v0.3.2: balance tweaks to huntress and warden
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@@ -20,6 +20,7 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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@@ -49,8 +50,8 @@ public class Dewdrop extends Item {
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if (hero.HP < hero.HT || vial == null || vial.isFull()) {
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int value = 1 + (Dungeon.depth - 1) / 5;
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if (hero.heroClass == HeroClass.HUNTRESS) {
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value++;
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if (hero.subClass == HeroSubClass.WARDEN) {
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value+=2;
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}
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int effect = Math.min( hero.HT - hero.HP, value * quantity );
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