίοδο αναπλήρωσης 50 γύρους.\n\n_+2:_ Η Ξιφομάχος μπορεί να εναλλάξει το εξοπλισμένο όπλο της ακαριαία _δύο φορές εντός 5 γύρων,_ με περίοδο αναπλήρωσης 50 γύρους.\n\nΑν η Ξιφομάχος έχει το ταλέντο και δεν είναι σε αναπλήρωση, η ταχεία χρήση ενός μη εξοπλισμένου όπλου θα το εξοπλίσει.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=ελαφρύ φορτίο
actors.hero.talent.lightweight_charge.desc=_+1:_ Όταν η Ξιφομάχος χρησιμοποιεί την ικανότητα ενός όπλου μάχης σώμα-με-σώμα βαθμίδας 1/2/3, καταναλώνει _7/5/3% λιγότερο φορτίο._\n\n_+2:_ Όταν η Ξιφομάχος χρησιμοποιεί την ικανότητα ενός όπλου μάχης σώμα-με-σώμα βαθμίδας 1/2/3, καταναλώνει _13/10/7% λιγότερο φορτίο._\n\n_+3:_ Όταν η Ξιφομάχος χρησιμοποιεί την ικανότητα ενός όπλου μάχης σώμα-με-σώμα βαθμίδας 1/2/3, καταναλώνει _20/15/10% λιγότερο φορτίο._
actors.hero.talent.lightweight_charge.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα αυξήσει τη ζημιά των όπλων μάχης σώμα-με-σώμα βαθμίδας 2/3 κατά 7/3% στο +1, 14/7% στο +2, και 20/10% στο +3. Τα όπλα 1ης βαθμίδας δεν επηρεάζονται.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=θανάσιμο επακόλουθο
actors.hero.talent.deadly_followup.desc=_+1:_ Όταν η Ξιφομάχος χτυπά έναν εχθρό με όπλο ρίψης, θα του προκαλεί _7% επιπλέον ζημιά μάχης σώμα-με-σώμα_ για 5 γύρους.\n\n_+2:_ Όταν η Ξιφομάχος χτυπά έναν εχθρό με όπλο ρίψης, θα του προκαλεί _13% επιπλέον ζημιά μάχης σώμα-με-σώμα_ για 5 γύρους.\n\n_+3:_ Όταν η Ξιφομάχος χτυπά έναν εχθρό με όπλο ρίψης, θα του προκαλεί _20% επιπλέον ζημιά μάχης σώμα-με-σώμα_ για 5 γύρους.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=δευτερεύον φορτίο
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.twin_upgrades.title=διπλές αναβαθμίσεις
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.combined_lethality.title=συνδυαστική φονικότητα
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=γεφύρωσε το χάσμα
actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
actors.hero.talent.close_the_gap.desc=_+1:_ Η Ξιφομάχος αναπηδά _έως δύο τετράγωνα_ προς τον στόχο της όταν ξεκινά μονομαχία.\n\n_+2:_ Η Ξιφομάχος αναπηδά _έως τρία τετράγωνα_ προς τον στόχο της όταν ξεκινά μονομαχία.\n\n_+3:_ Η Ξιφομάχος αναπηδά _έως τέσσερα τετράγωνα_ προς τον στόχο της όταν ξεκινά μονομαχία.\n\n_+4:_ Η Ξιφομάχος αναπηδά _έως πέντε τετράγωνα_ προς τον στόχο της όταν ξεκινά μονομαχία.\n\nΜε την αναπήδηση, μπορεί να περνά πάνω από εχθρούς και κακοτοπιές. Αυτό λαμβάνεται υπόψη όταν προσδιορίζεται αν ένας εχθρός βρίσκεται σε εμβέλεια για να προκληθεί.
actors.hero.talent.invigorating_victory.title=αναζωογονητική νίκη
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=αγώνας εξόντωσης
actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost.
actors.hero.talent.elemental_reach.title=στοιχειακό εύρος
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=κρουστική ισχύς
actors.hero.talent.striking_force.desc=_+1:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _25%._\n\n_+2:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _50%._\n\n_+3:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _75%._\n\n_+4:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _100%._
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=εστιασμένη ισχύς
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
#universal
actors.hero.talent.heroic_energy.title=ηρωική ενέργεια
actors.hero.talent.heroic_energy.rat_title=αρουρωική ενέργεια
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost
actors.hero.talent.heroic_energy.desc=_+1:_ Η ικανότητα πανοπλίας του ήρωα έχει _12% μειωμένο_ κόστος φορτίου.\n\n_+2:_ Η ικανότητα πανοπλίας του ήρωα έχει _23% μειωμένο_ κόστος φορτίου.\n\n_+3:_ Η ικανότητα πανοπλίας του ήρωα έχει _32% μειωμένο_ κόστος φορτίου.\n\n_+4:_ Η ικανότητα πανοπλίας του ήρωα έχει _40% μειωμένο_ κόστος φορτίου.
actors.hero.talent.ratsistance.title=αρουραιομαχία
actors.hero.talent.ratsistance.desc=_+1:_ Οι επιθετικοί αρουραιοποιημένοι εχθροί προκαλούν _-10% ζημιά._\n\n_+2:_ Οι επιθετικοί αρουραιοποιημένοι εχθροί προκαλούν _-19% ζημιά._\n\n_+3:_ Οι επιθετικοί αρουραιοποιημένοι εχθροί προκαλούν _-27% ζημιά._\n\n_+4:_ Οι επιθετικοί αρουραιοποιημένοι εχθροί προκαλούν _-35% ζημιά._
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=La Cazadora es una maestra de las arma
actors.hero.heroclass.huntress_desc=La Cazadora empieza con un _arco espiritual único_, el cual puede disparar un numero infinito de flechas.\n\nLa Cazadora puede pasar a través de la hierba alta _sin pisotearla_.\n\nLa Cazadora comienza con unos _guantes tachonados_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de visión mental\n_-_ Pergaminos de canción de cuna
actors.hero.heroclass.huntress_unlock=Para desbloquear a la Cazadora, _golpea enemigos con armas arrojadizas 10 veces en una partida._
actors.hero.heroclass.duelist=duelist
actors.hero.heroclass.duelist=duelista
actors.hero.heroclass.duelist_desc_short=La Duelista es una maestra de armas que puede usar su arma para activar una _habilidad de arma especial._ Esta habilidad es _diferente para cada arma._
actors.hero.heroclass.duelist_desc=La Duelista comienza con un _estoque único_ con una habilidad especial que se recarga con el tiempo.\n\nCada arma en el juego tiene una _habilidad especial diferente_ que la Duelista puede usar.\n\nLa Duelista también empieza con _dos pinchos arrojadizos_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de Identificación\n_-_ Pociones de Fuerza\n_-_ Pergaminos de Reflejo
actors.hero.heroclass.duelist_unlock=Para desbloquear a la Duelista _equipa un arma de tier 2 o superior sin penalización de fuerza._
@@ -591,7 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Beber una poción de curación
actors.hero.talent.restored_willpower.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará en su lugar, blindaje equivalente al 5% de PS máximos en +1 o 7.5% de PS máximos en +2.
actors.hero.talent.runic_transference.title=Transferencia rúnica
actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.
actors.hero.talent.runic_transference.meta_desc=_Si este talento es obtenido por otro héroe_ incrementará en su lugar el nivel en que glifos están garantizados a ser preservados al mejorar armaduras. De nivel 4 de armadura a nivel 6 en +1 o de nivel 4 de armadura a nivel 7 en +2.
actors.hero.talent.runic_transference.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará en su lugar el nivel en que glifos están garantizados a ser preservados al mejorar armaduras. De nivel 4 de armadura a nivel 6 en +1 o de nivel 4 de armadura a nivel 7 en +2.
actors.hero.talent.lethal_momentum.title=Impulso letal
actors.hero.talent.lethal_momentum.desc=_+1:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 67%_ de tomar 0 turnos.\n\n_+2:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 100%_ de tomar 0 turnos.
actors.hero.talent.improvised_projectiles.title=Proyectil improvisado
@@ -655,7 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar un pergamino de mejora rec
actors.hero.talent.energizing_upgrade.meta_desc=_Si este talento es obtenido por otro héroe_ le otorgará en su lugar, 12 turnos de recarga de varitas en +1 o 20 turnos en +2.
actors.hero.talent.wand_preservation.title=Varita preservada
actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta con nivel +0, de no ser así otorga 1 resina arcana.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta con nivel +0.\n\nEste talento puede preservar varitas hasta un máximo de cinco veces, pasado este punto siempre otorgará 1 resina arcana.
actors.hero.talent.wand_preservation.meta_desc=_Si este talento es obtenido por otro héroe_ incrementará la cantidad de resina arcana recibida al colocar una varita en un caldero de alquimia en 1 en +1 o en 2 en +2.
actors.hero.talent.wand_preservation.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará la cantidad de resina arcana recibida al colocar una varita en un caldero de alquimia en 1 en +1 o en 2 en +2.
actors.hero.talent.arcane_vision.title=visión arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _10 turnos_.\n\n_+2:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _15 turnos_.
actors.hero.talent.shield_battery.title=Carga defensiva
@@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=anillos mejorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _3 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _6 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _9 turnos_.
actors.hero.talent.enhanced_lethality.title=letalidad mejorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ El Asesino puede asesinar a los enemigos que queden por debajo del _4/13/27/67% de salud_ por nivel de preparación, en lugar de 3/10/20/50%.\n\n_+2:_ El Asesino puede asesinar a los enemigos que queden por debajo del _5/17/33/83% de salud_ por nivel de preparación, en lugar de 3/10/20/50%.\n\n_+3:_ El Asesino puede asesinar a los enemigos que queden por debajo del _6/20/40/100% de salud_ por nivel de preparación, en lugar de 3/10/20/50%.
actors.hero.talent.assassins_reach.title=alcance del Asesino
actors.hero.talent.assassins_reach.desc=_+1:_ El rango de destello del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _1/3/4/6 casillas_.\n\n_+2:_ El rango de destello del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/4/6/8 casillas_.\n\n_+3:_ El rango de destello del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/5/7/10 casillas_.
actors.hero.talent.bounty_hunter.title=cazarrecompensas
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ La Duelista identifica armas
actors.hero.talent.patient_strike.title=golpe sereno
actors.hero.talent.patient_strike.desc=_+1:_ Si la Duelista espera antes de realizar un ataque cuerpo a cuerpo, esta causará _1-2 de daño adicional_.\n\n_+2:_ Si la Duelista espera antes de realizar un ataque cuerpo a cuerpo, esta causará _2 de daño adicional_.
actors.hero.talent.aggressive_barrier.title=barrera agresiva
actors.hero.talent.aggressive_barrier.desc=_+1:_ La Duelista gana 3 de blindaje cuando usa una habilidad de arma estando por debajo del _33% de salud_.\n\n_+2:_ La Duelista gana 3 de blindaje cuando usa una habilidad de arma estando por debajo del _50% de salud_.
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará blindaje al realizar un ataque cuerpo a cuerpo teniendo baja salud, con 50 turnos de recarga.
actors.hero.talent.focused_meal.title=comida focalizada
actors.hero.talent.focused_meal.desc=_+1:_ Comer le toma a la Duelista 1 turno y le otorga _1 carga de arma_.\n\n_+2:_ Comer le toma a la Duelista 1 turno y le otorga _1.5 cargas de arma_.
actors.hero.talent.focused_meal.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará daño adicional en su siguiente ataque equivalente a su nivel/3 en +1 o su nivel/3 en +2.
actors.hero.talent.restored_agility.title=agilidad restaurada
actors.hero.talent.restored_agility.desc=_+1:_ La Duelista tiene _3 veces más evasión_ al beber pociones de curación.\n\n_+2:_ La Duelista tiene _10 veces más evasión_ al beber pociones de curación.\n\nEste talento también se activa al beber pociones o elixires basados en la poción de curación.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=recarga de armas
actors.hero.talent.weapon_recharging.desc=_+1:_ La Duelista gana una carga de su arma primaria cada _15 turnos_ bajo el efecto de recarga de varitas o artefactos.\n\n_+2:_ La Duelista gana una carga de su arma primaria cada _10 turnos_ bajo el efecto de recarga de varitas o artefactos.
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_Si este talento es obtenido por otro héroe_ hará que cause +5% de daño cuerpo a cuerpo mientras este recargándose en +1 o +7.5% de daño cuerpo cuerpo en +2.
actors.hero.talent.lethal_haste.title=prisa letal
actors.hero.talent.lethal_haste.desc=_+1:_ Cuando la Duelista acierta un golpe mortal con una habilidad de arma, gana _1 turno_ de velocidad.\n\n_+2:_ Cuando la Duelista acierta un golpe mortal con una habilidad de arma, gana _2 turnos_ de velocidad.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_Si este talento es obtenido por otro héroe_ se activará en su lugar, con ataques normales, con 100 turnos de recarga.
actors.hero.talent.swift_equip.title=empuñe veloz
actors.hero.talent.swift_equip.desc=_+1:_ La Duelista puede intercambiar armas instantáneamente _una vez_, con 50 turnos de recarga.\n\n_+2:_ La Duelista puede intercambiar armas instantáneamente _dos veces en 5 turnos_, con 50 turnos de recarga.\n\nSi la Duelista tiene este talento y no está en recarga, usar un arma no equipada mediante un atajo la equipará.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=carga ligera
actors.hero.talent.lightweight_charge.desc=:+1:_ Cuando la Duelista usa la habilidad de un arma de tier 1/2/3, consume _7/5/3% menos de carga_.\n\n_+2:_ Cuando la Duelista usa la habilidad de un arma de tier 1/2/3, consume _13/10/7% menos de carga_.\n\n_+3:_ Cuando la Duelista usa la habilidad de un arma de tier 1/2/3, consume _20/15/10% menos de carga_.
actors.hero.talent.lightweight_charge.meta_desc=_Si este talento es obtenido por otro héroe_ incrementará el daño de armas cuerpo a cuerpo de tier 2/3 en 7/3% en +1, 14/7% en +2 o 20/10% en +3. Armas de tier 1 no son afectadas.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=seguimiento mortal
actors.hero.talent.deadly_followup.desc=_+1:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _7% más de daño cuerpo a cuerpo_ por 5 turnos.\n\n_+2:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _13% más de daño cuerpo a cuerpo_ por 5 turnos.\n\n_+3:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _20% más de daño cuerpo a cuerpo_ por 5 turnos.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=carga secundaria
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.secondary_charge.desc=_+1:_ La velocidad de carga y el límite de carga del arma secundaria de la Campeona aumentan del 50% al _58%_ de su arma principal.\n\n_+2:_ La velocidad de carga y el límite de carga del arma secundaria de la Campeona aumentan del 50% al _67%_ de su arma principal.\n\n_+3:_ La velocidad de carga y el límite de carga del arma secundaria de la Campeona aumentan del 50% al _75%_ de su arma principal.
actors.hero.talent.twin_upgrades.title=mejoras gemelas
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.twin_upgrades.desc=_+1:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y es _2 o más tier por debajo_ que la otra arma, será potenciada al nivel de ésta última.\n\n_+2:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y es _1 o más tier por debajo_ que la otra arma, será potenciada al nivel de ésta última.\n\n_+3:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y es _del mismo tier o más bajo_ que la otra arma, será potenciada al nivel de ésta última.
actors.hero.talent.combined_lethality.title=letalidad combinada
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=acortar distancias
actors.hero.talent.close_the_gap.desc=_+1:_ La Campeona destella _hasta dos casillas_ hacia su objetivo al comenzar un duelo.\n\n_+2:_ La Campeona destella _hasta tres casillas_ hacia su objetivo al comenzar un duelo.\n\n_+3:_ La Campeona destella _hasta cuatro casillas_ hacia su objetivo al comenzar un duelo.\n\n_+4:_ La Campeona destella _hasta cinco casillas_ hacia su objetivo al comenzar un duelo.\n\nEste destello puede atravesar enemigos y peligros, y es tenido en cuenta al determinar si un enemigo esta al alcance para ser desafiado.
actors.hero.talent.invigorating_victory.title=triunfo vigorizante
actors.hero.talent.invigorating_victory.desc=_+1:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _30% del daño_ recibido durante el duelo.\n\n_+2:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _50% del daño_ recibido durante el duelo.\n\n_+3:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _65% del daño_ recibido durante el duelo.\n\n_+4:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _75% del daño_ recibido durante el duelo.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=eliminatoria
actors.hero.talent.elimination_match.desc=_+1:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 20%_.\n\n_+2:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 36%_.\n\n_+3:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 50%_.\n\n_+4:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 60%_.
actors.hero.talent.elemental_reach.title=alcance elemental
actors.hero.talent.elemental_reach.desc=_+1:_ El alcance de impacto elemental aumente desde 3 a _4 casillas_, y su ancho aumenta desde 65 a _70 grados_.\n\n_+2:_ El alcance de impacto elemental aumente desde 3 a _5 casillas_, y su ancho aumenta desde 65 a _75 grados_.\n\n_+3:_ El alcance de impacto elemental aumente desde 3 a _6 casillas_, y su ancho aumenta desde 65 a _80 grados_.\n\n_+4:_ El alcance de impacto elemental aumente desde 3 a _7 casillas_, y su ancho aumenta desde 65 a _85 grados_.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=fuerza de impacto
actors.hero.talent.striking_force.desc=_+1:_ La potencia del efecto de impacto elemental incrementa en _25%_.\n\n_+2:_ La potencia del efecto de impacto elemental incrementa en _50%_.\n\n_+3:_ La potencia del efecto de impacto elemental incrementa en _75%_.\n\n_+4:_ La potencia del efecto de impacto elemental incrementa en _100%_.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=poder orientado
actors.hero.talent.directed_power.desc=_+1:_ El ataque directo de impacto elemental gana _+25% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque.\n\n_+2:_ El ataque directo de impacto elemental gana _+50% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque.\n\n_+3:_ El ataque directo de impacto elemental gana _+75% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque.\n\n_+4:_ El ataque directo de impacto elemental gana _+100% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -457,17 +457,17 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Votre faucon va
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un faucon magique, invoqué par la Chasseresse. Il brille d'une lueur bleue éthérée et bouge constamment sa tête pour surveiller les alentours.\n\nS'il n'est pas fait pour combattre, sa vitesse et sa vision en font un excellent éclaireur et lui permettent de distraire les ennemis facilement.\n\nTours restants: %d.
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquives garanties restantes: %d.
actors.hero.abilities.duelist.challenge.name=challenge
actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge
actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time.
actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies.
actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target.
actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge.
actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies.
actors.hero.abilities.duelist.challenge.name=défi
actors.hero.abilities.duelist.challenge.prompt=Choisissez un ennemi à défier
actors.hero.abilities.duelist.challenge.already_dueling=Vous ne pouvez prendre part qu'à un seul duel à la fois.
actors.hero.abilities.duelist.challenge.ally_target=Vous pouvez seulement défier les ennemis.
actors.hero.abilities.duelist.challenge.unreachable_target=Vous devez être en mesure d'atteindre votre cible.
actors.hero.abilities.duelist.challenge.distant_target=Cet ennemi est trop loin pour être défié.
actors.hero.abilities.duelist.challenge.short_desc=Le duelliste _défie_ un ennemi proche en duel, gelant temporairement tous les autres ennemis.
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant
actors.hero.abilities.duelist.challenge$duelparticipant.name=participant au duel
actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
actors.hero.abilities.duelist.elementalstrike.name=elemental strike
actors.hero.abilities.duelist.elementalstrike.name=attaque élémentaire
actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment.
actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range.
@@ -521,10 +521,10 @@ actors.hero.heroclass.huntress_desc_short=La Chasseresse a une grande maîtrise
actors.hero.heroclass.huntress_desc=La Chasseresse commence avec un _arc spirituel unique_, qui peut tirer un nombre infini de flèches invoquées.\n\nLa Chasseresse peut traverser les herbes hautes _sans les écraser._\n\nLa Chasseresse commence également avec des _gants cloutés_, une armure en tissu, une outre et une pochette en velours.\n\nLa Chasseresse identifie automatiquement:\n_-_Parchemins d'Identification\n_-_Potions de Vision Spirituelle\n_-_Parchemins de Berceuse.
actors.hero.heroclass.huntress_unlock=Pour débloquer la chasseresse, toucher 10 fois des ennemis avec des armes de jets en une seule partie.
actors.hero.heroclass.duelist=duelist
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
actors.hero.heroclass.duelist=duelliste
actors.hero.heroclass.duelist_desc_short=La duelliste est une maître d'armes qui peut utiliser son arme pour déclencher une _capacité spéciale d'arme_. Cette capacité spéciale est _différente pour chaque arme_.
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
actors.hero.heroclass.duelist_unlock=Pour débloquer la duelliste, _équipez une arme de niveau 2 ou supérieur sans pénalité de force._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=Le _Berserk_ accumule la rage lorsqu'il reçoit des dégâts. La rage augmente ses dégâts et peut être activée à 100% pour une protection supplémentaire.
@@ -566,9 +566,9 @@ actors.hero.talent$seershotcooldown.name=Temps de recharge de tir visionnaire\n
actors.hero.talent$seershotcooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s.
actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown
actors.hero.talent$aggressivebarriercooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s.
actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown
actors.hero.talent$lethalhastecooldown.name=temps de recharge de la hâte mortelle
actors.hero.talent$lethalhastecooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s.
actors.hero.talent$swiftequipcooldown.name=swift equip cooldown
actors.hero.talent$swiftequipcooldown.name=temps de recharge de l'équipement rapide
actors.hero.talent$swiftequipcooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s.
actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
@@ -828,58 +828,58 @@ actors.hero.talent.swift_spirit.title=esprit vif
actors.hero.talent.swift_spirit.desc=_+1:_ La vitesse de déplacement du faucon spirituel est augmentée à _2,5 cases_ au lieu de 2, et il est sûr d'esquiver les _2 premières attaques_ faites contre lui.\n\n_+2:_ La vitesse de déplacement du faucon spirituel est augmentée à _3 cases_ au lieu de 2, et il est sûr d'esquiver les _4 premières attaques_ faites contre lui.\n\n_+3:_ La vitesse de déplacement du faucon spirituel est augmentée à _3,5 cases_ au lieu de 2, et il est sûr d'esquiver les _6 premières attaques_ faites contre lui.\n\n_+4:_La vitesse de déplacement du faucon spirituel est augmentée à _4 cases_ au lieu de 2, et il est sûr d'esquiver les _8 premières attaques_ faites contre lui.
#duelist
actors.hero.talent.strengthening_meal.title=strengthening meal
actors.hero.talent.strengthening_meal.title=repas fortifiant
actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_.
actors.hero.talent.adventurers_intuition.title=adventurer's intuition
actors.hero.talent.adventurers_intuition.title=l'intuition de l'aventurier
actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_.
actors.hero.talent.patient_strike.title=patient strike
actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_.
actors.hero.talent.aggressive_barrier.title=aggressive barrier
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_.
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
actors.hero.talent.focused_meal.title=focused meal
actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_.
actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2.
actors.hero.talent.restored_agility.title=restored agility
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=weapon recharging
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.
actors.hero.talent.lethal_haste.title=lethal haste
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown.
actors.hero.talent.swift_equip.title=swift equip
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=lightweight charge
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=deadly followup
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=secondary charge
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.twin_upgrades.title=twin upgrades
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.combined_lethality.title=combined lethality
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=close the gap
actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
actors.hero.talent.invigorating_victory.title=invigorating victory
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=elimination match
actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost.
actors.hero.talent.elemental_reach.title=elemental reach
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=striking force
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=directed power
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ La Duellante identifica le a
actors.hero.talent.patient_strike.title=colpo paziente
actors.hero.talent.patient_strike.desc=_+1:_ Se la Duellante attende prima di eseguire un attacco corpo a corpo, infliggerà _1-2 danni bonus_.\n\n_+2:_ Se la Duellante attende prima di eseguire un attacco corpo a corpo, infliggerà _2 danni bonus_.
actors.hero.talent.aggressive_barrier.title=barriera aggressiva
actors.hero.talent.aggressive_barrier.desc=_+1:_ La Duellante ottiene 3 scudi quando usa un'abilità dell'arma e ha meno del _33% di salute_.\n\n_+2:_ La Duellante guadagna 3 scudi quando usa un'abilità arma ed è sotto il _50% di salute_.
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_Se questo talento viene acquisito da un altro eroe_ garantirà invece scudi quando si effettua un attacco in mischia con poca salute, con un tempo di recupero di 50 turni.
actors.hero.talent.focused_meal.title=pasto concentrato
actors.hero.talent.focused_meal.desc=_+1:_ La Duellante mangia il cibo in un solo turno e le garantisce _1 carica dell'arma_.\n\n_+2:_ La Duellante mangia il cibo in un solo turno e le garantisce _1,5 di carica dell'arma_.
actors.hero.talent.focused_meal.meta_desc=_Se questo talento viene ottenuto da un altro eroe_, garantirà invece danni bonus al loro prossimo attacco pari al loro livello/3 a +1 o livello/2 a +2.
actors.hero.talent.restored_agility.title=agilità ripristinata
actors.hero.talent.restored_agility.desc=_+1:_ La Duellante ha _3x evasione_ mentre beve pozioni curative.\n\n_+2:_ La Duellante ha _10 volte l'evasione_ mentre beve pozioni curative.\n\nQuesto talento si attiva anche quando si bevono pozioni o elisir basati su pozioni curative.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=ricarica dell'arma
actors.hero.talent.weapon_recharging.desc=_+1:_ La Duellante ottiene una carica dell'arma primaria ogni _15 turni_ quando è sotto l'effetto di potenziamenti di ricarica di bacchette o artefatti.\n\n_+2:_ La Duellante ottiene una carica dell'arma primaria ogni _10 turni_ quando è sotto l'effetto di potenziamenti di ricarica di bacchette o artefatti.
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_Se questo talento viene acquisito da un altro eroe_, gli farà invece infliggere +5% di danno da mischia durante la ricarica a +1 o +7,5% di danno da mischia durante la ricarica a +2.
actors.hero.talent.lethal_haste.title=fretta letale
actors.hero.talent.lethal_haste.desc=_+1:_ Quando la Duellante sferra un colpo mortale con un'abilità dell'arma, guadagna _1 turno_ di fretta.\n\n_+2:_ Quando la Duellante sferra un colpo mortale con un'abilità dell'arma, ottiene _2 turni_ di fretta.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_Se questo talento viene acquisito da un altro eroe_ si attiverà invece con normali attacchi con armi, con un tempo di recupero di 100 turni.
actors.hero.talent.swift_equip.title=equipaggiamento rapido
actors.hero.talent.swift_equip.desc=_+1:_ La Duellante può cambiare istantaneamente la sua arma equipaggiata _una volta_, con un tempo di ricarica di 50 turni.\n\n_+2:_ La Duellante può cambiare istantaneamente la sua arma equipaggiata _due volte entro 5 turni_, con un tempo di recupero di 50 turni.\n\nSe il Duellante ha questo talento e non è in ricarica, l'uso rapido di un'arma non equipaggiata lo equipaggerà.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=carica leggera
actors.hero.talent.lightweight_charge.desc=_+1:_ Quando la Duellante usa l'abilità di un'arma da mischia di categoria 1/2/3, consuma il _7/5/3% di carica in meno_.\n\n_+2:_ Quando la Duellante usa l'abilità di un'arma da mischia di livello 1/2/3, consuma _13/10/7% di carica in meno_.\n\n_+3:_ Quando la Duellante usa l'abilità di un'arma da mischia di livello 1/2/3, consuma _20/15/10% di carica in meno_.
actors.hero.talent.lightweight_charge.meta_desc=_Se questo talento viene acquisito da un altro eroe_ aumenterà invece il danno delle armi da mischia di livello 2/3 del 7/3% a +1, del 14/7% a +2 o del 20/10% a +3. Le armi di livello 1 non sono interessate.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=seguito mortale
actors.hero.talent.deadly_followup.desc=_+1:_ Quando la Duellante colpisce un nemico con un'arma da lancio, gli infliggerà il _7% di danni corpo a corpo in più_ per 5 turni.\n\n_+2:_ Quando la Duellante colpisce un nemico con un'arma da lancio, gli infliggerà _13% di danno in mischia in più_ per 5 turni.\n\n_+3:_ Quando la Duellante colpisce un nemico con un'arma da lancio, gli infliggerà il _20% di danno in mischia in più_ per 5 turni.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=carica secondaria
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.twin_upgrades.title=miglioramenti gemelli
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.combined_lethality.title=letalità combinata
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=colmare il divario
actors.hero.talent.close_the_gap.desc=_+1:_ La Duellante si sposta _fino a due caselle_ verso il suo bersaglio quando inizia un duello.\n\n_+2:_ La Duellante si sposta _fino a tre caselle_ verso il suo bersaglio quando inizia un duello.\n\n_+3:_ La Duellante si sposta _fino a quattro caselle_ verso il suo bersaglio quando inizia un duello.\n\n_+4:_ La Duellante si sposta _fino a cinque caselle_ verso il suo bersaglio quando inizia un duello.\n\nQuesto spostamento può passare attraverso nemici e ostacoli e viene preso in considerazione per determinare se un nemico è nel raggio d'azione per essere sfidato.
actors.hero.talent.invigorating_victory.title=vittoria corroborante
actors.hero.talent.invigorating_victory.desc=_+1:_ Se la Duellante sconfigge il suo bersaglio prima della fine del duello, guarisce per _30% del danno_ che ha subito durante il duello.\n\n_+2:_ Se la Duellante sconfigge il suo bersaglio prima della fine del duello, guarisce per _50% del danno_ che ha subito durante il duello.\n\n_+3:_ Se la Duellante sconfigge il suo bersaglio prima della fine del duello, guarisce per _65% del danno_ che ha subito durante il duello.\n\n_+4:_ Se la Duellante sconfigge il suo bersaglio prima della fine del duello, guarisce per _75% del danno_ che ha subito durante il duello.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=partita ad eliminazione
actors.hero.talent.elimination_match.desc=_+1:_ Se la Duellante sfida di nuovo entro 3 turni dalla fine del duello, quella sfida ha un costo di carica _ridotto del 20%_.\n\n_+2:_ Se la Duellante sfida di nuovo entro 3 turni dalla fine del duello, quella sfida ha un costo di carica _ridotto del 36%_.\n\n_+3:_ Se la Duellante sfida di nuovo entro 3 turni dalla fine del duello, quella sfida ha un costo di carica _ridotto del 50%_.\n\n_+4:_ Se la Duellante sfida di nuovo entro 3 turni dalla fine del duello, quella sfida ha un costo di carica _ridotto del 60%_.
actors.hero.talent.elemental_reach.title=portata elementale
actors.hero.talent.elemental_reach.desc=_+1:_ La portata del colpo elementale è aumentata a _4 caselle_ da 3 e la sua larghezza è aumentata a _70 gradi_ da 65.\n\n_+2:_ La portata del colpo elementale è aumentata a _5 caselle_ da 3 e la sua larghezza è aumentata a _75 gradi_ da 65.\n\n_+3:_ La portata del colpo elementale è aumentata a _6 caselle_ da 3 e la sua larghezza è aumentata a _80 gradi_ da 65.\n\n_+4:_ La portata del colpo elementale è aumentata a _7 caselle_ da 3 e la sua larghezza è aumentata a _85 gradi_ da 65.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=forza d'urto
actors.hero.talent.striking_force.desc=_+1:_ La potenza dell'effetto del colpo elementale è aumentata del _25%_.\n\n_+2:_ La potenza dell'effetto del colpo elementale è aumentata del _50%_.\n\n_+3:_ La potenza dell'effetto del colpo elementale è aumentata del _75%_.\n\n_+4:_ La potenza dell'effetto del colpo elementale è aumentata del _100%_.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=potere diretto
actors.hero.talent.directed_power.desc=_+1:_ L'attacco diretto del colpo elementale ottiene _+25% potere di incantesimo_ per ogni nemico nel raggio d'azione del colpo elementale, incluso il bersaglio dell'attacco.\n\n_+2:_ L'attacco diretto del colpo elementale ottiene _+50% potere di incantesimo_ per ogni nemico nel raggio d'azione del colpo elementale, incluso il bersaglio dell'attacco.\n\n_+3:_ L'attacco diretto del colpo elementale ottiene _+75% potere di incantesimo_ per ogni nemico nel raggio d'azione del colpo elementale, incluso il bersaglio dell'attacco.\n\n_+4:_ L'attacco diretto del colpo elementale ottiene _+100% potere di incantesimo_ per ogni nemico nel raggio dell'effetto del colpo elementale, incluso il bersaglio dell'attacco.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -835,58 +835,58 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ 決闘者は武器を_2.5倍
actors.hero.talent.patient_strike.title=辛抱強い一撃
actors.hero.talent.patient_strike.desc=_+1:_ 決闘者が近接攻撃を行う前に待機していた場合、_1-2のボーナス・ダメージ_を与える。\n\n_+2:_ 決闘者が近接攻撃を行う前に待機していた場合、_2のボーナス・ダメージ_を与える。
actors.hero.talent.aggressive_barrier.title=攻撃的バリア
actors.hero.talent.aggressive_barrier.desc=_+1:_ 決闘者の_体力が33%以下_の時に武器の特殊能力を使用すると、3HP相当のシールドを得られる。\n\n_+2:_ 決闘者の_体力が50%以下_の時に武器の特殊能力を使用すると、3HP相当のシールドを得られる。
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに体力が低い時に近接攻撃を行うと、50ターンのクールダウンと共にシールドが得られる。
actors.hero.talent.focused_meal.title=集中できる食事
actors.hero.talent.focused_meal.desc=_+1:_ 食事を1ターンで行い、_1回分の武器の充填_をする。\n\n_+2:_ 食事を1ターンで行い、_1.5回分の武器の充填_をする。
actors.hero.talent.focused_meal.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに次の攻撃時に+1はレベル/3、+2はレベル/2のボーナスダメージを与える。
actors.hero.talent.restored_agility.title=機敏性の回復
actors.hero.talent.restored_agility.desc=_+1:_ 治癒のポーションを飲むと、_回避力が3倍_になる。\n\n_+2:_ 治癒のポーションを飲むと、_回避力が10倍_になる。\n\nこの天賦は治癒のポーションをベースにしたポーションや霊薬を飲んだときにも発動する。
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=武器の再充填
actors.hero.talent.weapon_recharging.desc=_+1:_ 決闘者は杖やアーティファクトの充填バフがかかっている時、_15ターン毎_に主武器に1回分の充填が得られる。\n\n_+2:_ 決闘者は杖やアーティファクトの充填バフがかかっている時、_10ターン毎_に主武器に1回分の充填が得られる。
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに杖やアーティファクトの充填バフがかかっている時、近接ダメージが+1では5%、+2では7.5%増加する。
actors.hero.talent.lethal_haste.title=致死の加速
actors.hero.talent.lethal_haste.desc=_+1:_ 決闘者が武器の特殊能力で敵を倒したとき、_1ターン_加速状態になる。\n\n_+2:_ 決闘者が武器の特殊能力で敵を倒したとき、_2ターン_加速状態になる。
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに通常の武器攻撃で発動し、100ターンのクールダウンを持つ。
actors.hero.talent.swift_equip.title=迅速な装備
actors.hero.talent.swift_equip.desc=_+1:_ 装備している武器を_1回_、即座に切り替えることができる。これは、50ターンのクールダウンを持つ。\n\n_+2:_ 装備している武器を_5ターン以内に2回_、即座に切り替えることができる。これは、50ターンのクールダウンを持つ。\n\nこの天賦がクールダウンしていない場合、装備していない武器を素早く使用することで装備することができる。
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=軽量充填
actors.hero.talent.lightweight_charge.desc=_+1:_ 決闘者がランク1/2/3の近接武器の能力を使用したとき、充填消費量が_7/5/3%軽減_される。\n\n_+2:_ 決闘者がランク1/2/3の近接武器の能力を使用したとき、充填消費量が_13/10/7%軽減_される。\n\n_+3:_ 決闘者がランク1/2/3の近接武器の能力を使用したとき、充填消費量が_20/15/10%軽減_される。
actors.hero.talent.lightweight_charge.meta_desc=__この天賦を他のヒーローが獲得した場合_、代わりにランク2/3の近接武器のダメージを+1時7/3%、+2時14/7%、+3時20/10%増加させる。ランク1の武器は影響を受けない。
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=不意の追撃
actors.hero.talent.deadly_followup.desc=_+1:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_7%_上昇させる。\n\n_+2:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_13%_上昇させる。\n\n_+3:_ 決闘者が投擲武器で敵を攻撃した場合、5ターンの間、その敵に与える近接攻撃のダメージを_20%_上昇させる。
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=副充填
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.secondary_charge.desc=_+1:_ 闘士の副武器の充填速度と充填上限が、主武器の50%から_58%_に上昇する。\n\n_+2:_ 闘士の副武器の充填速度と充填上限が、主武器の50%から_67%_に上昇する。\n\n_+3:_ 闘士の副武器の充填速度と充填上限が、主武器の50%から_75%_に上昇する。
actors.hero.talent.twin_upgrades.title=双強化
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.combined_lethality.title=複合致死
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=close the gap
actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
actors.hero.talent.invigorating_victory.title=invigorating victory
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=elimination match
actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost.
actors.hero.talent.elemental_reach.title=elemental reach
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=striking force
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=directed power
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
#universal
actors.hero.talent.heroic_energy.title=勇士のエネルギー
actors.hero.talent.heroic_energy.rat_title=勇鼠のエネルギー
actors.hero.talent.heroic_energy.desc=_+1:_ 勇士の鎧の能力は、消費充填量が_12%軽減される_。\n\n_+2:_ 勇士の鎧の能力は、消費充填量が_23%軽減される_。\n\n_+3:_ 勇士の鎧の能力は、消費充填量が_32%軽減される_。\n\n_+4:_ 勇士の鎧の能力は、消費充填量が_40%軽減される_。
actors.hero.talent.heroic_energy.desc=_+1:_ 勇士の鎧の能力の充填消費量が_12%軽減される_。\n\n_+2:_ 勇士の鎧の能力の充填消費量が_23%軽減される_。\n\n_+3:_ 勇士の鎧の能力の充填消費量が_32%軽減される_。\n\n_+4:_ 勇士の鎧の能力の充填消費量が_40%軽減される_。
actors.hero.talent.ratsistance.title=鼠輩
actors.hero.talent.ratsistance.desc=_+1:_ 敵対する鼠化した敵は、_-10%のダメージ_を与える.\n\n_+2:_ 敵対する鼠化した敵は、_-19%のダメージ_を与える.\n\n_+3:_ 敵対する鼠化した敵は、_-27%のダメージ_を与える.\n\n_+4:_ 敵対する鼠化した敵は、_-35%のダメージ_を与える.
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ 무기를 _2.5배 빠르게_
actors.hero.talent.patient_strike.title=침착한 공격
actors.hero.talent.patient_strike.desc=_+1:_ 근접 공격을 하기 전에 대기하면 _1-2의 추가 피해_를 줍니다.\n\n_+2:_ 근접 공격을 하기 전에 대기하면 _2의 추가 피해_를 줍니다.
actors.hero.talent.aggressive_barrier.title=공격적인 보호막
actors.hero.talent.aggressive_barrier.desc=_+1:_ 체력이 _33%_ 미만일 때 무기 능력을 사용하면 3의 방어막을 얻습니다.\n\n_+2:_ 체력이 _50%_ 미만일 때 무기 능력을 사용하면 3의 방어막을 얻습니다.
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_다른 직업이 이 특성을 얻으면,_ 체력이 낮을 때 적을 근접 공격하면 방어막을 얻습니다. 50턴의 재사용 대기 시간이 있습니다.
actors.hero.talent.focused_meal.title=집중하는 식사
actors.hero.talent.focused_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 _1의 무기 충전량_을 얻습니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 _1.5의 무기 충전량_을 얻습니다.
actors.hero.talent.focused_meal.meta_desc=_다른 직업이 이 특성을 얻으면,_ 다음 공격이 +1일 때 레벨/3의 추가 피해를, +2일 때 레벨/2의 추가 피해를 입힙니다.
actors.hero.talent.restored_agility.title=민첩성 회복
actors.hero.talent.restored_agility.desc=_+1:_ 치유 물약을 마시는 동안 회피가 _3배_ 증가합니다.\n\n_+2:_ 치유 물약을 마시는 동안 회피가 _10배_ 증가합니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=무기 충전
actors.hero.talent.weapon_recharging.desc=_+1:_ 충전 또는 유물 충전 효과가 있을 경우 _15턴_마다 무기 충전량을 추가로 얻습니다.\n\n_+2:_ 충전 또는 유물 충전 효과가 있을 경우 _10턴_마다 무기 충전량을 추가로 얻습니다.
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_다른 직업이 이 특성을 얻으면,_ 충전 효과가 있을 때 근접 공격이 +1에서 +5%의 추가 피해를, +2에서 +7.5의 추가 피해를 입힙니다.
actors.hero.talent.lethal_haste.title=치명적인 신속
actors.hero.talent.lethal_haste.desc=_+1:_ 무기 능력으로 적을 처치하면 _1턴_의 신속을 얻습니다.\n\n_+2:_ 무기 능력으로 적을 처치하면 _2턴_의 신속을 얻습니다.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_다른 직업이 이 특성을 얻으면,_ 대신 일반 무기 공격으로 신속을 얻을 수 있습니다. 100턴의 재사용 대기 시간이 있습니다.
actors.hero.talent.swift_equip.title=재빠른 장착
actors.hero.talent.swift_equip.desc=_+1:_ 무기를 턴 소모 없이 _한 번_ 바꿀 수 있습니다. 50턴의 재사용 대기 시간이 있습니다.\n\n_+2:_ 무기를 턴 소모 없이 _5턴 안에 두 번_ 바꿀 수 있습니다. 50턴의 재사용 대기 시간이 있습니다.\n\n결투자가 이 특성을 가지고 있고, 재사용 대기 중이 아닐 때 장착하지 않은 무기의 능력을 사용하면 해당 무기를 즉시 장착할 것입니다.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=경량화
actors.hero.talent.lightweight_charge.desc=_+1:_ 결투사가 1/2/3단계 근접 무기의 능력을 사용할 때, 소모 충전량이 _7/5/3% 감소합니다._\n\n_+2:_ 결투사가 1/2/3단계 근접 무기의 능력을 사용할 때, 소모 충전량이 _13/10/7% 감소합니다._\n\n_+3:_ 결투사가 1/2/3단계 근접 무기의 능력을 사용할 때, 소모 충전량이 _20/15/10% 감소합니다._
actors.hero.talent.lightweight_charge.meta_desc=_만약 이 특성을 다른 직업의 영웅이 지니게 되면_ 대신 2/3단계 근접 무기의 피해량이 +1에서 7/3%, +2에서 14/7%, +3에서 20/10% 증가합니다. 1단계 무기는 영향을 받지 않습니다.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=치명적인 후속타
actors.hero.talent.deadly_followup.desc=_+1:_ 결투사가 던진 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 7% 증가_합니다.\n\n_+2:_ 결투사가 던진 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 13% 증가_합니다.\n\n_+3:_ 결투사가 던진 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 20% 증가_합니다.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=보조 충전량
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.twin_upgrades.title=이중 강화
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.combined_lethality.title=복합적인 치명성
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=파고들기
actors.hero.talent.close_the_gap.desc=_+1:_ 결투를 시작할 때 대상을 향해 _2타일_까지 점멸할 수 있습니다.\n\n_+2:_ 결투를 시작할 때 대상을 향해 _3타일_까지 점멸할 수 있습니다.\n\n_+3:_ 결투를 시작할 때 대상을 향해 _4타일_까지 점멸할 수 있습니다.\n\n_+4:_ 결투를 시작할 때 대상을 향해 _5타일_까지 점멸할 수 있습니다.\n\n이 점멸은 적들과 위험 요소를 피해 지나갈 수 있으며, 적에게 결투를 신청할 수 있는지에 대한 여부를 결정하는 데에도 영향을 미칩니다.
actors.hero.talent.invigorating_victory.title=활기 넘치는 승리
actors.hero.talent.invigorating_victory.desc=_+1:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _30%_ 만큼의 체력을 회복합니다.\n\n_+2:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _50%_ 만큼의 체력을 회복합니다.\n\n_+3:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _65%_ 만큼의 체력을 회복합니다.\n\n_+4:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _75%_ 만큼의 체력을 회복합니다.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=예선전
actors.hero.talent.elimination_match.desc=_+1:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _20%_ 감소합니다.\n\n_+2:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _36%_ 감소합니다.\n\n_+3:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _50%_ 감소합니다.\n\n_+4:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _60%_ 감소합니다.
actors.hero.talent.elemental_reach.title=원소 도달
actors.hero.talent.elemental_reach.desc=_+1:_ 원소 해방의 거리가 기존 3타일에서 _4타일_로 증가하고, 폭이 기존 65도에서 _70도_로 증가합니다.\n\n_+2:_ 원소 해방의 거리가 기존 3타일에서 _5타일_로 증가하고, 폭이 기존 65도에서 _75도_로 증가합니다.\n\n_+3:_ 원소 해방의 거리가 기존 3타일에서 _6타일_로 증가하고, 폭이 기존 65도에서 _80도_로 증가합니다.\n\n_+4:_ 원소 해방의 거리가 기존 3타일에서 _7타일_로 증가하고, 폭이 기존 65도에서 _85도_로 증가합니다.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=격렬한 해방
actors.hero.talent.striking_force.desc=_+1:_ 원소 해방의 위력이 _25%_ 증가합니다.\n\n_+2:_ 원소 해방의 위력이 _50%_ 증가합니다.\n\n_+3:_ 원소 해방의 위력이 _75%_ 증가합니다.\n\n_+4:_ 원소 해방의 위력이 _100%_ 증가합니다.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=유도된 힘
actors.hero.talent.directed_power.desc=_+1:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+25%_씩 증가합니다.\n\n_+2:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+50%_씩 증가합니다.\n\n_+3:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+75%_씩 증가합니다.\n\n_+4:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+100%_씩 증가합니다.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -61,8 +61,8 @@ actors.buffs.amok.desc=Razenij veroorzaakt een staat van grote woede en verwarri
actors.buffs.ankhinvulnerability.name=onschendbaar
actors.buffs.ankhinvulnerability.desc=Je gezegende ankh heeft zijn energie verbruikt. Het heeft je wat gezondheid en een korte periode van onkwetsbaarheid gegeven!\n\nResterende beurten: %s
actors.buffs.arcanearmor.name=Magisch pantser
actors.buffs.arcanearmor.desc=Een dun schild omringt je en blokkeert een deel van de schade van magische aanvallen.\n\nJe magische pantser is op het moment versterkt met: 0-%d.\n\nBeurten totdat het geheimzinnig pantser verzwakt: %s.
actors.buffs.arcanearmor.name=mysterieus pantser
actors.buffs.arcanearmor.desc=Een dun schild omringt je en blokkeert een deel van de schade van magische aanvallen.\n\nJe magische pantser is op het moment versterkt met: 0-%d.\n\nBeurten totdat het mysterieuze pantser verzwakt: %s.
actors.buffs.artifactrecharge.name=Artefact is aan het opladen
actors.buffs.artifactrecharge.desc=Energie stroomt door je heen, waardoor de oplaadsnelheid van je gehanteerde artefacten toeneemt.\n\nElk artefact wordt iets anders beïnvloed, maar ze worden allemaal veel sneller opgeladen dan normaal.\n\nResterende beurten: %s
@@ -85,7 +85,7 @@ actors.buffs.ascensionchallenge.almost=Je voelt dat de greep van Yog op het amul
actors.buffs.ascensionchallenge.on_kill=De donkere energie verteert je...
actors.buffs.barkskin.name=schorshuid
actors.buffs.barkskin.desc=Je huid is verhard en voelt ruw en hard als schors.\n\nDe verharde huid vergroot je bepantsering, waardoor je je beter kunt beschermen tegen fysieke aanvallen.\n\nJe bepantsering is op het moment verhoogd met: %d\nBeurten totdat de schorshuid verzwakt: %s
actors.buffs.barkskin.desc=Je huid is verhard en voelt ruw en hard als schors.\n\nDe verharde huid vergroot je bepantsering, waardoor je je beter kunt beschermen tegen fysieke aanvallen.\n\nJe harnassterkte is op het moment verhoogd met: %d\nBeurten totdat de schorshuid verzwakt: %s
actors.buffs.barrier.name=Barrière
actors.buffs.barrier.desc=Een duurzaam krachtveld dat alle schade blokkeert.\n\nDe barrière neemt schade voor wat het aan het beschermen is op totdat er geen bescherming meer over is. De bescherming neemt ook af per beurt.\n\nResterende bescherming: %d.
@@ -94,7 +94,7 @@ actors.buffs.berserk.angered=Boos
actors.buffs.berserk.berserk=berserkend
actors.buffs.berserk.exhausted=Vermoeid
actors.buffs.berserk.recovering=Herstellend
actors.buffs.berserk.angered_desc=De ernst van de verwondingen van de Berserker versterken zijn aanvallen. Naarmate de Berserker fysieke schade oploopt neemt zijn razernij toe, waardoor hij bonusschade aanricht. Schade die wordt geblokkeerd door zijn pantser telt nog steeds mee voor het opbouwen van razernij.\n\nRazernij neemt af over tijd. Hoe lager de gezondheid van de Berserker, hoe langer het duurt.\n\nBij 100%% woede kan de Berserker gaan berserken, waardoor hij 2x de maximale bescherming van zijn zegel krijgt, oplopend tot 6x als hij een zeer lage gezondheid heeft. Deze bescherming vermindert na verloop van tijd en zodra deze opraakt, moet de Berserker rusten voordat hij weer woede opbouwt.\n\nHuidige woede: _%.0f%%_\n_+%.0f%%_ schade
actors.buffs.berserk.angered_desc=De ernst van de verwondingen van de Berserker versterken zijn aanvallen. Naarmate de Berserker fysieke schade oploopt neemt zijn razernij toe, waardoor hij bonusschade aanricht. Schade die wordt geblokkeerd door zijn harnas telt nog steeds mee voor het opbouwen van razernij.\n\nRazernij neemt af over tijd. Hoe lager de gezondheid van de Berserker, hoe langer het duurt.\n\nBij 100%% woede kan de Berserker gaan berserken, waardoor hij 2x de maximale bescherming van zijn zegel krijgt, oplopend tot 6x als hij een zeer lage gezondheid heeft. Deze bescherming vermindert na verloop van tijd en zodra deze opraakt, moet de Berserker rusten voordat hij weer woede opbouwt.\n\nHuidige woede: _%.0f%%_\n_+%.0f%%_ schade
actors.buffs.berserk.berserk_desc=Angst en onzekerheid vloeien weg en er blijft alleen woede over. In deze staat is de Berserker extreem krachtig _door 50% meer schade toe te brengen en bonusbescherming te krijgen_\n\nDeze bonusbescherming is gelijk aan 2x de maximale bescherming van zijn zegel, en wordt verhoogd tot 6x als hij een zeer lage gezondheid heeft. Wanneer deze bescherming wordt teruggebracht tot 0, stopt het berserken.\n\nNa het berserken moet de Berserker herstellen voordat hij weer woede kan opbouwen.
actors.buffs.berserk.recovering_desc=Innerlijke kracht heeft zijn limiet. De Berserker moet rusten voordat hij zijn razernij weer kan gebruiken.\n\nTerwijl hij herstelt bouwt de Berserker geen razernij op door schade op te lopen.
actors.buffs.berserk.recovering_desc_turns=Beurten tot hersteld: _%d_
@@ -502,8 +502,8 @@ actors.hero.hero.revive=De ankh explodeert met leven-gevende energie!
##classes
actors.hero.heroclass.warrior=krijger
actors.hero.heroclass.warrior_desc_short=De Krijger kan extra schade verdragen met bescherming die wordt verleend door zijn _gebroken zegel._ Het zegel kan tussen pantsers worden verplaatst en _draagt een enkele opwaardering over._
actors.hero.heroclass.warrior_desc=De Krijger begint met een _uniek gebroken zegel_ dat een schild genereert. Het zegel kan tussen pantsers worden verplaatst en er kan een _enkele opwaardering_ mee overdragen worden.\n\nDe krijger begint ook met een _versleten kortzwaard_, _drie werpstenen_, kleren gemaakt van stof, een waterzak en een fluwelen buidel.\n\nDe Krijger herkent automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Genezing\n_-_ Rol van Woede
actors.hero.heroclass.warrior_desc_short=De Krijger kan extra schade verdragen met bescherming die wordt verleend door zijn _gebroken zegel._ Het zegel kan tussen harnassen worden verplaatst en _draagt een enkele opwaardering over._
actors.hero.heroclass.warrior_desc=De Krijger begint met een _uniek gebroken zegel_ dat een schild genereert. Het zegel kan tussen harnassen worden verplaatst en er kan een _enkele opwaardering_ mee overdragen worden.\n\nDe krijger begint ook met een _versleten kortzwaard_, _drie werpstenen_, kleren gemaakt van stof, een waterzak en een fluwelen buidel.\n\nDe Krijger herkent automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Genezing\n_-_ Rol van Woede
actors.hero.heroclass.warrior_unlock=De Krijger is automatisch ontgrendeld.
actors.hero.heroclass.mage=magiër
@@ -521,14 +521,14 @@ actors.hero.heroclass.huntress_desc_short=De Jaagster is een meester in het gooi
actors.hero.heroclass.huntress_desc=De Jaagster begint met een _unieke geestboog_ die een oneindig aantal toverpijlen kan afvuren.\n\nDe Jaagster kan door hoog gras lopen _zonder het te vertrappen_.\n\nDe Jaagster begint ook met _gevoerde handschoenen_, kleren van stof, een waterzak en een fluwelen buidel.\n\nDe Jaagster identificeert automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Geestvisie\n_-_ Rol van Slaaplied
actors.hero.heroclass.huntress_unlock=Om de Jaagster te ontgrendelen _raak je vijanden 10 keer met gegooide wapens in één spel._
actors.hero.heroclass.duelist=duelist
actors.hero.heroclass.duelist=duellist
actors.hero.heroclass.duelist_desc_short=De Duellist is een wapenmeester die haar wapen kan gebruiken om een _speciale wapenvaardigheid_ te activeren. Deze speciale vaardigheid is _voor elk wapen verschillend._
actors.hero.heroclass.duelist_desc=De Duellist begint met een _unieke degen_ met een speciale vaardigheid die na verloop van tijd oplaadt.\n\nElk wapen in het spel heeft een _verschillende speciale vaardigheid_ die de Duellist kan gebruiken.\n\nDe Duellist begint ook met _twee werpspijkers_, kleren van stof, een waterzak en een fluwelen buidel.\n\nDe Duellist identificeert automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Kracht\n_-_ Rol van Spiegelbeeld
actors.hero.heroclass.duelist_unlock=Om de Duellist te ontgrendelen, _rust je een niveau 2 of hoger wapen uit die geschikt is voor je krachtniveau._
actors.hero.heroclass.duelist_unlock=Om de Duellist te ontgrendelen, _rust je een klasse 2 of hoger wapen uit die geschikt is voor je krachtniveau._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=De _Berserker_ bouwt woede op terwijl hij schade oploopt. Woede verhoogt zijn aangerichte schade en kan worden geactiveerd bij 100% voor bonus bescherming.
actors.hero.herosubclass.berserker_desc=De Berserker wordt woedend als hij fysieke schade oploopt, inclusief schade die wordt geblokkeerd door zijn pantser! Woede vervaagt gestaag na verloop van tijd, maar vervaagt langzamer als hij een lage gezondheid heeft.\n\nDe Berserker richt tot +50% schade aan bij 100% woede. Wanneer hij 100% woedend is kan hij gaan berserken, waardoor hij 2-6x de bescherming van het zegel krijgt, en 100% woede houdt zolang hij nog bescherming heeft. De Berserker heeft echter tijd nodig om te herstellen nadat hij heeft geberserkt.
actors.hero.herosubclass.berserker_desc=De Berserker wordt woedend als hij fysieke schade oploopt, inclusief schade die wordt geblokkeerd door zijn harnas! Woede vervaagt gestaag na verloop van tijd, maar vervaagt langzamer als hij een lage gezondheid heeft.\n\nDe Berserker richt tot +50% schade aan bij 100% woede. Wanneer hij 100% woedend is kan hij gaan berserken, waardoor hij 2-6x de bescherming van het zegel krijgt, en 100% woede houdt zolang hij nog bescherming heeft. De Berserker heeft echter tijd nodig om te herstellen nadat hij heeft geberserkt.
actors.hero.herosubclass.gladiator=gladiator
actors.hero.herosubclass.gladiator_short_desc=De _Gladiator_ bouwt combo op als hij succesvol aanvalt. Deze combo kan hij inzetten voor unieke aanvalsmogelijkheden.
actors.hero.herosubclass.gladiator_desc=De Gladiator bouwt een combopunt op voor elke keer dat hij een succesvolle aanval uitvoert met een slag- of een werpwapen. Als de Gladiator niet binnen 5 beurten een succesvolle aanval uitvoert, wordt zijn combo gereset.\n\nNaarmate combo's worden opgebouwd, ontgrendelt het een verscheidenheid aan combo-vaardigheden. Een nieuwe vaardigheid wordt beschikbaar bij 2, 4, 6, 8 en 10 combopunten. Sommige vaardigheden helpen bij het opbouwen van meer combo's, terwijl andere de Gladiator krachtige aanvallen geeft.
@@ -545,8 +545,8 @@ actors.hero.herosubclass.freerunner=freerunner
actors.hero.herosubclass.freerunner_short_desc=De _Freerunner_ bouwt momentum op terwijl hij rent, dat kan worden gebruikt om te beginnen met freerunnen. Dit geeft hem voor een korte tijd bonussnelheid en -ontwijking.
actors.hero.herosubclass.freerunner_desc=Terwijl de Freerunner beweegt, bouwt hij momentum op. Hij kan tot 10 momentum krijgen na 10 beurten te hebben gelopen, maar verliest het snel als hij stopt met bewegen. De freerunner kan zijn momentum gebruiken door te beginnen met freerunnen, voor 2 beurten per momentum.\n\nBij het freerunnen beweegt de Freerunner met 2x snelheid en krijgt hij bonusontwijking in verhouding tot zijn niveau. Zodra hij stopt met freerunnen, is er een afkoelperiode voordat het momentum weer kan worden opgebouwd.
actors.hero.herosubclass.sniper=sluipschutter
actors.hero.herosubclass.sniper_short_desc=De _Sluipschutter_ kan pantsers doorboren met haar afstandsaanvallen. Na het raken met een werpwapen kan ze met een speciale aanval van haar boog volgen.
actors.hero.herosubclass.sniper_desc=De Sluipschutter is een meester in afstandsgevechten, wiens afstandsaanvallen vijandelijke pantsers doorboren. Wanneer ze een vijand aanvalt met een werpwapen, plaatst ze een sluipschutterteken op hen, waarna ze een speciale aanval van haar boog kan uitvoeren. Deze speciale aanval varieert op basis van hoe haar boog is verbeterd.\n\nEen niet-verbeterde boog vuurt een snelschot af die minder schade aanricht maar onmiddellijk vuurt. Een snelheidsboog vuurt een salvo van drie pijlen af die minder schade aanrichten, nog steeds betoveringen kunnen activeren en 1 beurt nodig hebben om te vuren. Een schadeboog vuurt een sluipschutterschot af dat gegarandeerd raak is, bonusschade toebrengt op basis van afstand en 2 beurten nodig heeft om te vuren.
actors.hero.herosubclass.sniper_short_desc=De _Sluipschutter_ kan harnassen doorboren met haar afstandsaanvallen. Na het raken met een werpwapen kan ze met een speciale aanval van haar boog volgen.
actors.hero.herosubclass.sniper_desc=De Sluipschutter is een meester in afstandsgevechten, wiens afstandsaanvallen harnassen van vijanden doorboren. Wanneer ze een vijand aanvalt met een werpwapen, plaatst ze een sluipschutterteken op hen, waarna ze een speciale aanval van haar boog kan uitvoeren. Deze speciale aanval varieert op basis van hoe haar boog is verbeterd.\n\nEen niet-verbeterde boog vuurt een snelschot af die minder schade aanricht maar onmiddellijk vuurt. Een snelheidsboog vuurt een salvo van drie pijlen af die minder schade aanrichten, nog steeds betoveringen kunnen activeren en 1 beurt nodig hebben om te vuren. Een schadeboog vuurt een sluipschutterschot af dat gegarandeerd raak is, bonusschade toebrengt op basis van afstand en 2 beurten nodig heeft om te vuren.
actors.hero.herosubclass.warden=bewaakster
actors.hero.herosubclass.warden_short_desc=De _Bewaakster_ kan door hoog gras kijken en krijgt bonuseffecten als ze zaden plant en planten vertrapt.
actors.hero.herosubclass.warden_desc=De Bewaakster heeft een sterke band met de natuur, wat haar een verscheidenheid aan bonuseffecten geeft met betrekking tot gras en planten. Ze kan door hoog of vertrapt gras kijken alsof het er niet is.\n\nDe Bewaakster zorgt ervoor dat gras opkomt rond elk zaad dat ze gooit of plant, en ze krijgt speciale effecten wanneer ze planten vertrapt. Deze speciale effecten vervangen de reguliere planteffecten, wat betekent dat geen enkele plant schadelijk is voor haar om op te stappen.
@@ -577,7 +577,7 @@ actors.hero.talent$combinedlethalitytriggertracker.desc=De volgende aanval van d
actors.hero.talent.hearty_meal.title=hartige maaltijd
actors.hero.talent.hearty_meal.desc=_+1:_ Eten geneest de Krijger voor _2 HP_ wanneer hij onder 50% HP is, en voor _3 HP_ wanneer hij onder 25% HP is.\n\n_+2:_ Eten geneest de Krijger voor _3 HP_ wanneer hij onder 50% HP is, en voor _5 HP_ wanneer hij onder 25% HP is.
actors.hero.talent.veterans_intuition.title=intuïtie van de kenner
actors.hero.talent.veterans_intuition.desc=_+1:_ De Krijger identificeert wapens _1,75x sneller_ en bepantsering _2,5x sneller_.\n\n_+2:_ De Krijger identificeert wapens _2,5x sneller_ en bepantsering _wanneer hij deze uitrust_.
actors.hero.talent.veterans_intuition.desc=_+1:_ De Krijger identificeert wapens _1,75x sneller_ en harnassen _2,5x sneller_.\n\n_+2:_ De Krijger identificeert wapens _2,5x sneller_ en harnassen _wanneer hij deze uitrust_.
actors.hero.talent.test_subject.title=test subject
actors.hero.talent.test_subject.desc=_+1:_ Wanneer de Krijger een voorwerp identificeert geneest hij voor _2 HP_.\n\n_+2:_ Wanneer de Krijger een voorwerp identificeert geneest hij voor _3 HP_.
actors.hero.talent.iron_will.title=ijzeren wil
@@ -731,14 +731,14 @@ actors.hero.talent.enhanced_rings.title=betoverde ringen
actors.hero.talent.enhanced_rings.desc=_+1:_ Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _3 beurten_.\n\n_+2:_ Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _6 beurten_.\n\n_+3:_Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _9 beurten_.
actors.hero.talent.enhanced_lethality.title=betoverde dodelijkheid
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ De Sluipmoordenaar kan overgebleven vijanden doden die minder dan _4/13/27/67% gezondheid_ hebben per voorbereidingsniveau, in plaats van 3/10/20/50%._+2:_ De Sluipmoordenaar kan overgebleven vijanden doden die minder dan _5/17/33/83% gezondheid_ hebben per voorbereidingsniveau, in plaats van 3/10/20/50%._+3:_ De Sluipmoordenaar kan overgebleven vijanden doden die minder dan _6/20/40/100% gezondheid_ hebben per voorbereidingsniveau, in plaats van 3/10/20/50%.
actors.hero.talent.assassins_reach.title=bereik van de sluipmoordenaar
actors.hero.talent.assassins_reach.desc=_+1:_ Het toesnelbereik van de Sluipmoordenaar wordt per voorbereidingsniveau verhoogd van 1/2/3/4 naar _1/3/4/6 tegels_.\n\n_+2:_ Het toesnelbereik van de Sluipmoordenaar wordt per voorbereidingsniveau verhoogd van 1/2/3/4 naar _2/4/6/8 tegels_.\n\n_+3:_ Het toesnelbereik van de Sluipmoordenaar wordt per voorbereidingsniveau verhoogd van 1/2/3/4 naar _2/5/7/10 tegels_.
actors.hero.talent.bounty_hunter.title=premiejager
actors.hero.talent.bounty_hunter.desc=_+1:_ Als de Sluipmoordenaar een vijand doodt met een voorbereide aanval, wordt de kans op een voorwerpbonus vergroot met _2/4/8/16%_, per niveau van voorbereiding.\n\n_+2:_ Als de Sluipmoordenaar een vijand doodt met een voorbereide aanval, wordt de kans op een voorwerpbonus vergroot met _4/8/16/32%_, per niveau van voorbereiding.\n\n_+3:_ Als de Sluipmoordenaar een vijand doodt met een voorbereide aanval, wordt de kans op een voorwerpbonus vergroot met _6/12/24/48%_, per niveau van voorbereiding.
actors.hero.talent.evasive_armor.title=ontwijkend harnas
actors.hero.talent.evasive_armor.desc=_+1:_ Tijdens het freerunnen krijgt de Freerunner een extra _+1 ontwijking_ per overtollig krachtpunt van zijn pantser.\n\n_+2:_ Tijdens het freerunnen krijgt de Freerunner een extra _+2 ontwijking_ per overtollig krachtpunt van zijn pantser.\n\n_+3:_ Tijdens het freerunnen krijgt de Freerunner een extra _+3 ontwijking_ per overtollig krachtpunt van zijn pantser.
actors.hero.talent.evasive_armor.desc=_+1:_ Tijdens het freerunnen krijgt de Freerunner een extra _+1 ontwijking_ per overtollig krachtpunt van zijn harnas.\n\n_+2:_ Tijdens het freerunnen krijgt de Freerunner een extra _+2 ontwijking_ per overtollig krachtpunt van zijn harnas.\n\n_+3:_ Tijdens het freerunnen krijgt de Freerunner een extra _+3 ontwijking_ per overtollig krachtpunt van zijn harnas.
actors.hero.talent.projectile_momentum.title=projectiel momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ Tijdens het freerunnen krijgt de Freerunner _+20% nauwkeurigheid en +15% schade_ met werpwapens.\n\n_+2:_ Tijdens het freerunnen krijgt de Freerunner _+40% nauwkeurigheid en +30% schade_ met werpwapens.\n\n_+3:_ Tijdens het freerunnen wint de Freerunner _+60% nauwkeurigheid en +45% schade_ met werpwapens.
actors.hero.talent.speedy_stealth.title=snelle onzichtbaarheid
@@ -747,7 +747,7 @@ actors.hero.talent.speedy_stealth.desc=_+1:_ De Freerunner krijgt 2 extra moment
actors.hero.talent.hasty_retreat.title=haastige terugtocht
actors.hero.talent.hasty_retreat.desc=_+1:_ Na toesnellen krijgt de Schurk _1 beurt_ aan haast en onzichtbaarheid.\n\n_+2:_ Na toesnellen krijgt de Schurk _2 beurten_ aan haast en onzichtbaarheid.\n\n_+3:_ Na toesnellen krijgt de Schurk _3 beurten_ aan haast en onzichtbaarheid.\n\n_+4:_ Na toesnellen krijgt de Schurk _4 beurten_ aan haast en onzichtbaarheid.
actors.hero.talent.body_replacement.title=lichaamsvervanging
actors.hero.talent.body_replacement.desc=_+1:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _20 gezondheid en 1-3 bepantsering_.\n\n_+2:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _40 gezondheid en 2-6 bepantsering_.\n\n_+3:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _60 gezondheid en 3-9 bepantsering_.\n\n_+4:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _80 gezondheid en 4-12 bepantsering_.\n\nEr kan slechts één lokaas tegelijk actief zijn.
actors.hero.talent.body_replacement.desc=_+1:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _20 gezondheid en 1-3 harnassterkte_.\n\n_+2:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _40 gezondheid en 2-6 harnassterkte_.\n\n_+3:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _60 gezondheid en 3-9 harnassterkte_.\n\n_+4:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _80 gezondheid en 4-12 harnassterkte_.\n\nEr kan slechts één lokaas tegelijk actief zijn.
actors.hero.talent.shadow_step.title=schaduw stap
actors.hero.talent.shadow_step.desc=_+1:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en zijn de kosten _16% lager_, maar het verblindt vijanden ook niet en activeert geen andere talenten.\n\n_+2:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en zijn de kosten _30% lager_ , maar het verblindt ook geen vijanden en activeert geen andere talenten.\n\n_+3:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en zijn de kosten _41% lager_, maar het verblindt ook geen vijanden en activeert geen andere talenten.\n\n_+4:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en zijn de kosten _50%_ lader, maar het verblindt ook geen vijanden en activeert geen andere talenten.
@@ -760,8 +760,8 @@ actors.hero.talent.double_mark.desc=_+1:_ Het markeren van een tweede doel op he
actors.hero.talent.shadow_blade.title=schaduw lemmet
actors.hero.talent.shadow_blade.desc=_+1:_ De schaduwkloon krijgt _8%_ van de schade van de held per beurt en heeft een kans van _25%_ om de betovering van het wapen van de held te gebruiken.\n\n_+2:_ De schaduwkloon krijgt _16%_ van de schade van de held per beurt en heeft een kans van _50%_ om de betovering van het wapen van de held te gebruiken.\n\n_+3:_ De schaduwkloon krijgt _24%_ van de schade van de held per beurt en heeft een kans van _75%_ om de betovering van het wapen van de held te gebruiken.\n\n_+4:_ De schaduwkloon krijgt _32%_ van de schade van de held per beurt en heeft een kans van _100%_ om de betovering van het wapen van de held te gebruiken.
actors.hero.talent.cloned_armor.title=gekloond pantser
actors.hero.talent.cloned_armor.desc=_+1:_ De schaduwkloon krijgt _12%_ van de pantserwaarde van de held en heeft een kans van _25%_ om het symbool op het harnas van de held te gebruiken.\n\n_+2:_ De schaduwkloon krijgt _24%_ van de pantserwaarde van de held en heeft een kans van _50%_ om het symbool op het harnas van de held te gebruiken.\n\n_+3:_ De schaduwkloon krijgt _36%_ van de pantserwaarde van de held en heeft een kans van _75%_ om het symbool op het harnas van de held te gebruiken.\n\n_+4:_ De schaduwkloon krijgt _48%_ van de pantserwaarde van de held en heeft een kans van _100%_ om het symbool op het harnas van de held te gebruiken.
actors.hero.talent.cloned_armor.title=gekloond harnas
actors.hero.talent.cloned_armor.desc=_+1:_ De schaduwkloon krijgt _12%_ van de harnassterkte van de held en heeft een kans van _25%_ om het symbool op het harnas van de held te gebruiken.\n\n_+2:_ De schaduwkloon krijgt _24%_ van de harnassterkte van de held en heeft een kans van _50%_ om het symbool op het harnas van de held te gebruiken.\n\n_+3:_ De schaduwkloon krijgt _36%_ van de harnassterkte van de held en heeft een kans van _75%_ om het symbool op het harnas van de held te gebruiken.\n\n_+4:_ De schaduwkloon krijgt _48%_ van de harnassterkte van de held en heeft een kans van _100%_ om het symbool op het harnas van de held te gebruiken.
actors.hero.talent.perfect_copy.title=perfecte kopie
actors.hero.talent.perfect_copy.desc=_+1:_ De schaduwkloon krijgt _10%_ van de maximale HP van de held en kan onmiddellijk van plaats wisselen met de held tot _1 tegel_ weg.\n\n_+2:_ De schaduwkloon krijgt _20%_ van de maximale HP van de held en kan onmiddellijk van plaats wisselen met de held tot _2 tegels_ verder.\n\n_+3:_ De schaduwkloon krijgt _30%_ van de maximale HP van de held en kan onmiddellijk van plaats wisselen met de held tot _3 tegels_ verder.\n\n_+4:_ De schaduwkloon krijgt _40%_ van de maximale HP van de held en kan onmiddellijk van plaats wisselen met de held tot _4 tegels_ verder.
@@ -831,55 +831,55 @@ actors.hero.talent.swift_spirit.desc=_+1:_ De bewegingssnelheid van de geesthavi
actors.hero.talent.strengthening_meal.title=versterkende maaltijd
actors.hero.talent.strengthening_meal.desc=_+1:_ Het eten van voedsel levert de Duellist 2 bonusschade op bij haar volgende _2 fysieke aanvallen_.\n\n_+2:_ Het eten van voedsel levert de Duellist 2 bonusschade op bij haar volgende _3 fysieke aanvallen_.
actors.hero.talent.adventurers_intuition.title=intuïtie van de avonturier
actors.hero.talent.adventurers_intuition.desc=_+1:_ De Duellist identificeert wapens _2,5x sneller_ en bepantsering _1,75x sneller_.\n\n_+2:_ De Duellist identificeert wapens _wanneer ze ze uitrust_ en bepantsering _2,5x sneller_.
actors.hero.talent.adventurers_intuition.desc=_+1:_ De Duellist identificeert wapens _2,5x sneller_ en harnassen _1,75x sneller_.\n\n_+2:_ De Duellist identificeert wapens _wanneer ze ze uitrust_ en harnassen _2,5x sneller_.
actors.hero.talent.patient_strike.title=geduldige slag
actors.hero.talent.patient_strike.desc=_+1:_ Als de Duellist wacht voordat ze een slagaanval uitvoert, brengt ze _1-2 bonusschade_ toe.\n\n_+2:_ Als de Duellist wacht voordat ze een slagaanval uitvoert, brengt ze _1-2 bonusschade_ toe.
actors.hero.talent.aggressive_barrier.title=agressieve barrière
actors.hero.talent.aggressive_barrier.desc=_+1:_ De Duellist krijgt 3 bescherming wanneer ze een wapenvaardigheid gebruikt en minder dan _33% gezondheid_ heeft.\n\n_+2:_ De Duellist krijgt 3 bescherming wanneer ze een wapenvaardigheid gebruikt en minder dan _50% gezondheid_ heeft.
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_Als dit talent wordt verkregen door een andere held_, biedt het in plaats daarvan bescherming bij een slagaanval met een lage gezondheid, met een afkoelperiode van 50 beurten.
actors.hero.talent.focused_meal.title=gerichte maaltijd
actors.hero.talent.focused_meal.desc=_+1:_ Het eten van voedsel kost de Duellist 1 beurt en geeft haar _1 wapenlading_.\n\n_+2:_ Het eten van voedsel kost de Duellist 1 beurt en geeft haar _1,5 wapenlading_.
actors.hero.talent.focused_meal.meta_desc=_Als dit talent wordt verkregen door een andere held_, kent het in plaats daarvan bonusschade toe aan hun volgende aanval gelijk aan hun niveau gedeeld door 3 bij +1, of niveau gedeeld door 2 bij +2.
actors.hero.talent.restored_agility.title=herstelde behendigheid
actors.hero.talent.restored_agility.desc=_+1:_ De Duellist heeft _3x ontwijking_ terwijl ze een toverdrank van genezing drinkt.\n\n_+2:_ De Duellist heeft _10x ontwijking_ terwijl ze een toverdrank van genezing drinkt.\n\nDit talent wordt ook geactiveerd bij het drinken van toverdranken of elixers op basis van toverdrank van genezing.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=wapen opladen
actors.hero.talent.weapon_recharging.desc=_+1:_ De Duellist krijgt elke _15 beurten een primaire wapenlading wanneer ze onder invloed is van toverstaf- of artefact opladingen.\n\n_+2:_ De Duellist krijgt elke _10 beurten een primaire wapenlading wanneer ze onder invloed is van toverstaf- of artefact opladingen.
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_Als dit talent wordt verkregen door een andere held_, zal deze in plaats daarvan +5% slagschade aanrichten terwijl hij oplaadt met +1, of +7,5% slagschade aanrichten terwijl hij oplaadt met +2.
actors.hero.talent.lethal_haste.title=dodelijke haast
actors.hero.talent.lethal_haste.desc=_+1:_ Wanneer de Duellist een dodelijke slag uitdeelt met een wapenvaardigheid, krijgt ze _1 beurt_ haast.\n\n_+2:_ Wanneer de Duellist een dodelijke slag uitdeelt met een wapenvaardigheid, krijgt ze _2 beurten_ haast.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_Als dit talent wordt verkregen door een andere held_, wordt het in plaats daarvan geactiveerd met gewone wapenaanvallen, met een afkoelperiode van 100 beurten.
actors.hero.talent.swift_equip.title=snel uitrusten
actors.hero.talent.swift_equip.desc=_+1:_ De Duellist kan haar uitgeruste wapen onmiddellijk _een keer_ wisselen, met een afkoelperiode van 50 beurten.\n\n_+2:_ De Duellist kan haar uitgeruste wapen onmiddellijk _tweemaal binnen 5 beurten_ wisselen, met een afkoelperiode van 50 beurten.\ n\nAls de Duellist dit talent heeft en er geen afkoelperiode loopt, dan wordt een wapen uitgerust door het via het snelmenu te gebruiken.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=lichtgewicht lading
actors.hero.talent.lightweight_charge.desc=_+1:_ Wanneer de Duellist de vaardigheid van een slagwapen van niveau 1/2/3 gebruikt, verbruikt het _7/5/3% minder lading_.\n\n_+2:_ Wanneer de Duellist de vaardigheid van een slagwapen van niveau 1/2/3 gebruikt, verbruikt het _13/10/7% minder lading_.\n\n_+3:_ Wanneer de Duellist de vaardigheid van een niveau 1/2/3 slagwapen gebruikt, verbruikt het _20/15/ 10% minder lading_.
actors.hero.talent.lightweight_charge.meta_desc=_Als dit talent wordt verkregen door een andere held_, verhoogt het in plaats daarvan de schade van niveau 2/3 slagwapens met 7/3% bij +1, 14/7% bij +2 of 20/10% bij +3. Het heeft geen invloed op niveau 1-wapens.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=dodelijke opvolging
actors.hero.talent.deadly_followup.desc=_+1:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _7% meer slagschade_ aan hen toe gedurende 5 beurten.\n\n_+2:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _13% meer slagschade_ aan hen toe gedurende 5 beurten.\n\n_+3:_ Wanneer de Duellist een vijand raakt met een werpwapen, brengt ze _20% meer slagschade_ aan hen toe gedurende 5 beurten.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=secundaire lading
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.secondary_charge.desc=_+1:_ De oplaadsnelheid en oplaadlimiet van het secundaire wapen van de Kampioen zijn verhoogd van 50% van haar primaire wapen naar _58%_._+2:_ De oplaadsnelheid en oplaadlimiet van het secundaire wapen van de Kampioen zijn verhoogd van 50% van haar primaire wapen naar _67% _._+3:_ De oplaadsnelheid en oplaadlimiet van het secundaire wapen van de Kampioen zijn verhoogd van 50% van haar primaire wapen naar _75%_.
actors.hero.talent.twin_upgrades.title=dubbele opwaarderingen
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.twin_upgrades.desc=_+1:_ Als een van de twee uitgeruste wapens van de Kampioen een lager niveau heeft en _2 of meer klassen lager_ is dan het andere wapen, wordt het verhoogd naar het niveau van het andere wapen._+2:_ Als een van de twee uitgeruste wapens van de Kampioen een lager niveau heeft en _1 of meer klassen lager_ is dan het andere wapen, wordt het verhoogd naar het niveau van het andere wapen.+3:_ Als een van de twee uitgeruste wapens van de Kampioen een lager niveau heeft en _dezelfde klasse of lager_ is dan het andere wapen, wordt het verhoogd naar het niveau van het andere wapen.
actors.hero.talent.combined_lethality.title=gecombineerde dodelijkheid
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=sluit de kloof
actors.hero.talent.close_the_gap.desc=_+1:_ De Duellist snelt _maximaal twee tegels_ toe in de richting van haar doelwit wanneer ze een duel begint.\n\n_+2:_ De Duellist snelt _maximaal drie tegels_ toe in de richting van haar doelwit wanneer ze een duel begint.\n\n_+3: _ De Duellist snelt _maximaal vier tegels_ toe in de richting van haar doelwit bij het starten van een duel.\n\n_+4:_ De Duellist snelt _maximaal vijf tegels_ toe in de richting van haar doelwit bij het starten van een duel.\n\nDit toesnellen kan door vijanden en gevaren gaan, en wordt in aanmerking genomen bij het bepalen of een vijand binnen bereik is om te worden uitgedaagd.
actors.hero.talent.invigorating_victory.title=verkwikkende overwinning
actors.hero.talent.invigorating_victory.desc=_+1:_ Als de Duellist haar doelwit verslaat voordat het duel eindigt, geneest ze voor _30% van de schade_ die ze opliep tijdens het duel.\n\n_+2:_ Als de Duellist haar doelwit verslaat voordat het duel eindigt, geneest voor _50% van de schade_ die ze opliep tijdens het duel.\n\n_+3:_ Als de Duellist haar doelwit verslaat voordat het duel eindigt, geneest ze voor _65% van de schade_ die ze opliep tijdens het duel.\n\n_ +4:_ Als de Duellist haar doelwit verslaat voordat het duel eindigt, geneest ze voor _75% van de schade die ze opliep tijdens het duel.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=eliminatie wedstrijd
actors.hero.talent.elimination_match.desc=_+1:_ Als de Duellist opnieuw uitdaagt binnen 3 beurten na het einde van een duel, heeft die uitdaging _20% lagere_ kosten.\n\n_+2:_ Als de Duellist opnieuw uitdaagt binnen 3 beurten na het einde van een duel, heeft die uitdaging _36% lagere_ kosten.\n\n_+3:_ Als de Duellist opnieuw uitdaagt binnen 3 beurten na het einde van een duel, heeft die uitdaging _50% lagere_ kosten.\n\n_+4:_ Als de Duellist opnieuw uitdaagt binnen 3 beurten na het einde van een duel, heeft die uitdaging _60% lagere_ kosten.
actors.hero.talent.elemental_reach.title=elementair bereik
actors.hero.talent.elemental_reach.desc=_+1:_ Het bereik van de elementaire aanval is vergroot van 3 naar _4 tegels_, en de breedte is vergroot van 65 naar _70 graden_.\n\n_+2:_ Het bereik van de elementaire aanval is vergroot van 3 naar _5 tegels_, en de breedte is verhoogd van 65 naar _75 graden_.\n\n_+3:_ Het bereik van de elementaire aanval is vergroot van 3 naar _6 tegels_, en de breedte is vergroot van 65 naar _80 graden_.\n\n_+4:_ Het bereik van de elementaire aanval is vergroot van 3 naar _7 tegels_, en de breedte is vergroot van 65 naar _85 graden_.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=slagkracht
actors.hero.talent.striking_force.desc=_+1:_ De kracht van de elementaire aanval wordt verhoogd met _25%_.\n\n_+2:_ De kracht van de elementaire aanval wordt verhoogd met _50%_.\n\n_+3:_ De kracht van de elementaire aanval wordt verhoogd met _75%_.\n\n_+4:_ De kracht van de elementaire aanval wordt verhoogd met _100%_.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=gerichte kracht
actors.hero.talent.directed_power.desc=_+1:_ De directe aanval van een elementaire aanval krijgt _+25% betoveringskracht_ voor elke vijand binnen het bereik van het elementaire aanvalseffect, inclusief het aanvalsdoel.\n\n_+2:_ De directe aanval van een elementaire aanval krijgt _+50% betoveringskracht_ voor elke vijand binnen het bereik van het effect van de elementaire aanval, inclusief het aanvalsdoel.\n\n_+3:_ De directe aanval van de elementaire aanval krijgt _+75% betoveringskracht_ voor elke vijand binnen het bereik van het effect van de elementaire aanval, inclusief het aanvalsdoel.\n\n_+4:_ De directe aanval van een elementaire aanval krijgt _+100% betoveringskracht_ voor elke vijand binnen het bereik van het elementaire aanvalseffect, inclusief het aanvalsdoel.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -941,7 +941,7 @@ actors.mobs.npcs.impshopkeeper.thief=Ik wist dat ik je kon vertrouwen!
actors.mobs.npcs.impshopkeeper.desc=Kobolds zijn mindere demonen. Ze zijn niet opmerkelijk voor hun kracht of magische talent, maar ze zijn aardig slim en sociaal. Veel imps leven liever tussen niet-demonen.
actors.mobs.npcs.mirrorimage.name=spiegelbeeld
actors.mobs.npcs.mirrorimage.desc=Deze illusie lijkt sterk op jou en lijkt zelfs je huidige wapen en pantser te hanteren.\n\nSpiegelbeelden zoeken en vallen vijanden aan met hun nagebootste wapen, dat zich hetzelfde gedraagt als dat van jou, maar minder schade aanricht. Ze beginnen bijna onzichtbaar, maar moeten een vorm aannemen die gemakkelijker te zien is om aan te vallen.\n\nHoewel hun offensieve kracht krachtig kan zijn, zijn spiegelbeelden niet duurzaam en beginnen te vervagen zodra ze schade oplopen.
actors.mobs.npcs.mirrorimage.desc=Deze illusie lijkt sterk op jou en lijkt zelfs je huidige wapen en harnas te hanteren.\n\nSpiegelbeelden zoeken en vallen vijanden aan met hun nagebootste wapen, dat zich hetzelfde gedraagt als dat van jou, maar minder schade aanricht. Ze beginnen bijna onzichtbaar, maar moeten een vorm aannemen die gemakkelijker te zien is om aan te vallen.\n\nHoewel hun offensieve kracht krachtig kan zijn, zijn spiegelbeelden niet duurzaam en beginnen te vervagen zodra ze schade oplopen.
actors.mobs.npcs.prismaticimage.name=prismatisch beeld
actors.mobs.npcs.prismaticimage.desc=Deze schitterende illusie lijkt sterk op jou en lijkt zelfs uitgerust met je huidige wapen en harnas.\n\nPrismatische afbeeldingen proberen de aandacht van vijanden te zoeken en te trekken, waarbij ze hun verbeterde verdediging en gezondheid gebruiken om je te beschermen. Hoewel ze niet dezelfde aanvalskracht hebben als spiegelbeelden, hebben ze een verbeterde duurzaamheid, inclusief voordelen van je harnas.\n\nWanneer hun gezondheid is teruggelopen tot 0 HP, vervagen prismatische beelden over meerdere beurten en kunnen gedurende deze tijd nog steeds worden genezen. Als er geen vijanden aanwezig zijn, vervagen prismatische beelden en voegen zich weer bij hun meester.
@@ -1204,7 +1204,7 @@ actors.mobs.shaman$blueshaman.spell_desc=Deze sjamaan draagt een blauw masker, e
actors.mobs.shaman$purpleshaman.spell_desc=Deze sjamaan draagt een paars masker, en gebruikt magie die tijdelijk _je nauwkeurigheid en ontwijking vermindert._
actors.mobs.armoredbrute.name=bepantserde bruut
actors.mobs.armoredbrute.desc=De oudste gnol bruten dragen vaak een krachtig pantser om hun status te tonen. Het pantser maakt deze beesten veel beter bestand tegen fysieke schade, en hun grotere discipline betekent dat ze veel langer woedend kunnen zijn voordat ze aan hun wonden bezwijken.
actors.mobs.armoredbrute.desc=De oudste gnol bruten dragen vaak een krachtig harnas om hun status te tonen. Het harnas maakt deze beesten veel beter bestand tegen fysieke schade, en hun grotere discipline betekent dat ze veel langer woedend kunnen zijn voordat ze aan hun wonden bezwijken.
actors.mobs.skeleton.name=skelet
actors.mobs.skeleton.explo_kill=Je bent gedood door de explosie van botten...
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Łowczyni jest mistrzynią broni rzuca
actors.hero.heroclass.huntress_desc=Łowczyni zaczyna z _unikatowym łukiem dusz_, który może wyczarować nieskończoną ilość strzał.\n\nŁowczyni może przemknąć przez wysoką trawę _nie zadeptując jej_.\n\nŁowczyni zaczyna również z _ćwiekowanymi rękawicami_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nŁowczyni automatycznie identyfikuje:\n_-_ Zwój identyfikacji \n_-_ Miksturę wizji umysłów\n_-_ Zwój kołysanki
actors.hero.heroclass.huntress_unlock=Aby odblokować Łowczynię _traf przeciwników bronią miotaną 10 razy w jednej grze._
actors.hero.heroclass.duelist=duelist
actors.hero.heroclass.duelist=fechmistrzyni
actors.hero.heroclass.duelist_desc_short=Fechmistrzyni jest specjalistką broni białej, przez co może używać _specjalnej zdolności broni._ Ta specjalna zdolność _jest inna dla każdej broni._
actors.hero.heroclass.duelist_desc=Fechmistrzyni zaczyna z _wyjątkowym rapierem_ ze specjalną zdolnością, która ładuje się z czasem.\n\nKażda broń w grze ma _inną zdolność specjalną_, z której może korzystać Fechmistrzyni.\n\nFechmistrzyni zaczyna także z _dwoma kolcami do rzucania_, płócienną zbroją, bukłakiem i aksamitną sakiewką.\n\nFechmistrzyni automatycznie identyfikuje:\n_-_ Zwoje identyfikacji\n_-_ Mikstury siły\n_-_ Zwoje lustrzanego odbicia
actors.hero.heroclass.duelist_unlock=Aby odblokować Fechmistrzyni _wyposaż się w broń 2 lub wyższego kręgu bez kary niewystarczającej siły._
@@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=Ulepszone pierścienie
actors.hero.talent.enhanced_rings.desc=_+1:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _3 tur_.\n\n_+2:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _6 tur_.\n\n_+3:_ Gdy Łotrzyk użyje artefaktu, jego pierścienie zyskują +1 ulepszenie na czas _9 tur_.
actors.hero.talent.enhanced_lethality.title=Zwiększona śmiercionośność
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ Skrytobójca może dokonać zabójstwa na przeciwnikach posiadających mniej niż _4/13/27/67% życia_ na każdy poziom jego przygotowania do ataku zamiast 3/10/20/50%.\n\n_+2:_ Skrytobójca może dokonać zabójstwa na przeciwnikach posiadających mniej niż _5/17/33/83% życia_ na każdy poziom jego przygotowania do ataku zamiast 3/10/20/50%.\n\n_+3:_ Skrytobójca może dokonać zabójstwa na przeciwnikach posiadających mniej niż _6/20/40/100% życia_ na każdy poziom jego przygotowania do ataku zamiast 3/10/20/50%.
actors.hero.talent.assassins_reach.title=zasięg skrytobójcy
actors.hero.talent.assassins_reach.desc=_+1:_ Dystans mignięcia Skrytobójcy na poziom przygotowania jest wzniesiony do _1/3/4/6 pól_, z 1/2/3/4.\n\n_+2:_ Dystans mignięcia Skrytobójcy na poziom przygotowania jest wzniesiony do _2/4/6/8 pól_, z 1/2/3/4.\n\n_+3:_ Dystans mignięcia Skrytobójcy na poziom przygotowania jest wzniesiony do _2/5/7/10 pól_, z 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Łowca nagród
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Fechmistrzyni identyfikuje b
actors.hero.talent.patient_strike.title=cierpliwe uderzenie
actors.hero.talent.patient_strike.desc=_+1:_ Jeśli Fechmistrzyni zaczeka przed wykonaniem ataku wręcz, zada _1-2 dodatkowych obrażeń_.\n\n_+2:_ Jeśli Fechmistrzyni zaczeka przed wykonaniem ataku wręcz, zada _2 dodatkowe obrażenia_.
actors.hero.talent.aggressive_barrier.title=bariera agresji
actors.hero.talent.aggressive_barrier.desc=_+1:_ Fechmistrzyni zyskuje 3 osłony, gdy używa zdolności broni mając mniej niż _33% zdrowia_.\n\n_+2:_ Fechmistrzyni zyskuje 3 osłony, gdy używa zdolności broni mając mniej niż _50% zdrowia_.
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zapewni tarczę podczas wykonywania ataku wręcz przy niskim poziomie zdrowia, z 50-turowym czasem odnowienia.
actors.hero.talent.focused_meal.title=skupiony posiłek
actors.hero.talent.focused_meal.desc=_+1:_ Spożywanie jedzenia zajmuje Fechmistrzyni 1 turę i daje jej _1 ładunek broni_.\n\n_+2:_ Zjedzenie jedzenia zajmuje Fechmistrzyni 1 turę i daje jej _1,5 ładunku broni_.
actors.hero.talent.focused_meal.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zapewni on dodatkowe obrażenia do następnego ataku równe jego poziomowi/3 przy +1 lub poziomowi/2 przy +2.
actors.hero.talent.restored_agility.title=przywrócona zwinność
actors.hero.talent.restored_agility.desc=_+1:_ Unik Fechmistrzyni _rośnie 3x_ podczas picia mikstur leczenia.\n\n_+2:_ Unik Fechmistrzyni _rośnie 10x_ podczas picia mikstur leczenia.\n\nTalent ten aktywuje się również podczas picia mikstur lub eliksirów opartych na miksturach leczenia.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=odnowienie broni
actors.hero.talent.weapon_recharging.desc=_+1:_ Fechmistrzyni zyskuje jeden ładunek broni podstawowej co _15 tur_, gdy znajduje się pod wpływem wzmocnienia ładowania różdżki lub artefaktu.\n\n_+2:_ Fechmistrzyni zyskuje jeden ładunek broni podstawowej co _10 tur_, gdy znajduje się pod wpływem wzmocnienia ładowania różdżki lub artefaktu.
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, spowoduje on zadawanie +5% obrażeń w walce wręcz podczas ładowania +1 lub +7,5% obrażeń w walce wręcz podczas ładowania +2.
actors.hero.talent.lethal_haste.title=zabójczy pośpiech
actors.hero.talent.lethal_haste.desc=_+1:_ Kiedy Fechmistrzyni zadaje śmiertelny cios umiejętnością broni, zyskuje _1 turę_ pośpiechu.\n\n_+2:_ Kiedy Fechmistrzyni zadaje śmiertelny cios umiejętnością broni, zyskuje _2 tury_ pośpiechu.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zostanie aktywowany zwykłymi atakami bronią, a czas odnowienia wynosi 100 tur.
actors.hero.talent.swift_equip.title=szybkie wyposażenie
actors.hero.talent.swift_equip.desc=_+1:_ Fechmistrzyni może natychmiast zmienić swoją używaną broń _raz_, z 50-turowym czasem odnowienia.\n\n_+2:_ Fechmistrzyni może natychmiast zmienić używaną broń _dwa razy w ciągu 5 tur_, z 50-turowym czasem odnowienia.\n\nJeśli Fechmistrzyni ma ten talent i nie jest on aktualnie odnawiany, szybkie użycie niewyposażonej broni wyposaży Fechmistrzynię tę broń.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=lekki ładunek
actors.hero.talent.lightweight_charge.desc=_+1:_ Kiedy Fechmistrzyni używa zdolności broni białej poziomu 1/2/3, zużywa ona _7/5/3% mniej ładunku_.\n\n_+2:_ Kiedy Fechmistrzyni używa zdolności broni białej poziomu 1/2/3, zużywa ona _13/10/7% mniej ładunku_.\n\n_+3:_ Kiedy Fechmistrzyni używa zdolności broni białej poziomu 1/2/3, zużywa ona _20/15/10% mniej ładunku_.
actors.hero.talent.lightweight_charge.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zwiększy obrażenia broni białej poziomu 2/3 o 7/3% przy +1, 14/7% przy +2 lub 20/10% przy +3. Nie ma to wpływu na broń poziomu 1.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=śmiertelna kontynuacja
actors.hero.talent.deadly_followup.desc=_+1:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _7% więcej obrażeń w walce wręcz_ przez 5 tur.\n\n_+2:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _13% więcej obrażeń w walce wręcz_ przez 5 tur.\n\n_+3:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _20% więcej obrażeń w walce wręcz_ przez 5 tur.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=drugi ładunek
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.twin_upgrades.title=bliźniacze ulepszenia
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.combined_lethality.title=łączona śmiertelność
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=zamknąć lukę
actors.hero.talent.close_the_gap.desc=_+1:_ Fechmistrzyni może przeteleportować się _do dwóch pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+2:_ Fechmistrzyni może przeteleportować się _do trzech pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+3:_ Fechmistrzyni może przeteleportować się _do czterech pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+4:_ Fechmistrzyni może przeteleportować się _do pięciu pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\nTeleportacja może przejść przez wrogów oraz zagrożenia i jest brana pod uwagę przy określaniu, czy wróg znajduje się w zasięgu, aby rzucić mu wyzwanie.
actors.hero.talent.invigorating_victory.title=ożywcze zwycięstwo
actors.hero.talent.invigorating_victory.desc=_+1:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _30% obrażeń_ otrzymanych podczas pojedynku.\n\n_+2:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _50% obrażeń_ otrzymanych podczas pojedynku.\n\n_+3:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _65% obrażeń_ otrzymanych podczas pojedynku.\n\n_+4:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _75% obrażeń_ otrzymanych podczas pojedynku.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=mecz eliminacyjny
actors.hero.talent.elimination_match.desc=_+1:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _20% obniżony_ koszt ładunku.\n\n_+2:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _36% obniżony_ koszt ładunku.\n\n_+3:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _50% obniżony_ koszt ładunku.\n\n_+4:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _60% obniżony_ koszt ładunku.
actors.hero.talent.elemental_reach.title=elementarny zasięg
actors.hero.talent.elemental_reach.desc=_+1:_ Zasięg ciosu żywiołów jest zwiększony do _4 pól_ z 3, a jego szerokość jest zwiększona do _70 stopni_ z 65.\n\n_+2:_ Zasięg ciosu żywiołów jest zwiększony do _5 pól_ z 3, a jego szerokość jest zwiększona do _75 stopni_ z 65.\n\n_+3:_ Zasięg ciosu żywiołów jest zwiększony do _6 pól_ z 3, a jego szerokość jest zwiększona do _80 stopni_ z 65.\n\n_+4:_ Zasięg ciosu żywiołów jest zwiększony do _7 pól_ z 3, a jego szerokość jest zwiększona do _85 stopni_ z 65.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=siła uderzenia
actors.hero.talent.striking_force.desc=_+1:_ Siła ciosu żywiołów jest zwiększona o _25%_.\n\n_+2:_ Siła ciosu żywiołów jest zwiększona o _50%_.\n\n_+3:_ Siła ciosu żywiołów jest zwiększona o _75%_.\n\n_+4:_ Siła ciosu żywiołów jest zwiększona o _100%_.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=skierowana moc
actors.hero.talent.directed_power.desc=__+1:_ Bezpośredni atak ciosu żywiołów zyskuje _+25% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku.\n\n__+2:_ Bezpośredni atak ciosu żywiołów zyskuje _+50% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku.\n\n__+3:_ Bezpośredni atak ciosu żywiołów zyskuje _+75% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku.\n\n__+4:_ Bezpośredni atak ciosu żywiołów zyskuje _+100% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=A Caçadora é uma mestra em armas de
actors.hero.heroclass.huntress_desc=A Caçadora começa com um _arco espiritual único _ que pode atirar um infinito número de flechas conjuradas.\n\nA Caçadora pode andar pela grama alta _sem pisoteá-la_.\n\nEla também começa com um par de _luvas cravejadas_, uma armadura de pano, um odre e uma bolsa de veludo.\n\nA Caçadora automaticamente identifica:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Visão Mental\n_-_ Pergaminhos do Acalento
actors.hero.heroclass.huntress_unlock=Para desbloquear a Caçadora _acerte inimigos com armas de arremesso 10 vezes em um jogo._
actors.hero.heroclass.duelist=duelist
actors.hero.heroclass.duelist=duelista
actors.hero.heroclass.duelist_desc_short=A Duelista é uma mestra em armas que pode usar sua arma para ativar uma _habilidade de arma especial._ Essa habilidade especial é _diferente para cada arma._
actors.hero.heroclass.duelist_desc=A Duelista começa com um _florete único_ com uma habilidade especial que recarrega com o tempo.\n\nCada arma no jogo tem uma _ habilidade especial diferente_ que a Duelista pode usar.\n\nA Duelista também começa com _duas agulhas de arremesso_, armadura de pano, um odre e uma bolsa de veludo.\n\nA Duelista identifica automaticamente:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Força\n_-_ Pergaminhos de Imagem Espelhada
actors.hero.heroclass.duelist_unlock=Para desbloquear a Duelista, _equipe uma arma de nível 2 ou superior sem penalidade de força._
@@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=Anéis aprimorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 3 turnos_.\n\n_+2:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 6 turnos_.\n\n_+3:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 9 turnos_.
actors.hero.talent.enhanced_lethality.title=Letalidade aprimorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ O Assassino pode assassinar inimigos que estiverem com vida abaixo de _4/13/27/67% _ por vel de preparação, em vez de 3/10/20/50%.\n\n_+2:_ O Assassino pode assassinar inimigos que estiverem com vida abaixo de _5/17/33/83% _ por vel de preparação, em vez de 3/10/20/50%.\n\n_+3:_ O Assassino pode assassinar inimigos que estiverem com vida abaixo de _6/20/40/100% _ por vel de preparação, em vez de 3/10/20/50%.
actors.hero.talent.assassins_reach.title=Alcance do assassino.
actors.hero.talent.assassins_reach.desc=_+1:_ O alcance do lampejo por nível de preparação do Assassino é aumentado de 1/2/3/4 para _1/3/4/6 espaços_.\n\n_+2:_ O alcance do lampejo por nível de preparação do Assassino é aumentado de 1/2/3/4 para _2/4/6/8 espaços_.\n\n_+3:_ O alcance do lampejo por nível de preparação do Assassino é aumentado de 1/2/3/4 para _2/5/7/10 espaços_.
actors.hero.talent.bounty_hunter.title=Caçador de recompensas
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ A Duelista identifica armas
actors.hero.talent.patient_strike.title=Golpe paciente
actors.hero.talent.patient_strike.desc=_+1:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _1-2 de dano adicional_.\n\n_+2:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _2 de dano adicional_.
actors.hero.talent.aggressive_barrier.title=Barreira agressiva
actors.hero.talent.aggressive_barrier.desc=_+1:_ A Duelista ganha 3 de escudo quando usa uma habilidade de arma e está com menos de _33% de vida_.\n\n_+2:_ A Duelista ganha 3 de escudo quando usa uma habilidade de arma e está com menos de _50% de vida_.
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_Se este talento for adquirido por um herói diferente_, concederá escudo quando o mesmo realizar ataque corpo a corpo estando com pouca vida, com um tempo de recarga de 50 turnos.
actors.hero.talent.focused_meal.title=Refeição focada
actors.hero.talent.focused_meal.desc=_+1:_ Comer leva apenas 1 turno para a Duelista e concede a ela _1 carga de arma_.\n\n_+2:_ Comer leva apenas 1 turno para a Duelista e concede a ela _1.5 carga de arma_.
actors.hero.talent.focused_meal.meta_desc=_Se este talento for adquirido por um herói diferente_, concederá bônus de dano ao próximo ataque igual ao seu nível/3 em +1 ou nível/2 em +2.
actors.hero.talent.restored_agility.title=Agilidade restaurada
actors.hero.talent.restored_agility.desc=_+1:_ A Duelista tem _3x mais evasão_ enquanto bebe poções de cura.\n\n_+2:_ A Duelista tem _10x mais evasão_ enquanto bebe poções de cura.\n\nEste talento também é ativado ao beber poções ou elixires baseados em poções de cura.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=Recarga de arma
actors.hero.talent.weapon_recharging.desc=_+1:_ A Duelista ganha uma carga de arma primária a cada _15 turnos_ quando estiver sob efeito de bônus de recarga de varinha ou artefato.\n\n_+2:_ A Duelista ganha uma carga de arma primária a cada _10 turnos_ quando estiver sob efeito de bônus de recarga de varinha ou artefato.
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_Se este talento for adquirido por um herói diferente_, fará com que o mesmo cause, quando sob o efeito de recarga, +5% de dano corpo a corpo em +1 ou +7,5% de dano corpo a em +2.
actors.hero.talent.lethal_haste.title=Pressa letal
actors.hero.talent.lethal_haste.desc=_+1:_ Quando a Duelista acerta um golpe mortal com uma habilidade de arma, ganha _1 turno_ de pressa.\n\n_+2:_ Quando a Duelista acerta um golpe mortal com uma habilidade de arma, ganha _2 turnos_ de pressa.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_Se esse talento for adquirido por um herói diferente_, será acionado com ataques de armas regulares, com um tempo de recarga de 100 turnos.
actors.hero.talent.swift_equip.title=empunhar ágil
actors.hero.talent.swift_equip.desc=_+1:_ A Duelista pode trocar sua arma equipada instantaneamente _uma vez_, com um tempo de recarga de 50 turnos.\n\n_+2:_ A Duelista pode trocar sua arma equipada instantaneamente _duas vezes em 5 turnos_, com um tempo de recarga de 50 turnos. \n\nSe a Duelista tiver este talento e não estiver em tempo de recarga, o uso rápido de uma arma não equipada irá equipá-la.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=Carga leve
actors.hero.talent.lightweight_charge.desc=_+1:_ Quando a Duelista usa a habilidade de uma arma corpo a corpo de tier 1/2/3, ela consome _7/5/3% menos carga_.\n\n_+2:_ Quando a Duelista usa a habilidade de uma arma corpo a corpo de tier 1/2/3, ela consome _13/10/7% menos carga_.\n\n_+3:_ Quando a Duelista usa a habilidade de uma arma corpo a corpo de tier 1/2/3, ela consome _20/15/10% menos carga_.
actors.hero.talent.lightweight_charge.meta_desc=_Se este talento for adquirido por um herói diferente_, aumentará o dano das armas corpo a corpo de tier 2/3 em 7/3% em +1, 14/7% em +2 ou 20/10% em +3. Armas de tier 1 não são afetadas.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=Acompanhamento mortal
actors.hero.talent.deadly_followup.desc=_+1:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _7% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+2:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _13% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+3:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _20% a mais de dano corpo a corpo_ a ele por 5 turnos.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=Carga secundária
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.secondary_charge.desc=_+1:_ A velocidade de carga da arma secundária e o limite de carga da Campeã são aumentados de 50% para _58%_ de sua arma primária.\n\n_+2:_ A velocidade de carga da arma secundária e o limite de carga da Campeã são aumentados de 50% para _67%_ de sua arma primária.\n\n_+3:_ A velocidade de carga da arma secundária e o limite de carga da Campeã são aumentados de 50% para _75%_ de sua arma primária.
actors.hero.talent.twin_upgrades.title=Aprimoramentos gêmeos
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.twin_upgrades.desc=_+1:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _2 ou mais tiers menores_ à outra arma, ela será aumentada para o nível da outra arma.\n\n_+2:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _1 ou mais tiers menores_ à outra arma, ela será aumentada para o nível da outra arma.\n\n_+3:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _do mesmo tier ou menor_ à outra arma, ela será aumentada para o nível da outra arma.
actors.hero.talent.combined_lethality.title=Letalidade combinada
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=diminuindo a distância
actors.hero.talent.close_the_gap.desc=_+1:_ A Duelista lampeja _até 2 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\n_+2:_ A Duelista lampeja _até 3 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\n_+3:_ A Duelista lampeja _até 4 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\n_+4:_ A Duelista lampeja _até 5 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\nEsse lampejo pode atravessar por inimigos e efeitos danosos e é levado em consideração se um determinado inimigo está ao alcance para ser desafiado.
actors.hero.talent.invigorating_victory.title=Vitória revigorante
actors.hero.talent.invigorating_victory.desc=_+1:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela se cura em _30% do dano_ que sofreu durante o duelo.\n\n_+2:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura em _50% do dano_ que sofreu durante o duelo.\n\n_+3:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura em _65% do dano_ que sofreu durante o duelo.\n\n_+4:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela cura em _75% do dano_ que sofreu durante o duelo.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=Jogo de eliminação
actors.hero.talent.elimination_match.desc=_+1:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _20% reduzido_. \n\n_+2:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _36% reduzido_. \n\n_+3:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _50% reduzido_. \n\n_+4:_ Se o Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _60% reduzido_.
actors.hero.talent.elimination_match.desc=_+1:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final de um duelo, esse desafio terá um custo de carga _20% reduzido_. \n\n_+2:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _36% reduzido_. \n\n_+3:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final de um duelo, esse desafio terá um custo de carga _50% reduzido_. \n\n_+4:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final de um duelo, esse desafio terá um custo de carga _60% reduzido_.
actors.hero.talent.elemental_reach.title=Alcance elementar
actors.hero.talent.elemental_reach.desc=_+1:_ O alcance do ataque elemental aumentou para _4 espaços_ de 3, e sua largura aumentou para _70 graus_ de 65.\n\n_+2:_ O alcance do ataque elemental aumentou para _5 espaços_ de 3, e sua largura aumentou para _75 graus_ de 65.\n\n_+3:_ O alcance do ataque elemental aumentou para _6 espaços_ de 3, e sua largura aumentou para _80 graus_ de 65.\n\n_+4:_ O alcance do ataque elemental aumentou para _7 espaços_ de 3, e sua largura aumentou para _85 graus_ de 65.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=Força de impacto
actors.hero.talent.striking_force.desc=_+1:_ O poder do efeito do ataque elemental é aumentado em _25%_.\n\n_+2:_ O poder do efeito do ataque elemental é aumentado em _50%_.\n\n_+3:_ O poder do efeito do ataque elemental é aumentado em _75%_.\n\n_+4:_ O poder do efeito do ataque elemental é aumentado em _100%_.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=Poder direcionado
actors.hero.talent.directed_power.desc=_+1:_ O ataque direto do ataque elemental ganha _+25% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elemental, incluindo o alvo do ataque.\n\n_+2:_ O ataque direto do ataque elemental ganha _+50% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elemental, incluindo o alvo do ataque.\n\n_+3:_ O ataque direto do ataque elemental ganha _+75% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elemental, incluindo o alvo do ataque.\n\n_+4:_ O ataque direto do ataque elemental ganha _+100% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elemental, incluindo o alvo do ataque.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -457,7 +457,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Ваш ястр
actors.hero.abilities.huntress.spirithawk$hawkally.desc=Волшебный ястреб, призванный Охотницей. Он светится ярким синим эфирным цветом, он постоянно крутит головой, осматривая местность\n\nХоть он и не лучший боец, его скорость и зрение делают его превосходным в разведке и отвлечении врагов.\n\nОставшиеся ходы: %d
actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Осталось гарантированных уворотов: %d.
actors.hero.abilities.duelist.challenge.name=испытание
actors.hero.abilities.duelist.challenge.name=вызов
actors.hero.abilities.duelist.challenge.prompt=Выберите врага, которому хотите бросить вызов
actors.hero.abilities.duelist.challenge.already_dueling=Вы можете находиться только в одной дуэли одновременно.
actors.hero.abilities.duelist.challenge.ally_target=Вы можете бросать вызов только врагам.
@@ -521,9 +521,9 @@ actors.hero.heroclass.huntress_desc_short=Охотница - эксперт да
actors.hero.heroclass.huntress_desc=Охотница начинает с уникальным _Луком Духов_, который может стрелять бесконечным количеством колдовских стрел.\n\nОхотница может ходить в высокой траве, _не вытаптывая её_.\n\nОхотница также начинает с парой _шипованных перчаток_, тканой броней, бурдюком, и бархатным мешочком.\n\nОхотница автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Ментального Зрения\n_-_ Свиток Колыбельной
actors.hero.heroclass.huntress_unlock=Чтобы разблокировать Охотницу, _ударьте 10 раз по противникам с помощью метательного оружия._
actors.hero.heroclass.duelist=duelist
actors.hero.heroclass.duelist_desc_short=Дуэлянт -- мастер оружий. Она может использовать _особую способность_ своего оружия, уникальную для каждого его вида.
actors.hero.heroclass.duelist_desc=Дуэлянт начинает с _уникальной рапирой_ со способностью, заряжающейся со временем.\n\nДуэлянт может использовать _особую способность_ каждого оружия в игре.\n\nДуэлянт также начинает с _двумя метательными шипами_, тканой бронёй, бурдюком и бархатным мешочком.\n\nДуэлист сразу узнаёт:\n_-_ Свитки Опознания\n_-_ Зелья Силы\n_-_ Свитки Зеркальных копий
actors.hero.heroclass.duelist=Дуэлянт
actors.hero.heroclass.duelist_desc_short=Дуэлянт мастер оружий. Она может использовать _особую способность_ своего оружия, уникальную для каждого его вида.
actors.hero.heroclass.duelist_desc=Дуэлянт начинает с _уникальной рапирой_, у которой есть способность, заряжающаяся со временем.\n\nДуэлянт может использовать _особую способность_ каждого оружия в игре.\n\nДуэлянт также начинает с _двумя метательными шипами_, тканой бронёй, бурдюком и бархатным мешочком.\n\nДуэлянт автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Силы\n_-_ Свиток Зеркальных копий
actors.hero.heroclass.duelist_unlock=Разблокируйте Дуэлянта, экипировав оружие уровня 2 или выше без штрафа за силу.
actors.hero.herosubclass.berserker=берсерк
@@ -552,10 +552,10 @@ actors.hero.herosubclass.warden_short_desc=_Хранительница_ може
actors.hero.herosubclass.warden_desc=Хранительница имеет сильную связь с природой, которая даёт ей множество бонусных эффектов, связанных с травой и растениями. Она способна видеть сквозь высокую и примятую траву, как если бы это было пустое пространство.\n\nХранительница заставляет траву прорастать вокруг любого семени, которое она бросает или сажает, и получает специальные эффекты, когда вытаптывает растения. Эти специальные эффекты заменяют обычные эффекты растений, а это означает, что ни одно растение не причинит ей вреда, если она наступит на него.
actors.hero.herosubclass.champion=чемпион
actors.hero.herosubclass.champion_short_desc=_Чемпион_ может использовать сразу два оружия. Для обычных ударов будет использовано основное оружие, но она может использовать способность каждого или сменить оружия в любой момент.
actors.hero.herosubclass.champion_desc=Чемпион -- мастер рукопашных оружий. Она может экипировать дополнительное оружие вдобавок к основному. Для обычных ударов будет использовано основное оружие, но она может мгновенно сменить его на дополнительное.\n\nСпособность дополнительного оружия может быть использована в любое время и имеет собственные заряды. Дополнительное оружие имеет на 50% меньше зарядов и заряжается в два раза медленее.
actors.hero.herosubclass.champion_desc=Чемпион мастер рукопашных оружий. Она может экипировать дополнительное оружие вдобавок к основному. Для обычных ударов будет использовано основное оружие, но она может мгновенно сменить его на дополнительное.\n\nСпособность дополнительного оружия может быть использована в любое время и имеет собственные заряды. Дополнительное оружие имеет на 50% меньше зарядов и заряжается в два раза медленее.
actors.hero.herosubclass.monk=монах
actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию, пока он бьётся. Эта энергия может быть потрачена на множество уникальных способностей.
actors.hero.herosubclass.monk_desc=Монах - мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха.
actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию во время боя. Эта энергия может быть потрачена на множество уникальных способностей.
actors.hero.herosubclass.monk_desc=Монах мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=перезарядка импровизированных снарядов
@@ -564,14 +564,14 @@ actors.hero.talent$rejuvenatingstepscooldown.name=перезарядка вос
actors.hero.talent$rejuvenatingstepscooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s.
actors.hero.talent$seershotcooldown.name=перезарядка всевидящего выстрела
actors.hero.talent$seershotcooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s.
actors.hero.talent$aggressivebarriercooldown.name=Перезарядка агрессивного барьера
actors.hero.talent$aggressivebarriercooldown.name=перезарядка отчаянного барьера
actors.hero.talent$aggressivebarriercooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s.
actors.hero.talent$lethalhastecooldown.name=перезарядка смертельной спешки
actors.hero.talent$lethalhastecooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s.
actors.hero.talent$swiftequipcooldown.name=перезарядка быстрой экипировки
actors.hero.talent$swiftequipcooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s.
actors.hero.talent$combinedlethalitytriggertracker.name=совмещённая смертоносность
actors.hero.talent$combinedlethalitytriggertracker.desc=Следующая атака Дуэлиста мгновенно убьёт врагов со здоровьем ниже определённого уровня.\n\nОсталось ходов: %s.
actors.hero.talent$combinedlethalitytriggertracker.desc=Следующая атака Дуэлянта мгновенно убьёт врагов со здоровьем ниже определённого уровня.\n\nОсталось ходов: %s.
#warrior
actors.hero.talent.hearty_meal.title=Ешь на здоровье
@@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=Улучшенные кольца
actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _3 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _6 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _9 ходов_.
actors.hero.talent.enhanced_lethality.title=Улучшенная летальность
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ Убийца может убить врага с показателем здоровья ниже _4/13/27/67%_ за уровень готовности, вместо 3/10/20/50%.\n\n_+2:_ Убийца может убить врага с показателем здоровья ниже _5/17/33/83%_ за уровень готовности, вместо 3/10/20/50%.\n\n_+3:_ Убийца может убить врага с показателем здоровья ниже _6/20/40/100%_ за уровень готовности, вместо 3/10/20/50%.
actors.hero.talent.assassins_reach.title=Убийственный размах
actors.hero.talent.assassins_reach.desc=_+1:_ Диапазон удара Убийцы за уровень подготовки увеличен до _1/3/4/6 клеток,_ вместо 1/2/3/4.\n\n_+2:_ Диапазон удара Убийцы за уровень подготовки увеличен до _2/4/6/8 клеток_, вместо 1/2/3/4.\n\n_+3:_ Диапазон удара Убийцы за уровень подготовки увеличен до _2/5/7/10 клеток_, вместо 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Охотник за головами
@@ -831,55 +831,55 @@ actors.hero.talent.swift_spirit.desc=_+1:_ Скорость передвижен
actors.hero.talent.strengthening_meal.title=Усиляющий обед
actors.hero.talent.strengthening_meal.desc=_+1:_ Еда дарует Дуэлянту 2 дополнительных единицы урона на следующие _2 физические атаки_.\n\n_+2:_ Еда дарует Дуэлянту 2 дополнительных единицы урона на следующие _3 физические атаки_.
actors.hero.talent.adventurers_intuition.title=Интуиция приключенца
actors.hero.talent.adventurers_intuition.desc=_+1:_ Дуэлянтка опознаёт оружия в _2.5 раз_ быстрее и броню в _1.75 раза_ быстрее.\n\n_+2:_ Дуэлянтка опознаёт оружия, _когда экипирует их_ быстрее и броню в _2.5 раза_ быстрее.
actors.hero.talent.adventurers_intuition.desc=_+1:_ Дуэлянт опознаёт оружия в _2.5 раз_ быстрее и броню в _1.75 раза_ быстрее.\n\n_+2:_ Дуэлянт опознаёт оружия, _когда экипирует их_ и броню в _2.5 раза_ быстрее.
actors.hero.talent.patient_strike.title=Выжидающий удар
actors.hero.talent.patient_strike.desc=_+1:_ Если дуэлянтка ждёт перед совершением ближней атаки, она нанесёт _1-2 бонусного урона_.\n\n_+2:_ Если дуэлянтка ждёт перед совершением ближней атаки, она нанесёт _2 бонусного урона_.
actors.hero.talent.aggressive_barrier.title=Агрессивный барьер
actors.hero.talent.aggressive_barrier.desc=_+1: Дуэлянтка получает 3 единицы щита, когда она использует способности оружия, и её здоровье меньше _33%_.\n\n_+1: Дуэлянтка получает 3 единицы щита, когда она использует способности оружия, и её здоровье меньше _50%_.
actors.hero.talent.patient_strike.desc=_+1:_ Если Дуэлянт ждёт перед совершением ближней атаки, она нанесёт _1-2 бонусного урона_.\n\n_+2:_ Если Дуэлянт ждёт перед совершением ближней атаки, она нанесёт _2 бонусного урона_.
actors.hero.talent.aggressive_barrier.title=отчаянный барьер
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_Если этот талант получен другим героем_, то герой будет получать щит при совершении ближней атаки при низком уровне здоровья, с перезарядкой в 50 ходов.
actors.hero.talent.focused_meal.title=Медитационный обед
actors.hero.talent.focused_meal.desc=_+1:_ Перекус занимает у Дуэлянтки 1 ход и даёт ей _1 заряд оружия_.\n\n_+2:_ Перекус занимает у Дуэлянтки 1 ход и даёт ей _1.5 заряда оружия_.
actors.hero.talent.focused_meal.desc=_+1:_ Перекус занимает у Дуэлянта 1 ход и даёт ей _1 заряд оружия_.\n\n_+2:_ Перекус занимает у Дуэлянта 1 ход и даёт ей _1.5 заряда оружия_.
actors.hero.talent.focused_meal.meta_desc=_Если этот талант получен другим героем_, то герой получит бонус к урону следующей атаки равный уровню героя/3 на 1-ом уровне таланта, или уровню героя/2 на 2-ом уровне таланта.
actors.hero.talent.restored_agility.title=Восстановление ловкости
actors.hero.talent.restored_agility.desc=_+1:_ Уклонение Дуэлянта _увеличивается в 3 раза_, когда она использует Зелья исцеления.\n\n_+2:_ Уклонение Дуэлянта _увеличивается в 10 раз_, когда она использует Зелья исцеления.\n\nЭтот талант также работает при использовании эликсиров или тоников на основе Зелья исцеления.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=Перезарядка оружия
actors.hero.talent.weapon_recharging.desc=_+1:_ Дуэлянт получает один заряд главного оружия каждые _15 ходов_, пока находится под действием перезарядки или перезарядки артефактов.\n\n_+2:_ Дуэлянт получает один заряд главного оружия каждые _10 ходов_, пока находится под действием перезарядки или перезарядки артефактов
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_Если этот талант получен другим героем_, то под действием перезарядки герой будет наносить на 5% больше урона в ближнем бою на 1-ом уровне таланта, или на 7.5% больше на 2-ом уровне.
actors.hero.talent.lethal_haste.title=Смертельная скорость
actors.hero.talent.lethal_haste.desc=_+1:_ Когда Дуэлянт наносит добивающий удар, она получает _1 ход_ ускорения.\n\n_+2:_ Когда Дуэлянт наносит добивающий удар, она получает _2 хода_ ускорения.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_Если этот талант получен другим героем_, то он будет срабатывать с обычными атаками, с перезарядкой в 100 ходов.
actors.hero.talent.swift_equip.title=Быстрая экипировка
actors.hero.talent.swift_equip.desc=_+1:_ Дуэлянт может моментально поменять её экипированное оружие _1 раз_ с перезарядкой в 50 ходов.\n\n_+2:_ Дуэлянт может моментально поменять её экипированное оружие _2 раза в течении 5 ходов_ с перезарядкой в 50 ходов.\n\nЕсли этот талант не на перезарядке, Дуэлянт может поменять оружие из слота быстрого доступа.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=Лёгкий заряд
actors.hero.talent.lightweight_charge.desc=_+1:_ Когда Дуэлянт использует способность оружия 1/2/3 уровня, она тратит на _7/5/3% меньше заряда_.\n\n_+2:_ Когда Дуэлянт использует способность оружия 1/2/3 уровня, она тратит на _13/10/7% меньше заряда_.\n\n_+3:_ Когда Дуэлянт использует способность оружия 1/2/3 уровня, она тратит на _20/15/10% меньше заряда_.
actors.hero.talent.lightweight_charge.meta_desc=_Если этот талант получен другим героем_, то он будет увеличивать урон оружий ближнего боя 2/3 уровня на 7/3% на 1-ом уровне, на 14/7% на 2-ом уровне, или на 20/10% на 3-ем уровне. Оружие 1-ого уровня остаётся без изменений.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=Смертельное добивание
actors.hero.talent.deadly_followup.desc=_+1:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _7% больше урона в ближнем бою_ в течение 5 ходов.\n\n_+2:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _13% больше урона в ближнем бою_ в течение 5 ходов.\n\n_+3:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _20% больше урона в ближнем бою_ в течение 5 ходов.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=вторичный заряд
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.secondary_charge.desc=_+1:_ Скорость перезарядки и предел заряда второго оружия Чемпиона с 50% увеличивается до _58%_ от её главного оружия.\n\n_+2:_ Скорость перезарядки и предел заряда второго оружия Чемпиона с 50% увеличивается до _67%_ от её главного оружия.\n\n_+3:_ Скорость перезарядки и предел заряда второго оружия Дуэлянта с 50% увеличивается до _75%_ от её главного оружия.
actors.hero.talent.twin_upgrades.title=взаимные улучшения
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.twin_upgrades.desc=_+1:_ Если более слабое оружие Чемпиона из двух экипированных на _2 или больше уровней ниже_, чем более сильное оружие, то оно улучшается до того же уровня силы.\n\n_+2:_ Если более слабое оружие Чемпиона из двух экипированных на _1 или больше уровней ниже_, чем более сильное оружие, то оно улучшается до того же уровня силы.\n\n_+3:_ Если более слабое оружие Чемпиона из двух экипированных _такого же уровня или ниже_, что и более сильное оружие, то оно улучшается до того же уровня силы.
actors.hero.talent.combined_lethality.title=двойная летальность
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=тактическое сближение
actors.hero.talent.close_the_gap.desc=_+1:_ Дуэлянт совершает скачок до _2-ух клеток_ к её цели, когда начинает дуэль.\n\n_+2:_ Дуэлянт совершает скачок до _3-ух клеток_ к её цели, когда начинает дуэль.\n\n_+3:_ Дуэлянт совершает скачок до _4-ух клеток_ к её цели, когда начинает дуэль.\n\n_+4:_ Дуэлянт совершает скачок до _5-ух клеток_ к её цели, когда начинает дуэль.\n\nЭтот скачок может проходить через врагов и опасности, а также учитывается при расчёте радиуса для дуэли.
actors.hero.talent.close_the_gap.desc=_+1:_ Дуэлянт совершает скачок до _2 клеток_ к её цели, когда начинает дуэль.\n\n_+2:_ Дуэлянт совершает скачок до _3 клеток_ к её цели, когда начинает дуэль.\n\n_+3:_ Дуэлянт совершает скачок до _4 клеток_ к её цели, когда начинает дуэль.\n\n_+4:_ Дуэлянт совершает скачок до _5 клеток_ к её цели, когда начинает дуэль.\n\nЭтот скачок может проходить через врагов и опасности, а также учитывается при расчёте радиуса для дуэли.
actors.hero.talent.invigorating_victory.title=сладость победы
actors.hero.talent.invigorating_victory.desc=_+1:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _30% от урона_ полученного в дуэли.\n\n_+2:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _50% от урона_ полученного в дуэли.\n\n_+3:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _65% от урона_ полученного в дуэли.\n\n_+4:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _75% от урона_ полученного в дуэли.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=дуэль не на жизнь
actors.hero.talent.elimination_match.desc=_+1:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _20% меньше_ заряда.\n\n_+2:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _36% меньше_ заряда.\n\n_+3:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _50% меньше_ заряда.\n\n_+4:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _60% меньше_ заряда.
actors.hero.talent.elemental_reach.title=дальность стихии
actors.hero.talent.elemental_reach.desc=_+1:_ Дальность элементального удара увеличена с 3 до _4 клеток_, а его ширина с 65 до _70 градусов_.\n\n_+2:_ Дальность элементального удара увеличена с 3 до _5 клеток_, а его ширина с 65 до _75 градусов_.\n\n_+3:_ Дальность элементального удара увеличена с 3 до _6 клеток_, а его ширина с 65 до _80 градусов_.\n\n_+4:_ Дальность элементального удара увеличена с 3 до _4 клеток_, а его ширина с 65 до _85 градусов_.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=сила волны
actors.hero.talent.striking_force.desc=_+1:_ Сила элементального удара увеличена на _25%_.\n\n_+2:_ Сила элементального удара увеличена на _50%_.\n\n_+3:_ Сила элементального удара увеличена на _75%_.\n\n_+4:_ Сила элементального удара увеличена на _100%_.
actors.hero.talent.directed_power.title=directed power
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=Направленная сила
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -979,7 +979,7 @@ actors.mobs.npcs.wandmaker.intro_warrior=О, приветствую тебя!
actors.mobs.npcs.wandmaker.intro_rogue=О Боже, ты меня напугал! В этих местах я не встречал бандита, сохранившего свой разум, так что ты, видать, с поверхности! Если ты не прочь помочь незнакомцу, у меня есть для тебя задание.
actors.mobs.npcs.wandmaker.intro_mage=О, здравствуй, %s! Я слышал, ты навел шума в институте чародеев? О, неважно, я все равно никогда не любил этих напыщенных снобов. Если хочешь, у меня есть для тебя задание.
actors.mobs.npcs.wandmaker.intro_huntress=О, здравствуй, мисс! Дружелюбное лицо в этом месте - настоящий сюрприз, не так ли? Если честно, готов поспорить, что уже видел твое лицо где-то, но никак не могу вспомнить... А, неважно, если ты ищешь приключений, у меня есть задание.
actors.mobs.npcs.wandmaker.intro_duelist=О, здравствуй мисс! Какой приятный сюрприз встретить героиню в столь гнетущем месте! Если вы готовы помочь старику, у меня может быть для вас задание.
actors.mobs.npcs.wandmaker.intro_duelist=О, здравствуй, Мисс! Какой невероятно приятный сюрприз встретить прекрасную героиню с непомутнённым рассудком в столь мрачном и гнетущем месте! Если вы согласны помочь старику, то у меня есть для вас просьба.
actors.mobs.npcs.wandmaker.intro_1=\n\nЯ пришел сюда, чтобы найти редкий ингредиент для палочки, но заблудился, а мой магический щит постепенно ослабевает. Вскоре мне придется покинуть это место, но я очень не хочу возвращаться с пустыми руками.
actors.mobs.npcs.wandmaker.intro_dust=Я ищу _прах мертвеца._ Это особый вид измельченных проклятых костей, обычно встречающийся в подобных местах. Где-то здесь должна находиться заваленная комната, в которой есть пыль. Однако будь осторожнее, проклятие, лежащее на пыли, достаточно мощное. _Вернись ко мне как можно быстрее_ и я сниму его.
actors.mobs.npcs.wandmaker.intro_ember=Я ищу _пепел элементаля,_ который получают из молодых огненных элементалей. Они обычно появляются, когда ритуал призыва не контролируется, так что найди свечи и точку призыва, я уверен, у тебя получится одного встретить. Ты, возможно, захочешь _иметь при себе что-нибудь замораживающее,_ элементали очень сильны, но лёд быстро остудит их пыл.
@@ -5,7 +5,7 @@ actors.blobs.confusiongas.desc=Burada baş döndürücü bir gaz bulutu süzül
actors.blobs.electricity.desc=Burada bir elektrik alanı parlak bir şekilde kıvılcımlanıyor.
actors.blobs.electricity.rankings_desc=Elektrik çarpmış
actors.blobs.electricity.ondeath=Şok geçirerek öldün...
actors.blobs.electricity.ondeath=Elektrik şoku dolayısıyla öldün...
actors.blobs.fire.desc=Burada bir ateş yanıyor.
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Avcı, fırlatma silahlarında uzmand
actors.hero.heroclass.huntress_desc=Avcı, sonsuz sayıda sihirli ok atabilen _eşsiz ruh yayı_ ile başlar.\n\nAvcı, uzun çimenlerin arasında _onları çiğnemeden_ seyahat edebilir.\n\nAvcı ayrıca _çivili eldivenler_, kumaş zırh, kırba ve kadife kese ile başlar.\n\nAvcı otomatikman şunları tanımlar:\n_-_ Tanımlama Parşömeni\n_-_ Akıl Görüşü İksiri\n_-_ Ninni Parşömeni
actors.hero.heroclass.huntress_unlock=Avcı'yı açmak için _bir oyunda düşmanlara fırlatma silahı ile 15 kere vur._
actors.hero.heroclass.duelist=duelist
actors.hero.heroclass.duelist=düellocu
actors.hero.heroclass.duelist_desc_short=Düellocu silahını kullanarak _özel silah yeteneğini_ tetikleyebilen bir silah ustasıdır. Bu özel yetenek _her silah için farklıdır._
actors.hero.heroclass.duelist_desc=Düellocu, zamanla şarj olan ve özel bir yeteneğe sahip _eşsiz meç_ ile başlar.\n\nOyundaki her silahın, Düellocu'nun kullanabileceği _farklı bir özel yeteneği_ vardır.\n\nDüellocu ayrıca _iki fırlatma iğnesi_, kumaş zırh, kırba ve kadife kese ile başlar.\n\nDüellocu otomatikman şunları tanımlar:\n_-_ Tanımlama Parşömeni\n_-_ Güç İksiri\n_-_ Ayna Görüntü Parşömeni
actors.hero.heroclass.duelist_unlock=Düellocu'yu açmak için _2. düzey veya daha yüksek bir silahı güç cezası olmadan kuşan._
@@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=geliştirilmiş yüzükler
actors.hero.talent.enhanced_rings.desc=_+1:_ Haydut bir eser kullandığında, yüzükleri _3 tur boyunca +1 yükseltme kazanır.\n\n_+2:_ Haydut bir eser kullandığında, yüzükleri _6 tur boyunca +1 yükseltme kazanır.\n\n_+3:_ Haydut bir eser kullandığında, yüzükleri _9 tur boyunca +1 yükseltme kazanır.
actors.hero.talent.enhanced_lethality.title=gelişmiş öldürücülük
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_ Suikastçı, hazırlık düzeyi başına %3/10/20/50 yerine _%4/13/27/67 sağlığın atındaki_ düşmanlara suikast düzenleyebilir.\n\n_+2:_ Suikastçı, hazırlık düzeyi başına %3/10/20/50 yerine _%5/17/33/83 sağlığın atındaki_ düşmanlara suikast düzenleyebilir.\n\n_+3:_ Suikastçı, hazırlık düzeyi başına %3/10/20/50 yerine _%6/20/40/100 sağlığın atındaki_ düşmanlara suikast düzenleyebilir.
actors.hero.talent.assassins_reach.title=suikastçının erişimi
actors.hero.talent.assassins_reach.desc=_+1:_ Suikastçının hazırlık seviyesi başına göz kırpma aralığı 1/2/3/4'ten _1/3/4/6 kareye_ yükseltildi.\n\n_+2:_ Suikastçının hazırlık seviyesi başına göz kırpma aralığı 1/2/3/4'ten _2/4/6/8 kareye_ yükseltildi.\n\n_+3:_ Suikastçının hazırlık seviyesi başına göz kırpma aralığı 1/2/3/4'ten _2/5/7/10 kareye_ yükseltildi.
actors.hero.talent.bounty_hunter.title=ödül avcısı
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Düellocu silahları _2,5 ka
actors.hero.talent.patient_strike.title=hasta grevi
actors.hero.talent.patient_strike.desc=_+1:_ Düellocu bir yakın dövüş saldırısı yapmadan önce beklerse, _1-2 ilave hasar_ verir.\n\n_+2:_ Düellocu bir yakın dövüş saldırısı yapmadan önce beklerse, _2 ilave hasar_ verir.
actors.hero.talent.aggressive_barrier.title=agresif bariyer
actors.hero.talent.aggressive_barrier.desc=_+1:_ Düellocu _%33 sağlık_ altında silah yeteneği kullanırsa 3 koruma kazanır.\n\n_+1:_ Düellocu _%50 sağlık_ altında silah yeteneği kullanırsa 3 koruma kazanır.
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine düşük sağlıkta yakın dövüş saldırısı yaparken, 50 sıra bekleme süresiyle kalkan sağlar.
actors.hero.talent.focused_meal.title=odaklayan yemek
actors.hero.talent.focused_meal.desc=_+1:_ Düellocunun yemek yemesi 1 sıra sürer ve ona _1 silah şarjı_ verir.\n\n_+2:_ Düellocunun yemek yemesi 1 sıra sürer ve ona _1.5 silah şarjı_ verir.
actors.hero.talent.focused_meal.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine bir sonraki saldırılarına +1'de seviye/3'e veya +2'de seviye/2'ye eşit bonus hasar verir.
actors.hero.talent.restored_agility.title=geri yüklenen çeviklik
actors.hero.talent.restored_agility.desc=_+1:_ Düellocu, iyileştirme iksirleri içerken _3 kat kaçınma_ özelliğine sahiptir.\n\n_+2:_ Düellocu, iyileştirme iksirleri içerken _10 kat kaçınma_ özelliğine sahiptir.\n\nBu yetenek, şifa iksirlerine dayalı iksirler veya iksirler içildiğinde de tetiklenir.
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=silah şarjı
actors.hero.talent.weapon_recharging.desc=_+1:_ Düellocu, asa veya artefakt şarj etme güçlendirmelerinin etkisi altındayken her _15 turda_ bir birincil silah şarjı kazanır.\n\n_+2:_ Düellocu, asa veya artefakt şarj etme güçlendirmelerinin etkisi altındayken her _10 turda_ bir birincil silah şarjı kazanır.
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ +1'de şarj olurken +%5 yakın dövüş hasarı veya +2'de şarj olurken +%7,5 yakın dövüş hasarı vermesine neden olur.
actors.hero.talent.lethal_haste.title=ölümcül acele
actors.hero.talent.lethal_haste.desc=_+1:_ Düellocu bir silah yeteneğiyle öldürücü bir darbe indirdiğinde, _1 tur_ acelecilik kazanır.\n\n_+2:_ Düellocu bir silah yeteneğiyle öldürücü bir darbe indirdiğinde, _2 tur_ acelecilik kazanır.
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine 100 turluk bekleme süresiyle normal silah saldırılarıyla tetiklenir.
actors.hero.talent.swift_equip.title=hızlı donatmak
actors.hero.talent.swift_equip.desc=_+1:_ Düellocu kuşandığı silahı anında _bir kez_ değiştirebilir, bekleme süresi 50 turdur.\n\n_+2:_ Düellocu kuşandığı silahı anında _5 tur içinde iki kez_ değiştirebilir, bekleme süresi 50 turdur.\n\nDüellocu bu yeteneğe sahipse ve bekleme süresinde değilse, Kuşanılmamış bir silahı hızlıca kullanmak onu donatacaktır.
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=hafif yük
actors.hero.talent.lightweight_charge.desc=_+1:_ Düellocu bir kademe 1/2/3 yakın dövüş silahının yeteneğini kullandığında, silah _%7/5/3 daha az şarj tüketir_.\n\n_+2:_ Düellocu bir kademe 1/2/3 yakın dövüş silahının yeteneğini kullandığında, silah _%13/10/7 daha az şarj tüketir_.\n\n_+3:_ Düellocu bir kademe 1/2/3 yakın dövüş silahının yeteneğini kullandığında, silah _%20/15/10 daha az şarj tüketir_.
actors.hero.talent.lightweight_charge.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine 2/3 seviye yakın dövüş silahlarının hasarını +1'de %7/3, +2'de %14/7 veya +3'te %20/10 artırır. Kademe 1 silahlar etkilenmez.
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=ölümcül takip
actors.hero.talent.deadly_followup.desc=_+1:_ Düellocu fırlatılan bir silahla bir düşmana vurduğunda, 5 tur boyunca düşmana %_7 daha fazla yakın dövüş hasarı_ verir.\n\n_+2:_ Düellocu fırlatılan bir silahla bir düşmana vurduğunda, 5 tur boyunca düşmana %_13 daha fazla yakın dövüş hasarı_ verir.\n\n_+3:_ Düellocu fırlatılan bir silahla bir düşmana vurduğunda, 5 tur boyunca düşmana _%20 daha fazla yakın dövüş hasarı_ verir.
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=ikincil yük
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.secondary_charge.desc=_+1:_ Şampiyon'un ikincil silah şarj hızı ve kapasitesi, birincil silahının %50'sinden _%58_'ine yükseltildi.\n\n_+2:_ Şampiyon'un ikincil silah şarj hızı ve kapasitesi, birincil silahının %50'sinden _%67_'ine yükseltildi.\n\n_+3:_ Şampiyon'un ikincil silah şarj hızı ve kapasitesi, birincil silahının %50'sinden _%75_'ine yükseltildi.
actors.hero.talent.twin_upgrades.title=ikiz yükseltmeler
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.twin_upgrades.desc=_+1:_ Şampiyon'un kuşandığı iki silahtan seviyesi düşük olanı, diğer silahın düzeyinden _2 düzey veya daha düşükse,_ diğer silahın seviyesine yükseltilir.\n\n_+2:_ Şampiyon'un kuşandığı iki silahtan seviyesi düşük olanı, diğer silahın düzeyinden _1 düzey veya daha düşükse,_ diğer silahın seviyesine yükseltilir.\n\n_+3:_ Şampiyon'un kuşandığı iki silahtan seviyesi düşük olanı, diğer silahın düzeyiyle _aynı düzeyde veya daha düşükse,_ diğer silahın seviyesine yükseltilir.
actors.hero.talent.combined_lethality.title=birleşik öldürücülük
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=mesafeyi kapat
actors.hero.talent.close_the_gap.desc=_+1:_ Düellocu, bir düello başlatırken hedefine doğru _iki kareye kadar_ ışınlanır.\n\n_+2:_ Düellocu, bir düello başlatırken hedefine doğru _üç kareye kadar_ ışınlanır.\n\n_+3:_ Düellocu, bir düello başlatırken hedefine doğru _dört kareye kadar_ ışınlanır.\n\n_+4:_ Düellocu, bir düello başlatırken hedefine doğru _beş kareye kadar_ ışınlanır.\n\nBu ışınlanma, düşmanları ve tehlikeleri aşabilir ve bir düşmanın meydan okunacak menzilde olup olmadığını belirlerken dikkate alınır.
actors.hero.talent.invigorating_victory.title=hayat veren zafer
actors.hero.talent.invigorating_victory.desc=_+1:_ Düellocu, hedefini düello bitmeden yenerse, düello esnasında aldığı hasarın _%30'u kadar_ iyileşir.\n\n_+2:_ Düellocu, hedefini düello bitmeden yenerse, düello esnasında aldığı hasarın _%50'si kadar_ iyileşir.\n\n_+3:_ Düellocu, hedefini düello bitmeden yenerse, düello esnasında aldığı hasarın _%65'i kadar_ iyileşir.\n\n_+4:_ Düellocu, hedefini düello bitmeden yenerse, düello esnasında aldığı hasarın _%75'i kadar_ iyileşir.
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=eleme maçı
actors.hero.talent.elimination_match.desc=_+1:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%20 azalır._\n\n_+2:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%36 azalır._\n\n_+3:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%50 azalır._\n\n_+1:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%60 azalır._
actors.hero.talent.elemental_reach.title=elementsel erişim
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental vuruşun menzili 3'ten _4 kareye_ ve genişliği 65'ten _70 dereceye_ çıkarıldı.\n\n_+2:_ Elemental vuruşun menzili 3'ten _5 kareye_ ve genişliği 65'ten _75 dereceye_ çıkarıldı.\n\n_+3:_ Elemental vuruşun menzili 3'ten _6 kareye_ ve genişliği 65'ten _80 dereceye_ çıkarıldı.\n\n_+4:_ Elemental vuruşun menzili 3'ten _7 kareye_ ve genişliği 65'ten _85 dereceye_ çıkarıldı.
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=vurucu güç
actors.hero.talent.striking_force.desc=_+1:_ Elemental vuruşun etkisinin gücü _%25_ artırıldı.\n\n_+2:_ Elemental vuruşun etkisinin gücü _%50_ artırıldı.\n\n_+3:_ Elemental vuruşun etkisinin gücü _%75_ artırıldı.\n\n_+4:_ Elemental vuruşun etkisinin gücü _%100_ artırıldı.
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=yönlendirilmiş güç
actors.hero.talent.directed_power.desc=_+1:_ Elemental vuruşla yapılan doğrudan saldırı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki alanındaki her düşman için _+%25 efsun gücü_ kazanır.\n\n_+2:_ Elemental vuruşla yapılan doğrudan saldırı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki alanındaki her düşman için _+%50 efsun gücü_ kazanır.\n\n_+3:_ Elemental vuruşla yapılan doğrudan saldırı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki alanındaki her düşman için _+%75 efsun gücü_ kazanır.\n\n_+4:_ Elemental vuruşla yapılan doğrudan saldırı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki alanındaki her düşman için _+%100 efsun gücü_ kazanır.
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=女猎手精通投掷武器,并且
actors.hero.heroclass.huntress_desc=女猎手初始携带一把独特的_灵能短弓_,拥有无限的魔法弹药。\n\n女猎手可以穿过高草丛而_不将其践踏成草地_。\n\n同时,女猎手初始携带一副_镶钉手套_,布甲,水袋与绒布包。\n\n女猎手开局鉴定的道具有:\n_-_鉴定卷轴\n_-_灵视药剂\n_-_催眠卷轴
actors.hero.heroclass.huntress_unlock=_在一场游戏中使用投掷武器命中十次敌人_以解锁女猎手。
actors.hero.heroclass.duelist=duelist
actors.hero.heroclass.duelist=决斗家
actors.hero.heroclass.duelist_desc_short=决斗家是一名武器大师,她能够用武器使出_独特的武技_。使出的武技_依不同武器而异_。
actors.hero.heroclass.duelist_desc=决斗家初始携带一柄独特的_刺剑_,拥有随时间自然充能的特殊武技。\n\n决斗家持有地牢中的任何武器时都将拥有_不同的武技_。\n\n决斗家初始还还携带有_两把投掷用的飞刺_、布甲、水袋以及绒布袋。\n\n决斗家开局鉴定的物品有:\n_-_鉴定卷轴\n_-_力量药剂\n_-_镜像卷轴
actors.hero.heroclass.duelist_unlock=_在力量达到需求的情况下装备一把2阶或更高阶的武器_以解锁决斗家。
@@ -550,12 +550,12 @@ actors.hero.herosubclass.sniper_desc=狙击手是远程战斗大师。她的远
actors.hero.herosubclass.warden=守望者
actors.hero.herosubclass.warden_short_desc=_守望者_具有穿透高草的视野,而且在种植和踩踏植物时会获得额外效果。
actors.hero.herosubclass.warden_desc=守望者与自然之力有强大的联结,这赋予了她多项有关植物的能力。守望者具有穿透高草与枯草的视野。\n\n守望者种下的种子周围会生出草,在踩踏植物时会获得额外效果取代原本效果,使得所有植株对其完全无害。
actors.hero.herosubclass.champion=驭械使
actors.hero.herosubclass.champion_short_desc=_驭械使_可以同时握持两把武器。她的普通攻击使用主武器,不过驭械使可在主副武器间自如切换,施放两把武器的各自武技。
actors.hero.herosubclass.champion_desc=驭械使精通所有近战武器,在装备主武器的情况下,她能够再装备一件副武器。驭械使普通攻击时仍使用主武器,但她能够在主副武间即时切换。\n\n副武器的武技可在任何时候使用,并且独立计算充能,不过副武器的最大充能与充能效率都只有主武器的50%。
actors.hero.herosubclass.monk=
actors.hero.herosubclass.monk_short_desc=_武_在战斗时能够积蓄气力,这些气力可以用于释放诸多独特能力。
actors.hero.herosubclass.monk_desc=的体术造诣十分深厚。她在击败敌人时能够积蓄气力,用于释放诸多防御或辅助性能力。已经获得的气力不会随时间消失,但具有存储上限,并且与武的等级相关。
actors.hero.herosubclass.champion=武斗者
actors.hero.herosubclass.champion_short_desc=_武斗者_可以同时握持两把武器。她的普通攻击使用主武器,不过武斗者可在主副武器间自如切换,施放两把武器的各自武技。
actors.hero.herosubclass.champion_desc=武斗者精通所有近战武器,在装备主武器的情况下,她能够再装备一件副武器。武斗者普通攻击时仍使用主武器,但她能够在主副武间即时切换。\n\n副武器的武技可在任何时候使用,并且独立计算充能,不过副武器的最大充能与充能效率都只有主武器的50%。
actors.hero.herosubclass.monk=道者
actors.hero.herosubclass.monk_short_desc=_武道者_在战斗时能够积蓄气力,这些气力可以用于释放诸多独特能力。
actors.hero.herosubclass.monk_desc=道者的体术造诣十分深厚。她在击败敌人时能够积蓄气力,用于释放诸多防御或辅助性能力。已经获得的气力不会随时间消失,但具有存储上限,并且与武道者的等级相关。
##talents
actors.hero.talent$improvisedprojectilecooldown.name=即兴投掷-冷却
@@ -566,11 +566,11 @@ actors.hero.talent$seershotcooldown.name=探地之矢-冷却
actors.hero.talent$seershotcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
actors.hero.talent$aggressivebarriercooldown.name=烈气护盾-冷却
actors.hero.talent$aggressivebarriercooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
actors.hero.talent$lethalhastecooldown.name=夺命势-冷却
actors.hero.talent$lethalhastecooldown.name=夺命势-冷却
actors.hero.talent$lethalhastecooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
actors.hero.talent$swiftequipcooldown.name=迅疾-冷却
actors.hero.talent$swiftequipcooldown.name=迅疾配装-冷却
actors.hero.talent$swiftequipcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。
actors.hero.talent$combinedlethalitytriggertracker.name=接续处决
actors.hero.talent$combinedlethalitytriggertracker.name=复合损伤
actors.hero.talent$combinedlethalitytriggertracker.desc=决斗家的下一次攻击会处决剩余生命值低于特定数值的敌人。\n剩余的回合数:%s
#warrior
@@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=戒指强化
actors.hero.talent.enhanced_rings.desc=_+1:_使用神器后的_3回合_内,盗贼装备的所有戒指都会提升1级。\n\n_+2:_使用神器后的_6回合_内,盗贼装备的所有戒指都会提升1级。\n\n_+3:_使用神器后的_9回合_内,盗贼装备的所有戒指都会提升1级。
actors.hero.talent.enhanced_lethality.title=直击要害
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.enhanced_lethality.desc=_+1:_刺客可以根据潜伏阶段直接斩杀生命值低于_ 4/13/27/67% _的目标。\n\n_+2:_刺客可以根据潜伏阶段直接斩杀生命值低于_ 5/17/33/83% _的目标。\n\n_+3:_刺客可以根据潜伏阶段直接斩杀生命值低于_ 6/20/40/100% _的目标。\n\n注:原先为 3/10/20/50%
actors.hero.talent.assassins_reach.title=超距索命
actors.hero.talent.assassins_reach.desc=_+1:_刺客每个阶段的潜伏攻击闪现范围延长至_ 1/3/4/6 格_。\n\n_+2:_刺客每个阶段的潜伏攻击闪现范围延长至_ 2/4/6/8 格_。\n\n_+3:_刺客每个阶段的潜伏攻击闪现范围延长至_ 2/5/7/10 格_。\n\n注:原先为 1/2/3/4 格。
actors.hero.talent.bounty_hunter.title=赏金猎手
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1_决斗家鉴定武器的速
actors.hero.talent.patient_strike.title=沉稳一击
actors.hero.talent.patient_strike.desc=_+1:_如果决斗家在进行一次近战攻击前进行等待,该次攻击将会造成_1-2额外伤害_。\n_+2:_如果决斗家在进行一次近战攻击前进行等待,该次攻击将会造成_2额外伤害_。
actors.hero.talent.aggressive_barrier.title=烈气护盾
actors.hero.talent.aggressive_barrier.desc=_+1_ 决斗家在生命值低于_ 33% 最大生命值_时,使用武技会获得 3 点护盾。\n\n_+2_ 决斗家在生命值低于_ 50% 最大生命值_时,使用武技会获得 3 点护盾。
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
actors.hero.talent.aggressive_barrier.meta_desc=_如果这个天赋被其它英雄获得_,那么此天赋变为在低生命值时进行近战攻击时获得此护盾。此时这个天赋有 50 回合的冷却时间。
actors.hero.talent.focused_meal.title=专注一餐
actors.hero.talent.focused_meal.desc=_+1:_决斗家进食只消耗一个回合,且会获得_ 1 点武器充能_。 \n\n_+2:_决斗家进食只消耗一个回合,且会获得_ 1.5 点武器充能_。
actors.hero.talent.focused_meal.meta_desc=_如果这个天赋被其它英雄取得_,那么它会增强进食后的下一次攻击。天赋 +1 时,下一次攻击会增加 角色等级/3 的伤害,天赋 +2 时增加量则为 角色等级/2。
actors.hero.talent.restored_agility.title=机敏复苏
actors.hero.talent.restored_agility.desc=_+1:_ 决斗家在饮用治疗药剂的时候拥有_3倍闪避_。\n\n_+2:_ 决斗家在饮用治疗药剂的时候拥有_10倍闪避_。\n\n这个天赋在饮用基于治疗药剂所制作的秘药时也会触发。
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.weapon_recharging.title=武器充能
actors.hero.talent.weapon_recharging.desc=_+1:_ 决斗家在处于法杖或神器充能状态时,每_15_回合恢复 1 点主武器技能充能。\n\n_+2:_ 决斗家在处于法杖或神器充能状态时,每_10_回合恢复 1 点主武器技能充能。
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
actors.hero.talent.weapon_recharging.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在英雄处于任一充能状态时,在 +1 等级时提供 +5% 的近战伤害,在 +2 等级时提供 +7.5% 的近战伤害。
actors.hero.talent.lethal_haste.title=夺命
actors.hero.talent.lethal_haste.desc=_+1:_决斗家用武技杀死敌人后,获得_1回合_极速。\n\n_+2:_决斗家武技杀死敌人后,获得_2回合_极速。
actors.hero.talent.lethal_haste.title=夺命
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
actors.hero.talent.lethal_haste.meta_desc=_如果这个天赋被其它英雄获得_,那么此天赋可以被普通攻击触发。此时这个天赋有 100 回合的冷却时间。
actors.hero.talent.swift_equip.title=迅疾配装
actors.hero.talent.swift_equip.desc=_+1:_ 决斗家可以不消耗回合地_更换一次_装备的武器,这个天赋有 50 回合的冷却时间。\n\n_+2:_ 决斗家可以不消耗回合地_在 5 回合内更换两次_装备的武器,这个天赋有 50 回合的冷却时间。\n\n当决斗家获得此天赋,且其不处于冷却时间时,点击快捷栏中的未装备武器时就能装备它。
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
actors.hero.talent.lightweight_charge.title=轻盈武技
actors.hero.talent.lightweight_charge.desc=_+1:_当决斗家使用 1/2/3 阶近战武器的武技时,消耗的充能将减少 _7/5/3%_。\n\n_+2:_当决斗家使用 1/2/3 阶近战武器的武技时,消耗的充能将减少 _13/10/7%_。\n\n_+3:_当决斗家使用 1/2/3 阶近战武器的武技时,消耗的充能将减少 _20/15/10%_。
actors.hero.talent.lightweight_charge.meta_desc=_如果这个天赋被其它英雄获得_,那么它会提升 2/3 阶近战武器伤害,+1时为 7%/3%+2 时为 14%/7%+3 时为 20%/10%。1阶武器将不受影响。
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
actors.hero.talent.deadly_followup.title=夺命追击
actors.hero.talent.deadly_followup.desc=_+1_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_7%_。\n\n_+2_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_13%_。\n\n_+3_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_20%_。
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
actors.hero.talent.secondary_charge.title=副手充能
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
actors.hero.talent.secondary_charge.desc=_+1:_武斗者的副武器充能上限与充能速率上升至 _58%_,原为 50%\n\n_+2:_武斗者的副武器充能上限与充能速率上升至 _67%_,原为 50%\n\n_+3:_武斗者的副武器充能上限与充能速率上升至 _75%_,原为 50%
actors.hero.talent.twin_upgrades.title=伴生强化
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.combined_lethality.title=接续处决
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.twin_upgrades.desc=_+1:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_2阶或更多_,则其等级上升至与更强的那一把武器相同。\n\n_+2:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_1阶或更多_,则其等级上升至与更强的那一把武器相同。\n\n_+3:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_0阶或更多_,则其等级上升至与更强的那一把武器相同。
actors.hero.talent.combined_lethality.title=复合损伤
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
#second subclass
actors.hero.talent.close_the_gap.title=跨越彼端
actors.hero.talent.close_the_gap.desc=_+1:_发起决斗时,决斗家向她的目标闪现_至多 2 格远_。\n\n_+2:_发起决斗时,决斗家向她的目标闪现_至多 3 格远_。\n\n_+3:_发起决斗时,决斗家向她的目标闪现_至多 4 格远_。\n\n_+4:_发起决斗时,决斗家向她的目标闪现_至多 5 格远_。\n\n这次闪现可以穿过敌人或危险环境,系统在判定一个敌人是否可接受决斗时会考虑到这点。
actors.hero.talent.invigorating_victory.title=凯旋复苏
actors.hero.talent.invigorating_victory.desc=_+1:_如果决斗家在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 30%_的生命值。\n\n_+2:_如果决斗家在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 50%_的生命值。\n\n_+3:_如果决斗家在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 65%_的生命值。\n\n_+4:_如果决斗家在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 75%_的生命值。
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
actors.hero.talent.elimination_match.title=连续淘汰
actors.hero.talent.elimination_match.desc=_+1:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少20%_。\n\n_+2:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少36%_。\n\n_+3:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少50%_。\n\n_+4:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少60%_。
actors.hero.talent.elemental_reach.title=元素延展
actors.hero.talent.elemental_reach.desc=_+1:_ 元素打击的效果范围从3格扩大到 _4格_,角度从65度展宽到 _70度_ 。\n\n_+2:_ 元素打击的效果范围从3格扩大到 _5格_,角度从65度展宽到 _75度_ 。\n\n_+3:_ 元素打击的效果范围从3格扩大到 _6格_,角度从65度展宽到 _80度_ 。\n\n_+4:_ 元素打击的效果范围从3格扩大到 _7格_,角度从65度展宽到 _85度_ 。
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
actors.hero.talent.striking_force.title=强力打击
actors.hero.talent.striking_force.desc=_+1:_ 元素打击的附魔效果强度提升_25%_\n\n_+2:_ 元素打击的附魔效果强度提升_50%_\n\n_+3:_ 元素打击的附魔效果强度提升_75%_\n\n_+4:_ 元素打击的附魔效果强度提升_100%_
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
actors.hero.talent.directed_power.title=能量导引
actors.hero.talent.directed_power.desc=_+1:_ 效果范围内每有一个敌人,元素打击就会_+25% 附魔强度_ ,包括主要目标。\n\n_+2:_ 效果范围内每有一个敌人,元素打击就会_+50% 附魔强度_ ,包括主要目标。\n\n_+3:_ 效果范围内每有一个敌人,元素打击就会_+75% 附魔强度_ ,包括主要目标。\n\n_+4:_ 效果范围内每有一个敌人,元素打击就会_+100% 附魔强度_ ,包括主要目标。
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
#third armor ability
@@ -1505,13 +1505,13 @@ items.weapon.enchantments.vampiric.elestrike_desc=Elementární úder s očarov
items.weapon.melee.assassinsblade.name=Vrahova čepel
items.weapon.melee.assassinsblade.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům.
items.weapon.melee.assassinsblade.ability_name=Plížení
items.weapon.melee.assassinsblade.ability_desc=Šermířka s vrahovou čepelí se může _plížit_. To jí poskytne 4 tahy neviditelnosti, ovšem stojí 2 použití.
items.weapon.melee.assassinsblade.ability_desc=Šermířka se s vrahovou čepelí může _plížit_. To jí poskytne 4 tahy neviditelnosti, ovšem stojí 2 použití.
items.weapon.melee.assassinsblade.desc=Malá vlnkovitá čepel z obsidiánu. I přes skvělé vyvážení je obtížné s ní zacházet, ale pokud najde ten správný cíl, dokáže být smrtící.
items.weapon.melee.battleaxe.name=Bojová sekera
items.weapon.melee.battleaxe.stats_desc=Jedná se o poněkud přesnou zbraň.
items.weapon.melee.battleaxe.ability_name=Těžká rána
items.weapon.melee.battleaxe.ability_desc=Šermířka může s bojovou sekerou provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +35% poškození a učiní cíl na 5 tahů zranitelným. Těžkou ránu lze provést ze zálohy.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=Obrovská ocelová hlava této bojové sekery vkládá do každého úderu značnou tíhu.
items.weapon.melee.crossbow.name=Kuše
@@ -1525,20 +1525,20 @@ items.weapon.melee.crossbow$chargedshot.desc=Šermířka se soustředí na svou
items.weapon.melee.dagger.name=Dýka
items.weapon.melee.dagger.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům.
items.weapon.melee.dagger.ability_name=Plížení
items.weapon.melee.dagger.ability_desc=Šermířka s dýkou se může _plížit_. To jí poskytne 6 tahů neviditelnosti, ovšem stojí 2 použití.
items.weapon.melee.dagger.ability_desc=Šermířka se s dýkou může _plížit_. To jí poskytne 6 tahů neviditelnosti, ovšem stojí 2 použití.
items.weapon.melee.dagger.desc=Jednoduchá železná dýka s dřevěnou rukojetí.
items.weapon.melee.dirk.name=Dlouhá dýka
items.weapon.melee.dirk.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům.
items.weapon.melee.dirk.ability_name=Plížení
items.weapon.melee.dirk.ability_desc=Šermířka s dlouhou dýkou se může _plížit_. To jí poskytne 5 tahů neviditelnosti, ovšem stojí 2 použití.
items.weapon.melee.dirk.ability_desc=Šermířka se s dlouhou dýkou může _plížit_. To jí poskytne 5 tahů neviditelnosti, ovšem stojí 2 použití.
items.weapon.melee.dirk.desc=Delší dýka, která poskytuje o trochu víc oceli k vražení do nepřátel.
items.weapon.melee.flail.name=Biják
items.weapon.melee.flail.stats_desc=Jedná se o poněkud nepřesnou zbraň.\nTato zbraň nemůže provést překvapivý útok.
items.weapon.melee.flail.ability_name=Roztočení
items.weapon.melee.flail.spin_warn=Už nemůžeš svůj biják roztočit
items.weapon.melee.flail.ability_desc=Šermířka může _roztočit_ svůj biják a vybudovat si tak na krátkou dobu sílu. Za každý tah točení způsobí biják +20% poškození, a to až třikrát. Na 3 točeních navíc biják s jistotou zasáhne. Roztočení bijáku stojí 2 použití.
items.weapon.melee.flail.ability_desc=Šermířka může _roztočit_ svůj biják a vybudovat si tak na krátkou dobu sílu. Za každý tah točení způsobí biják +20% poškození, a to až třikrát. Po 3 tazích točení navíc biják s jistotou zasáhne. Roztočení bijáku stojí 2 použití.
items.weapon.melee.flail.desc=Špičatá koule připevněná k rukojeti dlouhým řetězem. Velmi nepraktická, ale zničující pokud zasadí pevný úder.
items.weapon.melee.flail$spinabilitytracker.name=Roztáčení
items.weapon.melee.flail$spinabilitytracker.desc=Šermířka točí svým bijákem, čímž si buduje poškození pro svůj další úder s ním. Každé otočení trvá 1 kolo a zvyšuje poškození o 20%%. Na 60%% bonusového poškození navíc biiják s jistotou zasáhne.\n\nMomentální bonus k poškození: %1$d%%.\nZbývá tahů: %2$s.
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=Šermířka točí svým biják
items.weapon.melee.gauntlet.name=Kamenná rukavice
items.weapon.melee.gauntlet.stats_desc=Jedná se o velmi rychlou zbraň.
items.weapon.melee.gauntlet.ability_name=Následný úder
items.weapon.melee.gauntlet.ability_desc=Šermířka může s kamennou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a navíc proběhne okamžitě, pookud Šermířka úspěšně alespoň dvakrát zaútočila se zbraní zblízka nebo s vrhací zbraní v posledních 4 tazích.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Masivní rukavice vyrobená z karmínové látky a po povrchu pokrytá těžkými magickými kameny. Tkanina se kolem tebe utahuje, takže tlusté kamenné pláty jsou téměř jako druhá kůže. Rozpřáhnutí s tak těžkou zbraní vyžaduje sílu, ale dodává tvým úderům obrovskou moc.
items.weapon.melee.glaive.name=Halapartna
items.weapon.melee.glaive.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah.
items.weapon.melee.glaive.ability_name=Nabodnutí
items.weapon.melee.glaive.ability_desc=Šermířka dokáže využít hrot halapartny k _nabodnutí_ nepřítele v dosahu, který není přímo u ní. Tím způsobí o 33% menší poškození, ovšem zatlačí nepřítele dozadu a s jistotou zasáhne.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Masivní dřevcová zbraň sestrojená z čepele zvláštního meče přidělaného ke konci tyče.
items.weapon.melee.gloves.name=Okované rukavice
items.weapon.melee.gloves.stats_desc=Jedná se o velmi rychlou zbraň.
items.weapon.melee.gloves.ability_name=Následný úder
items.weapon.melee.gloves.ability_desc=Šermířka může s okovanou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a navíc proběhne okamžitě, pookud Šermířka úspěšně alespoň dvakrát zaútočila se zbraní zblízka nebo s vrhací zbraní v posledních 6 tazích.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Okované rukavice, které sice neposkytují žádnou skutečnou ochranu, ale fungují jako obstojná zbraň a zároveň udrží ruce volné.
items.weapon.melee.greataxe.name=Velká sekera
items.weapon.melee.greataxe.stats_desc=Jedná se o neuvěřitelně těžkou zbraň.
items.weapon.melee.greataxe.ability_name=Odplata
items.weapon.melee.greataxe.ability_desc=Šermířka může s velkou sekerou provést _odplatný_ útok proti nepříteli, který má méně než 33% životů. Tento devastující útok s jistotou zasáhne a způsobí +35% poškození.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=Původně nošena přes rameno, tato titanová sekera je stejně silná, jako je těžká.
items.weapon.melee.greatshield.name=Velký štít
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Ohromná čepel, která způsobuje velké po
items.weapon.melee.handaxe.name=Ruční sekera
items.weapon.melee.handaxe.stats_desc=Jedná se o poněkud přesnou zbraň.
items.weapon.melee.handaxe.ability_name=Těžká rána
items.weapon.melee.handaxe.ability_desc=Šermířka může s ruční sekerou provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +45% poškození a učiní cíl na 5 tahů zranitelným. Těžkou ránu lze provést ze zálohy.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Lehká sekera, nejčastěji používaná pro kácení stromů. Široká čepel funguje dobře i proti nepřátelům.
items.weapon.melee.knuckles.name=Boxer
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=Dlouhé ostří tohoto ocelového meče povzbu
items.weapon.melee.mace.name=Palcát
items.weapon.melee.mace.stats_desc=Jedná se o poněkud přesnou zbraň.
items.weapon.melee.mace.ability_name=Těžká rána
items.weapon.melee.mace.ability_desc=Šermířka může s palcátem provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +40% poškození a učiní cíl na 5 tahů zranitelným. Těžkou ránu lze provést ze zálohy.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=Velká železná hlavice této zbraně způsobuje značné škody.
items.weapon.melee.magesstaff.name=Mágova hůl
@@ -1667,19 +1667,19 @@ items.weapon.melee.roundshield$guardtracker.desc=Šermířka připravila svůj
items.weapon.melee.runicblade.name=Runová čepel
items.weapon.melee.runicblade.stats_desc=Zbraň ze svých vylepšení získává větší přínos.
items.weapon.melee.runicblade.ability_name=Runový sek
items.weapon.melee.runicblade.ability_desc=Šermířka dokáže s runovou čepelí provést _runový sek_. Tímto útokem nepřítele s jistotou zasáhne s +200% silou očarování.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Tajemná zbraň z daleké země s jasně modrou čepelí.
items.weapon.melee.sai.name=Bojové čepele
items.weapon.melee.sai.stats_desc=Jedná se o velmi rychlou zbraň.
items.weapon.melee.sai.ability_name=Následný úder
items.weapon.melee.sai.ability_desc=Šermířka může s bojovými čepelemi provést _následný úder_. Tento útok s jistotou zasáhne a navíc proběhne okamžitě, pookud Šermířka úspěšně alespoň dvakrát zaútočila se zbraní zblízka nebo s vrhací zbraní v posledních 4 tazích.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=Dvě tenké čepele určené pro držení v obou rukách. Skvělé na odrovnání nepřátel ve smršti rychlých seků.
items.weapon.melee.scimitar.name=Šavle
items.weapon.melee.scimitar.stats_desc=Jedná se o poněkud rychlou zbraň.
items.weapon.melee.scimitar.ability_name=Tanec čepelí
items.weapon.melee.scimitar.ability_desc=Šermířka dokáže s šavlí provést _tanec čepelí_. Tento postoj jí poskytne +60% rychlost útoku a -33% přesnost po dobu 6 kol, aktivuje se okamžitě a stojí 2 použití.
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Široká zakřivená čepel. Její tvar umožňuje rychlé, ale méně silné útoky.
items.weapon.melee.scimitar$sworddance.name=Tanec čepelí
items.weapon.melee.scimitar$sworddance.desc=Šermířka pohybuje svou šavlí rychlými opakovanými švihy, jako by tančila. V tomto postoji útočí o 60%% rychleji (dost na to, aby s šavlí útočila přesně dvakrát za kolo), ovšem s -33%% přesností.\n\nZbává tahů: %s.
@@ -1687,7 +1687,7 @@ items.weapon.melee.scimitar$sworddance.desc=Šermířka pohybuje svou šavlí ry
items.weapon.melee.spear.name=Kopí
items.weapon.melee.spear.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah.
items.weapon.melee.spear.ability_name=Nabodnutí
items.weapon.melee.spear.ability_desc=Šermířka dokáže využít hrot kopí k _nabodnutí_ nepřítele v dosahu, který není přímo u ní. Tím způsobí o 25% menší poškození, ovšem zatlačí nepřítele dozadu a s jistotou zasáhne.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Štíhlá dřevěná tyč zakončená ostrým hrotem.
items.weapon.melee.sword.name=Meč
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=Šermířka je připravena následov
items.weapon.melee.warhammer.name=Válečné kladivo
items.weapon.melee.warhammer.stats_desc=Jedná se o poněkud přesnou zbraň.
items.weapon.melee.warhammer.ability_name=Těžká rána
items.weapon.melee.warhammer.ability_desc=Šermířka může s válečným kladivem provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +30% poškození a učiní cíl na 5 tahů zranitelným. Těžkou ránu lze provést ze zálohy.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Jen málo tvorů dokáže odolat drtivé ráně této ohromné masy olova a oceli. Aby se ji dalo ovšem účinně použít, vyžaduje velkou sílu.
items.weapon.melee.whip.name=Bič
@@ -83,8 +83,8 @@ items.armor.armor.avg_absorb=Üblicherweise verhindert diese Rüstung _%1$d-%2$d
items.armor.armor.too_heavy=Aufgrund deiner unzureichenden Stärke wird diese Rüstung deine Bewegungs-, Ausweich- und Verteidigungsfähigkeiten verringern.
items.armor.armor.probably_too_heavy=Diese Rüstung ist wahrscheinlich zu schwer für dich.
items.armor.armor.excess_str=Aufgrund deiner überschüssigen Stärke hast du eine _erhöhte Ausweichfähigkeit,_ solange du diese Rüstung trägst.
items.armor.armor.evasion=Sie wurde verzaubert, um die _Ausweichrate_ zu erhöhen.
items.armor.armor.defense=Sie wurde verzaubert, um die _Verteidigung_ zu erhöhen.
items.armor.armor.evasion=Verzaubert, um die _Ausweichrate_ zu erhöhen.
items.armor.armor.defense=Verzaubert, um die _Verteidigung_ zu erhöhen.
items.armor.armor.inscribed=es trägt die Inschrift _%s._
items.armor.armor.cursed_worn=Da diese Rüstung verflucht ist, bist du nicht in der Lage sie abzulegen.
items.armor.armor.cursed=Du spürst, dass eine bösartige Magie in dieser Rüstung ruht.
@@ -126,7 +126,7 @@ items.armor.mailarmor.name=Kettenhemd
items.armor.mailarmor.desc=Verflochtene Metallverbindungen erzeugen eine harte, aber auch flexible Rüstung.
items.armor.platearmor.name=Plattenrüstung
items.armor.platearmor.desc=Riesige Platten aus Metall verbinden sich zu einer mächtigen Rüstung, die jedem, der stark genug ist Ihre atemberaubende Last zu tragen, unvergleichlichen Schutz bietet.
items.armor.platearmor.desc=Riesige Platten aus Metall verbinden sich zu einer mächtigen Rüstung, die jedem, der stark genug ist, ihre atemberaubende Last zu tragen, unvergleichlichen Schutz bietet.
items.armor.roguearmor.name=Gewand des Helden
items.armor.roguearmor.desc=Während der Schurke dieses dunkle Gewand trägt, kann er eine besondere Fähigkeit einsetzen.
@@ -228,7 +228,7 @@ items.artifacts.driedrose$wndghosthero.cant_strength=Der Geist ist dafür nicht
items.artifacts.driedrose$ghosthero.name=Trauriger Geist
items.artifacts.driedrose$ghosthero.def_verb=ausgewichen
items.artifacts.driedrose$ghosthero.hello=Erneut Hallo, %s.
items.artifacts.driedrose$ghosthero.hello=Hallo mal wieder, %s.
items.artifacts.driedrose$ghosthero.introduce=Mein Geist ist an diese Rose gebunden, sie war sehr kostbar für mich, da sie ein Geschenk meiner Geliebten war, die ich auf der Erde zurücklassen musste.\n\nIch kann ihn nicht wiedersehen, aber dank dir habe ich eine zweite Chance, meine Reise zu vollenden. Wenn ich es schaffe, werde ich deinen Ruf erhören und an deiner Seite kämpfen.\n\nSolange du die Rose trägst, kann ich deine Stimme hören, so kannst du mich von Weitem erreichen.\n\nHoffentlich schaffst du, woran ich gescheitert bin...
items.artifacts.driedrose$ghosthero.dialogue_sewers_1=Diese Kanalisation war einst sicher, im Winter haben hier sogar Menschen gelebt.
@@ -355,7 +355,7 @@ items.artifacts.lloydsbeacon.ac_set=FESTLEGEN
items.artifacts.lloydsbeacon.ac_return=RÜCKKEHR
items.artifacts.lloydsbeacon.no_charge=Dein Leuchtfeuer-Stab hat im Moment nicht genug Energie.
items.artifacts.lloydsbeacon.tele_fail=Die Teleportationsmagie versagt.
items.artifacts.lloydsbeacon.prompt=Wähle eine Feld, auf das gefeuert werden soll.
items.artifacts.lloydsbeacon.prompt=Wähle ein Feld, auf das gefeuert werden soll.
items.artifacts.lloydsbeacon.levelup=Dein Leuchtfeuer-Stab wird stärker!
items.artifacts.lloydsbeacon.preventing=Die starke magische Aura dieses Ortes verhindert, dass du Iloyds Leuchtfeuerstab verwenden kannst!
items.artifacts.lloydsbeacon.creatures=Die psychische Aura naher Kreaturen erlaubt es dir nicht, Iloyds Leuchtfeuerstab zu verwenden.
@@ -377,7 +377,7 @@ items.artifacts.masterthievesarmband.failed_steal=Du hast es nicht geschafft, et
items.artifacts.masterthievesarmband.level_up=Dein Armband wird stärker!
items.artifacts.masterthievesarmband.desc=Dieses purpurne Seidenarmband zeigt das Symbol eines Meisterdiebes. Es gehört dir zwar nicht, aber es gehörte wahrscheinlich auch nicht demjenigen, der es als letztes benutzt hat.
items.artifacts.masterthievesarmband.desc_cursed=Das verfluchte Armband ist fest an deinem Handgelenk und irgendwie scheint dein Goldbeutel immer leichter zu werden...
items.artifacts.masterthievesarmband.desc_worn=Du fühlst, wie sich in dem Armband an deinem Handgelenk Energie aufbaut, je mehr Erfahrung du erhältst. Diese Energie kannst du nutzen, um aus Läden zu stehlen oder Feinden auszurauben!\n\nFeinde ausrauben passiert augenblicklich, sie werden kurz desorientiert, was dir Gelegenheit gibt, ihnen abzunehmen, was auch immer sie dabeihaben! Diese Energie ist gegen ahnungslose Feinde wirkungsvoller. Ein und denselben Feind mehrmals zu berauben bringt keine erhöhte Chance auf Beute.
items.artifacts.masterthievesarmband.desc_worn=Du fühlst, wie sich in dem Armband an deinem Handgelenk Energie aufbaut, je mehr Erfahrung du erhältst. Diese Energie kannst du nutzen, um aus Läden zu stehlen oder Feinde auszurauben!\n\nFeinde ausrauben passiert augenblicklich, sie werden kurz desorientiert, was dir Gelegenheit gibt, ihnen abzunehmen, was auch immer sie dabeihaben! Diese Energie ist gegen ahnungslose Feinde wirkungsvoller. Ein und denselben Feind mehrmals zu berauben bringt keine erhöhte Chance auf Beute.
items.artifacts.sandalsofnature.name=Sandalen der Natur
items.artifacts.sandalsofnature.name_1=Schuhe der Natur
@@ -426,7 +426,7 @@ items.artifacts.timekeepershourglass.freeze=Friere die Zeit ein
items.artifacts.timekeepershourglass.prompt=Wie möchtest du die Magie der Sanduhr verwenden?\n\nIn Stasis läuft die Zeit normal weiter, während du eingefroren und absolut unverwundbar bist. Verbraucht bis zu 2 Ladungen auf einmal.\n\nWenn die Zeit eingefroren ist, kannst du dich bewegen, als würden deine Handlungen keine Zeit beanspruchen. Ein Angriff oder das Benutzen der Sanduhr stoppt den Effekt.
items.artifacts.timekeepershourglass.desc=Diese große, verzierte Sanduhr sieht nicht danach aus, doch du fühlst, dass eine große Macht von diesem Gebilde ausgeht. Wenn du die Sanduhr drehst und den rieselnden Sand beobachtest, spürst du, wie seine Magie dich in ihren Bann zieht. Diese Magie gibt dir sicher etwas Kontrolle über die Zeit.
items.artifacts.timekeepershourglass.desc_hint=Die Sanduhr scheint Sand verloren zu haben. Wenn du nur welchen finden könntest...
items.artifacts.timekeepershourglass.desc_cursed=Die verfluchte Sanduhr ist an dich gefesselt und du spürst wie sie versucht deinen Zeitfluss zu manipulieren.
items.artifacts.timekeepershourglass.desc_cursed=Die verfluchte Sanduhr ist an dich gefesselt, und du spürst, wie sie versucht, deinen Zeitfluss zu manipulieren.
items.artifacts.timekeepershourglass$timefreeze.name=Zeit einfrieren
items.artifacts.timekeepershourglass$timefreeze.desc=Die Zeit um dich herum ist eingefroren, so dass du Aktionen augenblicklich ausführen kannst. Dieser Effekt hält an, bis er abgebrochen wird oder deine Sanduhr keine Ladung mehr hat. Auch ein Angriff oder die Verwendung von Magie wird diesen Effekt beenden.
items.artifacts.timekeepershourglass$sandbag.name=Beutel mit magischem Sand
@@ -533,7 +533,7 @@ items.food.blandfruit.dreamfruit=Magierfrucht
items.food.blandfruit.starfruit=Sternenfrucht
items.food.blandfruit.swiftfruit=Flinkfrucht
items.food.blandfruit.raw=Du kannst es nicht über dich bringen, es roh zu essen.
items.food.blandfruit.desc=So trocken und substanzlos, vielleicht bringt es etwas dies mit einer anderen Zutat zu kochen.
items.food.blandfruit.desc=So trocken und substanzlos - vielleicht bringt es etwas, dies mit einer anderen Zutat zu kochen.
items.food.blandfruit.desc_cooked=Die Frucht ist während der Zeit im Topf sichtbar praller geworden und hat sogar die Eigenschaften des mitgekochten Samens übernommen. Sie hat nun die gleichen Effekte eines Tranks, der aus einem Samen gebraucht wäre.
items.food.blandfruit.desc_eat=Sieht fertig aus und kann gegessen werden!
items.food.blandfruit.desc_throw=Sieht ziemlich explosiv aus, es könnte das Beste sein, sie zu werfen.
@@ -546,7 +546,7 @@ items.food.chargrilledmeat.desc=Es sieht aus wie ein gutes Steak.
items.food.food.name=Essensration
items.food.food.ac_eat=ESSEN
items.food.food.eat_msg=Das hat echt lecker geschmeckt!
items.food.food.desc=Nichts außergewöhnliches hier: getrocknetes Fleisch, einige Kekse - Sowas halt.
items.food.food.desc=Nichts Außergewöhnliches hier: getrocknetes Fleisch, einige Kekse - sowas halt.
items.food.frozencarpaccio.name=Gefrorenes Carpaccio
items.food.frozencarpaccio.invis=Du siehst wie deine Hände unsichtbar werden!
@@ -561,7 +561,7 @@ items.food.meatpie.desc=Ein leckerer Teig mit mächtiger Fleischfüllung. Dies w
items.food.mysterymeat.name=Mysteriöses Fleisch
items.food.mysterymeat.eat_msg=Irgendwie hat das Essen ... merkwürdig geschmeckt.
items.food.mysterymeat.hot=Oh! Heiß Heiß Heiß!
items.food.mysterymeat.hot=Oh! Heiß, heiß, heiß!
items.food.mysterymeat.legs=Du spürst deine Beine nicht mehr!
items.food.mysterymeat.not_well=Du fühlst dich nicht wirklich wohl.
items.food.mysterymeat.stuffed=Du bist satt.
@@ -577,7 +577,7 @@ items.food.pasty.cane_desc=Eine riesig-süße Zuckerstange! Sie ist groß genug,
items.food.smallration.name=Kleine Essensration
items.food.smallration.eat_msg=Das Essen... naja, ging so.
items.food.smallration.desc=Es sieht fast genau so aus wie eine übliche Essensration - nur weniger als üblich.
items.food.smallration.desc=Es sieht fast genauso wie eine gängige Essensration aus - nur weniger als üblich.
items.food.stewedmeat.name=gedünstetes Fleisch
items.food.stewedmeat.eat_msg=Das Essen schmeckte gut.
@@ -596,7 +596,7 @@ items.journal.guidebook.name=Abenteurer-Handbuch
items.journal.guidebook.hint=Das Handbuch hat einen Tipp für dich!
items.journal.guidebook.desc=Ein Handbuch, das von jemanden hier liegengelassen wurde, der beschlossen hat, dass Abenteuer nichts für ihn sind! Dieses Buch hat magische Eigenschaften, es kann den Abenteurer darauf hinweisen, eine bestimmte Seite zur rechten Zeit zu lesen.\n\nAbgesehen von dieser Eigenheit ist das Buch vor allem wegen der Aufschrift "Keine Panik!" beliebt, die in großen, freundlichen Lettern auf dem Einband zu sehen ist.
items.journal.guidepage.name=Herausgerissene Seite des "Almanach der Abenteurer"
items.journal.guidepage.name=Herausgerissene Seite des "Almanachs der Abenteurer"
items.journal.guidepage.desc=Eine herausgerissene Seite aus dem „Almanach der Abenteurer“.\n\nDer meiste Text in dieser Distanz ist zu klein um es zu erkennen, aber du kannst die Überschrift klar und deutlich lesen:\n\n_"%s"_
items.journal.regionlorepage$sewers.name=verschlissener Brief
@@ -638,7 +638,7 @@ items.potions.potion.azure=Himmelblauer Trank
items.potions.potion.jade=Jadefarbener Trank
items.potions.potion.golden=Goldener Trank
items.potions.potion.magenta=Magentafarbener Trank
items.potions.potion.charcoal=Kohlefarbener Trank
items.potions.potion.charcoal=kohlefarbener Trank
items.potions.potion.ivory=Elfenbeinfarbener Trank
items.potions.potion.amber=Bernsteinfarbener Trank
items.potions.potion.bistre=Bisterfarbener Trank
@@ -828,7 +828,7 @@ items.quest.darkgold.name=Dunkelgold-Erz
items.quest.darkgold.desc=Dieses Metall wird aufgrund seiner Farbe Dunkelgold genannt (es unterscheidet sich nicht von normalem Gold), doch es schmilzt, wenn es dem Sonnenlicht ausgesetzt wird, was es auf der Oberfläche absolut nutzlos macht.
items.quest.dwarftoken.name=Zwergenmünze
items.quest.dwarftoken.desc=Viele Zwerge und einige ihrer größten Kreationen trugen diese kleine Metallstücke mit unbekanntem Verwendungszweck mit sich. Vielleicht ist dies Schmuck? Vielleicht als Zahlungsmittel oder als Identifizierung Ihrer gesellschaftlichen Position? Zwerge sind und bleiben eigenartig.
items.quest.dwarftoken.desc=Viele Zwerge und einige ihrer größten Kreationen trugen diese kleinen Metallstücke mit unbekanntem Verwendungszweck mit sich. Vielleicht ist das Schmuck, oder eine Art Ausweis? Zwerge sind und bleiben eigenartig.
items.quest.embers.name=Asche eines Elementars
items.quest.embers.desc=Spezielle Asche, welche nur von jungen Feuerelementaren gewonnen werden kann. Die Asche strahlt thermische Energie aus.
@@ -1002,7 +1002,7 @@ items.scrolls.scrollofteleportation.name=Schriftrolle der Teleportation
items.scrolls.scrollofteleportation.tele=In nur einem Augenblick wurdest du an einen anderen Standort auf dieser Ebene teleportiert.
items.scrolls.scrollofteleportation.no_tele=Die Teleportationsmagie versagt.
items.scrolls.scrollofteleportation.cant_reach=Du kannst dich nicht dahin teleportieren.
items.scrolls.scrollofteleportation.prompt=Wähle eine Zielort zum Teleportieren.
items.scrolls.scrollofteleportation.prompt=Wähle einen Zielort zum Teleportieren.
items.scrolls.scrollofteleportation.desc=Der Zauber auf diesem Pergament transportiert den Leser sofort an eine andere Stelle auf dieser Ebene. Dabei werden Bereiche bevorzugt, an denen der Leser zuvor noch nicht war, obwohl der Spruch dabei nicht hinter verschlossene Türen oder Barrikaden teleportieren kann. Es ist aber möglich, dadurch verborgene Türen, die zu neuen Bereichen führen, zu entdecken.
items.scrolls.scrollofterror.name=Schriftrolle des Terrors
@@ -1205,7 +1205,7 @@ items.stones.stoneofaugmentation$wndaugment.none=Entferne Verzauberung
items.stones.stoneofaugmentation$wndaugment.cancel=Später entscheiden
items.stones.stoneofblast.name=Stein der Detonation
items.stones.stoneofblast.desc=Dieser Stein wird sofort an der Stelle explodieren, an der er geworfen wurde. Genau wie eine Bombe wird die Explosion Alles beschädigen, was in der Nähe ist.
items.stones.stoneofblast.desc=Dieser Stein wird sofort an der Stelle explodieren, an die er geworfen wurde. Genau wie eine Bombe wird die Explosion alles beschädigen, was in der Nähe ist.
items.stones.stoneofblink.name=Blinzelstein
items.stones.stoneofblink.desc=Dieser Stein wird die Person zu der Stelle teleportieren, an die er geworfen wurde.
@@ -1335,9 +1335,9 @@ items.wands.wandofmagicmissile.eleblast_desc=Ein Elementarschuss mit einem Stab
items.wands.wandofmagicmissile$magiccharge.name=magische Ladung
items.wands.wandofmagicmissile$magiccharge.desc=Dein Zauberstab der magischen Geschosse hat Kraft in deine Stäbe zurückgeführt und die Stufe des nächsten Schusses, den sie abfeuern, erhöht.\n\nDeine Stäbe wurden um %d Stufen erhöht.\n\nVerbleibende Züge mit magischer Ladung: %s.
items.wands.wandofprismaticlight.name=Stab des prismatischen Lichtes
items.wands.wandofprismaticlight.name=Stab des prismatischen Lichts
items.wands.wandofprismaticlight.staff_name=Stab des prismatischen Lichtes
items.wands.wandofprismaticlight.desc=Dieser Stab besteht aus einem solidem, lichtdurchlässigem Kristall und sieht fast so aus wie ein langes, glattes Stück Glas. Kleine Schimmer bunten Lichts tanzen um die Spitze des Stabs, begierig darauf, sich zu entfesseln.
items.wands.wandofprismaticlight.desc=Dieser Zauberstab besteht aus einem solidem, lichtdurchlässigem Kristall und sieht fast so aus wie ein langes, glattes Stück Glas. Kleine Schimmer bunten Lichts tanzen um die Spitze des Stabs, begierig darauf, sich zu entfesseln.
items.wands.wandofprismaticlight.stats_desc=Dieser Zauberstab gibt einen Lichtstrahl frei, welcher _%1$d-%2$d Schaden_ verursacht und alle Opfer erblinden lässt. Zusätzlich enthüllt das Licht sich in der Nähe befindliche Fallen und Geheimgänge. Untote und Dämonen sind besonders anfällig gegen gebündelte Licht und brennen lichterloh, was Zusatzschaden verursacht.
items.wands.wandofprismaticlight.bmage_desc=Wenn _der Kampfmagier_ einen Gegner mit dem Stab des prismatischen Lichtes trifft, wird er für eine Dauer, die sich mit Stufe des Stabs verlängert, verkrüppelt.
items.wands.wandofprismaticlight.eleblast_desc=Ein Elementarschuss mit einem Stab des prismatischen Lichtes verursacht 67% Schaden, enthüllt das Gelände im Schussbereich, und lässt Gegner für 5 Runden erblinden.
@@ -1406,11 +1406,11 @@ items.weapon.curses.annoying.msg_11=Ich wollte keine Waffe, ich wollte einer Hol
items.weapon.curses.annoying.msg_12=Denk daran, die Selbstüberschätzung ist ein langsamer und heimtückischer Mörder.
items.weapon.curses.annoying.msg_13=ALL DEINE STÜTZPUNKT SIND GEHÖREN UNS!
items.weapon.curses.annoying.desc=Nervige Waffen können sprechen, aber sie sind etwas zu energisch. Sie werden oft die Aufmerksamkeit auf dich lenken, ohne, dass sie das eigentlich wollen.
items.weapon.curses.annoying.elestrike_desc=Ein Elementarschlag mit dem Fluch der Nerverei wird mit einer Wahrscheinlichkeit von 20% alle Gegner in Angriffsreichweite für 5 Runden wütend machen.
items.weapon.curses.annoying.elestrike_desc=Ein Elementarschlag mit dem Fluch der Nerverei wird mit einer Wahrscheinlichkeit von 20% alle Gegner in Angriffsreichweite für 5 Züge wütend machen.
items.weapon.curses.dazzling.name=%s der Blendung
items.weapon.curses.dazzling.desc=Waffen der Blendung leuchten gelegentlich in einem grellen Blitz auf und blenden so alles und jeden, der sie sehen kann.
items.weapon.curses.dazzling.elestrike_desc=Ein Elementarschlag mit dem Fluch der Blendung wird mit einer Wahrscheinlichkeit von 50% alle Gegner in Angriffsreichweite für 5 Runden blenden.
items.weapon.curses.dazzling.elestrike_desc=Ein Elementarschlag mit dem Fluch der Blendung wird mit einer Wahrscheinlichkeit von 50% alle Gegner in Angriffsreichweite für 5 Züge blenden.
items.weapon.curses.displacing.name=%s der Verdrängung
items.weapon.curses.displacing.desc=Waffen der Verdrängung wurden mit einer chaotischen Teleportationsmagie versehen. Sie besitzen die Fähigkeit, Gegner irgendwo auf diese Ebene zu teleportieren.
@@ -1427,7 +1427,7 @@ items.weapon.curses.explosive.elestrike_desc=Ein Elementarschlag mit dem explosi
items.weapon.curses.friendly.name=%s der Freundlichkeit
items.weapon.curses.friendly.desc=Freundliche Waffen sind am besten für Pazifisten geeignet und lösen gelegentlich Magie aus, die es unmöglich macht zu kämpfen.
items.weapon.curses.friendly.elestrike_desc=Ein Elementarschlag mit einem Fluch der Freundlichkeit wird mit einer Wahrscheinlichkeit von 50% alle Gegner in Reichweite für 5 Runden betören.
items.weapon.curses.friendly.elestrike_desc=Ein Elementarschlag mit einem Fluch der Freundlichkeit wird mit einer Wahrscheinlichkeit von 50% alle Gegner in Reichweite für 5 Züge betören.
items.weapon.curses.polarized.name=%s der Polarisation
items.weapon.curses.polarized.desc=Eine polarisierte Waffe steht unter dem Einfluss von Magie, die dazu führt, dass diese Waffe entweder 50% mehr oder gar keinen Schaden anrichtet.
@@ -1439,14 +1439,14 @@ items.weapon.curses.sacrificial.elestrike_desc=Ein Elementarschlag mit einem Opf
items.weapon.curses.wayward.name=%s der Launigkeit
items.weapon.curses.wayward.desc=Launische Waffen werden mitunter sehr ungenau. Diese Magie hält eine kurze Zeitlang an, wenn sie aktiviert wird, sie wird jedoch zerstreut, wenn man mit der launischen Waffe einen Treffer landet.
items.weapon.curses.wayward.elestrike_desc=Ein Elementarschlag mit einem Fluch der Launigkeit wird mit einer Wahrscheinlichkeit von 50% alle Gegner in Reichweite für 5 Runden verfluchen.
items.weapon.curses.wayward.elestrike_desc=Ein Elementarschlag mit einem Fluch der Launigkeit wird mit einer Wahrscheinlichkeit von 50% alle Gegner in Reichweite für 5 Züge verhexen.
items.weapon.curses.wayward$waywardbuff.name=launisch
items.weapon.curses.wayward$waywardbuff.desc=Die Magie deiner launischen Waffe wurde aktiviert, so dass sie eine kurze Zeitlang sehr ungenau ist. Dies betrifft aber keine Angriffe, deren Treffer garantiert ist, zum Beispiel Überraschungsangriffe. Ein erfolgreicher Angriff mit einer launischen Waffe wird diesen Effekt sofort zerstreuen.\n\nVerbleibende Züge: %s.
###enchantments
items.weapon.enchantments.blazing.name=Flammen-%s
items.weapon.enchantments.blazing.desc=Diese Verzauberung lässt Flammen aus einer Waffe züngeln, sodass Feinde in Flammen aufgehen; bereits brennende Feinde erleiden zusätzlichen Schaden.
items.weapon.enchantments.blazing.elestrike_desc=Ein Elementarschlag mit einer Flammen-Verzauberung entfacht auf allen Feldern in Reichweite Feuer, das 6 Runden lang brennt.
items.weapon.enchantments.blazing.elestrike_desc=Ein Elementarschlag mit einer Flammen-Verzauberung entfacht auf allen Feldern in Reichweite Feuer, das 6 Züge lang brennt.
items.weapon.enchantments.blocking.name=%s der Abwehr
items.weapon.enchantments.blocking.desc=Abwehrende Waffen haben die Chance, dich kurz zu schützen, nachdem du mit ihnen angegriffen hast.
@@ -1456,11 +1456,11 @@ items.weapon.enchantments.blocking$blockbuff.desc=Die Abwehrverzauberung deiner
items.weapon.enchantments.blooming.name=%s der Blüte
items.weapon.enchantments.blooming.desc=Blühende Waffen enthalten Magie, die dazu führt, dass Vegetation an oder neben der Position des damit Geschlagenen zu sprießen beginnt.
items.weapon.enchantments.blooming.elestrike_desc=Ein Elementarschlag mit einer Verzauberung der Blüte wird auf bis zu 6 Feldern in Reichweite Gras wachsen lassen und dabei alle Gegner in Reichweite für 5 Runden verwurzeln.
items.weapon.enchantments.blooming.elestrike_desc=Ein Elementarschlag mit einer Verzauberung der Blüte wird auf bis zu 6 Feldern in Reichweite Gras wachsen lassen und dabei alle Gegner in Reichweite für 5 Züge verwurzeln.
items.weapon.enchantments.chilling.name=Frost-%s
items.weapon.enchantments.chilling.desc=Gegner, die mit dieser Verzauberung getroffen werden, werden unterkühlt, was ihre Bewegungen und Angriffe verlangsamt.
items.weapon.enchantments.chilling.elestrike_desc=Ein Elementarschlag mit einer Frost-Verzauberung verströmt eisige Luft auf allen Feldern in Reichweite, die dort 6 Runden lang verweilt.
items.weapon.enchantments.chilling.elestrike_desc=Ein Elementarschlag mit einer Frost-Verzauberung verströmt eisige Luft auf allen Feldern in Reichweite, die dort 6 Züge lang verweilt.
items.weapon.enchantments.kinetic.name=kinetisch %s
items.weapon.enchantments.kinetic.desc=Wenn ein Gegner mit einer kinetischen Waffe getötet wird, nimmt diese jede überschüssige Kraft auf und überträgt sie auf ihren nächsten erfolgreichen Angriff.
@@ -1490,9 +1490,9 @@ items.weapon.enchantments.projecting.elestrike_desc=Ein Elementarschlag mit eine
items.weapon.enchantments.shocking.name=Schock-%s
items.weapon.enchantments.shocking.desc=Elekrizität geht von der verzauberten Waffe kontrolliert hervor, was zusätzlichen Schaden an alle Gegner in der Nähe anrichtet.
items.weapon.enchantments.shocking.elestrike_desc=Ein Elementarschlag mit einer Schock-Verzauberung generiert Elektrizität auf allen Feldern in Reichweite, die dann 6 Runden lang unter Spannung stehen.
items.weapon.enchantments.shocking.elestrike_desc=Ein Elementarschlag mit einer Schock-Verzauberung generiert Elektrizität auf allen Feldern in Reichweite, die dann 6 Züge lang unter Spannung stehen.
items.weapon.enchantments.unstable.name=Chaotischer %s
items.weapon.enchantments.unstable.name=chaotischer %s
items.weapon.enchantments.unstable.desc=Diese Verzauberung sondert eine chaotische Energie ab und wird mit jedem Treffer als eine andere Verzauberung agieren.
items.weapon.enchantments.unstable.elestrike_desc=Ein Elementarschlag mit einer chaotischen Verzauberung fügt jedem Gegner in Reichweite, abgesehen vom eigentlichen Angriffsziel, den Effekt einer zufälligen Verzauberung zu.
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Eine kleine gewellte Klinge aus Obsidian.
items.weapon.melee.battleaxe.name=Streitaxt
items.weapon.melee.battleaxe.stats_desc=Diese Waffe ermöglicht präzise Angriffe.
items.weapon.melee.battleaxe.ability_name=schwerer Hieb
items.weapon.melee.battleaxe.ability_desc=Die Zweikämpferin kann mit einer Streitaxt einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +35% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit. Ein schwerer Hieb kann als Überraschungsangriff geführt werden.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=Der enorme Stahlkopf dieser Streitaxt bringt eine beachtliche Wucht mit jedem Schlag.
items.weapon.melee.crossbow.name=Armbrust
@@ -1539,32 +1539,32 @@ items.weapon.melee.flail.stats_desc=Dies ist eine eher ungenaue Waffe.\nDiese Wa
items.weapon.melee.flail.ability_name=schwingen
items.weapon.melee.flail.spin_warn=Du kannst den Flegel nicht mehr schwingen.
items.weapon.melee.flail.ability_desc=Die Zweikämpferin kann einen Flegel _schwingen_, um damit kurzzeitig Kraft aufzubauen. Jeder Zug, in dem der Flegel geschwungen wird, verleiht ihm +20% Schaden bei maximal 3 Zügen. Nach 3 Drehungen wird ein Schlag mit dem Flegel auch garantiert treffen. Es kostet 2 Ladungen, die Drehung des Flegels zu beginnen.
items.weapon.melee.flail.desc=Eine Kugel übersät mit Stacheln, welche mittels einer schweren Kette an einem Griff befestigt wurde. Diese Waffe ist sehr unhandlich, landet richtet bei einem direkten Treffer vernichtende Schäden an.
items.weapon.melee.flail.desc=Eine Kugel, übersät mit Stacheln, die mittels einer schweren Kette an einem Griff befestigt wurde. Diese Waffe ist sehr unhandlich, richtet bei einem direkten Treffer aber verheerenden Schaden an.
items.weapon.melee.flail$spinabilitytracker.name=schwingend
items.weapon.melee.flail$spinabilitytracker.desc=Die Zweikämpferin schwingt ihren Flegel und baut damit für ihren nächsten Angriff zusätzlichen Schaden auf. Jeder Schwung benötigt einen Zug, erhöht aber den Schaden um 20%%. Bei 60%% zusätzlichem Schaden wird ein Angriff mit dem Flegel garantiert treffen.\n\nMomentaner Zusatzschaden: %1$d%%.\nVerbleibende Züge: %2$s.
items.weapon.melee.gauntlet.name=Steinhandschuh
items.weapon.melee.gauntlet.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe.
items.weapon.melee.gauntlet.ability_name=Kombi-Angriff
items.weapon.melee.gauntlet.ability_desc=Die Zweikämpferin kann einen _Kombi-Angriff_ mit einem Steinhandschuh ausführen. Dieser Angriff trifft garantiert und erfolgt augenblicklich, wenn die Zweikämpferin in den vorangehenden 4 Zügen erfolgreich einen Angriff mit Nahkampf- oder Wurfwaffen ausgeführt hat.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Dieser massige Kampfhandschuh ist aus einem karminrotem Material gefertigt, mit darauf aufgesetzten, schweren, magischen Steinen. Das Material zieht sich um deine Hand zusammen und lässt die dicke Steinplatte fast wie eine zweite Haut erscheinen. Eine solch schwere Waffe zu schwingen, erfordert viel Stärke, aber bringt eine enorme Wucht in deine Schläge.
items.weapon.melee.glaive.name=Glefe
items.weapon.melee.glaive.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite.
items.weapon.melee.glaive.ability_name=spießen
items.weapon.melee.glaive.ability_desc=Die Zweikämpferin kann die Spitze einer Glefe dazu benutzen, einen Gegner in Reichweite, aber nicht auf einem direkt benachbarten Feld, _aufzuspießen_. Dies fügt -33% Schaden zu, wirft den Gegner aber zurück und trifft garantiert.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Eine gewaltige Stangenwaffe, die aus einer Schwertklinge am Ende einer Stange besteht.
items.weapon.melee.gloves.name=Kampfhandschuhe
items.weapon.melee.gloves.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe.
items.weapon.melee.gloves.ability_name=Kombi-Angriff
items.weapon.melee.gloves.ability_desc=Die Zweikämpferin kann mit ihren Kampfhandschuhen einen _Kombi-Angriff_ ausführen. Dieser Angriff trifft garantiert und erfolgt augenblicklich, wenn die Zweikämpferin in den vorangehenden 6 Zügen erfolgreich einen Angriff mit Nahkampf- oder Wurfwaffen ausgeführt hat.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Diese Kampfhandschuhe bieten keinen Schutz, dienen jedoch als einsatzbereite Waffe, welche die Hände frei lässt.
items.weapon.melee.greataxe.name=Großaxt
items.weapon.melee.greataxe.stats_desc=Diese Waffe ist unglaublich schwer.
items.weapon.melee.greataxe.ability_name=Vergeltung
items.weapon.melee.greataxe.ability_desc=Die Zweikämpferin kann mit ihrer Großaxt einen _Vergeltungsangriff_ ausführen, wenn sie weniger als 33% Lebenspunkte hat. Dieser verheerende Angriff trifft garantiert und fügt +35% Schaden zu.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=Gedacht um auf der Schulter des Besitzers getragen zu werden, ist diese gigantische Axt ebenso mächtig wie schwer.
items.weapon.melee.greatshield.name=Großschild
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Diese aufragende Klinge richtet hohen Schaden
items.weapon.melee.handaxe.name=Handaxt
items.weapon.melee.handaxe.stats_desc=Diese Waffe ermöglicht präzise Angriffe.
items.weapon.melee.handaxe.ability_name=schwerer Hieb
items.weapon.melee.handaxe.ability_desc=Die Zweikämpferin kann mit einer Handaxt einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +45% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit. Ein schwerer Hieb kann als Überraschungsangriff geführt werden.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Eine leichte Holzfälleraxt. Zweckentfremdet funktoniert diese breite Klinge auch gut gegen Feinde.
items.weapon.melee.knuckles.name=Schlagringe
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=Die scharfe Klinge dieses stählernden Langsch
items.weapon.melee.mace.name=Streitkolben
items.weapon.melee.mace.stats_desc=Diese Waffe ermöglicht präzise Angriffe.
items.weapon.melee.mace.ability_name=schwerer Hieb
items.weapon.melee.mace.ability_desc=Die Zweikämpferin kann mit einem Streitkolben einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +40% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit. Ein schwerer Hieb kann als Überraschungsangriff geführt werden.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=Die große Eisenspitze dieser Waffe richtet beträchtlichen Schaden an.
items.weapon.melee.magesstaff.name=Magierstab
@@ -1667,19 +1667,19 @@ items.weapon.melee.roundshield$guardtracker.desc=Die Zweikämpferin hat ihren Sc
items.weapon.melee.runicblade.name=Runenklinge
items.weapon.melee.runicblade.stats_desc=Diese Waffe wird von weiteren Aufwertungen besonders profitieren.
items.weapon.melee.runicblade.ability_name=Runenschnitt
items.weapon.melee.runicblade.ability_desc=Die Zweikämpferin kann mit einer Runenklinge einen _Runenschnitt_ ausführen. Dieser Angriff trifft garantiert und hat eine Verzauberungskraft von +200%.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Eine mysteriöse Waffe aus einem fernen Land, mit einer hellblauen Klinge.
items.weapon.melee.sai.name=Sai
items.weapon.melee.sai.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe.
items.weapon.melee.sai.ability_name=Kombi-Angriff
items.weapon.melee.sai.ability_desc=Die Zweikämpferin kann mit einem Sai einen _Kombi-Angriff_ ausführen. Dieser Angriff trifft garantiert und erfolgt augenblicklich, wenn die Zweikämpferin in den vorangehenden 5 Zügen zweimal erfolgreich einen Angriff mit Nahkampf- oder Wurfwaffen ausgeführt hat.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=Zwei dünne Klingen, die in je einer Hand getragen werden sollen. Großartig geeignet, um Gegner mit hektischen Stichen niederzustrecken.
items.weapon.melee.scimitar.name=Krummsäbel
items.weapon.melee.scimitar.stats_desc=Diese Waffe ermöglicht schnelle Angriffe.
items.weapon.melee.scimitar.ability_name=Schwerttanz
items.weapon.melee.scimitar.ability_desc=Die Zweikämpferin kann mit einem Krummsäbel einen _Schwerttanz_ ausführen. Diese Haltung gewährt der Zweikämpferin eine Angriffsgeschwindigkeit von +60% und -33% Genauigkeit im Verlauf von 6 Zügen, sie verbraucht keine Zeit für die Aktivierung und kostet zwei Ladungen.
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Eine dicke gewölbte Klinge. Die Form ermöglicht es zwar schnelle Hiebe auszuteilen, auf Kosten des Schadens.
items.weapon.melee.scimitar$sworddance.name=Schwerttanz
items.weapon.melee.scimitar$sworddance.desc=Die Zweikämpferin holt zu schnellen, auf Schwung basierten Schlägen mit ihrer Waffe aus, was eine Art Tanz ergibt. Solange sie in diesem Zustand ist, greift sie um 60%% schneller an (genug, um genau zweimal pro Zug mit einem Krummsäbel anzugreifen), aber büßt 33%% Genauigkeit ein.\n\nVerbleibende Züge: %s.
@@ -1687,7 +1687,7 @@ items.weapon.melee.scimitar$sworddance.desc=Die Zweikämpferin holt zu schnellen
items.weapon.melee.spear.name=Speer
items.weapon.melee.spear.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite.
items.weapon.melee.spear.ability_name=spießen
items.weapon.melee.spear.ability_desc=Die Zweikämpfein kann die Spitze eines Speers dazu einsetzen, einen Gegner _aufzuspießen_. Der dadurch zugefügte Schaden ist um 25% gemindert, jedoch wird ein Gegner zurückgestoßen, und ein Treffer ist garantiert.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Ein schlanker Holzstab. An seiner Spitze ruht eine scharfe Eisenspitze.
items.weapon.melee.sword.name=Schwert
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=Die Zweikämpferin ist bereit, dem e
items.weapon.melee.warhammer.name=Streithammer
items.weapon.melee.warhammer.stats_desc=Diese Waffe ermöglicht präzise Angriffe.
items.weapon.melee.warhammer.ability_name=schwerer Hieb
items.weapon.melee.warhammer.ability_desc=Die Zweikämpferin kann mit einem Streithammer einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +30% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit. Ein schwerer Hieb kann als Überraschungsangriff geführt werden.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Nur wenige Kreaturen können dem vernichtenden Schlag dieser gewaltigen Masse aus Blei und Stahl standhalten, aber es braucht große Stärke, um diese Waffe effektiv verwenden zu können.
items.weapon.melee.whip.name=Peitsche
@@ -1779,7 +1779,7 @@ items.weapon.missiles.darts.tippeddart.about_to_break=Die Wirkung deines präpar
items.weapon.missiles.bolas.name=Bola
items.weapon.missiles.bolas.desc=Die ungewöhnliche Fernkampfwaffe richtet nicht besonders viel Schaden an, aber leistet ganze Arbeit darin, das Ziel zu verlangsamen.
items.weapon.missiles.boomerang.name= Bumerang
items.weapon.missiles.boomerang.name=Bumerang
items.weapon.missiles.boomerang.desc=Wenn diese flach-gekrümmte Waffe auf den Feind geworfen wird, kehrt sie wieder in die Hand des Werfers zurück.
items.weapon.missiles.boomerang.durability=Aufgrund seines soliden Aufbaus nutzt sich dieser Bumerang nicht ab.
@@ -1909,7 +1909,7 @@ items.gold.desc=Ein Haufen voller Goldmünzen. Sammle Goldmünzen um sie später
items.heap.for_sale=%1$dg: %2$s
items.heap.chest=Truhe
items.heap.chest_desc=Du kennst Ihren Inhalt nicht bis du Sie geöffnet hast!
items.heap.chest_desc=Du kennst den Inhalt nicht, bis du es geöffnet hast!
items.heap.locked_chest=Verschlossene Truhe
items.heap.locked_chest_desc=Du weißt nicht, was sich darin befindet, bis du sie öffnest! Aber dafür benötigst du einen goldenen Schlüssel.
items.heap.crystal_chest=Truhe aus Kristall
@@ -1494,24 +1494,24 @@ items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a sho
items.weapon.enchantments.unstable.name=%s αστάθειας
items.weapon.enchantments.unstable.desc=Αυτή η ενίσχυση ακτινοβολεί με χαοτική ενέργεια· δρα ως μια διαφορετική ενίσχυση σε κάθε χτύπημα.
items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target.
items.weapon.enchantments.unstable.elestrike_desc=Ένα στοιχειακό χτύπημα με την ενίσχυση αστάθειας εφαρμόζει την επίδραση μιας τυχαίας μαγικής ενίσχυσης σε κάθε εχθρό εντός εμβέλειας, εκτός από τον πρωταρχικό στόχο.
items.weapon.enchantments.vampiric.name=%s αφαίμαξης
items.weapon.enchantments.vampiric.desc=Αυτή η ισχυρή ενίσχυση απορροφά τη ζωή από τους εχθρούς σε κάθε χτύπημα, διοχετεύοντάς την πίσω στον χρήστη. Όσο πιο χαμηλή είναι η ζωή του χρήστη, τόσο ισχυρότερη είναι η επίδραση.
items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range.
items.weapon.enchantments.vampiric.elestrike_desc=Ένα στοιχειακό χτύπημα με την ενίσχυση αφαίμαξης αναπληρώνει στην Ξιφομάχο 2 ζωή για κάθε εχθρό εντός εμβέλειας.
###melee weapons
items.weapon.melee.assassinsblade.name=δολοφονικό λεπίδι
items.weapon.melee.assassinsblade.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς.
items.weapon.melee.assassinsblade.ability_name=κρύψιμο
items.weapon.melee.assassinsblade.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα δολοφονικό λεπίδι. Αυτή η ικανότητα προσδίδει στην Ξιφομάχο 4 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο.
items.weapon.melee.assassinsblade.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα δολοφονικό λεπίδι. Αυτή η ικανότητα δίνει στην Ξιφομάχο 4 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο.
items.weapon.melee.assassinsblade.desc=Ένα μικρό και καμπυλωτό λεπίδι φτιαγμένο από οψιδιανό. Δύσκολο στη χρήση παρά την ελαφρότητά του, αλλά θανατηφόρο αν πετύχει καλά τον στόχο.
items.weapon.melee.battleaxe.name=πολεμικό τσεκούρι
items.weapon.melee.battleaxe.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
items.weapon.melee.battleaxe.ability_name=heavy blow
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=Η τεράστια ατσάλινη κεφαλή του πολεμικού τσεκουριού δίνει βάρος σε κάθε του χτύπημα.
items.weapon.melee.crossbow.name=βαλλίστρα
@@ -1525,13 +1525,13 @@ items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into
items.weapon.melee.dagger.name=στιλέτο
items.weapon.melee.dagger.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς.
items.weapon.melee.dagger.ability_name=κρύψιμο
items.weapon.melee.dagger.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα στιλέτο. Αυτή η ικανότητα προσδίδει στην Ξιφομάχο 6 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο.
items.weapon.melee.dagger.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα στιλέτο. Αυτή η ικανότητα δίνει στην Ξιφομάχο 6 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο.
items.weapon.melee.dagger.desc=Ένα απλό σιδερένιο στιλέτο με φθαρμένη ξύλινη λαβή.
items.weapon.melee.dirk.name=λεπίδι
items.weapon.melee.dirk.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς.
items.weapon.melee.dirk.ability_name=κρύψιμο
items.weapon.melee.dirk.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα λεπίδι. Αυτή η ικανότητα προσδίδει στην Ξιφομάχο 5 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο.
items.weapon.melee.dirk.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα λεπίδι. Αυτή η ικανότητα δίνει στην Ξιφομάχο 5 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο.
items.weapon.melee.dirk.desc=Ένα στιλέτο με λίγο παραπάνω ατσάλι, για βαθύτερα μπηξίματα στις σάρκες των εχθρών.
items.weapon.melee.flail.name=κόπανος
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her fla
items.weapon.melee.gauntlet.name=πέτρινο γάντι
items.weapon.melee.gauntlet.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο.
items.weapon.melee.gauntlet.ability_name=combo strike
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Αυτό το τεράστιο γάντι είναι φτιαγμένο από κόκκινο ύφασμα με ένα στρώμα βαριάς μαγικής πέτρας. Το ύφασμα στενεύει γύρω σου, κάνοντας τις παχιές πέτρινες πλάκες σαν δεύτερο δέρμα. Για να χρησιμοποιήσεις ένα τόσο βαρύ όπλο χρειάζεται δύναμη, αλλά προσθέτει τρομερή ισχύ στα χτυπήματά σου.
items.weapon.melee.glaive.name=λόγχη
items.weapon.melee.glaive.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη εμβέλεια.
items.weapon.melee.glaive.ability_name=κάρφωμα
items.weapon.melee.glaive.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή της λόγχης για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί -33% ζημιά, αλλά χτυπά εγγυημένα και πετάει τον εχθρό πίσω.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Ένα τεράστιο κοντάρι με μια λεπίδα ξίφους τοποθετημένη στην άκρη του.
items.weapon.melee.gloves.name=γάντια με καρφιά
items.weapon.melee.gloves.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο.
items.weapon.melee.gloves.ability_name=combo strike
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Αυτά τα γάντια με καρφιά δεν παρέχουν κάποια ουσιώδη προστασία. Λειτουργούν, όμως, ως ένα αξιοπρεπές όπλο και αφήνουν τα χέρια ελεύθερα.
items.weapon.melee.greataxe.name=πέλεκυς
items.weapon.melee.greataxe.stats_desc=Αυτό το όπλο είναι απίστευτα βαρύ.
items.weapon.melee.greataxe.ability_name=retribution
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=Προορισμένος να κρατιέται πάνω από τον ώμο· αυτός ο γιγαντιαίος πέλεκυς είναι τόσο ισχυρός όσο και βαρύς.
items.weapon.melee.greatshield.name=γιγάντια ασπίδα
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Αυτή η επιβλητική λεπίδα
items.weapon.melee.handaxe.name=τσεκούρι χειρός
items.weapon.melee.handaxe.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
items.weapon.melee.handaxe.ability_name=heavy blow
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Ένα ελαφρύ τσεκούρι που συνήθως χρησιμοποιείται για κόψιμο δέντρων. Η πλατιά του λεπίδα λειτουργεί καλά και εναντίον εχθρών.
items.weapon.melee.knuckles.name=σιδερογροθιά
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=Η μακριά και κοφτερή ατσά
items.weapon.melee.mace.name=κεφαλοθραύστης
items.weapon.melee.mace.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
items.weapon.melee.mace.ability_name=heavy blow
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=Η μεγάλη σιδερένια κεφαλή αυτού του όπλου προκαλεί ουσιώδη ζημιά.
items.weapon.melee.magesstaff.name=κοντάρι μάγου
@@ -1667,19 +1667,19 @@ items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shi
items.weapon.melee.runicblade.name=ρουνικό σπαθί
items.weapon.melee.runicblade.stats_desc=Αυτό το όπλο ωφελείται περισσότερο από τις αναβαθμίσεις.
items.weapon.melee.runicblade.ability_name=runic slash
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Ένα μυστηριώδες όπλο με λαμπερή μπλε λεπίδα, από κάποια μακρινή γη.
items.weapon.melee.sai.name=σάι
items.weapon.melee.sai.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο.
items.weapon.melee.sai.ability_name=combo strike
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=Δυο λεπτά λεπίδια, προορισμένα να κρατιούνται σε ένα χέρι το καθένα. Άψογα για την καταστροφή εχθρών με καταιγισμό κοψιμάτων.
items.weapon.melee.scimitar.name=γιαταγάνι
items.weapon.melee.scimitar.stats_desc=Αυτό το όπλο είναι αρκετά γρήγορο.
items.weapon.melee.scimitar.ability_name=χορός του σπαθιού
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Ένα σπαθί με πλατιά και κυρτή λεπίδα. Χάρη στο σχήμα του προκαλεί ταχύτερες -αλλά και λιγότερο ισχυρές- επιθέσεις.
items.weapon.melee.scimitar$sworddance.name=χορός του σπαθιού
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
@@ -1687,7 +1687,7 @@ items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum
items.weapon.melee.spear.name=δόρυ
items.weapon.melee.spear.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη έκταση χτυπήματος.
items.weapon.melee.spear.ability_name=κάρφωμα
items.weapon.melee.spear.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή του δόρατος για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί -25% ζημιά, αλλά χτυπά εγγυημένα και πετάει τον εχθρό πίσω.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Μία λεπτή, ξύλινη ράβδος με σιδερένια αιχμή.
items.weapon.melee.sword.name=σπαθί
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on
items.weapon.melee.warhammer.name=πολεμική σφύρα
items.weapon.melee.warhammer.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
items.weapon.melee.warhammer.ability_name=heavy blow
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Λίγα πλάσματα μπορούν να αντέξουν το συντριπτικό χτύπημα αυτής της τεράστιας μάζας ατσαλιού και μολύβδου. Χρειάζεται, όμως, μεγάλη δύναμη για να χρησιμοποιηθεί αποτελεσματικά.
items.weapon.melee.whip.name=μαστίγιο
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Una pequeña cuchilla ondulada hecha de o
items.weapon.melee.battleaxe.name=hacha de combate
items.weapon.melee.battleaxe.stats_desc=Esta es un arma bastante precisa.
items.weapon.melee.battleaxe.ability_name=golpe fuerte
items.weapon.melee.battleaxe.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de combate. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +35% de daño y aplica vulnerable por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=La enorme cabeza de acero de esta hacha de batalla pone un peso considerable detrás de cada golpe.
items.weapon.melee.crossbow.name=ballesta
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=La Duelista está volteando su
items.weapon.melee.gauntlet.name=guantelete de piedra
items.weapon.melee.gauntlet.stats_desc=Esta es un arma muy rápida.
items.weapon.melee.gauntlet.ability_name=golpe de combo
items.weapon.melee.gauntlet.ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y es instantáneo si la Duelista ya ha atacado exitosamente cuerpo a cuerpo o con armas arrojadizas dos veces en los últimos 4 turnos.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Este gran guantelete está hecho de tela carmesí con pesadas piedras mágicas puesta encima. La tela se tensa alrededor de ti, haciendo que las placas de piedra sean casi como una segunda piel. Balancear un arma tan pesada requiere fuerza, pero añade tremenda fuerza a tus golpes.
items.weapon.melee.glaive.name=guja
items.weapon.melee.glaive.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra.
items.weapon.melee.glaive.ability_name=pinchar
items.weapon.melee.glaive.ability_desc=La Duelista puede usar la punta de una guja para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa -33% de daño pero empuja enemigos y esta garantizado a acertar.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Un arma de asta enorme que consiste en una hoja de espada en el extremo de una barra.
items.weapon.melee.gloves.name=guantes tachonados
items.weapon.melee.gloves.stats_desc=Esta es un arma muy rápida.
items.weapon.melee.gloves.ability_name=golpe de combo
items.weapon.melee.gloves.ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y es instantáneo si la Duelista ya ha atacado exitosamente cuerpo a cuerpo o con armas arrojadizas dos veces en los últimos 6 turnos.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Estos guantes tachonados no dan ninguna protección real, pero actúan como un arma útil a la vez que mantiene las manos libres.
items.weapon.melee.greataxe.name=gran hacha
items.weapon.melee.greataxe.stats_desc=Esta arma es increíblemente pesada.
items.weapon.melee.greataxe.ability_name=retribución
items.weapon.melee.greataxe.ability_desc=La Duelista puede realizar un ataque de _retribución_ con una gran hacha si está por debajo del 33% de salud. Este devastador ataque está garantizado a acertar y causa +35% de daño.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=Diseñada para ser usada sobre el hombro, esta hacha titánica es tan poderosa como pesada.
items.weapon.melee.greatshield.name=gran escudo
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Esta imponente espada inflige gran daño al e
items.weapon.melee.handaxe.name=hacha de mano
items.weapon.melee.handaxe.stats_desc=Esta es un arma bastante precisa.
items.weapon.melee.handaxe.ability_name=golpe fuerte
items.weapon.melee.handaxe.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de mano. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +45% de daño y aplica vulnerable por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Un hacha ligera, normalmente usada para talar árboles. Su ancho filo también funciona bien contra enemigos.
items.weapon.melee.knuckles.name=puño de acero
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=La larga y afilada cuchilla de acero de esta e
items.weapon.melee.mace.name=maza
items.weapon.melee.mace.stats_desc=Esta es un arma bastante precisa.
items.weapon.melee.mace.ability_name=golpe fuerte
items.weapon.melee.mace.ability_desc=La Duelista puede realizar un _golpe fuerte_ con una maza. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +40% de daño y aplica vulnerable por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=La gran cabeza de hierro de esta arma hace un daño sustancial.
items.weapon.melee.magesstaff.name=bastón del mago
@@ -1667,19 +1667,19 @@ items.weapon.melee.roundshield$guardtracker.desc=La Duelista ha preparado su esc
items.weapon.melee.runicblade.name=espada rúnica
items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia más de las mejoras.
items.weapon.melee.runicblade.ability_name=tajo rúnico
items.weapon.melee.runicblade.ability_desc=La Duelista puede realizar un _tajo rúnico_ con una espada rúnica. Este ataque está garantizado a acertar y tiene +200% de poder de encantamiento.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Un arma misteriosa de una tierra lejana, con una hoja azul brillante.
items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=Esta es un arma muy rápida.
items.weapon.melee.sai.ability_name=golpe de combo
items.weapon.melee.sai.ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y es instantáneo si la Duelista ya ha atacado exitosamente cuerpo a cuerpo o con armas arrojadizas dos veces en los últimos 5 turnos.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=Dos cuchillas delgadas destinadas a ser empuñadas una en cada mano. Excelentes para derribar enemigos con una ráfaga de cortes.
items.weapon.melee.scimitar.name=cimitarra
items.weapon.melee.scimitar.stats_desc=Esta es un arma bastante rápida.
items.weapon.melee.scimitar.ability_name=danza de espada
items.weapon.melee.scimitar.ability_desc=La Duelista puede realizar una _danza de espada_ con una cimitarra. Esta postura le otorga +60% de velocidad de ataque y -33% de precisión por 6 turnos, no toma tiempo en activarse y cuesta dos cargas.
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Una hoja gruesa y curva. Su forma permite ataques rápidos aunque menos poderosos.
items.weapon.melee.scimitar$sworddance.name=danza de espada
items.weapon.melee.scimitar$sworddance.desc=La Duelista da golpes rápidos con su arma, en una especie de danza. Mientras esta postura esté activa, ataca 60%% más rápido (lo suficiente para atacar exactamente dos veces en un turno con una cimitarra), pero sufre -33%% de precisión.\n\nTurnos restantes: %s.
@@ -1687,7 +1687,7 @@ items.weapon.melee.scimitar$sworddance.desc=La Duelista da golpes rápidos con s
items.weapon.melee.spear.name=pica
items.weapon.melee.spear.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra.
items.weapon.melee.spear.ability_name=pinchar
items.weapon.melee.spear.ability_desc=La Duelista puede usar la punta de una pica para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa -25% de daño pero empuja enemigos y esta garantizado a acertar.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Una vara de madera delgada con una punta de hierro cortante.
items.weapon.melee.sword.name=espada
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=La Duelista está lista para usar ra
items.weapon.melee.warhammer.name=martillo de guerra
items.weapon.melee.warhammer.stats_desc=Esta es un arma bastante precisa.
items.weapon.melee.warhammer.ability_name=golpe fuerte
items.weapon.melee.warhammer.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un martillo de guerra. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +30% de daño y aplica vulnerable por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Pocas criaturas pueden soportar el golpe aplastante de esta imponente maza de plomo y acero, pero se necesita una gran fuerza para usarla de manera efectiva.
items.weapon.melee.whip.name=látigo
@@ -109,7 +109,7 @@ items.armor.classarmor.transfer_complete=Les propriétés héroïques de l'armur
items.armor.clotharmor.name=armure en lin
items.armor.clotharmor.desc=Cette armure légère offre une protection succincte.
items.armor.duelistarmor.name=hero's breastplate
items.armor.duelistarmor.name=plastron de héros
items.armor.duelistarmor.desc=En portant cette armure, la duelliste peut utiliser une capacité spéciale.
items.armor.huntressarmor.name=cape de héros
@@ -134,7 +134,7 @@ items.armor.roguearmor.desc=En portant cette sombre tunique, le Voleur peut util
items.armor.scalearmor.name=armure d'écailles
items.armor.scalearmor.desc=Les écailles de métal fixées sur cette veste de cuir en font une armure souple offrant une protection efficace.
items.armor.warriorarmor.name=hero's platemail
items.armor.warriorarmor.name=cotte de maille de héros
items.armor.warriorarmor.desc=En portant cette lourde armure de plaques, le guerrier peut utiliser une capacité spéciale.
@@ -844,7 +844,7 @@ items.quest.pickaxe.ac_mine=MINER
items.quest.pickaxe.no_vein=Il n'y a pas de filon d'or sombre à miner à votre portée.
items.quest.pickaxe.ability_name=percer
items.quest.pickaxe.ability_desc=La duelliste peut percer un ennemi avec une pioche. Cette attaque touche forcément et applique vulnérable durant 3 tours, les dégâts sont doublés sur les ennemis avec une peau rigide.
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch.
items.quest.pickaxe.desc=C'est un outil lourd et robuste pour casser la pierre. A la rigueur, il peut probablement être utilisé comme une arme.
items.quest.ratskull.name=crâne de rat géant
items.quest.ratskull.desc=Un crâne de rat incroyablement grand. Cela ferait un trophée parfait si vous aviez un mur sur lequel le fixer.
@@ -1511,13 +1511,13 @@ items.weapon.melee.assassinsblade.desc=Une petite lame ondulée en obsidienne, d
items.weapon.melee.battleaxe.name=hache de guerre
items.weapon.melee.battleaxe.stats_desc=C'est une arme plutôt précise.
items.weapon.melee.battleaxe.ability_name=coup chargé
items.weapon.melee.battleaxe.ability_desc=La duelliste peut réaliser une attaque renforcée avec la hache de combat. Cette attaque renforcée mais prévisible a -75% de précision mais gagne 30% de dégâts et applique vulnérable pour 5 tours si elle touche. Cette capacité peut réaliser des attaques surprises.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=L'énorme lame en acier de cette hache de guerre ajoute un élan considérable à chacun de vos coups.
items.weapon.melee.crossbow.name=arbalète
items.weapon.melee.crossbow.stats_desc=Cette arme améliore les dégâts des fléchettes lancées quand elle est équipée, et leur transmet même son enchantement.
items.weapon.melee.crossbow.ability_name=coup chargé
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
items.weapon.melee.crossbow.ability_desc=La Duelliste peut préparer un _tir chargé_ avec une arbalète. Cette capacité s'active instantanément et permet au prochain tir de fléchette de toucher à coup sûr, d'appliquer ses effets dans une zone de 3x3 et de les faire durer plus longtemps si elle est enduite.
items.weapon.melee.crossbow.desc=Une arme assez complexe qui tire des carreaux avec une vitesse exceptionnelle. Bien qu'elle ne soit pas conçue pour, le poids et la construction robuste de cette arbalète en font aussi une arme de mêlée convenable.
items.weapon.melee.crossbow$chargedshot.name=coup chargé
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=La duelliste fait actuellement
items.weapon.melee.gauntlet.name=gant de pierre
items.weapon.melee.gauntlet.stats_desc=C'est une arme très rapide.
items.weapon.melee.gauntlet.ability_name=combinaison d'attaque
items.weapon.melee.gauntlet.ability_desc=La duelliste peut réaliser des frappes combinées avec le gant de pierre. Cette capacité touche à coup sûr et est instantané si la duelliste a réussi une attaque de mêlée ou à distance deux fois dans les 4 derniers tours.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Cet énorme gant est fait de tissu pourpre recouvert de lourdes pierres magiques sur le dessus. Le tissu se resserre sur vous, les plaques de pierres formant presque une seconde peau. Manier une arme si lourde exige de la force, mais ajoute une puissance considérable à vos coups.
items.weapon.melee.glaive.name=glaive
items.weapon.melee.glaive.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue.
items.weapon.melee.glaive.ability_name=piquer
items.weapon.melee.glaive.ability_desc=La duelliste peut utiliser la pointe de son glaive pour piquer un ennemi à portée mais non adjacent. Cette attaque a -25% de dégât mais repousse l'ennemi en arrière et touche à coup sûr.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au bout d'un long manche.
items.weapon.melee.gloves.name=gants cloutés
items.weapon.melee.gloves.stats_desc=C'est une arme très rapide.
items.weapon.melee.gloves.ability_name=frappes combinées
items.weapon.melee.gloves.ability_desc=La duelliste peut réaliser des frappes combinées avec les gants cloutés. Cette capacité touche à coup sûr et est instantané si la duelliste a réussi une attaque de mêlée ou à distance deux fois dans les 6 derniers tours.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Ces gants cloutés n'offre pas de vraie protection, mais sont utiles comme armes quand les mains sont vides.
items.weapon.melee.greataxe.name=grande hache
items.weapon.melee.greataxe.stats_desc=Cette arme est incroyablement lourde.
items.weapon.melee.greataxe.ability_name=rétribution
items.weapon.melee.greataxe.ability_desc=La duelliste peut réaliser une attaque risqué avec la grand hache si elle sous 33% de sa vie. Cette attaque dévastatrice touche à coup sûr et inflige 35% de dégât supplémentaire.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=Pensé pour être brandie par-dessus l'épaule, cette hache titanesque est aussi puissante qu'elle est lourde.
items.weapon.melee.greatshield.name=grand bouclier
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Cette imposante lame inflige d'énormes dég
items.weapon.melee.handaxe.name=hachette
items.weapon.melee.handaxe.stats_desc=C'est une arme plutôt précise.
items.weapon.melee.handaxe.ability_name=coup chargé
items.weapon.melee.handaxe.ability_desc=La duelliste peut réaliser une attaque renforcée avec la hachette. Cette attaque renforcée mais prévisible a -75% de précision mais gagne 30% de dégâts et applique vulnérable pour 5 tours si elle touche. Cette capacité peut réaliser des attaques surprises.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Une hache légère, plus communément utilisée pour couper des branches. La large lame fonctionne également assez bien contre les ennemis.
items.weapon.melee.knuckles.name=poing américain
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=La longue lame d'acier effilée de cette épé
items.weapon.melee.mace.name=masse
items.weapon.melee.mace.stats_desc=C'est une arme plutôt précise.
items.weapon.melee.mace.ability_name=coup chargé
items.weapon.melee.mace.ability_desc=La duelliste peut réaliser une attaque renforcée avec la masse. Cette attaque renforcée mais prévisible a -75% de précision mais gagne 40% de dégâts et applique vulnérable pour 5 tours si elle touche. Cette capacité peut réaliser des attaques surprises.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=La tête en fer massive de cette arme inflige des dégâts considérables.
items.weapon.melee.magesstaff.name=bâton du mage
@@ -1667,19 +1667,19 @@ items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shi
items.weapon.melee.runicblade.name=lame runique
items.weapon.melee.runicblade.stats_desc=Cette arme profite plus des améliorations.
items.weapon.melee.runicblade.ability_name=runic slash
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Une arme mystérieuse d'une contrée lointaine, avec une lame bleue brillante.
items.weapon.melee.sai.name=saï
items.weapon.melee.sai.stats_desc=C'est une arme très rapide.
items.weapon.melee.sai.ability_name=frappes combinées
items.weapon.melee.sai.ability_desc=La duelliste peut réaliser des frappes combinées avec le saï. Cette capacité touche à coup sûr et est instantané si la duelliste a réussi une attaque de mêlée ou à distance deux fois dans les 5 derniers tours.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=Deux lames minces devraient être maniées dans une main chacune. Excellent pour abattre les ennemis avec une rafale de coupures
items.weapon.melee.scimitar.name=cimeterre
items.weapon.melee.scimitar.stats_desc=C'est une arme plutôt rapide.
items.weapon.melee.scimitar.ability_name=danse lame
items.weapon.melee.scimitar.ability_desc=La duelliste peut exécuter une danse de lame avec le cimetière. Cette danse octroie +60% de vitesse d'attaque et -33% de précision durant 6 tours, et s'active instantanément en payant deux charges.
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Une épaisse lame courbe. Sa forme lui permet des attaques plus rapides, bien que moins puissantes.
items.weapon.melee.scimitar$sworddance.name=danse lame
items.weapon.melee.scimitar$sworddance.desc=La duelliste est en train de réaliser des attaques rapides grâce à son arme, comme une danse. Tant qu'elle fait cette danse, elle attaque 60%% plus vite (correspond à deux attaques par tour avec un cimetière) mais a un malus de 33% de précision.\n\nTour(s) restant(s) : %s.
@@ -1687,7 +1687,7 @@ items.weapon.melee.scimitar$sworddance.desc=La duelliste est en train de réalis
items.weapon.melee.spear.name=lance
items.weapon.melee.spear.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue.
items.weapon.melee.spear.ability_name=piquer
items.weapon.melee.spear.ability_desc=La duelliste peut utiliser la pointe de sa lance pour piquer un ennemi à portée mais non adjacent. Cette attaque a -25% de dégât mais repousse l'ennemi en arrière et touche à coup sûr.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Une mince tige de bois avec une pointe de fer aiguisée.
items.weapon.melee.sword.name=épée
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=La duelliste est prête à fendre à
items.weapon.melee.warhammer.name=marteau de guerre
items.weapon.melee.warhammer.stats_desc=C'est une arme plutôt précise.
items.weapon.melee.warhammer.ability_name=coup chargé
items.weapon.melee.warhammer.ability_desc=La duelliste peut réaliser une attaque renforcée avec le marteau de guerre. Cette attaque renforcée mais prévisible a -75% de précision mais gagne 30% de dégâts et applique vulnérable pour 5 tours si elle touche. Cette capacité peut réaliser des attaques surprises.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Bien peu de créatures peuvent résister aux coups devastateurs de cette masse imposante de plomb et d'acier, mais elle nécessite une grande force pour être efficacement utilisée.
items.weapon.melee.whip.name=fouet
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=A hősi páncélod tulajdonságai átke
items.armor.clotharmor.name=szövet páncél
items.armor.clotharmor.desc=Ez a könnyű páncél alapszintű védelmet nyújt.
items.armor.duelistarmor.name=hero's breastplate
items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability.
items.armor.duelistarmor.name=hős mellvértje
items.armor.duelistarmor.desc=Amíg ezt a lemezpáncélt és köpenyt viseli, a párbajhős egy különleges képességet tud végrehajtani.
items.armor.huntressarmor.name=hősi köpeny
items.armor.huntressarmor.no_enemies=Nem látsz ellenséget
@@ -129,13 +129,13 @@ items.armor.platearmor.name=lemezvért
items.armor.platearmor.desc=Roppant méretű fémlemezekből készült páncél. Páratlan védelmet nyújt bármely kalandornak, aki elbír ilyen elképesztő súlyt.
items.armor.roguearmor.name=hősi ruha
items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability.
items.armor.roguearmor.desc=Amíg ezt a sötét ruhát viseli, a zsivány egy különleges képességet tud végrehajtani.
items.armor.scalearmor.name=pikkelyvért
items.armor.scalearmor.desc=A bőrvértre varrott fémpikkelyekből készült páncél jó védelmet nyújt, mégis rugalmas.
items.armor.warriorarmor.name=hero's platemail
items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability.
items.armor.warriorarmor.name=hős vértje
items.armor.warriorarmor.desc=A nehéz páncél viselése közben a harcos egy különleges képességet tud végrehajtani.
@@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=FŐZÖK
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZÁL
items.artifacts.alchemiststoolkit.not_ready=Az eszközöd még nem melegedett fel.
items.artifacts.alchemiststoolkit.cursed=Az elátkozott eszközöd meggátol az alkímiában!
items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that.
items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level
items.artifacts.alchemiststoolkit.need_energy=Ehhez legalább 6 energiára van szükséged.
items.artifacts.alchemiststoolkit.energize_desc=A hat energiakristály elegendő energiát ad az eszköztárnak ahhoz, hogy szintet lépjen. Ez növeli az eszköztár idővel történő energiatermelésének és a bemelegedésének a sebességét.\n\nMennyi energiát szeretnél felhasználni?
items.artifacts.alchemiststoolkit.energize_1=6 energia: +1 szint
items.artifacts.alchemiststoolkit.energize_all=%1$d energia: +%2$d szint
items.artifacts.alchemiststoolkit.desc=Ez az eszköztár számos vegyszert és gyógyfüvet tartalmaz, emellett egy kis keverő üvegcsét, lehetővé téve az útközbeni alkímiát is. Az üvegcse folyékony formában alkimista energiakristályoknak látszó anyagot tartalmaz.
items.artifacts.alchemiststoolkit.desc_cursed=A megátkozott eszköz oldaladhoz láncolta magát, és nem engedi hogy alkímiát használhass.
@@ -398,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=A növények újra nőttek, már egy pár
items.artifacts.sandalsofnature.desc_4=Úgy tűnik, a növények elérték a lehető legnagyobb méretüket, egy pár lábvértre hasonlítanak. Sötétbarna színűek és egy masszív fára emlékeztetnek.
items.artifacts.sandalsofnature.desc_hint=Úgy érzed, mélyebb harmóniában vagy a természettel, mikor ezt az ereklyét hordod.
items.artifacts.sandalsofnature.desc_cursed=A megátkozott szandál akadályozza a természettel való bármiféle összhangot.
items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_
items.artifacts.sandalsofnature.desc_ability=A lábbelid színe az utoljára elfogyasztott mag színében lüktet. Rövid időre a földbe gyökerezhetnek, és 3 csempe sugarú körben bárhol előidézhetik az adott növény hatását. \nMag: _%s_\nTöltés szükséges: _%d%%_
items.artifacts.sandalsofnature.desc_seeds=A lábbelit megetetted %d maggal.
items.artifacts.talismanofforesight.name=betekintés talizmánja
@@ -842,9 +842,9 @@ items.quest.metalshard.desc=Egy szilánk rozsdás megátkozott fémből, ami a D
items.quest.pickaxe.name=csákány
items.quest.pickaxe.ac_mine=BÁNYÁSZOM
items.quest.pickaxe.no_vein=Nincs a közeledben kibányászható sötét aranyérc.
items.quest.pickaxe.ability_name=pierce
items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin.
items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch.
items.quest.pickaxe.ability_name=átdöf
items.quest.pickaxe.ability_desc=A párbajhős képes csákánnyal _átdöfni_ az ellenséget. Ez garantált találat, 3 fordulóig sebezhető, és dupla sebzést okoz a kemény bőrű ellenségeknek.
items.quest.pickaxe.desc=Ez egy erős és nehéz szerszám a sziklatöréshez. Szorult helyzetben valószínűleg fegyverként is használható.
items.quest.ratskull.name=óriás patkánykoponya
items.quest.ratskull.desc=Egy meglepően méretes patkánykoponya. Nagyszerű vadásztrófea lehetne, ha lenne falad, ahova kirakhatnád.
@@ -880,7 +880,7 @@ items.rings.ringofaccuracy.desc=E gyűrű növeli az összpontosításod, támad
items.rings.ringofarcana.name=arcana gyűrű
items.rings.ringofarcana.stats=A gyűrűt viselve ennyivel nő a bűvöletek és vésetek ereje _%s%%._
items.rings.ringofarcana.typical_stats=A gyűrűt viselve jellemzően ennyivel nő a bűvöletek és vésetek ereje _%s%%._
items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses.
items.rings.ringofarcana.desc=Ez a gyűrű felerősíti a mágikus varázslatokat a fegyvereken és a véseteket a páncélokon, beleértve az átkokat is! Először növeli az aktiválási esélyt, majd növeli a hatás erősségét, amint az aktiválási esély eléri a 100% -ot. Az átkozott gyűrű ehelyett gyengíti a varázslatokat, véseteket és átkokat.
items.rings.ringofelements.name=elemek gyűrűje
items.rings.ringofelements.stats=Ha viseled, ez a gyűrű _%s%%_ elementális ellenállásról gondoskodik.
@@ -888,9 +888,9 @@ items.rings.ringofelements.typical_stats=Ha viseled, ez a gyűrű tipikusan _%s%
items.rings.ringofelements.desc=Ez a gyűrű a legtöbb elementális és varázshatásra ellenállást biztosít, csökkenti a sérülést és a negatív hatások idejét. Természetesen egy megátkozott gyűrű ehelyett rontja ezeket a hatásokat.
items.rings.ringofenergy.name=energiagyűrű
items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._
items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge.
items.rings.ringofenergy.stats=Ha viseled, ez a gyűrű növeli a pálca, az ereklye és a hősi páncél töltési sebességét ennyivel: _%s%%._
items.rings.ringofenergy.typical_stats=Ha viseled, ez a gyűrű tipikusan ennyivel növeli a pálca, az ereklye és a hősi páncél töltési sebességét: _%s%%._
items.rings.ringofenergy.desc=A mágikus felszerelésed gyorsabban töltődik fel a gyűrűből sugárzó misztikus mezőben. Egy elátkozott gyűrű lassítja a feltöltődést.
items.rings.ringofevasion.name=kijátszás gyűrűje
items.rings.ringofevasion.stats=Ha viseled, ez a gyűrű ennyivel növeli a kitérést _%s%%._
@@ -900,10 +900,10 @@ items.rings.ringofevasion.desc=Ez a gyűrű felgyorsítja a viselője reakcióit
items.rings.ringofforce.name=nyerserő-gyűrű
items.rings.ringofforce.stats=A jelenlegi erőddel fegyvertelenül ez a gyűrű _%1$d-%2$d sérülést_ okoz. Fegyverrel ez a gyűrű ennyivel növeli a sebzésed: _%3$d._
items.rings.ringofforce.typical_stats=Fegyvertelenül a jelenlegi erőddel ez a gyűrű jellemzően _%1$d-%2$d sérülést_ okoz. Fegyverrel jellemzően ennyivel növeli a sebzést: _%3$d._
items.rings.ringofforce.ability_name=brawler's stance
items.rings.ringofforce.ability_name=ütőállás
items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge.
items.rings.ringofforce.desc=Ez a gyűrű fokozza a viselője pusztakézi ütéseinek erejét. Ez az extra erő elég gyenge ha fegyvert forgatsz, de egy fegyvertelen támadás sokkal erősebbé válik. Egy megátkozott gyűrű ehelyett gyengíti az pusztakézi ütéseid erejét.
items.rings.ringofforce$brawlersstance.name=brawler's stance
items.rings.ringofforce$brawlersstance.name=ütőállás
items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force.
items.rings.ringoffuror.name=tombolásgyűrű
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Az obszidiánból készült kicsi, hullá
items.weapon.melee.battleaxe.name=csatabárd
items.weapon.melee.battleaxe.stats_desc=Meglehetősen pontos fegyver.
items.weapon.melee.battleaxe.ability_name=heavy blow
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=A csatabárd roppant acélfeje minden suhintást jelentős súllyal támogat meg.
items.weapon.melee.crossbow.name=íjpuska
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her fla
items.weapon.melee.gauntlet.name=kő védőkesztyű
items.weapon.melee.gauntlet.stats_desc=Nagyon gyors fegyver.
items.weapon.melee.gauntlet.ability_name=combo strike
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Ez a masszív védőkesztyű bíbor szövetből készült, a tetején nehéz mágikus kőborítással. A szövet szorosan köréd erősödik, mintha a kőlapok egy második bőrként viselkednének. Egy ilyen nehéz fegyvert lóbálni megerőltető, de borzasztó erőt ad az ütéseidnek.
items.weapon.melee.glaive.name=szurony
items.weapon.melee.glaive.stats_desc=Elég lassú fegyver.\nNagy távolságba is elér.
items.weapon.melee.glaive.ability_name=spike
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Egy rúd végére erősített kardpengéből készült óriási szúrófegyver.
items.weapon.melee.gloves.name=szegecses kesztyű
items.weapon.melee.gloves.stats_desc=Nagyon gyors fegyver.
items.weapon.melee.gloves.ability_name=combo strike
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Ezek a szegecses kesztyűk nem nyújtanak valódi védelmet, de kiszolgáló fegyvernek alkalmasak, ugyanis szabadon hagyják a kezeidet.
items.weapon.melee.greataxe.name=nagy fejsze
items.weapon.melee.greataxe.stats_desc=Ez a fegyver hihetetlenül nehéz.
items.weapon.melee.greataxe.ability_name=retribution
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=A váll fölött hordott óriási fejsze éppolyan nagy erejű, mint amilyen nehéz,
items.weapon.melee.greatshield.name=nagy pajzs
@@ -1576,13 +1576,13 @@ items.weapon.melee.greatshield.desc=Inkább mondhatni mozgó falnak semmint pajz
items.weapon.melee.greatsword.name=nagy kard
items.weapon.melee.greatsword.ability_name=hasítás
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.greatsword.desc=A hatalmas penge a súlya miatt minden ütéssel komoly sebet ejt.
items.weapon.melee.handaxe.name=kézi fejsze
items.weapon.melee.handaxe.stats_desc=Elég pontos fegyver.
items.weapon.melee.handaxe.ability_name=heavy blow
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Favágáshoz használt könnyű fejsze. A széles pengéje remekül működik az ellenségek ellen is.
items.weapon.melee.knuckles.name=bokszer
@@ -1591,13 +1591,13 @@ items.weapon.melee.knuckles.desc=Ujjpercekre kimunkált vasdarab. Nem foglalja l
items.weapon.melee.longsword.name=hosszúkard
items.weapon.melee.longsword.ability_name=hasítás
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.desc=A kard hosszú, borotvaéles acélpengéje megnyugtatóan fénylik, bár a mérete miatt igencsak nehéz.
items.weapon.melee.mace.name=buzogány
items.weapon.melee.mace.stats_desc=Elég pontos fegyver.
items.weapon.melee.mace.ability_name=heavy blow
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=A fegyver hatalmas vasfeje komoly sebet tud ejteni.
items.weapon.melee.magesstaff.name=mágus varázsbotja
@@ -1637,7 +1637,7 @@ items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory
items.weapon.melee.shortsword.name=rövidkard
items.weapon.melee.shortsword.ability_name=hasítás
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.shortsword.desc=Eléggé rövid, a tőrnél alig néhány centivel hosszabb kard.
items.weapon.melee.quarterstaff.name=vívóbot
@@ -1667,32 +1667,32 @@ items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shi
items.weapon.melee.runicblade.name=rúnapenge
items.weapon.melee.runicblade.stats_desc=A fejlesztések nagyobb hatást fejtenek ki erre a fegyverre.
items.weapon.melee.runicblade.ability_name=runic slash
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Egy távoli országból való titokzatos fegyver, ragyogó kék pengével.
items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=Nagyon gyors fegyver.
items.weapon.melee.sai.ability_name=combo strike
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=Egy-egy vékony penge a két kézbe: kitűnő megoldás ellenfelek szétszabdalására szélsebes vágásokkal.
items.weapon.melee.scimitar.name=handzsár
items.weapon.melee.scimitar.stats_desc=Elég gyors fegyver.
items.weapon.melee.scimitar.ability_name=sword dance
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Vastag, ívelt penge. Az alakjának köszönhetően gyorsabb, de kevésbé erőteljes támadásra képes.
items.weapon.melee.scimitar$sworddance.name=sword dance
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
items.weapon.melee.spear.name=lándzsa
items.weapon.melee.spear.stats_desc=Elég lassú fegyver.\nNagy távolságba is elér.
items.weapon.melee.spear.ability_name=spike
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Vékony farúd, amelynek a végére élezett vasat erősítettek.
items.weapon.melee.sword.name=kard
items.weapon.melee.sword.ability_name=hasítás
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.sword.desc=Jó arányokkal bíró kard. Nem túl nagy, de a rövidkardnál szemmel láthatóan hosszabb.
items.weapon.melee.sword$cleavetracker.name=hasítás
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on
items.weapon.melee.warhammer.name=harci kalapács
items.weapon.melee.warhammer.stats_desc=Elég pontos fegyver.
items.weapon.melee.warhammer.ability_name=heavy blow
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Kevés lény bír ellenállni az ólom és acél eme rendkívül erős ötvözetével mért pusztító csapásnak, de a hatékony használata nagy erőt is igényel.
items.weapon.melee.whip.name=ostor
@@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=Bár a fegyver végén lévő szegecses kötél sze
items.weapon.melee.wornshortsword.name=viseltes rövidkard
items.weapon.melee.wornshortsword.ability_name=hasítás
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.wornshortsword.desc=Eléggé rövid, a sok használattól megviselt kard. Gyengébb, de kissé könnyebb is mint egy jobb állapotban lévő rövidkard.
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Una piccola lama ondulata di ossidiana, d
items.weapon.melee.battleaxe.name=Ascia da battaglia
items.weapon.melee.battleaxe.stats_desc=Questa è un'arma piuttosto accurata.
items.weapon.melee.battleaxe.ability_name=colpo pesante
items.weapon.melee.battleaxe.ability_desc=La Duellante può eseguire un _colpo pesante_ con un'ascia da battaglia. Questo attacco forte ma prevedibile ha una precisione del -75%, ma infligge +35% di danno e applica vulnerabile per 5 turni se colpisce. Il colpo pesante può eseguire attacchi a sorpresa.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=L'enorme testa d'acciaio di questa ascia da battaglia porta un considerevole peso in coda a ogni ampio colpo.
items.weapon.melee.crossbow.name=balestra
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=La Duellante sta facendo rotear
items.weapon.melee.gauntlet.name=guanto di pietra
items.weapon.melee.gauntlet.stats_desc=Questa è un'arma molto veloce.
items.weapon.melee.gauntlet.ability_name=attacco combinato
items.weapon.melee.gauntlet.ability_desc=La Duellante può eseguire un _colpo combinato_ con un guanto di pietra. Questo attacco è garantito di colpire ed è istantaneo se la Duellante ha già attaccato con successo con armi da mischia o da lancio due volte negli ultimi 4 turni.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Questo enorme guanto è fatto di un tessuto cremisi con al di sopra una pesante pietra magica. Il tessuto si stringe attorno a te, rendendo le spesse placche di pietra quasi una seconda pelle. Maneggiare un'arma così pesante richiede forza, ma aggiunge una potenza tremenda ai tuoi colpi.
items.weapon.melee.glaive.name=falcione
items.weapon.melee.glaive.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra.
items.weapon.melee.glaive.ability_name=arpione
items.weapon.melee.glaive.ability_desc=La Duellante può usare la punta di una falce per _arpionare_ un nemico che è nel raggio d'azione ma non adiacente. Questo infligge -33% di danni, ma respinge indietro il nemico ed è garantito che colpisca.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Una massiccia arma inastata consistente in una lama di spada posta alla fine di un palo.
items.weapon.melee.gloves.name=guanti borchiati
items.weapon.melee.gloves.stats_desc=Questa è un'arma molto veloce.
items.weapon.melee.gloves.ability_name=attacco combinato
items.weapon.melee.gloves.ability_desc=La Duellante può eseguire un _attacco combinato_ con guanti borchiati. Questo attacco è garantito di colpire ed è istantaneo se la Duellante ha già attaccato con successo con armi da mischia o da lancio due volte negli ultimi 6 turni.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Questi guanti borchiati non offrono una vera e propria protezione, agiscono piuttosto come armi efficaci mantenendo le mani libere.
items.weapon.melee.greataxe.name=grandascia
items.weapon.melee.greataxe.stats_desc=Quest'arma è incredibilmente pesante.
items.weapon.melee.greataxe.ability_name=castigo
items.weapon.melee.greataxe.ability_desc=La Duellante può eseguire un attacco di _castigo_ con una grande ascia se ha meno del 33% di salute. Questo attacco devastante è garantito di colpire e infligge + 35% di danni.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=Pensata per essere portata sopra la spalla, quest'ascia titanica è tanto potente quanto pesante.
items.weapon.melee.greatshield.name=granscudo
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Quest'imponente lama infligge danni pesanti c
items.weapon.melee.handaxe.name=accetta
items.weapon.melee.handaxe.stats_desc=Questa è un'arma piuttosto accurata.
items.weapon.melee.handaxe.ability_name=colpo pesante
items.weapon.melee.handaxe.ability_desc=La Duellante può eseguire un _colpo pesante_ con un'accetta. Questo attacco forte ma prevedibile ha una precisione del -75%, ma infligge +45% di danni e rende vulnerabili per 5 turni se va a segno. Colpo pesante può attaccare a sorpresa.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Un'ascia leggera, comunemente usata per abbattere alberi. La larga lama funziona altrettanto bene contro gli avversari.
items.weapon.melee.knuckles.name=tirapugni
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=La lunga lama d'acciaio affilata di quest'arma
items.weapon.melee.mace.name=mazza
items.weapon.melee.mace.stats_desc=Questa è un'arma piuttosto accurata.
items.weapon.melee.mace.ability_name=colpo pesante
items.weapon.melee.mace.ability_desc=La Duellante può eseguire un _colpo pesante_ con una mazza. Questo attacco forte ma prevedibile ha una precisione del -75%, ma infligge +40% di danni e rende vulnerabili per 5 turni se va a segno. Colpo pesante può attaccare a sorpresa.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=L'ampia testa di ferro di quest'arma infligge danni sostanziali.
items.weapon.melee.magesstaff.name=bastone del mago
@@ -1667,19 +1667,19 @@ items.weapon.melee.roundshield$guardtracker.desc=La Duellante ha preparato il su
items.weapon.melee.runicblade.name=lama runica
items.weapon.melee.runicblade.stats_desc=Quest'arma trae maggior beneficio dai miglioramenti.
items.weapon.melee.runicblade.ability_name=fendente runico
items.weapon.melee.runicblade.ability_desc=La Duellante può eseguire un _fendente runico_ con una lama runica. Questo attacco è garantito di colpire e ha + 200% alla potenza dell'incantesimo.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Una misteriosa arma proveniente da una terra lontana, dalla lama di un blu vivace.
items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=Questa è un'arma molto veloce.
items.weapon.melee.sai.ability_name=attacco combinato
items.weapon.melee.sai.ability_desc=La Duellante può eseguire un _colpo combinato_ con un sai. Questo attacco è garantito di colpire ed è istantaneo se la Duellante ha già attaccato con successo con armi da mischia o da lancio due volte negli ultimi 5 turni.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=Due lame sottili pensate per essere impugnate una per mano. Eccellenti per affettare i nemici con veloci fendenti.
items.weapon.melee.scimitar.name=scimitarra
items.weapon.melee.scimitar.stats_desc=Questa è un'arma piuttosto veloce.
items.weapon.melee.scimitar.ability_name=danza della spada
items.weapon.melee.scimitar.ability_desc=La Duellante può eseguire una _danza della spada_ con una scimitarra. Questa posizione garantisce alla Duellante +60% di velocità d'attacco e -33% di precisione per 6 turni, non richiede tempo per l'attivazione e costa due cariche.
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Una lama curva e spessa. La sua forma permette attacchi più veloci, sebbene poco potenti.
items.weapon.melee.scimitar$sworddance.name=danza della spada
items.weapon.melee.scimitar$sworddance.desc=La Duellante sta effettuando rapidi colpi basati sullo slancio con la sua arma, in una sorta di danza. Mentre questa posizione è attiva, attacca 60%% più velocemente (abbastanza per attaccare esattamente due volte per turno con una scimitarra), ma subisce -33%% di precisione.\n\nTurni rimasti: %s.
@@ -1687,7 +1687,7 @@ items.weapon.melee.scimitar$sworddance.desc=La Duellante sta effettuando rapidi
items.weapon.melee.spear.name=lancia
items.weapon.melee.spear.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra.
items.weapon.melee.spear.ability_name=arpione
items.weapon.melee.spear.ability_desc=La Duellante può usare la punta di una lancia per _arpionare_ un nemico che è raggiungibile ma non adiacente. Questo infligge -25% di danni, ma respinge indietro il nemico ed è garantito che colpisca.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Una sottile barra di legno ricoperta in punta con un ferro affilato.
items.weapon.melee.sword.name=spada
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=La Duellante è pronta a dare seguit
items.weapon.melee.warhammer.name=martello da guerra
items.weapon.melee.warhammer.stats_desc=Questa è un'arma piuttosto accurata.
items.weapon.melee.warhammer.ability_name=colpo pesante
items.weapon.melee.warhammer.ability_desc=La Duellante può eseguire un _colpo pesante_ con un martello da guerra. Questo attacco potente ma prevedibile ha una precisione del -75%, ma infligge +30% di danno e si applica vulnerabile per 5 turni se colpisce. Il colpo pesante può attaccare a sorpresa.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Poche creature possono resistere al devastante colpo di questa imponente massa di piombo e acciaio, ma richiede grande forza per poterlo usare efficacemente.
items.weapon.melee.whip.name=frusta
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=흑요석으로 만들어진 작은 물
items.weapon.melee.battleaxe.name=전투 도끼
items.weapon.melee.battleaxe.stats_desc=이 무기는 다른 무기보다 정확합니다.
items.weapon.melee.battleaxe.ability_name=강타
items.weapon.melee.battleaxe.ability_desc=전투 도끼를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +35%의 추가 피해를 입히고 적에게 5턴의 취약을 부여합니다. 강타는 기습이 가능합니다.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=이 전투 도끼의 거대한 강철 도끼날은 매 공격마다 상당한 무게감을 줍니다.
items.weapon.melee.crossbow.name=쇠뇌
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=당신은 철퇴를 빙빙 돌
items.weapon.melee.gauntlet.name=돌 건틀릿
items.weapon.melee.gauntlet.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다.
items.weapon.melee.gauntlet.ability_name=연속 타격
items.weapon.melee.gauntlet.ability_desc=돌 건틀릿을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이전 근접 공격이 명중했거나 4턴 내에 투척 무기를 2회 맞혔을 경우 연속 타격이 반드시 명중하며 턴을 소모하지 않습니다.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=이 무거운 건틀릿은 무거운 마법석으로 덮인 붉은색 천으로 만들어졌습니다. 천이 손을 제대로 감싸며 무거운 마법석이 마치 몸의 일부인 것 처럼 느껴집니다. 이 무거운 무기를 휘두르는데는 큰 힘이 필요하지만, 그만큼의 큰 타격을 보장합니다.
items.weapon.melee.glaive.name=글레이브
items.weapon.melee.glaive.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다.
items.weapon.melee.glaive.ability_name=찌르기
items.weapon.melee.glaive.ability_desc=결투자는 글레이브의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 -33%의 피해를 입히지만, 적을 뒤로 밀쳐내고 반드시 명중합니다.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=기다란 봉 끝에 달린 칼날로 이루어진 거대한 냉병기입니다.
items.weapon.melee.gloves.name=징 박힌 장갑
items.weapon.melee.gloves.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다.
items.weapon.melee.gloves.ability_name=연속 타격
items.weapon.melee.gloves.ability_desc=징 박힌 장갑을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이전 근접 공격이 명중했거나 6턴 내에 투척 무기를 2회 맞혔을 경우 연속 타격이 반드시 명중하며 턴을 소모하지 않습니다.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=이 징 박힌 장갑은 실질적인 보호를 제공하지는 않지만, 손을 자유롭게 유지하면서 튼튼한 무기로 활용할 수 있습니다.
items.weapon.melee.greataxe.name=특대 도끼
items.weapon.melee.greataxe.stats_desc=이 무기는 매우 무겁습니다.
items.weapon.melee.greataxe.ability_name=처형
items.weapon.melee.greataxe.ability_desc=특대 도끼를 가진 결투자는 체력이 33% 미만일 때 적을 _처형_할 수 있습니다. 이 파괴적인 공격은 반드시 명중하며 +35%의 추가 피해를 입힙니다.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=어깨로 받쳐야 겨우 들 수 있는 이 거대한 도끼는, 그 무게에 걸맞는 강력한 파괴력을 가집니다.
items.weapon.melee.greatshield.name=특대 방패
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=이 거대한 칼날은 무게를 주어 휘
items.weapon.melee.handaxe.name=손도끼
items.weapon.melee.handaxe.stats_desc=이 무기는 다른 무기보다 정확합니다.
items.weapon.melee.handaxe.ability_name=강타
items.weapon.melee.handaxe.ability_desc=손도끼를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +45%의 추가 피해를 입히고 적에게 5턴의 취약을 부여합니다. 강타는 기습이 가능합니다.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=가벼운 도끼로써, 보통은 나무를 벨 때 사용합니다. 적을 벨 때도 적당한 날을 가졌습니다.
items.weapon.melee.knuckles.name=너클더스터
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=이 검의 예리하고 날카로운 강철
items.weapon.melee.mace.name=메이스
items.weapon.melee.mace.stats_desc=이 무기는 다른 무기보다 정확합니다.
items.weapon.melee.mace.ability_name=강타
items.weapon.melee.mace.ability_desc=메이스를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +40%의 추가 피해를 입히고 적에게 5턴의 취약을 부여합니다. 강타는 기습이 가능합니다.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=이 무기 끝에 달린 철구는 적에게 적당한 뇌진탕을 안겨줍니다.
items.weapon.melee.magesstaff.name=마법사의 지팡이
@@ -1667,19 +1667,19 @@ items.weapon.melee.roundshield$guardtracker.desc=당신은 다가오는 공격
items.weapon.melee.runicblade.name=룬 검
items.weapon.melee.runicblade.stats_desc=이 무기는 강화의 효율이 더 높습니다.
items.weapon.melee.runicblade.ability_name=룬 베기
items.weapon.melee.runicblade.ability_desc=룬 검을 가진 결투자는 _룬 베기_를 사용할 수 있습니다. 이 공격은 반드시 명중하며 무기에 부여된 마법의 성능을 +200%만큼 증가시킵니다.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=먼 곳에서 온 정체불명의 무기로, 밝은 푸른빛의 날을 가지고 있습니다.
items.weapon.melee.sai.name=쌍차도
items.weapon.melee.sai.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다.
items.weapon.melee.sai.ability_name=연속 타격
items.weapon.melee.sai.ability_desc=쌍차도를 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이전 근접 공격이 명중했거나 5턴 내에 투척 무기를 2회 맞혔을 경우 연속 타격이 반드시 명중하며 턴을 소모하지 않습니다.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=양 손에 하나씩 들 수 있는 두개의 얇은 검입니다. 빠르게 상처를 입혀 적을 쓰러뜨리기에 좋습니다.
items.weapon.melee.scimitar.name=시미타
items.weapon.melee.scimitar.stats_desc=이 무기는 다른 무기보다 빠릅니다.
items.weapon.melee.scimitar.ability_name=칼춤
items.weapon.melee.scimitar.ability_desc=시미타를 가진 결투자는 _칼춤_을 사용할 수 있습니다. 이 자세는 6턴 동안 공격 속도를 +60% 증가시키지만 명중률을 -33% 낮춥니다. 칼춤을 사용하는 데에는 턴을 소모하지 않지만, 2의 충전량을 소모합니다.
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=두꺼운 곡검입니다. 이 검은 빠르지만 그만큼 피해를 덜 입힙니다.
items.weapon.melee.scimitar$sworddance.name=칼춤
items.weapon.melee.scimitar$sworddance.desc=당신은 일종의 춤으로 무기에 재빠른 추진력을 만들어 내고 있습니다. 이 자세가 지속되는 동안, 60%% 빠르게(시미타로 1턴에 정확히 2번 공격이 가능합니다) 공격할 수 있지만, 정확성이 -33%% 감소합니다.\n\n남은 턴: %s.
@@ -1687,7 +1687,7 @@ items.weapon.melee.scimitar$sworddance.desc=당신은 일종의 춤으로 무기
items.weapon.melee.spear.name=
items.weapon.melee.spear.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다.
items.weapon.melee.spear.ability_name=찌르기
items.weapon.melee.spear.ability_desc=결투자는 창의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 -25%의 피해를 입히지만, 적을 뒤로 밀쳐내고 반드시 명중합니다.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=길쭉한 나무봉 끝에 날카로운 쇠가 붙어있습니다.
items.weapon.melee.sword.name=
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=당신은 직전에 사용한 가르
items.weapon.melee.warhammer.name=전쟁 망치
items.weapon.melee.warhammer.stats_desc=이 무기는 다른 무기보다 정확합니다.
items.weapon.melee.warhammer.ability_name=강타
items.weapon.melee.warhammer.ability_desc=전쟁 망치를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +30%의 추가 피해를 입히고 적에게 5턴의 취약을 부여합니다. 강타는 기습이 가능합니다.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=거대한 납과 강철 덩어리로 만들어진 이 망치의 파괴적인 공격을 막을 수 있는 생물체는 얼마 없습니다. 하지만 효율적으로 다루기 위해선 많은 힘을 필요로 합니다.
items.weapon.melee.whip.name=채찍
@@ -29,7 +29,7 @@ items.armor.glyphs.affection.name=%s van liefde
items.armor.glyphs.affection.desc=Dit krachtige symbool beïnvloedt de geest van aanvallers en maakt hen tijdelijk gecharmeerd.
items.armor.glyphs.antimagic.name=%s van anti-magie
items.armor.glyphs.antimagic.desc=Dit krachtige symbool staat het harnas toe zowel magische als fysieke aanvallen te blokkeren. De magische verdediging wordt niet beïnvloed door de rang van het harnas.
items.armor.glyphs.antimagic.desc=Dit krachtige symbool staat het harnas toe zowel magische als fysieke aanvallen te blokkeren. De magische verdediging wordt niet beïnvloed door de klasse van het harnas.
items.armor.glyphs.brimstone.name=%s van zwavel
items.armor.glyphs.brimstone.desc=Dit teken beschermt de drager en zijn bezittingen tegen vuur, en heft alle schade en negatieve effecten ervan op.
@@ -88,7 +88,7 @@ items.armor.armor.defense=Het is aangepast om je _verdediging_ te verbeteren.
items.armor.armor.inscribed=het is beschreven met een _%s._
items.armor.armor.cursed_worn=Omdat dit harnas vervloekt is ben je machteloos om het te uit te trekken.
items.armor.armor.cursed=Je voelt een kwaadaardige magie in dit harnas schuilen.
items.armor.armor.weak_cursed=Ondanks de vloek ben je in staat om dit pantser uit te trekken.
items.armor.armor.weak_cursed=Ondanks de vloek ben je in staat om dit harnas uit te trekken.
items.armor.armor.not_cursed=Dit harnas is vrij van kwaadaardige magie.
items.armor.armor.seal_attached=Het verbroken zegel van de Krijger is aan dit harnas vastgemaakt, het geeft hem tot _%d bescherming_.
items.armor.armor$glyph.glyph=symbool
@@ -135,7 +135,7 @@ items.armor.scalearmor.name=geschaald harnas
items.armor.scalearmor.desc=De metalen plaatjes die op een leren vest zijn genaaid, maken een flexibel, maar beschermend harnas.
items.armor.warriorarmor.name=helden platemail
items.armor.warriorarmor.desc=Terwijl hij dit zwaar geplateerde pantser draagt, kan de krijger een speciale vaardigheid uitvoeren.
items.armor.warriorarmor.desc=Terwijl hij dit zware platenharnas draagt, kan de Krijger een speciale vaardigheid uitvoeren.
@@ -472,7 +472,7 @@ items.bags.magicalholster.desc=Deze slanke holster is gemaakt van een exotische
###bombs
items.bombs.arcanebomb.name=mysterieuze bom
items.bombs.arcanebomb.desc=Deze bom is verrijkt met mysterieuze eigenschappen. Het explodeert krachtig vergelijkbaar met de opgepompte aanval van Smurrie. Deze explosie dringt door bepantsering heen en reikt verder dan de explosie van een gewone bom.
items.bombs.arcanebomb.desc=Deze bom is verrijkt met mysterieuze eigenschappen. Het explodeert krachtig vergelijkbaar met de opgepompte aanval van Smurrie. Deze explosie dringt door harnassen heen en reikt verder dan de explosie van een gewone bom.
items.bombs.bomb.name=bom
items.bombs.bomb.ac_lightthrow=STEEK AAN & GOOI
@@ -781,14 +781,14 @@ items.potions.exotic.potionofdragonsbreath.name=toverdrank van drakenadem
items.potions.exotic.potionofdragonsbreath.prompt=Kies een plek om in brand te steken
items.potions.exotic.potionofdragonsbreath.desc=Deze fles bevat een ongebruikelijke verbinding die kort na vermenging met speeksel in brand vliegt. Door de vloeistof snel uit te spuwen, kan de gebruiker vlammen uit zijn mond spuwen!
items.potions.exotic.potionofearthenarmor.name=toverdrank van aarden harnas
items.potions.exotic.potionofearthenarmor.name=toverdrank van aarden bepantsering
items.potions.exotic.potionofearthenarmor.desc=In plaats van te verlammen, heeft deze vloeistof een verhardend effect op de huid waardoor deze in een tijdelijk natuurlijk pantser verandert.
items.potions.exotic.potionofdivineinspiration.name=toverdrank van goddelijke inspiratie
items.potions.exotic.potionofdivineinspiration.no_more_points=Je kunt geen bonus talentpunten meer verdienen.
items.potions.exotic.potionofdivineinspiration.select_tier=Kies een talentniveau waar je twee bonuspunten vooruit in wilt gaan. Je moet het niveau hebben ontgrendeld om de punten te kunnen besteden.
items.potions.exotic.potionofdivineinspiration.select_tier=Kies een talentklasse waar je twee bonuspunten vooruit in wilt gaan. Je moet de klasse hebben ontgrendeld om de punten te kunnen besteden.
items.potions.exotic.potionofdivineinspiration.bonus=+2 Talentpunten!
items.potions.exotic.potionofdivineinspiration.desc=De kracht van heilige energie teruggebracht tot vloeibare vorm. Deze drank geeft de drinker goddelijke kracht, waardoor ze twee bonus talentenpunten krijgen in een niveau naar keuze.\n\nDit drankje kan slechts één keer worden gebruikt voor elk talentniveau.
items.potions.exotic.potionofdivineinspiration.desc=De kracht van heilige energie teruggebracht tot vloeibare vorm. Deze drank geeft de drinker goddelijke kracht, waardoor ze twee bonus talentpunten krijgen in een klasse naar keuze.\n\nDit drankje kan slechts één keer worden gebruikt voor elk talentklasse.
items.potions.exotic.potionofmagicalsight.name=toverdrank van magisch zicht
items.potions.exotic.potionofmagicalsight.desc=Nadat je dit hebt gedronken, werken je zintuigen kort op ongelooflijk hoog niveau, waardoor je zichtbereik groter wordt en je door muren kunt kijken!
@@ -1021,7 +1021,7 @@ items.scrolls.scrollofupgrade.name=rol van opwaardering
items.scrolls.scrollofupgrade.inv_title=Een voorwerp opwaarderen
items.scrolls.scrollofupgrade.weaken_curse=De rol van opwaardering verzwakt de vloek op je voorwerp.
items.scrolls.scrollofupgrade.remove_curse=De rol van opwaardering reinigt de vloek op je voorwerp!
items.scrolls.scrollofupgrade.desc=Met deze rol wordt een enkel voorwerp opgewaardeerd, waardoor de kwaliteit ervan wordt verbeterd. Een toverstok neemt in kracht en aantal ladingen toe, wapens en bepantsering richten meer schade aan en blokkeren meer schade, en de effecten van ringen worden intenser.\n\nDeze rol is zelfs in staat om vloekeffecten te verzwakken of soms volledig te verdrijven, hoewel het niet zo krachtig is als een rol van vloekverwijdering.\n\nDe magie van de rol kan ook bezweringen op wapens en symbolen op harnassen verstoren en uitwissen. De kans hierop begint bij het opwaarderen vanaf +4 en wist ze gegarandeerd uit bij +8 of hoger.
items.scrolls.scrollofupgrade.desc=Met deze rol wordt een enkel voorwerp opgewaardeerd, waardoor de kwaliteit ervan wordt verbeterd. Een toverstok neemt in kracht en aantal ladingen toe, wapens richten meer schade aan, harnassen blokkeren meer schade en de effecten van ringen worden intenser.\n\nDeze rol is zelfs in staat om vloek-effecten te verzwakken of soms volledig te verdrijven, hoewel het niet zo krachtig is als een rol van vloekverwijdering.\n\nDe magie van de rol kan ook bezweringen op wapens en symbolen op harnassen verstoren en uitwissen. De kans hierop begint bij het opwaarderen vanaf +4 en wist ze gegarandeerd uit bij +8 of hoger.
@@ -1054,7 +1054,7 @@ items.scrolls.exotic.scrollofantimagic.desc=De bezwering op deze rol geeft je ee
items.scrolls.exotic.scrollofchallenge.name=rol van uitdaging
items.scrolls.exotic.scrollofchallenge.desc=Wanneer deze rol hardop wordt voorgelezen, ontketent er een geweldig gebrul dat vijanden naar de lezer trekt en tegelijkertijd een kleine arena om hen heen creëert.\n\nZolang de lezer in deze arena blijft, loopt hij 33% minder schade op van alle bronnen (dit wordt toegepast vóór andere vormen van schadebeperking), en hij verliest geen verzadiging.\n\nDe grootte van de arena groeit mee met de grootte van het gebied waarin de lezer zich bevindt. Het is bijzonder klein in sommige baas-gebieden.
items.scrolls.exotic.scrollofchallenge$challengearena.name=uitdagingsarena
items.scrolls.exotic.scrollofchallenge$challengearena.desc=Een rol van uitdaging heeft een arena om je heen gemaakt, die wordt aangegeven door een golvende rode mist.\n\nTerwijl je in de mist staat, neemt je honger niet toe en loop je 33%% minder schade op van alle bronnen. Als je andere bronnen van schadebeperking hebt (zoals bepantsering), zijn deze van toepassing na de 33%% reductie.\n\nResterende beurten: %d.
items.scrolls.exotic.scrollofchallenge$challengearena.desc=Een rol van uitdaging heeft een arena om je heen gemaakt, die wordt aangegeven door een golvende rode mist.\n\nTerwijl je in de mist staat, neemt je honger niet toe en loop je 33%% minder schade op van alle bronnen. Als je andere bronnen van schadebeperking hebt (zoals harnassen), zijn deze van toepassing na de 33%% reductie.\n\nResterende beurten: %d.
items.scrolls.exotic.scrollofdivination.name=rol van waarzeggerij
items.scrolls.exotic.scrollofdivination.nothing_left=Er valt niets meer te identificeren!
@@ -1079,7 +1079,7 @@ items.scrolls.exotic.scrollofmetamorphosis.name=rol van metamorfose
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Kies een talent om te metamorfoseren.
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Kies een nieuw talent om je gemetamorfoseerde talent mee te vervangen.
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorfoseer talent
items.scrolls.exotic.scrollofmetamorphosis.desc=Deze rol bevat krachtige transmutatiemagie, die van toepassing is op de lezer in plaats van op een voorwerp. Dankzij de magie van deze rol kun je één talent selecteren en het vervangen door een van de drie talenten van hetzelfde niveau uit verschillende heldenklassen!\n\nDit effect kan alleen van toepassing zijn op klassetalenten, niet op talenten verkregen uit subklassen of pantservaardigheden. Talenten die je niet kunt gebruiken, worden niet als optie gegeven.
items.scrolls.exotic.scrollofmetamorphosis.desc=Deze rol bevat krachtige transmutatiemagie, die van toepassing is op de lezer in plaats van op een voorwerp. Dankzij de magie van deze rol kun je één talent selecteren en het vervangen door een van de drie talenten van dezelfde klasse uit verschillende heldenklassen!\n\nDit effect kan alleen van toepassing zijn op klassetalenten, niet op talenten verkregen uit subklassen of harnasvaardigheden. Talenten die je niet kunt gebruiken, worden niet als optie gegeven.
items.scrolls.exotic.scrollofmysticalenergy.name=rol van mystieke energie
items.scrolls.exotic.scrollofmysticalenergy.desc=De ruwe magische kracht die dit perkament bezit laadt, wanneer het wordt vrijgegeven, de gehanteerde artefacten van een gebruiker in de loop van de tijd op.
@@ -1125,7 +1125,7 @@ items.spells.beaconofreturning.desc=Deze ingewikkelde spreuk geeft de gebruiker
items.spells.curseinfusion.name=vloek infusie
items.spells.curseinfusion.inv_title=Vervloek een voorwerp
items.spells.curseinfusion.desc=Deze spreuk voegt aan uitrusting dezelfde krachtige kwaadaardige magie toe die aanwezig is in DM-300. Het voorwerp waarop het wordt gebruikt, wordt onmiddellijk vervloekt en elke betovering of symbool die het heeft gehad, wordt opgeheven.\n\nIn het geval van wapens, bepantsering en toverstokken, krijgt het voorwerp behalve vervloeking ook opwaarderingen. Vloek-infusie-opwaarderingen stapelen zich niet op en de opwaarderingen gaan verloren als het voorwerp niet meer vervloekt is.
items.spells.curseinfusion.desc=Deze spreuk voegt aan uitrusting dezelfde krachtige kwaadaardige magie toe die aanwezig is in DM-300. Het voorwerp waarop het wordt gebruikt, wordt onmiddellijk vervloekt en elke betovering of symbool die het heeft gehad, wordt opgeheven.\n\nIn het geval van wapens, harnassen en toverstokken, krijgt het voorwerp behalve vervloeking ook opwaarderingen. Vloek-infusie-opwaarderingen stapelen zich niet op en de opwaarderingen gaan verloren als het voorwerp niet meer vervloekt is.
items.spells.featherfall.name=vederlicht
items.spells.featherfall.light=Je voelt je zo licht als een veertje!
@@ -1318,13 +1318,13 @@ items.wands.wandoflightning.eleblast_desc=Een elementaire explosie met een bliks
items.wands.wandoflivingearth.name=toverstok van levende aarde
items.wands.wandoflivingearth.staff_name=staf van levende aarde
items.wands.wandoflivingearth.desc=Deze toverstok is gemaakt van een merkwaardige rots, met banden van gloeiende gele energie. De rotsen lijken iets te verschuiven als je de toverstok vastpakt, alsof ze je hand kunnen voelen.
items.wands.wandoflivingearth.stats_desc=Deze toverstok stuurt schichten van magische rots naar vijanden, waarbij _%1$d-%2$d schade wordt toegebracht._ De rotsen vormen zich daarna rond de gebruiker, waardoor deze bepantsering krijgt in verhouding tot de toegebrachte schade. Als er genoeg bepantsering is opgebouwd, verandert het zich in een rotsbewaker wanneer er de volgende keer met de toverstok wordt geschoten.
items.wands.wandoflivingearth.stats_desc=Deze toverstok stuurt schichten van magische rots naar vijanden, waarbij _%1$d-%2$d schade wordt toegebracht._ De rotsen vormen zich daarna rond de gebruiker, waardoor deze bepantsering krijgt in verhouding tot de toegebrachte schade. Als er genoeg bepantsering is opgebouwd, verandert het zich in een rotsen beschermer wanneer er de volgende keer met de toverstok wordt geschoten.
items.wands.wandoflivingearth.bmage_desc=Wanneer _de Strijdmagiër_ een vijand treft met een staf van levende aarde, wordt een deel van de toegebrachte schade teruggegeven als rotspantser.
items.wands.wandoflivingearth.eleblast_desc=Een elementaire explosie met een staf van levende aarde richt 50% schade aan en geneest een actieve aarden bewaker voor elke vijandelijke treffer.
items.wands.wandoflivingearth.eleblast_desc=Een elementaire explosie met een staf van levende aarde richt 50% schade aan en geneest een actieve aarden beschermer voor elke vijandelijke treffer.
items.wands.wandoflivingearth$rockarmor.name=rotspantser
items.wands.wandoflivingearth$rockarmor.desc=Magische rotsen omringen je lichaam. Wanneer je wordt aangevallen proberen ze te blokkeren en verminderen ze de schade die je oploopt met 50%%. Elke geblokkeerde schade schraapt echter een deel van de steen weg.\n\nResterend pantser: %1$d.\n\nAls er genoeg steen om je heen is gebouwd, zorgt het volgende gebruik van je toverstok van levende aarde ervoor dat de rotsen zich vormen tot een bewaker die voor je vecht.\n\nBepantsering nodig voor Bewaker: %2$d.
items.wands.wandoflivingearth$earthguardian.name=aarden bewaker
items.wands.wandoflivingearth$earthguardian.desc=De rotsen van je toverstok van levende aarde hebben zich gevormd tot een beschermende aarden bewaker! Deze rotsachtige beschermer valt vijanden in de buurt aan, waardoor ze de bewaker moeten aanvallen in plaats van jou. Als alle bedreigingen in de buurt zijn verdwenen, vormt de bewaker zich opnieuw om je heen en keert terug wanneer je je toverstok de volgende keer gebruikt.\n\nDe verdedigingskracht van de bewaker is gekoppeld aan het niveau van je toverstok. Het blokkeert momenteel _%1$d-%2$d schade._
items.wands.wandoflivingearth$rockarmor.desc=Magische rotsen omringen je lichaam. Wanneer je wordt aangevallen proberen ze te blokkeren en verminderen ze de schade die je oploopt met 50%%. Elke geblokkeerde schade schraapt echter een deel van de steen weg.\n\nResterend pantser: %1$d.\n\nAls er genoeg steen om je heen is gebouwd, zorgt het volgende gebruik van je toverstok van levende aarde ervoor dat de rotsen zich vormen tot een beschermer die voor je vecht.\n\nBepantsering nodig voor Beschermer: %2$d.
items.wands.wandoflivingearth$earthguardian.name=aarden beschermer
items.wands.wandoflivingearth$earthguardian.desc=De rotsen van je toverstok van levende aarde hebben zich gevormd tot een aarden beschermer! Deze rotsachtige beschermer valt vijanden in de buurt aan, waardoor ze de beschermer moeten aanvallen in plaats van jou. Als alle bedreigingen in de buurt zijn verdwenen, vormt de bewaker zich opnieuw om je heen en keert terug wanneer je je toverstok de volgende keer gebruikt.\n\nDe verdedigingskracht van de beschermer is gekoppeld aan het niveau van je toverstok. Het blokkeert momenteel _%1$d-%2$d schade._
items.wands.wandofmagicmissile.name=toverstok van magisch projectiel
items.wands.wandofmagicmissile.staff_name=staf van magisch projectiel
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Een klein golvend mes gemaakt van obsidia
items.weapon.melee.battleaxe.name=strijdbijl
items.weapon.melee.battleaxe.stats_desc=Dit is een vrij nauwkeurig wapen.
items.weapon.melee.battleaxe.ability_name=zware klap
items.weapon.melee.battleaxe.ability_desc=De Duellist kan een _zware klap_ toebrengen met een strijdbijl. Deze sterke maar voorspelbare aanval heeft een nauwkeurigheid van -75%, maar richt +35% schade aan en geeft 5 beurten kwetsbaarheid als hij raak is. Een zware klap kan een verrassingsaanval zijn.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=De enorme stalen kop van deze strijdbijl legt een aanzienlijk gewicht achter elke brede slag.
items.weapon.melee.crossbow.name=kruisboog
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=De Duellist laat haar strijdvle
items.weapon.melee.gauntlet.name=stenen handschoen
items.weapon.melee.gauntlet.stats_desc=Dit is een zeer snel wapen.
items.weapon.melee.gauntlet.ability_name=combo slag
items.weapon.melee.gauntlet.ability_desc=De Duellist kan een _combo-aanval_ uitvoeren met een stenen handschoen. Deze aanval is gegarandeerd raak en is onmiddellijk als de Duellist in de laatste 4 beurten al twee keer met succes heeft aangevallen met slag- of werpwapens.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Deze enorme handschoen is gemaakt van karmozijnrode stof met daarop een zware magische steen. De stof trekt strak om je heen, waardoor de dikke stenen platen bijna een tweede huid zijn. Slaan met zo'n zwaar wapen vereist kracht, maar voegt een enorm gewicht toe aan je slagen.
items.weapon.melee.glaive.name=lans
items.weapon.melee.glaive.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik.
items.weapon.melee.glaive.ability_name=spies
items.weapon.melee.glaive.ability_desc=De Duellist kan de punt van een lans gebruiken om een vijand te _spiezen_ die binnen bereik maar niet aangrenzend is. Dit richt -33% schade aan, maar duwt de vijand terug en is gegarandeerd raak.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Een enorm paalwapen bestaande uit een zwaardblad aan het uiteinde van een paal.
items.weapon.melee.gloves.name=bespijkerde handschoenen
items.weapon.melee.gloves.stats_desc=Dit is een zeer snel wapen.
items.weapon.melee.gloves.ability_name=combo slag
items.weapon.melee.gloves.ability_desc=De Duellist kan een _combo-aanval_ uitvoeren met bespijkerde handschoenen. Deze aanval is gegarandeerd raak en is onmiddellijk als de Duellist in de laatste 6 beurten al twee keer met succes heeft aangevallen met slag- of werpwapens.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Deze bespijkerde handschoenen bieden geen echte bescherming, maar ze fungeren als een bruikbaar wapen terwijl je je handen vrij houdt.
items.weapon.melee.greataxe.name=grote bijl
items.weapon.melee.greataxe.stats_desc=Dit wapen is ongelooflijk zwaar.
items.weapon.melee.greataxe.ability_name=vergelding
items.weapon.melee.greataxe.ability_desc=De Duellist kan een _vergeldings_-aanval uitvoeren met een grote bijl als ze minder dan 33% gezondheid heeft. Deze verwoestende aanval is gegarandeerd raak en richt +35% schade aan.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=Deze titanenbijl is bedoeld om over de schouder te worden gedragen en is even krachtig als zwaar.
items.weapon.melee.greatshield.name=grootschild
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Door zijn gewicht brengt het torenhoge lemmet
items.weapon.melee.handaxe.name=handbijl
items.weapon.melee.handaxe.stats_desc=Dit is een vrij nauwkeurig wapen.
items.weapon.melee.handaxe.ability_name=zware klap
items.weapon.melee.handaxe.ability_desc=De Duellist kan een _zware klap_ uitvoeren met een handbijl. Deze sterke maar voorspelbare aanval heeft een nauwkeurigheid van -75%, maar richt +45% schade aan en geeft 5 beurten kwetsbaarheid als hij raak is. Een zware klap kan een verrassingsaanval zijn.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Een lichte bijl, meestal gebruikt voor het vellen van bomen. Het brede blad werkt ook goed tegen vijanden.
items.weapon.melee.knuckles.name=boksbeugel
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=Het lange vlijmscherpe stalen lemmet van dit z
items.weapon.melee.mace.name=strijdknots
items.weapon.melee.mace.stats_desc=Dit is een vrij nauwkeurig wapen.
items.weapon.melee.mace.ability_name=zware klap
items.weapon.melee.mace.ability_desc=De Duellist kan een _zware klap_ uitvoeren met een strijdknots. Deze sterke maar voorspelbare aanval heeft een nauwkeurigheid van -75%, maar richt +40% schade aan en geeft 5 beurten kwetsbaarheid als hij raak is. Een zware klap kan een verrassingsaanval zijn.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=De grote ijzeren kop van dit wapen richt aanzienlijke schade aan.
items.weapon.melee.magesstaff.name=tovenaarsstaf
@@ -1621,8 +1621,8 @@ items.weapon.melee.magesstaff.has_wand=De staf is momenteel verrijkt met een _%s
items.weapon.melee.magesstaff.cursed_wand=De staf is vervloekt, waardoor zijn magie chaotisch en willekeurig is.
items.weapon.melee.meleeweapon.ac_ability=VAARDIGHEID
items.weapon.melee.meleeweapon.stats_known=Dit _niveau-%1$d_ slagwapen richt _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te kunnen gebruiken.
items.weapon.melee.meleeweapon.stats_unknown=Normaal gesproken richt dit _niveau-%1$d_ slagwapen _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te kunnen gebruiken.
items.weapon.melee.meleeweapon.stats_known=Dit _klasse-%1$d_ slagwapen richt _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te kunnen gebruiken.
items.weapon.melee.meleeweapon.stats_unknown=Normaal gesproken richt dit _klasse-%1$d_ slagwapen _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te kunnen gebruiken.
items.weapon.melee.meleeweapon.probably_too_heavy=Waarschijnlijk is dit wapen te zwaar voor je.
items.weapon.melee.meleeweapon.stats_desc=
items.weapon.melee.meleeweapon.ability_need_equip=Je moet dat wapen uitrusten om zijn vaardigheid te gebruiken.
@@ -1667,19 +1667,19 @@ items.weapon.melee.roundshield$guardtracker.desc=De Duellist heeft haar schild k
items.weapon.melee.runicblade.name=runenblad
items.weapon.melee.runicblade.stats_desc=Dit wapen profiteert meer van opwaarderingen.
items.weapon.melee.runicblade.ability_name=runische houw
items.weapon.melee.runicblade.ability_desc=De Duellist kan een _runische houw_ uitvoeren met een runenmes. Deze aanval is gegarandeerd raak en heeft +200% betoveringskracht.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Een mysterieus wapen uit een ver land, met een felblauw lemmet.
items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=Dit is een zeer snel wapen.
items.weapon.melee.sai.ability_name=combo slag
items.weapon.melee.sai.ability_desc=De Duellist kan een _combo slag_ uitvoeren met de sai. Deze aanval is gegarandeerd raak en is onmiddellijk als de Duellist in de laatste 5 beurten al twee keer met succes heeft aangevallen met een slag- of werpwapen.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=Twee dunne messen bedoeld om elk in één hand te worden gehanteerd. Uitstekend voor het neerhalen van vijanden door een meervoud aan sneden.
items.weapon.melee.scimitar.name=kromzwaard
items.weapon.melee.scimitar.stats_desc=Dit is een vrij snel wapen.
items.weapon.melee.scimitar.ability_name=zwaarddans
items.weapon.melee.scimitar.ability_desc=De Duellist kan een _zwaarddans_ uitvoeren met een kromzwaard. Deze houding geeft de Duellist +60% aanvalssnelheid en -33% nauwkeurigheid voor 6 beurten, kost geen tijd om te activeren en kost twee ladingen.
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Een dik gebogen lemmet. De vorm zorgt voor snellere, maar minder krachtige aanvallen.
items.weapon.melee.scimitar$sworddance.name=zwaarddans
items.weapon.melee.scimitar$sworddance.desc=De Duellist maakt snelle, op momentum gebaseerde aanvallen met haar wapen, in een soort dans. Terwijl deze houding actief is, valt ze 60%% sneller aan (genoeg om precies twee keer per beurt met een kromzwaard aan te vallen), maar heeft een nauwkeurigheid van -33%%.\n\nResterende beurten: %s.
@@ -1687,7 +1687,7 @@ items.weapon.melee.scimitar$sworddance.desc=De Duellist maakt snelle, op momentu
items.weapon.melee.spear.name=speer
items.weapon.melee.spear.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik.
items.weapon.melee.spear.ability_name=spies
items.weapon.melee.spear.ability_desc=De Duellist kan de punt van een speer gebruiken om een vijand te _spiezen_ die binnen bereik maar niet aangrenzend is. Dit richt -25% schade aan, maar duwt de vijand terug en is gegarandeerd raak.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Een slanke houten staaf met een punt van geslepen ijzer.
items.weapon.melee.sword.name=zwaard
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=De Duellist is klaar om haar vorige
items.weapon.melee.warhammer.name=oorlogshamer
items.weapon.melee.warhammer.stats_desc=Dit is een vrij nauwkeurig wapen.
items.weapon.melee.warhammer.ability_name=zware klap
items.weapon.melee.warhammer.ability_desc=De Duellist kan een _zware klap_ toebrengen met een oorlogshamer. Deze sterke maar voorspelbare aanval heeft een nauwkeurigheid van -75%, maar richt +30% schade aan en geeft 5 beurten kwetsbaarheid als hij raak is. Een zware klap kan een verrassingsaanval zijn.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Weinig wezens kunnen de verpletterende klap van deze torenhoge massa lood en staal weerstaan, maar er is veel kracht voor nodig om het effectief te gebruiken.
items.weapon.melee.whip.name=zweep
@@ -1799,7 +1799,7 @@ items.weapon.missiles.javelin.desc=Deze grotere speren zijn verzwaard om de spie
items.weapon.missiles.kunai.name=kunai
items.weapon.missiles.kunai.desc=Deze kleine messen zijn zeer krachtig in de handen van een ervaren gebruiker. Ze zijn het meest effectief tegen onbewuste vijanden.
items.weapon.missiles.missileweapon.stats=Dit _niveau-%1$d_ werpwapen richt _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te gebruiken.
items.weapon.missiles.missileweapon.stats=Dit _klasse-%1$d_ werpwapen richt _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te gebruiken.
items.weapon.missiles.missileweapon.distance=Dit wapen is ontworpen om op afstand te worden gebruikt. Het is nauwkeuriger tegen verre vijanden, maar op slagbereik juist veel minder nauwkeurig.
items.weapon.missiles.missileweapon.durability=Werpwapens slijten en breken als ze worden gebruikt.
items.weapon.missiles.missileweapon.uses_left=Deze stapel wapens kan nog _%d/%d_ keer worden gebruikt voordat er een breekt.
@@ -1884,7 +1884,7 @@ items.brokenseal.name=gebroken zegel
items.brokenseal.ac_affix=BEVESTIG
items.brokenseal.prompt=Kies een harnas
items.brokenseal.unknown_armor=Je moet dat harnas eerst identificeren.
items.brokenseal.cursed_armor=Het zegel kan niet worden bevestigd op vervloekte pantsers.
items.brokenseal.cursed_armor=Het zegel kan niet worden bevestigd op vervloekte harnassen.
items.brokenseal.affix=Je bevestigt het zegel op je harnas!
items.brokenseal.desc=Een lakzegel, aangebracht op een harnas als een symbool van moed. Alle markeringen op het zegel zijn door de jaren heen afgesleten en het is in het midden doormidden gebroken.\n\nAls aandenken aan zijn huis helpt het zegel de krijger om te volharden. Terwijl hij het zegel draagt, krijgt de krijger langzaam bescherming bovenop zijn gezondheid op basis van de kwaliteit van zijn harnas.\n\nHet zegel kan worden _bevestigd aan harnassen_ en tussen harnassen worden verplaatst. Het kan een enkele opwaardering met zich meedragen.
items.brokenseal.choose_title=Kies een symbool
@@ -1958,7 +1958,7 @@ items.liquidmetal.ac_apply=PAS TOE
items.liquidmetal.prompt=Kies een werpwapen
items.liquidmetal.already_fixed=Dat werpwapen is al in perfecte staat!
items.liquidmetal.apply=Je gebruikt %d vloeibaar metaal om je werpwapen te repareren.
items.liquidmetal.desc=Wanneer het over een werpwapen wordt gegoten, vult deze magische vloeistof de scheuren en breuken van het gebruik, waardoor het werpwapen weer in perfecte staat wordt hersteld!\n\nEen wapen van niveau 1 vereist 10 vloeibaar metaal om volledig te worden gerepareerd, een wapen van niveau 5 vereist 30. Elke opwaardering verdubbelt ook de hoeveelheid metaal die nodig is.\n\nVloeibaar metaal kan niet worden gebruikt om de tips van getipte darts te repareren.
items.liquidmetal.desc=Wanneer het over een werpwapen wordt gegoten, vult deze magische vloeistof de scheuren en breuken van het gebruik, waardoor het werpwapen weer in perfecte staat wordt hersteld!\n\nEen wapen van klasse 1 vereist 10 vloeibaar metaal om volledig te worden gerepareerd, een wapen van klasse 5 vereist 30. Elke opwaardering verdubbelt ook de hoeveelheid metaal die nodig is.\n\nVloeibaar metaal kan niet worden gebruikt om de tips van getipte darts te repareren.
items.lostbackpack.name=verloren rugzak
items.lostbackpack.desc=Dit is je verloren inventaris. Pak het om alle verloren voorwerpen terug te krijgen!
@@ -1505,13 +1505,13 @@ items.weapon.enchantments.vampiric.elestrike_desc=Używając broni z wampiryczny
items.weapon.melee.assassinsblade.name=ostrze zabójcy
items.weapon.melee.assassinsblade.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów.
items.weapon.melee.assassinsblade.ability_name=sneak
items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges.
items.weapon.melee.assassinsblade.ability_desc=Fechmistrzyni może _skradać się_ dzierżąc ostrze zabójcy. Ta umiejętność zapewnia Fechmistrzyni 4 tury niewidzialności, ale kosztuje 2 ładunki.
items.weapon.melee.assassinsblade.desc=Małe faliste ostrze wykonane z obsydianu, trudny w użyciu pomimo bycia lekkim, ale zabójcze jeżeli celnie ugodzi ofiarę.
items.weapon.melee.battleaxe.name=topór bojowy
items.weapon.melee.battleaxe.stats_desc=To raczej celna broń.
items.weapon.melee.battleaxe.ability_name=heavy blow
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=Ogromny, stalowy obuch tego bojowego topora wymaga pokaźnego podniesienia przed każdym szerokim ciosem
items.weapon.melee.crossbow.name=Kusza
@@ -1525,13 +1525,13 @@ items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into
items.weapon.melee.dagger.name=sztylet
items.weapon.melee.dagger.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów.
items.weapon.melee.dagger.ability_name=sneak
items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges.
items.weapon.melee.dagger.ability_desc=Fechmistrzyni może _skradać się_ dzierżąc sztylet. Ta umiejętność zapewnia Fechmistrzyni 6 tur niewidzialności, ale kosztuje 2 ładunki.
items.weapon.melee.dagger.desc=Prosty, żelazny nożyk z przetartą, drewnianą rękojeścią.
items.weapon.melee.dirk.name=kindżał
items.weapon.melee.dirk.stats_desc=Ta broń jest mocniejsza wobec nieświadomych niczego wrogów.
items.weapon.melee.dirk.ability_name=sneak
items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges.
items.weapon.melee.dirk.ability_desc=Fechmistrzyni może _skradać się_ dzierżąc kindżał. Ta umiejętność zapewnia Fechmistrzyni 5 tury niewidzialności, ale kosztuje 2 ładunki.
items.weapon.melee.dirk.desc=Dłuższy sztylet pozwalający wepchnąć więcej stali w przeciwników.
items.weapon.melee.flail.name=cep
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her fla
items.weapon.melee.gauntlet.name=kamienna rękawica
items.weapon.melee.gauntlet.stats_desc=To bardzo szybka broń.
items.weapon.melee.gauntlet.ability_name=combo strike
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Ta masywna rękawica jest wykonana z karmazynowego materiału z warstwą ciężkich magicznych kamieni na wierzchu. Materiał zacieśnia się wokół twojej pięści, czyniąc grube kamienne płyty niemal drugą skórą. Wymachiwanie tak ciężką bronią wymaga siły, ale daje uderzeniom ogromną siłę.
items.weapon.melee.glaive.name=glewia
items.weapon.melee.glaive.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg.
items.weapon.melee.glaive.ability_name=spike
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Masywna broń drzewcowa składająca się z ostrza miecza na końcu drągu.
items.weapon.melee.gloves.name=ćwiekowane rękawice
items.weapon.melee.gloves.stats_desc=To bardzo szybka broń.
items.weapon.melee.gloves.ability_name=combo strike
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Te ćwiekowane rękawice tak naprawdę nie oferują żadnej ochrony, lecz służą jako użyteczna broń, jednocześnie pozostawiając wolne ręce.
items.weapon.melee.greataxe.name=wielki topór
items.weapon.melee.greataxe.stats_desc=Ta broń jest niezwykle ciężka.
items.weapon.melee.greataxe.ability_name=retribution
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=Zamierzony do dzierżenia na ramieniu, ten gigantyczny topór jest równie potężny, jak i ciężki.
items.weapon.melee.greatshield.name=wielka tarcza
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=To niebosiężne ostrze jest w stanie zadać
items.weapon.melee.handaxe.name=siekiera
items.weapon.melee.handaxe.stats_desc=To raczej celna broń.
items.weapon.melee.handaxe.ability_name=heavy blow
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Lekka siekierka, najczęściej używana do ścinania drzew. Szerokie ostrze świetnie się sprawdza również w wycinaniu wrogów w pień.
items.weapon.melee.knuckles.name=kastet
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=Długie i ostre jak brzytwa stalowe ostrze teg
items.weapon.melee.mace.name=buzdygan
items.weapon.melee.mace.stats_desc=To raczej celna broń.
items.weapon.melee.mace.ability_name=heavy blow
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=Wielka, żelazna głowica tej broni zadaje znaczne obrażenia.
items.weapon.melee.magesstaff.name=kostur maga
@@ -1629,7 +1629,7 @@ items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to
items.weapon.melee.meleeweapon.ability_low_str=Nie jesteś wystarczająco silny, aby użyć tej umiejętności broni.
items.weapon.melee.meleeweapon.ability_no_charge=Nie masz wystarczająco dużo energii, aby użyć tej umiejętności.
items.weapon.melee.meleeweapon.ability_cant_use=Nie możesz teraz użyć tej umiejętności.
items.weapon.melee.meleeweapon.ability_no_target=There is no target there.
items.weapon.melee.meleeweapon.ability_no_target=Nie ma tu żadnego celu.
items.weapon.melee.meleeweapon.ability_bad_position=Cel jest poza zasięgiem.
items.weapon.melee.meleeweapon.prompt=Wybierz cel
items.weapon.melee.meleeweapon.swap=Swap Weapons
@@ -1667,19 +1667,19 @@ items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shi
items.weapon.melee.runicblade.name=ostrze runiczne
items.weapon.melee.runicblade.stats_desc=Ta broń odnosi większą korzyść z ulepszeń.
items.weapon.melee.runicblade.ability_name=runic slash
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Tajemnicza broń z odległych krain, z jasnoniebieskim ostrzem.
items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=To bardzo szybka broń.
items.weapon.melee.sai.ability_name=combo strike
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=Dwa cienkie ostrza przeznaczone do trzymania po jednym w każdej ręce. Wyśmienite do szatkowania przeciwników istną burzą cięć.
items.weapon.melee.scimitar.name=sejmitar
items.weapon.melee.scimitar.stats_desc=To dość szybka broń.
items.weapon.melee.scimitar.ability_name=taniec miecza
items.weapon.melee.scimitar.ability_desc=Fechmistrzyni może wykonać _taniec miecza_ używając sejmitara. Ta postawa zwiększa jej szybkość ataku o 60%, ale i zmniejsza celność o 33% na 6 tur. Aktywuje się natychmiastowo i kosztuje dwa ładunki.
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Cieńkie, zaokrąglone ostrze. Jego kształt pozwala na szybsze, ale za to słabsze ataki.
items.weapon.melee.scimitar$sworddance.name=taniec miecza
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
@@ -1687,7 +1687,7 @@ items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum
items.weapon.melee.spear.name=włócznia
items.weapon.melee.spear.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg.
items.weapon.melee.spear.ability_name=spike
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Smukły, drewniany drąg zakończony ostrym, stalowym grotem.
items.weapon.melee.sword.name=miecz
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on
items.weapon.melee.warhammer.name=młot bojowy
items.weapon.melee.warhammer.stats_desc=To raczej celna broń.
items.weapon.melee.warhammer.ability_name=heavy blow
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Tylko kilka bestii potrafi się oprzeć miażdżącej sile tej kupy ołowiu i stali, ale do wprawnego korzystanie wymaga ona znacznej siły.
items.weapon.melee.whip.name=bicz
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Uma pequena lâmina ondulada feita de obs
items.weapon.melee.battleaxe.name=machado de batalha
items.weapon.melee.battleaxe.stats_desc=Está é uma arma precisa.
items.weapon.melee.battleaxe.ability_name=Golpe pesado
items.weapon.melee.battleaxe.ability_desc=O Duelista pode realizar um _golpe pesado_ com um Machado de batalha. Este ataque é forte, mas previsível, tem -75% de precisão, mas causa +35% de dano e aplica vulnerável por 5 turnos se acertar. Golpe pesado pode ser um ataque surpresa.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=A cabeça de aço enorme deste machado de combate confere imenso peso a cada golpe amplo.
items.weapon.melee.crossbow.name=besta
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=A Duelista está girando seu ma
items.weapon.melee.gauntlet.name=manopla de pedra
items.weapon.melee.gauntlet.stats_desc=Esta é uma arma muito rápida.
items.weapon.melee.gauntlet.ability_name=Ataque combinado
items.weapon.melee.gauntlet.ability_desc=O Duelista pode executar um _ataque combinado_ com uma Manopla de pedra. Este ataque tem acerto garantido e é instantâneo se o Duelista já tiver atacado com sucesso com armas corpo a corpo ou arremesso duas vezes nos últimos 4 turnos.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Esta manopla maciça é feita de tecido carmesim com pedra mágica pesada em camadas no topo. O tecido aperta em torno de você, fazendo as placas de pedra grossas quase como uma segunda pele. Balançar uma arma tão pesada requer força, mas adiciona força tremenda aos seus golpes
items.weapon.melee.glaive.name=gládio
items.weapon.melee.glaive.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido.
items.weapon.melee.glaive.ability_name=Espetar
items.weapon.melee.glaive.ability_desc=O Duelista pode usar a ponta de uma Glaive para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso causa -33% de dano, mas repele o inimigo e tem acerto garantido.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Uma arma longa, consistindo de uma lâmina de espada ao final de um bastão.
items.weapon.melee.gloves.name=luvas cravejadas
items.weapon.melee.gloves.stats_desc=Esta é uma arma muito rápida.
items.weapon.melee.gloves.ability_name=Ataque combinado
items.weapon.melee.gloves.ability_desc=O Duelista pode realizar um _ataque combinado_ com Luvas cravejadas. Este ataque tem acerto garantido e é instantâneo se o Duelista já tiver atacado com sucesso com armas corpo a corpo ou arremesso duas vezes nos últimos 6 turnos.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Estas luvas cravejadas não fornecem qualquer proteção real, mas agem como uma arma útil, mantendo as mãos livres.
items.weapon.melee.greataxe.name=machado grande
items.weapon.melee.greataxe.stats_desc=Esta arma é incrivelmente pesada.
items.weapon.melee.greataxe.ability_name=Retribuição
items.weapon.melee.greataxe.ability_desc=O Duelista pode realizar um ataque de _retribuição_ com um Machado grande se estiver com menos de 33% de vida. Este ataque devastador tem acerto garantido e causa +35% de dano.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=Feito para ser empunhando sobre os ombros, este machado titânico é tão poderoso quanto pesado.
items.weapon.melee.greatshield.name=escudo grande
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Esta lâmina imponente inflige muito dano ao
items.weapon.melee.handaxe.name=machadinha
items.weapon.melee.handaxe.stats_desc=Esta é uma arma precisa.
items.weapon.melee.handaxe.ability_name=Golpe pesado
items.weapon.melee.handaxe.ability_desc=O Duelista pode realizar um _golpe pesado_ com uma machadinha. Este ataque forte, mas previsível, tem -75% de precisão, mas causa +45% de dano e aplica vulnerável por 5 turnos se acertar. Golpe pesado pode ser um ataque surpresa.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Um machado leve, geralmente usado para derrubar árvores. A larga lâmina também funciona bem contra inimigos.
items.weapon.melee.knuckles.name=soco-inglês
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=A longa lâmina de aço afiada desta espada re
items.weapon.melee.mace.name=clava
items.weapon.melee.mace.stats_desc=Esta é uma arma precisa.
items.weapon.melee.mace.ability_name=Golpe pesado
items.weapon.melee.mace.ability_desc=O Duelista pode realizar um _golpe pesado_ com a clava. Este ataque forte, mas previsível, tem -75% de precisão, mas causa +40% de dano e aplica vulnerável por 5 turnos se acertar. Golpe pesado pode ser um ataque surpresa.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=A grande cabeça de ferro desta arma inflige dano substancial.
items.weapon.melee.magesstaff.name=cajado do mago
@@ -1667,19 +1667,19 @@ items.weapon.melee.roundshield$guardtracker.desc=O Duelista preparou seu escudo
items.weapon.melee.runicblade.name=lâmina Rúnica
items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia mais dos aprimoramentos.
items.weapon.melee.runicblade.ability_name=golpe rúnico
items.weapon.melee.runicblade.ability_desc=O Duelista pode realizar um _golpe rúnico_ com a lâmina rúnica. Esse ataque é garantido e causa +200% do poder de encantamento.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Uma arma misteriosa de uma terra distante, com uma lâmina de brilho azul.
items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=Esta é uma arma muito rápida.
items.weapon.melee.sai.ability_name=Ataque combinado
items.weapon.melee.sai.ability_desc=O Duelista pode realizar um _ataque combinado_ com o sai. Esse ataque é garantido, e é instantâneo se o Duelista atacou com sucesso com armas corpo a corpo ou de arremesso duas vezes nos últimos 5 turnos.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=Duas lâminas finas destinadas a serem empunhadas cada uma em uma mão. Excelente para destruir os inimigos com uma série de cortes.
items.weapon.melee.scimitar.name=cimitarra
items.weapon.melee.scimitar.stats_desc=Esta é uma arma rápida.
items.weapon.melee.scimitar.ability_name=dança da espada
items.weapon.melee.scimitar.ability_desc=O Duelista pode realizar a _dança da espada_ com a cimitarra. Essa postura garante ao Duelista +60% de velocidade de ataque e -33% de precisão por 6 turnos, é ativada instantaneamente, e custa 2 cargas.
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Uma lâmina curvada e fina. Seu formato permite ataques rápidos, porém menos poderosos.
items.weapon.melee.scimitar$sworddance.name=dança da espada
items.weapon.melee.scimitar$sworddance.desc=O Duelista está momentaneamente fazendo ataques rápidos baseados em sua arma, como uma espécie de dança. Enquanto esta postura estiver ativa, ele ataca 60%% mais rápido (o suficiente para atacar exatamente duas vezes por turno com uma cimitarra), mas sofre -33%% de precisão.\n\nTurnos restantes: %s.
@@ -1687,7 +1687,7 @@ items.weapon.melee.scimitar$sworddance.desc=O Duelista está momentaneamente faz
items.weapon.melee.spear.name=lança
items.weapon.melee.spear.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido.
items.weapon.melee.spear.ability_name=Perfurar
items.weapon.melee.spear.ability_desc=O Duelista pode usar a ponta da lança para _espetar_ um inimigo no alcance, mas não adjacente. Isso causa -25% de dano, mas arremessa o inimigo para trás e é um ataque garantido.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Um bastão de madeira com aço afiado na ponta.
items.weapon.melee.sword.name=espada
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=O Duelista está pronto para dar con
items.weapon.melee.warhammer.name=martelo de guerra
items.weapon.melee.warhammer.stats_desc=Esta é uma arma precisa.
items.weapon.melee.warhammer.ability_name=Golpe pesado
items.weapon.melee.warhammer.ability_desc=O Duelista pode realizar um _golpe pesado_ com o martelo de guerra. Este é um atque forte mas previsível, tem -75% de precisão, mas causa +30% de dano e aplica vulnerável por 5 turnos. Golpe pesado pode ser um ataque surpresa.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Poucas criaturas conseguem suportar o golpe esmagador desta massa imponente de chumbo e aço, mas é preciso muita força para usá-la com eficiência.
items.weapon.melee.whip.name=chicote
@@ -842,8 +842,8 @@ items.quest.metalshard.desc=Ржавый осколок проклятого м
items.quest.pickaxe.name=кирка
items.quest.pickaxe.ac_mine=ДОБЫТЬ
items.quest.pickaxe.no_vein=Рядом нет жил тёмного золота.
items.quest.pickaxe.ability_name=Пронзить
items.quest.pickaxe.ability_desc=Дуэлянт может _пронзить_ варага киркой. Это гарантирует попадание, добавляет уязвимость на 3 хода и наносит в 2 раза больше урона врагам с жёсткой кожей.
items.quest.pickaxe.ability_name=пробить
items.quest.pickaxe.ability_desc=Дуэлянт может _пробить_ врага киркой. Это гарантирует попадание, добавляет уязвимость на 3 хода и наносит в 2 раза больше урона врагам с жёсткой кожей.
items.quest.pickaxe.desc=Это прочный и тяжелый инструмент для дробления камней. Вероятно, в крайнем случае его можно использовать как оружие.
items.quest.ratskull.name=череп гигантской крысы
@@ -901,10 +901,10 @@ items.rings.ringofforce.name=кольцо урона
items.rings.ringofforce.stats=При вашей текущей силе, это кольцо будет наносить _%1$d-%2$d урона._ если вы без оружия и увеличивать ваш урон оружием на _%3$d._
items.rings.ringofforce.typical_stats=При вашей текущей силе, это кольцо должно будет наносить _%1$d-%2$d урона._ если вы без оружия и увеличивать ваш урон оружием на _%3$d._
items.rings.ringofforce.ability_name=боевая стойка
items.rings.ringofforce.ability_desc=Дуэлянт может встать в _боевую стойку_ при помощи кольца силы. Пока Дуэлянт находится в стойке, её атаки будут исользовать кольцо силы, даже если надето оружие. Кольцо также переймёт эффект грузильного камня и зачарование оружия. Каждая атака в стойке использует 1/4 заряда оружия.
items.rings.ringofforce.ability_desc=Дуэлянт может встать в _боевую стойку_ при помощи кольца урона. Пока Дуэлянт находится в стойке, её атаки будут использовать кольцо урона, даже если надето оружие. Кольцо также переймёт эффект камня баланса и зачарование оружия. Каждая атака в стойке использует 1/4 заряда оружия.
items.rings.ringofforce.desc=Это кольцо увеличивает силу ударов владельца. Эффект не так значителен при использовании оружия, но при атаке голыми руками вы будете наносить значительно больший урон. Проклятое же кольцо, напротив, ослабит удары.
items.rings.ringofforce$brawlersstance.name=боевая стойка
items.rings.ringofforce$brawlersstance.desc=В этой стойке обычные атаки Дуэлянта будут использовать экипированное кольцо силы, даже если у нее есть оружие. Однако атака по-прежнему будет использовать аугментацию и зачарованные оружия.\n\nКаждая обычная атака в этой стойке расходует 1/4 заряда оружия. В настоящее время у вас достаточно заряда для%dатаки.\n\nЭту стойку можно включать или выключать с помощью кольца силы.
items.rings.ringofforce$brawlersstance.desc=В этой стойке обычные атаки Дуэлянта будут использовать экипированное кольцо урона, даже если у нее есть оружие. Однако атака по-прежнему будет использовать эффект камня баланса и зачарованные оружия.\n\nКаждая обычная атака в этой стойке расходует 1/4 заряда оружия. В настоящее время у вас достаточно заряда для%dатаки.\n\nЭту стойку можно включать или выключать с помощью кольца урона.
items.rings.ringoffuror.name=кольцо неистовства
items.rings.ringoffuror.stats=Пока это кольцо надето, оно будет увеличивать скорость ваших атак на _%s%%._
@@ -1406,11 +1406,11 @@ items.weapon.curses.annoying.msg_11=Я не собирался быть оруж
items.weapon.curses.annoying.msg_12=Не забывайте: чрезмерная самоуверенность это медленный и коварный убийца.
items.weapon.curses.annoying.msg_13=ВСЕ ВАША БАЗА ПРИНАДЛЕЖАТЬ НАМ!
items.weapon.curses.annoying.desc=Болтливое оружие способно разговаривать. Точнее, оно ОБОЖАЕТ разговаривать, чем нередко может привлечь излишнее внимание.
items.weapon.curses.annoying.elestrike_desc=Элементальный удар с раздражающим проклятием с вероятностью 20% может привести в бешенство каждого врага в радиусе действия на 5 ходов.
items.weapon.curses.annoying.elestrike_desc=Стихийный удар с проклятием болтливости с вероятностью 20% может привести в бешенство каждого врага в радиусе действия на 5 ходов.
items.weapon.curses.dazzling.name=%s ослепления
items.weapon.curses.dazzling.desc=Ослепляющие орудия иногда создают вспышку света, ослепляющую всех, кто её увидит.
items.weapon.curses.dazzling.elestrike_desc=Удар стихии ослепляющим проклятием с вероятностью 50% ослепляет всех врагов в радиусе действия на 5 ходов.
items.weapon.curses.dazzling.elestrike_desc=Стихийный удар с проклятием ослепления с вероятностью 50% ослепляет всех врагов в радиусе действия на 5 ходов.
items.weapon.curses.displacing.name=%s телепортации
items.weapon.curses.displacing.desc=Оружие телепортации наполнено непредсказуемой магией, оно может переместить врага в случайное место.
@@ -1427,7 +1427,7 @@ items.weapon.curses.explosive.elestrike_desc=Стихийный удар с пр
items.weapon.curses.friendly.name=%s дружелюбия
items.weapon.curses.friendly.desc=Оружия дружелюбия больше всего подходят пацифистам, иногда накладывая чары, предотвращающие конфликт.
items.weapon.curses.friendly.elestrike_desc=Стихийный удар с проклятием дружелюбия с вероятностью 50% может очаровать врага в радиусе действия на 5 ходов.
items.weapon.curses.friendly.elestrike_desc=Стихийный удар с проклятием дружелюбия с вероятностью 50% может очаровать всех врагов в радиусе действия на 5 ходов.
items.weapon.curses.polarized.name=%s поляризации
items.weapon.curses.polarized.desc=Поляризованное оружие при атаке наносит либо на 50% больше урона, либо не наносит урона вообще.
@@ -1439,7 +1439,7 @@ items.weapon.curses.sacrificial.elestrike_desc=Стихийный удар с п
items.weapon.curses.wayward.name=%s упрямства
items.weapon.curses.wayward.desc=Блуждающее орудие иногда уводит ваши удары в сторону. Эта магия действует некоторое время после её активации, но может быть рассеяна при нанесении удара этим орудием.
items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns.
items.weapon.curses.wayward.elestrike_desc=Стихийный удар с проклятьем упрямства имеет 50% шанс активироваться на каждом враге в радиусе действия на 5 ходов.
items.weapon.curses.wayward$waywardbuff.name=заблуждение
items.weapon.curses.wayward$waywardbuff.desc=Магия вашего блуждающего орудия активировалась, из-за чего нанести удар будет сложно некоторое время. Однако это не влияет на гарантированные атаки, например неожиданные атаки. Успешная атака с помощью этого орудия уберет этот эффект.\n\nОсталось ходов: %s
@@ -1456,11 +1456,11 @@ items.weapon.enchantments.blocking$blockbuff.desc=Зачарование обо
items.weapon.enchantments.blooming.name=%s цветения
items.weapon.enchantments.blooming.desc=При каждом ударе цветущим оружием есть шанс, что рядом с целью вырастет трава.
items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns.
items.weapon.enchantments.blooming.elestrike_desc=Стихийный удар с зачарованием цветения сажает траву до 6 клеток в радиусе и обездвиживает всех врагов в радиусе действия на 5 ходов.
items.weapon.enchantments.chilling.name=%s холода
items.weapon.enchantments.chilling.desc=Враги, пораженные этим зачарованием, коченеют от холода, их скорость атаки и передвижения снижается.
items.weapon.enchantments.chilling.elestrike_desc=Стихийный удар с зачарованием холода на 6 ходов выпустит потоки холодного воздуха во все клетки в радиусе действия.
items.weapon.enchantments.chilling.elestrike_desc=Стихийный удар с зачарованием холода на 6 ходов выпустит потоки леденящего воздуха во все клетки в радиусе действия.
items.weapon.enchantments.kinetic.name=%s инерции
items.weapon.enchantments.kinetic.desc=Когда оружие инерции убивает врага, оно сохраняет избыточный урон чтобы добавить его к следующей успешной атаке.
@@ -1470,7 +1470,7 @@ items.weapon.enchantments.kinetic$conserveddamage.desc=Ваше оружие с
items.weapon.enchantments.corrupting.name=%s подчинения
items.weapon.enchantments.corrupting.desc=Это мощное зачарование обладает способностью подчинять врагов вашей воле. Когда враг убит этим оружием, есть вероятность, что вместо смерти он будет подчинен.
items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target.
items.weapon.enchantments.corrupting.elestrike_desc=Стихийный удар с зачарованием подчинения имеет 4-20% шанс (в зависимости от недостающего здоровья) подчинить каждого врага в радиусе, кроме основной цели.
items.weapon.enchantments.elastic.name=%s отталкивания
items.weapon.enchantments.elastic.desc=Отталкивающее оружие дает шанс отбросить противника на некоторое расстояние.
@@ -1486,11 +1486,11 @@ items.weapon.enchantments.lucky.elestrike_desc=Стихийный удар с з
items.weapon.enchantments.projecting.name=%s проекции
items.weapon.enchantments.projecting.desc=С этим зачарованием оружие ближнего боя сможет бить дальше, а дальнего - проходить сквозь ближайшие стены.
items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target.
items.weapon.enchantments.projecting.elestrike_desc=Стихийный удар с зачарованием проекции наносит 25% урона каждому врагу в радиусе, кроме главной цели.
items.weapon.enchantments.shocking.name=%s молний
items.weapon.enchantments.shocking.desc=Разряды электричества от оружия молний наносят дополнительный урон врагам поблизости.
items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns.
items.weapon.enchantments.shocking.elestrike_desc=Стихийный удар с зачарованием молний выпустит электрическую бурю на каждую клетку в радиусе, которая будет длиться 6 ходов.
items.weapon.enchantments.unstable.name=%s хаоса
items.weapon.enchantments.unstable.desc=Это зачарование излучает хаотическую энергию, давая непредвиденный результат при каждой атаке.
@@ -1504,33 +1504,33 @@ items.weapon.enchantments.vampiric.elestrike_desc=Стихийный удар с
###melee weapons
items.weapon.melee.assassinsblade.name=клинок убийцы
items.weapon.melee.assassinsblade.stats_desc=Это оружие эффективнее при скрытных атаках.
items.weapon.melee.assassinsblade.ability_name=красться
items.weapon.melee.assassinsblade.ability_name=спрятаться
items.weapon.melee.assassinsblade.ability_desc=Дуэлянт, имея клинок убийцы, может _спрятаться_. Эта способность даёт ей 4 ходов невидимости, но стоит 2 заряда.
items.weapon.melee.assassinsblade.desc=Небольшое волнистое лезвие из обсидиана. Несмотря на лёгкий вес, оно неудобно в применении, но смертоносно при точном ударе.
items.weapon.melee.battleaxe.name=боевой топор
items.weapon.melee.battleaxe.stats_desc=Это довольно меткое оружие.
items.weapon.melee.battleaxe.ability_name=тяжелый удар
items.weapon.melee.battleaxe.ability_desc=Дуэлянт может совершить _мощный удар_ боевым топором. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания, наносит на 35% урона больше и при попадании даёт противнику уязвимость на 5 ходов. Мощный удар может быть неожиданной атакой.
items.weapon.melee.battleaxe.ability_name=мощный удар
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=Огромное стальное лезвие этого топора позволяет наносить удары с устрашающей силой.
items.weapon.melee.crossbow.name=арбалет
items.weapon.melee.crossbow.stats_desc=Это оружие, будучи экипированным, увеличивает урон от дротиков и даже наделяет их своим зачарованием.
items.weapon.melee.crossbow.ability_name=заряженный выстрел
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
items.weapon.melee.crossbow.ability_desc=Дуэлянт может подготовить _заряженный выстрел_ из арбалета. Эта способность активируется мгновенно и гарантирует попадание следующего дротика по врагу, применяя все эффекты атаки в радиусе 3х3 клеток, и эффекты от смазанных дротиков длятся дольше.
items.weapon.melee.crossbow.desc=Замысловатое оружие, позволяющее стрелять дротиками со значительной силой. Хоть арбалет и не предназначен для ближнего боя, но его вес и прочность позволяют использовать его как дубину.
items.weapon.melee.crossbow$chargedshot.name=заряженный выстрел
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
items.weapon.melee.crossbow$chargedshot.desc=Дуэлянт фокусирует силу в её арбалет. Следующий дротик гарантированно попадёт по врагу, применяя все эффекты атаки в радиусе 3х3 клеток. Смазанные дротики также не теряют свой эффект при заряженном выстреле. Дуэлянт не может применить эту способность, чтобы использовать дротики с положительными эффектами на себя.
items.weapon.melee.dagger.name=кинжал
items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках.
items.weapon.melee.dagger.ability_name=прятаться
items.weapon.melee.dagger.ability_name=спрятаться
items.weapon.melee.dagger.ability_desc=Дуэлянт, владея кинжалом, может _спрятаться_. Эта способность даёт 6 ходов невидимости, но стоит 2 заряда.
items.weapon.melee.dagger.desc=Простой деревянный кинжал с изношенной деревянной рукоятью.
items.weapon.melee.dirk.name=кортик
items.weapon.melee.dirk.stats_desc=Это оружие эффективнее при скрытных атаках.
items.weapon.melee.dirk.ability_name=прятаться
items.weapon.melee.dirk.ability_name=спрятаться
items.weapon.melee.dirk.ability_desc=Дуэлянт, имея кортик, может _спрятаться_. Эта способность даёт ей 5 ходов невидимости, но стоит 2 заряда.
items.weapon.melee.dirk.desc=Кортик длиннее обычного кинжала, и поэтому позволяет наносить более глубокие раны .
@@ -1538,7 +1538,7 @@ items.weapon.melee.flail.name=кистень
items.weapon.melee.flail.stats_desc=Это оружие не отличается особой точностью.\nИм нельзя осуществить неожиданную атаку.
items.weapon.melee.flail.ability_name=вращать
items.weapon.melee.flail.spin_warn=Вы больше не можете вращать кистень.
items.weapon.melee.flail.ability_desc=Дуэлянт может _вращать_ кистень, чтобы увеличить его силу на короткое время. Каждые 3 следующих хода, когда вращается оружие, дают +20% к урону. На 3 ход вращения кистень гарантированно попадает. Начать крутить кистень стоит 2 заряда.
items.weapon.melee.flail.ability_desc=Дуэлянт может _вращать_ кистень, чтобы увеличить его силу на короткое время. Каждые 3 следующих хода, когда вращается оружие, дают +20% к урону. На 3 ход вращения кистень гарантированно попадает в цель. Начать крутить кистень стоит 2 заряда.
items.weapon.melee.flail.desc=Шипастый шар на цепи, присоединённой к рукояти. Крайне неуклюжее оружие, но сокрушительное при точном попадании.
items.weapon.melee.flail$spinabilitytracker.name=вращение
items.weapon.melee.flail$spinabilitytracker.desc=Дуэлянт закручивает свой кистень, увеличивая урон следующей атаки этим оружием. Каждый каждое вращение занимает 1 ход, но увеличивает урон на 20%%. При 60%% бонусного урона, кистень гарантированно попадёт в цель.\n\nТекущий бонус к урону: %1$d%%.\nХодов осталось: %2$s.
@@ -1546,43 +1546,43 @@ items.weapon.melee.flail$spinabilitytracker.desc=Дуэлянт закручив
items.weapon.melee.gauntlet.name=каменная перчатка
items.weapon.melee.gauntlet.stats_desc=Это очень быстрое оружие.
items.weapon.melee.gauntlet.ability_name=двойной удар
items.weapon.melee.gauntlet.ability_desc=Дуэлянт может совершить _двойной удар_ каменной перчаткой. Эта атака гарантированно попадёт в цель и будет мгновенной, если Дуэлянт удачно попала в противника в ближнем бою или дважды метательным оружием за последние 4 хода.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Эта зачарованная перчатка сделана из ткани багрового цвета и покрыта каменными пластинами. Она отлично облегает вашу руку, из-за чего толстые пластины чувствуются как вторая кожа. Использование такого оружия требует большой силы, зато придаёт вашим ударам невероятную мощь.
items.weapon.melee.glaive.name=глефа
items.weapon.melee.glaive.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки.
items.weapon.melee.glaive.ability_name=пронзание
items.weapon.melee.glaive.ability_desc=Дуэлянт, используя наконечник глефы, может _пронзить_ врагов не смежных, но в зоне досягаемости. Эта атака наносит на 33% урона меньше, но откидывает противника и гарантированно попадает в цель.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Крупное древковое оружие с длинным клинком на конце.
items.weapon.melee.gloves.name=шипованные перчатки
items.weapon.melee.gloves.stats_desc=Это очень быстрое оружие.
items.weapon.melee.gloves.ability_name=двойной удар
items.weapon.melee.gloves.ability_desc=Дуэлянт может совершить _двойной удар_ шипованными перчатками. Эта атака гарантированно попадёт в цель и будет мгновенной, если Дуэлянт удачно попала в противника в ближнем бою или дважды метательным оружием за последние 6 ходов.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Эти шипованные перчатки не обеспечивают никакой защиты, но они выступают в качестве неплохого оружия, оставляя руки свободными.
items.weapon.melee.greataxe.name=секира
items.weapon.melee.greataxe.stats_desc=Это невероятно тяжёлое оружие.
items.weapon.melee.greataxe.ability_name=возмездие
items.weapon.melee.greataxe.ability_desc=Дуэлянт может совершить _удар возмездия_ секирой, если у неё меньше 33% здоровья. Эта уничтожающая всё и вся атака гарантированно попадает в цель и наносит на 35% урона больше.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=Предназначенный для ношения на плече, этот массивный топор настолько же опасен, насколько тяжёл.
items.weapon.melee.greatshield.name=ростовой щит
items.weapon.melee.greatshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
items.weapon.melee.greatshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
items.weapon.melee.greatshield.ability_name=защита
items.weapon.melee.greatshield.ability_name=защититься
items.weapon.melee.greatshield.ability_desc=Дуэлянт может _защитить_ себя ростовым щитом, становясь полностью неуязвимой к следующим физическим или магическим атакам на протяжении 4 ходов.
items.weapon.melee.greatshield.desc=Больше похожий на переносную стену, этот гигантский лист металла обеспечивает отличную защиту, но не слишком подходит для нападения.
items.weapon.melee.greatsword.name=двуручный меч
items.weapon.melee.greatsword.ability_name=рассекание
items.weapon.melee.greatsword.ability_name=рассечь
items.weapon.melee.greatsword.ability_desc=Дуэлянт может _рассечь_ врага двуручным мечом. Эта атака наносит на 20% урона больше и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов.
items.weapon.melee.greatsword.desc=Внушительный клинок этого меча придает его взмахам огромную силу.
items.weapon.melee.handaxe.name=ручной топор
items.weapon.melee.handaxe.stats_desc=Это довольно меткое оружие.
items.weapon.melee.handaxe.ability_name=мощный удар
items.weapon.melee.handaxe.ability_desc=Дуэлянт может совершить _мощный удар_ ручным топором. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания в цель, но наносит на 45% урона больше и при попадании даёт противнику уязвимость на 5 ходов. Мощный удар может быть неожиданной атакой.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Лёгкий топор, часто применяемый для рубки деревьев. Его широкое топорище неплохо справится и с врагами.
items.weapon.melee.knuckles.name=кастет
@@ -1590,14 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Это очень быстрое оруж
items.weapon.melee.knuckles.desc=Кусок железа, хорошо подходящий к кулаку. Способен придать дополнительный вес вашим аргументам в любом споре.
items.weapon.melee.longsword.name=длинный меч
items.weapon.melee.longsword.ability_name=рассекание
items.weapon.melee.longsword.ability_name=рассечь
items.weapon.melee.longsword.ability_desc=Дуэлянт может _рассечь_ врага длинным мечом. Эта атака наносит на 23% урона больше и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов.
items.weapon.melee.longsword.desc=Длинный бритвенно-острый клинок этого меча успокаивающе блестит, хотя из-за своего размера он довольно тяжёл.
items.weapon.melee.mace.name=булава
items.weapon.melee.mace.stats_desc=Это довольно меткое оружие.
items.weapon.melee.mace.ability_name=тяжелый удар
items.weapon.melee.mace.ability_desc=Дуэлянт может совершить _мощный удар_ булавой. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания, но наносит на 40% урона больше и при попадании даёт противнику уязвимость на 5 ходов. Мощный удар может быть неожиданной атакой.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=Железное навершие этого оружия способно нанести значительные повреждения.
items.weapon.melee.magesstaff.name=посох Мага
@@ -1636,28 +1636,28 @@ items.weapon.melee.meleeweapon.swap=Поменять Оружия
items.weapon.melee.meleeweapon.swap_full=Вы не можете делать это с полным инвентарем.
items.weapon.melee.shortsword.name=короткий меч
items.weapon.melee.shortsword.ability_name=Черепная реакция
items.weapon.melee.shortsword.ability_name=рассечь
items.weapon.melee.shortsword.ability_desc=Дуэлянт может _рассечь_ врага коротким мечом. Эта атака наносит на 30% урона больше и гарантированно попадает. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов.
items.weapon.melee.shortsword.desc=Довольно короткий меч, всего на несколько дюймов длиннее кинжала.
items.weapon.melee.quarterstaff.name=боевой посох
items.weapon.melee.quarterstaff.stats_desc=Это оружие блокирует 0-2 урона.
items.weapon.melee.quarterstaff.ability_name=защитная стойка
items.weapon.melee.quarterstaff.ability_name=встать в стойку
items.weapon.melee.quarterstaff.ability_desc=Дуэлянт может принять _защитную стойку_ со своим боевым посохом. Стойка удваивает шанс уклонения на 6 ходов и активируется мгновенно, но стоит 2 заряда.
items.weapon.melee.quarterstaff.desc=Посох из крепкого дерева с нехилыми железными набалдашниками на обоих концах.
items.weapon.melee.quarterstaff$defensivestance.name=защитная стойка
items.weapon.melee.quarterstaff$defensivestance.name=встать в стойку
items.weapon.melee.quarterstaff$defensivestance.desc=Дуэлянт использует свой боевой посох для защиты от ударов и выстрелов. Пока она в своей стойке, шанс уклонения от атак удвоен.\n\nХодов осталось: %s.
items.weapon.melee.rapier.name=шпага
items.weapon.melee.rapier.stats_desc=Это оружие блокирует 0-1 урона.
items.weapon.melee.rapier.ability_name=выпад
items.weapon.melee.rapier.ability_desc=Дуэлянт может шпагой сделать _выпад_ во врага, который находится на расстоянии в 1 клетку. Выпад сближает с противником, наносит на 67% больше урона и гарантированно попадает.
items.weapon.melee.rapier.ability_desc=Дуэлянт может шпагой сделать _выпад_ во врага, который находится на расстоянии в 1 клетку. Выпад сближает с противником, наносит ему на 67% больше урона и гарантированно попадает в цель.
items.weapon.melee.rapier.desc=Тонкий и длинный меч, который обеспечивает защиту взамен на рубящую силу.
items.weapon.melee.roundshield.name=круглый щит
items.weapon.melee.roundshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
items.weapon.melee.roundshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия.
items.weapon.melee.roundshield.ability_name=страж
items.weapon.melee.roundshield.ability_name=защититься
items.weapon.melee.roundshield.ability_desc=Дуэлянт может _защитить_ себя круглым щитом, становясь полностью неуязвимой к следующим физическим или магическим атакам на протяжении 5 ходов.
items.weapon.melee.roundshield.desc=Этот большой щит хорошо защищает от ударов и, в трудную минуту, может даже послужить вместо оружия.
items.weapon.melee.roundshield$guardtracker.name=защищается
@@ -1667,40 +1667,40 @@ items.weapon.melee.roundshield$guardtracker.desc=Дуэлянт подготов
items.weapon.melee.runicblade.name=рунный клинок
items.weapon.melee.runicblade.stats_desc=Урон этого оружия гораздо сильнее возрастает при улучшении.
items.weapon.melee.runicblade.ability_name=рунический удар
items.weapon.melee.runicblade.ability_desc=Дуэлянт может совершить _рунический удар_ рунным клинком. Атака гарантированно попадает и увеличивает силу зачарования на 200%.
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Загадочное оружие из дальней страны со светло-голубым лезвием.
items.weapon.melee.sai.name=сай
items.weapon.melee.sai.stats_desc=Это очень быстрое оружие.
items.weapon.melee.sai.ability_name=комбо удар
items.weapon.melee.sai.ability_desc=Дуэлянт, используя сай, может совершить _двойной удар_. Эта атака гарантированно попадёт и будет мгновенной, если Дуэлянт удачно попала в противника в ближнем бою или дважды метательным оружием за последние 5 ходов.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=Два тонких клинка, предназначенных для ношения в каждой руке. Превосходно подходит для уничтожения врагов шквалом порезов.
items.weapon.melee.scimitar.name=скимитар
items.weapon.melee.scimitar.stats_desc=Это довольно быстрое оружие.
items.weapon.melee.scimitar.ability_name=танец мечей
items.weapon.melee.scimitar.ability_desc=Дуэлянт может совершить _танец меча_ со скимитаром. Он увеличивает скорость атаки Дуэлянта на 60% и уменьшает меткость на 33% на 6 ходов, активируется мгновенно и стоит 2 заряда.
items.weapon.melee.scimitar.ability_name=танец меча
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Широкий изогнутый клинок. Его форма позволяет наносить быстрые, но менее сильные атаки.
items.weapon.melee.scimitar$sworddance.name=танец мечей
items.weapon.melee.scimitar$sworddance.name=танец меча
items.weapon.melee.scimitar$sworddance.desc=Дуэлянт делает быстрые импульсные удары своим оружием, будто танцуя. Благодаря этому, она атакует на 60%% быстрее (этого достаточно, чтобы атаковать скимитаром дважды за ход), но шанс попадания становится меньше на 33%%.\n\nХодов осталось: %s.
items.weapon.melee.spear.name=копьё
items.weapon.melee.spear.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки.
items.weapon.melee.spear.ability_name=шип
items.weapon.melee.spear.ability_desc=Дуэлянт, используя наконечник копья, может _пронзить_ врагов вдалеке, но в зоне досягаемости оружия. Эта атака наносит на 25% урона меньше, но откидывает противника и гарантированно попадает.
items.weapon.melee.spear.ability_name=пронзить
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Тонкая длинная палка с куском заостренного железа на конце.
items.weapon.melee.sword.name=меч
items.weapon.melee.sword.ability_name=Черепная реакция
items.weapon.melee.sword.ability_name=рассечь
items.weapon.melee.sword.ability_desc=Дуэлянт может _рассечь_ врага мечом. Эта атака наносит на 27% урона больше и гарантированно попадает. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов.
items.weapon.melee.sword.desc=Прекрасно сбалансированный меч. Не очень большой, но всё же длиннее короткого меча.
items.weapon.melee.sword$cleavetracker.name=Черепная реакция
items.weapon.melee.sword$cleavetracker.name=рассекание
items.weapon.melee.sword$cleavetracker.desc=Дуэлянт готова продолжать рассекать врагов! Следующее рассекание не будет требовать заряд оружия.\n\nХодов осталось: %s.
items.weapon.melee.warhammer.name=боевой молот
items.weapon.melee.warhammer.stats_desc=Это довольно меткое оружие.
items.weapon.melee.warhammer.ability_name=тяжелый удар
items.weapon.melee.warhammer.ability_desc=Дуэлянт может совершить _мощный удар_ боевым молотом. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания, но наносит на 30% урона больше и при попадании даёт противнику уязвимость на 5 ходов. Мощный удар может быть неожиданной атакой.
items.weapon.melee.warhammer.ability_name=мощный удар
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Мало кто сможет устоять перед сокрушительной мощью этой громады из свинца и стали, но только сильнейшие способны использовать его в полную силу.
items.weapon.melee.whip.name=кнут
@@ -1710,7 +1710,7 @@ items.weapon.melee.whip.ability_desc=Дуэлянт может _хлестнут
items.weapon.melee.whip.desc=Хотя этот покрытый шипами хлыст и трудно назвать настоящим оружием, его дальность атаки не имеет аналогов.
items.weapon.melee.wornshortsword.name=изношенный короткий меч
items.weapon.melee.wornshortsword.ability_name=Черепная реакция
items.weapon.melee.wornshortsword.ability_name=рассечь
items.weapon.melee.wornshortsword.ability_desc=Дуэлянт может _рассечь_ врага изношенным коротким мечом. Эта атака наносит на 33% урона больше и гарантированно попадает. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов.
items.weapon.melee.wornshortsword.desc=Довольно короткий меч, уже сильно изношенный из-за длительного использования. Он слабее и немного легче обычного короткого меча лучшего состояния.
@@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=Эти легковесные ножи
items.weapon.missiles.throwingspear.name=метательное копьё
items.weapon.missiles.throwingspear.desc=Эти лёгкие и тонкие копья явно предназначены для метания, а не ближнего боя.
items.weapon.missiles.throwingspike.name=Метательная игла
items.weapon.missiles.throwingspike.desc=Эти заострённые стержни предназначены для метания во врагов на расстоянии. Они не особо сильны, но сделаны полностью из металла, что обеспечивает их высокую прочность.
items.weapon.missiles.throwingspike.name=метательная игла
items.weapon.missiles.throwingspike.desc=Эти крайне острые иглы предназначены для метания во врагов на расстоянии. Они не особо сильны, но сделаны полностью из металла, что обеспечивает их высокую прочность.
items.weapon.missiles.throwingstone.name=метательный камень
items.weapon.missiles.throwingstone.desc=Эти камни отшлифованы так, чтобы их можно было бросать сильнее, чем обычные камни. Несмотря на добротное изготовление, они всё же не являются надёжным оружием.
@@ -1943,7 +1943,7 @@ items.kindofweapon.swift_equip=Вы быстро надели ваше оруж
items.kindofweapon.equip_cursed=Ваша рука непроизвольно вцепляется в оружие.
items.kindofweapon.which_equip_msg=В какой слот для оружия вы бы хотели надеть этот предмет?\n\nЧемпион атакует своим основным оружием, но может использовать способности другого. Оба оружия имеют свои собственные заряды.\n\nЧемпион может мгновенно поменять местами основное и второе оружия.
items.kindofweapon.which_equip_primary=Основное (%s)
items.kindofweapon.which_equip_secondary=Вторичное (%s)
items.kindofweapon.which_equip_secondary=Второе (%s)
items.kindofweapon.empty=пусто
items.kingscrown.name=Корона Короля дворфов
@@ -60,7 +60,7 @@ items.armor.glyphs.swiftness.name=çevik %s
items.armor.glyphs.swiftness.desc=Bu rün, yakınlarda bir düşman yoksa zırhı giyen kişinin hızını artırır
items.armor.glyphs.thorns.name=dikenli %s
items.armor.glyphs.thorns.desc=Bu güçlü rün zırhı giyen kişiye saldıran saldırganlarda yavaşça kanamaya neden olur.
items.armor.glyphs.thorns.desc=Bu güçlü rün sahibine saldıranları yavaşça kanatarak saldırganlara zarar verir.
items.armor.glyphs.viscosity.name=Yumuşak %s
items.armor.glyphs.viscosity.deferred=ertelenmiş %d
@@ -134,7 +134,7 @@ items.armor.roguearmor.desc=Haydut, bu karanlık kıyafeti giyerken özel bir ye
items.armor.scalearmor.name=pul zırh
items.armor.scalearmor.desc=Metal pullar deri bir zırhın etrafını rahat ve iyi korunma sağlayacak bir zırh oluşturacak şekilde sarmış.
items.armor.warriorarmor.name=kahramanın plaka postası
items.armor.warriorarmor.name=kahramanın zincirli plaka zırhı
items.armor.warriorarmor.desc=Savaşçı, bu ağır kaplama zırhı giyerken özel bir yetenek sergileyebilir.
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Küçük, dalgalı obsidyenden yapılma b
items.weapon.melee.battleaxe.name=savaş baltası
items.weapon.melee.battleaxe.stats_desc=Bu silah gayet isabetli.
items.weapon.melee.battleaxe.ability_name=ağır darbe
items.weapon.melee.battleaxe.ability_desc=Düellocu, bir savaş baltasıyla _ağır bir darbe_ gerçekleştirebilir. Bu güçlü ama tahmin edilebilir saldırının doğruluğu %75'tir, ancak isabet ederse +%35 hasar verir ve 5 tur boyunca savunmasızlık uygular. Ağır darbe saldırıyı şaşırtabilir.
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=Bu savaş baltasının devasa çelik başı her geniş savurmaya ağırlığını veriyor.
items.weapon.melee.crossbow.name=arbalet
@@ -1546,32 +1546,32 @@ items.weapon.melee.flail$spinabilitytracker.desc=Düellocu kılıcını döndür
items.weapon.melee.gauntlet.name=taş eldiven
items.weapon.melee.gauntlet.stats_desc=Bu silah çok hızlı.
items.weapon.melee.gauntlet.ability_name=kombo vuruş
items.weapon.melee.gauntlet.ability_desc=Düellocu, bir taş eldivenle _kombo vuruş_ gerçekleştirebilir. Bu saldırının isabet etmesi garanti edilir ve Düellocu son 4 turda iki kez yakın dövüşle veya fırlatılan silahlarla başarılı bir şekilde saldırdıysa anında gerçekleşir.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=Bu devasa eldiven üzerinde ağır bir büyülü taş olan kızıl kumaş ile yapılmış. Kumaş, etrafında sıkılaşarak bu kalın taş plakaları neredeyse ikinci bir deri gibi hissetmeni sağlıyor. Bu kadar ağır bir silahı sallamak güç gerektirir, ama vuruşlarına da devasa bir güç ekleyecektir.
items.weapon.melee.glaive.name=baltalı kargı
items.weapon.melee.glaive.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir.
items.weapon.melee.glaive.ability_name=sivri uçlu metal çubuk
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit.
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=Sırığın ucunda bulunan bir bıçaktan oluşan devasa bir kargı.
items.weapon.melee.gloves.name=çivili eldivenler
items.weapon.melee.gloves.stats_desc=Bu silah çok hızlı.
items.weapon.melee.gloves.ability_name=birleşik vuruş
items.weapon.melee.gloves.ability_desc=Düellocu, çivili eldivenlerle bir _kombo vuruş_ gerçekleştirebilir. Bu saldırının isabet etmesi garanti edilir ve Düellocu son 6 turda iki kez yakın dövüşle veya fırlatılan silahlarla başarılı bir şekilde saldırdıysa anında gerçekleşir.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=Bu çivili eldivenler gerçek bir koruma sağlamıyor, ama elleri serbest tutarak dayanıklı bir silah görevi görüyor.
items.weapon.melee.greataxe.name=dev balta
items.weapon.melee.greataxe.stats_desc=Bu silah inanılmaz bir biçimde ağır.
items.weapon.melee.greataxe.ability_name=cezalandırma
items.weapon.melee.greataxe.ability_desc=Düellocu, sağlığı %33'ün altındaysa büyük baltayla _retribution_ saldırısı gerçekleştirebilir. Bu yıkıcı saldırının isabet etmesi garantilidir ve +%35 hasar verir.
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=Omzun üstünden kuşanılmak için yapılmış bu devasa asa ağır olduğu kadar güçlü de.
items.weapon.melee.greatshield.name=dev kalkan
items.weapon.melee.greatshield.typical_stats_desc=Normalde bu silah 0-%d hasar engeller. Engelleme etkisi güçlendirmeler ile artar.
items.weapon.melee.greatshield.stats_desc=Bu silah 0-%d hasarı önler ve yükseltmelerle önlediği hasar doğru orantılı olarak artar.
items.weapon.melee.greatshield.ability_name=guard
items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns.
items.weapon.melee.greatshield.ability_name=koruma
items.weapon.melee.greatshield.ability_desc=Düellocu, 4 tur içinde kendisine karşı yapılan bir sonraki fiziksel veya büyülü saldırıyı tamamen etkisiz hale getiren bir büyük kalkanla kendini _koruyabilir_.
items.weapon.melee.greatshield.desc=Kalkandan ziyade hareketli bir duvar, bu devasa metal kütlesi savunmaya yardımcı olur, ancak saldırı için pek yer bırakmaz.
items.weapon.melee.greatsword.name=dev kılıç
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Bu devasa kılıç ağırlığını her savur
items.weapon.melee.handaxe.name=el baltası
items.weapon.melee.handaxe.stats_desc=Bu silah gayet isabetli.
items.weapon.melee.handaxe.ability_name=ağır darbe
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=Genelde ağaçları düşürmek için kullanılan hafif bir balta. Geniş bıçağı düşmanlar üzerinde de işe yarıyor.
items.weapon.melee.knuckles.name=demir muşta
@@ -1591,13 +1591,13 @@ items.weapon.melee.knuckles.desc=Parmak eklemlerinin arasına sığacak biçimde
items.weapon.melee.longsword.name=uzun kılıç
items.weapon.melee.longsword.ability_name=yarmak
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.longsword.ability_desc=Düellocu bir düşmanı uzun kılıcıyla _yarabilir_. Bu +%23 hasar verir ve isabet garantilidir. Eğer yarma bir düşmanı öldürürse, Düellocu yarmayı 5 tur içinde ücretsiz olarak tekrar kullanabilir.
items.weapon.melee.longsword.desc=Bu kılıcın uzun keskin çelik bıçağı güven verici bir şekilde parlasa da boyutu onu bayağı ağır yapıyor.
items.weapon.melee.mace.name=gürz
items.weapon.melee.mace.stats_desc=Bu silah gayet isabetli.
items.weapon.melee.mace.ability_name=ağır darbe
items.weapon.melee.mace.ability_desc=Düellocu, topuzla _ağır bir darbe_ gerçekleştirebilir. Bu güçlü ancak öngörülebilir saldırının -%75 isabet oranı vardır, ancak +%40 hasar verir ve isabet ederse 5 tur boyunca savunmasızlık uygular. Ağır darbe saldırıyı şaşırtabilir.
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=Bu gürzün büyük demir başı ciddi hasar verir.
items.weapon.melee.magesstaff.name=büyücü'nün değneği
@@ -1625,11 +1625,11 @@ items.weapon.melee.meleeweapon.stats_known=Bu _%1$d. düzey_ yakın dövüş sil
items.weapon.melee.meleeweapon.stats_unknown=Tipik olarak bu _%1$d. düzey_ yakın dövüş silahı _%2$d-%3$d hasar_ verir ve düzgün kullanabilmek için _%4$d güç_ gerektirir.
items.weapon.melee.meleeweapon.probably_too_heavy=Bu silah senin için fazla ağır olabilir.
items.weapon.melee.meleeweapon.stats_desc=
items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability.
items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability.
items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability.
items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now.
items.weapon.melee.meleeweapon.ability_no_target=There is no target there.
items.weapon.melee.meleeweapon.ability_need_equip=Yeteneğini kullanmak için o silahı kuşanmanız gerekir.
items.weapon.melee.meleeweapon.ability_low_str=Bu silahın yeteneğini kullanacak kadar güçlü değilsin.
items.weapon.melee.meleeweapon.ability_no_charge=Bu yeteneği kullanmak için yeterli enerjiniz yok.
items.weapon.melee.meleeweapon.ability_cant_use=Bu yeteneği şu anda kullanamazsın.
items.weapon.melee.meleeweapon.ability_no_target=Orada hedef falan yok.
items.weapon.melee.meleeweapon.ability_bad_position=O hedefe ulaşılamaz.
items.weapon.melee.meleeweapon.prompt=Bir Hedef Seçin
items.weapon.melee.meleeweapon.swap=Silahları Değiştir
@@ -1648,46 +1648,46 @@ items.weapon.melee.quarterstaff.desc=Kütükten bir değnek, uçları demirle ka
items.weapon.melee.quarterstaff$defensivestance.name=savunma duruşu
items.weapon.melee.quarterstaff$defensivestance.desc=Düellocu, gelen darbeleri ve mermileri savuşturmak için çeyrek asasını kullanıyor. Bu duruşta olduğu sürece tüm saldırılara karşı kaçışı iki katına çıkar.\n\nKalan dönüşler: %s.
items.weapon.melee.rapier.name=rapier
items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage.
items.weapon.melee.rapier.ability_name=lunge
items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit.
items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power.
items.weapon.melee.rapier.name=meç
items.weapon.melee.rapier.stats_desc=Bu silah 0-1 hasarı engeller.
items.weapon.melee.rapier.ability_name=hamle
items.weapon.melee.rapier.ability_desc=Düellocu 1 kare ötedeki bir düşmana mızrağıyla _saldırabilir_. Bu hamle düşmana doğru hareket eder, +%67 hasar verir ve isabet etmesi garantidir.
items.weapon.melee.rapier.desc=Daha az kesme gücüne karşılık biraz koruma sağlayan ince, düz bir kılıç.
items.weapon.melee.roundshield.name=daire kalkan
items.weapon.melee.roundshield.typical_stats_desc=Normalde bu silah 0-%d hasar engeller. Engelleme etkisi güçlendirmeler ile artar.
items.weapon.melee.roundshield.stats_desc=Bu silah 0-%d hasarı önler ve yükseltmelerle önlediği hasar doğru orantılı olarak artar.
items.weapon.melee.roundshield.ability_name=guard
items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns.
items.weapon.melee.roundshield.ability_name=koruma
items.weapon.melee.roundshield.ability_desc=Düellocu, 5 tur içinde kendisine yapılan bir sonraki fiziksel veya büyülü saldırıyı tamamen etkisiz hale getiren yuvarlak bir kalkanla _kendini koruyabilir_.
items.weapon.melee.roundshield.desc=Bu geniş kalkan saldırıları etkili bir biçimde önler ve zorda kalınca iyi bir silah olarak kullanılabilir.
items.weapon.melee.roundshield$guardtracker.name=guarding
items.weapon.melee.roundshield$guardtracker.guarded=guarded
items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s.
items.weapon.melee.roundshield$guardtracker.name=korunuyor
items.weapon.melee.roundshield$guardtracker.guarded=korunmuş
items.weapon.melee.roundshield$guardtracker.desc=Düellocu yaklaşan bir saldırıya karşı kalkanını hazırlar. Ona karşı yapılan bir sonraki fiziksel veya büyülü saldırı tamamen etkisiz hale getirilecek\n\nKalan turlar: %s.
items.weapon.melee.runicblade.name=rünik kılıç
items.weapon.melee.runicblade.stats_desc=Bu silah yükseltmelerden daha fazla yararlanır.
items.weapon.melee.runicblade.ability_name=runic slash
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power.
items.weapon.melee.runicblade.ability_name=rünik kesik
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=Uzak diyarlardan gelen mavi bıçaklı gizemli bir silah.
items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=Bu silah çok hızlı.
items.weapon.melee.sai.ability_name=birleşik vuruş
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=her biri tek elde tutulması gereken iki ince kılıç. Düşmanları rüzgar gibi biçerek işlerini bitirmek için mükemmel bir silah.
items.weapon.melee.scimitar.name=pala
items.weapon.melee.scimitar.stats_desc=Bu gayet hızlı bir silah.
items.weapon.melee.scimitar.ability_name=sword dance
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.ability_name=kılıç dansı
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=Kalın, kıvrık bir bıçak. Şekli, hızlı fakat daha zayıf saldırıların yapılmasını sağlar.
items.weapon.melee.scimitar$sworddance.name=sword dance
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
items.weapon.melee.scimitar$sworddance.name=kılıç dansı
items.weapon.melee.scimitar$sworddance.desc=Düellocu, bir tür dans gibi silahıyla momentuma dayalı hızlı vuruşlar yapıyor. Bu duruş aktifken, %%60 daha hızlı saldırır (bir pala ile bir sırada tam olarak iki kez saldırmaya yetecek kadar), ancak %%-33 isabet kaybı yaşar.\n\nKalan sıra: %s.
items.weapon.melee.spear.name=mızrak
items.weapon.melee.spear.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir.
items.weapon.melee.spear.ability_name=sivri uçlu metal çubuk
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit.
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=Ucuna sivriltilmiş demir takılı uzun ince bir tahta çubuk.
items.weapon.melee.sword.name=Kılıç
@@ -1695,23 +1695,23 @@ items.weapon.melee.sword.ability_name=yarmak
items.weapon.melee.sword.ability_desc=Düellocu bir düşmanı kılıçla _yarabilir_. Bu, +%27 hasar verir ve isabet etmesi garantilidir. Yarma bir düşmanı öldürürse, Düellocu 5 tur içinde ücretsiz olarak tekrar yarılmayı kullanabilir.
items.weapon.melee.sword.desc=Güzelce dengelenmiş bir kılıç. Çok büyük değil, ama hala bir kısa kılıçtan fark edilebilir derecede büyük.
items.weapon.melee.sword$cleavetracker.name=yarmak
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
items.weapon.melee.sword$cleavetracker.desc=Düellocu önceki yarığını takip etmeye hazır. Baltanın bir sonraki kullanımı herhangi bir silah yetenek ücretine mal olmayacak.\n\nKalan Turlar: %s.
items.weapon.melee.warhammer.name=savaş çekici
items.weapon.melee.warhammer.stats_desc=Bu silah gayet isabetli.
items.weapon.melee.warhammer.ability_name=ağır darbe
items.weapon.melee.warhammer.ability_desc=Düellocu, bir savaş çekiciyle _ağır bir darbe_ gerçekleştirebilir. Bu güçlü ancak tahmin edilebilir saldırının -%75 isabet oranı vardır, ancak +%30 hasar verir ve isabet ederse 5 tur boyunca savunmasızlık uygular. Ağır darbe saldırıyı şaşırtabilir.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=Sadece birkaç yaratık bu devasa kurşun ve çelik yığınının ezici darbesine dayanabilir, ancak onu verimli kullanabilmek için büyük kuvvet gerekir.
items.weapon.melee.whip.name=kamçı
items.weapon.melee.whip.stats_desc=Bu silah inanılmaz uzaklıklara erişebilir.
items.weapon.melee.whip.ability_name=lash
items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range.
items.weapon.melee.whip.ability_name=Çarpmak
items.weapon.melee.whip.ability_desc=Düellocu, etrafındaki tüm düşmanları bir kırbaçla kırbaçlayabilir. Bu yetenek, şu anda saldırı menzilindeki tüm düşmanlara karşı normal bir saldırı gerçekleştirir.
items.weapon.melee.whip.desc=Bu silahın ucundaki dikenli ip çok az hasar verirken, onun erişim gücüne kimse su dökemez.
items.weapon.melee.wornshortsword.name=yıpranmış kısa kılıç
items.weapon.melee.wornshortsword.ability_name=yarmak
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
items.weapon.melee.wornshortsword.ability_desc=Düellocu, bir yıpranmış kısa kılıçla bir düşmanı _yarabilir_. Bu, +%33 hasar verir ve isabet etmesi garantilidir. Yarma bir düşmanı öldürürse, Düellocu 5 sıra içinde ücretsiz olarak tekrar yarmayı kullanabilir.
items.weapon.melee.wornshortsword.desc=Bayağı kısa bir kılıç, ağır kullanımdan dolayı epey yıpranmış. Daha iyi koşullardaki bir kısa kılıçtan daha zayıf ve biraz daha hafiftir.
@@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=Bu hafif bıçaklar havada kavisler yap
items.weapon.missiles.throwingspear.name=fırlatma mızrağı
items.weapon.missiles.throwingspear.desc=Bu hafif mızrakların küçük bedenleri açık bir şekilde onların saplamak için değil fırlatmak için olduklarını gösteriyor.
items.weapon.missiles.throwingspike.name=throwing spike
items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable.
items.weapon.missiles.throwingspike.name=fırlatma iğnesi
items.weapon.missiles.throwingspike.desc=Bu sivri uçlu metal oklar, uzaktaki düşmanlara fırlatılmak içindir. Çok güçlü olmasalar da, basit tamamen metal yapıları onları oldukça dayanıklı kılar.
items.weapon.missiles.throwingstone.name=fırlatma taşı
items.weapon.missiles.throwingstone.desc=Bu taşlar normal bir taştan daha fazla güçle fırlatılabilmek için dengelenmiş. Ustalıkla işlenmiş olsalar bile güvenilir bir silah değiller.
@@ -1939,12 +1939,12 @@ items.item.curse=lanet
items.kindofmisc.unequip_title=Bir eşyayı çıkar
items.kindofmisc.unequip_message=Bu itemi kuşanmadan önce bu eşyalardan birini çıkarmalısın, elindeki ile değiştirmek için bir eşya seç
items.kindofweapon.swift_equip=You swiftly equip your weapon.
items.kindofweapon.swift_equip=Hızlıca silahını kuşanıyorsun.
items.kindofweapon.equip_cursed=Elin silahın etrafında istemsizce sıkılaşıyor.
items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly.
items.kindofweapon.which_equip_primary=Primary (%s)
items.kindofweapon.which_equip_secondary=Secondary (%s)
items.kindofweapon.empty=empty
items.kindofweapon.which_equip_msg=Bu eşyayı hangi silah yuvasına kuşanmak istersin?\n\nŞampiyon birincil silahıyla doğrudan saldırır ancak her iki silahın yeteneğini kullanabilir. İki silah da kendi şarj sayacı vardır.\n\nAyrıca Şampiyon, birincil ve ikincil silahını anında değiştirebilir.
items.kindofweapon.which_equip_primary=Birincil (%s)
items.kindofweapon.which_equip_secondary=İkincil (%s)
items.kindofweapon.empty=boş
items.kingscrown.name=Cüce kralın tacı
items.kingscrown.ac_wear=GİYİM
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=黑曜石制的波浪形短刃,虽轻
items.weapon.melee.battleaxe.name=战斧
items.weapon.melee.battleaxe.stats_desc=这是一把比较精准的武器。
items.weapon.melee.battleaxe.ability_name=重击
items.weapon.melee.battleaxe.ability_desc=决斗家可以用战斧使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +35% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将庞大的力量倾注在每次挥舞之中。
items.weapon.melee.crossbow.name=十字弩
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=决斗家正在甩动链枷,
items.weapon.melee.gauntlet.name=魔岩拳套
items.weapon.melee.gauntlet.stats_desc=这是一套非常快的武器。
items.weapon.melee.gauntlet.ability_name=连击
items.weapon.melee.gauntlet.ability_desc=决斗家可以使用魔岩拳套进行_连击_。这次攻击必定命中,并且如果决斗家已经在前4回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gauntlet.desc=这个巨大的拳套由一匹红布和层层覆盖在布上的魔法岩石交织而成。戴上后,布料紧紧裹住你的整个前臂,让厚重的岩板变得像一层坚硬的皮肤。要有足够的力量才能将如此沉重的武器自如挥舞,但正是这种力量和重量的结合让这件武器发挥出可怕的威力。
items.weapon.melee.glaive.name=关刀
items.weapon.melee.glaive.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。
items.weapon.melee.glaive.ability_name=刺退
items.weapon.melee.glaive.ability_desc=决斗家用剑尖_刺退_在射程内但不与决斗家相邻的敌人。造成 -33% 伤害,但将敌人击退并一定命中。
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.glaive.desc=一支在末端装有剑刃的重型长柄武器。
items.weapon.melee.gloves.name=镶钉手套
items.weapon.melee.gloves.stats_desc=这是一套非常快的武器。
items.weapon.melee.gloves.ability_name=连击
items.weapon.melee.gloves.ability_desc=决斗家可以使用镶钉手套进行_连击_。这次攻击必定命中,并且如果决斗家已经在前6回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.gloves.desc=这双镶钉手套没有多少防护作用,但能在勉强当作武器使用的同时腾出双手。
items.weapon.melee.greataxe.name=巨斧
items.weapon.melee.greataxe.stats_desc=这件武器非常沉重。
items.weapon.melee.greataxe.ability_name=报复
items.weapon.melee.greataxe.ability_desc=决斗家在血量低于 33% 时可以使用巨斧进行_报复_攻击。这种毁灭性的攻击必定命中,且造成 +35% 伤害。
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
items.weapon.melee.greataxe.desc=这个巨型的战斧无坚不摧,重如泰山,举过肩才有空间挥舞。
items.weapon.melee.greatshield.name=巨型方盾
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=这把大剑进行的每次沉重挥舞都能
items.weapon.melee.handaxe.name=手斧
items.weapon.melee.handaxe.stats_desc=这是一把比较精准的武器。
items.weapon.melee.handaxe.ability_name=重击
items.weapon.melee.handaxe.ability_desc=决斗家可以用手斧使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +45% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.handaxe.desc=一把轻斧头,通常用来砍树。当然,它的宽刃对敌人来说同样有效。
items.weapon.melee.knuckles.name=指虎
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=这柄剑的厚长利刃闪烁着令人宽心
items.weapon.melee.mace.name=硬头锤
items.weapon.melee.mace.stats_desc=这是一个比较精准的武器。
items.weapon.melee.mace.ability_name=重击
items.weapon.melee.mace.ability_desc=决斗家可以用硬头锤使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +40% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.mace.desc=这把武器前端的大型铁头能够造成可观的伤害。
items.weapon.melee.magesstaff.name=法师魔杖
@@ -1667,19 +1667,19 @@ items.weapon.melee.roundshield$guardtracker.desc=决斗家已经准备好她的
items.weapon.melee.runicblade.name=符文之刃
items.weapon.melee.runicblade.stats_desc=这把武器从升级中获得更多伤害。
items.weapon.melee.runicblade.ability_name=符文挥砍
items.weapon.melee.runicblade.ability_desc=决斗家可以用符文之刃使出_符文挥砍_。这一击必定命中且有 +200% 的附魔力量。
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
items.weapon.melee.runicblade.desc=来自失落之地的神秘武器,有着明亮的蓝色刀刃。
items.weapon.melee.sai.name=双钗
items.weapon.melee.sai.stats_desc=这是一套非常快的武器。
items.weapon.melee.sai.ability_name=连击
items.weapon.melee.sai.ability_desc=决斗家可以使用双钗进行_连击_。这次攻击必定命中,并且如果决斗家已经在前5回合之内,使用近战或者投掷武器成功命中两次,那么这次攻击不消耗时间。
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
items.weapon.melee.sai.desc=一对轻薄的铁刃,刚好一手一把。在快速斩击方面十分出色。
items.weapon.melee.scimitar.name=弯刀
items.weapon.melee.scimitar.stats_desc=这是一把比较快的武器。
items.weapon.melee.scimitar.ability_name=剑舞
items.weapon.melee.scimitar.ability_desc=决斗家可用弯刀进入_剑舞_。这个姿态使决斗家在 6 回合内攻击速度 +60% 且精准度 -33% ,进入姿态不消耗时间,且消耗 2 点充能。
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
items.weapon.melee.scimitar.desc=一把厚重的弯刀。它的形状能让它进行更快但不甚强力的攻击。
items.weapon.melee.scimitar$sworddance.name=剑舞
items.weapon.melee.scimitar$sworddance.desc=决斗家正用武器以一种舞蹈的形式展开疾风骤雨般的攻击。当这个架势激活时,她的攻击速度增加 60%% (在使用弯刀的情况下刚好足以一回合攻击两次),但拥有 -33%% 的命中率。\n\n剩余回合数:%s。
@@ -1687,7 +1687,7 @@ items.weapon.melee.scimitar$sworddance.desc=决斗家正用武器以一种舞蹈
items.weapon.melee.spear.name=长矛
items.weapon.melee.spear.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。
items.weapon.melee.spear.ability_name=刺退
items.weapon.melee.spear.ability_desc=决斗家用长矛_刺退_在射程内但不与决斗家相邻的敌人。造成 -25% 伤害,但将敌人击退并一定命中。
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
items.weapon.melee.spear.desc=这是一根装着锋锐铁刺的细长木杆。
items.weapon.melee.sword.name=单手剑
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=决斗家已经准备好进行连续
items.weapon.melee.warhammer.name=战锤
items.weapon.melee.warhammer.stats_desc=这是一把比较精准的武器。
items.weapon.melee.warhammer.ability_name=重击
items.weapon.melee.warhammer.ability_desc=决斗家可以用战锤使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +30% 的伤害,并在命中时施加 5 回合的易伤效果。重击可用于偷袭。
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
items.weapon.melee.warhammer.desc=很少有生物能抵挡这铅铁巨块的辗压,但也只有最强壮的冒险者才能有效使用它。
items.weapon.melee.whip.name=长鞭
@@ -4,11 +4,11 @@ journal.document.adventurers_guide.intro.body=Sei gegrüßt, Abenteurer, du lies
journal.document.adventurers_guide.examining.title=Alles untersuchen!
journal.document.adventurers_guide.examining.body=Sich einfach auf die Gegner zu stürzen, ist wohl kaum die beste Art, mit ihnen fertig zu werden. Es ist wichtig, deine Gegner sowie deine Umgebung zu studieren, um zu verstehen, wie man sie am besten besiegt!\n\nDas Untersuchen von Dingen kostet übrigens keine Zeit, also solltest du dir angewöhnen, alles, was dir neu begegnet, zu untersuchen.\n\n(Du kannst etwas untersuchen, indem du auf die Lupentaste und dann auf den Gegenstand tippst, den du untersuchen möchtest. Du kannst auch Stärkungs- oder Schwächungseffekte untersuchen, indem du auf die entsprechenden Symbole tippst.)
journal.document.adventurers_guide.surprise_attacks.title=Überraschungsangriffe
journal.document.adventurers_guide.surprise_attacks.body=Du triffst einen Feind garantiert, wenn du ihn überraschst, indem du ihn von außerhalb seines Blickfelds angreifst oder genau dann, wenn du sein Blickfeld betrittst.\n\nSelbst die wendigsten Feinde können einem Überraschungsangriff nicht ausweichen, was sie gegen Feinde wie Gespenster und Schlangen sehr nützlich macht.\n\nEines der häufigsten Dinge in der Umgebung, die du nutzen kannst, um Gegner zu überraschen, ist eine Tür. Wenn ein Gegner dich durch eine Tür jagt, kannst du dich umdrehen, wenn er sie betritt, und ihn überraschen!
journal.document.adventurers_guide.surprise_attacks.body=Du triffst einen Feind garantiert, wenn du ihn überraschst, indem du ihn von außerhalb seines Blickfelds angreifst oder genau dann, wenn du sein Blickfeld betrittst.\n\nSelbst die wendigsten Feinde können einem Überraschungsangriff nicht ausweichen, wodurch sie gegen Feinde wie Gespenster und Schlangen sehr nützlich sind.\n\nEines der häufigsten Dinge in der Umgebung, die du nutzen kannst, um Gegner zu überraschen, ist eine Tür. Wenn ein Gegner dich durch eine Tür jagt, kannst du dich umdrehen, wenn er sie betritt, und ihn überraschen!
journal.document.adventurers_guide.identifying.title=Gegenstände identifizieren
journal.document.adventurers_guide.identifying.body=Du wirst nicht alle Eigenschaften der Gegenstände kennen, wenn du sie zum ersten Mal findest.\n\nDie Farbe jedes Trankes und das Symbol jeder Schriftrolle sind in jedem Dungeon anders. Nicht identifizierte Ausrüstung kann aufgewertet oder verzaubert werden, wenn du Glück hast, sie könnte aber auch verflucht sein!\n\nSchriftrollen zur Identifizierung, Aufwerten oder Entfernen von Flüchen sind sehr nützlich, wenn du das Risiko der Verwendung nicht identifizierter Ausrüstung verringern willst.\n\n(Eine Liste aller identifizierten Gegenstände findest du auf der Registerkarte Gegenstände in deinem Tagebuch.)
journal.document.adventurers_guide.food.title=Umgang mit Hunger
journal.document.adventurers_guide.food.body=Eine effektive Rationierung von Nahrung ist eines der besten Dinge, die du tun kannst, um deine Überlebenschancen zu verbessern. Es ist am besten, Gesundheit und Hunger als Ressourcen zu betrachten, die verwaltet werden müssen, anstatt immer satt zu sein.\n\nWenn du nicht verhungerst, regeneriert sich deine Gesundheit allmählich. Wenn du also bei voller Gesundheit isst, wird diese Regeneration vergeudet..\n\nWenn du die Zeiten, in denen du etwas isst, an deiner Gesundheit ausrichtest, sollte deine Nahrung viel länger ausreichen.
journal.document.adventurers_guide.food.body=Eine effektive Rationierung von Nahrung ist eines der besten Dinge, die du tun kannst, um deine Überlebenschancen zu verbessern. Es ist am besten, Gesundheit und Hunger als Ressourcen zu betrachten, die verwaltet werden müssen, anstatt immer satt zu sein.\n\nWenn du nicht hungerst, regeneriert sich deine Gesundheit allmählich. Wenn du also bei voller Gesundheit isst, wird diese Regeneration vergeudet.\n\nWenn du die Zeiten, in denen du etwas isst, an deiner Gesundheit ausrichtest, sollte deine Nahrung viel länger ausreichen.
journal.document.adventurers_guide.dieing.title=Niederlagen einstecken
journal.document.adventurers_guide.dieing.body=Leider ist die Erkundung eines Dungeons ein sehr gefährlicher Beruf, und die meisten Abenteurer werden irgendwann ihr Ende finden.\n\nAuch wenn Glück durchaus eine Rolle spielen kann, sind die besten Abenteurer diejenigen, die jeden kleinen Trick anwenden, um ihre Erfolgschancen zu verbessern.\n\n(Lass dich nicht entmutigen, wenn du oft stirbst; dieses Spiel ist schwer! Konzentriere dich darauf, das Spiel zu lernen und dich stetig zu verbessern, und nicht darauf, sofort zu gewinnen.)
journal.document.adventurers_guide.searching.title=Suche
@@ -14,9 +14,9 @@ journal.document.adventurers_guide.dieing.body=Helaas is kerkerverkenning een ze
journal.document.adventurers_guide.searching.title=Zoeken
journal.document.adventurers_guide.searching.body=Kerkers zitten vol geheime deuropeningen en vallen die op het eerste gezicht onzichtbaar lijken. Zoeken kost tijd, maar is erg handig als je vermoedt dat er iets verborgen is.\n\nZoek in de buurt van muren als je vermoedt dat een deur verborgen is, of rond vloeren als je vermoedt dat er een val verborgen is.\n\n(Je kunt alle tegels om je heen onderzoeken door tweemaal de vergrootglasknop te gebruiken. Alles wat in deze tegels verborgen is, wordt onthuld. Misschien zijn er wel verborgen duren in de buurt waar je deze pagina hebt gevonden!)
journal.document.adventurers_guide.strength.title=Kracht
journal.document.adventurers_guide.strength.body=Er is geen tijd om te trainen met wapens en bepantsering die je in de kerker vindt, dus je hebt brute kracht nodig om ze effectief te gebruiken.\n\nToverdranken van kracht en rollen van opwaardering zijn de meest effectieve manier om aan de vereisten van uitrustingen van een hoger niveau te voldoen.\n\nHet is belangrijk om toe te werken naar het gebruik van voorwerpen van een hoger niveau, maar negeer uitrusting die je eerder kunt gebruiken niet volledig. Als je eenmaal diep genoeg in de kerker bent, heb je uitrusting van een hoger niveau nodig om te overleven, maar je moet lang genoeg overleven om het eerst uit te rusten!
journal.document.adventurers_guide.strength.body=Er is geen tijd om te trainen met wapens en harnassen die je in de kerker vindt, dus je hebt brute kracht nodig om ze effectief te gebruiken.\n\nToverdranken van kracht en rollen van opwaardering zijn de meest effectieve manier om aan de vereisten van uitrustingen van een hogere klasse te voldoen.\n\nHet is belangrijk om toe te werken naar het gebruik van voorwerpen van een hogere klasse, maar negeer uitrusting die je eerder kunt gebruiken niet volledig. Als je eenmaal diep genoeg in de kerker bent, heb je uitrusting van een hogere klasse nodig om te overleven, maar je moet lang genoeg overleven om het eerst uit te rusten!
journal.document.adventurers_guide.upgrades.title=Opwaarderingen
journal.document.adventurers_guide.upgrades.body=Hoe dieper je de kerker ingaat, hoe belangrijker het is dat je magisch verbeterde hoog-niveau uitrusting gebruikt.\n\nWapens en bepantsering van een hoger niveau krijgen meer kracht van opwaarderingen, maar je hebt ook de kracht nodig om ze te gebruiken. Toverstokken, ringen en artefacten vereisen geen kracht, maar zijn beperkt bruikbaar of helpen je niet direct in gevechten.\n\nGoede keuzes maken over wat je opwaardeeert, is een van de belangrijkste manieren om je voor te bereiden op later succes in de kerker.
journal.document.adventurers_guide.upgrades.body=Hoe dieper je de kerker ingaat, hoe belangrijker het is dat je magisch verbeterde hoge-klasse uitrusting gebruikt.\n\nWapens en harnassen van een hogere klasse worden krachtiger van opwaarderingen, maar je hebt ook de kracht nodig om ze te gebruiken. Toverstokken, ringen en artefacten vereisen geen kracht, maar zijn beperkt bruikbaar of helpen je niet direct in gevechten.\n\nGoede keuzes maken over wat je opwaardeert is een van de belangrijkste manieren om je voor te bereiden op later succes in de kerker.
journal.document.adventurers_guide.looting.title=Effectief plunderen
journal.document.adventurers_guide.looting.body=Specifieke kamers bevatten vaak betere buit. Sommige van deze kamers bevinden zich achter deuren die op slot zitten of bevatten obstakels die moeten worden overwonnen.\n\nAls een obstakel je voortgang blokkeert, zoek dan naar een oplossing in de buurt. Je kunt meestal een voorwerp vinden om je te helpen op dezelfde verdieping.\n\nToverdranken van kracht en rollen van opwaardering zijn een uitstekende maatstaf voor hoe goed je aan het verkennen en plunderen bent. Je kunt 2 toverdranken van kracht en 3 rollen van opwaardering vinden in elke vijf verdiepingen van de kerker.\n\n(Je kunt een lijst met belangrijke oriëntatiepunten en ongebruikte sleutels zien in het notitietabblad van het journaalvenster.)
journal.document.adventurers_guide.levelling.title=Ervaring opdoen
@@ -24,7 +24,7 @@ journal.document.adventurers_guide.levelling.body=Je ervaringsniveau verhoogt je
journal.document.adventurers_guide.positioning.title=Positionering
journal.document.adventurers_guide.positioning.body=Vijanden effectief bevechten hangt af van een goede strategie en sterke uitrusting. Slechte situaties zoals omsingeling zijn vaak te voorkomen met een goede positionering.\n\nDe meeste kerkers hebben bijvoorbeeld smalle gangen, die uitstekend je vijanden dwingen om één voor één tegen je te vechten. Deze gangen hebben vaak ook deuropeningen, die kunnen worden gebruikt voor verrassingsaanvallen!\n\nEr zijn ook veel kleine manieren om omgevingselementen zoals gras, water of vallen in je voordeel te gebruiken.
journal.document.adventurers_guide.magic.title=Magische Aanvallen
journal.document.adventurers_guide.magic.body=Magische aanvallen gaan dwars door pantsers en zijn extreem moeilijk te ontwijken. Dit betekent dat je toverstokken zeer betrouwbaar zijn, maar het maakt magische vijanden ook extreem gevaarlijk!\n\nMagische aanvallen hebben echter altijd een nadeel. Toverstokken hebben maar een beperkt aantal ladingen en magische vijanden kunnen meestal hun magie niet gebruiken op korte afstand.\n\nAls je tegenover vijanden staat die magie gebruiken, is het uiterst belangrijk om erachter te komen hoe je hun magie kunt ontwijken.
journal.document.adventurers_guide.magic.body=Magische aanvallen gaan dwars door harnassen en zijn extreem moeilijk te ontwijken. Dit betekent dat je toverstokken zeer betrouwbaar zijn, maar het maakt magische vijanden ook extreem gevaarlijk!\n\nMagische aanvallen hebben echter altijd een nadeel. Toverstokken hebben maar een beperkt aantal ladingen en magische vijanden kunnen meestal hun magie niet gebruiken op korte afstand.\n\nAls je tegenover vijanden staat die magie gebruiken, is het uiterst belangrijk om erachter te komen hoe je hun magie kunt ontwijken.
journal.document.alchemy_guide.title=Alchemiegids
journal.document.alchemy_guide.potions.title=Intro en Toverdranken
@@ -40,7 +40,7 @@ journal.document.alchemy_guide.exotic_scrolls.body=Exotische scrolls kunnen word
journal.document.alchemy_guide.bombs.title=Verbeterde Bommen
journal.document.alchemy_guide.bombs.body=Een standaard buskruitbom kan worden gemengd met een specifiek voorwerp om een verbeterde bom te maken.
journal.document.alchemy_guide.weapons.title=Wapens Verbeteren
journal.document.alchemy_guide.weapons.body=Sommige van de lichtere of meer magische wapens kunnen worden beïnvloed door alchemie!\n\nElk werpwapen produceert genoeg vloeibaar metaal om een ander wapen van hetzelfde niveau en niveau volledig te repareren.\n\nEén toverstok produceert genoeg mysterieuze hars om twee toverstokken op te waarderen van hetzelfde niveau, maar niet hoger dan +3.
journal.document.alchemy_guide.weapons.body=Sommige van de lichtere of meer magische wapens kunnen worden beïnvloed door alchemie!\n\nElk werpwapen produceert genoeg vloeibaar metaal om een ander wapen van hetzelfde niveau en dezelfde klasse volledig te repareren.\n\nEén toverstok produceert genoeg mysterieuze hars om twee toverstokken op te waarderen van hetzelfde niveau, maar niet hoger dan +3.
journal.document.alchemy_guide.catalysts.title=Katalysatoren
journal.document.alchemy_guide.catalysts.body=Katalysatoren worden gemaakt door een rol of toverdrank te combineren met een enkel zaadje of runesteen. Als de voorwerpen bij elkaar horen, zijn er geen alchemistische energiekosten.\n\nKatalysatoren zijn het nuttigst als componenten in recepten die op de volgende twee pagina's worden behandeld, maar kunnen ook meteen worden gebruikt voor een willekeurig effect.
journal.document.alchemy_guide.brews_elixirs.title=Brouwsels en Elixers
@@ -80,7 +80,7 @@ levels.traps.geysertrap.name=Geysir-Falle
levels.traps.geysertrap.desc=Diese Falle wird, einmal ausgelöst, eine Wasserfontäne hervorbringen, durch die alle in der Nähe befindlichen Charaktere weggestoßen, Feuer gelöscht und umgebende Bereiche überflutet werden.
levels.traps.grimtrap.name=Grauensfalle
levels.traps.grimtrap.ondeath=Du wurdest von der Druckwelle der Grauensfalle getötet...
levels.traps.grimtrap.ondeath=Du wurdest durch den Magiestoß der Grauensfalle getötet...
levels.traps.grimtrap.desc=Extrem mächtige, zerstörerische Magie ist in dieser Falle gespeichert. Genug um alle, außer den gesündesten Helden, sofort zu töten. Wenn diese Falle ausgelöst wird, sendet sie einen Strahl tödlicher Magie in Richtung des nächsten Charakters.\n\nGut, dass der Auslöser nicht verborgen ist.
levels.traps.grippingtrap.name=Fesselfalle
@@ -88,9 +88,9 @@ levels.traps.grippingtrap.desc=Diese Falle schnappt auf die Füsse des Auslösen
levels.traps.guardiantrap.name=Wächterfalle
levels.traps.guardiantrap.alarm=Die Falle gibt einen ohrenbetäubenden Lärm von sich, welcher durch das gesamte Dungeon schallt.
levels.traps.guardiantrap.desc=Diese Falle ist mit einem merkwürdigen, magischen Mechanismus verkabelt, welche Wächter beschwören und alle Gegner auf dieser Ebene alarmieren werden
levels.traps.guardiantrap.desc=Diese Falle ist mit einem merkwürdigen, magischen Mechanismus verkabelt, welche Wächter beschwören und alle Gegner auf dieser Ebene alarmieren werden.
levels.traps.guardiantrap$guardian.name=Beschworener Wächter
levels.traps.guardiantrap$guardian.desc=Diese bläuliche Erscheinung scheint ein genaues Abbild der Steinwächter dieses Dungeons zu sein.\n\nAuch wenn die Statue körperlos wirkt, so sieht doch ihr _%s_ echt aus.
levels.traps.guardiantrap$guardian.desc=Diese bläuliche Erscheinung scheint ein genaues Abbild der Steinwächter dieses Dungeons zu sein.\n\nAuch wenn die Statue körperlos wirkt, so sieht doch ihr _%s_ ziemlich echt aus.
levels.traps.oozetrap.name=Schlammfalle
levels.traps.oozetrap.desc=Diese Falle verteilt ätzenden Schleim, welcher das Fleisch seines Opfers zersetzt, bis er abgewaschen wird.
@@ -98,7 +98,7 @@ levels.traps.oozetrap.desc=Diese Falle verteilt ätzenden Schleim, welcher das F
levels.traps.pitfalltrap.name=Fallgrube
levels.traps.pitfalltrap.triggered_hero=Der Boden um dich herum gibt nach!
levels.traps.pitfalltrap.triggered=Der Boden um die ausgelöste Falle herum gibt nach!
levels.traps.pitfalltrap.no_pit=Der Boden ist zu fest für eine Fallgrube hier.
levels.traps.pitfalltrap.no_pit=Der Boden hier ist zu fest für eine Fallgrube.
levels.traps.pitfalltrap.desc=Diese Falle ist mit einem umfangreichen Falltürmechanismus verbunden, und kurz, nachdem sie ausgelöst wird, wird alles in ihrer Nähe durch den Boden nach unten fallen! Sie wird allerdings in Gebieten mit besonders solidem Untergrund nicht funktionieren.
levels.traps.poisondarttrap.name=Giftpfeil-Falle
@@ -123,7 +123,7 @@ levels.traps.teleportationtrap.desc=Wenn diese Falle auslöst, wird alles in de
levels.traps.tengudarttrap.desc=Tengu hat sich eindeutig für einen Kampf vorbereitet. Diese Falle aktiviert eine versteckte Abschussvorrichtung, welche einen vergifteten Pfeil auf jeden außer Tengu schießt.\n\nDiese Falle ist so gut gebaut, dass man die Abschussvorrichtung unmöglich ohne magische Hilfe finden kann. Allerdings sieht man sie kurz, wenn sie aktiviert wird.
levels.traps.toxictrap.name=Giftgas-Falle
levels.traps.toxictrap.desc=Das Auslösen dieser Falle wird in der Umgebung Gase freilassen, die Vergiftung verursachen.
levels.traps.toxictrap.desc=Das Auslösen dieser Falle wird eine Wolke giftiger Gase in der Umgebung freisetzen.
levels.traps.trap.rankings_desc=Getötet durch: %s
@@ -131,13 +131,13 @@ levels.traps.corrosiontrap.name=Zersetzungsgas-Falle
levels.traps.corrosiontrap.desc=Das Auslösen dieser Falle wird in der Umgebung Gase von tödlicher Säure freisetzen.
levels.traps.warpingtrap.name=Teleportationsfalle
levels.traps.warpingtrap.desc=Diese Falle ähnelt der Teleportationsfalle, allerdings wird der Held dadurch seine Orientierung verlieren.
levels.traps.warpingtrap.desc=Diese Falle ähnelt der Teleportationsfalle, allerdings wird der Held dadurch zusätzlich seine Orientierung verlieren.
levels.traps.weakeningtrap.name=Schwäche-Falle
levels.traps.weakeningtrap.desc=Dunkle Magie in dieser Falle saugt die Energie aus allem heraus, was mit ihr in Berührung kommt. Mächtige Feinde können dem Effekt jedoch widerstehen.
levels.traps.worndarttrap.name=Alte Dartwerferfalle
levels.traps.worndarttrap.desc=In der Nähe muss ein Blasrohr versteckt sein; durch Auslösen der Falle wird ein Pfeil auf das nächstgelegene Ziel geschossen.\n\nAufgrund des Alters, ist die Falle nicht besonders gefährlich, sie ist nicht mal versteckt...
levels.traps.worndarttrap.desc=In der Nähe muss ein Blasrohr versteckt sein; durch Auslösen der Falle wird ein Pfeil auf das nächstgelegene Ziel geschossen.\n\nAufgrund des Alters ist die Falle nicht besonders gefährlich, sie ist nicht mal versteckt...
@@ -153,7 +153,7 @@ levels.cavesbosslevel.water_desc=Mit all der Elektrizität hier in dieser Gegend
levels.citybosslevel.throne_name=Thron
levels.citybosslevel.throne_desc=Dieser beeindruckend große Thron ist der Sitz des Zwergenimperiums, nunmehr besetzt von einem machtgierigen Nekromanten.\n\nEs scheint, als gebe es einige magische oder mechanische Teile an diesem Thron; der Zwergenkönig könnte zusätzliche Kräfte haben, wenn er auf diesem Thron sitzt.
levels.citybosslevel.summoning_name=Beschwörungspostament
levels.citybosslevel.summoning_desc=Dieses Postament hat in der Mitte eine größere Öffnung, die dunkle Energie geradezu ausstrahlt.\n\nDer Zwergenkönig nutzt diese Postamente als Fokuspunkte seiner nekromantischen Magie und kann sich darauf seine Lakaien beschwören. Dieses Postament muss einige Runden lang laden, bis die Beschwörung vollzogen ist, und die Art des zu beschwörenden Lakaien ist durch die sich aufbauende magische Kraft erkennbar.
levels.citybosslevel.summoning_desc=Dieses Postament hat in der Mitte eine größere Öffnung, die dunkle Energie geradezu ausstrahlt.\n\nDer Zwergenkönig nutzt diese Postamente als Fokuspunkte seiner nekromantischen Magie und kann darauf seine Lakaien beschwören. Dieses Postament muss sich einige Runden lang aufladen, bis die Beschwörung vollzogen wird, und die Art des beschworenen Lakaien ist durch die sich aufbauende magische Kraft erkennbar.
levels.caveslevel.grass_name=Fluoreszierendes Moos
levels.caveslevel.high_grass_name=Fluoreszierende Pilze
@@ -164,7 +164,7 @@ levels.caveslevel.high_grass_desc=Riesige Pilze versperren die Sicht.
levels.caveslevel.wall_deco_desc=Ist dies eine Goldader?
levels.caveslevel.bookshelf_desc=Wer benötigt wohl ein Bücherregal in einer Höhle?
levels.citylevel.water_name=Merkwürdig-gefärbtes Wasser
levels.citylevel.water_name=Verdächtig gefärbtes Wasser
levels.citylevel.high_grass_name=Ausgewachsene Pflanzen
levels.citylevel.entrance_desc=Eine Rampe führt hinauf auf eine höhere Ebene.
levels.citylevel.exit_desc=Eine Rampe führt auf die Ebene darunter.
@@ -174,11 +174,11 @@ levels.citylevel.statue_desc=Diese Zwergenstatue posiert in einer heroischen Hal
levels.citylevel.bookshelf_desc=Eine Reihe von verschiedenen Büchern mit unterschiedlichen Themen füllt dieses Bücherregal.
levels.hallslevel.water_name=kalte Lava
levels.hallslevel.grass_name=Aschenmoos
levels.hallslevel.high_grass_name=Aschenfungi
levels.hallslevel.grass_name=Glutmoos
levels.hallslevel.high_grass_name=Glutpilze
levels.hallslevel.statue_name=Säule
levels.hallslevel.water_desc=Es sieht aus wie Lava, aber es ist kalt und vielleicht ungefährlich.
levels.hallslevel.statue_desc=Diese Säule wurde aus echten, menschlichen Knochen angefertigt. Wahnsinn!
levels.hallslevel.statue_desc=Diese Säule wurde aus echten, menschlichen Schädeln angefertigt. Großartig.
levels.hallslevel.bookshelf_desc=Bücher in sehr alten Sprachen glimmen leicht in diesem Bücherregal.
levels.level.hidden_trap=Eine versteckte %s geht los!
@@ -212,22 +212,22 @@ levels.level.chasm_desc=Du kannst den Boden nicht sehen.
levels.level.water_desc=Wenn du brennst, gehe ins Wasser um das Feuer zu löschen.
levels.level.entrance_desc=Die Treppe führt hinauf zu einer höheren Ebene.
levels.level.exit_desc=Die Treppe führt hinunter auf eine tiefere Ebene.
levels.level.embers_desc=Der Boden dieser Ebene ist mit Asche überdeckt.
levels.level.embers_desc=Der Boden ist mit Asche bedeckt.
levels.level.high_grass_desc=Dichte Vegetation versperrt die Sicht.
levels.level.locked_door_desc=Diese Türe ist verschlossen. Du brauchst den passenden Schlüssel, um diese aufzuschließen.
levels.level.crystal_door_desc=Diese verschlossene Tür ist aus magischem Kristall gefertigt. Du kannst hindurchsehen, jedoch benötigst du einen Kristallschlüssel, um sie zu öffnen.
levels.level.locked_door_desc=Diese Tür ist verschlossen. Du brauchst einen passenden Schlüssel, um sie aufzuschließen.
levels.level.crystal_door_desc=Diese verschlossene Tür ist aus magischem Kristall gefertigt. Du kannst zwar hindurchsehen, jedoch benötigst du einen Kristallschlüssel, um sie zu öffnen.
levels.level.locked_exit_desc=Dicke Eisenstangen versperren den Zugang zu den weiterführenden Treppen.
levels.level.barricade_desc=EIne Barrikade aus Holz wurde hier sorgfältig errichtet, aber das Holz scheint sehr vertrocket zu sein. Ob man die Barrikade entzünden kann?
levels.level.barricade_desc=Eine Barrikade aus Holz wurde hier sorgfältig errichtet, aber das Holz scheint sehr vertrocknet zu sein. Ob man es anzünden kann?
levels.level.sign_desc=Du kannst den Text von hier aus nicht lesen.
levels.level.inactive_trap_desc=Diese Falle wurde bereits ausgelöst und kann keinen Schaden mehr anrichten.
levels.level.statue_desc=Irgendjemand hat versucht, diesen Ort nett zu gestalten, ist aber offensichtlich daran gescheitert.
levels.level.statue_desc=Irgendjemand hat versucht, diesen Ort ansehnlich zu gestalten, ist aber offensichtlich daran gescheitert.
levels.level.alchemy_desc=Dieser Kessel ist mit magischem Wasser gefüllt. Gegenstände können darin in etwas Neues verwandelt werden!
levels.level.empty_well_desc=Der Brunnen ist ausgetrocknet.
levels.prisonlevel.water_name=Dunkles Wasser
levels.prisonlevel.empty_deco_desc=Es befinden sich Blutspritzer auf dem Boden.
levels.prisonlevel.bookshelf_desc=Dies ist wahrscheinlich ein Überbleibsel einer Bibliotheksbücherei. Vielleicht kann man es entzünden?
levels.prisonlevel.empty_deco_desc=Der Boden ist mit Flecken getrockneten Bluts bedeckt.
levels.prisonlevel.bookshelf_desc=Dies ist wahrscheinlich das Überbleibsel einer Gefängnisbibliothek. Vielleicht kann man das anzünden?
levels.sewerlevel.water_name=Trübes Wasser
levels.sewerlevel.empty_deco_desc=Gelbfeuchtes Moos bedeckt den Boden.
levels.sewerlevel.empty_deco_desc=Gelbes, feuchtes Moos bedeckt den Boden.
levels.sewerlevel.bookshelf_desc=Dieses Bücherregal ist voll mit billigen und nutzlosen Büchern. Vielleicht kann man es entzünden?
@@ -89,8 +89,8 @@ levels.traps.grippingtrap.desc=Deze val pakt de voeten vast van degene die hem a
levels.traps.guardiantrap.name=bewaker val
levels.traps.guardiantrap.alarm=De val laat een doordringende geluid klinken dat door de hele kerker galmt!
levels.traps.guardiantrap.desc=Deze val is gekoppeld aan een vreemd magisch mechanisme dat bewakers oproept en alle vijanden op de huidige verdieping alert maakt.
levels.traps.guardiantrap$guardian.name=opgeroepen bewaker
levels.traps.guardiantrap$guardian.desc=Deze blauwe verschijning lijkt een opgeroepen echo te zijn van een van de stenen bewakers uit de kerker.\n\nHoewel het beeld zelf bijna onstoffelijk is, ziet de _%s,_ die hij hanteert er echt uit.
levels.traps.guardiantrap$guardian.name=opgeroepen beschermer
levels.traps.guardiantrap$guardian.desc=Deze blauwe verschijning lijkt een opgeroepen echo te zijn van een van de stenen beschermers uit de kerker.\n\nHoewel het beeld zelf bijna onstoffelijk is, ziet de _%s,_ die hij hanteert er echt uit.
levels.traps.oozetrap.name=slijk val
levels.traps.oozetrap.desc=Deze val spat bijtend slijk uit als hij geactiveerd wordt, dat brandt totdat het wordt weggewassen.
@@ -48,7 +48,7 @@ badges$badge.all_items_identified.title=Meisterforscher
badges$badge.all_items_identified.desc=Identifiziere alle Gegenstände in deinem Tagebuch
badges$badge.all_bags_bought.title=Lastesel
badges$badge.all_bags_bought.desc=Erweitere dein Inventar maximal
badges$badge.death_from_fire.title=Gebrannt
badges$badge.death_from_fire.title=Verbrannt
badges$badge.death_from_fire.desc=Stirb durch Feuer
badges$badge.death_from_poison.title=Vergiftet
badges$badge.death_from_poison.desc=Stirb durch Gift
@@ -68,7 +68,7 @@ badges$badge.death_from_grim_trap.title=Tödlicher Fehltritt
badges$badge.death_from_grim_trap.desc=Stirb durch eine Grauensfalle oder eine Falle des Zerfalls
badges$badge.death_from_all.title=Noch ein weiterer trauriger Tod
badges$badge.death_from_all.desc=Schalte alle "Tod durch"-Abzeichen frei
badges$badge.boss_slain_1.title=Schleimaufräumer
badges$badge.boss_slain_1.title=Schleimdompteur
badges$badge.boss_slain_1.desc=Besiege den Boss am Ende der Kanalisation
badges$badge.boss_slain_2.title=Gefängniswärter
badges$badge.boss_slain_2.desc=Besiege den Boss am Ende des Gefängnisses
@@ -165,15 +165,15 @@ badges$badge.high_score_5.desc=Beende einen Lauf mit einer Punktzahl von 1.000.0
badges$badge.happy_end.title=Happy End
badges$badge.happy_end.desc=Bringe das Amulett von Yendor an die Oberfläche
badges$badge.champion_1.title=Bronze-Champion
badges$badge.champion_1.desc=Gewinne das Spiel mit 1 oder mehr angeschalteten Herausforderungen
badges$badge.champion_1.desc=Gewinne das Spiel mit 1 oder mehr aktiven Herausforderungen
badges$badge.champion_2.title=Silber-Champion
badges$badge.champion_2.desc=Gewinne das Spiel mit 3 oder mehr angeschalteten Herausforderungen
badges$badge.champion_2.desc=Gewinne das Spiel mit 3 oder mehr aktiven Herausforderungen
badges$badge.champion_3.title=Gold-Champion
badges$badge.champion_3.desc=Gewinne das Spiel mit 6 oder mehr angeschalteten Herausforderungen
badges$badge.champion_3.desc=Gewinne das Spiel mit 6 oder mehr aktiven Herausforderungen
badges$badge.unlock_mage.title=Magier freigeschaltet!
badges$badge.unlock_mage.desc=Schalte den Magier frei, indem du eine Schriftrolle der Verbesserung benutzt
badges$badge.unlock_rogue.title=Schurke freigeschaltet!
badges$badge.unlock_rogue.desc=Schalte den Schurken frei, indem du in einem Spiel 10 Überraschungsangriffe startest
badges$badge.unlock_rogue.desc=Schalte den Schurken frei, indem du in einem Spiel 10 Überraschungsangriffe ausführst
badges$badge.unlock_huntress.title=Jägerin freigeschaltet!
badges$badge.unlock_huntress.desc=Schalte die Jägerin frei, indem du in einem Spiel 10 Mal Feinde mit Wurfwaffen angreifst
badges$badge.unlock_duelist.title=Zweikämpferin freigeschaltet!
@@ -194,7 +194,7 @@ challenges.darkness_desc=Es ist eben ein Dungeon!\n\n- Normale Sichtweite stark
challenges.no_scrolls=Verbotene Runen
challenges.no_scrolls_desc=Eine bestimmte Rune lässt sich schwerer finden. Leider ist das immer die nützlichste!\n\n- Die Hälfte der Schriftrollen der Verbesserung werden aus dem Dungeon entfernt
challenges.champion_enemies=Feindliche Champions
challenges.champion_enemies_desc=Du bist nicht der Einzige, der aufsteigen kann!\n\n- Normale Gegner haben eine 1/8 Chance, mit einem speziellem Champion-Buff zu spawnen.\n- Champions wachen auf, wenn sie schlafend spawnen.\n- Der Held erfährt, wenn ein Champion spawnt.\n- Champions sind immun gegen Korruption.\n\nEs gibt sechs Arten von gegnerischen Champions:\n_Flammend (orange):_ +25% Nahkampfschaden, entzündet beim Treffer, immun gegen Feuer, verbreitet Flammen bei Tod\n_Herausragend (lila):_ +25% Nahkampfschaden, kann alles angreifen, was er sieht\n_Antimagisch (grün):_ -25% erlittenen Schaden, immun gegen magische Effekte\n_Gigantisch (blau):_ -75% erlittenen Schaden, +1 Nahkampfreichweite, kann keine Tunnel betreten\n_Gesegnet (gelb):_ +200% Genauigkeit, +200% Ausweichen\n_Wachsend (rot):_ +20% Genauigkeit, Ausweichen, Schaden und effektive Lebenspunkte. Erhöht sich alle 3 Runden um 1%.
challenges.champion_enemies_desc=Du bist nicht der Einzige, der aufsteigen kann!\n\n- Normale Gegner haben eine 1/8 Chance, mit einem speziellem Champion-Buff zu spawnen.\n- Champions wachen auf, wenn sie schlafend spawnen.\n- Der Held erfährt, wenn ein Champion spawnt.\n- Champions sind immun gegen Korruption.\n\nEs gibt sechs Arten von gegnerischen Champions:\n_Flammend (orange):_ +25% Nahkampfschaden, entzündet beim Treffer, immun gegen Feuer, verbreitet Flammen bei Tod\n_Projizierend (lila):_ +25% Nahkampfschaden, kann alles angreifen, was er sieht\n_Antimagisch (grün):_ -25% erlittenen Schaden, immun gegen magische Effekte\n_Gigantisch (blau):_ -75% erlittenen Schaden, +1 Nahkampfreichweite, kann keine Tunnel betreten\n_Gesegnet (gelb):_ +200% Genauigkeit, +200% Ausweichen\n_Wachsend (rot):_ +20% Genauigkeit, Ausweichen, Schaden und effektive Lebenspunkte. Erhöht sich alle 3 Runden um 1%.
challenges.stronger_bosses=Bösere Bosse
challenges.stronger_bosses_desc=Die Bosse sind mit dieser Herausforderung viel härter!\n\n_Schleim:_ +20% Gesundheit\n_-_ Heilung im Wasser erhöht sich auf 3/Runde\n_-_ Pumpt sich in 1 Runde auf, statt in 2\n_Tengu:_ +25% Gesundheit\n_-_ Phase 1: Fallen sind viel tödlicher\n_-_ Phase 2: Fähigkeiten sind häufiger\n_DM-300:_ +33% Gesundheit\n_-_ Pylonen sind zäher und 3 aktivieren\n_-_ Fähigkeiten sind mächtiger und häufiger\n_-_ DM-300 ist schneller, wenn er aufgeladen ist\n_-_ Freiliegende Drähte sind doppelt so häufig\n_Zwergenkönig:_ +50% Gesundheit\n_-_ Untertanen sind in allen Phasen stärker\n_-_ Phase 1: schnellere Fähigkeiten und Beschwörungen\n_-_ Phase 2: 2 Untertanen mehr pro Runde\n_-_ Phase 3: 2x Gesundheit, schnellere Beschwörungen\n_Yog-Dzewa:_\n_-_ Es werden zwei Fäuste auf einmal beschworen!\n_-_ +60% Laserschaden\n_-_ Stärkere Untertanen
@@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Mourir de votre propre objet magique
badges$badge.death_from_sacrifice.title=Un juste sacrifice
badges$badge.death_from_sacrifice.desc=Mourir à coté d'un feu sacrificiel
badges$badge.death_from_grim_trap.title=Erreur mortelle
badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap
badges$badge.death_from_grim_trap.desc=Mourir à cause d'un piège sinistre ou de désintégration
badges$badge.death_from_all.title=Et encore une mort triste
badges$badge.death_from_all.desc=Débloquer tous les badges "cause d'une mort"
badges$badge.boss_slain_1.title=Concierge de slimes
@@ -81,13 +81,13 @@ badges$badge.boss_slain_1_all_classes.desc=Vaincre le premier boss avec toutes l
badges$badge.boss_slain_3_all_subclasses.title=Valet de toutes les professions
badges$badge.boss_slain_3_all_subclasses.desc=Vaincre le troisième boss avec toutes les sous-classes de héros
badges$badge.strength_attained_1.title=Bodybuilder Novice
badges$badge.strength_attained_1.desc=Reach 12 base points of strength
badges$badge.strength_attained_1.desc=Atteindre 12 points de force
badges$badge.strength_attained_2.title= Apprenti Bodybuilder
badges$badge.strength_attained_2.desc=Reach 14 base points of strength
badges$badge.strength_attained_2.desc=Atteindre 14 points de force
badges$badge.strength_attained_3.title=Bodybuilder Expert
badges$badge.strength_attained_3.desc=Reach 16 base points of strength
badges$badge.strength_attained_3.desc=Atteindre 16 points de force
badges$badge.strength_attained_4.title=Maître Bodybuilder
badges$badge.strength_attained_4.desc=Reach 18 base points of strength
badges$badge.strength_attained_4.desc=Atteindre 18 points de force
badges$badge.strength_attained_5.title=Grand Maître Bodybuilder
badges$badge.strength_attained_5.desc=Reach 20 base points of strength
badges$badge.food_eaten_1.title=Gourmet Novice
@@ -176,13 +176,13 @@ badges$badge.unlock_rogue.title=Schurk ontgrendeld!
badges$badge.unlock_rogue.desc=Ontgrendel de Schurk door 10 verrassingsaanvallen uit te voeren in één spel
badges$badge.unlock_huntress.title=Jaagster ontgrendeld!
badges$badge.unlock_huntress.desc=Ontgrendel de Jaagster door vijanden 10 keer te raken met werpwapens in één spel
badges$badge.unlock_duelist.title=Duelist ontgrendeld!
badges$badge.unlock_duelist.desc=Ontgrendel de Duelist door een niveau 2 of hoger wapen uit te rusten die geschikt is voor je krachtniveau
badges$badge.unlock_duelist.title=Duellist ontgrendeld!
badges$badge.unlock_duelist.desc=Ontgrendel de Duellist door een klasse 2 of hoger wapen uit te rusten die geschikt is voor je krachtniveau
challenges.no_food=Op dieet
challenges.no_food_desc=Voedsel is al schaars, maar nu moet je ook op je porties letten!\n\n- Voedsel en de Hoorn des Overvloeds zijn een derde effectief in het stillen van honger\n- Andere bronnen van verzadiging zijn onaangetast
challenges.no_armor=Hoop is mijn harnas
challenges.no_armor_desc=Je hebt vertrouwen in jezelf nodig, want je bepantsering doet niet veel!\n\n- Basisblokkeringskracht verminderd voor alle bepantsering behalve stof\n- Alle bepantsering krijgt nu heel weinig blokkering wanneer ze worden opgewaardeerd\n- De verdedigingskracht van de aarden bewaker wordt ook aanzienlijk verminderd
challenges.no_armor_desc=Je hebt vertrouwen in jezelf nodig, want je harnas doet niet veel!\n\n- Basis blokkeringskracht verminderd voor alle harnassen behalve stof\n- Alle harnassen krijgt nu heel weinig blokkering wanneer ze worden opgewaardeerd\n- De verdedigingskracht van de aarden beschermer wordt ook aanzienlijk verminderd
challenges.no_healing=Farmacofobie
challenges.no_healing_desc=Genezingsdrankjes zijn zeker handig, helaas ben je allergisch!\n\n- Genezende drankjes, voorwerpen gemaakt met behulp van genezingsdrankjes en zonnefruit vergiftigen de held in plaats van ze te genezen\n- Alchemistische katalysatoren kunnen de held niet willekeurig vergiftigen of genezen \n- Deze voorwerpen werken nog steeds normaal voor andere karakters.
challenges.no_herbalism=Onvruchtbaar land
@@ -177,7 +177,7 @@ badges$badge.unlock_rogue.desc=Odblokuj Łotrzyka 10 razy atakując z zaskoczeni
badges$badge.unlock_huntress.title=Łowczyni Odblokowana!
badges$badge.unlock_huntress.desc=Odblokuj Łowczynię 10 razy trafiając przeciwnika bronią miotaną w jednej grze
badges$badge.unlock_duelist.title=Fechmistrzyni Odblokowana!
badges$badge.unlock_duelist.desc=Odblokuj Fechmistrzyni, wyposażając się w broń poziomu 2 lub wyższego bez utraty siły
badges$badge.unlock_duelist.desc=Odblokuj Fechmistrzynię, wyposażając się w broń poziomu 2 lub wyższego bez utraty siły
challenges.no_food=Na diecie
challenges.no_food_desc=Żywność jest ograniczona, więc racjonuj ją odpowiedzialnie!\n\n- Żywność oraz Róg Obfitości zapełniają żołądek jedynie w 1/3 swojej zwyczajnej wartości;\n- Inne źródła pożywienia pozostają niezmienione.
@@ -176,7 +176,7 @@ badges$badge.unlock_rogue.title=Разбойник разблокирован!
badges$badge.unlock_rogue.desc=Разблокируйте Разбойника, совершив 10 неожиданных атак за одну игру
badges$badge.unlock_huntress.title=Охотница разблокирована!
badges$badge.unlock_huntress.desc=Разблокируйте Охотницу, 10 раз попав метательным оружием во врагов в течение одной игры
badges$badge.unlock_duelist.title=Дуэлянт разблокирован!
badges$badge.unlock_duelist.title=Дуэлянт разблокирована!
badges$badge.unlock_duelist.desc=Разблокируйте дуэлянта, экипировав оружие уровня 2 или выше без штрафа за силу.
challenges.no_food=На диете
@@ -7,7 +7,7 @@ scenes.alchemyscene.energy=Energie:
scenes.amuletscene.exit=Schluss für heute
scenes.amuletscene.stay=Ich bin noch nicht fertig
scenes.amuletscene.text=Endlich hältst du es in deinen Händen, das Amulett von Yendor! Mit der Macht dieses Amuletts wird sich dir nichts in den Weg stellen können! Du hast das Dungeon erschlossen und dein Ziel erreicht!\n\nOder vielleicht bist du noch nicht so weit? Du kannst dich auch dafür entscheiden, das Amulett einfach zu behalten, noch ein wenig länger ein Sterblicher zu bleiben und das Dungeon vielleicht auf die altmodische Weise verlassen...
scenes.amuletscene.text=Endlich hältst du es in deinen Händen: das Amulett von Yendor! Mit der Macht dieses Amuletts wird sich dir nichts in den Weg stellen können! Du hast das Dungeon erschlossen und dein Ziel erreicht!\n\nOder vielleicht bist du noch nicht so weit? Du kannst dich auch dafür entscheiden, das Amulett einfach zu behalten, noch ein wenig länger ein Sterblicher zu bleiben und das Dungeon vielleicht auf die altmodische Weise verlassen...
scenes.badgesscene.title=Deine Abzeichen
@@ -102,7 +102,7 @@ scenes.startscene.new=Neues Spiel
scenes.supporterscene.title=Unterstütze das Spiel
scenes.supporterscene.intro=Ich möchte, dass Shattered Pixel Dungeon frei von Werbung und aufdringlichen Mikrotransaktionen ist, die so viele kostenlose Spiele ruinieren. Stattdessen bitte ich lieber die Spieler, das Spiel direkt zu unterstützen!
scenes.supporterscene.patreon_msg=Wenn dir Shattered gefällt und du mir helfen möchtest, es weiter zu entwickeln, überlege dir, mich vielleicht auf _Patreon_ zu unterstützen! Ein Patreon genießt eine Reihe an exklusiven Vorteilen!:\n_- Früher Zugang_ zu Beta-Versionen künftiger Updates.\n_- Wöchentliche Mini-Blogtexte_ mit Informationen darüber, woran ich gerade arbeite.\n_- Monatliche Umfragen_, die direkten Einfluß auf die Inhalte haben, die ich entwickle.\n_- Echte Pins als Belohnung_ nach 1, 2 und 3 Jahren Patronage.\n_- Zugang zum Community-Discord-Server_ mit einem Entwickler-Logbuch und verschiedenen Chat-Kanälen.\n\n_Und noch mehr!..._ Du kannst die Patreon-Seite besuchen, um weitere Informationen zu erhalten. Danke dir für deine Zeit, viel Spaß im Dungeon!
scenes.supporterscene.patreon_msg=Wenn dir Shattered gefällt und du mir helfen möchtest, es weiterzuentwickeln, überlege dir, mich vielleicht auf _Patreon_ zu unterstützen! Ein Patreon genießt eine Reihe an exklusiven Vorteilen!:\n_- Früher Zugang_ zu Beta-Versionen künftiger Updates.\n_- Wöchentliche Mini-Blogtexte_ mit Informationen darüber, woran ich gerade arbeite.\n_- Monatliche Umfragen_, die direkten Einfluss auf die Inhalte haben, die ich entwickle.\n_- Echte Pins als Belohnung_ nach 1, 2 und 3 Jahren Patronage.\n_- Zugang zum Community-Discord-Server_ mit einem Entwickler-Logbuch und verschiedenen Chat-Kanälen.\n\n_Und noch mehr!..._ Du kannst die Patreon-Seite besuchen, um weitere Informationen zu erhalten. Danke dir für deine Zeit, viel Spaß im Dungeon!
scenes.supporterscene.patreon_english=(Patreon-Belohnungen sind nur auf Englisch verfügbar.)
scenes.supporterscene.supporter_link=Zur Patreon-Seite gehen
@@ -131,13 +131,13 @@ scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon!
scenes.welcomescene.update_msg=v2.0.0 beinhaltet einen neuen spielbaren Charakter! Die Zweikämpferin ist eine Meisterin der Nahkampfwaffen und besitzt für jede Waffe im Spiel eine einzigartige Fähigkeit. Wie für die anderen Helden auch, gibt es für sie 2 Unterklassen, 3 Waffenfähigkeiten und 26 Talente!\n\nSchau dir alles im Detail in der Änderungsliste an.
scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon!
scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen.
scenes.welcomescene.patch_translations=Dieser Patch enthält Updates.
scenes.welcomescene.patch_translations=Dieser Patch enthält neue Übersetzungen.
scenes.welcomescene.patch_balance=Dieser Patch beinhaltet Balancing-Änderungen.
scenes.welcomescene.patch_msg=Dieser Patch beinhaltet auch kleine Optimierungen und Leistungs-Verbesserungen.
scenes.welcomescene.what_msg=Es scheint deine vorhandenen Spielstände sind von einer zukünftigen Version von Shattered Pixel Dungeon!\n\nSei vorsichtig! Deine Spielstände können Dinge enthalten, welche noch nicht in dieser Version vorhanden sind. Dies könnte sehr merkwürdige Fehler hervorrufen.
scenes.welcomescene.what_msg=Es scheint, als seien deine vorhandenen Spielstände von einer zukünftigen Version von Shattered Pixel Dungeon!\n\nSei vorsichtig! Deine Spielstände könnten Dinge enthalten, welche noch nicht in dieser Version vorhanden sind. Dies könnte sehr merkwürdige Fehler hervorrufen.
scenes.welcomescene.lang_warning_title=Unvollständige Übersetzung
scenes.welcomescene.lang_warning_msg=Einige der Inhalte dieses Updates wurden noch nicht übersetzt.\n\nEin paar Beschreibungen könnten in Englisch geschrieben sein.\n\nDie Übersetzungsteams arbeiten daran und eine vollständige Übersetzung sollte bald verfügbar sein.\n\nDanke für dein Verständnis.
scenes.welcomescene.continue=Fortfahren
scenes.welcomescene.continue=Weiter
scenes.welcomescene.changelist=Änderungsliste
scenes.welcomescene.save_warning=Shattered Pixel Dungeon wurde unterbrochen, als es gerade versuchte, deinen Spielstand zu speichern. Shattered hat dagegen einen eingebauten Schutz, deine Spieldaten sind also wahrscheinlich in Ordnung.\n\nSowas passiert üblicherweise, wenn dein Gerät plötzlich die Stromversorgung verliert oder Shattered zum Beenden gezwungen wird, bevor es selbst ordnungsgemäß schließen kann. Oft passiert das durch den Energiesparmodus auf mobilen Endgeräten. Wenn du diesen Fehler öfter hast, kann es helfen, das Gerät neu zu starten.
scenes.welcomescene.controller_title=Controller-Eingabe
@@ -141,5 +141,5 @@ scenes.welcomescene.continue=Continuar
scenes.welcomescene.changelist=Lista de cambios
scenes.welcomescene.save_warning=Shattered Pixel Dungeon ha sido interrumpido mientras intentaba guardar tus datos de juego recientemente. Shattered tiene protecciones integradas contra esto, por lo que tus datos de juego deberían de estar bien.\n\nEsto suele ocurrir cuando su dispositivo se apaga repentinamente, o si termina Shattered sin dejar que se cierre correctamente. Las funciones de ahorro de energía a menudo pueden causar esto en los dispositivos móviles. Reiniciar tu dispositivo puede ser de ayuda si este error ocurre frecuentemente.
scenes.welcomescene.controller_title=Entrada del joystick
scenes.welcomescene.controller_body=¿Jugando con joystick? Usa el análogo derecho para controlar un puntero en pantalla.\n\nPulsa RT/R2 o el análogo derecho para seleccionar con el puntero.
scenes.welcomescene.controller_okay=Hecho
scenes.welcomescene.controller_body=¿Jugando con joystick? Usa el analógico derecho para controlar un puntero en pantalla.\n\nPulsa RT/R2 o el analógico derecho para seleccionar con el puntero.
scenes.welcomescene.controller_okay=Ok
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon is een compleet gratis sp
scenes.titlescene.patreon_button=Patreon Pagina
scenes.welcomescene.update_intro=Shattered Pixel Dungeon is bijgewerkt.
scenes.welcomescene.update_msg=v2.0.0 bevat een nieuw speelbaar personage! De Duelist is een slagwapenspecialist die een unieke vaardigheid heeft voor elk wapen in het spel. Net als de andere helden heeft ze 2 subklassen, 3 harnasvaardigheden en 26 talenten!\n\nBekijk zeker het wijzigingenscherm voor alle details.
scenes.welcomescene.update_msg=v2.0.0 bevat een nieuw speelbaar personage! De Duellist is een slagwapenspecialist die een unieke vaardigheid heeft voor elk wapen in het spel. Net als de andere helden heeft ze 2 subklassen, 3 harnasvaardigheden en 26 talenten!\n\nBekijk zeker het wijzigingenscherm voor alle details.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon is gepatcht.
scenes.welcomescene.patch_bugfixes=Deze patch bevat bugfixes.
scenes.welcomescene.patch_translations=Deze patch bevat vertaling updates.
@@ -1,6 +1,6 @@
ui.quickslotbutton.select_item=Plaats voorwerp op snelslot
ui.talentspane.tier=niveau %d
ui.talentspane.tier=klasse %d
ui.talentspane.unlock_tier2=Bereik niveau 6 om meer talenten te ontgrendelen
ui.talentspane.unlock_tier3=Bereik niveau 12 en versla de tweede baas, om meer talenten te ontgrendelen.
ui.talentspane.unlock_tier4=Bereik niveau 20 en versla de vierde baas om meer talenten te ontgrendelen.
@@ -1,6 +1,6 @@
windows.wndblacksmith.prompt=Okay, ein Deal ist ein Deal. Hier is´ mein Angebot: Ich kann 2 identische Gegenstände zu einem besseren Gegenstand erneuern.
windows.wndblacksmith.select=Gegenstand Erneuern
windows.wndblacksmith.reforge=Gegenstände Erneuern
windows.wndblacksmith.select=Gegenstand erneuern
windows.wndblacksmith.reforge=Gegenstände erneuern
windows.wndchallenges.title=Herausforderungen
@@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Az összegyűjtött arany alapján.
windows.wndscorebreakdown.explore_title=Felfedezés
windows.wndscorebreakdown.explore_desc=Az összes megtalált tárgy, az összes megtalált elrejtett dolog, valamint az összes megoldott rejtvény alapján szintenként.
windows.wndscorebreakdown.bosses_title=Főellenségek
windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights.
windows.wndscorebreakdown.bosses_desc=A legyőzött főellenségek alapján, csökkentve a főellenféllel való harcok során elkerülhető támadásokban való helytállással.
windows.wndscorebreakdown.quests_title=Küldetések
windows.wndscorebreakdown.quests_desc=Teljesített küldetések alapján
windows.wndscorebreakdown.win_multiplier=Győzelmi Szorzó
@@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Zene némítása
windows.wndsettings$audiotab.sfx_vol=SFX hangereje
windows.wndsettings$audiotab.sfx_mute=SFX némítása
windows.wndsettings$audiotab.ignore_silent=Csendes mód figyelmen kívül hagyása
windows.wndsettings$audiotab.music_bg=Play Music in Background
windows.wndsettings$audiotab.music_bg=Zene lejátszása a háttérben
windows.wndsettings$langstab.title=Nyelvi beállítások
windows.wndsettings$langstab.completed=Erre a nyelvre teljesen elkészült a lektorált fordítás.
windows.wndsettings$langstab.unreviewed=_Ez a nyelv még nem került felülvizsgálatra._ Tartalmazhat hibákat, de a fordítás teljes.
@@ -77,7 +77,7 @@ windows.wndhero$statstab.daily_for=_Dagelijks Voor_
windows.wndhero$statstab.replay_for=_Herhaling Voor_
windows.wndheroinfo.talents=talenten
windows.wndheroinfo.talents_msg=De held krijgt elke keer dat hij een level omhoog gaat één talentpunt. Hogere talenten verschijnen na het verslaan van de tweede baas.
windows.wndheroinfo.talents_msg=De held krijgt elke keer dat hij een level omhoog gaat één talentpunt. Hogere klasse-talenten verschijnen na het verslaan van de tweede baas.
windows.wndheroinfo.subclasses=subklassen
windows.wndheroinfo.subclasses_msg=Een subklasse kan worden gekozen als je de tweede baas hebt verslagen.
windows.wndheroinfo.abilities=harnasvaardigheden
@@ -207,8 +207,8 @@ public class WelcomeScene extends PixelScene {
}
message = "Greeting Beta testers!\n\n" +
"This beta includes most of Shattered's first new hero! The base Duelist, one subclass, and two armor abilities are fully implemented! I plan to finish up the Duelist's sprite, second subclass, and third armor ability soon.\n\n" +
"Please let me know what you think, or if you run into any bugs!";
"After a week or so of beta testing, I've now fixed most bugs and just released a big balance pass on the Duelist! I still need to add her second subclass and third armor ability, but playing her should feel much better after these changes.\n\n" +
"Please let me know what you think, or if you run into any more bugs!";
} else {
message = Messages.get(this, "what_msg");
@@ -60,6 +60,57 @@ public class v2_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("BETA-4", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.SHPX.get(), "Thanks for the Feedback!",
"After a week of gathering feedback and gameplay data, its become clear to me that the Duelist is in a weaker state that I intended.\n\n" +
"This beta release is all about taking some steps to rectify that, with buffs to the base duelist, most talents, and most armor abilities.\n\n" +
"While I haven't been able to reply to everyone, I have read every single direct message, email, and social media post. Hopefully this beta patch will go a long way towards addressing the negative sentiment some people have had toward the Duelist's mechanics so far."));
changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.SAI), "Weapon Ability Buffs",
"All weapon abilities now recharge a bit faster, and several abilities have received some very substantial buffs:\n" +
"\n" +
"_-_ Weapon ability recharge speed increased by 10% at full charge, scaling to 33% at 0/10 charges\n" +
"\n" +
"_- Heavy blow_ now deals an additional +5% dmg at all tiers and also applies 5 turns of weaken\n" +
"_- Combo strike_ now deals +30/25/20% dmg per hit in the last 5 turns, but is no longer instant at 2+ hits\n" +
"_- Spike_ now deals +15/10% dmg, instead of -25/33%\n" +
"_- Sword dance_ accuracy penalty reduced to -20% from -33%\n" +
"_- Charged shot_ now grants +2 dart durability, up from +1\n" +
"_- Runic slash_ now grants +250% enchant power, up from +200%\n" +
"_- Retribution_ HP threshold up to 50% from 33%"));
changes.addButton(new ChangeButton(HeroSprite.avatar(HeroClass.DUELIST, 3), "Duelist Talent Buffs",
"The Duelist is doing okay in the early to mid sewers, so I'm mostly leaving T1 talents alone, but most of her T2+ talents are getting buffed:\n" +
"\n" +
"_- Aggressive barrier_ HP threshold up to 40/60% from 33/50%\n" +
"\n" +
"_- Restored agility_ evasion boost up to 4x/inf. from 3x/10x\n" +
"_- Weapon recharging_ now grants a charge every 10/6 turns, up from 15/10\n" +
"_- Lethal haste_ now grants 2/3 turns of haste, up from 1/2\n" +
"_- Swift equip_ cooldown reduced to 30 turns, from 50\n" +
"\n" +
"_- Lightweight charge_ boost up to 25/20/15 at max rank, from 20/15/10\n" +
"_- Deadly followup_ damage boost up to 8% per rank, from 6.67%\n" +
"_- Combined lethality_ execution threshold up to 10% per rank, from 7.5%\n" +
"\n" +
"_- Invigorating victory_ now also grants a flat 3 healing per rank\n" +
"_- Elemental reach_ now boosts cone width by 10 degrees per rank, up from 5\n" +
"_- Striking force_ now grants 30% power per rank, up from 25%\n" +
"_- Directed power_ now grants 30% power per rank, up from 25%"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (Caused by Beta):\n" +
"_-_ Lunge ability not working with projecting enchantment\n\n" +
"Fixed (Existed prior to Beta):\n" +
"_-_ Various minor textual errors"));
changes = new ChangeInfo("BETA-3", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);