v0.3.2: balance tweaks to huntress and warden
This commit is contained in:
@@ -76,10 +76,9 @@ public enum HeroClass {
|
||||
};
|
||||
|
||||
public static final String[] HUN_PERKS = {
|
||||
"The Huntress starts with 15 points of Health and a unique upgradeable boomerang.",
|
||||
"The Huntress starts with a unique upgradeable boomerang.",
|
||||
"The Huntress is proficient with missile weapons, getting bonus damage from excess strength.",
|
||||
"The Huntress is able to recover a single used missile weapon from each enemy.",
|
||||
"The Huntress gains more health from dewdrops.",
|
||||
"The Huntress senses neighbouring monsters even if they are hidden behind obstacles.",
|
||||
"Potions of Mind Vision are identified from the beginning."
|
||||
};
|
||||
@@ -174,8 +173,6 @@ public enum HeroClass {
|
||||
|
||||
private static void initHuntress( Hero hero ) {
|
||||
|
||||
hero.HP = (hero.HT -= 5);
|
||||
|
||||
(hero.belongings.weapon = new Dagger()).identify();
|
||||
Boomerang boomerang = new Boomerang();
|
||||
boomerang.identify().collect();
|
||||
|
||||
Reference in New Issue
Block a user