v2.4.0: adjusted extra charge gain logic for armband, fixing log spam
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@@ -217,18 +217,19 @@ public class MasterThievesArmband extends Artifact {
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@Override
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public void charge(Hero target, float amount) {
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if (cursed || target.buff(MagicImmune.class) != null) return;
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partialCharge += 0.1f * amount;
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partialCharge = Math.min(partialCharge, chargeCap - charge);
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while (partialCharge >= 1f){
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charge++;
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partialCharge--;
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if (charge < chargeCap) {
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partialCharge += 0.1f * amount;
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while (partialCharge >= 1f) {
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charge++;
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partialCharge--;
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}
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if (charge >= chargeCap) {
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GLog.p(Messages.get(MasterThievesArmband.class, "full"));
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partialCharge = 0;
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charge = chargeCap;
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}
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updateQuickslot();
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}
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if (charge >= chargeCap){
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GLog.p( Messages.get(MasterThievesArmband.class, "full") );
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partialCharge = 0;
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charge = chargeCap;
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}
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updateQuickslot();
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}
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@Override
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