v3.3.0: fixed new hostile champs logic not using scaling depth

This commit is contained in:
Evan Debenham
2025-11-13 19:55:35 -05:00
parent f06943c3e5
commit 90b3ac6ab4

View File

@@ -116,7 +116,7 @@ public abstract class ChampionEnemy extends Buff {
Buff.affect(m, buffCls);
//numbers of mobs until a champion scales from 1/8 to 1/6 as depths increases
Dungeon.mobsToChampion += 8 - Math.min(20, Dungeon.depth-1)/10f;
Dungeon.mobsToChampion += 8 - Math.min(20, Dungeon.scalingDepth()-1)/10f;
if (m.state != m.PASSIVE) {
m.state = m.WANDERING;
}