v3.3.0: initial impl of skeleton key, missing lots of polish
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@@ -573,6 +573,7 @@ actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this
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actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._
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actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._
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actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._
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actors.hero.abilities.cleric.trinity.skeletonkey=Trinity will apply this artifact's insert effect, at the cost of _%2$s charge._
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actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._
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actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._
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actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._
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@@ -795,6 +796,7 @@ actors.hero.hero.noticed_smth=You noticed something.
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actors.hero.hero.wait=...
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actors.hero.hero.search=search
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actors.hero.hero.search_distracted=It's hard to concentrate, searching is exhausting.
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actors.hero.hero.key_distracted=You fiddle with the lock but can't quite open it this time.
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actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep.
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actors.hero.hero.revive=The ankh explodes with life-giving energy!
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@@ -424,6 +424,21 @@ items.artifacts.sandalsofnature.desc_cursed=The cursed sandals are blocking any
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items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_
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items.artifacts.sandalsofnature.desc_seeds=You have fed the footwear %d seeds.
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items.artifacts.skeletonkey.name=skeleton key
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items.artifacts.skeletonkey.ac_insert=INSERT
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items.artifacts.skeletonkey.no_charge=Your key does not have enough charge.
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items.artifacts.skeletonkey.cursed=You can't use a cursed skeleton key.
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items.artifacts.skeletonkey.prompt=Choose a target
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items.artifacts.skeletonkey.invalid_target=There's nothing to lock or unlock there.
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items.artifacts.skeletonkey.gold_charges=Opening a gold lock requires 2 charges.
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items.artifacts.skeletonkey.lock_charges=Locking a door requires 2 charges.
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items.artifacts.skeletonkey.wall_charges=Creating a temporary wall requires 2 charges.
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items.artifacts.skeletonkey.crystal_charges=Opening a crystal lock requires 4 charges.
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items.artifacts.skeletonkey.wont_open=The key refuses to fit into this lock for some reason.
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items.artifacts.skeletonkey.desc=An important-looking key with a head shaped like a skull. Its teeth seem to be different every time you look at them.
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items.artifacts.skeletonkey.desc_worn=This magical key seems to gain power as you explore the dungeon and open more locks.\n\nThe key can be inserted into any of the dungeon's locks to either open or close them. This includes most special locks and doors that were never locked previously. The key can even be used on empty space in a cardinal or diagonal direction to 'lock' the air in front of you, creating a temporary solid wall. Locking will push away enemies if there is space to do so.
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items.artifacts.skeletonkey.desc_cursed=The cursed key seems to be actively avoiding fitting into any lock, and is even making it difficult (but not impossible) for you to use your other keys.
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items.artifacts.talismanofforesight.name=talisman of foresight
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items.artifacts.talismanofforesight.ac_scry=SCRY
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items.artifacts.talismanofforesight.low_charge=The talisman requires at least 5% charge to scry.
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