v2.2.0: fixed new path rooms needing both final rooms for exploration
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@@ -205,8 +205,9 @@ public class CrystalPathRoom extends SpecialRoom {
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level.drop(rewardItems.remove(0), level.pointToCell(rooms[shuffle == 1 ? 0 : 1].center()));
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level.drop(rewardItems.remove(0), level.pointToCell(rooms[shuffle == 1 ? 1 : 0].center()));
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level.drop(rewardItems.remove(0), shuffle == 1 ? prize1 : prize2);
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level.drop(rewardItems.remove(0), shuffle == 1 ? prize2 : prize1);
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//player can only see these if they unlock the previous doors, so don't count them for exploration
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level.drop(rewardItems.remove(0), shuffle == 1 ? prize1 : prize2).autoExplored = true;
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level.drop(rewardItems.remove(0), shuffle == 1 ? prize2 : prize1).autoExplored = true;
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level.addItemToSpawn( new CrystalKey( Dungeon.depth ) );
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level.addItemToSpawn( new CrystalKey( Dungeon.depth ) );
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