v3.0.0: fixed shared upgrade applying bonus dmg incorrectly

This commit is contained in:
Evan Debenham
2025-01-17 17:06:41 -05:00
parent de66460049
commit f04482143d

View File

@@ -1480,8 +1480,6 @@ public class Hero extends Char {
} else {
Buff.prolong(Hero.this, SnipersMark.class, SnipersMark.DURATION).set(enemy.id(), 0);
}
int bonusTurns = hasTalent(Talent.SHARED_UPGRADES) ? wep.buffedLvl() : 0;
Buff.prolong(Hero.this, SnipersMark.class, SnipersMark.DURATION + bonusTurns).set(enemy.id(), bonusTurns);
}
Actor.remove(this);
return true;