v2.0.0: removed the blocking power from the rapier for balance
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@@ -1616,10 +1616,9 @@ items.weapon.melee.quarterstaff.stats_desc=This weapon blocks 0-2 damage.
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items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
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items.weapon.melee.rapier.name=rapier
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items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage.
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items.weapon.melee.rapier.ability_name=lunge
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items.weapon.melee.rapier.ability_desc=The duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit.
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items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power.
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items.weapon.melee.rapier.desc=A slim straight sword has less raw slashing power, but can still be quite strong with the right technique.
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items.weapon.melee.roundshield.name=round shield
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items.weapon.melee.roundshield.typical_stats_desc=Typically this weapon blocks 0-%d damage. This blocking scales with upgrades.
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@@ -45,19 +45,12 @@ public class Rapier extends MeleeWeapon {
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bones = false;
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}
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//might want to think on this more, it doesn't really make sense for duelist to get defense and warrior to have raw dmg
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@Override
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public int max(int lvl) {
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return 4*(tier+1) + //8 base, down from 10
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lvl*(tier+1); //scaling unchanged
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}
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@Override
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public int defenseFactor( Char owner ) {
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return 1; //1 extra defence
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}
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@Override
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public String targetingPrompt() {
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return Messages.get(this, "prompt");
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