v3.0.0: implemented aura of protection minus the glyph sharing property

This commit is contained in:
Evan Debenham
2025-01-19 22:19:54 -05:00
parent f04482143d
commit d2320e93fd
4 changed files with 46 additions and 3 deletions

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@@ -566,7 +566,7 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Slain by: ratmogrifie
##Cleric Spells
actors.hero.spells.auraofprotection.name=aura of protection
actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies.
actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThe power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image).
actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image).
actors.hero.spells.auraofprotection$aurabuff.name=aura of protection
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.