v2.4.0: adjusted extra charge gain logic for armband, fixing log spam
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+2
-1
@@ -217,8 +217,8 @@ public class MasterThievesArmband extends Artifact {
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@Override
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@Override
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public void charge(Hero target, float amount) {
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public void charge(Hero target, float amount) {
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if (cursed || target.buff(MagicImmune.class) != null) return;
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if (cursed || target.buff(MagicImmune.class) != null) return;
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if (charge < chargeCap) {
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partialCharge += 0.1f * amount;
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partialCharge += 0.1f * amount;
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partialCharge = Math.min(partialCharge, chargeCap - charge);
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while (partialCharge >= 1f) {
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while (partialCharge >= 1f) {
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charge++;
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charge++;
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partialCharge--;
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partialCharge--;
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@@ -230,6 +230,7 @@ public class MasterThievesArmband extends Artifact {
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}
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}
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updateQuickslot();
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updateQuickslot();
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}
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}
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}
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@Override
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@Override
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public Item upgrade() {
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public Item upgrade() {
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