v3.0.0: fixed shared upgrade applying bonus dmg incorrectly
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@@ -1480,8 +1480,6 @@ public class Hero extends Char {
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} else {
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Buff.prolong(Hero.this, SnipersMark.class, SnipersMark.DURATION).set(enemy.id(), 0);
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}
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int bonusTurns = hasTalent(Talent.SHARED_UPGRADES) ? wep.buffedLvl() : 0;
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Buff.prolong(Hero.this, SnipersMark.class, SnipersMark.DURATION + bonusTurns).set(enemy.id(), bonusTurns);
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}
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Actor.remove(this);
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return true;
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