v2.0.0: removed the blocking power from the rapier for balance

This commit is contained in:
Evan Debenham
2022-12-30 19:30:48 -05:00
parent cbc2cb468d
commit d90a23c8ab
2 changed files with 1 additions and 9 deletions

View File

@@ -1616,10 +1616,9 @@ items.weapon.melee.quarterstaff.stats_desc=This weapon blocks 0-2 damage.
items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
items.weapon.melee.rapier.name=rapier
items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage.
items.weapon.melee.rapier.ability_name=lunge
items.weapon.melee.rapier.ability_desc=The duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit.
items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power.
items.weapon.melee.rapier.desc=A slim straight sword has less raw slashing power, but can still be quite strong with the right technique.
items.weapon.melee.roundshield.name=round shield
items.weapon.melee.roundshield.typical_stats_desc=Typically this weapon blocks 0-%d damage. This blocking scales with upgrades.

View File

@@ -45,19 +45,12 @@ public class Rapier extends MeleeWeapon {
bones = false;
}
//might want to think on this more, it doesn't really make sense for duelist to get defense and warrior to have raw dmg
@Override
public int max(int lvl) {
return 4*(tier+1) + //8 base, down from 10
lvl*(tier+1); //scaling unchanged
}
@Override
public int defenseFactor( Char owner ) {
return 1; //1 extra defence
}
@Override
public String targetingPrompt() {
return Messages.get(this, "prompt");