v3.0.0: updated version, changelog, and translations for BETA-2.5

This commit is contained in:
Evan Debenham
2025-02-07 16:21:37 -05:00
parent 707dfba4f6
commit d1cb9e1c49
25 changed files with 161 additions and 150 deletions

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@@ -17,8 +17,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 823
appVersionName = '3.0.0-BETA-2.4'
appVersionCode = 824
appVersionName = '3.0.0-BETA-2.5'
appJavaCompatibility = JavaVersion.VERSION_1_8

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@@ -547,17 +547,17 @@ actors.hero.abilities.cleric.ascendedform.desc=Klerik se rozzáří svatou mocí
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Povznesená forma
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Světelná energie září z Klerikova těla. V této formě získává Klerik dosah útoku 2 políčka (díky svaté energii z něj zářící), a 10 bodů dodatečné ochrany kdykoliv použije nabití své svaté knihy. Také může sesílat kouzla dostupná skrze schopnosti povznesené formy.\n\nOchrana poskytnutá povznesenou formou nebude vyprchávat časem, ovšem vytratí se, jakmile trvání formy skončí.\n\nMomentální ochrana: %1$d.\nZbývá tahů: %2$d.
actors.hero.abilities.cleric.trinity.name=Trojice
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.no_imbue=Trojice nemá přidělený efekt žádné ze svých podob, použij jedno z jejích kouzel!
actors.hero.abilities.cleric.trinity.no_duplicate=Trojice nemůže zdvojit efekt předmětu, kterým jsi vybaven!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trojice poskytne tento efekt na _%1$d tahů _ za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trojice poskytne tento _mocný_ efekt na _%1$d tahů _ za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.wand_use=Trojice sešle tuto hůlku na úrovni _+%1$d_ za cenu _%2$s_.
actors.hero.abilities.cleric.trinity.wand_multi_use=Trojice sešle tuto hůlku _používající více nabití _ na úrovni _+%1$d_ za cenu _%2$s_.
actors.hero.abilities.cleric.trinity.thrown_use=Trojice vrhne tuto zbraň na úrovni _+%1$d_ za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.ring_use=Trojice poskytne efekt tohoto prstenu na úrovni _+%1$d_ na 20 tahů za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trojice využije efekt vzdálené alchymie tohoto artefaktu za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trojice poskytne pasivní regenerační schopnost tohoto artefaktu na úrovni _+%1$d_ na 20 tahů za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.driedrose_use=Trojice využije efekt tohoto artefaktu k vyvolání spřáteleného zkaženého přízraku se stejným počtem životů jako duch na úrovni _+%1$d_ za cenu _%2$s energie_.
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=Klerik požehná svatou silou sobě nebo jin
actors.hero.spells.bodyform.name=Podoba Těla
actors.hero.spells.bodyform.short_desc=Přidělí Trojici očarování nebo runu.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=Podoba Těla
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=Očištění
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořen
actors.hero.spells.spiritform.name=Podoba Ducha
actors.hero.spells.spiritform.short_desc=Přidělí Trojici prsten nebo artefakt.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=Podoba Ducha
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=Božský úder

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=Ο Κληρικός θέτει μια ιερ
actors.hero.spells.bodyform.name=σωματική μορφή
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=σωματική μορφή
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=καθαγίαση
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Μια λεπτή α
actors.hero.spells.spiritform.name=πνευματική μορφή
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=πνευματική μορφή
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=πλήγμα

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@@ -547,9 +547,9 @@ actors.hero.abilities.cleric.ascendedform.desc=Kleriko ellasas sanktan energion
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascendita formo
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Luma energio eliĝas el la korpo de Kleriko. Estante en tiu ĉi formo Kleriko akiras 2-kahelan atakatingon (danke al ellasata sankta energio) kaj po 10 poentoj da ŝirmo por ĉiu uzita ŝargo de la sankta librego. Ri ankaŭ povas ĵeti sorĉojn malŝlositajn de talentoj de la ascendita formo.\n\nLa ŝirmo pro ascendita formo kaj ĝiaj sorĉoj norme ne etiĝos, tamen ĝi subite malaperos je fino de daŭro de la ascendita formo.\n\nNuna ŝirmo: %1$d.\nPluaj temperoj: %2$d.
actors.hero.abilities.cleric.trinity.name=triunuo
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.no_imbue=Nuntempe la triunuo havas neniun efikon agorditan por iu ajn sia formo, uzu iun sorĉon de la triunuo!
actors.hero.abilities.cleric.trinity.no_duplicate=La triunuo ne povas duobligi efikon, kiun vi jam asignis!
actors.hero.abilities.cleric.trinity.ench_glyph_use=La triunuo aplikos tiun ĉi efikon por _%1$d temperoj,_ uzante _%2$s ŝargo(j)n._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=Kleriko donas sanktan benon al si mem aŭ al
actors.hero.spells.bodyform.name=korpa formo
actors.hero.spells.bodyform.short_desc=Asignas triunuon al ensorĉo aŭ skribaĵo.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=korpa formo
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=purigo
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Maldika luma muro apa
actors.hero.spells.spiritform.name=spirita formo
actors.hero.spells.spiritform.short_desc=Asignas triunuon al ringo aŭ antikvaĵo.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=spirita formo
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=venkfrapo

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=El clérigo se bendice a sí mismo o a otro p
actors.hero.spells.bodyform.name=forma cuerpo
actors.hero.spells.bodyform.short_desc=Asigna Trinidad a un encantamiento o glifo.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=forma cuerpo
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=purificar
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de
actors.hero.spells.spiritform.name=forma alma
actors.hero.spells.spiritform.short_desc=Asigna Trinidad a un anillo o artefacto.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=forma alma
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=castigo
@@ -1203,7 +1203,7 @@ actors.hero.talent.mnemonic_prayer.title=oración mnemotécnica
actors.hero.talent.mnemonic_prayer.desc=_+1:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _3 turnos_ a costa de 1 carga.\n\n_+2:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _4 turnos_ a costa de 1 carga.\n\n_+3:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _5 turnos_ a costa de 1 carga.\n\nOración Mnemotécnica también vuelve a iluminar al objetivo si ya estaba iluminado previamente. Oración Mnemotécnica solo puede extender una instancia particular de un efecto positivo/negativo una vez, y no puede extender efectos provenientes de habilidades de armadura.
actors.hero.talent.lay_on_hands.title=caricia protectora
actors.hero.talent.lay_on_hands.desc=_+1:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _10 PS,_ o otorga al Paladín _10 de blindaje,_ a costa de 1 carga.\n\n_+2:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _15 PS,_ o otorga al Paladín _15 de blindaje,_ a costa de 1 carga.\n\n_+3:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _20 PS,_ o otorga al Paladín _20 de blindaje,_ a costa de 1 carga.\n\nLa curación excedente de este hechizo se convierte en blindaje. Caricia Protectora puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez.
actors.hero.talent.lay_on_hands.desc=_+1:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura instantáneamente a un personaje cercano por _10 PS,_ o otorga al Paladín _10 de blindaje,_ a costa de 1 carga.\n\n_+2:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura instantáneamente a un personaje cercano por _15 PS,_ o otorga al Paladín _15 de blindaje,_ a costa de 1 carga.\n\n_+3:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura instantáneamente a un personaje cercano por _20 PS,_ o otorga al Paladín _20 de blindaje,_ a costa de 1 carga.\n\nLa curación excedente de este hechizo se convierte en blindaje. Caricia Protectora puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez.
actors.hero.talent.aura_of_protection.title=aura de protección
actors.hero.talent.aura_of_protection.desc=_+1:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _15% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+50% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+2:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _23% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+75% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+3:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _30% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+100% de poder_ por 20 turnos, a costa de 2 cargas.
actors.hero.talent.wall_of_light.title=pared de luz

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=Le Clerc accorde une bénédiction sacrée à
actors.hero.spells.bodyform.name=forme corporelle
actors.hero.spells.bodyform.short_desc=Assigne la Trinité à un glyphe ou enchantement.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=forme corporelle
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=purification
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un mince bouclier de
actors.hero.spells.spiritform.name=forme spirituelle
actors.hero.spells.spiritform.short_desc=Assigne la Trinité à un anneau ou artéfact.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=forme spirituelle
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=châtiment

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@@ -547,26 +547,26 @@ actors.hero.abilities.cleric.ascendedform.desc=A térítő szent erőt sugároz
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=magasztos forma
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Ragyogó energia árad ki a térítő testéből. Míg a térítő ebben a formában van, 2-vel megnő a támadási hatósugara (a belőle áradó szent energia által), és 10 védőburkot kap minden alkalommal, amikor felhasználja a szentkönyv egy töltését. Képes továbbá a magasztos formához tartozó tehetségekkel elérhetővé váló varázsigék elmondására is.\n\nA magasztos forma által biztosított védőburok és a varázsigék nem a szokásos ideig tartanak, hanem azonnal megszűnnek, amint a magasztos forma elmúlik.\n\nJelenlegi védőburok: %1$d.\nHátralévő körök: %2$d.
actors.hero.abilities.cleric.trinity.name=szentháromság
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.no_imbue=Jelenleg semmilyen hatás sincs beállítva a szentháromság egyik alakjához sem. Mondd el valamelyik varázsigéjét!
actors.hero.abilities.cleric.trinity.no_duplicate=A szentháromság nem képes lemásolni olyan hatást, amelyet jelenleg is viselsz.
actors.hero.abilities.cleric.trinity.ench_glyph_use=A szentháromság ezt a hatást _%1$d körig_ fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=A szentháromság ezt az erőteljes hatást _%1$d körig_ fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.wand_use=A szentháromság egy _+%1$d_ szintű lövést fog leadni ezzel a varázspálcával, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.wand_multi_use=A szentháromság _+%1$d_ szintű _lövéseket_ fog leadni ezzel a varázspálcával, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.thrown_use=A szentháromság egy _+%1$d_ szintű dobást fog véghez vinni ezzel a dobófegyverrel, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.ring_use=A szentháromság ennek a gyűrűnek a hatását _+%1$d_ szinten fogja érvényesíteni 20 körig, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=A szentháromság ennek az ereklyének a terepen való alkímiahasználatot biztostó hatását fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.chaliceofblood_use=A szentháromság ennek az ereklyének a _+%1$d_ szintű természetes gyógító hatását fogja érvényesíteni 20 körig, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.driedrose_use=A szentháromság ennek az ereklyének a hatásával _+%1$d_ szintű kísértet életerejével egyenértékű szövetséges züllött lidércet fog megidézni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.etherealchains_use=A szentháromság ennek az ereklyének a _+%1$d_ hatósugarú lánc kivetését lehetővé tévő hatását fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.hornofplenty_use=A szentháromság ennek az ereklyének a majszolást lehetővé tevő hatását fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=A szentháromság ennek az ereklyének az ellenségek _+%1$d_ töltéssel való kirablását biztosító hatását fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.sandalsofnature_use=A szentháromság ennek az ereklyének valamilyen ártalmas maggal kiváltott meggyökerezési hatását fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.talismanofforesight_use=A szentháromság ennek az ereklyének a _+%1$d_ töltéssel való fürkészési hatását fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=A szentháromság ennek az ereklyének _%1$d_ körig tartó időmegállító hatását fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.unstablespellbook_use=A szentháromság ennek az ereklyének egy véletlenszerű tekercset, illetve _%1$d/10_ eséllyel annak egzotikus változatát kiváltó hatását fogja érvényesíteni, _%2$s töltés_ árán.
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.short_desc=A térítő új képességek _szentháromságát_ tanulja meg, amelyek olyan felszereléseket utánoznak, amelyeket látott, és ezeket új varázsigék elmondásával rendelheti hozzá.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
@@ -603,8 +603,8 @@ actors.hero.spells.blessspell.desc=A térítő szent áldásban részesíti mag
actors.hero.spells.bodyform.name=testi alak
actors.hero.spells.bodyform.short_desc=A szentháromságot hozzárendeli egy bűvölethez vagy egy varázsjelhez.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform.desc=A térítő választ egy olyan bűvöletet vagy varázsjelet, amelyet ebben a futamban azonosított, és beoltja a hatásával a szentháromságot.\n\nA szentháromság használatakor a térítő %d körig részesül a választott bűvölet vagy varázsjel hatásából. Ez az ideiglenes bűvölet vagy varázsjel bármely hatással működik, amellyel egy közönséges bűvölet vagy varázsjel is működne.\n\nEz a varázsige lecserél minden más testi hatást, amellyel a szentháromság jelenleg be van oltva.
actors.hero.spells.bodyform$bodyformbuff.name=testi alak
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=megtisztítás
@@ -691,7 +691,7 @@ actors.hero.spells.layonhands.desc=A rendlovag szent energiát küld a kezén ke
actors.hero.spells.mindform.name=tudati alak
actors.hero.spells.mindform.short_desc=A szentháromságot hozzárendeli egy varázspálcához vagy egy dobófegyverhez.
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
actors.hero.spells.mindform.desc=A térítő választ egy olyan varázspálcát vagy dobófegyvert, amelyet ebben a futamban azonosított, és beoltja a hatásával a szentháromságot.\n\nA szentháromság használatakor a térítő képes lesz egy olyan támadást intézni, mint amilyet egy ilyen, +%d szintű tárggyal intézhetne. Ez minden hatást kivált, amelyet az adott típusú tárgy használata egyébként kiváltana.\n\nEz a varázsige lecserél minden más tudati hatást, amellyel a szentháromság jelenleg be van oltva.
actors.hero.spells.mnemonicprayer.name=felidéző imádság
actors.hero.spells.mnemonicprayer.short_desc=Meghosszabbítja a szövetségesre vagy ellenségre ható jótékony vagy káros hatásokat, és ismét megvilágítja őt.
@@ -715,8 +715,8 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Vékony fénypajzs fe
actors.hero.spells.spiritform.name=lelki alak
actors.hero.spells.spiritform.short_desc=A szentháromságot hozzárendeli egy gyűrűhöz vagy egy ereklyéhez.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform.desc=A térítő választ egy olyan gyűrűt vagy ereklyét, amelyet ebben a futamban azonosított (a szentkönyv kivételével), és beoltja a hatásával a szentháromságot.\n\nHa a választott tárgy egy gyűrű, akkor a szentháromság egy ugyanolyan, +%1$d szintű gyűrű hatását biztosítja 20 körig.\n\nHa a választott tárgy egy ereklye, akkor a szentháromság egy ugyanolyan, +%2$d szintű ereklye hatását utánozza 20 körig. Minden szentháromsággal használt ereklye különbözőképpen viselkedik, és eltérő a páncéltöltésköltségük is.\n\nEz a varázsige lecserél minden más lelki hatást, amellyel a szentháromság jelenleg be van oltva.
actors.hero.spells.spiritform$spiritformbuff.name=lelki alak
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=lesújtás
@@ -1056,7 +1056,7 @@ actors.hero.talent.invigorating_meal.desc=_+1:_ Az étkezés 1 körbe telik a va
actors.hero.talent.liquid_nature.title=folyékony természet
actors.hero.talent.liquid_nature.desc=_+1:_ Amikor a vadásznő megiszik vagy eldob egy varázsitalt, főzetet vagy elixírt, _legfeljebb 4 mezőn fű_ hajt ki a környező területen, és a szomszédos ellenségek _1 körre_ meggyökereznek.\n\n_+2:_ Amikor a vadásznő megiszik vagy eldob egy varázsitalt, főzetet vagy elixírt, _legfeljebb 6 mezőn fű_ hajt ki a környező területen, és a szomszédos ellenségek _2 körre_ meggyökereznek.\n\nA fű mennyisége és a meggyökerezés időtartama megduplázódik, ha erő- vagy tapasztalatitalokat, illetve, ha ezekből alkímiával előállítható tárgyakat használ.\n\nHa olyan alkímiával előállítható tárgyról van szó, amelyiknek az elkészítésekor több darab készül egyszerre (pl. vizes főzet), e tehetség véletlenszerűen fejti ki hatását, aminek valószínűsége függ az adott tárgyból előállított mennyiségtől.
actors.hero.talent.rejuvenating_steps.title=éltető léptek
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Ahol a vadásznő felperzselt vagy rövid fűre lép, magas fű szökken szárba, amelybe a vadásznő rögtön ösvényt barázdál. Ezt a képességet _10 kör múlva használhatod ismét_.\n\n_+2:_ Ahol a vadásznő felperzselt vagy rövid fűre lép, magas fű szökken szárba, amelybe a vadásznő rögtön ösvényt barázdál. Ezt a képességet _5 kör múlva használhatod ismét_.\n\nEz a tehetség ösvényekkel barázdált füvet növeszt, ha a passzív regenerációs képesség nem működik, vagy a hős már régóta nem szerzett tapasztalatpontot.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Ahol a vadásznő felperzselt vagy rövid fűre lép, magas fű szökken szárba, amelybe a vadásznő rögtön ösvényt barázdál. Ezt a képességet _10 kör múlva használhatod ismét_.\n\n_+2:_ Ahol a vadásznő felperzselt vagy rövid fűre lép, magas fű szökken szárba, amelybe a vadásznő rögtön ösvényt barázdál. Ezt a képességet _5 kör múlva használhatod ismét_.\n\nEz a tehetség ösvényekkel barázdált füvet növeszt, ha a természetes gyógyító hatások nem engedélyezettek, vagy a hős már régóta nem szerzett tapasztalatpontot.
actors.hero.talent.heightened_senses.title=felfokozott érzékek
actors.hero.talent.heightened_senses.desc=_+1:_ A vadásznő belső szemével lát minden karaktert _2 mezőre a pozíciójától_.\n\n_+2:_ A vadásznő belső szemével lát minden karaktert _3 mezőre a pozíciójától_.
actors.hero.talent.durable_projectiles.title=tartós dobófegyverek
@@ -1207,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ A rendlovag elmondhatja a _kézráté
actors.hero.talent.aura_of_protection.title=védelemaura
actors.hero.talent.aura_of_protection.desc=_+1:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _15%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+50%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül.\n\n_+2:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _23%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+75%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül.\n\n_+3:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _30%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+100%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül.
actors.hero.talent.wall_of_light.title=fényfal
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
actors.hero.talent.wall_of_light.desc=_+1:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _3 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\n_+2:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _5 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\n_+3:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _7 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\nA fal létrehozható a négy fő oldal vagy a négy átlós oldal bármelyike felől. Egyszerre csak egy fal létezhet.
actors.hero.talent.divine_intervention.title=isteni közbenjárás
actors.hero.talent.divine_intervention.desc=_+1:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _150 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _1 körrel_.\n\n_+2:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _200 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _2 körrel_.\n\n_+3:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _250 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _3 körrel_.\n\n_+4:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _300 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _4 körrel_.\n\nAz isteni közbenjárás varázsigéje a szentkönyv tetemes mennyiségű, 5 töltését veszi igénybe, és csak egyszer mondható el ugyanabban a magasztos állapotban.

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=Ulama memberikan berkat suci pada dirinya sen
actors.hero.spells.bodyform.name=bentuk tubuh
actors.hero.spells.bodyform.short_desc=Menetapkan Trinitas ke suatu enchant atau glyph.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=bentuk tubuh
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=menyucikan
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Perisai cahaya tipis
actors.hero.spells.spiritform.name=bentuk roh
actors.hero.spells.spiritform.short_desc=Menetapkan Trinitas ke suatu cincin atau artefak.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=bentuk roh
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=memukul

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=Il Chierico pone una santa benedizione su se
actors.hero.spells.bodyform.name=forma corporea
actors.hero.spells.bodyform.short_desc=Assegna Trinità a un incanto o a un glifo.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=forma corporea
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=purificare

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=聖職者は聖なる祝福を自分自身か
actors.hero.spells.bodyform.name=体の型
actors.hero.spells.bodyform.short_desc=三位一体をエンチャントや刻印に割り当てる。
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=体の型
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=浄化
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=聖職者と敵の間
actors.hero.spells.spiritform.name=心の型
actors.hero.spells.spiritform.short_desc=三位一体を指輪かアーティファクトに割り当てる。
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=心の型
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=打倒

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=성직자가 자신 또는 시야에 들어
actors.hero.spells.bodyform.name=성체 형상
actors.hero.spells.bodyform.short_desc=삼위일체로 이전 마법 부여 또는 상형문자를 불러냄
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=성체 형상
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=정화
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=얇은 빛의 방패
actors.hero.spells.spiritform.name=성령 형상
actors.hero.spells.spiritform.short_desc=삼위일체로 이전 반지 또는 유물을 불러냄.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=성령 형상
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=천벌

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=De Geestelijke plaatst een heilige zegen op z
actors.hero.spells.bodyform.name=lichaamsvorm
actors.hero.spells.bodyform.short_desc=Wijst Drie-eenheid toe aan een betovering of symbool.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=lichaamsvorm
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=reinigen
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Een dun schild van li
actors.hero.spells.spiritform.name=geestvorm
actors.hero.spells.spiritform.short_desc=Wijst Drie-eenheid toe aan een ring of artefact.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=geestvorm
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=neerslaan

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@@ -547,13 +547,13 @@ actors.hero.abilities.cleric.ascendedform.desc=Kleryk emituje z siebie świętą
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=niebiańska postać
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Świetlista energia emanuje z ciała Kleryka. Będąc w tej postaci, Kleryk otrzymuje 2 pola zasięgu ataku (dzięki uwalnianej przez niego świętej energii) i 10 pkt. osłony za każdy wykorzystany ładunek świętej księgi. Może on również rzucać zaklęcia, które są odblokowywane przez talenty niebiańskiej postaci.\n\nOsłona przyznawana przez Niebiańską Postać i rzucanie zaklęć nie zanika normalnie, ale natychmiast znika, gdy Niebiańska Postać się kończy.\n\nAktualna osłona: %1$d.\nPozostałe tury: %2$d.
actors.hero.abilities.cleric.trinity.name=moc trójcy
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.no_imbue=Trójca nie ma obecnie żadnego zestawu efektów dla żadnej ze swoich form, użyj któregoś z jej zaklęć!
actors.hero.abilities.cleric.trinity.no_duplicate=Trójca nie może duplikować efektu który już masz!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trójca zastosuje ten efekt na _%1$d tur_ kosztem _%2$s ładunków._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trójca użyje tej różdzki tak jakby była _+%1$d_ kosztem _%2$s ładunków._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trójca rzuci tą bronią tak jakby była _+%1$d_ kosztem _%2$s ładunków._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
@@ -565,17 +565,17 @@ actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.cost=Koszt ładowania tej umiejętności jest różny, ale najczęściej wynosi _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Forma Cielesna: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Forma Umysłu: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Forma Duchowa: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Przydziel do formy cielesnej
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Przydziel do formy umysłu
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Przydziel do formy duchowej
actors.hero.abilities.cleric.powerofmany.name=moc wielu
actors.hero.abilities.cleric.powerofmany.short_desc=_(NIEDOKOŃCZONE)_ Kleryk skupia _Moc Wielu_, wzmacniając istniejącego sojusznika lub stwarzając nowego.
actors.hero.abilities.cleric.powerofmany.desc=Moc wielu nie została jeszcze dodana do gry, więc nie można jej w tej chwili wybrać
@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=Kleryk zsyła błogosławieństwo na samego s
actors.hero.spells.bodyform.name=forma cielesna
actors.hero.spells.bodyform.short_desc=Przydziel Trójcę do zaklęcia lub glifu.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=forma cielesna
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=oczyszczenie
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Cienka tarcza świat
actors.hero.spells.spiritform.name=forma duchowa
actors.hero.spells.spiritform.short_desc=Przydziel Trójcę do pierścienia lub artefaktu.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=forma duchowa
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=porażenie

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=O Clérigo conjura bênção sagrada em si me
actors.hero.spells.bodyform.name=Forma corporal
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=Forma corporal
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=Purificar
@@ -635,7 +635,7 @@ actors.hero.spells.flash.desc=O Clérigo canaliza sua forma ascendida para um lo
actors.hero.spells.guidinglight.name=Luz guia
actors.hero.spells.guidinglight.short_desc=Causa dano mágico a distância e garante o acerto.
actors.hero.spells.guidinglight.desc=O Clérigo dispara um raio de energia mágica que atinge um alvo, causando 2 a 6 de dano e iluminando-o. O próximo ataque físico não restrito realizado contra um inimigo iluminado é garantido para acertá-lo.
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight.desc_priest=_Este feitiço é mais poderoso quando lançado pelo Sacerdote._ O primeiro lançamento do feitiço a cada 100 turnos não custa nenhuma carga do tomo, e a iluminação pode ser comsumida por varinhas, outros personagens e artefatos que afetem inimigos diretamente. Quando a iluminação é usada dessa maneira, ela causará dano mágico bônus igual ao nível do Sacerdote.
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guia
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=O Sacerdote poderá lançar Luz Guia de graça novamente após 100 turnos.\n\nTurnos restantes: %s.
actors.hero.spells.guidinglight$illuminated.name=Iluminado
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Um fino escudo de luz
actors.hero.spells.spiritform.name=Forma espiritual
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=Forma espiritual
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=Punição
@@ -815,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=A _Monja_ acumula energia enquanto luta
actors.hero.herosubclass.monk_desc=A Monja é uma mestra de técnica física. Ao derrotar os inimigos, ela ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite de quantidade baseado no nível da Monja.\n\n1 Energia: golpeia rapidamente com os punhos\n2 Energias: foca para desviar o próximo ataque\n3 Energias: dá dash instantaneamente a uma curta distância \n4 Energias: chuta um inimigo para longe\n5 Energias: medita para limpar status e restaurar carga de varinha & de artefato
actors.hero.herosubclass.priest=sacerdote
actors.hero.herosubclass.priest_short_desc=O _Sacerdote_ ganha novas magias de longo alcance e uma versão mais poderosa da luz guia.
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=O Sacerdote ganha uma variedade de magias novas e aprimoradas que enfatizam o combate à distância e a sinergia com itens mágicos.\n\nO Sacerdote pode conjurar _Luz Guia_ sem custo uma vez a cada 100 turnos, e pode consumir o debuff de iluminação com aliados, varinhas e alguns artefatos para dano bônus igual ao seu nível.\n\nEle também ganha a magia _Luminescência_, que dissipa a escuridão, ilumina e atordoa brevemente todos os inimigos visíveis ao custo de 2 cargas.
actors.hero.herosubclass.paladin=Paladino
actors.hero.herosubclass.paladin_short_desc=O _Paladino_ ganha novos feitiços de curto alcance e versões fortalecidas de arma e guarda sagrada.
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=Клирик благословляет се
actors.hero.spells.bodyform.name=форма тела
actors.hero.spells.bodyform.short_desc=Присваивает Троицу заклинанию или руне.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=форма тела
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=очищение
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Тонкий щит
actors.hero.spells.spiritform.name=духовная форма
actors.hero.spells.spiritform.short_desc=Присваивает Троицу кольцу или артефакту.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=духовная форма
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=Божественная кара

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=Papaz kendisine veya görebildiği başka bir
actors.hero.spells.bodyform.name=vücut biçimi
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=vücut biçimi
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=temizle

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=Священник уділяє святе б
actors.hero.spells.bodyform.name=форма тіла
actors.hero.spells.bodyform.short_desc=Призначає Трійцю заклинанню або гліфу.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=форма тіла
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=очистити
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Між священн
actors.hero.spells.spiritform.name=форма духу
actors.hero.spells.spiritform.short_desc=Призначає Трійцю кільцю або артефакту.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=форма духу
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=вдарити
@@ -1221,7 +1221,7 @@ actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues
actors.hero.talent.mind_form.title=форма розуму
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time.
actors.hero.talent.spirit_form.title=форма духу
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.spirit_form.desc=Священник може застосувати _Духовну форму_, який наділяє Трійцю силою кільця або артефакту, який священник розпізнав у цьому ході (крім священного фоліанта), вартістю 4 заряди.\n\n_+1:_ Коли застосовується Трійця, священник отримує ефект кільця на _+1_ протягом 20 ходів, або викликає ефект артефакту на _+4._.\n\n_+2:_ Коли застосовується Трійця, священник отримує ефект кільця на _+2_ протягом 20 ходів, або викликає ефект артефакту на _+6._.\n\n_+3:_ Коли застосовується Трійця, священник отримує ефект кільця на _+3_ протягом 20 ходів, або викликає ефект артефакту на _+8._.\n\n_+4:_ Коли застосовується Трійця, священник отримує ефект кільця на _+4_ протягом 20 ходів, або викликає ефект артефакту на _+10._.\n\nТрійця може бути наділена лише одним ефектом духу за один раз. Артефакти мають різні ефекти і вартість заряду обладунку, коли їх спричиняє Трійця.
actors.hero.talent.cleric_a3_1.title=Невідомо
actors.hero.talent.cleric_a3_1.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить.

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@@ -604,7 +604,7 @@ actors.hero.spells.blessspell.desc=Giáo sĩ ban một phước lành của thá
actors.hero.spells.bodyform.name=dạng thân thể
actors.hero.spells.bodyform.short_desc=Chọn một phù phép hoặc ký tự cho Bộ ba.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.name=dạng thân thể
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=thanh tẩy
@@ -716,7 +716,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Một khiên chắn m
actors.hero.spells.spiritform.name=dạng tâm
actors.hero.spells.spiritform.short_desc=Chọn một chiếc nhẫn hoặc cổ vật cho Bộ ba.
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.name=dạng tâm
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.smite.name=trừng trị

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@@ -547,35 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=牧师自身散发出神圣能量
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=超凡升天
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神性之光从牧师身上辐射而出。在这种形态中牧师通过自身散发的神圣能量获得2格攻击距离并且每次使用圣书充能牧师都能获得10点护盾。此外牧师还可以施放通过超凡升天天赋解锁的法术。\n\n通过超凡升天及其法术获得的护盾不会正常衰减但在超凡升天结束时护盾会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d
actors.hero.abilities.cleric.trinity.name=三位一体
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation.
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.trinity.no_imbue=三位一体当前尚未获得任何一个法术的效果集,使用法术使其获得效果集!
actors.hero.abilities.cleric.trinity.no_duplicate=三位一体无法复制你已经装备的装备效果!
actors.hero.abilities.cleric.trinity.ench_glyph_use=三位一体会消耗_%2$s充能_以获得该附魔或刻印的效果_%1$d回合_。
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=三位一体会消耗_%2$s充能_以获得该_强力_附魔或刻印的效果_%1$d回合_。
actors.hero.abilities.cleric.trinity.wand_use=三位一体会消耗_%2$s充能_以使用该法杖的_%1$d级_效果。
actors.hero.abilities.cleric.trinity.wand_multi_use=三位一体会消耗_%2$s充能_以使用该_复充能_法杖的_%1$d级_效果。
actors.hero.abilities.cleric.trinity.thrown_use=三位一体会消耗_%2$s充能_以使用该投掷武器的_%1$d级_效果。
actors.hero.abilities.cleric.trinity.ring_use=三位一体会消耗_%2$s充能_以获得该戒指的_%1$d级_效果20回合。
actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=三位一体会消耗_%2$s充能_以使用该神器的远程炼金效果。
actors.hero.abilities.cleric.trinity.chaliceofblood_use=三位一体会消耗_%2$s充能_以获得该神器的_%1$d级_被动生命回复效果20回合。
actors.hero.abilities.cleric.trinity.driedrose_use=三位一体会消耗_%2$s充能_以使用该神器召唤_%1$d级_幽灵生命值的友好腐化怨灵的效果。
actors.hero.abilities.cleric.trinity.etherealchains_use=三位一体会消耗_%2$s充能_以使用该神器_%1$d格_范围的锁链施放效果。
actors.hero.abilities.cleric.trinity.hornofplenty_use=三位一体会消耗_%2$s充能_以使用该神器的小吃一口效果。
actors.hero.abilities.cleric.trinity.masterthievesarmband_use=三位一体会消耗_%2$s充能_以使用该神器的_%1$d级_敌人窃取效果。
actors.hero.abilities.cleric.trinity.sandalsofnature_use=三位一体会消耗_%2$s充能_以使用该神器的随机有害种子扎根效果。
actors.hero.abilities.cleric.trinity.talismanofforesight_use=三位一体会消耗_%2$s充能_以使用该神器的_%1$d级_探查效果。
actors.hero.abilities.cleric.trinity.timekeepershourglass_use=三位一体会消耗_%2$s充能_以获得该神器持续_%1$d_回合的时间冻结效果。
actors.hero.abilities.cleric.trinity.unstablespellbook_use=三位一体会消耗_%2$s充能_以使用该神器_%1$d/10_秘卷转化率无需额外消耗的随机卷轴效果。
actors.hero.abilities.cleric.trinity.cost=该护甲技能充能消耗不定,但通常为_%d_
actors.hero.abilities.cleric.trinity.short_desc=牧师获得一套_三位一体_的护甲技能模仿已鉴定装备并可通过使用新法术选择其效果。
actors.hero.abilities.cleric.trinity.desc=牧师获得一套_三位一体_的护甲技能可通过使用三种新法术选择各式各样的道具效果。每种法术都专注于模仿牧师本局已鉴定的不同种类装备的效果全能之身(近战武器与护甲)、全知之心(法杖与投掷武器)、全在之灵(戒指与神器)。\n\n每种三位一体法术同时只能获得一种效果而牧师使用三位一体时可以选择使用哪种法术。三位一体无法复制你已经装备的装备效果。
actors.hero.abilities.cleric.trinity$wndusetrinity.text=选择三位一体所使用的法术。不同法术的效果可同时生效。
actors.hero.abilities.cleric.trinity$wndusetrinity.body=_全能之身:%s_
actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_全知之心:%s_
actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_全在之灵:%s_
actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=选择三位一体所获得的效果。附加信息将在确认之前显示。
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=选择全能之身效果
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=选择全知之心效果
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=选择全在之灵效果
actors.hero.abilities.cleric.powerofmany.name=诸圣之力
actors.hero.abilities.cleric.powerofmany.short_desc=牧师引导_诸圣之力_借此强化已有盟友或创造新盟友。
actors.hero.abilities.cleric.powerofmany.desc=_诸圣之力仍未完成故此无法选择。_
@@ -593,7 +593,7 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=死于:鼠化敌人
##Cleric Spells
actors.hero.spells.auraofprotection.name=守护灵光
actors.hero.spells.auraofprotection.short_desc=强化圣骑士与附近盟友的防御。
actors.hero.spells.auraofprotection.desc=圣骑士开始辐射出保护性能量在自身周围形成一片持续20回合的守护灵光。在圣骑士2格范围内的任何盟友(包括圣骑士自身)都会获得%1$d%%的减伤效果与%2$d%%的圣骑士护甲刻印强化。\n\n该减伤效果优先于其他减伤效果(例如护甲)生效。刻印强化会始终生效,但如果某单位已获得圣骑士的刻印(例如圣骑士自身、虹卫),则该法术无法使其再次获得圣骑士的刻印。
actors.hero.spells.auraofprotection.desc=圣骑士开始辐射出保护性能量在自身周围形成一片持续20回合的守护灵光。在圣骑士2格范围内的任何盟友(包括圣骑士自身)都会获得%1$d%%的减伤效果与%2$d%%的圣骑士护甲刻印强化。\n\n该减伤效果优先于其他减伤效果(例如护甲)生效。刻印强化会始终生效,但如果某单位已圣骑士的刻印效果(例如圣骑士自身、虹卫),则该法术无法使其再次获得圣骑士的刻印效果
actors.hero.spells.auraofprotection$aurabuff.name=守护灵光
actors.hero.spells.auraofprotection$aurabuff.desc=圣骑士正在自身周围辐射出保护性能量。\n\n附近的任何盟友(包括圣骑士自身)都会获得减伤效果与圣骑士护甲刻印强化。\n\n剩余回合数%s
@@ -603,9 +603,9 @@ actors.hero.spells.blessspell.desc=牧师赐自身或视野内一个单位神圣
actors.hero.spells.bodyform.name=全能之身
actors.hero.spells.bodyform.short_desc=选择三位一体的附魔或刻印。
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.bodyform.desc=牧师选择一个本局已鉴定的附魔或刻印并使三位一体获得其效果。\n\n使用三位一体时牧师会获得所选附魔或刻印的效果%d回合。该临时附魔或刻印具有正常附魔或刻印本应具有的任何效果。\n\n该法术会更替三位一体已有的任何全能之身效果。
actors.hero.spells.bodyform$bodyformbuff.name=全能之身
actors.hero.spells.bodyform$bodyformbuff.desc=三位一体中的全能之身正使你获得附魔或刻印的力量,仿佛你已将其装备于当前的武器或护甲。\n\n注意全能之身无法复制你已有的附魔或刻印效果。\n\n当前效果%1$s\n\n剩余回合数:%2$s
actors.hero.spells.cleanse.name=神圣净化
actors.hero.spells.cleanse.short_desc=清除减益并获得护盾。
@@ -635,12 +635,12 @@ actors.hero.spells.flash.desc=牧师在附近的位置引导出超凡升天的
actors.hero.spells.guidinglight.name=神导之光
actors.hero.spells.guidinglight.short_desc=造成远程魔法必中伤害。
actors.hero.spells.guidinglight.desc=牧师发射一束魔能光矢攻击目标造成2~6点伤害并将其点亮。对发光敌人的下一次不超力的物理攻击必定命中。
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level.
actors.hero.spells.guidinglight.desc_priest=_祭司施放该法术时效果更强。_ 祭司每经100回合可以不消耗圣典充能施放一次_神导之光_并且发光可以被法杖、其他单位和直接影响敌人的神器消耗。以上述方式使用发光效果时可造成等同于祭司等级的额外魔法伤害。
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=神导之光
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每100回合可以免费施放一次神导之光。\n\n剩余回合数%s
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每100回合可以免费施放一次神导之光。\n\n剩余回合数%s
actors.hero.spells.guidinglight$illuminated.name=发光
actors.hero.spells.guidinglight$illuminated.desc=该单位因被神导之光击中而发光。发光的强度不足以照亮周围区域,但其魔法会使牧师对敌人的攻击更容易命中。
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage.
actors.hero.spells.guidinglight$illuminated.desc_priest=祭司可通过法杖施法、盟友攻击或某些神器效果触发消耗发光效果。如此使用发光效果可造成额外伤害。
actors.hero.spells.hallowedground.name=神圣领域
actors.hero.spells.hallowedground.prompt=选择一个位置
@@ -659,7 +659,7 @@ actors.hero.spells.holylance.name=神圣之枪
actors.hero.spells.holylance.short_desc=造成高额远程魔法伤害。
actors.hero.spells.holylance.desc=祭司将大量能量聚集为一柄致命的投掷用圣枪。圣枪造成%1$d~%2$d点伤害并且必定对亡灵和恶魔目标造成最大伤害。\n\n该法术充能消耗极高还有50回合的冷却。
actors.hero.spells.holylance$lancecooldown.name=神圣之枪-冷却
actors.hero.spells.holylance$lancecooldown.desc=祭司近施放了神圣之枪,必须等待一段时间才能再次施放。\n\n剩余回合数%s
actors.hero.spells.holylance$lancecooldown.desc=祭司近施放了神圣之枪,必须等待一段时间才能再次施放。\n\n剩余回合数%s
actors.hero.spells.holyward.name=神圣护甲
actors.hero.spells.holyward.glyph_name=神圣%s
@@ -683,7 +683,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=圣骑士已赋予其手
actors.hero.spells.judgement.name=最终审判
actors.hero.spells.judgement.short_desc=对视野内所有敌人造成伤害。
actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判所有视野内的敌人。法术会造成%1$d~%2$d点基础伤害而且还会根据牧师自进入超凡升天以来(或自上次施放最终审判以来)的每次施法额外造成5~10点伤害。\n\n前最终审判会造成%3$d~%4$d点伤害。
actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判所有视野内的敌人。法术会造成%1$d~%2$d点基础伤害而且还会根据牧师自进入超凡升天以来(或自上次施放最终审判以来)的每次施法额外造成5~10点伤害。\n\n前最终审判会造成%3$d~%4$d点伤害。
actors.hero.spells.layonhands.name=圣疗之触
actors.hero.spells.layonhands.short_desc=立即治疗附近一个单位或使圣骑士获得护盾。
@@ -691,7 +691,7 @@ actors.hero.spells.layonhands.desc=圣骑士以其双手引导出神圣能量,
actors.hero.spells.mindform.name=全知之心
actors.hero.spells.mindform.short_desc=选择三位一体的法杖或投掷武器。
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with.
actors.hero.spells.mindform.desc=牧师选择一个本局已鉴定的法杖或投掷武器并使三位一体获得其效果。\n\n使用三位一体时牧师会使用所选道具单次攻击的%d级效果。该次攻击触发正常使用该道具本应触发的所有效果。\n\n该法术会更替三位一体已获得的任何全知之心效果。
actors.hero.spells.mnemonicprayer.name=祈祷诗篇
actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并将敌人再次点亮。
@@ -715,9 +715,9 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄弱的圣盾
actors.hero.spells.spiritform.name=全在之灵
actors.hero.spells.spiritform.short_desc=选择三位一体的戒指或神器。
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with.
actors.hero.spells.spiritform$spiritformbuff.name=spirit form
actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.spiritform.desc=牧师选择本局已鉴定的戒指或神器(神圣魔典除外)并使三位一体获得其效果。\n\n如果所选道具为戒指三位一体会获得所选戒指的%1$d级效果20回合。\n\n如果所选道具为神器三位一体会复制所选神器的%2$d级效果。三位一体使用神器时的具体效果与护甲充能消耗因神器而异。\n\n该法术会更替三位一体已获得的任何全在之灵效果。
actors.hero.spells.spiritform$spiritformbuff.name=全在之灵
actors.hero.spells.spiritform$spiritformbuff.desc=三位一体中的全在之灵正使你获得道具的力量,仿佛你已将其装备于装备栏。\n\n注意全在之灵无法复制你已有的道具效果。\n\n当前效果%1$s\n\n剩余回合数:%2$s
actors.hero.spells.smite.name=至圣斩击
actors.hero.spells.smite.short_desc=一次带有额外伤害与附魔强化的必中攻击。
@@ -815,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_武僧_在战斗时能够积蓄内力
actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力快速出拳打击\n2点内力凝神以躲避下次攻击\n3点内力瞬间闪身至周边\n4点内力将敌人踢开\n5点内力冥思以清除负面状态回复法杖、神器充能
actors.hero.herosubclass.priest=祭司
actors.hero.herosubclass.priest_short_desc=_祭司_会获得全新的远程法术和强化版神导之光。
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程攻击和与魔法道具的协同效应。\n\n祭司每经100回合可以免费施放一次_神导之光_并且可以通过盟友、法杖和某些神器消耗发光减益以造成等同于其等级的额外伤害。\n\n祭司还会获得法术_破晓辐光_消耗2点充能以驱散黑暗、照亮前路并暂时击晕所有视野内敌人。
actors.hero.herosubclass.paladin=圣骑士
actors.hero.herosubclass.paladin_short_desc=_圣骑士_会获得全新的近程法术和强化版神圣武器、神圣护甲。
actors.hero.herosubclass.paladin_desc=圣骑士获得一系列全新升级的法术,其主要强调近战攻击和与武器护甲的协同效应。\n\n圣骑士的法术_神圣武器_与_神圣护甲_的数值获得大幅强化不再覆盖已有的附魔与刻印还能通过施放其他法术延长法术效果。\n\n圣骑士还会获得法术_至圣斩击_进行一次带有额外伤害与附魔强度的必中近战攻击。
@@ -838,7 +838,7 @@ actors.hero.talent$seershotcooldown.desc=你刚刚发动过这个天赋,需要
actors.hero.talent$aggressivebarriercooldown.name=烈气护盾-冷却
actors.hero.talent$aggressivebarriercooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却%s回合
actors.hero.talent$liquidagilacctracker.name=液蕴机敏
actors.hero.talent$liquidagilacctracker.desc=决斗家的下一次普通近战攻击将获得精准加成。\n\n剩余回合数%s
actors.hero.talent$liquidagilacctracker.desc=决斗家的下一次普通近战攻击将获得额外精准。\n\n剩余回合数%s
actors.hero.talent$lethalhastecooldown.name=夺命余势-冷却
actors.hero.talent$lethalhastecooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却%s回合
actors.hero.talent$swiftequipcooldown.name=迅疾配装-冷却
@@ -1207,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1_圣骑士可以施放法术_圣疗
actors.hero.talent.aura_of_protection.title=守护灵光
actors.hero.talent.aura_of_protection.desc=_+1_圣骑士可以施放法术_守护灵光_消耗2点充能以使圣骑士与2格范围内的所有盟友获得_15%的减伤效果_与圣骑士护甲_50%的刻印强化_。\n\n_+2_圣骑士可以施放法术_守护灵光_消耗2点充能以使圣骑士与2格范围内的所有盟友获得_23%的减伤效果_与圣骑士护甲_75%的刻印强化_。\n\n_+3_圣骑士可以施放法术_守护灵光_消耗2点充能以使圣骑士与2格范围内的所有盟友获得_30%的减伤效果_与圣骑士护甲_100%的刻印强化_。
actors.hero.talent.wall_of_light.title=神圣屏障
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
actors.hero.talent.wall_of_light.desc=_+1_圣骑士可以施放法术_神圣屏障_消耗3点充能以在圣骑士面前创造一面持续20回合_3格宽_可击退敌人的坚固墙壁。\n\n_+2_圣骑士可以施放法术_神圣屏障_消耗3点充能以在圣骑士面前创造一面持续20回合_5格宽_可击退敌人的坚固墙壁。\n\n_+3_圣骑士可以施放法术_神圣屏障_消耗3点充能以在圣骑士面前创造一面持续20回合_7格宽_可击退敌人的坚固墙壁。\n\n神圣屏障可被八向放置同时只能存在一面屏障。
actors.hero.talent.divine_intervention.title=神圣干预
actors.hero.talent.divine_intervention.desc=_+1_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_150点_并延长_1回合_超凡升天。\n\n_+2_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_200点_并延长_2回合_超凡升天_。\n\n_+3_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_250点_并延长_3回合_超凡升天。\n\n_+4_开启超凡升天时牧师可以施放法术_神圣干预_以强化牧师与所有盟友的护盾至_300点_并延长_4回合_超凡升天。\n\n神圣干预消耗高达5点圣典充能并且在同次超凡升天中只能施放一次神圣干预。
@@ -1217,11 +1217,11 @@ actors.hero.talent.flash.title=闪光天梯
actors.hero.talent.flash.desc=_+1_开启超凡升天时牧师可以施放法术_闪光天梯_以传送至最多_3格_外。\n\n_+2_开启超凡升天时牧师可以施放法术_闪光天梯_以传送至最多_4格_外。\n\n_+3_开启超凡升天时牧师可以施放法术_闪光天梯_以传送至最多_5格_外。\n\n_+4_开启超凡升天时牧师可以施放法术_闪光天梯_以传送至最多_6格_外。\n\n闪光天梯初始消耗1点圣典充能并且在同次开启超凡升天时每次施放都会+1充能消耗。
actors.hero.talent.body_form.title=全能之身
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful.
actors.hero.talent.body_form.desc=牧师可以施放法术_全能之身_消耗2点充能以使三位一体获得牧师本局已鉴定的附魔或刻印的力量。\n\n_+1_使用三位一体时牧师会获得所选附魔或刻印的效果_20回合_。\n\n_+2_使用三位一体时牧师会获得所选附魔或刻印的效果_27回合_。\n\n_+3_使用三位一体时牧师会获得所选附魔或刻印的效果_33回合_。\n\n_+4_使用三位一体时牧师会获得所选附魔或刻印效果_40回合_。\n\n三位一体同时只能获得一种全能之身效果。三位一体使用稀有的强力刻印时护甲充能消耗更高。
actors.hero.talent.mind_form.title=全知之心
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time.
actors.hero.talent.mind_form.desc=牧师可以施放法术_全知之心_消耗3点充能以使三位一体获得牧师本局已使用的法杖或投掷武器的力量。\n\n_+1_使用三位一体时牧师会使用所选法杖或投掷武器的_3级_效果。\n\n_+2_使用三位一体时牧师会使用所选法杖或投掷武器的_4级_效果。\n\n_+3_使用三位一体时牧师会使用所选法杖或投掷武器的_5级_效果。\n\n_+4_使用三位一体时牧师会使用所选法杖或投掷武器的_6级_效果。\n\n三位一体同时只能获得一种全知之心效果。
actors.hero.talent.spirit_form.title=全在之灵
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity.
actors.hero.talent.spirit_form.desc=牧师可以施放法术_全在之灵_消耗4点充能以使三位一体获得牧师本局已鉴定的戒指或神器(神圣魔典除外)的效果。\n\n_+1_使用三位一体时牧师会获得所选戒指的_1级_效果20回合或使用所选神器的_4级_效果。\n\n_+2_使用三位一体时牧师会获得所选戒指的_2级_效果20回合或使用所选神器的_6级_效果。\n\n_+3_使用三位一体时牧师会获得所选戒指的_3级_效果20回合或使用所选神器的_8级_效果。\n\n_+4_使用三位一体时牧师会获得所选戒指的_4级_效果20回合或使用所选神器的_10级_效果。\n\n三位一体同时只能获得一种全在之灵效果。通过三位一体使用神器时效果与护甲充能消耗因神器而异。
actors.hero.talent.cleric_a3_1.title=即将推出
actors.hero.talent.cleric_a3_1.desc=天赋仍未完成,故此空无一物。

View File

@@ -1341,7 +1341,7 @@ items.stones.stoneofshock.desc=Viên đá rune này giải phóng một vụ n
###trinkets
items.trinkets.chaoticcenser.name=lư hương hỗn loạn
items.trinkets.chaoticcenser.spew=Lư hương của bạn đang chuẩn bị phun: %s.
items.trinkets.chaoticcenser.spew=Lư hương của bạn chuẩn bị phun: %s.
items.trinkets.chaoticcenser.desc=Sau một thời gian ở trong nồi giả kim, chiếc lư đốt hương này có vẻ như đang tự tạo ra khói! Những khí này tích tụ lại và sẽ phun ra từ lu hương về phía kẻ địch giữa những khoảng thời gian ngẫu nhiên một phần. Có vẻ như nó có khả năng tạo ra đủ mọi loại khí, nhưng bạn sẽ nhận được cảnh báo ngay trước khi chiếc lư hương kích hoạt.
items.trinkets.chaoticcenser.typical_stats_desc=Thông thường phụ kiện này sẽ tạo ra một khí có hại ở gần một kẻ địch vào khoảng mỗi _%d_ lượt một lần. Khí sẽ chỉ xuất hiện khi có kẻ địch trong tầm nhìn. Ở các cấp độ cao hơn tỉ lệ các khí được phun ra là khí hiếm và mạnh sẽ cao hơn.
items.trinkets.chaoticcenser.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ tạo ra một khí có hại ở gần một kẻ địch vào khoảng mỗi _%d_ lượt một lần. Khí sẽ chỉ xuất hiện khi có kẻ địch trong tầm nhìn. Ở các cấp độ cao hơn tỉ lệ các khí được phun ra là khí hiếm và mạnh sẽ cao hơn.
@@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=Ở cấp độ hiện tại, phụ kiện n
items.trinkets.shardofoblivion.name=mảnh vỡ u minh
items.trinkets.shardofoblivion.desc=Sau khi được hầm trong nồi giả kim, mảnh kim loại bị nguyền rủa nhỏ này đã thay đổi và giờ được làm từ... không gì cả? Ánh sáng dường như bị bẻ cong xung quanh nó, và nó lơ lửng tại chỗ khi bạn không cầm nó. Mảnh vỡ này có vẻ như đang lấy sức mạnh từ sự thiếu hiểu biết của bạn một cách thần kì, vậy nên có lẽ tốt nhất là không nên nghĩ về nó quá nhiều.
items.trinkets.shardofoblivion.typical_stats_desc=Ở cấp độ hiện tại món phụ kiện này sẽ tăng tỷ lệ kẻ thù rớt chiến lợi phẩm lên 20%% cho mỗi vật phẩm chưa thẩm định mà bạn đã trang bị hoặc sử dụng gần đây, lên tối đa là _%d vật phẩm_. Mảnh vỡ cũng sẽ ngăn bạn tự động thẩm định trang bị, nhưng có thể được sử dụng để thẩm định thủ công các vật phẩm đã sẵn sàng cho việc thẩm định.
items.trinkets.shardofoblivion.stats_desc=Ở cấp độ hiện tại món phụ kiện này sẽ tăng tỷ lệ kẻ thù rớt chiến lợi phẩm lên 20%% cho mỗi vật phẩm chưa thẩm định mà bạn đã trang bị hoặc sử dụng gần đây, lên tối đa là _%d vật phẩm_. Mảnh vỡ cũng sẽ ngăn bạn tự động thẩm định trang bị, nhưng có thể được sử dụng để thẩm định thủ công các vật phẩm đã sẵn sàng cho việc thẩm định.
items.trinkets.shardofoblivion.typical_stats_desc=Thông thường phụ kiện này sẽ tăng tỷ lệ kẻ địch rơi ra vật phẩm thêm 20%% với mỗi món trang bị chưa thẩm định mà bạn đã trang bị hoặc sử dụng gần đây, tối đa lên tới _%d vật phẩm_. Mảnh vỡ cũng sẽ ngăn bạn tự động thẩm định trang bị, nhưng có thể được sử dụng để thẩm định thủ công các vật phẩm đã sẵn sàng được thẩm định.
items.trinkets.shardofoblivion.stats_desc=Ở cấp độ hiện tại phụ kiện này sẽ tăng tỷ lệ kẻ địch rơi ra vật phẩm thêm 20%% với mỗi món trang bị chưa thẩm định mà bạn đã trang bị hoặc sử dụng gần đây, tối đa lên tới _%d vật phẩm_. Mảnh vỡ cũng sẽ ngăn bạn tự động thẩm định trang bị, nhưng có thể được sử dụng để thẩm định thủ công các vật phẩm đã sẵn sàng được thẩm định.
items.trinkets.shardofoblivion.ac_identify=THẨM ĐỊNH
items.trinkets.shardofoblivion.identify_prompt=Thẩm định một vật phẩm
items.trinkets.shardofoblivion.identify_ready=Một vật phẩm đã sẵn sàng để thẩm định: %s.
items.trinkets.shardofoblivion.identify_ready_worn=Trang bị đang mặc của bạn đã sẵn sàng đ thẩm định.
items.trinkets.shardofoblivion.identify_ready_worn=Tất cả vật phẩm đang trang bị của bạn đã sẵn sàng được thẩm định.
items.trinkets.shardofoblivion.identify_not_yet=Vật phẩm đó vẫn chưa sẵn sàng để được thẩm định.
items.trinkets.shardofoblivion.identify=Bạn thẩm định món vật phẩm!
items.trinkets.shardofoblivion$wandusetracker.name=Đũa phép chưa thẩm định đã được sử dụng
@@ -1801,7 +1801,7 @@ items.weapon.melee.glaive.name=glaive
items.weapon.melee.glaive.stats_desc=Đây là một vũ khí khá chậm.\nVũ khí này có thêm tầm với.
items.weapon.melee.glaive.ability_name=đâm
items.weapon.melee.glaive.typical_ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây đoản đao để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này thường gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.glaive.ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây đoản đao để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.glaive.ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây glaive để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không được cận kề. Đòn tấn công này gây _%1$d-%2$d sát thương_, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.glaive.desc=Một món vũ khí dạng gậy to lớn bao gồm một lưỡi kiếm ở trên đầu của một cây gậy.
items.weapon.melee.gloves.name=găng tay nạm
@@ -1969,7 +1969,7 @@ items.weapon.melee.spear.name=giáo
items.weapon.melee.spear.stats_desc=Đây là một vũ khí khá chậm.\nVũ khí này có thêm tầm với.
items.weapon.melee.spear.ability_name=đâm
items.weapon.melee.spear.typical_ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây giáo để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này thường gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.spear.ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây giáo để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.spear.ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây giáo để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không được cận kề. Đòn tấn công này gây _%1$d-%2$d sát thương_, đẩy lùi kẻ địch, và chắc chắn sẽ trúng.
items.weapon.melee.spear.desc=Một cây gậy gỗ mỏng với sắt được mài gắn vào đỉnh.
items.weapon.melee.sword.name=thanh kiếm

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@@ -1343,8 +1343,8 @@ items.stones.stoneofshock.desc=这颗符石被扔出后会爆出一阵电能量
items.trinkets.chaoticcenser.name=混沌香炉
items.trinkets.chaoticcenser.spew=你的香炉将要喷出:%s。
items.trinkets.chaoticcenser.desc=在炼金釜内炼制一段时间后,这个原用于焚香的香炉竟开始自发产生气体!这些气体会在炉内积聚起来,并间歇性地向敌人喷去。香炉似乎能够生成各式各样的气体,但在气体释放前你会得到片刻的预警。
items.trinkets.chaoticcenser.typical_stats_desc=这件饰物通常会每_%d_±回合在敌人附近生成一团有害气体。气体仅在敌人存在时生成。更高等级的香炉生成稀有而强力的气体的可能性更高。
items.trinkets.chaoticcenser.stats_desc=在当前等级下这件饰物会每_%d_±回合在敌人附近生成一团有害气体。气体仅在敌人存在时生成。更高等级的香炉生成稀有而强力的气体的可能性更高。
items.trinkets.chaoticcenser.typical_stats_desc=这件饰物通常会每_%d_±回合在敌人附近生成一团有害气体。气体仅在敌人存在时生成。更高等级的香炉生成稀有而强力的气体的可能性更高。
items.trinkets.chaoticcenser.stats_desc=在当前等级下,这件饰物会每_%d_±回合在敌人附近生成一团有害气体。气体仅在敌人存在时生成。更高等级的香炉生成稀有而强力的气体的可能性更高。
items.trinkets.dimensionalsundial.name=位面日晷
items.trinkets.dimensionalsundial.warning=你的日晷不再显影,这使你倍感不安。
@@ -1368,7 +1368,7 @@ items.trinkets.mimictooth.typical_stats_desc=这件饰物通常会使所有类
items.trinkets.mimictooth.stats_desc=在当前等级下这件饰物会使所有类型的宝箱怪的出现概率提升至_%1$s倍_并使宝箱怪更难以识别而其掉落的战利品也会更加丰厚。此外每层地牢还会有_%2$s%%_的概率额外带有一个隐藏的黑檀宝箱怪。
items.trinkets.mossyclump.name=苔藓丛簇
items.trinkets.mossyclump.desc=无论你如何用力挤压它,这团潮湿的苔藓似乎都能保持其水分。它似乎与地牢产生了魔法连结,使草木流水更可能出现。
items.trinkets.mossyclump.desc=无论你如何用力挤压它,这团潮湿的苔藓似乎都能保持其水分。它似乎神奇地与地牢自身联系在了一起,使草木流水更可能出现。
items.trinkets.mossyclump.typical_stats_desc=这件饰物通常会使_%d%%_的无感觉楼层获得流水或草木感觉。\n\n这件饰物升级所消耗的炼金能量极多。
items.trinkets.mossyclump.stats_desc=在当前等级下这件饰物会使_%d%%_的无感觉楼层获得流水或草木感觉。\n\n这件饰物升级所消耗的炼金能量极多。
@@ -1411,7 +1411,7 @@ items.trinkets.thirteenleafclover.typical_stats_desc=这件饰物通常会使你
items.trinkets.thirteenleafclover.stats_desc=在当前等级下这件饰物会使你有_%1$d%%_的概率造成最大伤害而有_%2$d%%_的概率造成最小伤害。
items.trinkets.trapmechanism.name=陷阱元件
items.trinkets.trapmechanism.desc=地牢中某个塌方陷阱的核心元件,被小心地从地面中挖掘而出以便携带。它似乎与地牢产生了魔法绑定,使危险地形变得更常见,并加强了你对陷阱的吸引力。
items.trinkets.trapmechanism.desc=地牢中某个塌方陷阱的核心元件,被小心地从地面中挖掘而出以便携带。它似乎神奇地与地牢自身联系在了一起,使危险地形更可能出现,并加强了你对陷阱的探查力。
items.trinkets.trapmechanism.typical_stats_desc=这件饰物通常会使_%1$d%%_的无感觉楼层获得陷阱或深渊感觉。此外地牢中_%2$d%%_的隐藏陷阱会变得可见。
items.trinkets.trapmechanism.stats_desc=在当前等级下这件饰物会使_%1$d%%_的无感觉楼层获得陷阱或深渊感觉。此外地牢中_%2$d%%_的隐藏陷阱会变得可见。

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@@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=varázsige mondása
windows.wndclericspells.info_title=Tudnivalók a varázsigéről
windows.wndclericspells.cast_desc_desktop=Jelölj ki egy varázsigét az elmondásához, kattints rá jobb gombbal, ha többet szeretnél tudni róla, vagy ha könyvjelzőzni szeretnéd, hogy gyorsabban elmondhasd.
windows.wndclericspells.cast_desc_mobile=Jelölj ki egy varázsigét az elmondásához, nyomd hosszan, ha könyvjelzőzni szeretnéd, hogy gyorsabban elmondhasd, vagy nyomd meg a tudnivalók gombot, hogy lásd a tudnivalókat.
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode.
windows.wndclericspells.info_desc=Jelölj ki egy varázsigét, hogy többet megtudj róla, vagy nyomd meg a szentkönyv gombot, hogy lásd az elmondáshoz szükséges felületet.
windows.wndclericspells.cast=Elmond
windows.wndclericspells.info=Tudnivalók
windows.wndclericspells.quick_cast=Gyors varázsige

View File

@@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=Lançar um feitiço
windows.wndclericspells.info_title=Info de feitiço
windows.wndclericspells.cast_desc_desktop=Selecione um feitiço para lançá-lo, clique com o botão direito para informações ou para definir um feitiço para lançar rapidamente.
windows.wndclericspells.cast_desc_mobile=Selecione um feitiço para lançá-lo, segure para definir um feitiço para lançar rapidamente, ou aperte o botão de info para mudar para o modo de informação.
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode.
windows.wndclericspells.info_desc=Selecione um feitiço para aprender sobre ele ou aperte o botão do tomo sagrado para mudar para o modo de conjuração.
windows.wndclericspells.cast=Lançar
windows.wndclericspells.info=Informação
windows.wndclericspells.quick_cast=Lançar Rapidamente

View File

@@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=施放一个法术
windows.wndclericspells.info_title=法术信息
windows.wndclericspells.cast_desc_desktop=选择一个要施放的法术,右键单击获取信息或为法术设置快捷施法。
windows.wndclericspells.cast_desc_mobile=选择一个要施放的法术,长按为法术设置快捷施法,或按信息按钮切换为信息模式。
windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode.
windows.wndclericspells.info_desc=选择一个要了解的法术,或按圣典按钮切换为施法模式。
windows.wndclericspells.cast=施法
windows.wndclericspells.info=信息
windows.wndclericspells.quick_cast=快捷施法

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@@ -68,10 +68,21 @@ public class v3_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes = new ChangeInfo("BETA-2.5", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"**-** Updated Translations"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"**Caused by BETA:**\n" +
"**-** Spirit Form spell unintentionally costing 0 tome charge instead of 4\n" +
"**-** Trinity creating extra thrown weapons in some cases\n" +
"**-** Crash errors when activating Trinity's body form without an enchant/glyph currently on your armor\n" +
"**-** iOS launch screen using the old title graphic (actually this time, I hope)"));
changes = new ChangeInfo("BETA-2.4", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);