v0.9.0: removed the poison message from potions of healing
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@@ -615,7 +615,6 @@ items.potions.potionofhaste.desc=Drinking this oddly sweet liquid will imbue you
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items.potions.potionofhealing.name=potion of healing
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items.potions.potionofhealing.name=potion of healing
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items.potions.potionofhealing.heal=Your wounds begin to close.
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items.potions.potionofhealing.heal=Your wounds begin to close.
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items.potions.potionofhealing.poison=You feel sick!
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items.potions.potionofhealing.desc=This elixir will rapidly restore your health and instantly cure many ailments.
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items.potions.potionofhealing.desc=This elixir will rapidly restore your health and instantly cure many ailments.
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items.potions.potionofinvisibility.name=potion of invisibility
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items.potions.potionofinvisibility.name=potion of invisibility
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-1
@@ -58,7 +58,6 @@ public class PotionOfHealing extends Potion {
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public static void heal( Char ch ){
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public static void heal( Char ch ){
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if (ch == Dungeon.hero && Dungeon.isChallenged(Challenges.NO_HEALING)){
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if (ch == Dungeon.hero && Dungeon.isChallenged(Challenges.NO_HEALING)){
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pharmacophobiaProc(Dungeon.hero);
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pharmacophobiaProc(Dungeon.hero);
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GLog.p( Messages.get(PotionOfHealing.class, "poison") );
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} else {
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} else {
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//starts out healing 30 hp, equalizes with hero health total at level 11
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//starts out healing 30 hp, equalizes with hero health total at level 11
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Buff.affect(ch, Healing.class).setHeal((int) (0.8f * ch.HT + 14), 0.25f, 0);
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Buff.affect(ch, Healing.class).setHeal((int) (0.8f * ch.HT + 14), 0.25f, 0);
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