v3.0.0: updated version, changelog, and translations for BETA-2.2!
This commit is contained in:
@@ -17,8 +17,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 820
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appVersionName = '3.0.0-BETA-2.1'
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appVersionCode = 821
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appVersionName = '3.0.0-BETA-2.2'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -686,7 +686,7 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of ligh
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actors.hero.spells.spiritform.name=spirit form
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actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
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actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity is next cast, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
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actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
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actors.hero.spells.smite.name=smite
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actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
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@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Požehná & ochrání Klerika, požehn
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actors.hero.spells.blessspell.desc=Klerik požehná svatou silou sobě nebo jiné postavě, kterou vidí.\n\nPři seslání na sebe je účinek kouzla slabší, poskytne %1$d tahů požehnání a %2$d bodů bariéry.\n\nPři seslání na jinou postavu je účinek silnější, poskytne %3$d tahů požehnání a vyléčí %4$d životů. Přebytečné léčení je převedeno do bariéry.
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actors.hero.spells.bodyform.name=Podoba Těla
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actors.hero.spells.bodyform.short_desc=TODO
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actors.hero.spells.bodyform.desc=TODO
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actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
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actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
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actors.hero.spells.cleanse.name=Očištění
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actors.hero.spells.cleanse.short_desc=Očistí negativní efekty a poskytne ochranu.
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@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=Klerik sešle výboj magické energie, kter
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actors.hero.spells.guidinglight.desc_priest=_Toto kouzlo je mocnější, když ho sesílá Kněz._ První seslání tohoto kouzla každých 100 tahů ho nestojí nabití, a způsobené osvětlení může být využito i hůlkami, útoky spojenců nebo artefakty, které přímo zacílí nepřátele. Tím způsobí bonusové poškození rovné úrovni Kněze.
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actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Naváděcí světlo
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actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kněz může znovu seslat Naváděcí světlo zadarmo po uplynutí 100 tahů.\n\nZbývá tahů: %s.
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actors.hero.spells.guidinglight$illuminated.name=Osvětlení
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actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
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actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
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actors.hero.spells.hallowedground.name=Posvěcená země
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actors.hero.spells.hallowedground.prompt=Vyber lokaci
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@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Okamžitě vyléčí sousedící postav
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actors.hero.spells.layonhands.desc=Paladin nechá proudit svatou moc skrze své ruce a vyléčí nebo ochrání cokoliv, čeho se dotkne.\n\nPaladin může toto kouzlo seslat na libovolnou sousedící postavu a vyléčit jí %1$d životů, nebo na sebe a získat tím %1$d bodů dodatečné ochrany. Přebytečné léčení z tohoto kouzla je převedeno na dodatečnou ochranu.\n\nToto kouzlo se sesílá okamžitě a lze jej seslat opakovaně, ale nemůže poskytnout více dodatečné ochrany než ekvivalent tří seslání.
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actors.hero.spells.mindform.name=Podoba Mysli
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actors.hero.spells.mindform.short_desc=TODO
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actors.hero.spells.mindform.desc=TODO
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actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
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actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
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actors.hero.spells.mnemonicprayer.name=Modlitba
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actors.hero.spells.mnemonicprayer.short_desc=Prodlouží kladné/škodlivé efekty na spojenci/nepříteli, & obnoví osvětlení.
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@@ -682,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=Štít světla
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actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořený světlem stojí mezi Klerikem a jeho nepřítelem. Není dost silný k dokonalému blokování ran, ale dokáže je utlumit.\n\nZbývá tahů: %s
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actors.hero.spells.spiritform.name=Podoba Ducha
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actors.hero.spells.spiritform.short_desc=TODO
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actors.hero.spells.spiritform.desc=TODO
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actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
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actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
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actors.hero.spells.smite.name=Božský úder
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actors.hero.spells.smite.short_desc=Zaručený zásah s bonusovým poškozením a silou očarování.
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actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
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actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
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actors.hero.spells.sunray.name=Sluneční paprsek
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actors.hero.spells.sunray.short_desc=Způsobí magické poškození na dálku a jednou cíl oslepí.
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@@ -1171,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kněz může seslat _Modlitbu_, ko
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actors.hero.talent.lay_on_hands.title=Léčivé ruce
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actors.hero.talent.lay_on_hands.desc=_+1:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _10 životů_ nebo poskytne Paladinovi _10 bodů dodatečné ochrany_, za cenu 1 nabití.\n\n_+2:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _15 životů_ nebo poskytne Paladinovi _15 bodů dodatečné ochrany_, za cenu 1 nabití.\n\n_+3:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _20 životů_ nebo poskytne Paladinovi _20 bodů dodatečné ochrany_, za cenu 1 nabití.\n\nPřebytečné léčení je převedeno na dodatečnou ochranu. Léčivé ruce lze seslat opakovaně, naráz však mohou poskytnout jen tolik dodatečné ochrany, kolik je ekvivalent tří seslání kouzla.
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actors.hero.talent.aura_of_protection.title=Aura ochrany
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actors.hero.talent.aura_of_protection.desc=_+1:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _15% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+50% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+2:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _23% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+75% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+3:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _30% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinovoě zbroji s _+100% silou_ po dobu 20 tahů, za cenu 2 nabití.
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actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
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actors.hero.talent.wall_of_light.title=Zeď světla
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actors.hero.talent.wall_of_light.desc=_+1:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _3 políčka širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+2:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _5 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+3:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _7 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\nZeď může být umístěna rovně i diagonálně, a naráz může být vyvolána jen jedna.
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@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Segnet und schirmt den Kleriker ab, seg
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actors.hero.spells.blessspell.desc=Der Kleriker spricht einen heiligen Segen auf sich selbst oder einen anderen Charakter aus, den er sehen kann.\n\nWenn der Segen auf sich selbst gewirkt wird, ist der Effekt schwächer und gewährt %1$d Züge Segen und %2$d Barriere.\n\nWenn er auf andere Charaktere gewirkt wird, ist der Zauber mächtiger und gewährt %3$d Züge Segen und %4$d Heilung. Überschüssige Heilung wird in Barriere umgewandelt.
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actors.hero.spells.bodyform.name=body form
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actors.hero.spells.bodyform.short_desc=TODO
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actors.hero.spells.bodyform.desc=TODO
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actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
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actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
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actors.hero.spells.cleanse.name=reinigen
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actors.hero.spells.cleanse.short_desc=Hebt Schwächungen auf und gewährt Abschirmung.
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@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy w
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actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
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actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Leitlicht
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actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Der Priester kann nach 100 Zügen erneut kostenfrei Leitlicht zaubern.\n\nVerbleibende Züge: %s.
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actors.hero.spells.guidinglight$illuminated.name=Beleuchtet
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actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
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actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
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actors.hero.spells.hallowedground.name=geweihter Boden
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actors.hero.spells.hallowedground.prompt=Wähle einen Ort
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@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character o
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actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
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actors.hero.spells.mindform.name=mind form
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actors.hero.spells.mindform.short_desc=TODO
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actors.hero.spells.mindform.desc=TODO
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actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
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actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
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actors.hero.spells.mnemonicprayer.name=Gebet zum Gedenken
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actors.hero.spells.mnemonicprayer.short_desc=Verlängert positive wie negative Effekte an einem Verbündeten oder Feind und wendet Erleuchtet erneut an.
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@@ -682,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=Lichtschild
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actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ein feiner Lichtschild steht zwischen dem Kleriker und einem Feind. Er ist nicht stark genug, um Angriffe vollständig abzublocken, wird sie aber abschwächen.\n\nVerbleibende Züge: %s
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actors.hero.spells.spiritform.name=spirit form
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actors.hero.spells.spiritform.short_desc=TODO
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actors.hero.spells.spiritform.desc=TODO
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actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
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actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
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actors.hero.spells.smite.name=smite
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actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
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actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
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actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
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actors.hero.spells.sunray.name=Sonnenstrahl
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actors.hero.spells.sunray.short_desc=Fügt auf Entfernung magischen Schaden zu und blendet das Ziel einmal.
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@@ -695,9 +698,9 @@ actors.hero.spells.sunray.desc=Der Kleriker feuert einen blendenden Lichtstrahl
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actors.hero.spells.walloflight.name=wall of light
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actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies.
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actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
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actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
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actors.hero.spells.walloflight.early_end=You dispel the wall of light.
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actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here.
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actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here.
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##main hero
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actors.hero.hero.name=du
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@@ -1171,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray
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actors.hero.talent.lay_on_hands.title=Handauflegung
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actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
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actors.hero.talent.aura_of_protection.title=aura of protection
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actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
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actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
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actors.hero.talent.wall_of_light.title=wall of light
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
###blobs
|
||||
actors.blobs.blizzard.name=blizzard
|
||||
actors.blobs.blizzard.name=χιονοθύελλα
|
||||
actors.blobs.blizzard.desc=Μια χιονοθύελλα στροβιλίζεται εδώ.
|
||||
|
||||
actors.blobs.confusiongas.name=confusion gas
|
||||
actors.blobs.confusiongas.name=αέριο σύγχυσης
|
||||
actors.blobs.confusiongas.desc=Ένα νέφος αερίου σύγχυσης στροβιλίζεται εδώ.
|
||||
|
||||
actors.blobs.electricity.name=electricity
|
||||
actors.blobs.electricity.name=ηλεκτρισμός
|
||||
actors.blobs.electricity.desc=Ένα ηλεκτρικό πεδίο σπινθηροβολεί ζωηρά.
|
||||
actors.blobs.electricity.rankings_desc=Πέθανες από ηλεκτροπληξία
|
||||
actors.blobs.electricity.ondeath=Πέθανες από ηλεκτροπληξία...
|
||||
|
||||
actors.blobs.fire.name=fire
|
||||
actors.blobs.fire.name=φωτιά
|
||||
actors.blobs.fire.desc=Μία φωτιά μαίνεται εδώ.
|
||||
|
||||
actors.blobs.foliage.name=foliage
|
||||
actors.blobs.foliage.name=φυλλωσιές
|
||||
actors.blobs.foliage.desc=Δέσμες φωτός διαπερνούν το μισοσκόταδο του υπογείου κήπου.
|
||||
|
||||
actors.blobs.freezing.name=freezing air
|
||||
actors.blobs.freezing.name=παγωμένος αέρας
|
||||
actors.blobs.freezing.desc=Ο αέρας είναι αφύσικα ψυχρός εδώ.
|
||||
|
||||
actors.blobs.goowarn.name=dark energy
|
||||
actors.blobs.goowarn.name=σκοτεινή ενέργεια
|
||||
actors.blobs.goowarn.desc=Κηλίδες σκοτεινής ενέργειας συσσωρεύονται εδώ!
|
||||
|
||||
actors.blobs.inferno.name=inferno
|
||||
actors.blobs.inferno.name=πύρινη λαίλαπα
|
||||
actors.blobs.inferno.desc=Μια πύρινη λαίλαπα μαίνεται εδώ.
|
||||
|
||||
actors.blobs.paralyticgas.name=paralytic gas
|
||||
actors.blobs.paralyticgas.name=παραλυτικό αέριο
|
||||
actors.blobs.paralyticgas.desc=Ένα νέφος παραλυτικού αερίου στροβιλίζεται εδώ.
|
||||
|
||||
actors.blobs.regrowth.name=regrowth
|
||||
actors.blobs.regrowth.name=αναγέννηση
|
||||
|
||||
actors.blobs.sacrificialfire.name=θυσιαστική πυρά
|
||||
actors.blobs.sacrificialfire.desc=Εδώ βρίσκεται ένας βωμός, και πάνω του είναι αναμμένη μια θυσιαστική πυρά. Κάθε πλάσμα που εξοντώνεται εδώ θα καταναλώνεται ως προσφορά στα πνεύματα της κατακόμβης.\n\nΊσως να δοθεί κάποια ανταμοιβή αν πραγματοποιηθούν αρκετές θυσίες;
|
||||
@@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=Η πυρά καταναλώνει την π
|
||||
actors.blobs.sacrificialfire.unworthy=Η πυρά καταναλώνει την προσφορά σου, μα δεν αλλάζει.
|
||||
actors.blobs.sacrificialfire.reward=H πυρά λάμπει δυνατά κι έπειτα διασκορπίζεται, αφήνοντας πίσω μια ανταμοιβή!
|
||||
|
||||
actors.blobs.smokescreen.name=smokescreen
|
||||
actors.blobs.smokescreen.name=καπνός
|
||||
actors.blobs.smokescreen.desc=Ένα νέφος πυκνού μαύρου καπνού στροβιλίζεται εδώ.
|
||||
|
||||
actors.blobs.stenchgas.name=stench gas
|
||||
actors.blobs.stenchgas.name=αέριο μπόχας
|
||||
actors.blobs.stenchgas.desc=Ένα νέφος βρομερής μπόχας στροβιλίζεται εδώ.
|
||||
|
||||
actors.blobs.stormcloud.name=storm clouds
|
||||
actors.blobs.stormcloud.name=μαύρα σύννεφα
|
||||
actors.blobs.stormcloud.desc=Ένα νέφος αναδιδόμενων υδρατμών στροβιλίζεται εδώ.
|
||||
|
||||
actors.blobs.toxicgas.name=toxic gas
|
||||
actors.blobs.toxicgas.name=τοξικό αέριο
|
||||
actors.blobs.toxicgas.desc=Ένα πρασινωπό νέφος τοξικού αερίου στροβιλίζεται εδώ.
|
||||
actors.blobs.toxicgas.rankings_desc=Πέθανες από ασφυξία
|
||||
actors.blobs.toxicgas.ondeath=Πέθανες από το τοξικό αέριο...
|
||||
|
||||
actors.blobs.corrosivegas.name=corrosive gas
|
||||
actors.blobs.corrosivegas.name=διαβρωτικό αέριο
|
||||
actors.blobs.corrosivegas.desc=Ένα νέφος θανάσιμου καυστικού αερίου στροβιλίζεται εδώ.
|
||||
|
||||
actors.blobs.waterofawareness.name=water of awareness
|
||||
actors.blobs.waterofawareness.name=ύδατα της επίγνωσης
|
||||
actors.blobs.waterofawareness.procced=Πίνοντας μία γουλιά, νιώθεις τη γνώση να ξεχύνεται στο μυαλό σου.
|
||||
actors.blobs.waterofawareness.desc=Η δύναμη της γνώσης ακτινοβολεί από το νερό αυτού του πηγαδιού. Πιες μια γουλιά για να αναγνωρίσεις όλα σου τα εξοπλισμένα εφόδια, να εντοπίσεις τις κατάρες σε όλα τα αντικείμενα που κουβαλάς, αλλά και να αποκαλυφθούν όλα τα αντικείμενα σε αυτόν τον όροφο.
|
||||
|
||||
actors.blobs.waterofhealth.name=water of health
|
||||
actors.blobs.waterofhealth.name=ύδατα της ζωής
|
||||
actors.blobs.waterofhealth.procced=Πίνοντας μία γουλιά, νιώθεις τις πληγές σου να γιατρεύονται πλήρως.
|
||||
actors.blobs.waterofhealth.desc=Η δύναμη της ζωής ακτινοβολεί από το νερό αυτού του πηγαδιού. Πιες μια γουλιά για να γιατρέψεις τις πληγές σου, να κορέσεις την πείνα σου και να εξαγνίσεις τις κατάρες από τα εξοπλισμένα εφόδια.
|
||||
|
||||
actors.blobs.web.name=spider web
|
||||
actors.blobs.web.name=αραχνοϊστός
|
||||
actors.blobs.web.desc=Ένας παχύς ιστός καλύπτει τα πάντα. Οτιδήποτε τον αγγίξει ή πεταχτεί μέσα του θα τον σπάσει, αλλά θα κολλήσει σε εκείνο το σημείο.
|
||||
|
||||
|
||||
@@ -543,11 +543,11 @@ actors.hero.abilities.duelist.feint.desc=Η Ξιφομάχος προσποιε
|
||||
|
||||
actors.hero.abilities.cleric.ascendedform.name=εξυψωμένη μορφή
|
||||
actors.hero.abilities.cleric.ascendedform.short_desc=Ο Κληρικός υιοθετεί μια _Εξυψωμένη μορφή_ και λαμβάνει νέα ξόρκια, μεγάλη εμβέλεια επίθεσης και ασπίδα προστασίας.
|
||||
actors.hero.abilities.cleric.ascendedform.desc=Ο Κληρικός εκπέμπει ιερή ενέργεια από τον εαυτό του και υιοθετεί μια λαμπρή μορφή για 10 γύρους. Σε αυτή τη μορφή ο Κληρικός μπορεί να εκτελεί νέα ξόρκια, λαμβάνει 2 εμβέλεια επίθεσης, 30 ασπίδα, και κάθε επιπλέον ξόρκι που εκτελεί θα παρέχει 10 ασπίδα ανά φορτίο που χρησιμοποιείται από τον ιερό τόμο.\n\nΗ ασπίδα από την εξυψωμένη μορφή και τα ξόρκια της δεν μειώνονται φυσιολογικά, αλλά θα χαθούν αμέσως μόλις τελειώσει η εξυψωμένη μορφή. Η ικανότητα μπορεί να επαναχρησιμοποιηθεί για να ανανεωθεί η διάρκεια της εξυψωμένης μορφής.
|
||||
actors.hero.abilities.cleric.ascendedform.desc=Ο Κληρικός εκπέμπει ιερή ενέργεια από τον εαυτό του και υιοθετεί μια λαμπερή μορφή για 10 γύρους. Σε αυτή τη μορφή, ο Κληρικός μπορεί να εκτελεί νέα ξόρκια και λαμβάνει 2 εμβέλεια επίθεσης και 30 ασπίδα προστασίας. Επιπλέον, κάθε ξόρκι που εκτελεί θα παρέχει 10 ασπίδα προστασίας για κάθε φορτίο ιερού τόμου που χρησιμοποιείται.\n\nΗ ασπίδα από την εξυψωμένη μορφή και τα ξόρκια της δεν μειώνονται φυσιολογικά, αλλά θα χαθούν αμέσως μόλις τελειώσει η εξυψωμένη μορφή. Η ικανότητα μπορεί να επαναχρησιμοποιηθεί για να ανανεωθεί η διάρκεια της εξυψωμένης μορφής.
|
||||
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=εξυψωμένη μορφή
|
||||
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Λαμπρή ενέργεια εκπέμπεται από το σώμα του Κληρικού. Σε αυτή τη μορφή ο Κληρικός λαμβάνει 2 εμβέλεια επίθεσης (από την ιερή ενέργεια που εκπέμπεται από αυτόν) και 10 ασπίδα όποτε δαπανά φορτίο του ιερού τόμου. Είναι επίσης ικανός να εκτελεί τα ξόρκια που ξεκλειδώνονται από τα ταλέντα της εξυψωμένης μορφής.\n\nΗ ασπίδα της εξυψωμένης μορφής και τα ξόρκια της δεν μειώνεται φυσιολογικά, αλλά θα χαθεί αμέσως μόλις τελειώσει η εξυψωμένη μορφή.\n\nΤρέχουσα ασπίδα: %1$d.\nΓύροι που απομένουν: %2$d.
|
||||
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Λαμπρή ενέργεια εκπέμπεται από το σώμα του Κληρικού. Σε αυτή τη μορφή ο Κληρικός λαμβάνει 2 εμβέλεια επίθεσης (από την ιερή ενέργεια που εκπέμπεται από αυτόν), καθώς και 10 ασπίδα για κάθε φορτίο ιερού τόμου που δαπανά. Μπορεί, επίσης, να εκτελεί τα ξόρκια που ξεκλειδώνονται από τα ταλέντα της εξυψωμένης μορφής.\n\nΗ ασπίδα της εξυψωμένης μορφής και τα ξόρκια της δεν μειώνονται φυσιολογικά, αλλά θα χαθούν αμέσως μόλις τελειώσει η εξυψωμένη μορφή.\n\nΤρέχουσα ασπίδα: %1$d.\nΓύροι που απομένουν: %2$d.
|
||||
actors.hero.abilities.cleric.trinity.name=τριάδα
|
||||
actors.hero.abilities.cleric.trinity.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_
|
||||
actors.hero.abilities.cleric.trinity.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_ Ο Κληρικός λαμβάνει μια Τριάδα ικανοτήτων, που προσομοιώνουν τα εφόδια που έχει αντικρύσει και μπορούν να εναλλαχθούν χρησιμοποιώντας νέα ξόρκια.
|
||||
actors.hero.abilities.cleric.trinity.desc=_Η ικανότητα αυτή δεν έχει υλοποιηθεί ακόμα κι έτσι δεν μπορεί να επιλεχθεί._
|
||||
actors.hero.abilities.cleric.powerofmany.name=ισχύς των πολλών
|
||||
actors.hero.abilities.cleric.powerofmany.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_
|
||||
@@ -564,28 +564,28 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Ο εχθρός μεταμορ
|
||||
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Εξοντώθηκες από: αρουραιοποιημένο εχθρό
|
||||
|
||||
##Cleric Spells
|
||||
actors.hero.spells.auraofprotection.name=aura of protection
|
||||
actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies.
|
||||
actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=aura of protection
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.auraofprotection.name=αύρα προστασίας
|
||||
actors.hero.spells.auraofprotection.short_desc=Αυξάνει την άμυνα του Σταυροφόρου και των κοντινών συμμάχων.
|
||||
actors.hero.spells.auraofprotection.desc=Ο Σταυροφόρος ξεκινά να εκπέμπει προστατευτική ενέργεια σε μια αστραφτερή αύρα γύρω του για 20 γύρους. Οποιοσδήποτε σύμμαχος εντός 2 τετραγώνων του Σταυροφόρου (συμπεριλαμβανομένου του ίδιου) δέχεται %1$d%% λιγότερη ζημιά και αποκτά την επίδραση του γλύφου του με +%2$d%% ισχύ..\n\nΑυτή η μείωση της ζημιάς λαμβάνει χώρα πριν από άλλα αποτελέσματα μείωσης της ζημιάς (π.χ. πανοπλία). Η ενίσχυση της ισχύος του γλύφου θα εφαρμόζεται πάντα, αλλά αυτό το ξόρκι δεν μπορεί να προκαλέσει την εφαρμογή του γλύφου του Σταυροφόρου πάνω από μία φορά, εάν ένας χαρακτήρας επωφελείται ήδη από αυτό (π.χ. ο ίδιος ο Σταυροφόρου ή μια πρισματική εικόνα).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=αύρα προστασίας
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=Ο Σταυροφόρος εκπέμπει προστατευτική ενέργεια γύρω του.\n\nΚάθε κοντινός σύμμαχος (συμπεριλαμβανομένου του ίδιου του Σταυροφόρου) δέχεται μειωμένη ζημιά και αποκτά την επίδραση του γλύφου πανοπλίας του Σταυροφόρου με ενισχυμένη δύναμη.\n\nΓύροι που απομένουν: %s.
|
||||
|
||||
actors.hero.spells.blessspell.name=ευλογία
|
||||
actors.hero.spells.blessspell.short_desc=Ευλογεί & προστατεύει τον Κληρικό. Ευλογεί & θεραπεύει τους άλλους.
|
||||
actors.hero.spells.blessspell.desc=Ο Κληρικός θέτει μια ιερή ευλογία στον εαυτό του ή σε άλλον χαρακτήρα που του είναι ορατός.\n\nΌταν το κάνει στον εαυτό του, η επίδραση είναι πιο ανίσχυρη. Λαμβάνει %1$d γύρους ευλογίας και %2$d προστασία.\n\nΌταν το κάνει σε άλλον χαρακτήρα, το ξόρκι γίνεται πιο ισχυρό. Δίνει %3$d γύρους ευλογίας και %4$d πόντους θεραπείας. Η πλεονάζουσα θεραπεία μετατρέπεται σε ασπίδα προστασίας
|
||||
|
||||
actors.hero.spells.bodyform.name=body form
|
||||
actors.hero.spells.bodyform.short_desc=TODO
|
||||
actors.hero.spells.bodyform.desc=TODO
|
||||
actors.hero.spells.bodyform.name=σωματική μορφή
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=καθαγίαση
|
||||
actors.hero.spells.cleanse.short_desc=Καθαρίζει τις αρνητικές επιδράσεις και παρέχει ασπίδα.
|
||||
actors.hero.spells.cleanse.desc=Ο Κληρικός καθαρίζει όλες τις επιβλαβείς επιδράσεις από τον εαυτό του και τους ορατούς συμμάχους. Αφού τελειώσει το ξόρκι όλοι αυτοί οι χαρακτήρες λαμβάνουν επίσης %1$d γύρους ανοσίας από αρνητικές επιδράσεις και %2$d προστατευτικό πεδίο.
|
||||
actors.hero.spells.cleanse.desc=Ο Κληρικός καθαρίζει όλες τις επιβλαβείς επιδράσεις από τον εαυτό του και τους ορατούς συμμάχους. Αφού τελειώσει το ξόρκι, όλοι οι επηρεασμένοι χαρακτήρες λαμβάνουν επίσης %1$d γύρους ανοσίας από αρνητικές επιδράσεις και %2$d προστατευτικό πεδίο.
|
||||
|
||||
actors.hero.spells.clericspell.prompt=Επίλεξε έναν στόχο
|
||||
actors.hero.spells.clericspell.no_target=Δεν υπάρχει στόχος εκεί.
|
||||
actors.hero.spells.clericspell.invalid_target=Δεν μπορείς να στοχεύσεις αυτή τη θέση.
|
||||
actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy.
|
||||
actors.hero.spells.clericspell.invalid_enemy=Δεν μπορείς να στοχεύσεις αυτόν τον εχθρό.
|
||||
actors.hero.spells.clericspell.charge_cost=Κόστος φορτίου: %d
|
||||
|
||||
actors.hero.spells.divinesense.name=θεϊκή αίσθηση
|
||||
@@ -605,15 +605,18 @@ actors.hero.spells.flash.desc=Ο Κληρικός διοχετεύει την ε
|
||||
|
||||
actors.hero.spells.guidinglight.name=καθοδηγητικό φως
|
||||
actors.hero.spells.guidinglight.short_desc=Προκαλεί μαγική ζημιά απόστασης και διασφαλίζει το επόμενο χτύπημα.
|
||||
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them.
|
||||
actors.hero.spells.guidinglight.desc=Ο Κληρικός εξαπολύει μια βολή μαγικής ενέργειας που προκαλεί 2-6 ζημιά και φωτίζει τον στόχο. Η επόμενη φυσιολογική επίθεση (χωρίς ποινή δύναμης) εναντίον του φωτισμένου εχθρού θα χτυπήσει εγγυημένα.
|
||||
actors.hero.spells.guidinglight.desc_priest=_Αυτό το ξόρκι είναι πιο ισχυρό όταν εκτελείται από τον Ιερέα._ Η πρώτη εκτέλεση ανά 100 γύρους δεν δαπανά φορτίο, και ο φωτισμός μπορεί να ενεργοποιηθεί από ραβδιά, άλλους χαρακτήρες, καθώς και τεχνουργήματα που επηρεάζουν άμεσα τους εχθρούς. Όταν ενεργοποιείται με αυτόν τον τρόπο, ο φωτισμός προκαλεί επιπλέον μαγική ζημιά ίση με το επίπεδο του Ιερέα.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Καθοδηγητικό φως
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Ο Ιερέας μπορεί να εκτελέσει ξανά το καθοδηγητικό φως χωρίς κόστος αφού περάσουν 100 γύροι.\n\nΓύροι που απομένουν: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Φωτισμός
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=γαία άγια
|
||||
actors.hero.spells.hallowedground.prompt=Επίλεξε ένα σημείο
|
||||
actors.hero.spells.hallowedground.short_desc=Θεραπεύει συμμάχους, επιβραδύνει εχθρούς και απλώνει γρασίδι σε μια περιοχή.
|
||||
actors.hero.spells.hallowedground.desc=Ο Ιερέας συγκεντρώνει τη θεϊκή του μαγεία στο έδαφος και αγιάζει μια περιοχή %1$dx%1$d για 20 γύρους.\n\nΤο ξόρκι θεραπεύει κατά την εκτέλεση όλους τους συμμάχους για 10 γύρους (οι ήδη υγιείς σύμμαχοι και ο Ιερέας λαμβάνουν ασπίδα προστασίας), ριζώνει τους εχθρούς για λίγο και απλώνει κοντό γρασίδι.\n\nΤο αγιασμένο έδαφος θεραπεύει τους συμμάχους για 1 ζωή ανά γύρο (οι υγιείς σύμμαχοι και ο Ιερέας λαμβάνουν ασπίδα προστασίας), σακατεύει τους εχθρούς και βγάζει τυχαία ψηλό γρασίδι.\n\nΤο αγιασμένο έδαφος καταστρέφεται από τη φωτιά. Θα παραχθεί στραπατσαρισμένο γρασίδι αν οι παθητικές επιδράσεις αναπλήρωσης (όπως η παθητική αναπλήρωση ζωής και φορτίων σε επίπεδα αφεντικών) είναι απενεργοποιημένες ή αν δεν έχεις λάβει εμπειρία για μεγάλο διάστημα.
|
||||
actors.hero.spells.hallowedground.desc=Ο Ιερέας συγκεντρώνει τη θεϊκή του μαγεία στο έδαφος και αγιάζει μια περιοχή %1$dx%1$d για 20 γύρους.\n\nΤο ξόρκι θεραπεύει κατά την εκτέλεση όλους τους συμμάχους για 10 γύρους (οι ήδη υγιείς σύμμαχοι και ο Ιερέας λαμβάνουν ασπίδα προστασίας), ριζώνει για λίγο τους εχθρούς και απλώνει κοντό γρασίδι.\n\nΤο αγιασμένο έδαφος θεραπεύει τους συμμάχους για 1 ζωή ανά γύρο (οι υγιείς σύμμαχοι και ο Ιερέας λαμβάνουν ασπίδα προστασίας), σακατεύει τους εχθρούς και κάνει το ψηλό γρασίδι να φυτρώσει τυχαία.\n\nΤο αγιασμένο έδαφος καταστρέφεται από τη φωτιά. Θα παραχθεί στραπατσαρισμένο γρασίδι αν οι παθητικές επιδράσεις αναπλήρωσης (όπως η παθητική αναπλήρωση ζωής και φορτίων σε επίπεδα αφεντικών) είναι απενεργοποιημένες ή αν δεν έχεις λάβει εμπειρία για μεγάλο διάστημα.
|
||||
actors.hero.spells.hallowedground$hallowedterrain.desc=Το έδαφος έχει καθαγιαστεί εδώ. Αυτό επιβραδύνει τους εχθρούς, θεραπεύει τους συμμάχους και κάνει το γρασίδι να εξαπλώνεται.
|
||||
|
||||
actors.hero.spells.holyintuition.name=ιερή διαίσθηση
|
||||
@@ -633,33 +636,33 @@ actors.hero.spells.holyward.name=ιερός φρουρός
|
||||
actors.hero.spells.holyward.glyph_name=%s φωτός
|
||||
actors.hero.spells.holyward.glyph_desc=Αυτός ο γλύφος αυξάνει ελαφρά την ποσότητα ζημιάς που αποκρούει η πανοπλία.
|
||||
actors.hero.spells.holyward.short_desc=Παρακάμπτει προσωρινά τον γλύφο για να αυξήσει την απόκρουση της πανοπλίας.
|
||||
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor.
|
||||
actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used.
|
||||
actors.hero.spells.holyward.desc=Ο Κληρικός εμποτίζει την πανοπλία του με ιερό φως, αυξάνοντας την απόκρουση ζημιάς της πανοπλίας κατά 1.\n\nΑυτός ο γλύφος διαρκεί για 50 γύρους και, κατά τη διάρκειά του, ακυρώνεται προσωρινά κάθε ωφέλιμος γλύφος που έχει ήδη η πανοπλία. Ο Κληρικός επωφελείται από αυτό το αποτέλεσμα ακόμη και αν δεν έχει πανοπλία.
|
||||
actors.hero.spells.holyward.desc_paladin=_Αυτό το ξόρκι είναι πιο ισχυρό όταν το εκτελεί ο Σταυροφόρος._ Η πρόσθετη παρεμπόδιση ζημιάς αυξάνεται σε 3, το ξόρκι δεν παρακάμπτει πλέον τους υπάρχοντες γλύφους και η χρήση άλλων ξορκιών ενώ ο ιερός φρουρός είναι ενεργός θα παρατείνει τη διάρκειά του κατά 10 γύρους ανά φορτίο που χρησιμοποιείται.
|
||||
actors.hero.spells.holyward$holyarmbuff.name=ιερός φρουρός
|
||||
actors.hero.spells.holyward$holyarmbuff.desc=Ο Κληρικός έχει εμποτίσει την πανοπλία του με ιερή ενέργεια, ακυρώνοντας προσωρινά τον υπάρχοντα γλύφο και κάνοντάς τη να αποκρούει 1 επιπλέον πόντο ζημιάς.\n\nΓύροι που απομένουν: %s.
|
||||
actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.holyward$holyarmbuff.desc_paladin=Ο Σταυροφόρος έχει εμποτίσει τη φορεμένη πανοπλία του με ιερή ενέργεια, κάνοντας την πανοπλία να μπλοκάρει επιπλέον 3 πόντους ζημιάς.\n\nΗ χρήση άλλων ξορκιών ενώ ο ιερός φρουρός είναι ενεργός, θα παρατείνει τη διάρκειά του κατά 10 γύρους για κάθε φορτίο που δαπανάται.\n\nΓύροι που απομένουν: %s.
|
||||
|
||||
actors.hero.spells.holyweapon.name=ιερό όπλο
|
||||
actors.hero.spells.holyweapon.ench_name=%s ιεροσύνης
|
||||
actors.hero.spells.holyweapon.ench_desc=Οι εχθροί που χτυπιούνται από ιερό όπλο θα λάβουν επιπλέον μαγική ζημιά.
|
||||
actors.hero.spells.holyweapon.short_desc=Παρακάμπτει προσωρινά τη μαγική ενίσχυση του όπλου για να αυξήσει τη ζημιά.
|
||||
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect.
|
||||
actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used.
|
||||
actors.hero.spells.holyweapon.desc=Ο Κληρικός ενισχύει το φορεμένο όπλο του με ιερή ενέργεια, κάνοντας το όπλο να προκαλεί επιπλέον 2 μαγική ζημιά κάθε φορά που χτυπάει έναν εχθρό με αυτό.\n\nΑυτή η μαγεία διαρκεί για 50 γύρους και παρακάμπτει κάθε ευεργετική μαγεία που έχει το όπλο κατά τη διάρκειά της. Τα άοπλα χτυπήματα μπορούν επίσης να επωφεληθούν από αυτήν την επίδραση.
|
||||
actors.hero.spells.holyweapon.desc_paladin=_Αυτό το ξόρκι είναι πιο ισχυρό όταν το εκτελεί ο Σταυροφόρος._ Η πρόσθετη μαγική ζημιά αυξάνεται σε 6, το ξόρκι δεν παρακάμπτει πλέον τις υπάρχοουσες μαγ. ενισχύσεις, και η ρίψη άλλων ξορκιών ενώ το ιερό όπλο είναι ενεργό θα παρατείνει τη διάρκειά του κατά 10 γύρους για κάθε φορτίο που χρησιμοποιείται.
|
||||
actors.hero.spells.holyweapon$holywepbuff.name=ιερό όπλο
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc=Ο Κληρικός έχει εμποτίσει το όπλο του με ιερή ενέργεια, ακυρώνοντας προσωρινά την υπάρχουσα μαγική ενίσχυση και κάνοντάς το να προκαλεί 2 επιπλέον πόντους μαγικής ζημιάς.\n\nΓύροι που απομένουν: %s.
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Ο Σταυροφόρος έχει εμποτίσει το φορεμένο όπλο του με ιερή ενέργεια, με αποτέλεσμα οι επιθέσεις του να προκαλούν επιπλέον 6 μαγική ζημιά.\n\nΗ χρήση άλλων ξορκιών ενώ το ιερό όπλο είναι ενεργό θα παρατείνει τη διάρκειά του κατά 10 γύρους για κάθε φορτίο που δαπανάται.\n\nΓύροι που απομένουν: %s.
|
||||
|
||||
actors.hero.spells.judgement.name=τελική κρίση
|
||||
actors.hero.spells.judgement.short_desc=Προκαλεί ζημιά σε όλους τους ορατούς εχθρούς.
|
||||
actors.hero.spells.judgement.desc=Ο Κληρικός χτυπά τη γροθιά του στο έδαφος, προκαλώντας μια έκρηξη φωτός που προκαλεί ζημιά σε όλους τους εχθρούς που μπορεί να δει. Αυτό προκαλεί %1$d-%2$d ζημιά, συν επιπλέον 5-10 ζημιά για κάθε ξόρκι που έχει κάνει ο Κληρικός από τότε που μπήκε στην εξυψωμένη μορφή (ή από την τελευταία φορά που εκτέλεσε την τελική κρίση).\n\nΕπί του παρόντος, η Κρίση θα προκαλέσει %3$d-%4$d ζημιά.
|
||||
|
||||
actors.hero.spells.layonhands.name=lay on hands
|
||||
actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin.
|
||||
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
|
||||
actors.hero.spells.layonhands.name=ιερό άγγιγμα
|
||||
actors.hero.spells.layonhands.short_desc=Θεραπεύει αμέσως έναν διπλανό χαρακτήρα ή δίνει προστασία στον Σταυροφόρο.
|
||||
actors.hero.spells.layonhands.desc=Ο Σταυροφόρος διοχετεύει ιερή ενέργεια μέσω των χεριών του, θεραπεύοντας ή προστατεύοντας οτιδήποτε αγγίξει.\n\nΟ Σταυροφόρος μπορεί να εκτελεί αυτό το ξόρκι σε οποιονδήποτε γειτονικό χαρακτήρα για να του δώσει %1$d θεραπεία ή στον εαυτό του για να αποκτήσει %1$d προστασία. Η περίσσια θεραπεία από αυτό το ξόρκι μετατρέπεται σε προστασία.\n\nΑυτό το ξόρκι εκτελείται ακαριαία και μπορεί να εκτελεστεί επανειλημμένα, αλλά δεν μπορεί να παρέχει προστασία μεγαλύτερη των τριών ρίψεων κάθε φορά.
|
||||
|
||||
actors.hero.spells.mindform.name=mind form
|
||||
actors.hero.spells.mindform.short_desc=TODO
|
||||
actors.hero.spells.mindform.desc=TODO
|
||||
actors.hero.spells.mindform.name=νοητική μορφή
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=μνημονική προσευχή
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Επεκτείνει ωφέλιμες/επιβλαβείς επιδράσεις σε έναν σύμμαχο/εχθρό & εφαρμόζει εκ νέου τον φωτισμό.
|
||||
@@ -681,23 +684,23 @@ actors.hero.spells.shieldoflight.desc=Ο Κληρικός δημιουργεί
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.name=ασπίδα φωτός
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Μια λεπτή ασπίδα φωτός υψώνεται ανάμεσα στον Κληρικό και έναν από τους εχθρούς του. Δεν είναι αρκετά ισχυρή να αποκρούει εντελώς τις επιθέσεις, αλλά τις ελαφραίνει.\n\nΓύροι που απομένουν: %s.
|
||||
|
||||
actors.hero.spells.spiritform.name=spirit form
|
||||
actors.hero.spells.spiritform.short_desc=TODO
|
||||
actors.hero.spells.spiritform.desc=TODO
|
||||
actors.hero.spells.spiritform.name=πνευματική μορφή
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=smite
|
||||
actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.name=πλήγμα
|
||||
actors.hero.spells.smite.short_desc=Εγγυάται ένα χτύπημα με μπόνους στη ζημιά και στη μαγική ενίσχυση.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=ακτίνα ηλίου
|
||||
actors.hero.spells.sunray.short_desc=Προκαλεί μαγική ζημιά απόστασης και τυφλώνει τον στόχο μία φορά.
|
||||
actors.hero.spells.sunray.desc=Ο Κληρικός εκτοξεύει μια ακτίνα εκτυφλωτικού φωτός στον στόχο, προκαλώντας %1$d-%2$d ζημιά και τυφλώνοντάς τον για %3$d γύρους. Η ηλιακή ακτίνα προκαλεί πάντα τη μέγιστη ζημιά σε απέθαντους και δαιμονικούς στόχους.\n\nΑφού χτυπηθεί από το ξόρκι, η όραση του εχθρού θα προσαρμοστεί κι έτσι δεν θα μπορεί να τυφλωθεί ξανά από αυτό. Ωστόσο, αν χτυπηθεί ξανά ενώ είναι ήδη τυφλωμένος από το ξόρκι, το φως θα γίνει συντριπτικό και θα τον παραλύσει.
|
||||
|
||||
actors.hero.spells.walloflight.name=wall of light
|
||||
actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.early_end=You dispel the wall of light.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here.
|
||||
actors.hero.spells.walloflight.name=τείχος φωτός
|
||||
actors.hero.spells.walloflight.short_desc=Δημιουργεί ένα τείχος που μπλοκάρει τους εχθρούς.
|
||||
actors.hero.spells.walloflight.desc=Ο Σταυροφόρος δημιουργεί έναν τοίχο από συμπαγές φως ακριβώς μπροστά του, ο οποίος έχει πάχος 1 τετράγωνο, πλάτος %1$dτετράγωνων και διαρκεί για 20 γύρους.\n\nΑυτός ο τοίχος λειτουργεί ακριβώς όπως ένας κανονικός τοίχος, με τη διαφορά ότι είναι διαφανής. Οι εχθροί που παγιδεύονται στον τοίχο κατά τη δημιουργία του θα ζαλιστούν στιγμιαία και θα απωθηθούν προς τα πίσω αν είναι δυνατόν. Οτιδήποτε έχει κολλήσει στον τοίχο θα μπορεί να μετακινηθεί έξω από αυτόν.\n\nΟ τοίχος μπορεί να ριχτεί σε οποιαδήποτε από τις οκτώ κατευθύνσεις. Εάν ένας τοίχος είναι ήδη ενεργός, το ξόρκι μπορεί να ξαναχρησιμοποιηθεί χωρίς κόστος για να εξαφανίσει αμέσως τον τοίχο.
|
||||
actors.hero.spells.walloflight.early_end=Διαλύεις τον τοίχο του φωτός.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Τρεμάμενο φως εμποδίζει τη μετακίνηση εδώ.
|
||||
|
||||
##main hero
|
||||
actors.hero.hero.name=εσύ
|
||||
@@ -781,10 +784,10 @@ actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει
|
||||
actors.hero.herosubclass.monk_desc=Η Μοναχή είναι αυθεντία στη σωματική τεχνική. Όσο εξοντώνει εχθρούς, αποκτά μια ενέργεια που μπορεί να χρησιμοποιεί σε διάφορες αμυντικές και χρηστικές ικανότητες. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής.\n\n1 ενέργεια: γρήγορο χτύπημα με γροθιές\n2 ενέργεια: συγκέντρωση & αποφυγή 1 επίθεσης\n3 ενέργεια: ακαριαία αναπήδηση παραδίπλα\n4 ενέργεια: πέταγμα εχθρού μακριά με λάκτισμα\n5 ενέργεια: διαλογισμός για τον καθαρισμό επιδράσεων και την αναπλήρωση φορτίου ραβδιών & τεχνουργημάτων
|
||||
actors.hero.herosubclass.priest=Ιερέας
|
||||
actors.hero.herosubclass.priest_short_desc=Ο _Ιερέας_ λαμβάνει νέα ξόρκια μακρινής απόστασης και μια ενδυναμωμένη εκδοχή του καθοδηγητικού φωτός.
|
||||
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
|
||||
actors.hero.herosubclass.priest_desc=Ο Ιερέας λαμβάνει ποικίλα νέα και αναβαθμισμένα ξόρκια που δίνουν έμφαση στη μάχη απόστασης και τη συνέργεια με μαγικά αντικείμενα.\n\nΟ Ιερέας μπορεί να εκτελεί το _Καθοδηγητικό φως_ χωρίς κόστος ανά 100 γύρους, και η επίδραση του φωτισμού μπορεί να ενεργοποιείται από συμμάχους, ραβδιά και κάποια τεχνουργήματα για μπόνους ζημιά ίση με το επίπεδό τους.\n\nΛαμβάνει επίσης το ξόρκι _Λάμψη,_ που διαλύει το σκοτάδι και φωτίζει και ακινητοποιεί για λίγο όλους τους ορατούς εχθρούς με κόστος 2 φορτίο.
|
||||
actors.hero.herosubclass.paladin=Σταυροφόρος
|
||||
actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
|
||||
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
|
||||
actors.hero.herosubclass.paladin_short_desc=Ο _Σταυροφόρος_ λαμβάνει νέες ικανότητες κοντινής απόστασης και ενδυναμωμένες εκδοχές του ιερού όπλου και του ιερού φρουρού.
|
||||
actors.hero.herosubclass.paladin_desc=Ο Σταυροφόρος αποκτά μια ποικιλία από νέα και αναβαθμισμένα ξόρκια που δίνουν έμφαση στη μάχη σώμα-με-σώμα και στη συνέργεια με όπλα και πανοπλίες.\n\nΤα ξόρκια _Ιερό όπλο_ και _Ιερός φρουρός_ παρέχουν μεγαλύτερα μπόνους, δεν παρακάμπτουν πλέον τα υπάρχοντα ξόρκια και γλύφους, και μπορούν να επεκταθούν εκτελώντας άλλα ξόρκια.\n\nΟ Σταυροφόρος αποκτά επίσης το ξόρκι _Πλήγμα,_ το οποίο του επιτρέπει να εκτελέσει ένα εγγυημένο χτύπημα μάχης σώμα-με-σώμα με μπόνους στη ζημιά και στη μαγική ενίσχυση.
|
||||
|
||||
##talents
|
||||
actors.hero.talent$provokedangertracker.name=προκληθείσα οργή
|
||||
@@ -1039,7 +1042,7 @@ actors.hero.talent.farsight.desc=_+1:_ Το οπτικό πεδίο της Σκ
|
||||
actors.hero.talent.shared_enchantment.title=μοιρασμένη μαγική ενίσχυση
|
||||
actors.hero.talent.shared_enchantment.desc=_+1:_ Τα όπλα ρίψης έχουν _33% πιθανότητα_ να ενεργοποιήσουν τη μαγική ενίσχυση του τόξου της Σκοπεύτριας.\n\n_+2:_ Τα όπλα ρίψης έχουν _67% πιθανότητα_ να ενεργοποιήσουν τη μαγική ενίσχυση του τόξου της Σκοπεύτριας.\n\n_+3:_ Τα όπλα ρίψης έχουν _100% πιθανότητα_ να ενεργοποιήσουν τη μαγική ενίσχυση του τόξου της Σκοπεύτριας.\n\nΤο ταλέντο δεν εφαρμόζεται σε βέλη που ρίπτονται από ενισχυμένη βαλλίστρα· αυτά ενεργοποιούν τη μαγική ενίσχυση της βαλλίστρας.
|
||||
actors.hero.talent.shared_upgrades.title=μοιρασμένες αναβαθμίσεις
|
||||
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon.
|
||||
actors.hero.talent.shared_upgrades.desc=_+1:_ Όταν η Σκοπεύτρια επιτίθεται με αναβαθμισμένο όπλο ρίψης, κάθε του επίπεδο αυξάνει τη διάρκεια του Σημαδιού της Σκοπεύτριας κατά 1 γύρο και τη ζημιά της ειδικής της επίθεσης κατά _2.5%_ ανά βαθμίδα του όπλου ρίψης.\n\n_+2:_ Όταν η Σκοπεύτρια επιτίθεται με αναβαθμισμένο όπλο ρίψης, κάθε του επίπεδο αυξάνει τη διάρκεια του Σημαδιού της Σκοπεύτριας κατά 1 γύρο και τη ζημιά της ειδικής της επίθεσης κατά _5%_ ανά βαθμίδα του όπλου ρίψης.\n\n_+3:_ Όταν η Σκοπεύτρια επιτίθεται με αναβαθμισμένο όπλο ρίψης, κάθε του επίπεδο αυξάνει τη διάρκεια του Σημαδιού της Σκοπεύτριας κατά 1 γύρο και τη ζημιά της ειδικής της επίθεσης κατά _7.5%_ ανά βαθμίδα του όπλου ρίψης.
|
||||
|
||||
actors.hero.talent.durable_tips.title=ανθεκτικές αιχμές
|
||||
actors.hero.talent.durable_tips.desc=_+1:_ Τα εμποτισμένα βέλη έχουν _x2 ανθεκτικότητα_ όταν τα χρησιμοποιεί η Δασοφύλακας.\n\n_+2:_ Τα εμποτισμένα βέλη έχουν _x3 ανθεκτικότητα_ όταν τα χρησιμοποιεί η Δασοφύλακας.\n\n_+3:_ Τα εμποτισμένα βέλη έχουν _x4 ανθεκτικότητα_ όταν τα χρησιμοποιεί η Δασοφύλακας.
|
||||
@@ -1143,51 +1146,51 @@ actors.hero.talent.holy_intuition.desc=_+1:_ Ο Κληρικός μπορεί ν
|
||||
actors.hero.talent.searing_light.title=καυστικό φως
|
||||
actors.hero.talent.searing_light.desc=_+1:_ Οι φυσιολογικές επιθέσεις του Κληρικού εναντίον εχθρών με _Καθοδηγητικό φως_ προκαλούν +4 ζημιά._\n\n_+2:_ Οι φυσιολογικές επιθέσεις του Κληρικού εναντίον εχθρών με _Καθοδηγητικό φως_ προκαλούν +6 ζημιά._
|
||||
actors.hero.talent.shield_of_light.title=ασπίδα φωτός
|
||||
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
|
||||
actors.hero.talent.shield_of_light.desc=_+1:_ Ο Κληρικός μπορεί να εκτελέσει το ξόρκι _Ασπίδα φωτός,_ ένα ξόρκι που ρίχνεται άμεσα και του δίνει _2-4 πανοπλία_ εναντίον ενός συγκεκριμένου στόχου για 4 γύρους με κόστος 1 φορτίο.\n\n_+2:_ Ο Κληρικός μπορεί να εκτελέσει το ξόρκι _Ασπίδα φωτός,_ ένα ξόρκι που ρίχνεται άμεσα και του δίνει _3-6 πανοπλία_ εναντίον ενός συγκεκριμένου στόχου για 4 γύρους με κόστος 1 φορτίο.
|
||||
|
||||
actors.hero.talent.enlightening_meal.title=Διαφωτιστικό γεύμα
|
||||
actors.hero.talent.enlightening_meal.desc=_+1:_ Η κατανάλωση τροφής απαιτεί από τον Κληρικό 1 γύρο και του παρέχει _1 φορτίο_ στον ιερό του τόμο.\n\n_+2:_ Η κατανάλωση τροφής απαιτεί από τον Κληρικό 1 γύρο και του παρέχει _1,5 φορτίο_ στον ιερό του τόμο.
|
||||
actors.hero.talent.recall_inscription.title=Ανάκληση εγγραφής
|
||||
actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
|
||||
actors.hero.talent.recall_inscription.desc=_+1:_ Ο Κληρικός μπορεί να εκτελέσει το ξόρκι _Ανάκληση εγγραφής,_ ένα ξόρκι που του επιτρέπει να επαναλάβει την επίδραση του τελευταίου ρουνικού λίθου ή παπύρου που χρησιμοποίησε εντός _10 γύρων._\n\n_+2:_ Ο Κληρικός μπορεί να εκτελέσει το ξόρκι _Ανάκληση εγγραφής,_ ένα ξόρκι που του επιτρέπει να επαναλάβει την επίδραση του τελευταίου ρουνικού λίθου ή παπύρου που χρησιμοποίησε εντός _300 γύρων._\n\nΗ Ανάκληση εγγραφής δεν μπορεί να χρησιμοποιηθεί με παπύρους αναβάθμισης. Το κόστος φορτίου αυτού του ξορκιού ποικίλλει ανάλογα με το αντικείμενο που χρησιμοποιήθηκε πρόσφατα: 2 για ρουνικό λίθο, 3 για πάπυρο, 4 για εξωτικό πάπυρο. Αυτό το κόστος φορτίου διπλασιάζεται επίσης όταν χρησιμοποιείται με πάπυρο μεταστοιχείωσης ή αντικείμενα αλχημείας που πρέπει να κατασκευαστούν με πάπυρο μεταστοιχείωσης ή αναβάθμισης.
|
||||
actors.hero.talent.sunray.title=Ακτίνα ηλίου
|
||||
actors.hero.talent.sunray.desc=Ο Κληρικός μπορεί να εκτελέσει την _Ηλιακή ακτίνα,_ ένα ξόρκι που προκαλεί _4-8 ζημιά_ και τυφλώνει τον στόχο για _4 γύρους_ με κόστος 1 φορτίου.\n\nΟ Κληρικός μπορεί να εκτελέσει την _Ηλιακή ακτίνα,_ ένα ξόρκι που προκαλεί _6-12 ζημιά_ και τυφλώνει τον στόχο για _6 γύρους_ με κόστος 1 φορτίου.\n\nΑφού χτυπηθεί από το ξόρκι, δεν θα μπορεί να τυφλωθεί ξανά από αυτό. Ωστόσο, αν χτυπηθεί ξανά ενώ είναι ήδη τυφλωμένος από το ξόρκι, το φως θα γίνει συντριπτικό και θα τον παραλύσει. Η ηλιακή ακτίνα προκαλεί πάντα τη μέγιστη ζημιά σε απέθαντους και δαιμονικούς στόχους.
|
||||
actors.hero.talent.divine_sense.title=Θεϊκή αίσθηση
|
||||
actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.divine_sense.desc=_+1:_ Ο Κληρικός μπορεί να εκτελεί τη _Θεϊκή αίσθηση,_ ένα ξόρκι που του δίνει ενόραση σε _8 τετράγωνα_ για 30 γύρους με κόστος 2 φορτίου.\n\n_+2:_ Ο Κληρικός μπορεί να εκτελεί τη _Θεϊκή αίσθηση,_ ένα ξόρκι που του δίνει ενόραση_12 τετράγωνα_ για 30 γύρους με κόστος 2 φορτίου.
|
||||
actors.hero.talent.bless.title=Ευλογία
|
||||
actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding.
|
||||
actors.hero.talent.bless.desc=_+1:_ Ο Κληρικός μπορεί να εκτελεί το ξόρκι _Ευλογία,_ το οποίο δίνει _6 γύρους ευλογίας και 10 προστασία_ όταν το κάνει στον εαυτό του ή _10 γύρους ευλογίας και 10 θεραπεία_ όταν το κάνει σε άλλον χαρακτήρα με κόστος 1 φορτίου.\n\n_+2:_ Ο Κληρικός μπορεί να εκτελεί το ξόρκι _Ευλογία,_ το οποίο δίνει _10 γύρους ευλογίας και 10 προστασία_ όταν το κάνει στον εαυτό του ή _15 γύρους ευλογίας και 15 θεραπεία_ όταν το κάνει σε άλλον χαρακτήρα με κόστος 1 φορτίου.\n\nΗ πλεονάζουσα θεραπεία από το ξόρκι μετατρέπεται σε προστασία.
|
||||
|
||||
actors.hero.talent.cleanse.title=Καθαγίαση
|
||||
actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges.
|
||||
actors.hero.talent.cleanse.desc=_+1:_ Ο Κληρικός μπορεί να εκτελέσει την _Καθαγίαση,_ ένα ξόρκι που εκτελείται ακαριαία, _αφαιρεί όλες τις αρνητικές επιδράσεις_ από τον Κληρικό και κάθε κοντινό σύμμαχο και τους παρέχει _10 προστασία_ με κόστος 2 φορτίου.\n\n_+2:_ Ο Κληρικός μπορεί να εκτελέσει την _Καθαγίαση,_ ένα ξόρκι που εκτελείται ακαριαία και _παρέχει 3 γύρους ανοσίας σε κάθε αρνητική επίδραση_ καθώς και _20 προστασία_ στον Κληρικό και όλους τους κοντινούς συμμάχους, με κόστος 2 φορτίου.\n\n_+3:_ Ο Κληρικός μπορεί να εκτελέσει την _Καθαγίαση,_ ένα ξόρκι που εκτελείται ακαριαία, _παρέχει 5 γύρους ανοσίας σε κάθε αρνητική επίδραση_ καθώς και _30 προστασία_ στον Κληρικό και όλους τους κοντινούς συμμάχους, με κόστος 2 φορτίου.
|
||||
actors.hero.talent.light_reading.title=Φωτεινό ανάγνωσμα
|
||||
actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped.
|
||||
actors.hero.talent.light_reading.desc=_+1:_ Ο Κληρικός μπορεί να χρησιμοποιήσει τον ιερό του τόμο όταν δεν είναι εξοπλισμένος, αλλά τότε επαναφορτίζεται με ταχύτητα _25%._\n\n_+2:_ Ο Κληρικός μπορεί να χρησιμοποιήσει τον ιερό του τόμο όταν δεν είναι εξοπλισμένος, αλλά τότε επαναφορτίζεται με ταχύτητα _50%._\n\n_+3:_ Ο Κληρικός μπορεί να χρησιμοποιήσει τον ιερό του τόμο όταν δεν είναι εξοπλισμένος, αλλά τότε επαναφορτίζεται με ταχύτητα _75%._
|
||||
|
||||
actors.hero.talent.holy_lance.title=Ιερή λόγχη
|
||||
actors.hero.talent.holy_lance.desc=_+1:_ Ο Ιερέας μπορεί να εκτελέσει την _Ιερή λόγχη,_ ένα καταστροφικό ξόρκι που προκαλεί _30-55 ζημιά_ με κόστος 4 φορτίο.\n\n_+2:_ Ο Ιερέας μπορεί να εκτελέσει την _Ιερή λόγχη,_ ένα καταστροφικό ξόρκι που προκαλεί _45-83 ζημιά_ με κόστος 4 φορτίο.\n\n_+3:_ Ο Ιερέας μπορεί να εκτελέσει την _Ιερή λόγχη,_ ένα καταστροφικό ξόρκι που προκαλεί _60-110 ζημιά_ με κόστος 4 φορτίο.\n\nΗ Ιερή λόγχη προκαλεί πάντα τη μέγιστη ζημιά σε δαιμονικούς και απέθαντους εχθρούς. Έχει περίοδο αναπλήρωσης 50 γύρων προτού μπορέσει να εκτελεστεί ξανά.
|
||||
actors.hero.talent.hallowed_ground.title=Γαία άγια
|
||||
actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire.
|
||||
actors.hero.talent.hallowed_ground.desc=_+1:_ Ο Ιερέας μπορεί να εκτελεί το ξόρκι _Γαία άγια,_ ένα ξόρκι που αγιάζει το έδαφος σε μια _περιοχή 3x3_ για 20 γύρους, με κόστος 2 φορτίου.\n\n_+2:_ Ο Ιερέας μπορεί να εκτελεί το ξόρκι _Γαία άγια,_ ένα ξόρκι που αγιάζει το έδαφος σε μια _περιοχή 5x5_ για 20 γύρους, με κόστος 2 φορτίου.\n\n_+3:_ Ο Ιερέας μπορεί να εκτελεί το ξόρκι _Γαία άγια,_ ένα ξόρκι που αγιάζει το έδαφος σε μια _περιοχή 7x7_ για 20 γύρους, με κόστος 2 φορτίου.\n\nΤο ξόρκι θεραπεύει κατά την εκτέλεση όλους τους συμμάχους για 10 ζωή, ριζώνει για λίγο τους εχθρούς και απλώνει κοντό γρασίδι. Στη συνέχεια, θεραπεύει αργά τους συμμάχους, σακατεύει τους εχθρούς και ξεπηδά τυχαία ψηλό γρασίδι. Το αγιασμένο έδαφος παρέχει προστασία στον Ιερέα αντί για θεραπεία και καταστρέφεται από τη φωτιά.
|
||||
actors.hero.talent.mnemonic_prayer.title=Μνημονική προσευχή
|
||||
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
|
||||
actors.hero.talent.mnemonic_prayer.desc=_+1:_ Ο Ιερέας μπορεί να εκτελέσει τη _Μνημονική προσευχή,_ ένα ξόρκι που επεκτείνει τις θετικές/αρνητικές επιδράσεις σε έναν σύμμαχο/εχθρό για _3 γύρους_ με κόστος 1 φορτίου.\n\n_+2:_ Ο Ιερέας μπορεί να εκτελέσει τη _Μνημονική προσευχή,_ ένα ξόρκι που επεκτείνει τις θετικές/αρνητικές επιδράσεις σε έναν σύμμαχο/εχθρό για _4 γύρους_ με κόστος 1 φορτίου.\n\n_+3:_ Ο Ιερέας μπορεί να εκτελέσει τη _Μνημονική προσευχή,_ ένα ξόρκι που επεκτείνει τις θετικές/αρνητικές επιδράσεις σε έναν σύμμαχο/εχθρό για _5 γύρους_ με κόστος 1 φορτίου.\n\nΗ Μνημονική προσευχή φωτίζει επίσης εκ νέου τον στόχο αν είχε φωτιστεί προηγουμένως. Μπορεί να παρατείνει μόνο μία φορά την κάθε φάση μιας θετικής/αρνητικής επίδρασης, και δεν μπορεί να παρατείνει θετικές επιδράσεις που παρέχονται από ικανότητες πανοπλίας.
|
||||
|
||||
actors.hero.talent.lay_on_hands.title=lay on hands
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
|
||||
actors.hero.talent.aura_of_protection.title=aura of protection
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=wall of light
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
actors.hero.talent.lay_on_hands.title=ιερό άγγιγμα
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ Ο Σταυροφόρος μπορεί να κάνει το ξόρκι _ιερό άγγιγμα,_ ένα ξόρκι που θεραπεύει άμεσα έναν κοντινό χαρακτήρα για _10 HP,_ ή χορηγεί στον Σταυροφόρο _10 προστασία,_ με κόστος 1 φορτίο.\n\n_+2:_ Ο Σταυροφόρος μπορεί να κάνει το ξόρκι _ιερό άγγιγμα,_ ένα ξόρκι που θεραπεύει άμεσα έναν κοντινό χαρακτήρα για _15 HP,_ ή χορηγεί στον Σταυροφόρο _15 προστασία,_ με κόστος 1 φορτίο.\n\n_+3:_ Ο Σταυροφόρος μπορεί να κάνει το ξόρκι _ιερό άγγιγμα,_ το οποίο θεραπεύει άμεσα έναν κοντινό χαρακτήρα για _20 HP,_ ή χορηγεί στον Σταυροφόρο _20 προστασία,_ με κόστος 1 φορτίο.\n\nΗ πλεονάζουσα θεραπεία από αυτό το ξόρκι μετατρέπεται σε προστασία. Το Ιερό άγγιγμα μπορεί να χρησιμοποιηθεί επανειλημμένα, αλλά δεν μπορεί να εφαρμόσει περισσότερα από τρία ξόρκια προστασίας ταυτόχρονα.
|
||||
actors.hero.talent.aura_of_protection.title=αύρα προστασίας
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=τείχος φωτός
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ Ο Σταυροφόρος μπορεί να εκτελέσει το _Τείχος φωτός,_ ένα ξόρκι που υλοποιεί ένα συμπαγές τείχος πλάτους _3 τετραγώνων_ μπροστά από τον Σταυροφόρο το οποίο σπρώχνει μακριά τους εχθρούς και διαρκεί για 20 γύρους, με κόστος 3 φορτίου.\n\n_+2:_ Ο Σταυροφόρος μπορεί να εκτελέσει το _Τείχος φωτός,_ ένα ξόρκι που υλοποιεί ένα συμπαγές τείχος πλάτους _5 τετραγώνων_ μπροστά από τον Σταυροφόρο το οποίο σπρώχνει μακριά τους εχθρούς και διαρκεί για 20 γύρους, με κόστος 3 φορτίου.\n\n_+3:_ Ο Σταυροφόρος μπορεί να εκτελέσει το _Τείχος φωτός,_ ένα ξόρκι που υλοποιεί ένα συμπαγές τείχος πλάτους _7 τετραγώνων_ μπροστά από τον Σταυροφόρο το οποίο σπρώχνει μακριά τους εχθρούς και διαρκεί για 20 γύρους, με κόστος 3 φορτίου.\n\nΤο τείχος μπορεί να τοποθετηθεί είτε κάθετα είτε διαγώνια. Μόνο ένα τείχος μπορεί να είναι ενεργό τη φορά
|
||||
|
||||
actors.hero.talent.divine_intervention.title=θεϊκή παρέμβαση
|
||||
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
|
||||
actors.hero.talent.divine_intervention.desc=_+1:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _150_ και παρατείνει την Εξυψωμένη μορφή κατά _1 γύρο._\n\n_+2:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _200_ και παρατείνει την Εξυψωμένη μορφή κατά _2 γύρους._\n\n_+3:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _250_ και παρατείνει την Εξυψωμένη μορφή κατά _3 γύρους._\n\n_+4:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _300_ και παρατείνει την Εξυψωμένη μορφή κατά _4 γύρους._\n\nΗ Θεϊκή παρέμβαση κοστίζει 5 φορτίο και μπορεί να γίνει μόνο μία φορά στην ίδια Εξυψωμένη μορφή.
|
||||
actors.hero.talent.judgement.title=τελική κρίση
|
||||
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
|
||||
actors.hero.talent.judgement.desc=_+1:_ Ενώ βρίσκεται στην εξυψωμένη μορφή ο Κληρικός μπορεί να εκτελέσει την _Τελική κρίση,_ που προκαλεί _10-20 ζημιά_ σε όλους τους ορατούς εχθρούς.\n\n_+2:_ Ενώ βρίσκεται στην εξυψωμένη μορφή ο Κληρικός μπορεί να εκτελέσει την _Τελική κρίση,_ που προκαλεί _15-30 ζημιά_ σε όλους τους ορατούς εχθρούς.\n\n_+3:_ Ενώ βρίσκεται στην εξυψωμένη μορφή ο Κληρικός μπορεί να εκτελέσει την _Τελική κρίση,_ που προκαλεί _20-40 ζημιά_ σε όλους τους ορατούς εχθρούς.\n\n_+4:_ Ενώ βρίσκεται στην εξυψωμένη μορφή ο Κληρικός μπορεί να εκτελέσει την _Τελική κρίση,_ που προκαλεί _25-50 ζημιά_ σε όλους τους ορατούς εχθρούς.\n\nΗ τελική κρίση απαιτεί 3 φορτίο. Προκαλεί 5-10 επιπλέον ζημιά για κάθε ξόρκι που έχει εκτελέσει ο Κληρικός από όταν μπήκε στην εξυψωμένη μορφή ή από την τελευταία φορά που εκτέλεσε την τελική κρίση.
|
||||
actors.hero.talent.flash.title=διακτινισμός
|
||||
actors.hero.talent.flash.desc=_+1:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _3 τετράγωνα_ μακριά.\n\n_+2:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _4 τετράγωνα_ μακριά.\n\n_+3:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _5 τετράγωνα_ μακριά.\n\n_+4:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _6 τετράγωνα_ μακριά.\n\nΟ Διακτινισμός κοστίζει αρχικά 1 φορτίο, και έπειτα 1 επιπλέον φορτιο για κάθε χρήση του στην ίδια εξυψωμένη μορφή.
|
||||
|
||||
actors.hero.talent.body_form.title=body form
|
||||
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful.
|
||||
actors.hero.talent.mind_form.title=mind form
|
||||
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._
|
||||
actors.hero.talent.spirit_form.title=spirit form
|
||||
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity.
|
||||
actors.hero.talent.body_form.title=σωματική μορφή
|
||||
actors.hero.talent.body_form.desc=Ο Κληρικός μπορεί να εκτελέσει τη _Σωματική μορφή,_ η οποία κάνει την Τριάδα να υιοθετήσει τη δύναμη μιας μαγικής ενίσχυσης ή ενός γλύφου που ο Κληρικός έχει αναγνωρίσει σε αυτό το παιχνίδι με κόστος 2 φορτίου.\n\n_+1:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός αποκτά την επιλεγμένη επίδραση για _20 γύρους._\n\n_+2:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός αποκτά την επιλεγμένη επίδραση για _27 γύρους._\n\n_+3:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός αποκτά την επιλεγμένη επίδραση για _33 γύρους._\n\n_+4:_Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός αποκτά την επιλεγμένη επίδραση για _40 γύρους._\n\nΤο κόστος φορτίου της Τριάδας είναι υψηλότερο αν ο επιλεγμένος γλύφος είναι σπάνιος και ισχυρός.
|
||||
actors.hero.talent.mind_form.title=νοητική μορφή
|
||||
actors.hero.talent.mind_form.desc=Ο Κληρικός μπορεί να εκτελέσει τη _Νοητική μορφή,_ η οποία κάνει την Τριάδα να υιοθετήσει τη δύναμη ενός ραβδιού ή όπλου ρίψης που ο Κληρικός έχει χρησιμοποιήσει σε αυτό το παιχνίδι, με κόστος 3 φορτίου.\n\n_+1:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός χρησιμοποιεί την επίδραση εξαπόλυσης ή ρίψης του επιλεγμένου αντικειμένου σαν να ήταν _+3._\n\n_+2:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός χρησιμοποιεί την επίδραση εξαπόλυσης ή ρίψης του επιλεγμένου αντικειμένου σαν να ήταν _+4._\n\n_+3:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός χρησιμοποιεί την επίδραση εξαπόλυσης ή ρίψης του επιλεγμένου αντικειμένου σαν να ήταν _+5._\n\n_+4:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός χρησιμοποιεί την επίδραση εξαπόλυσης ή ρίψης του επιλεγμένου αντικειμένου σαν να ήταν _+6._
|
||||
actors.hero.talent.spirit_form.title=πνευματική μορφή
|
||||
actors.hero.talent.spirit_form.desc=Ο Κληρικός μπορεί να εκτελέσει την _Πνευματική μορφή,_ η οποία κάνει την Τριάδα να υιοθετήσει την ισχύ ενός δαχτυλιδιού ή τεχνουργήματος που ο Κληρικός έχει αναγνωρίσει σε αυτό το παιχνίδι (εκτός από τον ιερό τόμο), με κόστος 4 φορτίου.\n\n_+1:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός θα αποκτήσει την επίδραση ενός δαχτυλιδιού στο _+1_ για 20 γύρους, ή θα ενεργοποιήσει την επίδραση ενός τεχνουργήματος στο _+4._\n\n_+2:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός θα αποκτήσει την επίδραση ενός δαχτυλιδιού στο _+2_ για 20 γύρους, ή θα ενεργοποιήσει την επίδραση ενός τεχνουργήματος στο _+6._\n\n_+3:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός θα αποκτήσει την επίδραση ενός δαχτυλιδιού στο _+3_ για 20 γύρους ή θα ενεργοποιήσει την επίδραση ενός τεχνουργήματος στο _+8._\n\n_+4:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός θα αποκτήσει την επίδραση ενός δαχτυλιδιού στο _+4_ για 20 γύρους ή θα ενεργοποιήσει την επίδραση ενός τεχνουργήματος στο _+10._\n\nΟρισμένα τεχνουργήματα έχουν διαφορετικές επιδράσεις ή κόστος φορτίου πανοπλίας όταν ενεργοποιούνται από την Τριάδα.
|
||||
|
||||
actors.hero.talent.cleric_a3_1.title=Άγνωστο
|
||||
actors.hero.talent.cleric_a3_1.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν.
|
||||
@@ -1457,7 +1460,7 @@ actors.mobs.ebonymimic.name=μίμος εβένου
|
||||
actors.mobs.ebonymimic.reveal=Υπήρχε μίμος εδώ!
|
||||
actors.mobs.ebonymimic.hidden_name=ύποπτο περίγραμμα
|
||||
actors.mobs.ebonymimic.hidden_desc=Φαίνεται σαν να υπάρχει κάτι εδώ, αλλά είναι σχεδόν ολοκληρωτικά διαφανές.
|
||||
actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating.
|
||||
actors.mobs.ebonymimic.desc=Οι μίμοι είναι μαγικά πλάσματα που μπορούν να πάρουν όποια μορφή θέλουν. Στις κατακόμβες, διαλέγουν σχεδόν πάντα το σχήμα ενός σεντουκιού. Έτσι προσελκύουν τους ανυποψίαστους εξερευνητές.\n\nΟι μίμοι εβένου είναι εξαιρετικά ύπουλοι και έχουν τη δυνατότητα να γίνονται σχεδόν αόρατοι. Παραμονεύουν σε αντικείμενα που είναι πιθανό να αλληλεπιδράσουν οι εξερευνητές, αλλά περιέχουν και οι ίδιοι λάφυρα. Δεν είναι πιο σκληροί από έναν συνηθισμένο μίμο μόλις ανακαλυφθούν, αλλά το αιφνιδιαστικό τους δάγκωμα είναι καταστροφικό.
|
||||
|
||||
actors.mobs.elemental$fireelemental.name=στοιχείο της φωτιάς
|
||||
actors.mobs.elemental$fireelemental.desc=Τα στοιχεία είναι χαοτικά πλάσματα που υλοποιούνται όταν μια ισχυρή, αποκρυφιστική μαγεία δεν ελέγχεται επαρκώς. Τα στοιχεία έχουν ελάχιστη νοημοσύνη και συνήθως σχετίζονται με έναν συγκεκριμένο τύπο μαγείας.\n\nΤο στοιχείο της φωτιάς είναι ένας συνηθισμένος τύπος στοιχείου που επιτίθεται με φλογερή μαγεία. Αναφλέγει τον στόχο με επιθέσεις εξ επαφής και, ενίοτε, εξαπολύει βλήματα φωτιάς.
|
||||
|
||||
@@ -28,7 +28,7 @@ actors.blobs.inferno.desc=Incendio disvastiĝas tie ĉi.
|
||||
actors.blobs.paralyticgas.name=paraliza gaso
|
||||
actors.blobs.paralyticgas.desc=Nubeto de paraliza gaso ĉirkaŭŝvebas tie ĉi.
|
||||
|
||||
actors.blobs.regrowth.name=regrowth
|
||||
actors.blobs.regrowth.name=rekreskado
|
||||
|
||||
actors.blobs.sacrificialfire.name=altaro de ofera fajro
|
||||
actors.blobs.sacrificialfire.desc=Altaro sur kiu flamas blueta magia fajro. Ĉiu monstro senvivigita tie ĉi estos oferita al la spiritoj de la labirinto.\n\nEble iu rekompenco atendas pro fari sufiĉe da buĉoferoj?
|
||||
@@ -542,14 +542,14 @@ actors.hero.abilities.duelist.feint.short_desc=Duelistino _fintas_ kontraŭulon
|
||||
actors.hero.abilities.duelist.feint.desc=Duelistino ŝajnigas atakon dum salti al apuda kahelo restigante kvazaŭan figuron de ŝi. Malamikoj, kiuj ŝin atakis, sekve atakos la postrestan figuron de Duelistino.\n\nKontraŭuloj atakantaj ŝian postrestan figuron iĝos konfuzitaj, perdos la sekvan atakon kaj malkovriĝos al surpriza atako.
|
||||
|
||||
actors.hero.abilities.cleric.ascendedform.name=ascendita formo
|
||||
actors.hero.abilities.cleric.ascendedform.short_desc=Kleriko povas alpreni _ascenditan formon_, akirante novajn sorĉaĵojn, pliigitan atakatingon kaj ŝirmon.
|
||||
actors.hero.abilities.cleric.ascendedform.desc=The Cleric projects holy energy from themselves, assuming an extended radiant form for 10 turns. While in this form the Cleric can cast new spells, gains 2 attack range, 30 shielding, and any additional spells they cast will grant 10 shielding per holy tome charge used.\n\nThe shielding from ascended form and its spells does not decay normally, but will immediately fade once ascended form ends. The ability can be re-used to refresh ascended form's duration.
|
||||
actors.hero.abilities.cleric.ascendedform.short_desc=Kleriko povas alpreni _ascenditan formon_, akirante novajn sorĉojn, pliigitan atakatingon kaj ŝirmon.
|
||||
actors.hero.abilities.cleric.ascendedform.desc=Kleriko ellasas sanktan energion el si mem, alprenante pli altan luman formon por 10 temperoj. Estante en tiu ĉi formo Kleriko povas ĵeti novajn sorĉojn, akiras 2-kahelan atakatingon, 30 poentojn da ŝirmo kaj ĉiuj ĵetitaj sorĉoj donos al ri po 10 poentoj da ŝirmo por ĉiu uzita ŝargo de la sankta librego.\n\nLa ŝirmo pro ascendita formo kaj ĝiaj sorĉoj ne etiĝos, tamen ĝi subite malaperos je fino de daŭro de la ascendita formo. Reuzo de tiu ĉi kapablo refreŝigos daŭron de la ascendita formo.
|
||||
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascendita formo
|
||||
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
|
||||
actors.hero.abilities.cleric.trinity.name=trinity
|
||||
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Luma energio eliĝas el la korpo de Kleriko. Estante en tiu ĉi formo Kleriko akiras 2-kahelan atakatingon (danke al ellasata sankta energio) kaj po 10 poentoj da ŝirmo por ĉiu uzita ŝargo de la sankta librego. Ri ankaŭ povas ĵeti sorĉojn malŝlositajn de talentoj de la ascendita formo.\n\nLa ŝirmo pro ascendita formo kaj ĝiaj sorĉoj norme ne etiĝos, tamen ĝi subite malaperos je fino de daŭro de la ascendita formo.\n\nNuna ŝirmo: %1$d.\nPluaj temperoj: %2$d.
|
||||
actors.hero.abilities.cleric.trinity.name=triunuo
|
||||
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells.
|
||||
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects.
|
||||
actors.hero.abilities.cleric.powerofmany.name=power of many
|
||||
actors.hero.abilities.cleric.powerofmany.name=plurforto
|
||||
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
|
||||
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
|
||||
|
||||
@@ -564,90 +564,93 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Tiu ĉi kontraŭulo estas tran
|
||||
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Murdita de rattransformita malamiko
|
||||
|
||||
##Cleric Spells
|
||||
actors.hero.spells.auraofprotection.name=aura of protection
|
||||
actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies.
|
||||
actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=aura of protection
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.auraofprotection.name=aŭreolo de protekto
|
||||
actors.hero.spells.auraofprotection.short_desc=Pliigas defendpovon de Paladino kaj proksimaj amikoj.
|
||||
actors.hero.spells.auraofprotection.desc=Paladino komencas radii protektan energion en la formo de brila aŭreolo ĉirkaŭ ri por 20 temperoj. Ĉiu amiko ene la radio de 2 kaheloj de la Paladino ricevas je %1$d%% malpli da damaĝo kaj akiras efikon de skribaĵo de la paladina defendaĵo plifortigitan je +%2$d%%.\n\nTiu ĉi redukto kalkuliĝas antaŭ aliaj damaĝ-reduktaj efikoj (ekz. defendaĵo). Plipovigo de skribaĵo ĉiam okazos, tamen tiu ĉi sorĉo ne povas aktivigi skribaĵon plurfoje se ulo jam profitas de skribaĵo (ekz. Paladino mem aŭ prisma figuro).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=aŭreolo de protekto
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=Paladino elradias protektan energion ĉirkaŭ ri.\n\nĈiu proksima amiko (inkluzivante Paladinon mem) ricevas reduktitan damaĝon kaj akiras plifortigitan efikon de skribaĵo de la paladina defendaĵo.\n\nPluaj temperoj: %s.
|
||||
|
||||
actors.hero.spells.blessspell.name=bless
|
||||
actors.hero.spells.blessspell.short_desc=Blesses & shields Cleric, blesses & heals others.
|
||||
actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselves or another character they can see.\n\nWhen cast on themselves the effect is weaker, granting %1$d turns of bless and %2$d barrier.\n\nWhen cast on other characters the spell is more powerful, granting %3$d turns of bless and %4$d healing. Excess healing is converted into barrier.
|
||||
actors.hero.spells.blessspell.name=beno
|
||||
actors.hero.spells.blessspell.short_desc=Benas kaj ŝirmas Klerikon aŭ benas kaj sanigas aliulojn.
|
||||
actors.hero.spells.blessspell.desc=Kleriko donas sanktan benon al si mem aŭ al alia vidata ulo.\n\nKiam uzita sur si mem la efiko estas malpli forta, liverante %1$d temperojn da beno kaj %2$d poentojn da ŝirmo.\n\nKiam uzita sur alia ulo la efiko estas pli forta, liverante %3$d temperojn da beno kaj %4$d poentojn da sanigado. Superflua sanigado ŝanĝiĝos al ŝirmo.
|
||||
|
||||
actors.hero.spells.bodyform.name=body form
|
||||
actors.hero.spells.bodyform.short_desc=TODO
|
||||
actors.hero.spells.bodyform.desc=TODO
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=cleanse
|
||||
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.
|
||||
actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier.
|
||||
actors.hero.spells.cleanse.name=purigo
|
||||
actors.hero.spells.cleanse.short_desc=Purigas de minacaj efikoj kaj donas ŝirmon.
|
||||
actors.hero.spells.cleanse.desc=Kleriko senprokraste purigas sin kaj videblajn amikojn de ĉiuj minacaj efikoj. Post ĵeti la sorĉon ĉiuj trafitaj uloj ricevos %1$d temperojn da rezisto kontraŭ fiefikoj kaj %2$d da ŝirmo.
|
||||
|
||||
actors.hero.spells.clericspell.prompt=Elektu celon
|
||||
actors.hero.spells.clericspell.no_target=Tie estas neniu celo.
|
||||
actors.hero.spells.clericspell.invalid_target=You can't target that location.
|
||||
actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy.
|
||||
actors.hero.spells.clericspell.charge_cost=Charge cost: %d
|
||||
actors.hero.spells.clericspell.invalid_target=Vi ne povas elekti tiun lokon.
|
||||
actors.hero.spells.clericspell.invalid_enemy=Vi ne povas elekti tiun kontraŭulon.
|
||||
actors.hero.spells.clericspell.charge_cost=Necesaj ŝargoj: %d
|
||||
|
||||
actors.hero.spells.divinesense.name=divine sense
|
||||
actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range.
|
||||
actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns.
|
||||
actors.hero.spells.divinesense$divinesensetracker.name=divine sense
|
||||
actors.hero.spells.divinesense$divinesensetracker.desc=The Cleric is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s.
|
||||
actors.hero.spells.divinesense.name=dia senco
|
||||
actors.hero.spells.divinesense.short_desc=Liveras portempan ampleksan mensvidon.
|
||||
actors.hero.spells.divinesense.desc=Kleriko streĉas siajn sencojn sur la ĉirkaŭaĵo, akirante %d-kahelan mensvidon por 30 temperoj.
|
||||
actors.hero.spells.divinesense$divinesensetracker.name=dia senco
|
||||
actors.hero.spells.divinesense$divinesensetracker.desc=Kleriko povas portempe vidi aliajn proksimajn estaĵojn per sia menso!\n\n\nPluaj temperoj: %s.
|
||||
|
||||
actors.hero.spells.divineintervention.name=divine intervention
|
||||
actors.hero.spells.divineintervention.short_desc=Massive shield boost to Cleric and allies.
|
||||
actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends.
|
||||
actors.hero.spells.divineintervention.name=dia interveno
|
||||
actors.hero.spells.divineintervention.short_desc=Signifa pliigo de ŝirmo al Kleriko kaj riaj amikoj.
|
||||
actors.hero.spells.divineintervention.desc=Kleriko elverŝas grandiozan kvanton da energio el sia librego al si kaj siaj amikoj, plipovigante ĉiujn je %1$d poentoj da ŝirmo kaj plidaŭrigante la ascenditan formon je %2$d temperoj. Nekredebla defenda povo de tiu sorĉo estas kompensata per tre alta ŝargkosto.\n\nSamkiel alia ŝirmo akirata en ascendita formo, ĝi norme ne etiĝas, sed subite malaperas je fino de daŭro de ascendita formo.
|
||||
|
||||
actors.hero.spells.flash.name=flash
|
||||
actors.hero.spells.flash.prompt=Choose a location
|
||||
actors.hero.spells.flash.short_desc=Teleport to a nearby location.
|
||||
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
|
||||
actors.hero.spells.flash.name=fulmo
|
||||
actors.hero.spells.flash.prompt=Elektu lokon
|
||||
actors.hero.spells.flash.short_desc=Teleportas al proksima loko.
|
||||
actors.hero.spells.flash.desc=Kleriko alidirektas sian ascenditan formon kaj teleportiĝas tien. Fulmo povas teleporti Klerikon al ĉiu malkovrita neokupata loko ene atingo de la efiko. Tiu ĉi sorĉo uzas ju pli da libregaj ŝargoj des pli foje ĝi estas uzita dum la sama ascendita formo.
|
||||
|
||||
actors.hero.spells.guidinglight.name=guiding light
|
||||
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
|
||||
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them.
|
||||
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
|
||||
actors.hero.spells.guidinglight.name=gvida lumo
|
||||
actors.hero.spells.guidinglight.short_desc=Kaŭzas foran magian damaĝon, kiu certe trafos.
|
||||
actors.hero.spells.guidinglight.desc=Kleriko pafas kuglon de magia energio, kiu kaŭzas 2-6 da damaĝo kaj prilumas la viktimon. La sekva korpa atako (neuzante pro pezan armilon) kontraŭ la prilumata viktimo certe trafos.
|
||||
actors.hero.spells.guidinglight.desc_priest=_Tiu ĉi sorĉo estas pli potenca kiam ĵetita de Pastro._ Unufoje en 100 uzoj tiu ĉi sorĉo uzas neniun libregan ŝargon. Kiam prilumo estas aktivigita per vergoj, aliaj uloj aŭ antikvaĵoj senpere influantajn kontraŭulojn, prilumo kaŭzas kroman magian damaĝon egalan al nivelo de Pastro.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Gvida lumo
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Pastro povos denove senpage ĵeti la gvidan lumon post atendi 100 temperojn.\n\nPluaj temperoj: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Prilumata
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=hallowed ground
|
||||
actors.hero.spells.hallowedground.prompt=Choose a location
|
||||
actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE.
|
||||
actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while.
|
||||
actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread.
|
||||
actors.hero.spells.hallowedground.name=benita tero
|
||||
actors.hero.spells.hallowedground.prompt=Elektu lokon
|
||||
actors.hero.spells.hallowedground.short_desc=Sanigas amikojn, malrapidigas malamikojn kaj kreskigas herbon ene areo de efiko.
|
||||
actors.hero.spells.hallowedground.desc=Pastro alidirektas sian diecan magion al la proksima tero, kreante kvadraton %1$d×%1$d de benita tero por 20 temperoj.\n\nEn la momento de ĵeto tiu ĉi sorĉo sanigos ĉiujn amikojn je 10 sanpoentoj (plene sanaj amikoj kaj Pastro akiros ŝirmon), provizore enradikigos kontraŭulojn kaj disvastigos malaltan herbon.\n\nLa benita tero sanigos ĉiujn amikojn kun tempo 1 sanpoento/tempero (plene sanas amikoj kaj Pastro akiros ŝirmon), kripligos malamikojn kaj hazarde kreskigos altan herbon.\n\nBenita tero detruiĝas pro fajro. Kiam pasiva resaniĝado ne agas aŭ kiam Pastro ne akiros sperton por ioma tempo, la tero estos disŝovita.
|
||||
actors.hero.spells.hallowedground$hallowedterrain.desc=La tero tie ĉi estas benita. Benita tero malrapidigos malamikojn, sanigos amikojn kaj kreskigos herbon.
|
||||
|
||||
actors.hero.spells.holyintuition.name=holy intuition
|
||||
actors.hero.spells.holyintuition.prompt=choose an item
|
||||
actors.hero.spells.holyintuition.cursed=You sense malevolent magic lurking within this item.
|
||||
actors.hero.spells.holyintuition.uncursed=This item is free of malevolent magic.
|
||||
actors.hero.spells.holyintuition.short_desc=identifies whether an item is cursed or not.
|
||||
actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item and determines whether it is cursed or not without having to equip it.
|
||||
actors.hero.spells.holyintuition.name=dieca intuicio
|
||||
actors.hero.spells.holyintuition.prompt=Elektu aĵon
|
||||
actors.hero.spells.holyintuition.cursed=Vi sentas fian magion insidantan de tiu ĉi aĵo.
|
||||
actors.hero.spells.holyintuition.uncursed=Tiu ĉi aĵo estas libera de fia magio.
|
||||
actors.hero.spells.holyintuition.short_desc=Identigas ĉu aĵo estas malbenita aŭ ne.
|
||||
actors.hero.spells.holyintuition.desc=Kleriko streĉas siajn sensojn sur aĵo por determini ĉu ĝia estas malbenita aŭ ne sen neceso por surmeti ĝin.
|
||||
|
||||
actors.hero.spells.holylance.name=holy lance
|
||||
actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage.
|
||||
actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns.
|
||||
actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown
|
||||
actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s.
|
||||
actors.hero.spells.holylance.name=sankta ĵetlanco
|
||||
actors.hero.spells.holylance.short_desc=Kaŭzas seriozan foran magian damaĝon.
|
||||
actors.hero.spells.holylance.desc=Pastro koncentras multan energion sur detruantan ĵetlancon faritan el lumo. Tiu ĉi ĵetlanco kaŭzas %1$d-%2$d da damaĝo kaj ĉiam kaŭzas maksimuman damaĝon kontraŭ nemortaj kaj demonaj kontraŭuloj.\n\nTiu ĉi sorĉo estas tre ŝargkosta kaj necesas atendi 50 temperojn antaŭ povi reuzi ĝin.
|
||||
actors.hero.spells.holylance$lancecooldown.name=trankvil-tempo por sankta ĵetlanco
|
||||
actors.hero.spells.holylance$lancecooldown.desc=Pastro lastatempe ĵetis sanktan ĵetlancon kaj devas atendi antaŭ povi ĵeti ĝin denove.\n\nPluaj temperoj por atendi: %s.
|
||||
|
||||
actors.hero.spells.holyward.name=holy ward
|
||||
actors.hero.spells.holyward.glyph_name=%s of light
|
||||
actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block.
|
||||
actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking.
|
||||
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor.
|
||||
actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used.
|
||||
actors.hero.spells.holyward$holyarmbuff.name=holy ward
|
||||
actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.holyward.name=sankta defendaĵo
|
||||
actors.hero.spells.holyward.glyph_name=%s de lumo
|
||||
actors.hero.spells.holyward.glyph_desc=Tiu ĉi skribaĵo iomete pliigas kvanton de blokata damaĝo de defendaĵo.
|
||||
actors.hero.spells.holyward.short_desc=Provizore superskribas skribaĵon por pliigi defendpovon de defendaĵo.
|
||||
actors.hero.spells.holyward.desc=Kleriko plenigas la portatan surskribitan defendaĵon per sankta lumo, pliigante defendpovon de defendaĵo je 1 poento.\n\nTiu ĉi skribaĵo daŭros por 50 temperoj kaj superskribos ĉiujn utilajn skribaĵojn sur la defendaĵo por tiu periodo. Kleriko eĉ povas profiti de tiu ĉi sorĉo kiam ri portas neniun defendaĵon.
|
||||
actors.hero.spells.holyward.desc_paladin=_Tiu ĉi sorĉo estas pli potenca kiam ĵetita de Paladino._ La kroma defendpovo pliiĝas al 3 poentoj, la sorĉo ne plu superskribas ekzistajn skribaĵojn kaj ĵeti aliajn sorĉojn kiam sankta defendaĵo estas aktiva plidaŭrigos ĝin je 10 temperoj por ĉiu uzita ŝargo.
|
||||
actors.hero.spells.holyward$holyarmbuff.name=sankta defendaĵo
|
||||
actors.hero.spells.holyward$holyarmbuff.desc=Kleriko plenigis sian surmetitan defendaĵon per sankta energio, provizore superskribante la ekzistan skribaĵon kaj igante la defendaĵon bloki aldonan 1 poenton da damaĝo.\n\nPluaj temperoj: %s.
|
||||
actors.hero.spells.holyward$holyarmbuff.desc_paladin=Paladino plenigis sian surmetitan defendaĵon per sankta energio, igante ĝin bloki aldonajn 3 poentojn da damaĝo.\n\nĴeti aliajn sorĉojn dum kiam sankta defendaĵo estas aktiva plidaŭrigos ĝin je 10 temperoj por ĉiu uzita ŝargo.\n\nPluaj temperoj: %s.
|
||||
|
||||
actors.hero.spells.holyweapon.name=holy weapon
|
||||
actors.hero.spells.holyweapon.ench_name=holy %s
|
||||
actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage.
|
||||
actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage.
|
||||
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect.
|
||||
actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used.
|
||||
actors.hero.spells.holyweapon$holywepbuff.name=holy weapon
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.holyweapon.name=sankta armilo
|
||||
actors.hero.spells.holyweapon.ench_name=sankta %s
|
||||
actors.hero.spells.holyweapon.ench_desc=Malamikoj frapitaj per sankta armilo ricevos aldonan magian damaĝon.
|
||||
actors.hero.spells.holyweapon.short_desc=Provizore superskribas ensorĉojn por pliigi damaĝon.
|
||||
actors.hero.spells.holyweapon.desc=Kleriko plenigas sian tenatan armilon per sankta energio, igante la armilon kaŭzi 2 pliajn poentojn da magia damaĝo kun ĉiu frapo.\n\nTiu ĉi ensorĉo daŭros por 50 temperoj kaj superskribos ĉiujn utilajn ensorĉojn sur la armilo por tiu periodo. Senarmilaj frapoj ankaŭ profitos de tiu ĉi sorĉo.
|
||||
actors.hero.spells.holyweapon.desc_paladin=_Tiu ĉi sorĉo estas pli potenca kiam ĵetita de Paladino._ La kroma magia damaĝpovo pliiĝas al 6 poentoj, la sorĉo ne plu superskribas ekzistajn ensorĉojn kaj ĵeti aliajn sorĉojn kiam sankta armilo estas aktiva plidaŭrigos ĝin je 10 temperoj por ĉiu uzita ŝargo.
|
||||
actors.hero.spells.holyweapon$holywepbuff.name=sankta armilo
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc=Kleriko plenigis sian uzatan armilon per sankta energio, provizore superskribante la ekzistan ensorĉon kaj igante la armilon kaŭzi aldonajn 2 poentojn da magio damaĝo je ĉiu frapo.\n\nPliaj temperoj: %s.
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladino plenigis sian uzatan armilon per sankta energio, igante la armilon kaŭzi aldonajn 6 poentojn da damaĝo je je ĉiu frapo.\n\nĴeti aliajn sorĉojn dum kiam sankta armilo estas aktiva plidaŭrigos ĝin je 10 temperoj por ĉiu uzita ŝargo.\n\nPliaj temperoj: %s.
|
||||
|
||||
actors.hero.spells.judgement.name=judgement
|
||||
actors.hero.spells.judgement.short_desc=Damages all visible enemies.
|
||||
@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character o
|
||||
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
|
||||
|
||||
actors.hero.spells.mindform.name=mind form
|
||||
actors.hero.spells.mindform.short_desc=TODO
|
||||
actors.hero.spells.mindform.desc=TODO
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
|
||||
@@ -682,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=spirit form
|
||||
actors.hero.spells.spiritform.short_desc=TODO
|
||||
actors.hero.spells.spiritform.desc=TODO
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=smite
|
||||
actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=sunray
|
||||
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
|
||||
@@ -695,9 +698,9 @@ actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a tar
|
||||
|
||||
actors.hero.spells.walloflight.name=wall of light
|
||||
actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.early_end=You dispel the wall of light.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here.
|
||||
|
||||
##main hero
|
||||
actors.hero.hero.name=vi
|
||||
@@ -1138,7 +1141,7 @@ actors.hero.talent.counter_ability.desc=_+1:_ se Duelistino plenumos specialan a
|
||||
#cleric
|
||||
actors.hero.talent.satiated_spells.title=Satiated Spells
|
||||
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
|
||||
actors.hero.talent.holy_intuition.title=holy intuition
|
||||
actors.hero.talent.holy_intuition.title=dieca intuicio
|
||||
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
|
||||
actors.hero.talent.searing_light.title=searing light
|
||||
actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._
|
||||
@@ -1170,16 +1173,16 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray
|
||||
|
||||
actors.hero.talent.lay_on_hands.title=lay on hands
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
|
||||
actors.hero.talent.aura_of_protection.title=aura of protection
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.aura_of_protection.title=aŭreolo de protekto
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=wall of light
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
|
||||
actors.hero.talent.divine_intervention.title=divine intervention
|
||||
actors.hero.talent.divine_intervention.title=dia interveno
|
||||
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
|
||||
actors.hero.talent.judgement.title=judgement
|
||||
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
|
||||
actors.hero.talent.flash.title=flash
|
||||
actors.hero.talent.flash.title=fulmo
|
||||
actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form.
|
||||
|
||||
actors.hero.talent.body_form.title=body form
|
||||
|
||||
@@ -565,8 +565,8 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Matado por: enemigo e
|
||||
|
||||
##Cleric Spells
|
||||
actors.hero.spells.auraofprotection.name=aura de protección
|
||||
actors.hero.spells.auraofprotection.short_desc=Aumenta la defensa del Paladín y de los aliados cercanos
|
||||
actors.hero.spells.auraofprotection.desc=El Paladín comienza a irradiar una energía protectora en un aura brillante a su alrededor por 20 turnos. Cualquier aliado a 2 casillas del Paladín (incluido el mismo) recibe %1$d%% menos de daño, y ganan el efecto del glifo de la armadura del Paladín con %2$d%% de poder\n\nEsta reducción de daño se da antes de otros efectos de reducción de daño (por ejemplo, la armadura). El efecto del glifo siempre se activara, pero este hechizo no puede causar que el glifo del Paladín se aplique más de una vez si un personaje ya se está beneficiando de este (por ejemplo, el propio Paladín, o a una imagen prismática).
|
||||
actors.hero.spells.auraofprotection.short_desc=Aumenta la defensa del Paladín y de los aliados cercanos.
|
||||
actors.hero.spells.auraofprotection.desc=El Paladín comienza a irradiar una energía protectora en un aura brillante a su alrededor por 20 turnos. Cualquier aliado a 2 casillas del Paladín (incluido el mismo) recibe %1$d%% menos de daño, y ganan el efecto del glifo de la armadura del Paladín con %2$d%% de poder.\n\nEsta reducción de daño se da antes de otros efectos de reducción de daño (por ejemplo, la armadura). El efecto del glifo siempre se activara, pero este hechizo no puede causar que el glifo del Paladín se aplique más de una vez si un personaje ya se está beneficiando de este (por ejemplo, el propio Paladín, o a una imagen prismática).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=aura de protección
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=El Paladín está irradiando energía protectora alrededor de si mismo.\n\nCualquier aliado cercano (incluido el propio Paladín) recibe daño reducido y gana el efecto del glifo de la armadura del Paladín con poder aumentado.\n\nTurnos restantes: %s.
|
||||
|
||||
@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Bendice y blinda al Clérigo, bendice y
|
||||
actors.hero.spells.blessspell.desc=El clérigo se bendice a sí mismo o a otro personaje en su campo de visión.\n\nAl usarse en sí mismo el efecto es menor, otorgando %1$d turnos de bendición y %2$d de barrera.\n\nAl usarse en otros personajes el hechizo es más fuerte, otorgando %3$d turnos de bendición y %4$d de curación. Cualquier exceso de curación es convertido en barrera.
|
||||
|
||||
actors.hero.spells.bodyform.name=forma cuerpo
|
||||
actors.hero.spells.bodyform.short_desc=TODO
|
||||
actors.hero.spells.bodyform.desc=TODO
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=purificar
|
||||
actors.hero.spells.cleanse.short_desc=Elimina los efectos negativos y otorga blindaje.
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=El Clérigo dispara un rayo de energía má
|
||||
actors.hero.spells.guidinglight.desc_priest=_Este hechizo es más poderoso cuando lo usa el Sacerdote._ El primer uso del hechizo cada 100 turnos no cuesta cargas del tomo, y la iluminación puede ser activada por varitas, otros personajes y artefactos que afecten a enemigos directamente. Cuando se active de esta forma, la iluminación causa daño mágico adicional equivalente al nivel del Sacerdote.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guía
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=El Sacerdote será capaz de usar Luz Guía sin coste alguno una vez más tras 100 turnos.\n\nTurnos restantes: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Iluminado
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=terreno sagrado
|
||||
actors.hero.spells.hallowedground.prompt=Elige una ubicación
|
||||
@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Cura instantáneamente a un personaje a
|
||||
actors.hero.spells.layonhands.desc=El Paladín canaliza energía sagrada a través de sus manos, curando o protegiendo lo que sea que toque.\n\nEl Paladín puede usar este hechizo en cualquier personaje adyacente para otorgarle %1$d de curación, o sobre sí mismo para obtener %1$d de blindaje. La curación excedente de este hechizo se convierte en blindaje.\n\nEste hechizo se usa instantáneamente y puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez.
|
||||
|
||||
actors.hero.spells.mindform.name=forma mente
|
||||
actors.hero.spells.mindform.short_desc=TODO
|
||||
actors.hero.spells.mindform.desc=TODO
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=oración mnemotécnica
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Extiende los efectos positivos/negativos en un aliado/enemigo y vuelve a aplicar iluminación.
|
||||
@@ -682,21 +685,21 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=escudo de luz
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de luz se interpone entre el Clérigo y un enemigo. No es lo suficientemente fuerte como para bloquear ataques completamente, pero los mitiga.\n\nTurnos restantes: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=forma alma
|
||||
actors.hero.spells.spiritform.short_desc=TODO
|
||||
actors.hero.spells.spiritform.desc=TODO
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=castigo
|
||||
actors.hero.spells.smite.short_desc=Garantiza un golpe con daño y poder de encantamiento adicional.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=rayo solar
|
||||
actors.hero.spells.sunray.short_desc=Inflige daño mágico a distancia y ciega a un objetivo una vez.
|
||||
actors.hero.spells.sunray.desc=El Clérigo dispara un rayo de luz cegadora hacia un objetivo, causando %1$d-%2$d de daño y cegándolo por %3$d turnos. Rayo Solar siempre causa el daño máximo a objetivos no muertos y demoníacos.\n\nDespués de ser afectados por este hechizo, la visión de un enemigo se adapta, impidiendo que vuelva a ser cegado por él. Sin embargo, si es alcanzado nuevamente mientras está cegado por este hechizo, la luz será abrumadora y lo paralizará en su lugar.
|
||||
|
||||
actors.hero.spells.walloflight.name=pared de luz
|
||||
actors.hero.spells.walloflight.short_desc=Crea una pared que bloquea a los enemigos
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.early_end=Disipas el muro de luz
|
||||
actors.hero.spells.walloflight.short_desc=Crea una pared que bloquea a los enemigos.
|
||||
actors.hero.spells.walloflight.desc=El Paladín crea una pared hecha de paneles de luz solida directamente enfrente de él mismo que es 1 casilla de grueso, %1$d casillas de largo, y dura 20 turnos.\n\nEsta pared actúa como una regular, excepto que se puede ver a través. Enemigos atrapado en la pared cuando esta es creada seran aturdidos momentáneamente y serán empujados atrás si es posible. Cualquier cosa atrapada en la pared podra moverse fuera de esta.\n\nLa pared se puede usar en cualquier dirección de los 4 cardinales o de las 4 diagonales. Si una pared ya está activa, el hechizo se podrá reutilizar sin ningún coste para quitar instantáneamente la pared.
|
||||
actors.hero.spells.walloflight.early_end=Disipas la pared de luz.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Relucientes paneles de luz están bloqueando el camino.
|
||||
|
||||
##main hero
|
||||
@@ -784,7 +787,7 @@ actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizo
|
||||
actors.hero.herosubclass.priest_desc=El Sacerdote obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate a distancia y la sinergia con ítems mágicos.\n\nEl Sacerdote puede usar _Luz Guía_ sin ningún coste una vez cada 100 turnos y puede activar el efecto iluminación con aliados, varitas y algunos artefactos para daño adicional equivalente a su nivel.\n\nAdemás obtiene el hechizo _Resplandor_, el cual disipa la oscuridad e ilumina y aturde brevemente a todos los enemigos visibles con coste de 2 cargas.
|
||||
actors.hero.herosubclass.paladin=paladín
|
||||
actors.hero.herosubclass.paladin_short_desc=El _Paladín_ gana nuevos hechizos de corto alcance y versiones potenciadas de arma y protección divina.
|
||||
actors.hero.herosubclass.paladin_desc=El Paladín obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate cuerpo a cuerpo y la sinergia con armas y armaduras.\n\nLos hechizos _Arma Divina_ y _Protección Divina_ del Paladín otorgan mayores beneficios y no remplazan encantamientos ni glifos existentes, y pueden extenderse usando otros hechizos.\n\nAdemás el Paladín obtiene el hechizo _Castigo_, el cual le permite realizar una ataque cuerpo a cuerpo garantizado a acertar con daño y poder de encantamiento adicional.
|
||||
actors.hero.herosubclass.paladin_desc=El Paladín obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate cuerpo a cuerpo y la sinergia con armas y armaduras.\n\nLos hechizos _Arma Divina_ y _Protección Divina_ del Paladín otorgan mayores beneficios y no remplazan encantamientos ni glifos existentes, y pueden extenderse usando otros hechizos.\n\nAdemás obtiene el hechizo _Castigo_, el cual le permite realizar un ataque cuerpo a cuerpo garantizado a acertar con daño y poder de encantamiento adicional.
|
||||
|
||||
##talents
|
||||
actors.hero.talent$provokedangertracker.name=furia provocada
|
||||
@@ -1039,7 +1042,7 @@ actors.hero.talent.farsight.desc=_+1:_ El rango de visión de la Francotiradora
|
||||
actors.hero.talent.shared_enchantment.title=encantamiento compartido
|
||||
actors.hero.talent.shared_enchantment.desc=_+1:_ Las armas arrojadizas tienen un _33% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+2:_ Las armas arrojadizas tienen un _67% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+3:_ Las armas arrojadizas tienen un _100% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\nEste talento no se aplica a los dardos lanzados con una ballesta encantada, estos ya activan el encantamiento de la ballesta.
|
||||
actors.hero.talent.shared_upgrades.title=mejoras compartidas
|
||||
actors.hero.talent.shared_upgrades.desc=_+1:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno por cada nivel y el daño de su ataque especial un _2.5%_ por tier del arma arrojadiza..\n\n_+2:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno por cada nivel y el daño de su ataque especial un _5%_ por tier del arma arrojadiza..\n\n_+3:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno por cada nivel y el daño de su ataque especial un _7.5%_ por tier del arma arrojadiza..
|
||||
actors.hero.talent.shared_upgrades.desc=_+1:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno por cada nivel y el daño de su ataque especial un _2.5%_ por tier del arma arrojadiza.\n\n_+2:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno por cada nivel y el daño de su ataque especial un _5%_ por tier del arma arrojadiza.\n\n_+3:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa la duración de la marca de la francotiradora en 1 turno por cada nivel y el daño de su ataque especial un _7.5%_ por tier del arma arrojadiza.
|
||||
|
||||
actors.hero.talent.durable_tips.title=puntas duraderas
|
||||
actors.hero.talent.durable_tips.desc=_+1:_ Los dardos reforzados tienen _x2 de durabilidad_ cuando la Guardabosques los usa.\n\n_+2:_ Los dardos reforzados tienen _x3 de durabilidad_ cuando la Guardabosques los usa.\n\n_+3:_ Los dardos reforzados tienen _x4 de durabilidad_ cuando la Guardabosques los usa.
|
||||
@@ -1171,9 +1174,9 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ El Sacerdote puede usar _Oración
|
||||
actors.hero.talent.lay_on_hands.title=caricia protectora
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _10 PS,_ o otorga al Paladín _10 de blindaje,_ a costa de 1 carga.\n\n_+2:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _15 PS,_ o otorga al Paladín _15 de blindaje,_ a costa de 1 carga.\n\n_+3:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura a un personaje cercano por _20 PS,_ o otorga al Paladín _20 de blindaje,_ a costa de 1 carga.\n\nLa curación excedente de este hechizo se convierte en blindaje. Caricia Protectora puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez.
|
||||
actors.hero.talent.aura_of_protection.title=aura de protección
|
||||
actors.hero.talent.aura_of_protection.desc=_+1_ El Paladín puede usar _Aura de Protección_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _15% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+50% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+2_ El Paladín puede usar _Aura de Protección_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _23% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+75% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+3_ El Paladín puede usar _Aura de Protección_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _30% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+100% de poder_ por 20 turnos, a costa de 2 cargas.
|
||||
actors.hero.talent.wall_of_light.title=Barrera de luz
|
||||
actors.hero.talent.wall_of_light.desc=_+1_ El Paladín puede usar _Pared de Luz_ un hechizo que crea una pared solida de _3 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, costa de 3 cargas.\n\n_+2_ El Paladín puede usar _Pared de Luz_ un hechizo que crea una pared solida de _5 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, costa de 3 cargas.\n\n_+3_ El Paladín puede usar _Pared de Luz_ un hechizo que crea una pared solida de _7 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, costa de 3 cargas.
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=pared de luz
|
||||
actors.hero.talent.wall_of_light.desc=_+1_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _3 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+2_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _5 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+3_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _7 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\nLa pared se puede colocar cardinalmente o diagonalmente, solo una pared puede existir a la vez.
|
||||
|
||||
actors.hero.talent.divine_intervention.title=intervención divina
|
||||
actors.hero.talent.divine_intervention.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _150 de blindaje_ y extiende Forma Ascendida por _1 turno._\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _200 de blindaje_ y extiende Forma Ascendida por _2 turnos._\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _250 de blindaje_ y extiende Forma Ascendida por _3 turnos._\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _300 de blindaje_ y extiende Forma Ascendida por _4 turnos._\n\nIntervención Divina cuesta 5 cargas de tomo, y solo se puede usar una vez por instancia de forma ascendida.
|
||||
|
||||
@@ -564,19 +564,19 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Cet ennemi à été transform
|
||||
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Tué par : ennemi rat-morphosé
|
||||
|
||||
##Cleric Spells
|
||||
actors.hero.spells.auraofprotection.name=aura of protection
|
||||
actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies.
|
||||
actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=aura of protection
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.auraofprotection.name=aura de protection
|
||||
actors.hero.spells.auraofprotection.short_desc=Améliore la défense du Paladin et de ses alliés proches.
|
||||
actors.hero.spells.auraofprotection.desc=Le Paladin commence à émettre de l'énergie protectrice en une aura étincelante autour d'iel pendant 20 tours. Tout allié dans les 2 cases du Paladin (iel-même compris) subit %1$d%% de dégâts en moins et gagne l'effet du glyphe d'armure du Paladin à +%2$d%% de puissance.\n\nCette réduction de dégâts prend effet avant tout autre effet de réduction de dégâts (comme l'armure). Le bonus de puissance du glyphe s'applique toujours, mais ce sort ne peut pas permettre au glyphe du Paladin de se déclencher plus d'une fois si un personnage en bénéficie déjà (comme le Paladin ou des images prismatiques).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=aura de protection
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=Le Paladin émet de l'énergie protectrice autour d'iel.\n\nTout allié proche (y compris le Paladin) subit moins de dégâts et gagne l'effet du glyphe du Paladin avec une puissance améliorée.\n\nTours restants : %s.
|
||||
|
||||
actors.hero.spells.blessspell.name=bénédiction
|
||||
actors.hero.spells.blessspell.short_desc=Bénit et protège le Clerc, bénit et soigne les autres.
|
||||
actors.hero.spells.blessspell.desc=Le Clerc accorde une bénédiction sacrée à ellui ou à un autre personnage qu'iel peut voir.\n\nUtilisé sur ellui cet effet est plus faible, lui donnant %1$d tours de bénédiction et %2$d points de barrière.\n\nUtilisé sur un autre personnage cet effet est plus puissant, lui donnant %3$d tours de bénédiction et %4$d soins. L'excès de santé est converti en barrière.
|
||||
|
||||
actors.hero.spells.bodyform.name=forme du corps
|
||||
actors.hero.spells.bodyform.short_desc=TODO
|
||||
actors.hero.spells.bodyform.desc=TODO
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=purification
|
||||
actors.hero.spells.cleanse.short_desc=Supprime les effets négatifs et donne de la protection.
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=L'Ecclésiaste tire un éclair d'énergie m
|
||||
actors.hero.spells.guidinglight.desc_priest=_Ce sort est plus puissant s'il est lancé par le Prêtre._ Tous les 100 tours, la première utilisation de ce sort ce ne coûte aucune charge du tome. De plus, l'illumination peut être exploitée par les baguettes, d'autres personnages ou certains artéfacts qui affectent directement les ennemis. Déclenchée de cette façon, l'illumination inflige des dégâts bonus égaux au niveau du Prêtre.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Lumière guidante
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Le Prêtre peut lancer Lumière guidante gratuitement une fois tous les 100 tours.\n\nTours restants : %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Illuminé
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=terre sacrée
|
||||
actors.hero.spells.hallowedground.prompt=Choisissez un endroit
|
||||
@@ -643,7 +646,7 @@ actors.hero.spells.holyweapon.name=arme sacrée
|
||||
actors.hero.spells.holyweapon.ench_name=%s sacré
|
||||
actors.hero.spells.holyweapon.ench_desc=Les ennemis frappés par une arme sacrée subissent des dégâts magiques supplémentaires.
|
||||
actors.hero.spells.holyweapon.short_desc=Remplace temporairement un enchantement pour augmenter les dégâts.
|
||||
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect.
|
||||
actors.hero.spells.holyweapon.desc=Le Clerc a enchanté son arme avec une énergie sacrée, ce qui lui fait infliger 2 dégâts magiques supplémentaires chaque fois qu'iel frappe un ennemi avec.\n\nCet enchantement dure 50 tours, et remplacera tout enchantement bénéfique de l'arme pendant la durée de cet effet. Les attaques à mains nues bénéficient aussi de cet effet.
|
||||
actors.hero.spells.holyweapon.desc_paladin=_Ce sort est plus puissant quand il est lancé par le Paladin._ Les dégâts magiques supplémentaires sont portés à 6, le sort ne se substitue plus aux enchantements existants et le fait de lancer d'autres sorts pendant que l'arme sacrée est active prolonge sa durée de 10 tours par charge utilisée.
|
||||
actors.hero.spells.holyweapon$holywepbuff.name=arme sacrée
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc=Le Clerc a imprégné son arme avec une énergie sacrée, remplaçant temporairement tout enchantement déjà présent pour ajouter 2 points de dégâts magiques à chaque attaque.\n\nTours restants : %s.
|
||||
@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Soigne instantanément un allié adjace
|
||||
actors.hero.spells.layonhands.desc=Le paladin canalise l'énergie sacrée à travers ses mains, guérissant ou protégeant tout ce qu'il touche.\n\nLe paladin peut lancer ce sort sur n'importe quel personnage adjacent pour lui donner %1$d soins ou sur eux-mêmes pour obtenir %1$d bouclier. L'excédent de soins obtenu grâce à ce sort est converti en bouclier.\n\nCe sort est lancé instantanément et peut être lancé à plusieurs reprises, mais ne peut pas accorder plus de trois jets de bouclier à la fois.
|
||||
|
||||
actors.hero.spells.mindform.name=forme mentale
|
||||
actors.hero.spells.mindform.short_desc=TODO
|
||||
actors.hero.spells.mindform.desc=TODO
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=prière mémorielle
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Prolonge les effets positifs/négatifs d'un allié/ennemi, et réapplique l'illumination.
|
||||
@@ -682,22 +685,22 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=bouclier de lumière
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un mince bouclier de lumière se tient entre le Clerc et un ennemi. Il n'est assez puissant pour complètement arrêter les attaques, mais peut les ralentir.\n\nTours restants : %s
|
||||
|
||||
actors.hero.spells.spiritform.name=Forme d'esprit
|
||||
actors.hero.spells.spiritform.short_desc=TODO
|
||||
actors.hero.spells.spiritform.desc=TODO
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=smite
|
||||
actors.hero.spells.smite.name=châtiment
|
||||
actors.hero.spells.smite.short_desc=Garantit un succès avec un bonus de dégâts et de puissance d'enchantement.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=rayon de soleil
|
||||
actors.hero.spells.sunray.short_desc=Inflige des dégâts magiques à distance et aveugle une seule fois une cible.
|
||||
actors.hero.spells.sunray.desc=Le Clerc lance un rayon de lumière aveuglante sur une cible, lui infligeant %1$d-%2$d dégâts et l'aveuglant pour %3$d tours. Le rayon de soleil inflige toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nAprès qu'un ennemi ait été touché par ce sort, sa vision s'ajustera, lui permettant de ne plus être aveuglé par les futures utilisations du sort. Cependant, s'il est touché par ce sort pendant sa période d'aveuglement, alors la lumière sera trop intense et la cible sera paralysée.
|
||||
|
||||
actors.hero.spells.walloflight.name=wall of light
|
||||
actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.early_end=You dispel the wall of light.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here.
|
||||
actors.hero.spells.walloflight.name=mur de lumière
|
||||
actors.hero.spells.walloflight.short_desc=Crée un mur qui bloque les ennemis.
|
||||
actors.hero.spells.walloflight.desc=Le Paladin crée un mur constitué de plaques de lumière solide directement devant iel, avec une épaisseur de 1 case, une largeur de %1$d cases et qui dure 20 tours.\n\nCe mur se comporte comme un mur normal, excepté que l'on peut voir au travers. Les ennemis pris dans le mur lors de la création sont temporairement paralysés et repoussés si possible. Tout ce qui est coincé dans le mur peut en sortir.\n\nLe mur peut être créé dans n'importe quelle direction cardinale ou diagonale. Si un mur est déjà actif, le sort peut être réutilisé gratuitement pour le faire disparaitre.
|
||||
actors.hero.spells.walloflight.early_end=Vous faites disparaitre le mur de lumière.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Des plaques de lumières chatoyantes bloquent le passage ici.
|
||||
|
||||
##main hero
|
||||
actors.hero.hero.name=vous
|
||||
@@ -781,10 +784,10 @@ actors.hero.herosubclass.monk_short_desc=La _Moniale_ accumule de l'énergie en
|
||||
actors.hero.herosubclass.monk_desc=La Moniale est une experte en techniques physiques. En battant ses ennemis, elle gagne de l'énergie qu'elle peut utiliser pour diverses capacités défensives et utilitaires. Cette énergie ne s'estompe pas avec le temps, mais elle est plafonnée en fonction du niveau de la Moniale.\n\n1 Énergie : coups de poing rapides\n2 Énergies : concentration pour éviter la prochaine attaque\n3 Énergies : déplacement instantané à courte distance\n4 Énergies : repousser un ennemi\n5 Énergies : méditation pour se purger des altérations et recharger baguettes et artéfacts
|
||||
actors.hero.herosubclass.priest=prêtre
|
||||
actors.hero.herosubclass.priest_short_desc=Le _Prêtre_ gagne de nouveaux sorts à longue portée et une version améliorée de lumière guidante.
|
||||
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
|
||||
actors.hero.herosubclass.priest_desc=Le Prêtre gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat à distance et la synergie avec les objets magiques.\n\nLe Prêtre peut lancer gratuitement _Lumière Guidante_ une fois tous les 100 tours. L'effet de l'illumination peut être déclenché par des alliés, baguettes et certains artéfacts pour infliger des dégâts bonus égaux à son niveau.\n\nLe Prêtre gagne aussi le sort de _radiance_, qui repousse les ténèbres, illumine et étourdit brièvement tous les ennemis visibles pour 2 charges.
|
||||
actors.hero.herosubclass.paladin=paladin
|
||||
actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
|
||||
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
|
||||
actors.hero.herosubclass.paladin_short_desc=Le _Paladin_ gagne de nouveaux sorts à courte portée et des versions améliorées d'arme sacrée et de protection sacrée.
|
||||
actors.hero.herosubclass.paladin_desc=Le Paladin gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat au corps-à-corps et la synergie avec les armes et armures.\n\nL'_Arme Sacrée_ et la _Protection Sacrée_ du Paladin accordent de meilleurs bonus, n'effacent plus les enchantements et glyphes déjà existants et peuvent être prolongés en lançant d'autres sorts.\n\nLe Paladin débloque de plus le sort _Châtiment_, qui lui permet de garantir une attaque de mêlée avec des dégâts et une puissance d'enchantement améliorés.
|
||||
|
||||
##talents
|
||||
actors.hero.talent$provokedangertracker.name=colère
|
||||
@@ -1039,7 +1042,7 @@ actors.hero.talent.farsight.desc=_+1 :_ La portée visuelle du Sniper est augmen
|
||||
actors.hero.talent.shared_enchantment.title=enchantement partagé
|
||||
actors.hero.talent.shared_enchantment.desc=_+1 :_ Les armes de lancer ont _33% de chance_ d'utiliser l'enchantement gravé sur l'arc du Sniper.\n\n_+2 :_ Les armes de lancer ont _67% de chance_ d'utiliser l'enchantement gravé sur l'arc du Sniper.\n\n_+3 :_ Les armes de lancer ont _100% de chance_ d'utiliser l'enchantement gravé sur l'arc du Sniper.\n\nCe talent ne s'applique pas aux carreaux d'une arbalète enchantée, ils bénéficient déjà de l'enchantement de l'arbalète.
|
||||
actors.hero.talent.shared_upgrades.title=amélioration partagée
|
||||
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon.
|
||||
actors.hero.talent.shared_upgrades.desc=_+1 :_ Lorsque le Sniper attaque avec une arme de jet améliorée, chaque niveau augmente la durée de la marque du sniper de 1 tour et les dégâts de son attaque spéciale de _2.5%_ par rang de l'arme de jet.\n\n_+2 :_ Lorsque le Sniper attaque avec une arme de jet améliorée, chaque niveau augmente la durée de la marque du sniper de 1 tour et les dégâts de son attaque spéciale de _5%_ par rang de l'arme de jet.\n\n_+3 :_ Lorsque le Sniper attaque avec une arme de jet améliorée, chaque niveau augmente la durée de la marque du sniper de 1 tour et les dégâts de son attaque spéciale de _7.5%_ par rang de l'arme de jet.
|
||||
|
||||
actors.hero.talent.durable_tips.title=pointes durables
|
||||
actors.hero.talent.durable_tips.desc=_+1 :_ Les fléchettes enduites ont une _ durabilité x2_ quand la Gardienne les utilise.\n\n_+2 :_ Les fléchettes enduites ont une _durabilité x3_ quand la Gardienne les utilise.\n\n_+3 :_ Les fléchettes enduites ont une _durabilité x4_ quand la Gardienne les utilise.
|
||||
@@ -1169,11 +1172,11 @@ actors.hero.talent.mnemonic_prayer.title=Prière mémorielle
|
||||
actors.hero.talent.mnemonic_prayer.desc=_+1 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _3 tours_ au prix de 1 charge.\n\n_+2 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _4 tours_ au prix de 1 charge.\n\n_+3 :_ Le Prêtre peut lancer _prière mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _5 tours_ au prix de 1 charge.\n\nPrière mémorielle ré-illumine sa cible si elle avait déjà été illuminée. Prière mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure.
|
||||
|
||||
actors.hero.talent.lay_on_hands.title=imposer les mains
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
|
||||
actors.hero.talent.aura_of_protection.title=aura of protection
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=wall of light
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
actors.hero.talent.lay_on_hands.desc=_+1 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _10 PV_, ou accorde au Paladin _10 protections_, au prix de 1 charge.\n\n_+2 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _15 PV_, ou accorde au Paladin _15 protections_, au prix de 1 charge.\n\n_+3 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _20 PV_, ou accorde au Paladin _20 protections_, au prix de 1 charge.\n\nL'excès de soins de ce sort est converti en protection. Imposition des Main peut être utilisé plusieurs fois à la suite, mais il est impossible d'accumuler plus de 3 lancers en équivalents de protection.
|
||||
actors.hero.talent.aura_of_protection.title=aura de protection
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=mur de lumière
|
||||
actors.hero.talent.wall_of_light.desc=_+1 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _3 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+2 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _5 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+3 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _7 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\nLe mur peut être placée orthogonalement ou diagonalement. Il ne peut y avoir qu'un seul mur à la fois.
|
||||
|
||||
actors.hero.talent.divine_intervention.title=intervention divine
|
||||
actors.hero.talent.divine_intervention.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _150 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _1 tour._\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _200 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _2 tours._\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _250 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _3 tours._\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _300 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _4 tours._\n\nIntervention divine exige 5 charges du tome et ne peut être lancée qu'une seule fois par forme élevée.
|
||||
@@ -1183,11 +1186,11 @@ actors.hero.talent.flash.title=flash
|
||||
actors.hero.talent.flash.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _3 cases_ maximum.\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _4 cases_ maximum.\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _5 cases_ maximum.\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _6 cases_ maximum.\n\nFlash coûte initialement 1 charge, mais son coût augmente de 1 charge pour chaque utilisation du sort durant la même forme élevée.
|
||||
|
||||
actors.hero.talent.body_form.title=forme du corps
|
||||
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful.
|
||||
actors.hero.talent.body_form.desc=Le Clerc peut lancer _Forme Corporelle_, qui fait prendre à la Trinité le pouvoir d'un enchantement ou d'un glyphe que le Clerc a identifié cette partie, au prix de 2 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _20 tours_.\n\n_+2 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _27 tours_.\n\n_+3 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _33 tours_.\n\n_+4 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _40 tours_.\n\nLe coût en charges de Trinité est plus élevé si le glyphe choisi est rare et puissant.
|
||||
actors.hero.talent.mind_form.title=forme mentale
|
||||
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._
|
||||
actors.hero.talent.mind_form.desc=Le Clerc peut lancer _Forme Mentale_, qui fait prendre à la Trinité le pouvoir d'une baguette ou d'une arme de jet que le Clerc a utilisé cette partie, au prix de 3 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+3._\n\n_+2 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+4._\n\n_+3 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+5._\n\n_+4 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+6._
|
||||
actors.hero.talent.spirit_form.title=Forme d'esprit
|
||||
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity.
|
||||
actors.hero.talent.spirit_form.desc=Le Clerc peut lancer _Forme Spirituelle_, qui fait prendre à la Trinité le pouvoir d'un anneau ou d'un artéfact que le Clerc a identifié cette partie (à l'exception du tome sacré), au prix de 4 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+1_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+4_.\n\n_+2 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+2_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+6_.\n\n_+3 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+3_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+8_.\n\n_+4 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+4_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+10_.\n\nCertains artéfacts ont différents effets ou coûts en charges d'armure quand ils sont utilisés via Trinité.
|
||||
|
||||
actors.hero.talent.cleric_a3_1.title=Inconnu
|
||||
actors.hero.talent.cleric_a3_1.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment.
|
||||
|
||||
@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Megáldja és védőburkot ad a térít
|
||||
actors.hero.spells.blessspell.desc=A térítő szent áldásban részesíti magát vagy egy másik karaktert, amelyet lát.\n\nAmikor önmagára mondja az áldást, a hatása gyengébb lesz, így %1$d körig tartó áldást és %2$d védőburkot kap.\n\nAmikor másik karakterre mondja a varázsigét, a hatása erősebb lesz, így az %3$d körig tartó áldást és %4$d életerőpontot kap. A hiányzó életerőn felüli pontok védőburokká alakulnak.
|
||||
|
||||
actors.hero.spells.bodyform.name=testforma
|
||||
actors.hero.spells.bodyform.short_desc=NINCS KÉSZ
|
||||
actors.hero.spells.bodyform.desc=NINCS KÉSZ
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=megtisztítás
|
||||
actors.hero.spells.cleanse.short_desc=Megtisztít a negatív hatásoktól, és védőburkot ad.
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=A térítő mágikus energianyalábot lő k
|
||||
actors.hero.spells.guidinglight.desc_priest=_Ez a varázsige sokkal erősebb, ha a pap mondja el._ 100 körönként első alkalommal elmondható ez a varázsige úgy, hogy az nem használ el egy töltést sem a szentkönyvből, és a megvilágítás hatását varázspálcák, más karakterek és az ellenségekre közvetlenül ható ereklyék is kiválthatják. Az így kiváltott megvilágítás a pap szintjének megfelelő mágikus bónuszsebzést okoz.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Vezérfény
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=A pap ismét elmondhatja költségmentesen a vezérfény varázsigét, ha letelik a 100 kör.\n\nHátralévő körök: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Fényesség
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=megszentelt föld
|
||||
actors.hero.spells.hallowedground.prompt=Válassz egy helyet
|
||||
@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Időveszteség nélkül gyógyítja az
|
||||
actors.hero.spells.layonhands.desc=A rendlovag szent energiát küld a kezén keresztül, amely meggyógyít vagy védelmez bármit, amihez hozzáér.\n\nA rendlovag ezt a varázsigét bármelyik szomszédos karakterre irányíthatja, hogy %1$d ponttal gyógyítsa, vagy irányíthatja saját magára, hogy %1$d védőburkot kapjon. A varázsigéből származó gyógyulás fölösleges része védőburokká alakul.\n\nEz a varázsige időveszteség nélkül és többször is elmondható, de nem adhat egyszerre több, mint három elmondásnak megfelelő értékű védőburkot.
|
||||
|
||||
actors.hero.spells.mindform.name=elmeforma
|
||||
actors.hero.spells.mindform.short_desc=NINCS KÉSZ
|
||||
actors.hero.spells.mindform.desc=NINCS KÉSZ
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=felidéző imádság
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Meghosszabbítja a szövetségesre vagy ellenségre ható jótékony vagy káros hatásokat, és ismét megvilágítja őt.
|
||||
@@ -682,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=fénypajzs
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Vékony fénypajzs feszül a térítő és egy ellenség között. Nem olyan erős, hogy teljesen kivédje a támadásokat, de le tudja gyengíteni azokat.\n\nHátralévő körök: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=lélekforma
|
||||
actors.hero.spells.spiritform.short_desc=NINCS KÉSZ
|
||||
actors.hero.spells.spiritform.desc=NINCS KÉSZ
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=lesújtás
|
||||
actors.hero.spells.smite.short_desc=Garantálja, hogy az ütés betalál, bónuszsebzést okoz, és nagyobb erejű lesz a bűvöletete.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=napsugár
|
||||
actors.hero.spells.sunray.short_desc=Távolsági mágikus sebzést okoz, és egy alkalommal elvakítja a célpontot.
|
||||
@@ -695,7 +698,7 @@ actors.hero.spells.sunray.desc=A térítő vakító fénysugarat lő a célpontr
|
||||
|
||||
actors.hero.spells.walloflight.name=fényfal
|
||||
actors.hero.spells.walloflight.short_desc=Falat képez, amely az ellenségek útjába áll.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.desc=A rendlovag áthatolhatatlan fénytáblákból álló, 1 mező vastagságú, %1$d mező szélességű, és 20 körig tartó falat hoz létre közvetlenül maga előtt.\n\nEz a fal ugyanolyan, mint egy közönséges fal, csak átlátszó. Azok az ellenségek, amelyek a fal alá szorulnak, amikor létrejön, rövid időre elkábulnak, és ha lehetséges, hátralökődnek. Bármi szoruljon a falba, ki tud jönni belőle.\n\nA fal létrehozható a négy fő oldal vagy a négy átlós oldal bármelyike felől. Ha van már egy fal, akkor a varázsige költségmentesen újra elmondható a fal időveszteség nélküli megtisztása érdekében.
|
||||
actors.hero.spells.walloflight.early_end=Eloszlatod a fényfalat.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Csillogó fénytáblák akadályozzák itt a keresztülhaladást.
|
||||
|
||||
@@ -1171,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ A pap elmondhatja a _felidéző im
|
||||
actors.hero.talent.lay_on_hands.title=kézrátétel
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ A rendlovag elmondhatja a _kézrátétel_ varázsigéjét, amely 1 töltés árán egy közeli karaktert azonnal _10 életponttal_ gyógyít, vagy _10 védőburkot_ ad a rendlovagnak.\n\n_+2:_ A rendlovag elmondhatja a _kézrátétel_ varázsigéjét, amely 1 töltés árán egy közeli karaktert azonnal _15 életponttal_ gyógyít, vagy _15 védőburkot_ ad a rendlovagnak.\n\n_+3:_ A rendlovag elmondhatja a _kézrátétel_ varázsigéjét, amely 1 töltés árán egy közeli karaktert azonnal _20 életponttal_ gyógyít, vagy _20 védőburkot_ ad a rendlovagnak.\n\nAz ebből a varázsigéből származó gyógyulás fölösleges része védőburokká alakul. A kézrátétel többször is elmondható, de nem adhat egyszerre több, mint három elmondásnak megfelelő értékű védőburkot.
|
||||
actors.hero.talent.aura_of_protection.title=védelemaura
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _15%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+50%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül.\n\n_+2:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _23%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+75%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül.\n\n_+3:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _30%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+100%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül.
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=fényfal
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _3 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\n_+2:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _5 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\n_+3:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _7 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\nA fal létrehozható a négy fő oldal vagy a négy átlós oldal bármelyike felől. Egyszerre csak egy fal létezhet.
|
||||
|
||||
@@ -1183,11 +1186,11 @@ actors.hero.talent.flash.title=villanás
|
||||
actors.hero.talent.flash.desc=_+1:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _3 mező_ távolságra teleportálhat.\n\n_+2:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _4 mező_ távolságra teleportálhat.\n\n_+3:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _5 mező_ távolságra teleportálhat.\n\n_+4:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _6 mező_ távolságra teleportálhat.\n\nA villanás varázsigéje a szentkönyv 1 töltésébe kerül, amikor először mondják el ugyanabban a magasztos állapotban, majd minden használatkor 1 töltéssel nő az ára.
|
||||
|
||||
actors.hero.talent.body_form.title=testforma
|
||||
actors.hero.talent.body_form.desc=A térítő elmondhatja a _testi alak_ varázsigéjét, aminek hatására 2 töltés árán a szentháromság átveszi egy olyan bűvölet vagy varázsjel erejét, amelyet a térítő ebben a futamban azonosított.\n\n_+1:_ A szentháromság elmondásakor a térítő _20 körig_ részesül a választott hatásból.\n\n_+2:_ A szentháromság elmondásakor a térítő _27 körig_ részesül a választott hatásból.\n\n_+3:_ A szentháromság elmondásakor a térítő _33 körig_ részesül a választott hatásból.\n\n_+4:_ A szentháromság elmondásakor a térítő _40 körig_ részesül a választott hatásból.\n\nA szentháromság töltésigénye magasabb, ha a választott varázsjel ritka és erőteljes.
|
||||
actors.hero.talent.body_form.desc=A térítő elmondhatja a _testi alak_ varázsigéjét, aminek hatására 2 töltés árán a szentháromság átveszi egy olyan bűvölet vagy varázsjel erejét, amelyet a térítő ebben a futamban azonosított.\n\n_+1:_ A szentháromság elmondásakor a térítő _20 körig_ részesül a választott hatásból.\n\n_+2:_ A szentháromság elmondásakor a térítő _27 körig_ részesül a választott hatásból.\n\n_+3:_ A szentháromság elmondásakor a térítő _33 körig_ részesül a választott hatásból.\n\n_+4:_ A szentháromság elmondásakor a térítő _40 körig_ részesül a választott hatásból.\n\nA szentháromság páncéltöltésigénye magasabb, ha a választott varázsjel ritka és erőteljes.
|
||||
actors.hero.talent.mind_form.title=elmeforma
|
||||
actors.hero.talent.mind_form.desc=A térítő elmondhatja a _tudati alak_ varázsigéjét, aminek hatására 3 töltés árán a szentháromság átveszi egy olyan varázspálca vagy dobófegyver erejét, amelyet a térítő ebben a futamban használt.\n\n_+1:_ A szentháromság elmondásakor a térítő a választott tárgy _+3_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja.\n\n_+2:_ A szentháromság elmondásakor a térítő a választott tárgy _+4_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja.\n\n_+3:_ A szentháromság elmondásakor a térítő a választott tárgy _+5_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja.\n\n_+4:_ A szentháromság elmondásakor a térítő a választott tárgy _+6_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja.
|
||||
actors.hero.talent.spirit_form.title=lélekforma
|
||||
actors.hero.talent.spirit_form.desc=A térítő elmondhatja a _szellemi alak_ varázsigéjét, aminek hatására 4 töltés árán a szentháromság átveszi egy olyan gyűrű vagy ereklye erejét, amelyet a térítő ebben a futamban azonosított (a szentkönyv kivételével).\n\n_+1:_ A szentháromság elmondásakor a térítő a gyűrű _+1_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+4_ szintűnek megfelelő hatását.\n\n_+2:_ A szentháromság elmondásakor a térítő a gyűrű _+2_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+6_ szintűnek megfelelő hatását.\n\n_+3:_ A szentháromság elmondásakor a térítő a gyűrű _+3_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+8_ szintűnek megfelelő hatását.\n\n_+4:_ A szentháromság elmondásakor a térítő a gyűrű _+4_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+10_ szintűnek megfelelő hatását.\n\nBizonyos ereklyéknek eltérő a hatásuk vagy a töltésigényük, amikor a szentháromság váltja ki a hatásukat.
|
||||
actors.hero.talent.spirit_form.desc=A térítő elmondhatja a _szellemi alak_ varázsigéjét, aminek hatására 4 töltés árán a szentháromság átveszi egy olyan gyűrű vagy ereklye erejét, amelyet a térítő ebben a futamban azonosított (a szentkönyv kivételével).\n\n_+1:_ A szentháromság elmondásakor a térítő a gyűrű _+1_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+4_ szintűnek megfelelő hatását.\n\n_+2:_ A szentháromság elmondásakor a térítő a gyűrű _+2_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+6_ szintűnek megfelelő hatását.\n\n_+3:_ A szentháromság elmondásakor a térítő a gyűrű _+3_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+8_ szintűnek megfelelő hatását.\n\n_+4:_ A szentháromság elmondásakor a térítő a gyűrű _+4_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+10_ szintűnek megfelelő hatását.\n\nBizonyos ereklyéknek eltérő a hatásuk vagy a páncéltöltésigényük, amikor a szentháromság váltja ki a hatásukat.
|
||||
|
||||
actors.hero.talent.cleric_a3_1.title=Ismeretlen
|
||||
actors.hero.talent.cleric_a3_1.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
actors.blobs.blizzard.name=badai salju
|
||||
actors.blobs.blizzard.desc=Badai salju berhembus di sini.
|
||||
|
||||
actors.blobs.confusiongas.name=gas mabuk
|
||||
actors.blobs.confusiongas.name=gas yang memabukkan
|
||||
actors.blobs.confusiongas.desc=Awan gas memabukkan berterbangan di sini.
|
||||
|
||||
actors.blobs.electricity.name=listrik
|
||||
@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Memberkati dan melindungi Ulama, member
|
||||
actors.hero.spells.blessspell.desc=Ulama memberikan berkat suci pada dirinya sendiri atau karakter lain yang dapat dia lihat.\n\nSaat diberikan pada dirinya sendiri, efeknya lebih lemah, memberikan %1$d giliran berkat dan %2$d penghalang.\n\nSaat diberikan pada karakter lain, mantranya lebih kuat, memberikan %3$d giliran berkat dan %4$d penyembuhan. Penyembuhan berlebih diubah menjadi penghalang.
|
||||
|
||||
actors.hero.spells.bodyform.name=bentuk tubuh
|
||||
actors.hero.spells.bodyform.short_desc=MELAKUKAN
|
||||
actors.hero.spells.bodyform.desc=MELAKUKAN
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=menyucikan
|
||||
actors.hero.spells.cleanse.short_desc=Bersihkan debuff dan memberi perisai
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=Ulama menembakkan energi magis yang menyera
|
||||
actors.hero.spells.guidinglight.desc_priest=_Mantra ini lebih kuat jika dirapalkan oleh Pendeta._ Mantra pertama yang dirapalkan setiap 100 giliran tidak memerlukan biaya kitab, dan penerangan dapat dipicu oleh tongkat sihir, karakter lain, dan artefak yang secara langsung memengaruhi musuh. Jika dipicu dengan cara ini, penerangan memberikan bonus damage sihir yang setara dengan level Pendeta.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Cahaya Penuntun
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Pendeta akan dapat mengeluarkan Cahaya Penuntun secara gratis lagi setelah 100 giliran berlalu.\n\nGiliran tersisa: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Diterangi Cahaya
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=lantai yang disucikan
|
||||
actors.hero.spells.hallowedground.prompt=Pilih lokasi
|
||||
@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Seketika menyembuhkan karakter di sekit
|
||||
actors.hero.spells.layonhands.desc=Paladin menyalurkan energi suci melalui tangan mereka, menyembuhkan atau melindungi apa pun yang mereka sentuh.\n\nPaladin dapat merapal mantra ini pada karakter yang berdekatan untuk memberi mereka %1$d penyembuhan, atau pada diri mereka sendiri untuk mendapatkan %1$d perisai. Penyembuhan berlebih dari mantra ini diubah menjadi perisai.\n\nMantra ini dirapalkan secara instan dan dapat dirapalkan berulang kali, tetapi tidak dapat memberikan lebih dari tiga kali perisai sekaligus.
|
||||
|
||||
actors.hero.spells.mindform.name=bentuk pikiran
|
||||
actors.hero.spells.mindform.short_desc=MELAKUKAN
|
||||
actors.hero.spells.mindform.desc=MELAKUKAN
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=doa pengingat
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Memperluas buff/debuff pada sekutu/musuh, & menerapkan kembali penerangan.
|
||||
@@ -682,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=perisai cahaya
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Perisai cahaya tipis berdiri di antara Ulama dan musuh. Perisai itu tidak cukup kuat untuk memblokir serangan secara langsung, tetapi akan melemahkannya.\n\nGiliran Tersisa: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=bentuk roh
|
||||
actors.hero.spells.spiritform.short_desc=MELAKUKAN
|
||||
actors.hero.spells.spiritform.desc=MELAKUKAN
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=memukul
|
||||
actors.hero.spells.smite.short_desc=Dijamin kena dengan bonus damage dan kekuatan enchantment.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=sinar mentari
|
||||
actors.hero.spells.sunray.short_desc=Memberikan damage sihir jarak jauh dan membutakan target sekali.
|
||||
@@ -695,7 +698,7 @@ actors.hero.spells.sunray.desc=Ulama menembakkan sinar cahaya yang menyilaukan k
|
||||
|
||||
actors.hero.spells.walloflight.name=dinding cahaya
|
||||
actors.hero.spells.walloflight.short_desc=Membuat tembok yang menghalangi musuh.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.desc=Paladin menciptakan dinding yang terbuat dari panel cahaya padat tepat di depan mereka yang tebalnya 1 petak, lebarnya %1$d petak, dan bertahan selama 20 giliran.\n\nDinding ini berfungsi seperti dinding biasa, kecuali dapat dilihat tembus pandang. Musuh yang terperangkap di dinding saat dinding dibuat akan lumpuh sesaat dan terdorong mundur jika memungkinkan. Apapun yang tersangkut di dinding akan dapat keluar darinya.\n\nDinding dapat dilemparkan ke salah satu dari empat arah mata angin atau empat arah diagonal. Jika dinding sudah aktif, mantra dapat digunakan kembali secara gratis untuk langsung membersihkan dinding.
|
||||
actors.hero.spells.walloflight.early_end=Kamu menghilangkan dinding cahaya.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Panel cahaya yang berkilau menghalangi jalan ke sini.
|
||||
|
||||
@@ -1171,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ Pendeta dapat mengeluarkan _Doa Pe
|
||||
actors.hero.talent.lay_on_hands.title=berbaring di tangan
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _10 HP,_ atau memberi Paladin _10 perisai,_ dengan biaya 1 charge.\n\n_+2:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _15 HP,_ atau memberi Paladin _15 perisai,_ dengan biaya 1 charge.\n\n_+3:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _20 HP,_ atau memberi Paladin _20 perisai,_ dengan biaya 1 charge.\n\nPenyembuhan berlebih dari mantra ini diubah menjadi perisai. Berbaring di Tangan dapat dikeluarkan berulang kali, tetapi tidak dapat memberikan lebih dari tiga kali pengeluaran perisai sekaligus.
|
||||
actors.hero.talent.aura_of_protection.title=aura perlindungan
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _15% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+50%_ selama 20 giliran, dengan biaya 2 charge.\n\n_+2:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _23% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+75%_ selama 20 giliran , dengan biaya 2 charge.\n\n_+1:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _30% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+100%_ selama 20 giliran, dengan biaya 2 charge.
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=dinding cahaya
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _3 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 charge.\n\n_+2:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _5 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 charge.\n\n_+3:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _7 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 charge.\n\nDinding dapat ditempatkan secara kardinal atau diagonal, hanya satu dinding yang dapat berdiri pada satu waktu.
|
||||
|
||||
|
||||
@@ -564,13 +564,19 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Questo nemico si è trasformat
|
||||
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Ucciso da un nemico trasmutato in ratto
|
||||
|
||||
##Cleric Spells
|
||||
actors.hero.spells.auraofprotection.name=aura of protection
|
||||
actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies.
|
||||
actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=aura of protection
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
|
||||
|
||||
actors.hero.spells.blessspell.name=benedire
|
||||
actors.hero.spells.blessspell.short_desc=Benedisce e protegge il Chierico, benedisce e cura gli altri.
|
||||
actors.hero.spells.blessspell.desc=Il Chierico pone una santa benedizione su se stesso o su un altro personaggio che può vedere.\n\nQuando lanciato su se stessi, l'effetto è più debole, garantendo %1$d turni di benedizione e %2$d di scudo.\n\nQuando lanciato su altri personaggi, l'incantesimo è più potente, garantendo %3$d turni di benedizione e %4$d di guarigione. La guarigione in eccesso viene convertita in scudo.
|
||||
|
||||
actors.hero.spells.bodyform.name=body form
|
||||
actors.hero.spells.bodyform.short_desc=TODO
|
||||
actors.hero.spells.bodyform.desc=TODO
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=purificare
|
||||
actors.hero.spells.cleanse.short_desc=Cancella i debuff e garantisce la protezione.
|
||||
@@ -603,6 +609,9 @@ actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy w
|
||||
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luce Guida
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Il Sacerdote potrà lanciare nuovamente Guiding Light gratuitamente dopo 100 turni.\n\nGiri rimanenti: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Illuminato
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=terra consacrata
|
||||
actors.hero.spells.hallowedground.prompt=Scegli un luogo
|
||||
@@ -652,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character o
|
||||
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
|
||||
|
||||
actors.hero.spells.mindform.name=mind form
|
||||
actors.hero.spells.mindform.short_desc=TODO
|
||||
actors.hero.spells.mindform.desc=TODO
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=mnemonic prayer
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated.
|
||||
@@ -676,17 +685,23 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=spirit form
|
||||
actors.hero.spells.spiritform.short_desc=TODO
|
||||
actors.hero.spells.spiritform.desc=TODO
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=smite
|
||||
actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=sunray
|
||||
actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once.
|
||||
actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead.
|
||||
|
||||
actors.hero.spells.walloflight.name=wall of light
|
||||
actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.early_end=You dispel the wall of light.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here.
|
||||
|
||||
##main hero
|
||||
actors.hero.hero.name=tu
|
||||
actors.hero.hero.leave=Non puoi ancora andartene, il resto del dungeon ti aspetta di sotto!
|
||||
@@ -771,8 +786,8 @@ actors.hero.herosubclass.priest=priest
|
||||
actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light.
|
||||
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
|
||||
actors.hero.herosubclass.paladin=paladin
|
||||
actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
|
||||
actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
|
||||
actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
|
||||
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
|
||||
|
||||
##talents
|
||||
actors.hero.talent$provokedangertracker.name=rabbia provocata
|
||||
@@ -1158,10 +1173,10 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray
|
||||
|
||||
actors.hero.talent.lay_on_hands.title=lay on hands
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
|
||||
actors.hero.talent.paladint3b.title=Unknown
|
||||
actors.hero.talent.paladint3b.desc=This talent hasn't been implemented yet, it currently does nothing.
|
||||
actors.hero.talent.paladint3c.title=Unknown
|
||||
actors.hero.talent.paladint3c.desc=This talent hasn't been implemented yet, it currently does nothing.
|
||||
actors.hero.talent.aura_of_protection.title=aura of protection
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=wall of light
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
|
||||
actors.hero.talent.divine_intervention.title=intervento divino
|
||||
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
|
||||
|
||||
@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=聖職者に祝福とシールド、他
|
||||
actors.hero.spells.blessspell.desc=聖職者は聖なる祝福を自分自身か、視界内の他のキャラクターに与える。\n\n自分に与えると効果は弱く、%1$dターンの祝福と%2$dのシールドを与える。\n\n他のキャラクターに与えるとより強力になり、%3$dターンの祝福と%4$dHP回復する。回復が余った分はシールドに変換される。
|
||||
|
||||
actors.hero.spells.bodyform.name=体の型
|
||||
actors.hero.spells.bodyform.short_desc=開発中
|
||||
actors.hero.spells.bodyform.desc=開発中
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=浄化
|
||||
actors.hero.spells.cleanse.short_desc=状態異常を解除し、シールドを与える。
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=聖職者は魔法エネルギーの矢を
|
||||
actors.hero.spells.guidinglight.desc_priest=_この呪文は司祭が唱えるとより強力になる。_100ターンごとに最初に唱える呪文は聖典の充填を消費せず、照明効果は杖や他のキャラクター、敵に直接影響を与えるアーティファクトによって発動できる。この方法で発動した場合、照明効果は司祭のレベルに等しい魔法属性のボーナスダメージを与える。
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=導きの光
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=司祭は100ターン経過すると、再び充填を消費せずに導きの光を唱えることができるようになる。\n\n残り: %sターン
|
||||
actors.hero.spells.guidinglight$illuminated.name=発光
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=霊場
|
||||
actors.hero.spells.hallowedground.prompt=場所を選択
|
||||
@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=隣接するキャラクターを即座
|
||||
actors.hero.spells.layonhands.desc=聖騎士は手を通して聖なるエネルギーを流し、触れたものを癒したり守ったりする。\n\n聖騎士はこの呪文を隣接するキャラクターに唱えて %1$dHP 回復させることもできるし、自分自身に唱えて%1$dのシールドを得ることもできる。この呪文による回復の余った分はシールドに変換される。\n\nこの呪文は瞬時に唱えられ、繰り返し唱えることができるが、一度に3詠唱分以上のシールドを与えることはできない。
|
||||
|
||||
actors.hero.spells.mindform.name=技の型
|
||||
actors.hero.spells.mindform.short_desc=開発中
|
||||
actors.hero.spells.mindform.desc=開発中
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=助憶の祈り
|
||||
actors.hero.spells.mnemonicprayer.short_desc=味方/敵の強化/状態異常を延長し、照明効果を再付与する。
|
||||
@@ -682,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=光の盾
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=聖職者と敵の間には薄い光の盾が立てられている。攻撃を完全に防ぐほど強靭ではないが、和らげることはできる。\n\n残り: %sターン
|
||||
|
||||
actors.hero.spells.spiritform.name=心の型
|
||||
actors.hero.spells.spiritform.short_desc=開発中
|
||||
actors.hero.spells.spiritform.desc=開発中
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=打倒
|
||||
actors.hero.spells.smite.short_desc=ボーナスダメージとエンチャント強化で命中が保証される。
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=陽光
|
||||
actors.hero.spells.sunray.short_desc=対象に遠距離から魔法ダメージを与え、一度だけ盲目にする。
|
||||
@@ -695,7 +698,7 @@ actors.hero.spells.sunray.desc=聖職者は対象に向かって眩い光線を
|
||||
|
||||
actors.hero.spells.walloflight.name=光の壁
|
||||
actors.hero.spells.walloflight.short_desc=敵の進行を妨害する壁を作り出す。
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.desc=聖騎士は、光でできた頑丈な板のような壁を自分の正面に作る。厚さ1タイル、幅%1$dタイルで20ターンの間持続する。\n\nこの壁は、透けて見えることを除けば、通常の壁と同じように機能する。壁が作られた時にその場所にいた敵は一時的に麻痺し、可能であれば押し戻される。壁に挟まれた敵は、壁から出ることができる。\n\n壁は、4つの基本方向または4つの斜め方向のいずれかに設置する事ができる。壁がすでに設置されている場合は、再度呪文を唱えることで充填を消費せずに壁を即座に解除できる。
|
||||
actors.hero.spells.walloflight.early_end=光の壁を解除した。
|
||||
actors.hero.spells.walloflight$lightwall.desc=光でできた板が行く手を塞いでいる。
|
||||
|
||||
@@ -1171,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ 司祭は_助憶の祈り_とい
|
||||
actors.hero.talent.lay_on_hands.title=癒しの手
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_10HP_回復するか、聖騎士に_10シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\n_+2:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_15HP_回復するか、聖騎士に_15シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\n_+3:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_20HP_回復するか、聖騎士に_20シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\nこの呪文による余った回復はシールドに変換される。癒しの手は繰り返し唱えることができるが、一度に3詠唱分以上のシールドを与えることはできない。
|
||||
actors.hero.talent.aura_of_protection.title=護りのオーラ
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_15%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_50%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+2:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_23%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_75%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+3:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_30%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_100%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=光の壁
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅3タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+2:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅5タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+3:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅7タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n壁は縦・横・斜めの方向に設置することができ、一度に存在できるのは1つだけである。
|
||||
|
||||
|
||||
@@ -564,19 +564,19 @@ actors.hero.abilities.ratmogrify$transmograt.desc="이 적은 쥐로 바뀌었
|
||||
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=쥐로 변한 적에게 사망
|
||||
|
||||
##Cleric Spells
|
||||
actors.hero.spells.auraofprotection.name=aura of protection
|
||||
actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies.
|
||||
actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=aura of protection
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.auraofprotection.name=보호의 오라
|
||||
actors.hero.spells.auraofprotection.short_desc=성기사와 주변 아군의 방어력을 증폭시킴.
|
||||
actors.hero.spells.auraofprotection.desc=성기사가 보호의 에너지를 발하는 빛나는 오라를 20턴 동안 둘렀습니다. 2타일 이내의 모든 아군(성기사 본인 포함)은 %1$d%%적은 피해를 입으며, 성기사가 착용한 갑옷의 상형문자의 위력이 +%2$d%% 증폭됩니다.\n\n이 주문의 피해 감소 효과는 다른 피해 감소 요인(방어력)보다 먼저 적용되며, 상형문자 위력 증폭 또한 항상 적용되지만, 여러 캐릭터가 동시에 상형문자의 효과를 받을 경우(성기사 본인 또는 프리즈마 거울상), 효과가 최대 한 번만 적용됩니다.
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=보호의 오라
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=성기사가 본인 주변에 보호의 에너지를 발하고 있습니다.\n\n주변의 모든 아군(과 성기사 본인)은 감소된 피해를 입이며, 성기사가 착용 중인 갑옷의 상형문자 효과가 증폭됩니다.\n\n남은 턴: %s.
|
||||
|
||||
actors.hero.spells.blessspell.name=축복
|
||||
actors.hero.spells.blessspell.short_desc=자신을 축복하고 방어막 부여, 타인을 축복하고 회복.
|
||||
actors.hero.spells.blessspell.desc=성직자가 자신 또는 시야에 들어온 캐릭터를 축복합니다.\n\n스스로를 축복할 경우 효과가 약해져, %1$d턴의 축복과 %2$d의 방어막을 얻습니다.\n\n다른 캐릭터를 대상으로 할 경우 효과가 더 강해져, %3$d턴의 축복과 %4$d턴의 치유 효과를 줍니다. 초과 치유량은 방어막으로 전환됩니다.
|
||||
|
||||
actors.hero.spells.bodyform.name=성체 형상
|
||||
actors.hero.spells.bodyform.short_desc=해야 할 것
|
||||
actors.hero.spells.bodyform.desc=해야 할 것
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=정화
|
||||
actors.hero.spells.cleanse.short_desc=디버프를 정화하고 방어막을 얻음.
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=성직자가 마법 에너지를 발사해
|
||||
actors.hero.spells.guidinglight.desc_priest=_이 주문은 사제가 시전 시 더 강력해집니다._ 100턴마다 시전하는 인도하는 빛이 성서 충전을 소모하지 않으며, 발광이 다른 아군 및 마법 막대와 적을 지정하는 몇몇 유물로 발동이 가능합니다. 이 방법으로 발광을 발동할 경우 사제의 레벨과 동일한 추가 마법 피해를 줍니다.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=인도하는 빛
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=사제는 인도하는 빛을 100턴마다 충전 소모 없이 사용할 수 있습니다.\n\n남은 턴: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=발광
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=축성의 땅
|
||||
actors.hero.spells.hallowedground.prompt=위치를 선택하세요
|
||||
@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=주변의 캐릭터를 즉시 회복하
|
||||
actors.hero.spells.layonhands.desc=성기사가 손을 통해 신성력을 발하여, 손에 닿는 대상을 치유하거나 보호합니다.\n\n성기사가 이 주문을 시전하면 주변에 있는 캐릭터를 %1$d만큼 치유하거나, 자신에게 %1$d만큼의 방어막을 부여합니다. 초과 치유된 체력은 방어막으로 전환됩니다.\n\n이 주문은 즉시 시전되며 연속으로 시전할 수 있지만, 최대 3회분의 보호막만 얻을 수 있습니다.
|
||||
|
||||
actors.hero.spells.mindform.name=마음 형상
|
||||
actors.hero.spells.mindform.short_desc=해야 할 것
|
||||
actors.hero.spells.mindform.desc=해야 할 것
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=연장 기도문
|
||||
actors.hero.spells.mnemonicprayer.short_desc=아군/적의 버프/디버프를 연장하며 발광을 다시 적용.
|
||||
@@ -682,22 +685,22 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=빛의 방패
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=얇은 빛의 방패가 성직자와 적의 하나 앞에 떠 있습니다. 적의 공격을 완전히 막을 만큼 강력하진 않습니다만, 피해를 일부 경감할 수는 있습니다.\n\n남은 턴: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=영혼 형상
|
||||
actors.hero.spells.spiritform.short_desc=해야 할 것
|
||||
actors.hero.spells.spiritform.desc=해야 할 것
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=천벌
|
||||
actors.hero.spells.smite.short_desc=반드시 적중하며 추가 피해와 마법 위력을 가지는 공격을 함.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=태양 광선
|
||||
actors.hero.spells.sunray.short_desc=대상에게 원거리 마법 피해를 주며 실명시킴.
|
||||
actors.hero.spells.sunray.desc=성직자가 대상에게 눈부신 광선을 발사하며, %1$d-%2$d 피해를 주고 %3$d턴 동안 실명시킵니다. 태양 광선은 언데드나 악마 적에게 항상 최대 피해를 줍니다.\n\n이 주문에 적중당한 대상은 이내 빛에 적응하여, 얼마 동안 태양 광선으로 다시 실명하지 않습니다. 하지만, 실명 중인 대상에게 태양 광선을 다시 적중하면, 빛이 적을 압도하여 대상을 마비시킵니다.
|
||||
|
||||
actors.hero.spells.walloflight.name=wall of light
|
||||
actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.early_end=You dispel the wall of light.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here.
|
||||
actors.hero.spells.walloflight.name=빛의 벽
|
||||
actors.hero.spells.walloflight.short_desc=적을 가로막는 벽을 생성함.
|
||||
actors.hero.spells.walloflight.desc=성기사가 자신 바로 앞에 고체화된 빛으로 이루어진 1타일 두께, %1$d타일 넓이의 벽을 20턴 동안 생성합니다.\n\n이 벽은 일반적인 벽과 동일하게 작동하지만, 반대편을 볼 수 있습니다. 벽이 생성될 때 경로에 있는 적은 잠시 기절하며 공간이 있는 경우 밀려납니다. 벽에 갇힌 적은 얼마든지 벽 밖으로 나올 수 있습니다.\n\n벽은 상하좌우와 대각선 8방향으로 생성할 수 있으며, 이미 벽이 생성되어 있을 경우 주문을 다시 시전하면 별도의 충전 소모 없이 벽을 제거합니다.
|
||||
actors.hero.spells.walloflight.early_end=당신은 빛의 벽을 제거했다.
|
||||
actors.hero.spells.walloflight$lightwall.desc=고체화된 빛의 벽이 길을 막고 있다.
|
||||
|
||||
##main hero
|
||||
actors.hero.hero.name=당신
|
||||
@@ -783,8 +786,8 @@ actors.hero.herosubclass.priest=사제
|
||||
actors.hero.herosubclass.priest_short_desc=_사제_는 강력한 장거리 주문을 얻고, 인도하는 빛이 강화됩니다.
|
||||
actors.hero.herosubclass.priest_desc=사제는 원거리 전투와 마법 아이템의 연계에 중점을 둔 다양하고 강력한 주문들을 얻습니다.\n\n사제는 _인도하는 빛_을 100턴에 한 번 충전 소모 없이 사용하며, 발광 효과를 아군, 마법 막대, 몇몇 유물을 통해 발동시켜 사제의 레벨과 같은 추가 피해를 줍니다.\n\n사제는 또한 _광휘_ 주문을 얻어, 2의 충전을 사용해 어둠을 몰아내며 시야 내 모든 적을 잠시 기절시키고 발광시킵니다.
|
||||
actors.hero.herosubclass.paladin=성기사
|
||||
actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
|
||||
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
|
||||
actors.hero.herosubclass.paladin_short_desc=_성기사_는 새로운 근거리 주문을 얻고, 신성한 무기와 신성한 보호구가 강화됩니다.
|
||||
actors.hero.herosubclass.paladin_desc=성기사는 근접 전투와 무기 및 방어구와의 연계에 중점을 둔 다양하고 강력한 주문을 얻습니다.\n\n성기사의 _신성한 무기_와 _신성한 보호구_가 더 큰 효과를 가지며, 더 이상 기존의 마법과 상형문자를 덮어쓰지 않으며, 다른 주문을 시전해 지속시간을 연장할 수 있습니다.\n\n성기사는 또한 _천벌_ 주문을 얻어, 반드시 적중하는 근접 공격을 하며 추가 피해를 입히고 무기의 마법이 증폭됩니다.
|
||||
|
||||
##talents
|
||||
actors.hero.talent$provokedangertracker.name=분노 자극
|
||||
@@ -1170,10 +1173,10 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ 사제가 _연장 기도문_ 주
|
||||
|
||||
actors.hero.talent.lay_on_hands.title=안수기도
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _10_만큼 치유하거나, 성기사에게 _10의 방어막_을 부여합니다. 충전 소모 : 1\n\n_+2:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _15_만큼 치유하거나, 성기사에게 _15의 방어막_을 부여합니다. 충전 소모 : 1\n\n_+3:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _20_만큼 치유하거나, 성기사에게 _20의 방어막_을 부여합니다. 충전 소모 : 1\n\n초과 치유된 체력은 방어막으로 전환됩니다. 안수기도는 연속하여 시전할 수 있지만, 최대 세 번 시전 분량의 보호막까지만 부여할 수 있습니다.
|
||||
actors.hero.talent.aura_of_protection.title=aura of protection
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=wall of light
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
actors.hero.talent.aura_of_protection.title=보호의 오라
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=빛의 벽
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _3타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3\n\n_+2:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _5타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3\n\n_+3:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _7타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3
|
||||
|
||||
actors.hero.talent.divine_intervention.title=신의 개입
|
||||
actors.hero.talent.divine_intervention.desc=_+1:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 150의 보호막을 부여하고 승천자의 형상 지속시간이 1턴 증가합니다._\n\n_+2:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 200의 보호막을 부여하고 승천자의 형상 지속시간이 2턴 증가합니다._\n\n_+3:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 250의 보호막을 부여하고 승천자의 형상 지속시간이 3턴 증가합니다._\n\n_+4:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 300의 보호막을 부여하고 승천자의 형상 지속시간이 4턴 증가합니다._\n\n신성한 개입은 무려 성서 충전을 5이나 소모하며, 같은 승천자의 형상 동안 한 번만 시전할 수 있습니다.
|
||||
|
||||
@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Zegent en maakt een schild voor de Gees
|
||||
actors.hero.spells.blessspell.desc=De Geestelijke plaatst een heilige zegen op zichzelf of een ander personage dat hij kan zien.\n\nWanneer het op zichzelf wordt gericht, is het effect zwakker, waardoor er %1$d beurten van zegening en %2$d barrières ontstaan.\n\nWanneer de spreuk op andere personages wordt uitgeoefend, is deze krachtiger en geeft hij %3$d beurten van zegen en %4$d genezing. Overtollige genezing wordt omgezet in barrière.
|
||||
|
||||
actors.hero.spells.bodyform.name=lichaamsvorm
|
||||
actors.hero.spells.bodyform.short_desc=TE DOEN
|
||||
actors.hero.spells.bodyform.desc=TE DOEN
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=reinigen
|
||||
actors.hero.spells.cleanse.short_desc=Verwijdert negatieve effecten en biedt bescherming.
|
||||
@@ -601,14 +601,17 @@ actors.hero.spells.divineintervention.desc=De Geestelijke giet een enorme hoevee
|
||||
actors.hero.spells.flash.name=flits
|
||||
actors.hero.spells.flash.prompt=Kies een plek
|
||||
actors.hero.spells.flash.short_desc=Teleporteer naar een dichtbije plek
|
||||
actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearby location and teleports there. Flash can teleport the Cleric to any discovered location that is in range and unoccupied. This spell costs more tome charges every time it is used in the same ascended form.
|
||||
actors.hero.spells.flash.desc=De Geestelijke kanaliseert zijn opgestegen vorm op een nabijgelegen plek en teleporteert daarheen. Flits kan de Geestelijke teleporteren naar elke ontdekte plek die binnen bereik is en onbezet. Elke keer dat deze spreuk in dezelfde hogere vorm wordt gebruikt, kost deze spreuk meer boekladingen.
|
||||
|
||||
actors.hero.spells.guidinglight.name=leidend licht
|
||||
actors.hero.spells.guidinglight.short_desc=Brengt magische schade toe op afstand en garandeert een treffer.
|
||||
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them.
|
||||
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
|
||||
actors.hero.spells.guidinglight.desc=De Geestelijke vuurt een straal magische energie af die een doelwit raakt, 2-6 schade aanricht en het doelwit verlicht. De volgende onbelaste fysieke aanval die tegen een verlichte vijand wordt uitgevoerd, zal hem gegarandeerd raken.
|
||||
actors.hero.spells.guidinglight.desc_priest=_Deze spreuk is krachtiger wanneer deze door de Priester wordt uitgesproken._ De eerste keer dat de spreuk binnen 100 beurten wordt uitgesproken, kost geen boekladingen, en de verlichting kan worden geactiveerd door toverstokken, andere personages en artefacten die rechtstreeks invloed hebben op vijanden. Wanneer het op deze manier wordt geactiveerd, veroorzaakt verlichting bonus magische schade die gelijk is aan het level van de Priester.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Leidend Licht
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=De Priester kan Leidend Licht weer gratis opnieuw uitspreken nadat 100 beurten zijn verstreken.\n\nResterende beurten: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Verlicht
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=heilige grond
|
||||
actors.hero.spells.hallowedground.prompt=Kies een plek
|
||||
@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Geneest onmiddellijk een aangrenzend pe
|
||||
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
|
||||
|
||||
actors.hero.spells.mindform.name=verstandsvorm
|
||||
actors.hero.spells.mindform.short_desc=TE DOEN
|
||||
actors.hero.spells.mindform.desc=TE DOEN
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=mnemonisch gebed
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Verlengt versterkingen/verzwakkingen op een bondgenoot/vijand en past opnieuw verlichting toe.
|
||||
@@ -682,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=schild van licht
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Een dun schild van licht staat tussen de Geestelijke en een vijand. Het is niet sterk genoeg om aanvallen volledig te blokkeren, maar het zal ze verzachten.\n\nResterende beurten: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=geestvorm
|
||||
actors.hero.spells.spiritform.short_desc=TE DOEN
|
||||
actors.hero.spells.spiritform.desc=TE DOEN
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=neerslaan
|
||||
actors.hero.spells.smite.short_desc=Garandeert een treffer met bonusschade en betoveringskracht.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=zonnestraal
|
||||
actors.hero.spells.sunray.short_desc=Brengt magische schade toe op afstand en verblindt een doelwit één keer.
|
||||
@@ -1171,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray
|
||||
actors.hero.talent.lay_on_hands.title=handoplegging
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
|
||||
actors.hero.talent.aura_of_protection.title=aura van bescherming
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=muur van licht
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
|
||||
|
||||
@@ -382,7 +382,7 @@ actors.buffs.revealedchar.desc=Ta postać została ujawniona bohaterowi, będzie
|
||||
|
||||
actors.buffs.roots.name=ukorzenienie
|
||||
actors.buffs.roots.heromsg=Nie możesz się ruszać!
|
||||
actors.buffs.roots.desc=Korzenie (magiczne lub naturalne) chwytają za stopy, przykuwając je do ziemi.\n\nKorzenie blokują cel w miejscu, uniemożliwiając ruch i większość umiejętności związanych z poruszaniem. Pozostałe akcje nie są zakłócone, w tym efekty teleportacji.\n\nPozostałe tury zakorzenienia: %s.
|
||||
actors.buffs.roots.desc=Korzenie (magiczne lub naturalne) chwytają za stopy, przykuwając je do ziemi.\n\nKorzenie blokują cel w miejscu, uniemożliwiając ruch i większość umiejętności związanych z poruszaniem. Pozostałe akcje nie są zakłócone, w tym efekty teleportacji.\n\nPozostałe tury ukorzenienia: %s.
|
||||
|
||||
actors.buffs.scrollempower.name=wzmocnienie ze zwoju
|
||||
actors.buffs.scrollempower.desc=Energia z ostatniego zwoju przeczytanego przez Maga wzmacnia jego różdżki! \n\nWzmocnienie poziomu: +%1$d.\nPozostałe użycia: %2$d.
|
||||
@@ -542,10 +542,10 @@ actors.hero.abilities.duelist.feint.short_desc=Fechmistrzyni _wykonuje Fintę_,
|
||||
actors.hero.abilities.duelist.feint.desc=Fechmistrzyni udaje wyprowadzenie ataku, odskakując przy tym na sąsiadujące pole i pozostawiając za sobą własny cień. Przeciwnicy, którzy atakowani Fechmistrzynię, zamiast tego zaatakują rzeczony cień.\n\nWrogowie, którzy zaatakowali cień, zostaną zaskoczeni, co nie pozwoli im wykonać następnej akcji i odsłania ich na atak z zaskoczenia.
|
||||
|
||||
actors.hero.abilities.cleric.ascendedform.name=niebiańska postać
|
||||
actors.hero.abilities.cleric.ascendedform.short_desc=Kleryk przyjmuje _Niebiańską postać_, otrzymując nowe zaklęcia, dodatkowy zasięg ataku i osłonę.
|
||||
actors.hero.abilities.cleric.ascendedform.short_desc=Kleryk przyjmuje _Niebiańską Postać_, otrzymując nowe zaklęcia, dodatkowy zasięg ataku i osłonę.
|
||||
actors.hero.abilities.cleric.ascendedform.desc=Kleryk emituje z siebie świętą energię, przybierając wywyższoną, świetlistą postać na 10 tur. Gdy ją przyjmuje, uzyskuje dostęp do nowych zaklęć, otrzymuje 2 pola zasięgu ataku, 30 pkt. osłony, a rzucane przez niego zaklęcia zapewnią mu 10 pkt. osłony za każdy użyty ładunek świętej księgi.\n\nOsłona uzyskana przez użycie umiejętności bądź rzucanie zaklęć nie zanika normalnie, lecz znika natychmiast po zakończeniu trwania niebiańskiej postaci. Ta zdolność może być użyta ponownie w celu odświeżenia jej czasu trwania.
|
||||
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=niebiańska postać
|
||||
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Świetlista energia emanuje z ciała Kleryka. Będąc w tej formie, Kleryk otrzymuje 2 pola zasięgu ataku (dzięki uwalnianej przez niego świętej energii) i 10 pkt. osłony za każdym razem, gdy wyda ładunek świętej księgi. Może on również rzucać zaklęcia, które są odblokowywane przez talenty niebiańskiej postaci.\n\nOsłona przyznawana przez niebiańską postać i rzucanie zaklęć nie zanika normalnie, ale natychmiast znika, gdy niebiańska postać się kończy.\n\nAktualna osłona: %1$d.\nPozostałe tury: %2$d.
|
||||
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Świetlista energia emanuje z ciała Kleryka. Będąc w tej postaci, Kleryk otrzymuje 2 pola zasięgu ataku (dzięki uwalnianej przez niego świętej energii) i 10 pkt. osłony za każdy wykorzystany ładunek świętej księgi. Może on również rzucać zaklęcia, które są odblokowywane przez talenty niebiańskiej postaci.\n\nOsłona przyznawana przez Niebiańską Postać i rzucanie zaklęć nie zanika normalnie, ale natychmiast znika, gdy Niebiańska Postać się kończy.\n\nAktualna osłona: %1$d.\nPozostałe tury: %2$d.
|
||||
actors.hero.abilities.cleric.trinity.name=moc trójcy
|
||||
actors.hero.abilities.cleric.trinity.short_desc=_(NIEDOKOŃCZONE)_ Kleryk zyskuje _Trójcę_ umiejętności, które naśladują sprzęt, który widział, i które można przełączać za pomocą nowych zaklęć.
|
||||
actors.hero.abilities.cleric.trinity.desc=_Trójca nie została jeszcze zaimplementowana, więc obecnie nie można jej wybrać._\n\nKleryk zyskuje _Trójcę_ zdolności pancerza, które można zamieniać, używając trzech nowych zaklęć. Każde z tych zaklęć koncentruje się na naśladowaniu efektów wyposażenia, które Kleryk zidentyfikował podczas tej rozgrywki: Ciało (broń i zbroja), Umysł (różdżki i broń rzucana) i Duch (pierścienie i artefakty).\n\nTylko jeden z tych efektów może być aktywny na raz, zmiana formy trójcy zakończy wszystkie aktywne efekty trójcy.
|
||||
@@ -564,10 +564,10 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Ten wróg został przemieniony
|
||||
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Pokonany przez: szczurnięty przeciwnik
|
||||
|
||||
##Cleric Spells
|
||||
actors.hero.spells.auraofprotection.name=aura of protection
|
||||
actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies.
|
||||
actors.hero.spells.auraofprotection.name=aura ochronna
|
||||
actors.hero.spells.auraofprotection.short_desc=Wzmacnia obronę Paladyna i pobliskich sojuszników.
|
||||
actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=aura of protection
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=aura ochronna
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
|
||||
|
||||
actors.hero.spells.blessspell.name=błogosławieństwo
|
||||
@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Błogosławi i osłania Kleryka lub bł
|
||||
actors.hero.spells.blessspell.desc=Kleryk zsyła błogosławieństwo na samego siebie lub inną postać w zasięgu wzroku.\n\nBłogosławienie samego siebie jest słabsze, przyznając %2$d osłony i przyznając efekt błogosławieństwa na następującą liczbę tur: %1$d.\n\nBłogosławieństwo jest silniejsze, gdy jest używane na inną postać, przyznając efekt błogosławieństwa na %3$d tur i lecząc postać o %4$d PŻ. Nadmiar leczenia zamieniany jest na osłonę.
|
||||
|
||||
actors.hero.spells.bodyform.name=forma cielesna
|
||||
actors.hero.spells.bodyform.short_desc=TODO
|
||||
actors.hero.spells.bodyform.desc=TODO
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=oczyszczenie
|
||||
actors.hero.spells.cleanse.short_desc=Oczyszcza z negatywnych efektów i zapewnia osłonę.
|
||||
@@ -596,12 +596,12 @@ actors.hero.spells.divinesense$divinesensetracker.desc=Kleryk jest w stanie zauw
|
||||
|
||||
actors.hero.spells.divineintervention.name=boska interwencja
|
||||
actors.hero.spells.divineintervention.short_desc=Ogromna osłona dla Kleryka i jego sojuszników.
|
||||
actors.hero.spells.divineintervention.desc=Kleryk wylewa ogromną ilość mocy ze swojej księgi w siebie i sojuszników, zapewniając wszystkim do %1$d pkt. osłony i wydłużając Niebiańską Formę o %2$d tur. Niesamowita moc obronna tego zaklęcia jest równoważna z jego bardzo wysokim kosztem ładowania.\n\nPodobnie jak inne tarcze przyznawane przez Wzniesioną Formę, ta tarcza nie zanika normalnie, ale natychmiast wygasa, gdy Niebiańska Forma się kończy.
|
||||
actors.hero.spells.divineintervention.desc=Kleryk wylewa ogromną ilość mocy ze swojej księgi w siebie i sojuszników, zapewniając wszystkim %1$d pkt. osłony i wydłużając Niebiańską Postać o liczbę tur równą %2$d. Niesamowita moc obronna tego zaklęcia jest równoważona przez bardzo wysoki koszt ładunków Księgi.\n\nPodobnie jak inne osłony przyznawane przez Niebiańską Postać, ta osłona nie zanika normalnie, ale natychmiast wygasa, gdy Niebiańską Postać się kończy.
|
||||
|
||||
actors.hero.spells.flash.name=błysk
|
||||
actors.hero.spells.flash.prompt=Wybierz miejsce
|
||||
actors.hero.spells.flash.short_desc=Teleportuje na pobliskie pole.
|
||||
actors.hero.spells.flash.desc=Kleryk kieruje swoją Niebiańską formę do pobliskiej lokalizacji i teleportuje się tam. Błysk może teleportować Kleryka do dowolnej odkrytej lokalizacji, która jest w zasięgu i jest niezajęta. Ten czar kosztuje więcej ładunków Księgi za każdym razem, gdy jest używany w tej samej Niebiańskiej formie.
|
||||
actors.hero.spells.flash.desc=Kleryk przekierowuje swoją Niebiańską Postać w pobliskie miejsce, co pozwala mu się tam przeteleportować. Błysk może teleportować Kleryka na dowolne pole, które jest w zasięgu i nie jest zajęte. Ten czar kosztuje więcej ładunków Księgi za każde kolejne użycie go w tej samej Niebiańskiej Postaci.
|
||||
|
||||
actors.hero.spells.guidinglight.name=światło przewodnie
|
||||
actors.hero.spells.guidinglight.short_desc=Zadaje obrażenia magiczne i gwarantuje trafienie.
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=Kleryk wystrzeliwuje pocisk magicznej energ
|
||||
actors.hero.spells.guidinglight.desc_priest=_Te zaklęcie jest potężniejsze, gdy rzuca je Kapłan._ Raz na 100 tur rzucenie zaklęcia nie kosztuje ładunków księgi, a efekt rozświetlenia może być aktywowany przez różdżki inne postacie i artefakty które bezpośrednio wpływają na przeciwników, gdy aktywowane w ten sposób, rozświetlenie zadaje dodatkowe dodatkowe magiczne obrażenia równe poziomowi kapłana.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Światło Przewodnie
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kapłan będzie w stanie ponownie rzucić Światło Przewodnie za darmo po upływie 100 tur.\n\nPozostałe tury: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Rozświetlenie
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=cud urodzaju
|
||||
actors.hero.spells.hallowedground.prompt=Wybierz miejsce
|
||||
@@ -636,34 +639,34 @@ actors.hero.spells.holyward.short_desc=Tymczasowo nadpisuje glif, by wzmocnić s
|
||||
actors.hero.spells.holyward.desc=Kleryk napełnia noszony przez siebie pancerz zaklęciem świętego światła, zwiększając blokowanie obrażeń o 1.\n\nTen glif utrzymuje się przez 50 tur oraz nadpisze każdy korzystny glif który posiada pancerz na czas trwania umiejętności. Kleryk otrzyma efekt, nawet gdy nie ma na sobie zbroi.
|
||||
actors.hero.spells.holyward.desc_paladin=_To zaklęcie jest silniejsze, gdy jest rzucone przez Paladyna. _dodatkowe blokowanie obrażeń jest zwiększone do 3, zaklęcie nie nadpisuje już istniejącego glifu, rzucanie innych zaklęć, gdy aktywna jest święta ochrona, wydłuży jej czas trwania o 10 tur na każdy użyty ładunek.
|
||||
actors.hero.spells.holyward$holyarmbuff.name=święta ochrona
|
||||
actors.hero.spells.holyward$holyarmbuff.desc=Kleryk napełnia noszony przez siebie pancerz zaklęciem świętego światła, zwiększając blokowanie obrażeń o 1.\n\npozostałe tury: %s
|
||||
actors.hero.spells.holyward$holyarmbuff.desc=Kleryk napełnia noszony przez siebie pancerz świętą mocą, która nadpisuje glify i zwiększa blokowane obrażenia o 1 punkt.\n\nPozostałe tury: %s.
|
||||
actors.hero.spells.holyward$holyarmbuff.desc_paladin=Paladyn nasycił swoją noszoną zbroję świętą energią, powodując, że zbroja blokuje dodatkowe 3 punkty obrażeń.\n\nRzucanie innych zaklęć, gdy aktywna jest święta ochrona, wydłuży jej czas trwania o 10 tur na każdy zużyty ładunek.\n\nPozostałe tury efektu: %s.
|
||||
|
||||
actors.hero.spells.holyweapon.name=święta broń
|
||||
actors.hero.spells.holyweapon.ench_name=%s świętości
|
||||
actors.hero.spells.holyweapon.ench_desc=Wrogowie trafieni świętą bronią odniosą dodatkowe obrażenia magiczne.
|
||||
actors.hero.spells.holyweapon.short_desc=Tymczasowo nadpisuje zaklęcie broni, by zwiększyć obrażenia.
|
||||
actors.hero.spells.holyweapon.desc=Duchowny zaklina swoją noszoną broń świętą energią, powodując, że zadaje dodatkowe 2 magiczne obrażenia za każdym razem, gdy uderzy nią wroga.\n\nTo zaklęcie trwa 50 tur i unieważnia wszelkie korzystne zaklęcia broni na czas trwania. Ataki bez broni również będą kożystać z tego efektu.
|
||||
actors.hero.spells.holyweapon.desc_paladin=_To zaklęcie jest silniejsze, gdy jest rzucone przez Paladyna. _dodatkowe magiczne obrażeńnia są zwiększone do 6, zaklęcie nie nadpisuje już istniejącego zaklęcia, rzucanie innych zaklęć, gdy aktywna jest święta broń, wydłuży jej czas trwania o 10 tur na każdy użyty ładunek.
|
||||
actors.hero.spells.holyweapon.desc=Kleryk zaklina założoną obecnie broń świętą energią, co sprawia, że zadaje ona dodatkowe 2 punkty magiczny obrażeń przy każdym trafieniu we wroga.\n\nTo zaklęcie trwa 50 tur i nadpisuje wszystkie korzystne zaklęcia broni na czas trwania. Ataki bez broni również będą korzystać z tego efektu.
|
||||
actors.hero.spells.holyweapon.desc_paladin=_To zaklęcie jest silniejsze, gdy jest rzucone przez Paladyna._ Dodatkowe obrażenia magiczne są zwiększone do 6, a zaklęcie nie nadpisuje już istniejącego zaklęcia broni. Rzucanie innych zaklęć, gdy aktywna jest Święta Broń, wydłuży jej czas trwania o 10 tur na każdy wykorzystany ładunek.
|
||||
actors.hero.spells.holyweapon$holywepbuff.name=święta broń
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc=Kleryk nasycił swoją noszoną broń świętą energią, tymczasowo nadpisując wszelkie istniejące zaklęcia i sprawiając, że broń zadaje dodatkowe 2 obrażenia magiczne przy każdym ataku.\n\nPozostałe tury efektu: %s.
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladyn nasycił swoją noszoną broń świętą energią, dzięki czemu jego ataki zadają dodatkowe 6 obrażeń magicznych.\n\nRzucanie innych zaklęć, gdy święta broń jest aktywna, wydłuży jej czas trwania o 10 tur na każdy zużyty ładunek.\n\nPozostałe tury efektu: %s.
|
||||
|
||||
actors.hero.spells.judgement.name=osąd
|
||||
actors.hero.spells.judgement.short_desc=Zadaje obrażenia wszystkim widocznym wrogom.
|
||||
actors.hero.spells.judgement.desc=Kleryk uderza pięścią w ziemię, powodując wybuch światła, który zadaje obrażenia wszystkim wrogom, których widzi. Zadaje %1$d- %2$dobrażeń, ale zadaje również dodatkowe 5-10 obrażeń za każde zaklęcie rzucone przez Kapłana od momentu wejścia w Niebiańską formę (lub od ostatniego urzycia Osądu).\n\nObecnie Osąd zadaje %3$d-%4$d obrażeń.
|
||||
actors.hero.spells.judgement.desc=Kleryk uderza pięścią w ziemię, powodując wybuch światła, który zadaje obrażenia wszystkim wrogom, których widzi. Bazowo zadaje to %1$d-%2$d obrażeń, które zwiększają się o 5-10 obrażeń za każde zaklęcie rzucone przez Kleryka od momentu wejścia w Niebiańską Postać (lub od ostatniego użycia Osądu).\n\nRzucenie Osądu w tym momencie zada %3$d-%4$d obrażeń.
|
||||
|
||||
actors.hero.spells.layonhands.name=lay on hands
|
||||
actors.hero.spells.layonhands.short_desc=Natychmiast leczy sąsiadującą postać lub osłania Paladyna tarczą.
|
||||
actors.hero.spells.layonhands.short_desc=Natychmiast leczy sąsiadującą postać lub osłania Paladyna.
|
||||
actors.hero.spells.layonhands.desc=Paladyn kieruje świętą energię przez swoje dłonie, lecząc lub chroniąc wszystko, czego dotknie.\n\nPaladyn może rzucić ten czar na dowolną sąsiadującą postać, aby uzdrowić ją o %1$d życia, lub na siebie, aby uzyskać %1$dosłony. Nadmiar leczenia z tego czaru zamienia się w osłonę.\n\nTen czar jest rzucany natychmiastowo i może być rzucany wielokrotnie, ale nie może zapewnić więcej niż trzy osłony na raz.
|
||||
|
||||
actors.hero.spells.mindform.name=forma umysłu
|
||||
actors.hero.spells.mindform.short_desc=TODO
|
||||
actors.hero.spells.mindform.desc=TODO
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=katechizm pamięciowy
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Wydłurza czas trwania efektów na sojuszniku/wrogu, i ponownie nakłada rozświetlenie .
|
||||
actors.hero.spells.mnemonicprayer.desc=Kapłan wypowiada modlitwę, która wydłuża czas trwania wszystkich pozytywnych/negatywnych efektów na określonym celu o %1$d tur. Pozytywne efekty będą trwać dłużej na sojusznikach (w tym na Kapłanie), a szkodliwe efekty będą trwać dłużej na wrogach. Ten czar odnowi efekt rozświetlenia na wrogu, który został wcześniej rozświetlony.\n\nKatechizm pamięciowy może wydłużyć jeden efekt tylko raz i nie może wydłużyć wzmocnień przyznanych ze zdolności pancerza.
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Wydłuża czas trwania efektów na sojusznikach i wrogach. Ponownie nakłada rozświetlenie.
|
||||
actors.hero.spells.mnemonicprayer.desc=Kapłan odmawia modlitwę, która wydłuża czas trwania wszystkich efektów na określonym celu o liczbę tur wynoszącą %1$d. W wypadku sojuszników (w tym Kapłana) wydłużony zostanie czas trwania pozytywnych efektów, a w wypadku wrogów negatywne. Ten czar odnowi efekt rozświetlenia na wrogu, który został wcześniej rozświetlony.\n\nKatechizm Pamięciowy może wydłużyć dany efekt tylko raz i nie może wydłużyć wzmocnień przyznanych ze zdolności pancerza.
|
||||
|
||||
actors.hero.spells.radiance.name=blask
|
||||
actors.hero.spells.radiance.short_desc=Rozświetla i chwilowo ogłusza widocznych przeciwników.
|
||||
@@ -676,22 +679,22 @@ actors.hero.spells.recallinscription$useditemtracker.name=niedawne użycie runy
|
||||
actors.hero.spells.recallinscription$useditemtracker.desc=Kleryk niedawno użył przedmiotu, który działa z zaklęciem Replikacji runy. Kleryk może rzucić zaklęcie, aby powtórzyć efekt przedmiotu.\n\nUżyty przedmiot: %1$s.\n\nPozostałe tury efektu: %2$s.
|
||||
|
||||
actors.hero.spells.shieldoflight.name=świetlista tarcza
|
||||
actors.hero.spells.shieldoflight.short_desc=Daje tymczasową zbroje przeciwko celowi.
|
||||
actors.hero.spells.shieldoflight.short_desc=Zapewnia tymczasową ochronę przeciwko celowi.
|
||||
actors.hero.spells.shieldoflight.desc=Kleryk tworzy cienką barierę światła między sobą a wrogiem, zwiększając moc ochronną jego zbroi przeciwko temu wrogowi o %1$d-%2$d na 4 tury.\n\nRzucenie tego czaru jest natychmiastowe, ale nie można go używać przeciwko wielu celom jednocześnie.
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.name=świetlista tarcza
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Cienka tarcza światła stoi między Klerykiem a wrogiem. Nie jest wystarczająco silna, aby całkowicie zablokować ataki, ale je zmiękczy.\n\nPozostałe tury efektu: %s
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Cienka tarcza światła oddzielająca Kleryka od wroga. Nie jest wystarczająco silna, aby całkowicie zablokować ataki, ale je osłabi.\n\nPozostałe tury efektu: %s.
|
||||
|
||||
actors.hero.spells.spiritform.name=forma duchowa
|
||||
actors.hero.spells.spiritform.short_desc=TODO
|
||||
actors.hero.spells.spiritform.desc=TODO
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=porażenie
|
||||
actors.hero.spells.smite.short_desc=Gwarantuje trafienie z dodatkowymi obrażeniami i mocą zaklęcia.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=słoneczny promień
|
||||
actors.hero.spells.sunray.short_desc=Zadaje obrażenia magiczne i raz oślepia cel.
|
||||
actors.hero.spells.sunray.desc=Kleryk wystrzeliwuje promień oślepiającego światła w cel, zadając %1$d-%2$d obrażeń i oślepiając go na %3$d tury. Promień światła zawsze zadaje maksymalne obrażenia nieumarłym i demonicznym celom.\n\nPo trafieniu tym czarem wzrok wroga zostanie dostosowany, co zapobiegnie ponownemu oślepieniu. Jeśli jednak zostanie on ponownie trafiony, będąc oślepionym przez ten czar, światło będzie przytłaczające i zamiast tego go sparaliżuje.
|
||||
actors.hero.spells.sunray.short_desc=Zadaje obrażenia magiczne i jednorazowo oślepia cel.
|
||||
actors.hero.spells.sunray.desc=Kleryk wystrzeliwuje promień oślepiającego światła w cel, zadając %1$d-%2$d obrażeń i oślepiając go na %3$d tury. Słoneczny Promień zawsze zadaje maksymalne obrażenia nieumarłym i demonicznym celom.\n\nPo trafieniu wroga tym czarem jego wzrok dostosuje się, co zapobiegnie ponownemu oślepieniu. Jeśli jednak zostanie on ponownie trafiony, gdy jest oślepiony przez ten czar, światło będzie przytłaczające i zamiast tego go sparaliżuje.
|
||||
|
||||
actors.hero.spells.walloflight.name=wall of light
|
||||
actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies.
|
||||
@@ -721,7 +724,7 @@ actors.hero.hero.revive=Ankh eksploduje życiodajną energią!
|
||||
##classes
|
||||
actors.hero.heroclass.warrior=wojownik
|
||||
actors.hero.heroclass.warrior_desc_short=Wojownik może znieść dodatkowe obrażenia dzięki osłonie zapewnionej mu przez _złamaną pieczęć_. Pieczęć może być przenoszona pomiędzy zbrojami wraz z _pojedynczym ulepszenie_.
|
||||
actors.hero.heroclass.warrior_desc=Wojownik zaczyna z _unikatową złamaną pieczęcią_, która tworzy osłonę nad jego zdrowiem. Pieczęć może być przenoszona pomiędzy zbrojami wraz z _pojedynczym ulepszeniem_.\n\nWojownik zaczyna również ze _znoszonym krótkim mieczem_, _trzema kamieniami do rzucania_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nWojownik automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę uzdrawiającą \n_-_ Zwój szału
|
||||
actors.hero.heroclass.warrior_desc=Wojownik zaczyna z _unikatową złamaną pieczęcią_, która tworzy osłonę nad jego zdrowiem. Pieczęć może być przenoszona pomiędzy zbrojami wraz z _pojedynczym ulepszeniem_.\n\nWojownik zaczyna również ze _znoszonym krótkim mieczem_, _trzema kamieniami do rzucania_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nWojownik automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę uzdrawiającą\n_-_ Zwój szału
|
||||
actors.hero.heroclass.warrior_unlock=Wojownik jest automatycznie odblokowany.
|
||||
|
||||
actors.hero.heroclass.mage=mag
|
||||
@@ -731,22 +734,22 @@ actors.hero.heroclass.mage_unlock=Aby odblokować Maga, _użyj zwoju ulepszenia
|
||||
|
||||
actors.hero.heroclass.rogue=łotrzyk
|
||||
actors.hero.heroclass.rogue_desc_short=Łotrzyk może omijać wrogów i atakować ich, będąc niewidzialnym, używając swojej _opończy cieni_. Może on też _wykrywać sekrety i pułapki_ z większej odległości.
|
||||
actors.hero.heroclass.rogue_desc=Łotrzyk zaczyna z _unikatową Opończą Cieni_, której może użyć, aby stać się niewidzialnym.\n\nŁotrzyk może _wykrywać sekrety i pułapki_ z większej odległości.\n\nŁotrzyk zaczyna również ze _sztyletem_, _trzema nożami do rzucania_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nŁotrzyk automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę niewidzialności \n_-_ Zwój magicznej mapy.
|
||||
actors.hero.heroclass.rogue_desc=Łotrzyk zaczyna z _unikatową Opończą Cieni_, której może użyć, aby stać się niewidzialnym.\n\nŁotrzyk może _wykrywać sekrety i pułapki_ z większej odległości.\n\nŁotrzyk zaczyna również ze _sztyletem_, _trzema nożami do rzucania_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nŁotrzyk automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę niewidzialności\n_-_ Zwój magicznej mapy
|
||||
actors.hero.heroclass.rogue_unlock=Aby odblokować Łotrzyka, _wykonaj 10 ataków z zaskoczenia w jednej grze_.
|
||||
|
||||
actors.hero.heroclass.huntress=łowczyni
|
||||
actors.hero.heroclass.huntress_desc_short=Łowczyni jest mistrzynią broni miotanej i posiada _magiczny łuk_ z nieskończoną liczbą strzał. Może też przechodzić przez wysoką trawę _nie zadeptując jej_.
|
||||
actors.hero.heroclass.huntress_desc=Łowczyni zaczyna z _unikatowym łukiem dusz_, który może wyczarować nieskończoną ilość strzał.\n\nŁowczyni może przechodzić przez wysoką trawę _nie zadeptując jej_.\n\nŁowczyni zaczyna również z _ćwiekowanymi rękawicami_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nŁowczyni automatycznie identyfikuje:\n_-_ Zwój identyfikacji \n_-_ Miksturę wizji umysłów\n_-_ Zwój kołysanki
|
||||
actors.hero.heroclass.huntress_desc=Łowczyni zaczyna z _unikatowym łukiem dusz_, który może wyczarować nieskończoną ilość strzał.\n\nŁowczyni może przechodzić przez wysoką trawę _nie zadeptując jej_.\n\nŁowczyni zaczyna również z _ćwiekowanymi rękawicami_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nŁowczyni automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę wizji umysłów\n_-_ Zwój kołysanki
|
||||
actors.hero.heroclass.huntress_unlock=Aby odblokować Łowczynię, _traf przeciwników bronią miotaną 10 razy w jednej grze_.
|
||||
|
||||
actors.hero.heroclass.duelist=fechmistrzyni
|
||||
actors.hero.heroclass.duelist_desc_short=Fechmistrzyni jest specjalistką broni białej, przez co może używać _specjalnej zdolności broni_. Ta specjalna zdolność _jest inna dla każdej broni_.
|
||||
actors.hero.heroclass.duelist_desc=Fechmistrzyni zaczyna z _wyjątkowym rapierem_ ze specjalną zdolnością, która ładuje się z czasem.\n\nKażda broń w grze ma _inną zdolność specjalną_, z której może korzystać Fechmistrzyni.\n\nFechmistrzyni zaczyna także z _dwoma kolcami do rzucania_, płócienną zbroją, bukłakiem i aksamitną sakiewką.\n\nFechmistrzyni automatycznie identyfikuje:\n_-_ Zwoje identyfikacji\n_-_ Mikstury siły\n_-_ Zwoje lustrzanego odbicia
|
||||
actors.hero.heroclass.duelist_desc=Fechmistrzyni zaczyna z _wyjątkowym rapierem_ ze specjalną zdolnością, która ładuje się z czasem.\n\nKażda broń w grze ma _inną zdolność specjalną_, z której może korzystać Fechmistrzyni.\n\nFechmistrzyni zaczyna także z _dwoma kolcami do rzucania_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nFechmistrzyni automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę siły\n_-_ Zwój lustrzanego odbicia
|
||||
actors.hero.heroclass.duelist_unlock=Aby odblokować Fechmistrzyni _wyposaż się w broń 2 lub wyższego kręgu bez kary niewystarczającej siły_.
|
||||
|
||||
actors.hero.heroclass.cleric=kleryk
|
||||
actors.hero.heroclass.cleric_desc_short=Kleryk to boski czarodziej, który używa swojej unikalnej _świętej księgi_ do kierowania boską magią. Może _nauczyć się i ulepszać zaklęcia_ za pomocą talentów.
|
||||
actors.hero.heroclass.cleric_desc=Kleryk zaczyna z unikalną _świętą księgą_, której może używać do rzucania różnych zaklęć.\n\nWiększość talentów Kleryka skupia się na nauce lub ulepszaniu zaklęć.\n\nKleryk zaczyna również z _buzdyganem_, płócienną zbroją, bukłakiem na wodę i aksamitnym woreczkiem.\n\nKleryk automatycznie identyfikuje:\n_-_ Zwoje Identyfikacji\n_-_ Mikstury Czystości\n_-_ Zwoje Zdjęcia Klątwy
|
||||
actors.hero.heroclass.cleric_desc=Kleryk zaczyna z unikalną _świętą księgą_, której może używać do rzucania różnych zaklęć.\n\nWiększość talentów Kleryka skupia się na nauce lub ulepszaniu zaklęć.\n\nKleryk zaczyna również z _buzdyganem_, płócienną zbroją, bukłakiem na wodę oraz aksamitną sakiewką.\n\nKleryk automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę czystości\n_-_ Zwój zdjęcia klątwy
|
||||
actors.hero.heroclass.cleric_unlock=Aby odblokować Kleryka, _całkowicie oczyść klątwę na przeklętym przedmiocie_.
|
||||
|
||||
actors.hero.herosubclass.berserker=berserker
|
||||
@@ -1149,7 +1152,7 @@ actors.hero.talent.enlightening_meal.title=Enlightening Meal
|
||||
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
|
||||
actors.hero.talent.recall_inscription.title=Recall Inscription
|
||||
actors.hero.talent.recall_inscription.desc=_+1:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _10 tur._\n_+2:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _300 tur._\nReplikacja Runy nie może być używana ze zwojami ulepszenia. Koszt ładowania tego czaru różni się w zależności od tego, który przedmiot był ostatnio używany: 2 dla kamienia runicznego, 3 dla zwoju, 4 dla egzotycznego zwoju. Koszt ładowania jest również podwajany, gdy jest używany ze zwojem transmutacji lub przedmiotami alchemicznymi, które muszą być wykonane za pomocą zwoju transmutacji lub ulepszenia.
|
||||
actors.hero.talent.sunray.title=Słoneczny promień
|
||||
actors.hero.talent.sunray.title=Słoneczny Promień
|
||||
actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes.
|
||||
actors.hero.talent.divine_sense.title=Boski Zmysł
|
||||
actors.hero.talent.divine_sense.desc=_+1:_ Kleryk może rzucić _Boski Zmysł_, kosztujący 2 ładunki, który jest czarem zapewniającym _8 pól_ Wizji Umysłów na 30 tur.\n\n_+12_ Kleryk może rzucić _Boski Zmysł_, kosztujący 2 ładunki, który jest czarem zapewniającym _12 pól_ Wizji Umysłów na 30 tur.
|
||||
@@ -1170,8 +1173,8 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kapłan może rzucić _Katechizm P
|
||||
|
||||
actors.hero.talent.lay_on_hands.title=lay on hands
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
|
||||
actors.hero.talent.aura_of_protection.title=aura of protection
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.aura_of_protection.title=aura ochronna
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=wall of light
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
|
||||
|
||||
@@ -568,15 +568,15 @@ actors.hero.spells.auraofprotection.name=Aura de proteção
|
||||
actors.hero.spells.auraofprotection.short_desc=Impulsiona a defesa do Paladino e aliados próximos.
|
||||
actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=Aura de proteção
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=O Paladino está irradiando energia protetora ao seu redor.\n\nQualquer aliado próximo (incluindo o próprio Paladino) sofre dano reduzido e ganha o efeito do glifo de armadura do Paladino com poder aumentado.\n\nTurnos Restantes: %s.
|
||||
|
||||
actors.hero.spells.blessspell.name=Benção
|
||||
actors.hero.spells.blessspell.short_desc=Bençãos & blindagem ao Clérigo, bençãos & cura aos outros
|
||||
actors.hero.spells.blessspell.desc=O Clérigo conjura bênção sagrada em si mesmo ou em outro personagem que ele possa ver.\n\nQuando lançado sobre si mesmo, o efeito é mais fraco, concedendo %1$d turnos de bênção e %2$d de blindagem.\n\nQuando lançado em outros personagens, o feitiço é mais poderoso, concedendo %3$d turnos de bênção e %4$d de cura. O excesso de cura é convertido em blindagem.
|
||||
|
||||
actors.hero.spells.bodyform.name=Forma corporal
|
||||
actors.hero.spells.bodyform.short_desc=TODO
|
||||
actors.hero.spells.bodyform.desc=TODO
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=Purificar
|
||||
actors.hero.spells.cleanse.short_desc=Remove debuffs e concede blindagem.
|
||||
@@ -605,10 +605,13 @@ actors.hero.spells.flash.desc=O Clérigo canaliza sua forma ascendida para um lo
|
||||
|
||||
actors.hero.spells.guidinglight.name=Luz guia
|
||||
actors.hero.spells.guidinglight.short_desc=Causa dano mágico a distância e garante o acerto.
|
||||
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them.
|
||||
actors.hero.spells.guidinglight.desc=O Clérigo dispara um raio de energia mágica que atinge um alvo, causando 2 a 6 de dano e iluminando-o. O próximo ataque físico não restrito realizado contra um inimigo iluminado é garantido para acertá-lo.
|
||||
actors.hero.spells.guidinglight.desc_priest=_Este feitiço é mais poderoso quando lançado pelo Sacerdote._ O primeiro lançamento do feitiço a cada 100 turnos não custa nenhuma carga do tomo, e a iluminação pode ser acionada por varinhas, outros personagens e artefatos que afetem inimigos diretamente. Quando acionada dessa maneira, a iluminação causa dano mágico bônus igual ao nível do Sacerdote.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guia
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=O Sacerdote poderá lançar Luz Guia de graça novamente após 100 turnos.\n\nTurnos restantes: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Iluminado
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=solo santificado
|
||||
actors.hero.spells.hallowedground.prompt=Escolha um local
|
||||
@@ -633,21 +636,21 @@ actors.hero.spells.holyward.name=armadura sagrada
|
||||
actors.hero.spells.holyward.glyph_name=%s da luz
|
||||
actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeiramente a quantidade de dano que a armadura pode bloquear.
|
||||
actors.hero.spells.holyward.short_desc=Sobrescreve temporariamente os glifos para aumentar o bloqueio de armadura.
|
||||
actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor.
|
||||
actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used.
|
||||
actors.hero.spells.holyward.desc=O Clérigo imbui sua armadura com glifos de luz sagrada, aumentando o bloqueio de dano da armadura em 1.\n\nEste glifo dura 50 turnos e substituirá qualquer glifo benéfico que a armadura tenha durante esse período. O Clérigo se beneficiará desse efeito mesmo que não tenha armadura.
|
||||
actors.hero.spells.holyward.desc_paladin=_Esta magia é mais poderosa quando lançada pelo Paladino._ O bloqueio de dano adicional é aumentado para 3, a magia não substitui mais os glifos existentes e lançar outras magias enquanto a proteção sagrada estiver ativa estenderá sua duração em 10 turnos por carga usada.
|
||||
actors.hero.spells.holyward$holyarmbuff.name=armadura sagrada
|
||||
actors.hero.spells.holyward$holyarmbuff.desc=O Clérigo imbuiu sua armadura com energia sagrada, substituindo temporariamente qualquer glifo existente e fazendo com que a armadura bloqueie 1 ponto extra de dano.\n\nTurnos Restantes: %s.
|
||||
actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.holyward$holyarmbuff.desc_paladin=O Paladino imbuiu sua armadura equipada com energia sagrada, fazendo com que a armadura bloqueie 3 pontos de dano extra\n\nLançar outros feitiços enquanto a arma sagrada estiver ativa estenderá sua duração em 10 turnos por carga gasta.\n\nTurnos Restantes: %s.
|
||||
|
||||
actors.hero.spells.holyweapon.name=Arma sagrada
|
||||
actors.hero.spells.holyweapon.ench_name=%s sagrado
|
||||
actors.hero.spells.holyweapon.ench_desc=Inimigos atingidos por uma arma sagrada sofrerão dano mágico extra.
|
||||
actors.hero.spells.holyweapon.name=Arma celestial
|
||||
actors.hero.spells.holyweapon.ench_name=%s celestial
|
||||
actors.hero.spells.holyweapon.ench_desc=Inimigos atingidos por uma arma celestial sofrerão dano mágico extra.
|
||||
actors.hero.spells.holyweapon.short_desc=Sobrescreve temporariamente encantamentos para aumentar o dano.
|
||||
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect.
|
||||
actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used.
|
||||
actors.hero.spells.holyweapon$holywepbuff.name=Arma sagrada
|
||||
actors.hero.spells.holyweapon$holywepbuff.name=Arma celestial
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc=O Clérigo imbuiu a arma que está empunhando com energia sagrada, temporariamente anulando qualquer encantamento existente e fazendo com que a arma cause 2 de dano mágico extra em cada ataque.\n\nTurnos restantes: %s.
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=O Paladino imbuiu sua arma usada com energia sagrada, fazendo com que seus ataques causem 6 de dano mágico extra.\n\nLançar outros feitiços enquanto a arma sagrada estiver ativa estenderá sua duração em 10 turnos por carga gasta.\n\nTurnos Restantes: %s.
|
||||
|
||||
actors.hero.spells.judgement.name=Julgamento
|
||||
actors.hero.spells.judgement.short_desc=Causa dano a todos os inimigos visíveis.
|
||||
@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Cura instantâneamente um personagem ad
|
||||
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
|
||||
|
||||
actors.hero.spells.mindform.name=Forma mental
|
||||
actors.hero.spells.mindform.short_desc=TODO
|
||||
actors.hero.spells.mindform.desc=TODO
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=Oração mnemônica
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Estende buffs/debuffs em um aliado/inimigo & reaplica iluminação.
|
||||
@@ -667,27 +670,27 @@ actors.hero.spells.mnemonicprayer.desc=O Sacerdote profere uma oração que este
|
||||
|
||||
actors.hero.spells.radiance.name=luminescência
|
||||
actors.hero.spells.radiance.short_desc=Ilumina e atordoa brevemente os alvos visíveis.
|
||||
actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark.
|
||||
actors.hero.spells.radiance.desc=O Sacerdote irrompe em luz sagrada, atordoando todos os inimigos visíveis por 3 turnos e iluminando-os como se tivessem sido atingidos pela Luz Guia. Radiance também fará com que o Sacerdote brilhe por 100 turnos se o andar atual estiver escuro.
|
||||
|
||||
actors.hero.spells.recallinscription.name=recuperar inscrição
|
||||
actors.hero.spells.recallinscription.short_desc=Repete uma pedra rúnica ou pergaminho usado recentemente.
|
||||
actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade.
|
||||
actors.hero.spells.recallinscription$useditemtracker.name=Runa recentemente usada
|
||||
actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s.
|
||||
actors.hero.spells.recallinscription$useditemtracker.desc=O Clérigo usou recentemente um item que funciona com o feitiço de recuperar inscrição. O Clérigo pode lançar o feitiço para repetir o efeito do item.\n\nItens Utilizado: %1$s.\n\nTurnos Restantes: %2$s.
|
||||
|
||||
actors.hero.spells.shieldoflight.name=Escudo de luz
|
||||
actors.hero.spells.shieldoflight.short_desc=Concede armadura temporária contra um alvo.
|
||||
actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously.
|
||||
actors.hero.spells.shieldoflight.desc=O Clérigo cria uma fina barreira de luz entre ele e um inimigo, aumentando o poder de bloqueio de sua armadura contra esse inimigo em %1$d-%2$d por 4 turnos.\nEste feitiço não leva tempo para ser lançado, mas não pode ser usado contra vários alvos simultaneamente.
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.name=Escudo de luz
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Um fino escudo de luz está entre o Clérigo e o inimigo. Não é forte o suficiente para bloquear ataques, mas irá apará-los.\n\nTurnos restantes: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=Forma espiritual
|
||||
actors.hero.spells.spiritform.short_desc=TODO
|
||||
actors.hero.spells.spiritform.desc=TODO
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=Punição
|
||||
actors.hero.spells.smite.short_desc=Garante um acerto com dano bônus e poder de encantamento
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=Raio solar
|
||||
actors.hero.spells.sunray.short_desc=Causa dano mágico a distância e cega um alvo uma vez.
|
||||
@@ -697,7 +700,7 @@ actors.hero.spells.walloflight.name=Parede de luz
|
||||
actors.hero.spells.walloflight.short_desc=Crua uma parede que bloqueia inimigos.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.early_end=Você dispensou a parede de luz.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Painéis de luz cintilantes estão bloqueando a passagem aqui.
|
||||
|
||||
##main hero
|
||||
actors.hero.hero.name=você
|
||||
@@ -783,7 +786,7 @@ actors.hero.herosubclass.priest=sacerdote
|
||||
actors.hero.herosubclass.priest_short_desc=O _Sacerdote_ ganha novas magias de longo alcance e uma versão mais poderosa da luz guia.
|
||||
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
|
||||
actors.hero.herosubclass.paladin=Paladino
|
||||
actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
|
||||
actors.hero.herosubclass.paladin_short_desc=O _Paladino_ ganha novos feitiços de curto alcance e versões fortalecidas de arma e guarda sagrada.
|
||||
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
|
||||
|
||||
##talents
|
||||
@@ -1137,7 +1140,7 @@ actors.hero.talent.counter_ability.desc=_+1:_ Se a Duelista usar uma habilidade
|
||||
|
||||
#cleric
|
||||
actors.hero.talent.satiated_spells.title=Feitiços Saciados
|
||||
actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell.
|
||||
actors.hero.talent.satiated_spells.desc=_+1:_ Comer comida faz com que o Clérigo ganhe _3 de escudo_ na próxima vez que lançar um feitiço.\n\n_+2:_ Comer comida faz com que o Clérigo ganhe _5 de proteção_ na próxima vez que lançar um feitiço.
|
||||
actors.hero.talent.holy_intuition.title=Intuição divina
|
||||
actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._
|
||||
actors.hero.talent.searing_light.title=Luz abrasadora
|
||||
@@ -1146,7 +1149,7 @@ actors.hero.talent.shield_of_light.title=Escudo de luz
|
||||
actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge.
|
||||
|
||||
actors.hero.talent.enlightening_meal.title=Refeição Iluminada
|
||||
actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome.
|
||||
actors.hero.talent.enlightening_meal.desc=_+1:_ Comer comida leva 1 turno ao Clérigo e concede a ele _1 carga_ em seu tomo sagrado.\n\n_+2:_ Comer comida leva 1 turno ao Clérigo e concede _1,5 cargas_ em seu tomo sagrado.
|
||||
actors.hero.talent.recall_inscription.title=Recuperar Inscrição
|
||||
actors.hero.talent.recall_inscription.desc=_+1:_ O Clérigo pode lançar _Recuperar Inscrição,_ um feitiço que permite repetir o efeito da última pedra rúnica ou pergaminho que usou em _10 turnos._\n\n_+2:_ O Clérigo pode lançar _Recuperar inscrição,_ um feitiço que permite repetir o efeito da última pedra rúnica ou pergaminho que usou em _300 turnos._\n\nRecuperar Inscrição não pode ser usado com pergaminhos de aprimoramento. O custo de carga deste feitiço varia de acordo com o item usado recentemente: 2 para uma pedra rúnica, 3 para um pergaminho, 4 para um pergaminho exótico. Este custo de carga também é duplicado quando usado com um pergaminho de transmutação ou itens de alquimia que precisam de pergaminhos de transmutação ou de aprimoramento para serem criados.
|
||||
actors.hero.talent.sunray.title=Raio solar
|
||||
@@ -1171,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray
|
||||
actors.hero.talent.lay_on_hands.title=lay on hands
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
|
||||
actors.hero.talent.aura_of_protection.title=Aura de proteção
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=Parede de luz
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
|
||||
|
||||
@@ -547,7 +547,7 @@ actors.hero.abilities.cleric.ascendedform.desc=Клирик излучает с
|
||||
actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Вознесённая форма
|
||||
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Светлая энергия изучается телом Клирика. Пока в этой форме, Клирик может применять новые заклинания, получает 2 к дальности атаки (от излучаемой святой энергии), и 10 единиц щита за каждый потраченный заряд священного тома. Он также способен применять заклинания, которые открываются с помощью талантов вознесённой формы.\n\nЩит, полученный от вознесённой формы и её заклинаний, не исчезает постепенно, но моментально пропадёт, как только закончится действие формы.\n\nТекущий щит: %1$d.\nХодов осталось: %2$d.
|
||||
actors.hero.abilities.cleric.trinity.name=Троица
|
||||
actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells.
|
||||
actors.hero.abilities.cleric.trinity.short_desc=_(В РАБОТЕ)_ Клерик получает _Троицу_ способностей, которые имитируют увиденное им снаряжение и могут быть изменены с помощью новых заклинаний.
|
||||
actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects.
|
||||
actors.hero.abilities.cleric.powerofmany.name=сила многих
|
||||
actors.hero.abilities.cleric.powerofmany.short_desc=_(В РАБОТЕ)_ Клирик направляет _Силу Многих_, усиливая существующего союзника или создавая нового.
|
||||
@@ -564,10 +564,10 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Этот враг превра
|
||||
actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Убит крысоморфизированным врагом
|
||||
|
||||
##Cleric Spells
|
||||
actors.hero.spells.auraofprotection.name=aura of protection
|
||||
actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies.
|
||||
actors.hero.spells.auraofprotection.name=защитная аура
|
||||
actors.hero.spells.auraofprotection.short_desc=Повышает защиту Паладина и ближайших союзников.
|
||||
actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image).
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=aura of protection
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=защитная аура
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s.
|
||||
|
||||
actors.hero.spells.blessspell.name=благоcловление
|
||||
@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Вдохновляет и даёт щи
|
||||
actors.hero.spells.blessspell.desc=Клирик благословляет себя или другого персонажа, которого он видит.\n\nКогда применено на себя, эффект слабее, даруя %1$dходов вдохновения и %2$dщита.\n\nКогда применяется на других персонажей, эффект становится сильнее, даруя %3$dхода вдохновения и %4$d исцеления. Излишнее лечение превращается в щит.
|
||||
|
||||
actors.hero.spells.bodyform.name=форма тела
|
||||
actors.hero.spells.bodyform.short_desc=ЗАДАЧА
|
||||
actors.hero.spells.bodyform.desc=ЗАДАЧА
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=очищение
|
||||
actors.hero.spells.cleanse.short_desc=Снимает негативные эффекты и дарует щит.
|
||||
@@ -585,7 +585,7 @@ actors.hero.spells.cleanse.desc=Клирик моментально очищае
|
||||
actors.hero.spells.clericspell.prompt=Выберите цель
|
||||
actors.hero.spells.clericspell.no_target=Там нет цели.
|
||||
actors.hero.spells.clericspell.invalid_target=Вы не можете выбрать это место.
|
||||
actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy.
|
||||
actors.hero.spells.clericspell.invalid_enemy=Вы не можете выбрать этого врага.
|
||||
actors.hero.spells.clericspell.charge_cost=Стоимость заряда: %d
|
||||
|
||||
actors.hero.spells.divinesense.name=божественное чутьё
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy w
|
||||
actors.hero.spells.guidinglight.desc_priest=_Это заклинание сильнее, когда применяется Жрецом._ Первое применение заклинания в каждые 100 ходов не расходует зарядов тома, и освещение сработает от палочек, других персонажей и артефактов, которые напрямую воздействуют на врагов. При таком срабатывании оно наносит бонусный магический урон, равный уровню Жреца.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Путеводный Свет
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрец сможет применить Направляющий Свет без затрат спустя 100 ходов.\n\nХодов осталось: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Освещение
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=священная земля
|
||||
actors.hero.spells.hallowedground.prompt=Выберите место
|
||||
@@ -653,13 +656,13 @@ actors.hero.spells.judgement.name=приговор
|
||||
actors.hero.spells.judgement.short_desc=Наносит урон всем врагам, находящимся в поле зрения
|
||||
actors.hero.spells.judgement.desc=Клирик ударяет кулаком по земле, вызывая извержение света, которое наносит урон всем врагам, которых он может видеть. Это наносит %1$d-%2$d урона, а также дополнительно 5-10 урона за каждое заклинание, которое Клирик использовал с момента вступления в Вознесённую форму (или с последнего использования Приговора).\n\nВ данный момент Приговор нанесет %3$d-%4$d урона.
|
||||
|
||||
actors.hero.spells.layonhands.name=lay on hands
|
||||
actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin.
|
||||
actors.hero.spells.layonhands.name=лежал на руках
|
||||
actors.hero.spells.layonhands.short_desc=Мгновенно исцеляет соседнего персонажа или защищает Паладина.
|
||||
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
|
||||
|
||||
actors.hero.spells.mindform.name=mind form
|
||||
actors.hero.spells.mindform.short_desc=ЗАДАЧА
|
||||
actors.hero.spells.mindform.desc=ЗАДАЧА
|
||||
actors.hero.spells.mindform.name=мысленная форма
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=мнемоническая молитва
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Продлевает положительные/отрицательные эффекты на союзнике/враге и повторно применяет эффект освещения.
|
||||
@@ -681,23 +684,23 @@ actors.hero.spells.shieldoflight.desc=Клирик создает тонкую
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.name=световой щит
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Тонкий щит света стоит между Клириком и врагом. Он недостаточно силен, чтобы полностью блокировать атаки, но смягчит их.\n\nХодов осталось: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=spirit form
|
||||
actors.hero.spells.spiritform.short_desc=ЗАДАЧА
|
||||
actors.hero.spells.spiritform.desc=ЗАДАЧА
|
||||
actors.hero.spells.spiritform.name=духовная форма
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=smite
|
||||
actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.name=поражать
|
||||
actors.hero.spells.smite.short_desc=Гарантирует попадание с бонусным уроном и силой заклинания.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=солнечный луч
|
||||
actors.hero.spells.sunray.short_desc=Наносит дальный магический урон и ослепляет цель один раз.
|
||||
actors.hero.spells.sunray.desc=Клирик выпускает луч ослепляющего света по цели, нанося ей %1$d-%2$d урона и ослепляя на %3$d ходов. Солнечный Луч всегда наносит максимальный урон нежити и демоническим целям.\n\nПосле того как враг был поражён этим заклинанием, его зрение адаптируется, что предотвратит повторное ослепление. Однако, если враг будет поражён снова, будучи уже ослеплённым этим заклинанием, свет окажется слишком сильным и парализует его.
|
||||
|
||||
actors.hero.spells.walloflight.name=wall of light
|
||||
actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.early_end=You dispel the wall of light.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here.
|
||||
actors.hero.spells.walloflight.name=стена света
|
||||
actors.hero.spells.walloflight.short_desc=Создает стену, которая блокирует врагов.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.early_end=Ты рассеиваешь стену света.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Мерцающие панели света загораживают проход сюда.
|
||||
|
||||
##main hero
|
||||
actors.hero.hero.name=вы
|
||||
@@ -742,7 +745,7 @@ actors.hero.heroclass.huntress_unlock=Чтобы разблокировать О
|
||||
actors.hero.heroclass.duelist=дуэлянт
|
||||
actors.hero.heroclass.duelist_desc_short=Дуэлянт — мастер оружий. Она может использовать _особую способность_ своего оружия, _уникальную для каждого его вида_.
|
||||
actors.hero.heroclass.duelist_desc=Дуэлянт начинает с _уникальной рапирой_, у которой есть способность, заряжающаяся со временем.\n\nДуэлянт может использовать _особую способность_ каждого оружия в игре.\n\nДуэлянт также начинает с _двумя метательными шипами_, тканой бронёй, бурдюком и бархатным мешочком.\n\nДуэлянт автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Силы\n_-_ Свиток Зеркальных копий
|
||||
actors.hero.heroclass.duelist_unlock=Разблокируйте Дуэлянта, экипировав оружие уровня 2 или выше без штрафа за нехватку силы.
|
||||
actors.hero.heroclass.duelist_unlock=Чтобы разблокировать Дуэлянта, _экипируйте оружие с редкостью 2-го уровня или выше без штрафа за нехватку силы._
|
||||
|
||||
actors.hero.heroclass.cleric=клирик
|
||||
actors.hero.heroclass.cleric_desc_short=Клирик — божественный маг, который использует свой уникальный _Священный Том_ для направления божественной магии. Он может _изучать и улучшать заклинания_ с помощью талантов.
|
||||
@@ -783,7 +786,7 @@ actors.hero.herosubclass.priest=жрец
|
||||
actors.hero.herosubclass.priest_short_desc=_Жрец_ получает новые дальнобойные заклинания и усиленную версию Путеводного Света.
|
||||
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
|
||||
actors.hero.herosubclass.paladin=паладин
|
||||
actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
|
||||
actors.hero.herosubclass.paladin_short_desc=_Паладин_ получает новые заклинания ближнего действия и усиленные версии священного оружия и оберега.
|
||||
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
|
||||
|
||||
##talents
|
||||
@@ -1039,7 +1042,7 @@ actors.hero.talent.farsight.desc=_+1:_ Дальность обзора Снай
|
||||
actors.hero.talent.shared_enchantment.title=Общее зачарование
|
||||
actors.hero.talent.shared_enchantment.desc=_+1:_ Метательное оружие имеет _шанс 33%_ активировать зачарование на луке Снайпера.\n\n_+2:_ Метательное оружие имеет _шанс 67%_ активировать зачарование на луке Снайпера.\n\n_+3:_ Метательное оружие имеет _шанс 100%_ активировать зачарование на луке Снайпера.\n\nЭтот талант не применим к дротикам, выпущенным из зачарованного арбалета, они уже вызывают чары арбалета.
|
||||
actors.hero.talent.shared_upgrades.title=Общие улучшения
|
||||
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon.
|
||||
actors.hero.talent.shared_upgrades.desc=_+1:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от её специальной атаки на _2.5%_ за каждый уровень редкости метательного оружия.\n\n_+2:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от ее специальной атаки на _5%_ за каждый уровень редкости метательного оружия.\n\n_+3:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от ее специальной атаки на _7.5%_ за каждый уровень редкости метательного оружия.
|
||||
|
||||
actors.hero.talent.durable_tips.title=Прочные наконечники
|
||||
actors.hero.talent.durable_tips.desc=_+1:_ Дротики становятся в _2 раза_ прочнее когда Хранительница использует их.\n\n_+2:_ Дротики становятся в _3 раза_ прочнее когда Хранительница использует их.\n\n_+3:_ Дротики становятся в _4 раза_ прочнее когда Хранительница использует их.
|
||||
@@ -1168,11 +1171,11 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ Жрец может использ
|
||||
actors.hero.talent.mnemonic_prayer.title=Мнемоническая Молитва
|
||||
actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрец может применить _Мнемоническую молитву_, заклинание, которое продлевает положительные или отрицательные эффекты на союзнике/враге на _3 хода_ за 1 заряд.\n\n_+2:_ Жрец может применить _Мнемоническую молитву_, заклинание, которое продлевает положительные или отрицательные эффекты на союзнике/враге на _4 хода_ за 1 заряд.\n\n_+3:_ Жрец может применить _Мнемоническую молитву_, заклинание, которое продлевает положительные или отрицательные эффекты на союзнике/враге на _5 ходов_ за 1 заряд.\n\nМнемоническая молитва также повторно накладывает эффект освещенности на цель, если она была освещена ранее. Мнемоническая молитва может продлить только одну конкретную версию положительного/отрицательного эффекта и не может продлить положительные эффекты, полученные от способностей брони.
|
||||
|
||||
actors.hero.talent.lay_on_hands.title=lay on hands
|
||||
actors.hero.talent.lay_on_hands.title=лежал на руках
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
|
||||
actors.hero.talent.aura_of_protection.title=aura of protection
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=wall of light
|
||||
actors.hero.talent.aura_of_protection.title=защитная аура
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=стена света
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
|
||||
actors.hero.talent.divine_intervention.title=божественное вмешательство
|
||||
@@ -1184,9 +1187,9 @@ actors.hero.talent.flash.desc=_+1:_ В Вознесённой Форме Кли
|
||||
|
||||
actors.hero.talent.body_form.title=форма тела
|
||||
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful.
|
||||
actors.hero.talent.mind_form.title=mind form
|
||||
actors.hero.talent.mind_form.title=мысленная форма
|
||||
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._
|
||||
actors.hero.talent.spirit_form.title=spirit form
|
||||
actors.hero.talent.spirit_form.title=духовная форма
|
||||
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity.
|
||||
|
||||
actors.hero.talent.cleric_a3_1.title=Неизвестный
|
||||
@@ -1457,7 +1460,7 @@ actors.mobs.ebonymimic.name=эбонитовый мимик
|
||||
actors.mobs.ebonymimic.reveal=Здесь прятался мимик!
|
||||
actors.mobs.ebonymimic.hidden_name=подозрительное очертание
|
||||
actors.mobs.ebonymimic.hidden_desc=Похоже, здесь что-то кроется, но оно почти полностью прозрачно.
|
||||
actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating.
|
||||
actors.mobs.ebonymimic.desc=Мимики - волшебные существа, способные принимать любой облик. В подземельях они почти всегда принимают облик сундука, чтобы заманить ничего не подозревающих путешественников.\n\nЭбонитовые мимики - необычайно скрытные мимики, которые способны становиться почти невидимыми. Они обычно прячутся в вещах, которые могут подобрать путешественники, но при этом содержат и свои сокровища. Однако, они не такие сильные как обычные мимики, но их неожиданный укус сокрушителен.
|
||||
|
||||
actors.mobs.elemental$fireelemental.name=огненный элементаль
|
||||
actors.mobs.elemental$fireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет при плохо контролируемых ритуалах. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nОгненные элементали - часто встречаемый вид, они причиняют урон огненной магией. Они приводят к возгоранию своей цели, которую они атакуют в ближнем бою, и порой они также могут выстрелить огненным зарядом.
|
||||
|
||||
@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Papazı kutsar ve korur, diğerlerini k
|
||||
actors.hero.spells.blessspell.desc=Papaz kendisine veya görebildiği başka bir karaktere kutsal bir kutsama yapar.\n\nKendilerine yapıldığında etkisi daha zayıftır, %1$d tur kutsama ve %2$d bariyer verir.\n\nDiğer karakterlere yapıldığında büyü daha güçlüdür, %3$d tur kutsama ve %4$d iyileşme sağlar. Fazla iyileştirme bariyere dönüştürülür.
|
||||
|
||||
actors.hero.spells.bodyform.name=vücut biçimi
|
||||
actors.hero.spells.bodyform.short_desc=YAPILACAKLAR
|
||||
actors.hero.spells.bodyform.desc=YAPILACAKLAR
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=temizle
|
||||
actors.hero.spells.cleanse.short_desc=Zayıflatıcıları temizler ve kalkan sağlar.
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=Ruhban bir hedefe sihirli bir enerji şimş
|
||||
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Yol Gösteren Işık
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Rahip, 100 tur geçtikten sonra tekrar ücretsiz olarak Yol Gösteren Işık kullanabilecektir.\n\nKalan hamle sayısı: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Aydınlanmış
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=kutsal toprak
|
||||
actors.hero.spells.hallowedground.prompt=Bir konum seç
|
||||
@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character o
|
||||
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
|
||||
|
||||
actors.hero.spells.mindform.name=mind form
|
||||
actors.hero.spells.mindform.short_desc=YAPILACAKLAR
|
||||
actors.hero.spells.mindform.desc=YAPILACAKLAR
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=anımsatıcı dua
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Bir müttefik/düşman üzerindeki güçlendirmeleri/zayıflatmaları uzatır ve aydınlatılmış olarak yeniden uygular.
|
||||
@@ -682,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=ışık kalkanı
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ruhban ile düşman arasında ince bir ışık kalkanı durur. Saldırıları tamamen engelleyecek kadar güçlü değildir, ancak onları yumuşatır.\n\nKalan hamle sayısı: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=spirit form
|
||||
actors.hero.spells.spiritform.short_desc=YAPILACAKLAR
|
||||
actors.hero.spells.spiritform.desc=YAPILACAKLAR
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=smite
|
||||
actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=güneş ışını
|
||||
actors.hero.spells.sunray.short_desc=Menzilli büyü hasarı verir ve hedefi bir kez kör eder.
|
||||
@@ -695,9 +698,9 @@ actors.hero.spells.sunray.desc=Rahip, bir hedefe kör edici ışık ışını g
|
||||
|
||||
actors.hero.spells.walloflight.name=wall of light
|
||||
actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular once, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.early_end=You dispel the wall of light.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels are light are blocking passage here.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here.
|
||||
|
||||
##main hero
|
||||
actors.hero.hero.name=sen
|
||||
@@ -1171,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray
|
||||
actors.hero.talent.lay_on_hands.title=lay on hands
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
|
||||
actors.hero.talent.aura_of_protection.title=aura of protection
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=wall of light
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
|
||||
|
||||
@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Благословляє і захищ
|
||||
actors.hero.spells.blessspell.desc=Священник уділяє святе благословення собі або іншому персонажу, якого він бачить.\n\nПри накладанні на себе ефект слабшає, надаючи %1$d ходів благословення і %2$d захисту.\n\nПри накладанні на інших персонажів заклинання стає більш потужним, надаючи %3$d ходів благословення і %4$d зцілення. Надлишок зцілення перетворюється на захист.
|
||||
|
||||
actors.hero.spells.bodyform.name=форма тіла
|
||||
actors.hero.spells.bodyform.short_desc=В процесі
|
||||
actors.hero.spells.bodyform.desc=В процесі
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=очистити
|
||||
actors.hero.spells.cleanse.short_desc=Очищає негативні ефекти та надає захист.
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=Священник вистрілює сн
|
||||
actors.hero.spells.guidinglight.desc_priest=_Це заклинання більш потужне, коли його накладає жрець._ Перше накладання заклинання за кожні 100 ходів не вартує зарядів фоліанту, а освітлення може накладатися паличками, іншими персонажами та артефактами, які безпосередньо впливають на ворогів. При запуску таким чином, осяяння завдає бонусної магічної шкоди, що дорівнює рівню жерця.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Спрямоване світло
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрець зможе застосувати спрямоване світло без витрати зарядів по завершенню 100 ходів.\n\nХодів залишилось: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Сяючий
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=освячена земля
|
||||
actors.hero.spells.hallowedground.prompt=Оберіть місце
|
||||
@@ -658,8 +661,8 @@ actors.hero.spells.layonhands.short_desc=Миттєво зцілює сусід
|
||||
actors.hero.spells.layonhands.desc=Паладин спрямовує святу енергію через свої руки, зцілюючи або захищаючи все, до чого вони торкаються.\n\nПаладин може накласти це заклинання на будь-якого сусіднього персонажа, щоб дати йому %1$d зцілення, або самому отримати %1$d захисту. Надлишок зцілення від цього заклинання перетворюється на захист.\n\nЦе заклинання діє миттєво і може бути застосоване повторно, але не може надати більше трьох заклинань захисту за один раз.
|
||||
|
||||
actors.hero.spells.mindform.name=форма розуму
|
||||
actors.hero.spells.mindform.short_desc=В процесі
|
||||
actors.hero.spells.mindform.desc=В процесі
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=мнемонічна молитва
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Розширює позитивні/негативні ефекти на союзника/ворога і повторно накладається при підсвічуванні.
|
||||
@@ -682,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=щит світла
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Між священником і ворогом стоїть тонкий світловий щит. Він недостатньо сильний, щоб повністю блокувати атаки, але пом'якшує їх.\n\nХодів залишилося: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=форма духу
|
||||
actors.hero.spells.spiritform.short_desc=В процесі
|
||||
actors.hero.spells.spiritform.desc=В процесі
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=вдарити
|
||||
actors.hero.spells.smite.short_desc=Гарантує ураження з додатковою шкодою та силою заклинання.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=сонячний промінь
|
||||
actors.hero.spells.sunray.short_desc=Завдає дальньої магічної шкоди і засліплює ціль на один раз.
|
||||
@@ -695,7 +698,7 @@ actors.hero.spells.sunray.desc=Священник вистрілює в ціль
|
||||
|
||||
actors.hero.spells.walloflight.name=стіна світла
|
||||
actors.hero.spells.walloflight.short_desc=Створює стіну, яка блокує ворогів.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.desc=Паладин створює стіну з панелей суцільного світла безпосередньо перед собою товщиною в 1 плитку, %1$d плиток завширшки, і триває 20 ходів.\n\nЦя стіна діє так само, як і звичайна, за винятком того, що її можна бачити наскрізь. Вороги, які потрапляють у стіну під час її створення, будуть миттєво оглушені та відкинуті назад, якщо це можливо. Все, що застрягло в стіні, зможе вийти з неї.\n\nСтіна може бути зведена в будь-якому з чотирьох кардинальних або чотирьох діагональних напрямків. Якщо стіна вже активна, заклинання можна використати повторно задарма, щоб миттєво очистити стіну.
|
||||
actors.hero.spells.walloflight.early_end=Ви розвіюєте стіну світла.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Мерехтливі світлові панелі перегороджують тут прохід.
|
||||
|
||||
@@ -1171,7 +1174,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрець може застосу
|
||||
actors.hero.talent.lay_on_hands.title=покласти на руки
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _10 здоров'я,_ або надає паладину _10 захисту,_ за 1 заряд.\n\n_+2:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _15 здоров'я,_ або надає паладину _15 захисту,_ за 1 заряд.\n\n_+3:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _20 здоров'я,_ або надає паладину _20 захисту,_ за 1 заряд.\n\nНадлишок зцілення від цього заклинання перетворюється на захист. Покласти на руки можна використовувати багаторазово, але воно не може накласти більше трьох заклинань захисту за один раз.
|
||||
actors.hero.talent.aura_of_protection.title=аура захисту
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _15% стійкості до ушкоджень_ і ефект гліфа броні паладина з _+50% потужності_ на 20 ходів, за 2 заряди.\n\n_+2:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _23% стійкості до ушкоджень_ і ефект гліфа броні паладина з _+75% потужності_ на 20 ходів, за 2 заряди.\n\n_+3:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _30% стійкості до ушкоджень_ і ефект гліфа броні паладина з _+100% потужності_ на 20 ходів, за 2 заряди.
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=стіна світла
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _3 плитки_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\n_+2:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _5 плиток_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\n_+3:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _7 плиток_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\nСтіна може бути розміщена кардинально або діагонально, одночасно може існувати лише одна стіна.
|
||||
|
||||
|
||||
@@ -575,8 +575,8 @@ actors.hero.spells.blessspell.short_desc=Ban phước & tạo lá chắn cho Gi
|
||||
actors.hero.spells.blessspell.desc=Giáo sĩ ban một phước lành của thánh lên chính họ hoặc một đối tượng khác mà họ có thể nhìn thấy. \n\nKhi thi triển lên chính họ hiệu ứng sẽ yếu hơn, nhận %1$d lượt ban phước và %2$d rào chắn. \n\nKhi thi triển lên các nhân vật khác thần chú sẽ mạnh hơn, cấp %3$d lượt ban phước và %4$d hồi phục. Lượng hồi phục dư thừa sẽ được chuyển thành rào chắn.
|
||||
|
||||
actors.hero.spells.bodyform.name=dạng thân thể
|
||||
actors.hero.spells.bodyform.short_desc=chưa hoàn thành
|
||||
actors.hero.spells.bodyform.desc=chưa hoàn thành
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=thanh tẩy
|
||||
actors.hero.spells.cleanse.short_desc=Xóa hiệu ứng bất lợi và nhận lá chắn.
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=Giáo sĩ phóng một tia năng lượng p
|
||||
actors.hero.spells.guidinglight.desc_priest=_Phép thuật này mạnh hơn khi được thực hiện bởi Linh mục._ Lần đầu tiên thực hiện phép thuật này mỗi 100 lượt không tốn năng lượng của cuốn sách, và sự chiếu sáng có thể được kích hoạt bởi đũa phép, các nhân vật khác, và các cổ vật trực tiếp gây ảnh hưởng lên kẻ địch. Khi được kích hoạt theo cách này, sự chiếu sáng gây thêm sát thương phép thuật bằng với cấp độ của Linh mục.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Ánh sáng dẫn lối
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Mục sư sẽ có thể thi triển Ánh sáng dẫn lối miễn phí mỗi lần sau 100 lượt. \n\nLượt còn lại: %s.
|
||||
actors.hero.spells.guidinglight$illuminated.name=Phát sáng
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=vùng đất thánh
|
||||
actors.hero.spells.hallowedground.prompt=Chọn một địa điểm
|
||||
@@ -643,23 +646,23 @@ actors.hero.spells.holyweapon.name=vũ khí thần thánh
|
||||
actors.hero.spells.holyweapon.ench_name=%s thần thánh
|
||||
actors.hero.spells.holyweapon.ench_desc=Kẻ địch bị đánh bởi một vũ khí thánh sẽ nhận thêm sát thương phép thuật.
|
||||
actors.hero.spells.holyweapon.short_desc=Tạm thời đè lên các phù phép để tăng sát thương.
|
||||
actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect.
|
||||
actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used.
|
||||
actors.hero.spells.holyweapon.desc=Giáo sĩ truyền năng lượng thánh vào vũ khí đang sử dụng, khiến vũ khí gây thêm 2 sát thương phép thuật với mỗi đòn tấn công.\n\nPhù phép này kéo dài 50 lượt, và sẽ đè lên bất cứ phù phép có lợi nào mà vũ khí có trong thời gian này. Các đòn tấn công không vũ khí cũng có thể hưởng hiệu ứng này.
|
||||
actors.hero.spells.holyweapon.desc_paladin=_Phép thuật này mạnh hơn khi được sử dụng bởi Thánh hiệp sĩ._ Lượng sát thương phép thuật bổ sung được tăng lên 3, phép thuật này không còn đè lên phù phép hiện tại nữa, và sử dụng các phép thuật khác khi vũ khí thánh đang có hiệu lực sẽ kéo dài thời lượng của nó thêm 10 lượt với mỗi 1 năng lượng được sử dụng.
|
||||
actors.hero.spells.holyweapon$holywepbuff.name=vũ khí thần thánh
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc=Giáo sĩ đã truyền năng lượng thánh vào vũ khí đang sử dụng, tạm thời đè lên bất cứ phù phép hiện có nào và khiến vũ khí gây thêm 2 sát thương phép thuật với mỗi đòn tấn công.\n\nLượt còn lại: %s.
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s.
|
||||
actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Thánh hiệp sĩ đã truyền năng lượng thánh vào vũ khí đang sử dụng, khiến các đòn tấn công của anh ấy gây thêm 6 sát thương phép thuật.\n\nSử dụng các phép thuật khác khi vũ khí thánh đang có hiệu lực sẽ kéo dài thời lượng của nó thêm 10 lượt với mỗi 1 năng lượng được sử dụng.\n\nLượt còn lại: %s.
|
||||
|
||||
actors.hero.spells.judgement.name=phán xét
|
||||
actors.hero.spells.judgement.short_desc=Gây sát thương cho tất cả kẻ địch có thể nhìn thấy.
|
||||
actors.hero.spells.judgement.desc=Giáo sĩ đập nắm tay của mình xuống đất, khiến ánh sáng phun trào và gây sát thương cho tất cả kẻ địch mà anh nhìn thấy. Điều này sẽ gây %1$d-%2$d sát thương ở mức gốc, nhưng sẽ gây thêm 5-10 sát thương với mỗi phép thuật Giáo sĩ đã sử dụng kể tử khi bước vào hình dạng thánh (hoặc kể từ lần cuối anh sử dụng Phán xét).\n\nHiện Phán xét sẽ gây %3$d-%4$d sát thương.
|
||||
|
||||
actors.hero.spells.layonhands.name=lay on hands
|
||||
actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin.
|
||||
actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time.
|
||||
actors.hero.spells.layonhands.name=đặt tay
|
||||
actors.hero.spells.layonhands.short_desc=Ngay lập tức hồi phục cho một nhân vật cận kề hoặc tạo khiên chắn cho Thánh hiệp sĩ.
|
||||
actors.hero.spells.layonhands.desc=Thánh hiệp sĩ truyền năng lượng thánh qua tay của mình, hồi phục hoặc bảo vệ bất cứ thứ gì anh ta chạm vào.\n\nThánh hiệp sĩ có thể sử dụng phép thuật này lên bất cứ nhân vật nào cận kề để hồi phục cho họ %1$d sinh lực, hoặc lên bản thân để nhận %1$d khiên chắn. Sinh lực thừa từ phép thuật này sẽ được chuyển thành khiên chắn.\n\nPhép thuật này được thực hiện tức thì và có thể được sử dụng nhiều lần, nhưng không thể trao quá lượng khiên chắn của ba lần sử dụng một lúc.
|
||||
|
||||
actors.hero.spells.mindform.name=mind form
|
||||
actors.hero.spells.mindform.short_desc=chưa hoàn thành
|
||||
actors.hero.spells.mindform.desc=chưa hoàn thành
|
||||
actors.hero.spells.mindform.name=dạng trí
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=lời cầu nguyện trí thức
|
||||
actors.hero.spells.mnemonicprayer.short_desc=Kéo dài hiệu ứng có lợi/bất lợi cho đồng minh/kẻ địch và áp dụng lại hiệu ứng chiếu rọi.
|
||||
@@ -681,23 +684,23 @@ actors.hero.spells.shieldoflight.desc=Giáo sĩ tạo ra một rào chắn mỏn
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.name=ánh sánh trở che
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Một khiên chắn mỏng bằng ánh sáng đang nằm giữa Giáo sĩ và một kẻ địch. Nó không đủ mạnh để chặn hoàn toàn các đòn tấn công, nhưng sẽ làm yếu chúng đi.\n\nLượt còn lại: %s
|
||||
|
||||
actors.hero.spells.spiritform.name=spirit form
|
||||
actors.hero.spells.spiritform.short_desc=chưa hoàn thành
|
||||
actors.hero.spells.spiritform.desc=chưa hoàn thành
|
||||
actors.hero.spells.spiritform.name=dạng tâm
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=smite
|
||||
actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.name=trừng trị
|
||||
actors.hero.spells.smite.short_desc=Đòn tấn công chắc chắn sẽ trúng, với sát thương và sức mạnh phù phép được tăng cường.
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=tia mặt trời
|
||||
actors.hero.spells.sunray.short_desc=Gây sát thương phép thuật từ xa và làm mù một mục tiêu một lần.
|
||||
actors.hero.spells.sunray.desc=Giáo sĩ phóng một tia sáng chói loà vào một mục tiêu, gây %1$d-%2$d sát thương và làm mù chúng trong %3$d lượt. Tia Mặt Trời luôn gây sát thương tối đa với các mục tiêu xác sống và quỷ.\n\nSau khi trúng phải phép thuật này, tầm nhìn của kẻ địch sẽ thích nghi, ngăn chúng bị mù bởi nó lần nữa. Tuy nhiên, nếu chúng trúng phép một lần nữa khi đang bị mù bởi phép thuật này, chúng sẽ không chịu nổi ánh sáng và thay vào đó bị tê liệt.
|
||||
|
||||
actors.hero.spells.walloflight.name=wall of light
|
||||
actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies.
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.early_end=You dispel the wall of light.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here.
|
||||
actors.hero.spells.walloflight.name=tường ánh sáng
|
||||
actors.hero.spells.walloflight.short_desc=Tạo một bức tường có tác dụng chặn kẻ địch.
|
||||
actors.hero.spells.walloflight.desc=Thánh hiệp sĩ tạo ra một bức tường làm từ các tấm ánh sáng rắn ngay đằng trước bản thân. Bức tường dày 1 ô, rộng %1$d ô, và tồn tại trong 20 lượt. \n\nBức tường này giống như một bức tường bình thường, ngoại trừ việc nó có thể được nhìn xuyên qua. Những kẻ địch bị vướng vào tường khi nó được tạo ra sẽ bị choáng trong thoáng chốc và đẩy lùi lại nếu có thể. Bất cứ thứ gì bị kẹt vào trong tường sẽ có thể di chuyển ra khỏi nó.\n\nBức tường có thể được đặt theo bất kì hướng nào trong bốn hướng chính hoặc bốn hướng chéo. Nếu đã có một bức tường đang tồn tại, phép thuật này có thể được sử dụng lại miễn phí để ngay lập tức xoá bức tường.
|
||||
actors.hero.spells.walloflight.early_end=Bạn xoá bỏ bức tường ánh sáng.
|
||||
actors.hero.spells.walloflight$lightwall.desc=Tấm chắn lấp lánh làm từ ánh sáng đang cản lấy lối đi.
|
||||
|
||||
##main hero
|
||||
actors.hero.hero.name=bạn
|
||||
@@ -781,9 +784,9 @@ actors.hero.herosubclass.monk_short_desc=_Nhà sư_ tích tụ năng lượng kh
|
||||
actors.hero.herosubclass.monk_desc=Nhà sư là một bậc thầy về kĩ thuật thể chất. Khi cô ấy đánh bại kẻ địch, cô sẽ nhận được năng lượng để sử dụng các kĩ năng phòng thủ và hỗ trợ. Năng lượng này không dần mất đi theo thời gian, nhưng có giới hạn dung tích dựa trên cấp độ của Nhà sư.\n\n1 năng lượng: tấn công nhanh chóng bằng nắm đấm\n2 năng lượng: tập trung để né đòn tấn công kế tiếp\n3 năng lượng: ngay lập tức lướt tới vị trí ở gần\n4 năng lượng: đá một kẻ địch lùi lại\n5 năng lượng: thiền định để xóa bỏ các hiệu ứng xấu và hồi năng lượng cho đũa phép & cổ vật
|
||||
actors.hero.herosubclass.priest=mục sư
|
||||
actors.hero.herosubclass.priest_short_desc=_Linh mục_ nhận được các phép thuật tầm xa mới và một phiên bản được cường hoá của ánh sáng dẫn đường.
|
||||
actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges.
|
||||
actors.hero.herosubclass.priest_desc=Linh mục nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về chiến đấu tầm xa và sự kết hợp với các vật phẩm phép thuật.\n\nLinh mục có thể sử dụng _Ánh sáng dẫn đường_ miễn phí một lần mỗi 100 lượt, và có thể kích hoạt hiệu ứng chiếu sáng với đồng minh, đũa phép, và một số cổ vật để gây thêm sát thương bằng với cấp độ của mình.\n\nLinh mục cũng nhận được phép thuật _Chói lọi_, làm xua tan bóng tối, làm choáng trong thời gian ngắn và chiếu sáng tất cả kẻ địch có thể nhìn thấy với chi phí 2 năng lượng.
|
||||
actors.hero.herosubclass.paladin=thủ vệ
|
||||
actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
|
||||
actors.hero.herosubclass.paladin_short_desc=_Thánh hiêp sĩ_ nhận được các phép thuật tầm gần mới và phiên bản được cường hoá của vũ khí thánh và phòng vệ thánh.
|
||||
actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
|
||||
|
||||
##talents
|
||||
@@ -1168,15 +1171,15 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Grou
|
||||
actors.hero.talent.mnemonic_prayer.title=Lời cầu nguyện trí thức
|
||||
actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities.
|
||||
|
||||
actors.hero.talent.lay_on_hands.title=lay on hands
|
||||
actors.hero.talent.lay_on_hands.title=đặt tay
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once.
|
||||
actors.hero.talent.aura_of_protection.title=trường bảo vệ
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=wall of light
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time.
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=tường ánh sáng
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 3 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\n_+2:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 5 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\n_+3:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 7 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\nBức tường này có thể được đặt theo các hướng chính hoặc các hướng chéo, và không thể có nhiều bức tường cùng lúc.
|
||||
|
||||
actors.hero.talent.divine_intervention.title=thần linh can thiệp
|
||||
actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.
|
||||
actors.hero.talent.divine_intervention.desc=_+1:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _150 khiên chắn_ và kéo dài Hình dạng thánh thêm _1 lượt._\n\n_+2:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _200 khiên chắn_ và kéo dài Hình dạng thánh thêm _2 lượt._\n\n_+3:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _250 khiên chắn_ và kéo dài Hình dạng thánh thêm _3 lượt._\n\n_+4:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _300 khiên chắn_ và kéo dài Hình dạng thánh thêm _4 lượt._\n\nThần linh can thiệp có chi phí lên tới 5 năng lượng của cuốn sách, và chỉ có thể được sử dụng một lần trong mỗi lần sử dụng hình dạng thánh.
|
||||
actors.hero.talent.judgement.title=phán xét
|
||||
actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement.
|
||||
actors.hero.talent.flash.title=tốc biến
|
||||
@@ -1184,9 +1187,9 @@ actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast
|
||||
|
||||
actors.hero.talent.body_form.title=dạng thân thể
|
||||
actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful.
|
||||
actors.hero.talent.mind_form.title=mind form
|
||||
actors.hero.talent.mind_form.title=dạng trí
|
||||
actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._
|
||||
actors.hero.talent.spirit_form.title=spirit form
|
||||
actors.hero.talent.spirit_form.title=dạng tâm
|
||||
actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity.
|
||||
|
||||
actors.hero.talent.cleric_a3_1.title=Không rõ
|
||||
|
||||
@@ -13,7 +13,7 @@ actors.blobs.electricity.ondeath=你因触电而亡...
|
||||
actors.blobs.fire.name=火焰
|
||||
actors.blobs.fire.desc=一团火焰正在这里肆虐。
|
||||
|
||||
actors.blobs.foliage.name=落叶
|
||||
actors.blobs.foliage.name=苍绿之境
|
||||
actors.blobs.foliage.desc=光柱刺破了地下花园中的黑暗。
|
||||
|
||||
actors.blobs.freezing.name=寒气
|
||||
@@ -566,17 +566,17 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=死于:鼠化敌人
|
||||
##Cleric Spells
|
||||
actors.hero.spells.auraofprotection.name=守护灵光
|
||||
actors.hero.spells.auraofprotection.short_desc=强化圣骑士与附近盟友的防御。
|
||||
actors.hero.spells.auraofprotection.desc=圣骑士开始辐射出保护性能量,在自身周围形成一片持续20回合的守护灵光。在圣骑士2格范围内的任何盟友(包括圣骑士自身)都会获得%1$d%%的减伤效果和圣骑士护甲刻印+%2$d%%刻印强度的刻印效果。\n\n该减伤效果优先于其他减伤效果(例如护甲)生效。刻印强度加成会始终生效,但如果某单位(例如圣骑士自身、虹卫)已有圣骑士的刻印效果,则该法术无法使其再次获得圣骑士的刻印效果。
|
||||
actors.hero.spells.auraofprotection.desc=圣骑士开始辐射出保护性能量,在自身周围形成一片持续20回合的守护灵光。在圣骑士2格范围内的任何盟友(包括圣骑士自身)都会获得%1$d%%的减伤效果与%2$d%%的圣骑士护甲刻印强化。\n\n该减伤效果优先于其他减伤效果(例如护甲)生效。刻印强化会始终生效,但如果某单位已获得圣骑士的刻印(例如圣骑士自身、虹卫),则该法术无法使其再次获得圣骑士的刻印。
|
||||
actors.hero.spells.auraofprotection$aurabuff.name=守护灵光
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=圣骑士正在自身周围辐射出保护性能量。\n\n附近的任何盟友(包括圣骑士自身)都会获得减伤效果和带有额外刻印强度的圣骑士护甲刻印效果。\n\n剩余回合数:%s
|
||||
actors.hero.spells.auraofprotection$aurabuff.desc=圣骑士正在自身周围辐射出保护性能量。\n\n附近的任何盟友(包括圣骑士自身)都会获得减伤效果与圣骑士护甲刻印强化。\n\n剩余回合数:%s
|
||||
|
||||
actors.hero.spells.blessspell.name=神圣祝福
|
||||
actors.hero.spells.blessspell.short_desc=使牧师获得祝福和护盾,使其他单位获得祝福和治疗。
|
||||
actors.hero.spells.blessspell.desc=牧师赐自身或视野内一个单位神圣祝福。\n\n当神圣祝福以牧师自身为目标时效果更弱,使其获得%1$d回合赐福与%2$d点护盾。\n\n当神圣祝福以其他单位为目标时效果更强,使其获得%3$d回合赐福与%4$d点治疗。溢出治疗将被转化为护盾。
|
||||
|
||||
actors.hero.spells.bodyform.name=全能之身
|
||||
actors.hero.spells.bodyform.short_desc=待完成
|
||||
actors.hero.spells.bodyform.desc=待完成
|
||||
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
|
||||
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.cleanse.name=神圣净化
|
||||
actors.hero.spells.cleanse.short_desc=清除减益并获得护盾。
|
||||
@@ -596,12 +596,12 @@ actors.hero.spells.divinesense$divinesensetracker.desc=牧师暂时能以其精
|
||||
|
||||
actors.hero.spells.divineintervention.name=神圣干预
|
||||
actors.hero.spells.divineintervention.short_desc=大幅强化牧师与盟友的护盾。
|
||||
actors.hero.spells.divineintervention.desc=牧师借助圣典向自身与盟友体内注入无人能敌的神力,提升全体护盾至%1$d点并延长超凡升天%2$d回合。该法术无可匹敌的防御力与其极高的充能消耗相匹配。\n\n与超凡升天提供的其他护盾一样,这种护盾不会正常衰减,但在超凡升天结束时会立即消失。
|
||||
actors.hero.spells.divineintervention.desc=牧师借助圣典向自身与盟友体内注入无人能敌的神力,提升全体护盾至%1$d点并延长%2$d回合超凡升天。该法术无可匹敌的防御力与其极高的充能消耗相匹配。\n\n与超凡升天提供的其他护盾一样,这种护盾不会正常衰减,但在超凡升天结束时会立即消失。
|
||||
|
||||
actors.hero.spells.flash.name=闪现天梯
|
||||
actors.hero.spells.flash.name=闪光天梯
|
||||
actors.hero.spells.flash.prompt=选择一个位置
|
||||
actors.hero.spells.flash.short_desc=传送至附近一个位置。
|
||||
actors.hero.spells.flash.desc=牧师在附近的位置引导出超凡升天的神力并传送到那里。闪现天梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次超凡升天中,每次使用该法术时都会消耗更多的圣典充能。
|
||||
actors.hero.spells.flash.desc=牧师在附近的位置引导出超凡升天的神力并传送到那里。闪光天梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次超凡升天中,每次使用该法术时都会消耗更多的圣典充能。
|
||||
|
||||
actors.hero.spells.guidinglight.name=神导之光
|
||||
actors.hero.spells.guidinglight.short_desc=造成远程魔法必中伤害。
|
||||
@@ -609,6 +609,9 @@ actors.hero.spells.guidinglight.desc=牧师发射一束魔能光矢攻击目标
|
||||
actors.hero.spells.guidinglight.desc_priest=_祭司施放该法术时效果更强。_ 祭司每100回合可以不消耗圣典充能施放一次_神导之光_,并且发光效果可以通过法杖、其他单位和直接影响敌人的神器触发。当以上述方式触发发光效果时,会造成等同于祭司等级的额外魔法伤害。
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=神导之光
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每100回合可以免费施放一次神导之光。\n\n剩余回合数:%s
|
||||
actors.hero.spells.guidinglight$illuminated.name=发光
|
||||
actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric.
|
||||
actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage.
|
||||
|
||||
actors.hero.spells.hallowedground.name=神圣领域
|
||||
actors.hero.spells.hallowedground.prompt=选择一个位置
|
||||
@@ -655,15 +658,15 @@ actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判所
|
||||
|
||||
actors.hero.spells.layonhands.name=圣疗之触
|
||||
actors.hero.spells.layonhands.short_desc=立即治疗附近一个单位或使圣骑士获得护盾。
|
||||
actors.hero.spells.layonhands.desc=圣骑士以其双手引导出神圣能量,治疗或保护其所触的任何单位。\n\n圣骑士可以施放该法术使附近任何单位获得%1$d点治疗,或使自身获得%1$d点护盾。该法术的溢出治疗将被转化为护盾。\n\n该法术可被立即、重复施放,但无法立即施加超过三次施法数值的护盾。
|
||||
actors.hero.spells.layonhands.desc=圣骑士以其双手引导出神圣能量,治疗或保护其所触的任何单位。\n\n圣骑士可施放该法术使附近任何单位获得%1$d点治疗,或使自身获得%1$d点护盾。该法术的溢出治疗将被转化为护盾。\n\n该法术可被立即、重复施放,但无法立即施加超过三次施法数值的护盾。
|
||||
|
||||
actors.hero.spells.mindform.name=全知之心
|
||||
actors.hero.spells.mindform.short_desc=待完成
|
||||
actors.hero.spells.mindform.desc=待完成
|
||||
actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon.
|
||||
actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.mnemonicprayer.name=祈祷诗篇
|
||||
actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并将敌人再次点亮。
|
||||
actors.hero.spells.mnemonicprayer.desc=祭司念诵出延长特定目标的所有增益或减益效果%1$d回合的经文。增益对盟友(包括祭司自身)持续时间更久,减益对敌人持续时间更久。该法术还会再次点亮先前已被点亮的敌人。\n\n祈祷诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。
|
||||
actors.hero.spells.mnemonicprayer.desc=祭司念诵出延长%1$d回合特定目标所有增益或减益效果的经文。增益对盟友(包括祭司自身)持续时间更久,减益对敌人持续时间更久。该法术还会再次点亮先前已被点亮的敌人。\n\n祈祷诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。
|
||||
|
||||
actors.hero.spells.radiance.name=破晓辐光
|
||||
actors.hero.spells.radiance.short_desc=点亮并暂时击晕视野内敌人。
|
||||
@@ -682,12 +685,12 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=神圣护盾
|
||||
actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄弱的圣盾立于牧师与敌人之间。圣盾的强度不足以完全防御攻击,但能将其减弱。\n\n剩余回合数:%s
|
||||
|
||||
actors.hero.spells.spiritform.name=全在之灵
|
||||
actors.hero.spells.spiritform.short_desc=待完成
|
||||
actors.hero.spells.spiritform.desc=待完成
|
||||
actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact.
|
||||
actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with.
|
||||
|
||||
actors.hero.spells.smite.name=至圣斩击
|
||||
actors.hero.spells.smite.short_desc=一次带有额外伤害与附魔强度的必中攻击。
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite is guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
actors.hero.spells.smite.short_desc=一次带有额外伤害与附魔强化的必中攻击。
|
||||
actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes.
|
||||
|
||||
actors.hero.spells.sunray.name=阳炎射线
|
||||
actors.hero.spells.sunray.short_desc=造成远程魔法伤害并致盲目标一次。
|
||||
@@ -695,7 +698,7 @@ actors.hero.spells.sunray.desc=牧师向目标发射致盲光束,造成%1$d~%2
|
||||
|
||||
actors.hero.spells.walloflight.name=神圣屏障
|
||||
actors.hero.spells.walloflight.short_desc=创造一面阻挡敌人的屏障。
|
||||
actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall.
|
||||
actors.hero.spells.walloflight.desc=圣骑士将圣光固化为墙壁,在自身面前创造一面1格厚,%1$d格宽,持续20回合的神圣屏障。\n\n神圣屏障除不遮挡视野外与正常墙壁无异。在屏障被创造时,屏障所困住的敌人会被短暂击晕并在条件允许的情况下被击退。屏障所卡住的任何东西都可被取出。\n\n神圣屏障可被八向施放。如果已有屏障存在,则该法术可被免费重新使用以立即驱散屏障。
|
||||
actors.hero.spells.walloflight.early_end=你驱散了神圣屏障。
|
||||
actors.hero.spells.walloflight$lightwall.desc=固化的光墙阻挡了此处的通路。
|
||||
|
||||
@@ -1152,7 +1155,7 @@ actors.hero.talent.recall_inscription.desc=_+1:_牧师可以施放法术_符
|
||||
actors.hero.talent.sunray.title=阳炎射线
|
||||
actors.hero.talent.sunray.desc=_+1:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_4~8_点伤害并使目标失明_4回合_。\n\n_+2:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_6~12_点伤害并使目标失明_6回合_。\n\n阳炎射线只能致盲目标一次,但若目标已被阳炎射线致盲则会以麻痹代之。阳炎射线必定对恶魔和亡灵敌人造成最大伤害。
|
||||
actors.hero.talent.divine_sense.title=神圣感知
|
||||
actors.hero.talent.divine_sense.desc=_+1:_牧师可以施放法术_神圣感知_,消耗2点充能以获得持续30回合,_8格范围_的灵视效果。\n\n_+2:_牧师可以施放法术_神圣感知_,消耗2点充能以获得持续30回合,_12格范围_的灵视效果。
|
||||
actors.hero.talent.divine_sense.desc=_+1:_牧师可以施放法术_神圣感知_,消耗2点充能以获得持续30回合,_8格范围_的灵视感知。\n\n_+2:_牧师可以施放法术_神圣感知_,消耗2点充能以获得持续30回合,_12格范围_的灵视感知。
|
||||
actors.hero.talent.bless.title=神圣祝福
|
||||
actors.hero.talent.bless.desc=_+1:_牧师可以施放法术_神圣祝福_,消耗1点充能以使自身获得_6回合赐福与10点护盾_或使其他单位获得_10回合赐福与10点治疗_。\n\n_+2:_牧师可以施放法术_神圣祝福_,消耗1点充能以使自身获得_10回合赐福与15点护盾_或使其他单位获得_15回合赐福与15点治疗_。\n\n该法术的溢出治疗将被转化为护盾。
|
||||
|
||||
@@ -1171,16 +1174,16 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_祭司可以施放法术_祈祷
|
||||
actors.hero.talent.lay_on_hands.title=圣疗之触
|
||||
actors.hero.talent.lay_on_hands.desc=_+1:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_10点生命值_,或使圣骑士获得_10点护盾_。\n\n_+2:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_15点生命值_,或使圣骑士获得_15点护盾_。\n\n_+3:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_20点生命值_,或使圣骑士获得_20点护盾_。\n\n该法术的溢出治疗将被转化为护盾。圣疗可被重复施放,但无法立即施加超过三次施法数值的护盾。
|
||||
actors.hero.talent.aura_of_protection.title=守护灵光
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_圣骑士可以施放法术_守护灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_15%的减伤效果_与圣骑士护甲刻印_+50%刻印强度_的刻印效果。\n\n_+2:_圣骑士可以施放法术_守护灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_23%的减伤效果_与圣骑士护甲刻印_+75%刻印强度_的刻印效果。\n\n_+3:_圣骑士可以施放法术_守护灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_30%的减伤效果_与圣骑士护甲刻印_+100%刻印强度_的刻印效果。
|
||||
actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges.
|
||||
actors.hero.talent.wall_of_light.title=神圣屏障
|
||||
actors.hero.talent.wall_of_light.desc=_+1:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面_3格宽_,持续20回合,可击退敌人的坚固墙壁。\n\n_+2:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面_5格宽_,持续20回合,可击退敌人的坚固墙壁。\n\n_+3:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面_7格宽_,持续20回合,可击退敌人的坚固墙壁。\n\n神圣屏障可被八向放置,同时只能存在一面屏障。
|
||||
|
||||
actors.hero.talent.divine_intervention.title=神圣干预
|
||||
actors.hero.talent.divine_intervention.desc=_+1:_开启超凡升天时,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_150点_并延长超凡升天_1回合_。\n\n_+2:_开启超凡升天时,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_200点_并延长超凡升天_2回合_。\n\n_+3:_开启超凡升天时,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_250点_并延长超凡升天_3回合_。\n\n_+4:_开启超凡升天时,牧师可以施放法术_神圣干预_,增幅牧师与所有盟友的护盾至_300点_并延长超凡升天_4回合_。\n\n神圣干预消耗高达5点圣典充能,并且在同次超凡升天中只能施放一次神圣干预。
|
||||
actors.hero.talent.divine_intervention.desc=_+1:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_150点_并延长_1回合_超凡升天。\n\n_+2:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_200点_并延长_2回合_超凡升天_。\n\n_+3:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_250点_并延长_3回合_超凡升天。\n\n_+4:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_300点_并延长_4回合_超凡升天。\n\n神圣干预消耗高达5点圣典充能,并且在同次超凡升天中只能施放一次神圣干预。
|
||||
actors.hero.talent.judgement.title=最终审判
|
||||
actors.hero.talent.judgement.desc=_+1:_开启超凡升天时,牧师可以施放法术_最终审判_,对视野内所有敌人造成_10~20点伤害_。\n\n_+2:_开启超凡升天时,牧师可以施放法术_最终审判_,对视野内所有敌人造成_15~30点伤害_。\n\n_+3:_开启超凡升天时,牧师可以施放法术_最终审判_,对视野内所有敌人造成_20~40点伤害_。\n\n_+4:_开启超凡升天时,牧师可以施放法术_最终审判_,对视野内所有敌人造成_25~50点伤害_。\n\n最终审判消耗3点圣典充能。牧师自进入超凡升天以来或自上次施放最终审判以来的每次施法还会额外造成5~10点伤害。
|
||||
actors.hero.talent.flash.title=闪现天梯
|
||||
actors.hero.talent.flash.desc=_+1:_开启超凡升天时,牧师可以施放法术_闪现天梯_,借此最多传送至_3格_外。\n\n_+2:_开启超凡升天时,牧师可以施放法术_闪现天梯_,借此最多传送至_4格_外。\n\n_+3:_开启超凡升天时,牧师可以施放法术_闪现天梯_,借此最多传送至_5格_外。\n\n_+4:_开启超凡升天时,牧师可以施放法术_闪现天梯_,借此最多传送至_6格_外。\n\n闪现天梯初始消耗1点圣典充能,并且在同次开启超凡升天时每次施放都会+1充能消耗。
|
||||
actors.hero.talent.judgement.desc=_+1:_开启超凡升天时,牧师可以施放法术_最终审判_,以对视野内所有敌人造成_10~20点伤害_。\n\n_+2:_开启超凡升天时,牧师可以施放法术_最终审判_,以对视野内所有敌人造成_15~30点伤害_。\n\n_+3:_开启超凡升天时,牧师可以施放法术_最终审判_,以对视野内所有敌人造成_20~40点伤害_。\n\n_+4:_开启超凡升天时,牧师可以施放法术_最终审判_,以对视野内所有敌人造成_25~50点伤害_。\n\n最终审判消耗3点圣典充能。牧师自进入超凡升天以来或自上次施放最终审判以来的每次施法还会额外造成5~10点伤害。
|
||||
actors.hero.talent.flash.title=闪光天梯
|
||||
actors.hero.talent.flash.desc=_+1:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_3格_外。\n\n_+2:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_4格_外。\n\n_+3:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_5格_外。\n\n_+4:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_6格_外。\n\n闪光天梯初始消耗1点圣典充能,并且在同次开启超凡升天时每次施放都会+1充能消耗。
|
||||
|
||||
actors.hero.talent.body_form.title=全能之身
|
||||
actors.hero.talent.body_form.desc=牧师可以施放法术_全能之身_,消耗2点充能以使三位一体获得牧师本局已鉴定的附魔或刻印的效果。\n\n_+1:_使用三位一体时,牧师会获得持续_20回合_的所选附魔或刻印效果。\n\n_+2:_使用三位一体时,牧师会获得持续_27回合_的所选附魔或刻印效果。\n\n_+3:_使用三位一体时,牧师会获得持续_33回合_的所选附魔或刻印效果。\n\n_+4:_使用三位一体时,牧师会获得持续_40回合_的所选附魔或刻印效果。\n\n如果所选刻印为稀有刻印或强力刻印,三位一体会消耗更多护甲充能。
|
||||
|
||||
@@ -95,7 +95,7 @@ items.armor.armor.not_cursed=Гэты даспех не пракляты.
|
||||
items.armor.armor.seal_attached=Зламаная пячатка Ваяра прымацавана да гэтай брані. Яна дае да _%dшчыта_.
|
||||
items.armor.armor$glyph.glyph=руна
|
||||
items.armor.armor$glyph.killed=%s забівае вас...
|
||||
items.armor.armor$glyph.rankings_desc=Killed by a glyph
|
||||
items.armor.armor$glyph.rankings_desc=Забіты эфектам гліфы
|
||||
|
||||
items.armor.classarmor.ac_ability=ВЫБЕРЫЦЕ ЗДОЛЬНАСЦЬ
|
||||
items.armor.classarmor.ac_transfer=ПЕРАНОС
|
||||
@@ -340,12 +340,12 @@ items.artifacts.etherealchains.desc_cursed=The cursed chains are locked to your
|
||||
items.artifacts.etherealchains.desc_equipped=Ланцугі звісаюць з вас, павольна паглынаючы душы забітых вамі ворагаў. Кожны зарад - гэта звяно, здольнае пераадолець роўна адну клетку.
|
||||
items.artifacts.etherealchains$chainsrecharge.levelup=Вашы ланцугі сталі даўжэй!
|
||||
|
||||
items.artifacts.holytome.name=holy tome
|
||||
items.artifacts.holytome.name=святое пісанне
|
||||
items.artifacts.holytome.ac_cast=КІНУЦЬ
|
||||
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
|
||||
items.artifacts.holytome.cursed=You cannot use a cursed tome.
|
||||
items.artifacts.holytome.levelup=Your tome grows stronger!
|
||||
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
|
||||
items.artifacts.holytome.no_spell=Вы не можаце прамоўвіць гэта заклінанне зараз.
|
||||
items.artifacts.holytome.cursed=Вы не можаце выкарыстоўваць праклятае пісанне.
|
||||
items.artifacts.holytome.levelup=Святое пісанне стала мацней!
|
||||
items.artifacts.holytome.desc=Святое пісанне служыць цэнтрам чароўнай магіі Святара. Выкарыстанне пісання дазваляе яму прамаўляць магічныя заклінанні.\n\nПа меры таго, як Святар будзе выкарыстоўваць пісанне, яно будзе станавіцца ўсё больш магутным. Гэта павялічыць колькасць максімальных зарадаў і трохі павялічыць хуткасць перазарадкі.
|
||||
|
||||
items.artifacts.hornofplenty.name=рог дабрабыту
|
||||
items.artifacts.hornofplenty.ac_snack=ПАЧАСТАВАЦЦА
|
||||
@@ -471,13 +471,13 @@ items.artifacts.unstablespellbook.read_empowered=Скрутак, дададзе
|
||||
items.bags.bag.name=заплечнік
|
||||
|
||||
items.bags.potionbandolier.name=пояс для зелляў
|
||||
items.bags.potionbandolier.desc=This thick bandolier fits around your chest like a sash, it has many insulated straps on it to hold potion vials, your waterskin, or liquid metal vials.\n\nWhile inside the bandolier, your potions should be protected from the cold.
|
||||
items.bags.potionbandolier.desc=Гэты тоўсты пояс для зелляў аблягае вашы грудзі, як патранташ. На ім шмат ізаляваных папружак для захоўвання флаконаў з зеллямі і вадкім металам.\n\nВашыя зеллі будуць надзейна захаваны ад холаду.
|
||||
|
||||
items.bags.scrollholder.name=футляр для скруткаў
|
||||
items.bags.scrollholder.desc=This tubular container looks like it would hold an astronomer's tools and charts, but your scrolls will fit just as well. There's even a few side compartments which would nicely fit spell crystals, arcane styli, and arcane resin.\n\nThe holder doesn't look very flammable, so your scrolls should be safe from fire inside it.
|
||||
items.bags.scrollholder.desc=Раней гэты футляр выкарыстоўваўся для захоўвання астранамічных карт, але і для скруткаў ён цалкам падыдзе. Тут ёсць нават некалькі бакавых аддзяленняў, якія выдатна падыдуць для вашых скруткаў, магічнага парашку і гліфаў\n\nГэты футляр здольны абараніць вашы скруткі ад агню.
|
||||
|
||||
items.bags.velvetpouch.name=аксамітны мяшочак
|
||||
items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds, runestones, and some alchemy ingredients.
|
||||
items.bags.velvetpouch.desc=У гэтай невялікай сумачцы з аксаміту можна захоўваць мноства дробных прадметаў, такіх як насенне, рунныя камяні і алхімічныя інгрыдыенты.
|
||||
|
||||
items.bags.magicalholster.name=чароўны чахол
|
||||
items.bags.magicalholster.desc=Гэты зачараваны чахол, зроблены з шкуры нейкага экзатычнага звера, дазваляе захоўваць у ім велізарную колькасць кідальнай зброі.\n\nДастаткова проста запусціць руку ў чахол, і вы заўсёды дастанеце менавіта тое, што шукалі.\n\nДзякуючы магіі чахла, палачкі, якія захоўваюцца ў ім, будуць перазараджвацца трохі хутчэй, а кідальная зброя будзе даўжэй служыць.
|
||||
@@ -486,21 +486,21 @@ items.bags.magicalholster.desc=Гэты зачараваны чахол, зро
|
||||
|
||||
###bombs
|
||||
items.bombs.arcanebomb.name=магічная бомба
|
||||
items.bombs.arcanebomb.desc=This bomb has been imbued with arcane properties. It will explode into a powerful blast similar to Goo's pumped up attack, dealing _%1$d-%2$d magical damage_ to anything within 2 tiles.
|
||||
items.bombs.arcanebomb.desc=Гэтая бомба была нададзеная магічнымі ўласцівасцямі. Яе выбух будзе падобны з атакай напампаванага Смаўжа і нанясе _%1$d-%2$d магічных страт_ усяму у адлегласці 2 клетак.
|
||||
|
||||
items.bombs.bomb.name=бомба
|
||||
items.bombs.bomb.ac_lightthrow=ПАДПАЛІЦЬ І КІНУЦЬ
|
||||
items.bombs.bomb.snuff_fuse=Вы паспяхова задзімаеце кнот бомбы.
|
||||
items.bombs.bomb.ondeath=Вас разарвала выбухной хваляй...
|
||||
items.bombs.bomb.rankings_desc=Забіты выбухам
|
||||
items.bombs.bomb.desc=A fairly hefty black powder bomb. An explosion from this bomb deals _%1$d-%2$d damage_ to anything adjacent to it, and will destroy some adjacent terrain or items.
|
||||
items.bombs.bomb.desc=Даволі буйная бомба, якая пад завязку начынена чорным порахам. Выбух нанясе _%1$d-%2$d страт_ усяму навокал, знішчыць неабароненыя прадметы і пашкодзіць мясцовасць.
|
||||
items.bombs.bomb.desc_fuse=Падобна на тое, што кнот будзе гарэць некалькі хадоў, калі яго запаліць.
|
||||
items.bombs.bomb.desc_burning=Кнот гарыць. Лепш пазбавіцца ад бомбы ці затушыць яго!
|
||||
items.bombs.bomb$doublebomb.name=дзве бомбы
|
||||
items.bombs.bomb$doublebomb.desc=Дзве здаравенныя парахавыя бомбы па цане адной!
|
||||
|
||||
items.bombs.firebomb.name=запальная бомба
|
||||
items.bombs.firebomb.desc=This bomb has been modified to explode in a larger area, dealing _%1$d-%2$d damage_ and spreading sustained flame within 2 tiles.
|
||||
items.bombs.firebomb.desc=Гэтая мадыфікаваная бомба мае павялічаны радыўс выбуху, які нанясе _%1$d-%2$d страт_ і падпаліць найбліжайшыя две клеткі.
|
||||
|
||||
items.bombs.flashbangbomb.name=светлавая граната
|
||||
items.bombs.flashbangbomb.desc=This customized bomb will erupt into a blast of light, sound, and electricity when it explodes. Anything within 2 tiles will take _%1$d-%2$d damage_ from the explosion, an additional 25%% damage from the electricity, and be stunned for 10 turns.
|
||||
@@ -509,23 +509,23 @@ items.bombs.frostbomb.name=бомба замарожвання
|
||||
items.bombs.frostbomb.desc=This bomb has been modified to explode in a larger area, dealing _%1$d-%2$d damage_ and spreading a sustained gust of freezing air within 2 tiles.
|
||||
|
||||
items.bombs.holybomb.name=асвячоная бомба
|
||||
items.bombs.holybomb.desc=This bomb has been modified to flash holy light in a larger area when it explodes. Anything within 2 tiles will take _%1$d-%2$d damage_ from the explosion, and undead or demonic enemies will take an additional 50%% damage from the holy light.
|
||||
items.bombs.holybomb.desc=Гэта бомба была мадыфікаваная такім чынам, каб пры выбуху выпраменьваць ўспышкі святой энергіі ў адлегласці 2 клетак. Яна нанясе _%1$d-%2$d страт_ усяму навокал, а нежыць і дэманы атрымаюць дадатковыя 50%% страт ад свету.
|
||||
|
||||
items.bombs.noisemaker.name=шумавая бомба
|
||||
items.bombs.noisemaker.desc=This customized bomb will repeatedly make noise when its fuse runs out. When something touches the bomb, it will explode and deal _%1$d-%2$d damage_ to anything within 2 tiles!
|
||||
items.bombs.noisemaker.desc=Гэтая мадыфікаваная бомба будзе безупынна выдаваць шум, калі кнот дагарыць. Калі што-небудзь закране бомбу, яна тут жа выбухне і нанясе _%1$d-%2$d страт_ усяму ў адлегласці 2 клетак.
|
||||
items.bombs.noisemaker.desc_burning=Генератар шуму цікае. Выбух адбудзецца, калі што-небудзь наблізіцца на дастатковую адлегласць!
|
||||
|
||||
items.bombs.smokebomb.name=дымавая бомба
|
||||
items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles.
|
||||
items.bombs.smokebomb.desc=Гэтая бомба перапрацавана такім чынам, каб вы вывергнуць густое воблака атрутнага газу падчас выбуху. Сам выбух нанясе _%1$d-%2$d страт_, а газ распаюсюдзіцца ў адлегласці 2 клетак.
|
||||
|
||||
items.bombs.regrowthbomb.name=аднаўляючая бомба
|
||||
items.bombs.regrowthbomb.desc=This customized bomb will splash life-giving liquid everywhere within 3 tiles instead of exploding. The area caught in the blast will rapidly sprout grass and plants. Yourself and any allies caught in the blast will be healed as if they had drank a potion of healing.
|
||||
items.bombs.regrowthbomb.desc=Гэтая мадыфікаваная бомба замест выбуху распырсквае асаблівую вадкасць на адлегласці 3 клетак, якая вылечыць вас і вашых саюзнікаў, а таксама справакуе паскораны рост траў і раслін.
|
||||
|
||||
items.bombs.shrapnelbomb.name=асколачная бомба
|
||||
items.bombs.shrapnelbomb.desc=This bomb has been modified with scraps of DM-300's metal, which will fragment and fly everywhere when it explodes, dealing _%1$d-%2$d damage_ in a huge range around the bomb. You had better hide behind something when using it...
|
||||
items.bombs.shrapnelbomb.desc=Гэтая бомба была напоўнена аскепкамі DM-300, якія разляцяцца ва ўсе бакі пры выбуху і нанясуць _%1$d-%2$d страт_ усяму ў велізарным радыусе вакол бомбы. Лепш схавацца за што-небудзь перад выбухам...
|
||||
|
||||
items.bombs.woollybomb.name=ваўняная бомба
|
||||
items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. The explosion will deal _%1$d-%2$d damage_ to anything within 2 tiles. The sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
|
||||
items.bombs.woollybomb.desc=Гэтая бомба стварае шырокае поле чароўных авечак пасля выбуху, які нанясе _%1$d-%2$d страт_ усяму ў адлегласці 2 клетак. Авечкі не дазволяць каму-небудзь прайсці і будуць стаяць вельмі доўга! Праўда, у прысутнасці моцных ворагаў яны будуць знікаць хутчэй, і іх можна адагнаць пры ўзаемадзеянні з імі.
|
||||
|
||||
###food
|
||||
items.food.berry.name=падземная ягада
|
||||
@@ -567,7 +567,7 @@ items.food.frozencarpaccio.invis=Вы бачыце, як вашыя рукі с
|
||||
items.food.frozencarpaccio.hard=Вы адчуваеце, што ваша скура зацвярдзела!
|
||||
items.food.frozencarpaccio.refresh=Асвяжальна!
|
||||
items.food.frozencarpaccio.better=Вы адчуваце сябе лепей!
|
||||
items.food.frozencarpaccio.desc=It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's surprisingly good.
|
||||
items.food.frozencarpaccio.desc=Гэта кавалак наскрозь прамарожанага мяса. Яго можна есць толькі наразаючы тонкімі лустачкамі, як карпача. Зрэшты, так яно атрымліваецца на смак нават лепш, чым звычайна.
|
||||
|
||||
items.food.meatpie.name=мясны пірог
|
||||
items.food.meatpie.eat_msg=Гэтая ежа была неварагодна смачная!
|
||||
@@ -758,7 +758,7 @@ items.potions.brews.shockingbrew.name=напой Навальнічнага аб
|
||||
items.potions.brews.shockingbrew.desc=Калі разбіць шклянку, то гэты напой выпусціць на волю электрычны шторм на вялікай прасторы.
|
||||
|
||||
items.potions.brews.unstablebrew.name=нестабільны напой
|
||||
items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will always be beneficial if it is drank, and will always be harmful if it is thrown.
|
||||
items.potions.brews.unstablebrew.desc=Гэты чароўны напой пераліваецца ўсімі колерамі вясёлкі.\n\nКалі яго выпіць або выплюхнуць, спрацуе эфект выпадковага зелля. Эфект заўсёды будзе карысным, калі вы яго вып'еце, і заўсёды шкодным, калі яго выплюхнуць.
|
||||
|
||||
###elixirs
|
||||
items.potions.elixirs.elixirofarcanearmor.name=эліксір Містычнай брані
|
||||
@@ -1050,13 +1050,13 @@ items.scrolls.scroll.no_magic=Вы не можаце выкарыстоўвац
|
||||
items.scrolls.scroll.cursed=Ваша праклятая нестабільная кніга загавораў не дае вам выкарыстоўваць сілу гэтага скрутка! Магчыма, скрутак рассейвання ўсё роўна зможа спрацаваць...
|
||||
items.scrolls.scroll$placeholder.name=скрутак
|
||||
|
||||
items.scrolls.inventoryscroll.warning=Do you really want to cancel this scroll usage? The scroll wasn't previously identified, so it will be consumed anyway.
|
||||
items.scrolls.inventoryscroll.warning=Вы сапраўды хочаце адмяніць выкарыстанне гэтага скрутка? Ён усё роўна будзе патрачаны, бо не быў апазнаны раней.
|
||||
items.scrolls.inventoryscroll.yes=Так, я ўпэўнены
|
||||
items.scrolls.inventoryscroll.no=Не, я перадумаў
|
||||
|
||||
items.scrolls.scrollofidentify.name=скрутак Апазнання
|
||||
items.scrolls.scrollofidentify.inv_title=Апазнаць прадмет
|
||||
items.scrolls.scrollofidentify.it_is=Your item has been identified: %s.
|
||||
items.scrolls.scrollofidentify.it_is=Прадмет апазнаны: %s.
|
||||
items.scrolls.scrollofidentify.desc=Гэты скрутак здольны назаўжды адкрыць усе таямніцы аднаго прадмета.
|
||||
|
||||
items.scrolls.scrolloflullaby.name=скрутак Калыханкі
|
||||
@@ -1082,7 +1082,7 @@ items.scrolls.scrollofrage.desc=Пры чытанні ўслых гэты скр
|
||||
|
||||
items.scrolls.scrollofrecharging.name=скрутак Перазарадкі
|
||||
items.scrolls.scrollofrecharging.surge=Праз цела праходзіць паток энергіі, які зараджае вашы палачкі!
|
||||
items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will charge up all the user's wands over time when released.
|
||||
items.scrolls.scrollofrecharging.desc=У гэтым скрутку складзена чыстая магічная энергія, якая пры вызваленні пачне паступова зараджаць ўсе палачкі таго, хто прачытаў заклінанне.
|
||||
|
||||
items.scrolls.scrollofremovecurse.name=скрутак Рассейвання праклёнаў
|
||||
items.scrolls.scrollofremovecurse.inv_title=Які прадмет чысціць?
|
||||
@@ -1135,8 +1135,8 @@ items.scrolls.exotic.exoticscroll.unknown_desc=Гэты чорны мануск
|
||||
|
||||
items.scrolls.exotic.scrollofsirenssong.name=скрутак Песні сірэны
|
||||
items.scrolls.exotic.scrollofsirenssong.prompt=Выберыце цэль
|
||||
items.scrolls.exotic.scrollofsirenssong.no_target=The scroll activates without a target.
|
||||
items.scrolls.exotic.scrollofsirenssong.cancel=You must choose a target.
|
||||
items.scrolls.exotic.scrollofsirenssong.no_target=Скрутак быў выкарыстаны без мэты.
|
||||
items.scrolls.exotic.scrollofsirenssong.cancel=Вы павінны выбраць мэту.
|
||||
items.scrolls.exotic.scrollofsirenssong.desc=Пасля чытання гэтага скрутка зайграе прыемная мелодыя, якая зачаруе і ператварыць аднаго абранага суперніка ў вашага пастаяннага саюзніка! Астатнія ворагі, якія пачулі мелодыю, будуць часова зачараваныя.\n\nАднак, моцныя праціўнікі могуць супрацьстаяць гэтаму эфекту. Пры выбары іх у якасці цэлі яны будуць проста зачараваныя.
|
||||
items.scrolls.exotic.scrollofsirenssong$enthralled.name=зачараваны
|
||||
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Гэта істота было зачаравана магіяй скрутка зачаравання.\n\nЗараз гэта істота - ваш саюзнік, якая будзе змагацца за вас.
|
||||
@@ -1162,7 +1162,7 @@ items.scrolls.exotic.scrollofenchantment.inv_title=Зачараваць прад
|
||||
items.scrolls.exotic.scrollofenchantment.weapon=Выберыце, якое зачараванне нанесці на вашу зброю.
|
||||
items.scrolls.exotic.scrollofenchantment.armor=Выберыце, якую руну нанесці на вашу браню.
|
||||
items.scrolls.exotic.scrollofenchantment.cancel=адмяніць
|
||||
items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume your scroll of enchantment, are you sure?
|
||||
items.scrolls.exotic.scrollofenchantment.cancel_warn=Пры адказе скрутак Зачаравання будзе ўсё роўна выкарыстаны, вы упэўнены?
|
||||
items.scrolls.exotic.scrollofenchantment.cancel_warn_yes=Так, я ўпэўнены
|
||||
items.scrolls.exotic.scrollofenchantment.cancel_warn_no=Не, я перадумаў
|
||||
items.scrolls.exotic.scrollofenchantment.desc=Гэты скрутак напоўніць зброю або браню магутнай чароўнай энергіяй. Чытач нават зможа ў некаторай ступені кантраляваць тып накладваемага зачаровання.
|
||||
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=У розум чытача гэта
|
||||
items.scrolls.exotic.scrollofmetamorphosis.name=скрутак Метамарфозаў
|
||||
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Выберыце талент для метамарфозаў.
|
||||
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Выберыце новы талент замест таго, які быў метамарфазіраван.
|
||||
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
|
||||
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Пры адказе скрутак Мэтамарфозаў будзе ўсё роўна выкарыстаны, вы упэўнены?
|
||||
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=ператварыць талент
|
||||
items.scrolls.exotic.scrollofmetamorphosis.desc=Гэты скрутак змяшчае магутную магію метамарфозаў, якая будзе прыменена да заклінальніка замест прадмета. Магія дазволіць вам выбраць талент і замяніць яго адным з чатырох талентаў іншых класаў такога ж ўзроўню.\n\nГэты эфект можа прымяняцца толькі да талентаў класа, ня да талентаў падкласаў або здольнасцяў брані. Таленты, якія вы не можаце выкарыстоўваць не будуць дадзены для выбару.
|
||||
|
||||
@@ -1236,8 +1236,8 @@ items.spells.phaseshift.desc=Гэты хаатычны загавор тэлеп
|
||||
|
||||
items.spells.reclaimtrap.name=перакадоўка
|
||||
items.spells.reclaimtrap.no_trap=Тут няма пастак.
|
||||
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
|
||||
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
|
||||
items.spells.reclaimtrap.desc_trap=Зараз гэта заклінанне мае такі ж эфект, як і _%s._
|
||||
items.spells.reclaimtrap.desc=Гэты загавор змяшчае рэшткі механічнай энергіі DM-300. Пры выкарыстанні на актыўную пастку, сіла пасткі будзе далучана да вас загаворам. Паўторная актывацыя загавора дазволіць актываваць эфект пасткі ў любым месцы на ваш выбар.\n\nНекаторыя пасткі могуць працаваць не ва ўсіх месцах, а загавор можа захоўваць толькі адну пастку адначасова.
|
||||
|
||||
items.spells.recycle.name=перапрацоўка
|
||||
items.spells.recycle.inv_title=Перапрацаваць прадмет
|
||||
@@ -1302,12 +1302,12 @@ items.stones.stoneofclairvoyance.desc=Гэты камень імгненна а
|
||||
items.stones.stoneofdeepsleep.name=камень глыбокага сна
|
||||
items.stones.stoneofdeepsleep.desc=Гэты камень, кінуты ў ворага, пагрузіць яго ў глыбокі магічны сон. Такі сон нельга патрывожыць, пакуль вораг не атрымаў якой-небудзь страты.
|
||||
|
||||
items.stones.stoneofdetectmagic.name=stone of detect magic
|
||||
items.stones.stoneofdetectmagic.inv_title=Detect an item
|
||||
items.stones.stoneofdetectmagic.detected_none=You don't detect any magic affecting this item.
|
||||
items.stones.stoneofdetectmagic.detected_both=You detect both positive and malevolent magic affecting this item!
|
||||
items.stones.stoneofdetectmagic.detected_good=You detect positive magic affecting this item!
|
||||
items.stones.stoneofdetectmagic.detected_bad=You detect malevolent magic affecting this item!
|
||||
items.stones.stoneofdetectmagic.name=камень выяўлення магіі
|
||||
items.stones.stoneofdetectmagic.inv_title=Даследаваць прадмет
|
||||
items.stones.stoneofdetectmagic.detected_none=Вы не выявілі ніякай магіі, якая ўдзейнічае на гэты прадмет.
|
||||
items.stones.stoneofdetectmagic.detected_both=Вы выявілі шкодную і карысную магіі, якія ўдзейнічае на гэты прадмет!
|
||||
items.stones.stoneofdetectmagic.detected_good=Вы выявілі карысную магію, якая ўдзейнічае на гэты прадмет!
|
||||
items.stones.stoneofdetectmagic.detected_bad=Вы выявілі шкодную магію, якая ўдзейнічае на гэты прадмет!
|
||||
items.stones.stoneofdetectmagic.desc=This runestone is able to detect magic affecting an item. Using this stone on an unidentified item will tell you if it is affected by a malevolent curse and whether it is affected by positive magic such as an enchantment or upgrades.
|
||||
|
||||
items.stones.stoneofdisarming.name=камень абясшкоджвання
|
||||
@@ -1328,12 +1328,12 @@ items.stones.stoneofflock.desc=Гэты рунны камень на карот
|
||||
items.stones.stoneofintuition.name=камень інтуіцыі
|
||||
items.stones.stoneofintuition.inv_title=Выберыце прадмет
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition.break_info=You can use stones of intuition twice before one breaks, _your next use won't consume a stone_.
|
||||
items.stones.stoneofintuition.break_warn=You've used a stone of intuition previously, so _your next use will consume a stone_.
|
||||
items.stones.stoneofintuition.break_info=Вы можаце выкарыстаць камень Інтуіцыі двойчы да таго, як ён зламаецца. _Наступнае выкарыстанне не знішчыць яго._
|
||||
items.stones.stoneofintuition.break_warn=Вы ўжо выкарыстоўвалі камень Інтуіцыі, таму _наступнае выкарыстанне знішчыць яго._
|
||||
items.stones.stoneofintuition$wndguess.text=Згадай тып неапазнанага прадмета. Калі адгадаеш, то ён будзе апазнаны!
|
||||
items.stones.stoneofintuition$wndguess.correct=Вы адгадалі. Прадмет быў апазнаны!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Вы не адгадалі.
|
||||
items.stones.stoneofintuition$wndguess.break=Your stone of intuition crumbles to dust...
|
||||
items.stones.stoneofintuition$wndguess.break=Ваш камень Інтуіцыі рассыпаецца ў пыл...
|
||||
|
||||
items.stones.stoneofshock.name=камень шоку
|
||||
items.stones.stoneofshock.desc=Гэты рунны камень выклікае электрычны выбух, які ненадоўга аглушае ўсе бліжэйшыя цэлі і дае зарад чароўнай палачкі за кожную цэль, якая была закранута.
|
||||
@@ -1349,8 +1349,8 @@ items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will
|
||||
items.trinkets.dimensionalsundial.name=прасторавы сонечны гадзіннік
|
||||
items.trinkets.dimensionalsundial.warning=Твой прасторавы гадзіннік зараз не адкідвае цень.
|
||||
items.trinkets.dimensionalsundial.desc=This small handheld sundial is somehow able to cast a shadow in the depths of the dungeon, even if you aren't holding it upright. Even more strangely, the shadow's position seems to have no relation to the sun in this world. When no shadow is cast, the sundial seems to attract danger.
|
||||
items.trinkets.dimensionalsundial.typical_stats_desc=Typically this trinket will reduce the spawning rate of enemies by _%1$d%%_ during the daytime in real life (8am-8pm), and increase the spawning rate of enemies by _%2$d%%_ at nighttime (8pm-8am).
|
||||
items.trinkets.dimensionalsundial.stats_desc=At its current level, this trinket will reduce the spawning rate of enemies by _%1$d%%_ during the daytime in real life (8am-8pm), and increase the spawning rate of enemies by _%2$d%%_ at nighttime (8pm-8am).
|
||||
items.trinkets.dimensionalsundial.typical_stats_desc=Як правіла, гэта цацачка зніжае частату з'яўлення ворагаў на _%1$d%%_ у дзённы час (з 8 раніцы да 8 вечара) і павялічвае частату з'яўлення ворагаў на _%2$d%%_ ў начны час (з 8 вечара да 8 раніцы) у рэальным жыцці.
|
||||
items.trinkets.dimensionalsundial.stats_desc=На бягучым узроўні, гэта цацачка зніжае частату з'яўлення ворагаў на _%1$d%%_ у дзённы час (з 8 раніцы да 8 вечара) і павялічвае частату з'яўлення ворагаў на _%2$d%%_ ў начны час (з 8 вечара да 8 раніцы) у рэальным жыцці.
|
||||
|
||||
items.trinkets.exoticcrystals.name=экзатычныя крышталі
|
||||
items.trinkets.exoticcrystals.desc=These small pink crystals have the same shape as crystals of alchemical energy. While they can't be used for energy directly, they seem to be somehow influencing the potions and scrolls you find.
|
||||
|
||||
@@ -516,7 +516,7 @@ items.bombs.noisemaker.desc=Diese Bombe wurde so verändert, dass sie regelmäß
|
||||
items.bombs.noisemaker.desc_burning=Die Knallbombe beginnt zu ticken, sie wird explodieren, wenn etwas in ihre Nähe kommt!
|
||||
|
||||
items.bombs.smokebomb.name=Rauchbombe
|
||||
items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles.
|
||||
items.bombs.smokebomb.desc=Diese Bombe wurde so verändert, dass sie eine dicke Wolke Gas ausstößt, sobald sie explodiert. Sie wird _%1$d-%2$d Schadenspunkte_ verursachen und im Umkreis von 2 Feldern dichte Nebelschwaden verteilen.
|
||||
|
||||
items.bombs.regrowthbomb.name=Bombe des Wildwuchses
|
||||
items.bombs.regrowthbomb.desc=Diese spezielle Bombe verspritzt lebensspendende Flüssigkeit im Umkreis von 3 Feldern, anstatt zu explodieren. In der von der Explosion betroffenen Gegend sprießen schnell Gras und Pflanzen. Du selbst und alle Verbündeten, die von der Explosion betroffen sind, werden geheilt, als hätten sie einen Heiltrank getrunken.
|
||||
@@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Nein, lieber doch nicht...
|
||||
|
||||
items.scrolls.scrollofidentify.name=Schriftrolle der Identifizierung
|
||||
items.scrolls.scrollofidentify.inv_title=Identifiziere Gegenstand
|
||||
items.scrolls.scrollofidentify.it_is=Your item has been identified: %s.
|
||||
items.scrolls.scrollofidentify.it_is=Dein Gegenstand wurde identifiziert: %s.
|
||||
items.scrolls.scrollofidentify.desc=Diese Schriftrolle enthüllt sämtliche Geheimnisse eines einzigen Gegenstandes.
|
||||
|
||||
items.scrolls.scrolloflullaby.name=Schriftrolle des Wiegenliedes
|
||||
@@ -1142,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=bezaubert
|
||||
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Diese Kreatur ist durch die Magie einer Schriftrolle des Sirenenlieds bezaubert worden.\n\nEin bezaubertes Wesen ist für immer dein Verbündeter und bekämpft jeden Feind, dem es begegnet.
|
||||
|
||||
items.scrolls.exotic.scrollofantimagic.name=Schriftrolle der Antimagie
|
||||
items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however.
|
||||
items.scrolls.exotic.scrollofantimagic.desc=Das Aussprechen dieses Zauberspruchs wird dich mit einer magischen Aura umgeben, die zeitweilig alle magischen Effekte blockiert, seien diese schädlich oder hilfreich. Das umfasst auch die meisten Effekte magischer Gegenstände wie Zauberstäbe, Schriftrollen, Ringe, Artefakte, Verzauberungen und Flüche. Die Fähigkeiten der Heldenrüstung sind allerdings stark genug, um trotzdem zu funktionieren.
|
||||
|
||||
items.scrolls.exotic.scrollofchallenge.name=Schriftrolle der Herausforderung
|
||||
items.scrolls.exotic.scrollofchallenge.desc=Wenn sie laut gelesen wird, entfesselt diese Schriftrolle ein lautes Brüllen, das Feinde zum Nutzer lockt, während sie gleichzeitig eine kleine Arena um ihn herum erschafft.\n\nSolange der diese Schriftrolle Lesende innerhalb dieser Arena verweilt, erleidet er 33% weniger Schaden, egal, aus welcher Quelle (dies geschieht vor anderen Arten der Schadensreduktion), und seine Sättigung nimmt nicht ab.\n\nDie Größe der Arena ist umso größer, je größer das Gebiet ist, in dem sich der Lesende befindet. Sie wird in manchen Boss-Gebieten besonders klein sein.
|
||||
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Nachdem du diese Schriftrolle liest,
|
||||
items.scrolls.exotic.scrollofmetamorphosis.name=Schriftrolle der Metamorphose
|
||||
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Wähle ein Talent für die Metamorphose
|
||||
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Wähle ein neues Talent, durch das dein gewandeltes Talent ersetzt werden soll.
|
||||
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
|
||||
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Auch wenn du abbrichst, wird deine Schriftrolle der Metamorphose verbraucht. Bist du sicher?
|
||||
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Talent umwandeln
|
||||
items.scrolls.exotic.scrollofmetamorphosis.desc=Diese Schriftrolle birgt eine mächtige Transmutationsmagie, die auf die lesende Person anstatt auf einen Gegenstand wirkt. Die Magie dieser Schriftrolle lässt dich ein Talent auswählen und dieses durch eines von vier Talenten derselben Stufe von anderen Heldenklassen ersetzen.\n\nDieser Effekt wirkt nur auf Talente von Klassen, nicht auf Talente, die von Unterklassen oder durch Rüstungsfähigkeiten verliehen werden. Talente, die du nicht einsetzen kannst, werden nicht zur Auswahl stehen.
|
||||
|
||||
@@ -1236,8 +1236,8 @@ items.spells.phaseshift.desc=Dieser chaotische Zauber wird jeden Charakter, auf
|
||||
|
||||
items.spells.reclaimtrap.name=Falle bergen
|
||||
items.spells.reclaimtrap.no_trap=Dort ist keine Falle.
|
||||
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
|
||||
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
|
||||
items.spells.reclaimtrap.desc_trap=Der Zauber ist derzeit dazu bereit, _%s_ auszulösen.
|
||||
items.spells.reclaimtrap.desc=Dieser Spruch beinhaltet mechanische Energie aus dem DM-300. Auf eine aktive Falle angewendet, haftet dir die Kraft der Falle an, und du kannst den Zauber erneut wirken, um diese Kraft zu entfesseln und den Effekt der Falle an einem beliebigen Ort auszulösen.\n\nAllerdings werden bestimmte Fallen nicht an allen Orten funktionieren, und der Zauber kann nur die Kraft einer Falle gleichzeitig speichern.
|
||||
|
||||
items.spells.recycle.name=Wiederverwertung
|
||||
items.spells.recycle.inv_title=Einen Gegenstand wiederverwerten
|
||||
@@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=VERWENDEN
|
||||
items.stones.runestone$placeholder.name=Runenstein
|
||||
|
||||
items.stones.stoneofaggression.name=Stein der Aggression
|
||||
items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks.
|
||||
items.stones.stoneofaggression.desc=Wenn dieser Stein auf einen Verbündeten oder Feind geworfen wird, werden es alle Feinde in der Nähe bevorzugen, diesen Charakter für kurze Zeit anzugreifen.\n\nBossgegner können dem Effekt jedoch widerstehen, wodurch die Dauer erheblich verkürzt wird und sie weniger Schaden durch die Angriffe ihrer Diener erleiden.
|
||||
items.stones.stoneofaggression$aggression.name=markiert
|
||||
items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s.
|
||||
items.stones.stoneofaggression$aggression.desc=Manipulative Magie bringt alle nahen Feinde dazu, diesen Charakter bevorzugt anzugreifen.\n\nVerbleibende Züge: %s.
|
||||
|
||||
items.stones.stoneofaugmentation.name=Stein der magischen Feineinstellung
|
||||
items.stones.stoneofaugmentation.inv_title=Verzaubere einen Gegenstand
|
||||
@@ -1341,7 +1341,7 @@ items.stones.stoneofshock.desc=Dieser Runenstein setzt einen Strahl elektrischer
|
||||
|
||||
###trinkets
|
||||
items.trinkets.chaoticcenser.name=chaotischer Weihrauch
|
||||
items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s.
|
||||
items.trinkets.chaoticcenser.spew=Dein Weihrauchgefäß produziert gleich: %s.
|
||||
items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates.
|
||||
items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
|
||||
@@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Όχι, άλλαξα γνώμη
|
||||
|
||||
items.scrolls.scrollofidentify.name=πάπυρος αναγνώρισης
|
||||
items.scrolls.scrollofidentify.inv_title=Αναγνώρισε ένα αντικείμενο
|
||||
items.scrolls.scrollofidentify.it_is=Your item has been identified: %s.
|
||||
items.scrolls.scrollofidentify.it_is=Το εξής αντικείμενο έχει αναγνωριστεί: %s.
|
||||
items.scrolls.scrollofidentify.desc=Αυτός ο πάπυρος αποκαλύπτει μόνιμα όλα τα μυστικά ενός αντικειμένου.
|
||||
|
||||
items.scrolls.scrolloflullaby.name=πάπυρος νανουρίσματος
|
||||
@@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=ΧΡΗΣΙΜΟΠΟΙΗΣΕ
|
||||
items.stones.runestone$placeholder.name=ρουνικός λίθος
|
||||
|
||||
items.stones.stoneofaggression.name=λίθος επιθετικότητας
|
||||
items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks.
|
||||
items.stones.stoneofaggression.desc=Όταν αυτός ο λίθος πεταχτεί σε κάποιον σύμμαχο ή εχθρό, όλοι οι κοντινοί εχθροί θα προτιμούν να επιτίθενται σε αυτόν για ένα μικρό χρονικό διάστημα.\n\nΤα αφεντικά αντιστέκονται μερικώς στην επίδραση, μειώνοντας τη ζημιά και ακόμα περισσότερο τη διάρκεια από τις επιθέσεις των υποτακτικών τους.
|
||||
items.stones.stoneofaggression$aggression.name=στόχος
|
||||
items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s.
|
||||
items.stones.stoneofaggression$aggression.desc=Μια χειριστική μαγεία κάνει όλους τους κοντινούς εχθρούς να προτιμούν να επιτεθούν σε αυτόν τον στόχο.\n\nΓύροι που απομένουν: %s.
|
||||
|
||||
items.stones.stoneofaugmentation.name=λίθος ενδυνάμωσης
|
||||
items.stones.stoneofaugmentation.inv_title=Ενδυνάμωσε ένα αντικείμενο
|
||||
@@ -1342,9 +1342,9 @@ items.stones.stoneofshock.desc=Αυτός ο ρουνικός λίθος απε
|
||||
###trinkets
|
||||
items.trinkets.chaoticcenser.name=χαοτικό θυμιατό
|
||||
items.trinkets.chaoticcenser.spew=Το θυμιατό είναι έτοιμο να εξαπολύσει: %s.
|
||||
items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates.
|
||||
items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
items.trinkets.chaoticcenser.desc=Αφού έμεινε για κάποιο χρόνο στο αλχημικό τσουκάλι, αυτό το θυμιατό φαίνεται πως παράγει καπνό από μόνο του! Αυτά τα αέρια συγκεντρώνονται και ξεχύνονται από το θυμιατό προς τους εχθρούς σε ημι-τυχαία χρονικά διαστήματα. Φαίνεται ικανό να παράγει όλα τα είδη αερίων, αλλά θα έχεις μια προειδοποίηση αμέσως πριν ενεργοποιηθεί.
|
||||
items.trinkets.chaoticcenser.typical_stats_desc=Κανονικά, αυτό το μαραφέτι εξαπολύει επιβλαβές αέριο κοντά σε εχθρό περίπου κάθε _%d_ γύρους. Το αέριο θα εμφανίζεται μόνο όταν υπάρχουν εχθροί. Σε μεγαλύτερα επίπεδα του μαραφετιού, τα αέρια είναι πιο πιθανό να είναι εξωτικά και ισχυρά.
|
||||
items.trinkets.chaoticcenser.stats_desc=Στο τωρινό του επίπεδο, το μαραφέτι εξαπολύει επιβλαβές αέριο κοντά σε εχθρό περίπου κάθε _%d_ γύρους. Το αέριο θα εμφανίζεται μόνο όταν υπάρχουν εχθροί. Σε μεγαλύτερα επίπεδα του μαραφετιού, τα αέρια είναι πιο πιθανό να είναι εξωτικά και ισχυρά.
|
||||
|
||||
items.trinkets.dimensionalsundial.name=διαστατικό ηλιακό ρολόι
|
||||
items.trinkets.dimensionalsundial.warning=Το ηλιακό ρολόι δεν εκπέμπει σκιά... νιώθεις άβολα.
|
||||
@@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Στο τωρινό του επίπεδο,
|
||||
|
||||
items.trinkets.mossyclump.name=σβόλος βρύων
|
||||
items.trinkets.mossyclump.desc=Αυτός ο σβόλος υγρών βρύων φαίνεται να κατακρατά την υγρασία του ανεξάρτητα από το πόσο πολύ τον πιέζεις. Φαίνεται πως είναι μαγικά δεμένο με την ίδια την κατακόμβη, κάνοντας συχνότερη την εμφάνιση του γρασιδιού και του νερού.
|
||||
items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
|
||||
items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
|
||||
items.trinkets.mossyclump.typical_stats_desc=Κανονικά, αυτό το μαραφέτι θα κάνει το _%d%%_ των κανονικών (χωρίς ιδιαίτερο γνώρισμα) ορόφων να γεμίζει είτε με νερό είτε με γρασίδι.\n\nΑυτό το μαραφέτι απαιτεί πολύ μεγάλη ενέργεια για να αναβαθμιστεί.
|
||||
items.trinkets.mossyclump.stats_desc=Στο τωρινό του επίπεδο, θα κάνει το _%d%%_ των κανονικών (χωρίς ιδιαίτερο γνώρισμα) ορόφων να γεμίζει είτε με νερό είτε με γρασίδι.\n\nΑυτό το μαραφέτι απαιτεί πολύ μεγάλη ενέργεια για να αναβαθμιστεί.
|
||||
|
||||
items.trinkets.parchmentscrap.name=κομμάτι περγαμηνής
|
||||
items.trinkets.parchmentscrap.desc=Αυτό το μικρό κομμάτι περγαμηνής φαίνεται πως προήλθε από κάποιον πάπυρο. Έχει διατηρήσει κάποια από τη μαγεία του και φαίνεται πως επηρεάζει τα όπλα και τις πανοπλίες που βρίσκεις στην κατακόμβη.
|
||||
@@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=Στο τωρινό του επίπεδο, θ
|
||||
|
||||
items.trinkets.shardofoblivion.name=θραύσμα της λήθης
|
||||
items.trinkets.shardofoblivion.desc=Αφού παρέμεινε στο αλχημικό τσουκάλι, αυτό το μικρό θραύσμα καταραμένου μετάλλου άλλαξε και πλέον αποτελείται από... τίποτα; Το φως φαίνεται να κάμπτεται γύρω από το θραύσμα, και αιωρείται όταν δεν το κρατάς. Το θραύσμα φαίνεται να αντλεί μαγικά δύναμη από την άγνοιά σου... είναι καλύτερα να μη το φέρνεις πολύ στο μυαλό σου.
|
||||
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it.
|
||||
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it.
|
||||
items.trinkets.shardofoblivion.typical_stats_desc=Κανονικά, αυτό το μαραφέτι αυξάνει το πόσο συχνά αφήνουν λεία οι εχθροί κατά 20%% για κάθε μη αναγνωρισμένο εφόδιο που έχεις εξοπλισμένο ή πρόσφατα αναγνωρισμένο, με όριο _%d αντικείμενο/-α._ Το θραύσμα σε αποτρέπει από το να αναγνωρίζεις εξοπλισμό, αλλά μπορεί να χρησιμοποιηθεί για να αναγνωρίσεις χειροκίνητα όποια εφόδια είναι έτοιμα γι' αυτό.
|
||||
items.trinkets.shardofoblivion.stats_desc=Στο τωρινό του επίπεδο, το μαραφέτι αυξάνει το πόσο συχνά αφήνουν λεία οι εχθροί κατά 20%% για κάθε μη αναγνωρισμένο εφόδιο που έχεις εξοπλισμένο ή πρόσφατα αναγνωρισμένο, με όριο _%d αντικείμενο/-α._ Το θραύσμα σε αποτρέπει από το να αναγνωρίζεις εξοπλισμό, αλλά μπορεί να χρησιμοποιηθεί για να αναγνωρίσεις χειροκίνητα όποια εφόδια είναι έτοιμα γι' αυτό.
|
||||
items.trinkets.shardofoblivion.ac_identify=ΑΝΑΓΝΩΡΙΣΗ
|
||||
items.trinkets.shardofoblivion.identify_prompt=Αναγνώρισε ένα εφόδιο
|
||||
items.trinkets.shardofoblivion.identify_ready=Ένα εφόδιο είναι έτοιμο να αναγνωριστεί: %s.
|
||||
items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify.
|
||||
items.trinkets.shardofoblivion.identify_ready_worn=Τα εξοπλισμένα αντικείμενα είναι όλα έτοιμα για αναγνώριση.
|
||||
items.trinkets.shardofoblivion.identify_not_yet=Αυτό το εφόδιο δεν είναι έτοιμο να αναγνωριστεί ακόμη.
|
||||
items.trinkets.shardofoblivion.identify=Αναγνωρίζεις το αντικείμενο!
|
||||
items.trinkets.shardofoblivion$wandusetracker.name=Χρησιμοποιήθηκε μη αναγνωρισμένο ραβδί
|
||||
@@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Έχεις χρησιμοπο
|
||||
|
||||
items.trinkets.thirteenleafclover.name=δεκατριάφυλλο τριφύλλι
|
||||
items.trinkets.thirteenleafclover.desc=Το βράσιμο αυτού του τριφυλλιού στο αλχημικό τσουκάλι κάπως το έκανε να φυτρώσει ένα μάτσο από φύλλα! Δεν είναι ξεκάθαρο αν είναι γούρικο ή γρουσούζικο... μήπως κάνει την τύχη σου πιο χαοτική;
|
||||
items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time.
|
||||
items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time.
|
||||
items.trinkets.thirteenleafclover.typical_stats_desc=Κανονικά, αυτό το μαραφέτι θα σε κάνει να προκαλείς τη μέγιστη ζημιά στο _%1$d%%_ των περιπτώσεων, και την ελάχιστη ζημιά στο _%2$d%%_ των περιπτώσεων.
|
||||
items.trinkets.thirteenleafclover.stats_desc=Στο τωρινό του επίπεδο, αυτό το μαραφέτι θα σε κάνει να προκαλείς τη μέγιστη ζημιά στο _%1$d%%_ των περιπτώσεων, και την ελάχιστη ζημιά στο _%2$d%%_ των περιπτώσεων.
|
||||
|
||||
items.trinkets.trapmechanism.name=μηχανισμός παγίδας
|
||||
items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it.
|
||||
items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible.
|
||||
items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible.
|
||||
items.trinkets.trapmechanism.desc=Ο κεντρικός μηχανισμός μίας από τις παγίδες λάκκου της κατακόμβης. Έχει αφαιρεθεί προσεκτικά από το έδαφος ώστε να είναι φορητός. Φαίνεται πως είναι μαγικά δεμένος με την ίδια την κατακόμβη, κάνοντας πιο κοινό το επικίνδυνο έδαφος αλλά αυξάνοντας και τον "δεσμό" σου με αυτό.
|
||||
items.trinkets.trapmechanism.typical_stats_desc=Κανονικά, αυτό το μαραφέτι θα κάνει το _%1$d%%_ των κοινών (χωρίς ιδιαίτερο γνώρισμα) ορόφων να γεμίσουν με παγίδες ή χάσματα. Επιπλέον, _%2$d%%_ από τις κρυμμένες παγίδες της κατακόμβης θα γίνουν ορατές.
|
||||
items.trinkets.trapmechanism.stats_desc=Στο τωρινό του επίπεδο, αυτό το μαραφέτι θα κάνει το _%1$d%%_ των κοινών (χωρίς ιδιαίτερο γνώρισμα) ορόφων να γεμίσουν με παγίδες ή χάσματα. Επιπλέον, _%2$d%%_ από τις κρυμμένες παγίδες της κατακόμβης θα γίνουν ορατές.
|
||||
|
||||
items.trinkets.vialofblood.name=φιαλίδιο αίματος
|
||||
items.trinkets.vialofblood.desc=Αυτό το λεπτό φιαλίδιο περιέχει το αίμα κάποιων κατοίκων της κατακόμβης. Το αίμα κυλά αργά καθώς περιστρέφεις το φιαλίδιο. Φαίνεται να ενδυναμώνει μαγικά τις ισχυρότερες επιδράσεις αναπλήρωσης ζωής, αλλά τις καθυστερεί επίσης.
|
||||
|
||||
@@ -47,7 +47,7 @@ items.armor.glyphs.obfuscation.name=%s de nigrumo
|
||||
items.armor.glyphs.obfuscation.desc=Tiu ĉi skribaĵo nigrumas la portanton, igante lin malpli eltrovebla.
|
||||
|
||||
items.armor.glyphs.potential.name=%s de potencialo
|
||||
items.armor.glyphs.potential.desc=Tiu ĉi skribaĵo gajnas energion de frapoj, kiu ŝarĝas vergojn de la portanto je aktivigo.
|
||||
items.armor.glyphs.potential.desc=Tiu ĉi skribaĵo gajnas energion de frapoj, ŝargante vergojn de la portanto je aktivigo.
|
||||
|
||||
items.armor.glyphs.repulsion.name=%s de repuŝo
|
||||
items.armor.glyphs.repulsion.desc=Tiu ĉi skribaĵo kaŭzas forton kontraŭ atakantojn, repuŝante ilin for.
|
||||
@@ -463,7 +463,7 @@ items.artifacts.unstablespellbook.desc=Tiu ĉi volumo estas en surprize bona sta
|
||||
items.artifacts.unstablespellbook.desc_cursed=La malbenita librego alteniĝis al vi kaj malpermesas al vi uzi plejparton de skribrulaĵoj.
|
||||
items.artifacts.unstablespellbook.desc_index=Tiu ĉi librego estas nekompleta. Ĝia enhavtabelo nune indikas la jenajn malplenajn paĝojn:
|
||||
items.artifacts.unstablespellbook.desc_empowered=La skribrulaĵoj, kiujn vi aldonis al la libro ardas je povo. Vi povas elekti ekzotajn versiojn de efikojn de tiuj ĉi skribrulaĵoj, sed tio ĉi kostos kroman ŝargon.
|
||||
items.artifacts.unstablespellbook.read_empowered=La skribrulaĵo aldonita al la librego ekscitiĝas je energio. Vi povas uzi aŭ norman aŭ ekzotan version de tiu ĉi skribrulaĵo.\n\nElekto de ekzota versio kostos 2 ŝarĝojn anstataŭ 1.
|
||||
items.artifacts.unstablespellbook.read_empowered=La skribrulaĵo aldonita al la librego ekscitiĝas je energio. Vi povas uzi aŭ norman aŭ ekzotan version de tiu ĉi skribrulaĵo.\n\nElekto de ekzota versio kostos 2 ŝargojn anstataŭ 1.
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1275,7 +1275,7 @@ items.stones.inventorystone.ac_use=USAR
|
||||
items.stones.runestone$placeholder.name=piedra rúnica
|
||||
|
||||
items.stones.stoneofaggression.name=piedra de agresión
|
||||
items.stones.stoneofaggression.desc=Cuando esta piedra es lanzada a un aliado o enemigo, todos los enemigos cercanos preferirán a atacar a ese personaje durante un corto tiempo.\n\nSin embargo, los jefes pueden resistir el efecto, reduciendo la duración significativamente y recibiendo menos daño por ataques de sus esbirros.
|
||||
items.stones.stoneofaggression.desc=Cuando esta piedra es lanzada a un aliado o enemigo, todos los enemigos cercanos preferirán atacar a ese personaje durante un corto tiempo.\n\nSin embargo, los jefes pueden resistir el efecto, reduciendo la duración significativamente y recibiendo menos daño por ataques de sus esbirros.
|
||||
items.stones.stoneofaggression$aggression.name=agresión
|
||||
items.stones.stoneofaggression$aggression.desc=Magia manipuladora está haciendo que todos los enemigos cercanos prefieran atacar a este personaje.\n\nTurnos restantes: %s.
|
||||
|
||||
|
||||
@@ -604,7 +604,7 @@ items.food.pasty.shattered_desc=Cette grosse part de gâteau à la vanille est s
|
||||
items.food.pasty.pie_desc=Une belle et grosse part de tourte à la citrouille. Son goût sucré et épicé vous nourrira pleinement et vous soignera modérément.\n\nJoyeux Halloween !
|
||||
items.food.pasty.vanilla_desc=Cette grosse part de gâteau à la vanille est saupoudrée de vermicelles colorés et a un glaçage bleu. Ce gâteau a été cuisiné pour célébrer des années d'expérience, et vous accordera un peu de cette expérience lorsqu'il est consommé.\n\nLe premier Pixel Dungeon est sorti le 4 Décembre 2012. Bon anniversaire Pixel Dungeon !
|
||||
items.food.pasty.cane_desc=Un grand sucre d'orge bien sucré. Il est assez gros pour vous nourrir, et le sucre pourrait aussi donner à vos baguettes un petit peu plus de charge.\n\nJoyeuses fêtes !
|
||||
items.food.pasty.sparkling_desc=Cette potion pétillante est une sorte de nourriture liquide. Elle rassasie et ressemble du vin pétillant, mais elle n'est pas alcoolisée. La douce sensation dans votre ventre vous accordera un peu de protection.\n\nBonne année !
|
||||
items.food.pasty.sparkling_desc=Cette potion pétillante est une sorte de nourriture liquide. Elle rassasie et ressemble à du vin pétillant, mais elle n'est pas alcoolisée. La douce sensation dans votre ventre vous accordera un peu de protection.\n\nBonne année !
|
||||
items.food.pasty$fishleftover.name=restes de poisson
|
||||
items.food.pasty$fishleftover.eat_msg=Cette nourriture était mangeable.
|
||||
items.food.pasty$fishleftover.desc=Quelques restes de votre dernier repas. Vous pouvez le manger quand vous voulez pour réduire un peu votre faim.
|
||||
@@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Non, j'ai changé d'avis
|
||||
|
||||
items.scrolls.scrollofidentify.name=parchemin d'identification
|
||||
items.scrolls.scrollofidentify.inv_title=Identifier un objet
|
||||
items.scrolls.scrollofidentify.it_is=Your item has been identified: %s.
|
||||
items.scrolls.scrollofidentify.it_is=Votre objet a été identifié : %s.
|
||||
items.scrolls.scrollofidentify.desc=Ce sort va révéler de manière permanente les secrets d'un seul objet.
|
||||
|
||||
items.scrolls.scrolloflullaby.name=parchemin de berceuse
|
||||
@@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=UTILISER
|
||||
items.stones.runestone$placeholder.name=pierre runique
|
||||
|
||||
items.stones.stoneofaggression.name=pierre d'agressivité
|
||||
items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks.
|
||||
items.stones.stoneofaggression.desc=Quand cette pierre est jetée sur un allié ou un ennemi, tous les ennemis à proximité préfèreront brièvement attaquer ce personnage.\n\nCependant les boss peuvent résister à cet effet, réduisant considérablement sa durée et recevant moins de dégâts de leurs sbires.
|
||||
items.stones.stoneofaggression$aggression.name=ciblé
|
||||
items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s.
|
||||
items.stones.stoneofaggression$aggression.desc=Une magie manipule tous les ennemis proches pour qu'ils préfèrent attaquer ce personnage.\n\nTours restants : %s.
|
||||
|
||||
items.stones.stoneofaugmentation.name=pierre d'augmentation
|
||||
items.stones.stoneofaugmentation.inv_title=Augmenter un objet
|
||||
@@ -1341,10 +1341,10 @@ items.stones.stoneofshock.desc=Cette pierre runique libère une explosion d'éle
|
||||
|
||||
###trinkets
|
||||
items.trinkets.chaoticcenser.name=encensoir chaotique
|
||||
items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s.
|
||||
items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates.
|
||||
items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
items.trinkets.chaoticcenser.spew=Votre encensoir va relâcher : %s.
|
||||
items.trinkets.chaoticcenser.desc=Après quelques temps dans le chaudron d'alchimie cet encensoir est capable de produire de la fumée sans combustible ! Ces gaz s'accumulent puis s'échappent de l'encensoir vers les ennemis après un temps semi-aléatoire. Il semble capable de produire toutes sortes de gaz mais au moins vous serez avertis juste avant que l'encensoir ne s'active.
|
||||
items.trinkets.chaoticcenser.typical_stats_desc=Cette babiole produit généralement des gaz nocifs en direction d'un ennemi tous les _%d_ tours en moyenne. Les gaz n'apparaissent que si des ennemis sont présents. Aux plus hauts niveaux ces gaz seront plus souvent exotiques et puissants.
|
||||
items.trinkets.chaoticcenser.stats_desc=Cette babiole produit au niveau actuel des gaz nocifs en direction d'un ennemi tous les _%d_ tours en moyenne. Les gaz n'apparaissent que si des ennemis sont présents. Aux plus hauts niveaux ces gaz seront plus souvent exotiques et puissants.
|
||||
|
||||
items.trinkets.dimensionalsundial.name=cadran solaire dimensionnel
|
||||
items.trinkets.dimensionalsundial.warning=Votre cadran solaire ne projette aucune ombre, vous vous sentez mal à l'aise.
|
||||
@@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Au niveau actuel, cette babiole rendra tous
|
||||
|
||||
items.trinkets.mossyclump.name=touffe moussue
|
||||
items.trinkets.mossyclump.desc=Cette touffe de mousse humide reste mouillée peu importe comment vous l'essorez. Elle semble liée magiquement au donjon lui-même, rendant les herbes et l'eau plus communes.
|
||||
items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
|
||||
items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
|
||||
items.trinkets.mossyclump.typical_stats_desc=Cette babiole a généralement _%d%%_ de chances de remplir un niveau normal avec de l'eau ou de l'herbe.\n\nCette babiole demande une très grande quantité d'énergie pour être améliorée.
|
||||
items.trinkets.mossyclump.stats_desc=Au niveau actuel, cette babiole a _%d%%_ de chances de remplir un niveau normal avec de l'eau ou de l'herbe.\n\nCette babiole demande une très grande quantité d'énergie pour être améliorée.
|
||||
|
||||
items.trinkets.parchmentscrap.name=fragment de parchemin
|
||||
items.trinkets.parchmentscrap.desc=Ce petit morceau de papier à l'air de provenir d'un parchemin. Il a conservé un peu de sa magie et semble influencer les armes et armures trouvées dans le donjon.
|
||||
@@ -1394,8 +1394,8 @@ items.trinkets.saltcube.stats_desc=À son niveau actuel, cette babiole augmenter
|
||||
|
||||
items.trinkets.shardofoblivion.name=éclat du vide
|
||||
items.trinkets.shardofoblivion.desc=Après avoir mijoté dans le chaudron, cet éclat de métal maudit est devenu un éclat de... rien ? Il semble courber la lumière autour de lui, et lévite sur place quand vous le lâchez. L'éclat semble tirer de l'énergie de votre ignorance, c'est sûrement une meilleure idée de ne pas trop y penser.
|
||||
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it.
|
||||
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it.
|
||||
items.trinkets.shardofoblivion.typical_stats_desc=Cette babiole augmentera typiquement le taux de butin donné par les ennemis de 20%% pour chaque équipement non identifié que vous avez équipé ou utilisé récemment, pour un maximum de _%d objet(s)_. L'éclat empêche également d'identifier des équipements, mais peut être utilisé pour identifier manuellement les objets qui sont prêts à cela.
|
||||
items.trinkets.shardofoblivion.stats_desc=À son niveau actuel, cette babiole augmentera le taux de butin donnés par les ennemis de 20%% pour chaque équipement non identifié que vous avez équipé ou utilisé récemment, pour un maximum de _%d objet(s)_. L'éclat empêche également d'identifier des équipements, mais peut aussi être utilisé pour identifier manuellement les objets qui sont prêts à cela.
|
||||
items.trinkets.shardofoblivion.ac_identify=IDENTIFIER
|
||||
items.trinkets.shardofoblivion.identify_prompt=Identifier un objet
|
||||
items.trinkets.shardofoblivion.identify_ready=Un objet est prêt à être identifié : %s.
|
||||
@@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Vous avez récemment utilisé
|
||||
|
||||
items.trinkets.thirteenleafclover.name=trèfle à treize feuilles
|
||||
items.trinkets.thirteenleafclover.desc=Le bain dans le chaudron alchimique a rajouté plein de feuilles à ce trèfle ! Vous ne savez pas vraiment s'il va vous porter bonheur ou malheur, peut-être que votre chance sera plus chaotique ?
|
||||
items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time.
|
||||
items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time.
|
||||
items.trinkets.thirteenleafclover.typical_stats_desc=Typiquement, cette babiole vous fait infliger le maximum de dégâts _%1$d%%_ du temps, et le minimum de dégâts _%2$d%%_ du temps.
|
||||
items.trinkets.thirteenleafclover.stats_desc=Au niveau actuel, cette babiole vous fait infliger le maximum de dégâts _%1$d%%_ du temps, et le minimum de dégâts _%2$d%%_ du temps.
|
||||
|
||||
items.trinkets.trapmechanism.name=mécanisme de piège
|
||||
items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it.
|
||||
items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible.
|
||||
items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible.
|
||||
items.trinkets.trapmechanism.desc=Le mécanisme interne d'un piège à trappe du donjon, délicatement retiré du sol pour pouvoir être transporté. Il semble magiquement lié au donjon, rendant les terrains dangereux plus communs mais augmentant aussi attention pour les pièges.
|
||||
items.trinkets.trapmechanism.typical_stats_desc=Typiquement, cette babiole a _%1$d%%_ de chances de remplir un niveau normal avec des pièges ou des trous. De plus, _%2$d%%_ des pièges cachés du donjon seront rendus visibles.
|
||||
items.trinkets.trapmechanism.stats_desc=Au niveau actuel, cette babiole a _%1$d%%_ de chances de remplir un niveau normal avec des pièges ou des trous. De plus, _%2$d%%_ des pièges cachés du donjon seront rendus visibles.
|
||||
|
||||
items.trinkets.vialofblood.name=fiole de sang
|
||||
items.trinkets.vialofblood.desc=Cette fine fiole contient le sang d'un résident du donjon, qui bouge lentement quand vous tournez la fiole. Sa magie semble améliorer les effets de guérison, mais aussi les retarder.
|
||||
|
||||
@@ -95,7 +95,7 @@ items.armor.armor.not_cursed=Questa armatura è libera da magia ostile.
|
||||
items.armor.armor.seal_attached=Il sigillo rotto del Guerriero è attaccato a questa armatura, gli fornisce fino a _%d di scudo_.
|
||||
items.armor.armor$glyph.glyph=glifo
|
||||
items.armor.armor$glyph.killed=%s ti ha ucciso...
|
||||
items.armor.armor$glyph.rankings_desc=Killed by a glyph
|
||||
items.armor.armor$glyph.rankings_desc=Ucciso da un glifo
|
||||
|
||||
items.armor.classarmor.ac_ability=SCEGLI ABILITÁ
|
||||
items.armor.classarmor.ac_transfer=TRASFERIMENTO
|
||||
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_prompt=Seleziona un'Armatura
|
||||
items.armor.classarmor.transfer_cancel=Annulla
|
||||
items.armor.classarmor.transfer_complete=Le proprietà eroiche della tua armatura sono state trasferite!
|
||||
|
||||
items.armor.clericarmor.name=hero's vestments
|
||||
items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability.
|
||||
items.armor.clericarmor.name=Paramenti dell'eroe
|
||||
items.armor.clericarmor.desc=Mentre indossa questa combinazione di vesti e piastre, il Chierico può eseguire un'abilità speciale.
|
||||
|
||||
items.armor.clotharmor.name=armatura di stoffa
|
||||
items.armor.clotharmor.desc=Questa armatura leggera offre una protezione base.
|
||||
@@ -340,12 +340,12 @@ items.artifacts.etherealchains.desc_cursed=Le catene maledette sono serrate al t
|
||||
items.artifacts.etherealchains.desc_equipped=Le catene si appoggiano sul tuo fianco, spillando lentamente l'energia spirituale di quelli che sconfiggi. Ogni carica è un anello nella catena, che si estenderà di una casella esatta.
|
||||
items.artifacts.etherealchains$chainsrecharge.levelup=Le tue catene diventano più forti!
|
||||
|
||||
items.artifacts.holytome.name=holy tome
|
||||
items.artifacts.holytome.name=Tomo sacro
|
||||
items.artifacts.holytome.ac_cast=LANCIA
|
||||
items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
|
||||
items.artifacts.holytome.cursed=You cannot use a cursed tome.
|
||||
items.artifacts.holytome.levelup=Your tome grows stronger!
|
||||
items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
|
||||
items.artifacts.holytome.no_spell=Non sei in grado di lanciare quell'incantesimo al momento.
|
||||
items.artifacts.holytome.cursed=Non puoi usare un tomo maledetto.
|
||||
items.artifacts.holytome.levelup=Il tuo tomo diventa più forte!
|
||||
items.artifacts.holytome.desc=Un tomo sacro che funziona da focus per la magia sacra del Chierico. Usare il tomo permette al Chierico di lanciare una varietà di incantesimi.\n\nIl tomo cresce in potere progressivamente con l'utilizzo da parte del Chierico, sbloccando più cariche massime e una maggiore velocità di ricarica di esse.
|
||||
|
||||
items.artifacts.hornofplenty.name=cornucopia
|
||||
items.artifacts.hornofplenty.ac_snack=SNACK
|
||||
@@ -516,7 +516,7 @@ items.bombs.noisemaker.desc=Questa bomba personalizzata emetterà ripetutamente
|
||||
items.bombs.noisemaker.desc_burning=Il tric-trac sta ticchettando, esploderà quando qualcosa gli andrà vicino!
|
||||
|
||||
items.bombs.smokebomb.name=bomba fumogena
|
||||
items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles.
|
||||
items.bombs.smokebomb.desc=Questa bomba è stata modificata per emettere una densa nube di gas nello stesso momento in cui esplode. Infliggerà _%1$d-%2$d danni_ e diffonderà la nebbia avvolgente entro 2 caselle.
|
||||
|
||||
items.bombs.regrowthbomb.name=bomba ricrescita
|
||||
items.bombs.regrowthbomb.desc=Questa bomba personalizzata schizzerà liquido vivificante ovunque entro 3 tessere invece di esplodere. Nell’area colpita dall’esplosione germoglieranno rapidamente erba e piante. Tu e tutti gli alleati coinvolti nell'esplosione verrete guariti come se avessero bevuto una pozione curativa.
|
||||
@@ -910,7 +910,7 @@ items.remains.cloakscrap.desc=Questo pezzo di tessuto traslucido sembra provenir
|
||||
items.remains.sealshard.name=frammenti di sigillo
|
||||
items.remains.sealshard.desc=Questi piccoli frammenti di cera rossa sembrano provenire dal sigillo di un Guerriero caduto. Puoi ancora percepire un po' di determinazione attaccata al sigillo, puoi usarla per proteggerti un po'. Farlo distruggerà però i frammenti del sigillo.
|
||||
items.remains.tornpage.name=pagina strappata
|
||||
items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however.
|
||||
items.remains.tornpage.desc=Sembra che questa pagina sia stata strappata dal tomo svanito di un Chierico. C'è ancora un po' di magia divina intrisa ad essa, puoi usarla per riguadagnare un po' di salute. Tuttavia, facendo ciò distruggerai la pagina strappata.
|
||||
|
||||
|
||||
|
||||
@@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=No, ho cambiato idea
|
||||
|
||||
items.scrolls.scrollofidentify.name=pergamena dell'identificazione
|
||||
items.scrolls.scrollofidentify.inv_title=Identifica un oggetto
|
||||
items.scrolls.scrollofidentify.it_is=Your item has been identified: %s.
|
||||
items.scrolls.scrollofidentify.it_is=Il tuo oggetto è stato identificato: %s.
|
||||
items.scrolls.scrollofidentify.desc=Questa pergamena rivela in modo permanente tutti i segreti di un singolo oggetto.
|
||||
|
||||
items.scrolls.scrolloflullaby.name=pergamena della ninna nanna
|
||||
@@ -1142,7 +1142,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=affascinato
|
||||
items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Questa creatura è sotto l'effetto della magia di una pergamena di Canto delle Sirene.\n\nI personaggi ammaliati sono alleati permanenti e combattono contro qualunque nemico essi incontrino.
|
||||
|
||||
items.scrolls.exotic.scrollofantimagic.name=pergamena dell'anti-magia
|
||||
items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. This includes most magical item effects such as wands, scrolls, rings, artifacts, enchantments, and curses. Heroic armor abilities are strong enough to work regardless however.
|
||||
items.scrolls.exotic.scrollofantimagic.desc=L'incantesimo di questa pergamena ti circonderà di un'aura che blocca temporaneamente ogni effetto magico, sia benigno che dannoso. Questo include la maggior parte degli effetti magici come bacchette, pergamene, anelli, artefatti e maledizioni. Tuttavia, le abilità eroiche dell'armatura sono abbastanza forti da funzionare a prescindere.
|
||||
|
||||
items.scrolls.exotic.scrollofchallenge.name=pergamena di sfida
|
||||
items.scrolls.exotic.scrollofchallenge.desc=Quando viene letta a voce alta, questa pergamena scatena un grande ruggito che attira dei nemici attorno a chi la usa ed allo stesso tempo crea una piccola arena attorno ad essi.\n\nDurante tutto il temp in cui il lettore rimane nell'arena, riceverà il 33% di danni in meno qualunque sia la loro origine (si applica prima di ogni altra forme di riduzione del danno) e non perderanno sazietà.\n\nLe dimensioni dell'arena sono proporzionali a quelle dell'area in cui il lettore si trova: sarà particolarmente piccola in alcune aree nelle quali si trova un boss.
|
||||
@@ -1173,7 +1173,7 @@ items.scrolls.exotic.scrollofforesight.desc=Dopo aver letto questa pergamena, i
|
||||
items.scrolls.exotic.scrollofmetamorphosis.name=pergamena di metamorfosi
|
||||
items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Scegli un talento da trasformare
|
||||
items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Scegli un nuovo talento da sostituire a quello che hai trasformato.
|
||||
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Cancelling will still consume your scroll of metamorphosis, are you sure?
|
||||
items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=L'annullamento consumerà comunque la tua pergamena della metamorfosi, sei sicuro?
|
||||
items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Trasforma talento
|
||||
items.scrolls.exotic.scrollofmetamorphosis.desc=Questa pergamena contiene una potente magia di trasmutazione, che si applica al lettore anziché ad un oggetto. La magia di questa pergamena ti permette di scegliere un talento e sostituirlo con uno di quattro dello stesso livello da diverse classi di Eroi!\n\nQuesto effetto si applica solo ai talenti della classe, non a quelli guadagnati dalle sottoclassi o dalle abilità dell'armatura. Non ti sarà proposta la scelta di talenti che non puoi utilizzare.
|
||||
|
||||
@@ -1236,8 +1236,8 @@ items.spells.phaseshift.desc=Questa caotica formula magica teletrasporterà qual
|
||||
|
||||
items.spells.reclaimtrap.name=bonifica trappola
|
||||
items.spells.reclaimtrap.no_trap=Non c'è nessuna trappola lì.
|
||||
items.spells.reclaimtrap.desc_trap=The spell is currently ready to trigger a _%s._
|
||||
items.spells.reclaimtrap.desc=This spell contains remnants of the mechanical energy of DM-300. When cast on an active trap, the power of the trap will become attached to you, allowing you to use the spell again to expel this power and trigger the trap's effect at any location you like.\n\nHowever, some traps may not function in all places, and only one trap can be stored at a time.
|
||||
items.spells.reclaimtrap.desc_trap=l'incantesimo è attualmente pronto per utilizzare un _%s._
|
||||
items.spells.reclaimtrap.desc=Questo incantesimo contiene i resti dell'energia meccanica di DM-300. Quando lanciato su una trappola attiva, il potere della trappola verrà immagazzinato in te, permettendoti di utilizzare di nuovo l'incantesimo per rilasciare questo potere e attivare l'effetto della trappola in un punto a tua scelta.\n\nComunque sia, alcune trappole non funzionano in ogni luogo, e può essere immagazzinata solo una trappola per volta.
|
||||
|
||||
items.spells.recycle.name=riciclo
|
||||
items.spells.recycle.inv_title=Ricicla un oggetto
|
||||
@@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=USA
|
||||
items.stones.runestone$placeholder.name=pietra runica
|
||||
|
||||
items.stones.stoneofaggression.name=pietra dell'aggressività
|
||||
items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks.
|
||||
items.stones.stoneofaggression.desc=Quando la pietra viene lanciata su un'alleato o un nemico, tutti i nemici nelle vicinanze preferiranno attaccare quel personaggio per un corto periodo di tempo.\n\nTuttavia, i boss nemici possono resistere all'effetto, riducendo significativamente la durata e subendo meno danni dagli attacchi dei loro minion.
|
||||
items.stones.stoneofaggression$aggression.name=preso di mira
|
||||
items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s.
|
||||
items.stones.stoneofaggression$aggression.desc=Della magia manipolativa sta inducendo tutti i nemici nelle vicinanze a preferire di colpire questo personaggio.\n\nTurni rimanenti: %s.
|
||||
|
||||
items.stones.stoneofaugmentation.name=pietra dell'incremento
|
||||
items.stones.stoneofaugmentation.inv_title=Incrementa un oggetto
|
||||
@@ -1341,8 +1341,8 @@ items.stones.stoneofshock.desc=Questa pietra runica scatena una tempesta elettri
|
||||
|
||||
###trinkets
|
||||
items.trinkets.chaoticcenser.name=incensiere caotico
|
||||
items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s.
|
||||
items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates.
|
||||
items.trinkets.chaoticcenser.spew=Il tuo incensiere sta per emettere: %s.
|
||||
items.trinkets.chaoticcenser.desc=Dopo un po' di tempo nel vaso dell'alchimia, questo incensiere sembra produrre fumo da solo! Questi gas si accumulano e fuoriescono dall'incensiere in direzioni casuali e a intervalli semi-casuali. Sembra in grado di produrre tutti i tipi di gas, ma avrai un avvertimento poco prima che l'incensiere si attivi.
|
||||
items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
|
||||
|
||||
@@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=아니오. 생각을 바꾸었습니다.
|
||||
|
||||
items.scrolls.scrollofidentify.name=감정의 주문서
|
||||
items.scrolls.scrollofidentify.inv_title=감정할 아이템을 선택하세요
|
||||
items.scrolls.scrollofidentify.it_is=Your item has been identified: %s.
|
||||
items.scrolls.scrollofidentify.it_is=아이템으로 %s을(를) 감정했다.
|
||||
items.scrolls.scrollofidentify.desc=이 주문서는 하나의 아이템의 비밀을 영구적으로 드러냅니다.
|
||||
|
||||
items.scrolls.scrolloflullaby.name=자장가의 주문서
|
||||
@@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=사용한다
|
||||
items.stones.runestone$placeholder.name=룬석
|
||||
|
||||
items.stones.stoneofaggression.name=공격성의 돌
|
||||
items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks.
|
||||
items.stones.stoneofaggression.desc=이 돌을 아군이나 적군에게 던지면 짧은 시간동안 주변의 모든 적들이 대상 캐릭터를 공격할 확률이 증가합니다\n\n\n그러나 보스들은 이 효과에 저항할 수 있으며, 그들이 소환한 하수인으로부터의 피해를 경감하고 지속 시간 또한 크게 줄일 것입니다.
|
||||
items.stones.stoneofaggression$aggression.name=목표 지정
|
||||
items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s.
|
||||
items.stones.stoneofaggression$aggression.desc=정신 조작 마법이 주변 적들로 하여금 가급적 이 캐릭터를 공격하게 합니다.\n\n효과 종료까지 %s턴 남았습니다.
|
||||
|
||||
items.stones.stoneofaugmentation.name=증강의 돌
|
||||
items.stones.stoneofaugmentation.inv_title=증강할 아이템을 선택하세요
|
||||
|
||||
@@ -474,7 +474,7 @@ items.bags.potionbandolier.name=toverdrank patroontas
|
||||
items.bags.potionbandolier.desc=Deze dikke patroontas past om je borst als een sjerp, hij heeft veel geïsoleerde banden om drankjesflesjes, je waterzak of flesjes vloeibaar metaal vast te houden.\n\nIn deze patroontas worden je drankjes beschermd tegen de kou.
|
||||
|
||||
items.bags.scrollholder.name=rolhouder
|
||||
items.bags.scrollholder.desc=Deze buisvormige container ziet eruit alsof hij de gereedschappen en kaarten van een astronoom zou bevatten, maar je rollen passen er net zo goed in. Er zijn zelfs een paar zijvakken waar spreukkristallen, mysterieuze stiften en arcane resin mooi in passen.\n\nDe houder ziet er niet erg ontvlambaar uit, waardoor je rollen zijn beschermd tegen vuur.
|
||||
items.bags.scrollholder.desc=Deze buisvormige container ziet eruit alsof hij de gereedschappen en kaarten van een astronoom zou bevatten, maar je rollen passen er net zo goed in. Er zijn zelfs een paar zijvakken waar spreukkristallen, mysterieuze stiften en mysterieus hars mooi in passen.\n\nDe houder ziet er niet erg ontvlambaar uit, waardoor je rollen zijn beschermd tegen vuur.
|
||||
|
||||
items.bags.velvetpouch.name=fluwelen zakje
|
||||
items.bags.velvetpouch.desc=In dit kleine fluwelen zakje kun je allerlei kleine voorwerpen bewaren, zoals zaden, runenstenen en een aantal alchemie-ingrediënten.
|
||||
|
||||
@@ -1411,9 +1411,9 @@ items.trinkets.thirteenleafclover.typical_stats_desc=Ten relikt zwykle sprawi,
|
||||
items.trinkets.thirteenleafclover.stats_desc=Na obecnym poziomie ten relikt sprawi, że postać zada maksymalne obrażenia w _%1$d%%_ przypadków, a minimalne obrażenia w _%2$d%%_ przypadków.
|
||||
|
||||
items.trinkets.trapmechanism.name=mechanizm pułapki
|
||||
items.trinkets.trapmechanism.desc=Kluczowy mechanizm jednej z tutejszych zapadni, starannie wycięty z podłogi, aby można go było przenosić. Wydaje się, że jest magicznie związany z samymi lochami, sprawiając, że niebezpieczny teren staje się bardziej powczechny, ale także zwiększając twoje zainteresowanie nim.
|
||||
items.trinkets.trapmechanism.typical_stats_desc=Ten relikt zwykle sprawi, że _%1$d%%_ zwyczajnych podłóg zostanie wypełnionych pułapkami lub przepaściami. Dodatkowo, _%2$d%%_ ukrytych pułapek w lochu będzie widocznych.
|
||||
items.trinkets.trapmechanism.stats_desc=Na obecnym poziomie ten relikt sprawi, że _%1$d%%_ zwyczajnych podłóg zostanie wypełnionych pułapkami lub przepaściami. Dodatkowo, _%2$d%%_ ukrytych pułapek w lochu będzie widocznych.
|
||||
items.trinkets.trapmechanism.desc=Kluczowy mechanizm jednej z tutejszych zapadni, starannie wycięty z podłogi, aby można go było przenosić. Wydaje się, że jest magicznie związany z samymi lochami, sprawiając, że niebezpieczny teren staje się bardziej powszechny, zwiększając przy tym twoją wiedzę o nim.
|
||||
items.trinkets.trapmechanism.typical_stats_desc=Zazwyczaj ten relikt sprawi, że _%1$d%%_ zwyczajnych pięter zostanie wypełnionych pułapkami lub przepaściami. Dodatkowo, _%2$d%%_ ukrytych pułapek w lochu będzie widocznych.
|
||||
items.trinkets.trapmechanism.stats_desc=Na obecnym poziomie ten relikt sprawi, że _%1$d%%_ zwyczajnych pięter zostanie wypełnionych pułapkami lub przepaściami. Dodatkowo, _%2$d%%_ ukrytych pułapek w lochu będzie widocznych.
|
||||
|
||||
items.trinkets.vialofblood.name=fiolka krwi
|
||||
items.trinkets.vialofblood.desc=Ta cienka fiolka ma w sobie krew jakiegoś potwora z tego lochu. Krew powoli przelewa się, gdy obracasz fiolkę. Wydaje się, że magicznie wzmacnia niektóre efekty leczenia, ale także je opóźnia.
|
||||
|
||||
@@ -1343,8 +1343,8 @@ items.stones.stoneofshock.desc=Esta pedra rúnica desencadeia uma explosão de e
|
||||
items.trinkets.chaoticcenser.name=incensário caótico
|
||||
items.trinkets.chaoticcenser.spew=Seu incensário está prestes a liberar: %s.
|
||||
items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates.
|
||||
items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
items.trinkets.chaoticcenser.typical_stats_desc=Normalmente, este acessório gerará um gás nocivo próximo a um inimigo a cada _%d_ turnos. O gás apenas aparece quando inimigos estão presentes. Em níveis mais altos, os gases têm mais probabilidade de serem exóticos e poderosos.
|
||||
items.trinkets.chaoticcenser.stats_desc=No nível atual, este acessório gerará um gás nocivo próximo a um inimigo a cada _%d_ turnos. O gás apenas aparece quando inimigos estão presentes. Em níveis mais altos, os gases têm mais probabilidade de serem exóticos e poderosos.
|
||||
|
||||
items.trinkets.dimensionalsundial.name=relógio de sol dimensional
|
||||
items.trinkets.dimensionalsundial.warning=Seu relógio de sol não está projetando sombra, você se sente apreensivo.
|
||||
@@ -1394,7 +1394,7 @@ items.trinkets.saltcube.stats_desc=No nível atual, este acessório aumentará o
|
||||
|
||||
items.trinkets.shardofoblivion.name=fragmento do esquecimento
|
||||
items.trinkets.shardofoblivion.desc=Depois de cozinhar no pote de alquimia, este pequeno fragmento de metal amaldiçoado mudou para ser feito de... nada? A luz parece se curvar ao redor dele, e ele flutua estático no lugar quando você não o está segurando. O fragmento parece estar magicamente extraindo poder da sua ignorância, então provavelmente é melhor não pensar muito sobre isso.
|
||||
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it.
|
||||
items.trinkets.shardofoblivion.typical_stats_desc=Normalmente, este acessório aumentará a taxa que os inimigos dropam loot em 20%% para cada equipamento não identificado que você equipou ou usou recentemente, até um máximo de _%d item(ns)_. O fragmento também impedirá que você identifique equipamentos, mas pode ser usado para identificar manualmente os itens que estão prontos para isso.
|
||||
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it.
|
||||
items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR
|
||||
items.trinkets.shardofoblivion.identify_prompt=Identificar um item
|
||||
@@ -1411,7 +1411,7 @@ items.trinkets.thirteenleafclover.typical_stats_desc=Normalmente, este acessóri
|
||||
items.trinkets.thirteenleafclover.stats_desc=Em seu nível atual, este acessório fara com que você cause dano máximo _%1$d%%_ do tempo e dano mínimo _%2$d%%_ do tempo.
|
||||
|
||||
items.trinkets.trapmechanism.name=mecanismo de armadilha
|
||||
items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it.
|
||||
items.trinkets.trapmechanism.desc=O mecanismo central de uma das armadilhas de queda da masmorra, cuidadosamente escavado do chão para que possa ser carregado. Parece estar magicamente ligado à própria masmorra, tornando os terrenos perigosos mais comuns, mas também aumentando a sua afinidade com eles.
|
||||
items.trinkets.trapmechanism.typical_stats_desc=Normalmente, este acessório fará com que _%1$d%%_ dos andares comuns fiquem cheios de armadilhas ou abismos. Adicionalmente, _%2$d%%_ das armadilhas escondidas da masmorra estarão visíveis.
|
||||
items.trinkets.trapmechanism.stats_desc=No nível atual, este acessório fará com que _%1$d%%_ dos andares comuns fiquem cheios de armadilhas ou abismos. Adicionalmente, _%2$d%%_ das armadilhas escondidas da masmorra estarão visíveis.
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ items.armor.glyphs.affection.name=%s очарования
|
||||
items.armor.glyphs.affection.desc=Эта могущественная руна способна подчинить разум атакующего, временно очаровывая его.
|
||||
|
||||
items.armor.glyphs.antimagic.name=%s антимагии
|
||||
items.armor.glyphs.antimagic.desc=Эта могущественная руна позволяет доспеху защищать своего носителя от магических атак. Количество поглощаемого урона не зависит от уровня улучшения доспеха.
|
||||
items.armor.glyphs.antimagic.desc=Эта могущественная руна позволяет доспеху защищать своего носителя от магических атак. Количество поглощаемого урона не зависит от уровня редкости доспеха.
|
||||
|
||||
items.armor.glyphs.brimstone.name=%s жара
|
||||
items.armor.glyphs.brimstone.desc=Эта руна защищает носителя и его вещи от языков пламени, давая полную неуязвимость к огню.
|
||||
@@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=ПРИМЕНИТЬ
|
||||
items.stones.runestone$placeholder.name=рунный камень
|
||||
|
||||
items.stones.stoneofaggression.name=камень Агрессии
|
||||
items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks.
|
||||
items.stones.stoneofaggression.desc=Если бросить этот камень в кого-либо, все находящиеся рядом враги предпочтут атаковать этого персонажа в течение короткого времени.\n\nОднако боссы способны противиться этому эффекту, значительно сокращая его действие, но и получают меньше урона от атак своих приспешников.
|
||||
items.stones.stoneofaggression$aggression.name=метка агрессии
|
||||
items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s.
|
||||
items.stones.stoneofaggression$aggression.desc=Волшебная энергия, которая заставляет всех ближайших врагов атаковать данную цель.\n\nОсталось ходов: %s.
|
||||
|
||||
items.stones.stoneofaugmentation.name=камень Баланса
|
||||
items.stones.stoneofaugmentation.inv_title=Балансировать предмет
|
||||
@@ -1342,20 +1342,20 @@ items.stones.stoneofshock.desc=Этот рунный камень вызывае
|
||||
###trinkets
|
||||
items.trinkets.chaoticcenser.name=хаотичное кадило
|
||||
items.trinkets.chaoticcenser.spew=Ваше кадило вот-вот начнет источаться: %s.
|
||||
items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates.
|
||||
items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful.
|
||||
items.trinkets.chaoticcenser.desc=Побывав в котле какое-то время, это кадило для благовоний начало создавать дым само по себе! Эти газы накапливаются и будут выбрасываться из кадила в направлениях врагов и полуслучайных интервалах. Судя по всему, оно способно производить все виды газов, но перед тем, как оно активируется, вы получите предзнаменование.
|
||||
items.trinkets.chaoticcenser.typical_stats_desc=Как правило, этот аксессуар будет производить поблизости вредный газ каждые _%d_ ходов. Газ будет появляться, только когда поблизости присутствуют враги. При более высоких уровнях эти газы будут более экзотическими и мощными.
|
||||
items.trinkets.chaoticcenser.stats_desc=На текущем уровне этот аксессуар будет производить поблизости вредный газ каждые _%d_ ходов. Газ будет появляться, только когда поблизости присутствуют враги. При более высоких уровнях эти газы будут более экзотическими и мощными.
|
||||
|
||||
items.trinkets.dimensionalsundial.name=межпространственные солнечные часы
|
||||
items.trinkets.dimensionalsundial.warning=Солнечные часы перестали отбрасывать тень. Вы ощущаете тревогу.
|
||||
items.trinkets.dimensionalsundial.desc=Эти портативные солнечные часы каким-то образом способны отбрасывать тень в глубинах подземелья, даже если вы не держите их правильно. Еще более странно положение тени, которая, похоже, не имеет никакого отношения к солнцу в этом мире. Когда тень не отбрасывается, кажется, что солнечные часы привлекают опасность.
|
||||
items.trinkets.dimensionalsundial.typical_stats_desc=Обычно этот аксессуар уменьшает количество противников днём (8:00-20:00) на _%1$d%%_ и увеличивает ночью (20:00-8:00) на _%2$d%%_.
|
||||
items.trinkets.dimensionalsundial.stats_desc=На данном уровне этот аксессуар уменьшает количество противников днём (8:00-20:00) на _%1$d%%_ и увеличивает ночью (20:00-8:00) на _%2$d%%_.
|
||||
items.trinkets.dimensionalsundial.stats_desc=На текущем уровне этот аксессуар уменьшает количество противников днём (8:00-20:00) на _%1$d%%_ и увеличивает ночью (20:00-8:00) на _%2$d%%_.
|
||||
|
||||
items.trinkets.exoticcrystals.name=экзотические кристаллы
|
||||
items.trinkets.exoticcrystals.desc=Эти мелкие розоватые кристаллы имеют такую же форму, что и кристаллы алхимической энергии. Хотя их и нельзя напрямую использовать для получения энергии, те, видимо, каким-то образом влияют на зелья и свитки, которые вы находите.
|
||||
items.trinkets.exoticcrystals.typical_stats_desc=Обычно этот аксессуар будет заменять _%s%%_ появляющихся зелий и свитков их особыми версиями. Эффект не затрагивает зелья Силы, свитки Улучшения и предметы, которые требуются для решения головоломок.
|
||||
items.trinkets.exoticcrystals.stats_desc=На данном уровне этот аксессуар будет заменять _%s%%_ появляющихся зелий и свитков их особыми версиями. Эффект не затрагивает зелья Силы, свитки Улучшения и предметы, которые требуются для решения головоломок.
|
||||
items.trinkets.exoticcrystals.stats_desc=На текущем уровне этот аксессуар будет заменять _%s%%_ появляющихся зелий и свитков их особыми версиями. Эффект не затрагивает зелья Силы, свитки Улучшения и предметы, которые требуются для решения головоломок.
|
||||
|
||||
items.trinkets.eyeofnewt.name=глаз тритона
|
||||
items.trinkets.eyeofnewt.desc=Этот золотисто-черный глаз тритона — обычный ингредиент, теперь превращённый в аксессуар. Глаз, по-видимому, ухудшает зрение в обмен на то, что позволяет видеть вещи по-другому.
|
||||
@@ -1364,38 +1364,38 @@ items.trinkets.eyeofnewt.stats_desc=На текущем уровне этот а
|
||||
|
||||
items.trinkets.mimictooth.name=зуб мимика
|
||||
items.trinkets.mimictooth.desc=Видимо, этот огромный клык вырвали у неудачливого мимика. Кажется, он каким-то образом влияет на мимиков, из-за чего они появляются чаще и становятся опаснее.
|
||||
items.trinkets.mimictooth.typical_stats_desc=Обычно этот аксессуар призывает мимиков в _%1$s_ раз чаще, их будет сложнее обнаружить, а также на каждом уровне будет шанс появления очень скрытных эбонитовых мимиков, равный _%2$s%%_.
|
||||
items.trinkets.mimictooth.stats_desc=На данном уровне этот аксессуар призывает мимиков в _%1$s_ раз чаще, их сложнее обнаружить, а также на каждом уровне будет шанс появления очень скрытных эбонитовых мимиков, равный _%2$s%%_.
|
||||
items.trinkets.mimictooth.typical_stats_desc=Обычно этот аксессуар призывает мимиков в _%1$s_ раз чаще, но сделает их обнаружить, а также увеличит выпадение предметов с них. Кроме того, на каждом уровне будет шанс появления очень скрытных эбонитовых мимиков, равный _%2$s%%_.
|
||||
items.trinkets.mimictooth.stats_desc=На текущем уровне этот аксессуар призывает мимиков в _%1$s_ раз чаще, но сделает их сложнее обнаружить, а также увеличит выпадение предметов с них. Кроме того, на каждом уровне будет шанс появления очень скрытных эбонитовых мимиков, равный _%2$s%%_.
|
||||
|
||||
items.trinkets.mossyclump.name=комок мха
|
||||
items.trinkets.mossyclump.desc=Этот сгусток мокрого мха остаётся влажным, как сильно вы бы его не сжимали. Судя по всему, он магически связан с самим подземельем, из-за чего вода и трава будут появляться чаще.
|
||||
items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
|
||||
items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade.
|
||||
items.trinkets.mossyclump.typical_stats_desc=Как правило, из-за этого аксессуара _%d%%_ нетематических этажей заполняются водой или травой.\n\nУлучшение этого аксессуара требует очень большого количества энергии.
|
||||
items.trinkets.mossyclump.stats_desc=На текущем уровне этот аксессуар заполнит _%d%%_ нетематических этажей либо водой, либо травой.\n\nУлучшение этого аксессуара требует очень большого количества энергии.
|
||||
|
||||
items.trinkets.parchmentscrap.name=обрывок пергамента
|
||||
items.trinkets.parchmentscrap.desc=Этот маленький клочок пергамента выглядит так, будто его вырезали из свитка. Он сохранил часть своей магии, и, похоже, влияет на оружие и доспехи, найденные в подземелье.
|
||||
items.trinkets.parchmentscrap.typical_stats_desc=Как правило, этот аксессуар делает зачарования и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует очень большого количества энергии.
|
||||
items.trinkets.parchmentscrap.stats_desc=На своем текущем уровне этот аксессуар сделает зачарования и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует очень большого количества энергии.
|
||||
items.trinkets.parchmentscrap.stats_desc=На текущем уровне этот аксессуар сделает зачарования и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует очень большого количества энергии.
|
||||
|
||||
items.trinkets.petrifiedseed.name=окаменевшее семя
|
||||
items.trinkets.petrifiedseed.desc=Это семя превратилось в окаменелость либо в результате медленных геологических процессов, либо с помощью магии. Похоже, что семя магическим образом влияет на флору подземелья, иногда заменяя семена растений руническими камнями.
|
||||
items.trinkets.petrifiedseed.typical_stats_desc=Этот аксессуар сделает так, что из растоптанной травы будут выпадать рунные камни вместо семян в _%1$s%%_ случаев. Он так же увеличит шанс выпадения предметов из высокой травы на _%2$s%%_.
|
||||
items.trinkets.petrifiedseed.stats_desc=На данном уровне этот аксессуар сделает так, что из растоптанной травы будут выпадать рунные камни вместо семян в _%1$s%%_ случаев. Он так же увеличит шанс выпадения предметов из высокой травы на _%2$s%%_.
|
||||
items.trinkets.petrifiedseed.stats_desc=На текущем уровне этот аксессуар сделает так, что из растоптанной травы будут выпадать рунные камни вместо семян в _%1$s%%_ случаев. Он так же увеличит шанс выпадения предметов из высокой травы на _%2$s%%_.
|
||||
|
||||
items.trinkets.ratskull.name=череп крысы
|
||||
items.trinkets.ratskull.desc=Этот жутковатый аксессуар не намного больше черепа обычной крысы, что является большой редкостью в этом подземелье. Магическое влияние черепа, похоже, привлекает более редких обитателей подземелья, заставляя их появляться гораздо чаще.
|
||||
items.trinkets.ratskull.typical_stats_desc=Как правило, этот аксессуар увеличит шанс появления особых врагов в _%d_ раз. Однако череп в два раза менее эффективен в привлечении кристаллических мимиков и живых статуй.
|
||||
items.trinkets.ratskull.stats_desc=На данном уровне этот аксессуар увеличит шанс появления особых врагов в _%d_ раз. Однако череп в два раза менее эффективен в привлечении кристаллических мимиков и живых статуй.
|
||||
items.trinkets.ratskull.stats_desc=На текущем уровне этот аксессуар увеличит шанс появления особых врагов в _%d_ раз. Однако череп в два раза менее эффективен в привлечении кристаллических мимиков и живых статуй.
|
||||
|
||||
items.trinkets.saltcube.name=куб соли
|
||||
items.trinkets.saltcube.desc=Этот крупный кристалл соли был вырезан в форме почти идеального куба, и ему каким-то образом удалось слить половину воды из алхимического котла вместо того, чтобы раствориться. Кажется, что это волшебным образом обезвоживает и сохраняет пищу, которую вы едите, продлевая чувство сытости, но также уменьшая восстановление вашего здоровья, когда вы не голодаете.
|
||||
items.trinkets.saltcube.typical_stats_desc=Как правило, этот аксессуар увеличит ваше время сытости на _%1$s%%_, но уменьшит эффективность восстановления здоровья на _%2$s%%_.
|
||||
items.trinkets.saltcube.stats_desc=На данном уровне этот аксессуар увеличит ваше время сытости на _%1$s%%_, но уменьшит эффективность восстановления здоровья на _%2$s%%_.
|
||||
items.trinkets.saltcube.stats_desc=На текущем уровне этот аксессуар увеличит ваше время сытости на _%1$s%%_, но уменьшит эффективность восстановления здоровья на _%2$s%%_.
|
||||
|
||||
items.trinkets.shardofoblivion.name=осколок небытия
|
||||
items.trinkets.shardofoblivion.desc=После варки в алхимическом котле этот маленький осколок проклятого металла превратился в... ничто? Кажется, что свет огибает его, и он парит на месте, когда вы его не держите. Осколок, похоже, волшебным образом черпает силу из вашего невежества, так что, наверное, лучше не думать об этом слишком много.
|
||||
items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it.
|
||||
items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it.
|
||||
items.trinkets.shardofoblivion.typical_stats_desc=Как правило, этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% для каждого неопознанного предмета экипировки, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому.
|
||||
items.trinkets.shardofoblivion.stats_desc=На текущем уровне этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% за каждый неопознанный предмет экипировки, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому.
|
||||
items.trinkets.shardofoblivion.ac_identify=ОПОЗНАТЬ
|
||||
items.trinkets.shardofoblivion.identify_prompt=Опознать предмет
|
||||
items.trinkets.shardofoblivion.identify_ready=Предмет %s готов стать опознанным.
|
||||
@@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Вы недавно испо
|
||||
|
||||
items.trinkets.thirteenleafclover.name=тринадцатилистный клевер
|
||||
items.trinkets.thirteenleafclover.desc=Каким-то образом при варке в алхимическом котле у этого клевера выросла куча дополнительных листьев! На самом деле не совсем понятно, приносит ли этот аксессуар удачу или нет, возможно, этот клевер сделает вашу удачу более хаотичной?
|
||||
items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time.
|
||||
items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time.
|
||||
items.trinkets.thirteenleafclover.typical_stats_desc=Как правило, этот аксессуар заставит вас наносить переменчивый урон, делая его максимальным в _%1$d%%_ случаев, и минимальным в _%2$d%%_ случаев.
|
||||
items.trinkets.thirteenleafclover.stats_desc=На текущем уровне этот аксессуар заставит вас наносить переменчивый урон, делая его максимальным в _%1$d%%_ случаев, и минимальным в _%2$d%%_ случаев.
|
||||
|
||||
items.trinkets.trapmechanism.name=механизм ловушки
|
||||
items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it.
|
||||
items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible.
|
||||
items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible.
|
||||
items.trinkets.trapmechanism.desc=Основной механизм одной из ловушек в подземелье, аккуратно вырезанный в полу, чтобы его можно было переносить. Кажется, что он магическим образом связан с самим подземельем, что делает опасную местность более распространенной для вас, но при этом увеличивая ваше чутьё к ним.
|
||||
items.trinkets.trapmechanism.typical_stats_desc=Как правило, этот аксессуар повысит на _%1$d%%_ шанс появления ловушек и пропастей на нетематических этажах.\n\nКроме того, _%2$d%%_ скрытых ловушек подземелья станут видимыми.
|
||||
items.trinkets.trapmechanism.stats_desc=На текущем уровне этот аксессуар повысит на _%1$d%%_ шанс появления ловушек и пропастей на нетематических этажах.\n\nКроме того, _%2$d%%_ скрытых ловушек подземелья станут видимыми.
|
||||
|
||||
items.trinkets.vialofblood.name=флакон крови
|
||||
items.trinkets.vialofblood.desc=Этот тонкий флакон содержит кровь какого-то обитателя подземелья, она медленно перемещается, когда вы вращаете флакон. Похоже, что это волшебным образом усиливает целебные эффекты, но также их замедляет.
|
||||
@@ -2256,7 +2256,7 @@ items.liquidmetal.ac_apply=ИСПОЛЬЗОВАТЬ
|
||||
items.liquidmetal.prompt=Выберите метательное оружие
|
||||
items.liquidmetal.already_fixed=Это метательное оружие уже в превосходном состоянии!
|
||||
items.liquidmetal.apply=Вы используете %d жидкого металла для починки вашего метательного оружия.
|
||||
items.liquidmetal.desc=Если нанести эту магическую жидкость на метательное оружие, то трещины и просечки, возникшие от использования, заглаживаются и метательное оружие восстановится до идеального состояния!\n\nДля оружия 1 уровня потребуется 10 жидкого металла для полного восстановления, для оружия 5 уровня потребуется 30. Каждое улучшение удваивает требуемое количество металла.\n\nЖидкий металл нельзя использовать для починки наконечников на дротиках.
|
||||
items.liquidmetal.desc=Если нанести эту магическую жидкость на метательное оружие, то трещины и просечки, возникшие от использования, заглаживаются и метательное оружие восстановится до идеального состояния!\n\nДля оружия с редкостью 1 уровня потребуется 10 жидкого металла для полного восстановления, для оружия с редкостью 5 уровня потребуется 30. Каждое улучшение удваивает требуемое количество металла.\n\nЖидкий металл нельзя использовать для починки наконечников на дротиках.
|
||||
|
||||
items.lostbackpack.name=потерянный рюкзак
|
||||
items.lostbackpack.desc=Этот рюкзак - ничто иное, как ваш утерянный инвентарь! Возьмите его, чтобы вернуть все утерянные предметы.
|
||||
|
||||
@@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Không, tôi đổi ý rồi
|
||||
|
||||
items.scrolls.scrollofidentify.name=cuộn giấy thẩm định
|
||||
items.scrolls.scrollofidentify.inv_title=Thẩm định một vật phẩm
|
||||
items.scrolls.scrollofidentify.it_is=Your item has been identified: %s.
|
||||
items.scrolls.scrollofidentify.it_is=Vật phẩm của bạn đã được để thẩm định: %s.
|
||||
items.scrolls.scrollofidentify.desc=Cuộn giấy này vĩnh viễn hé lộ tất cả bí mật của một vật phẩm duy nhất.
|
||||
|
||||
items.scrolls.scrolloflullaby.name=cuộn giấy khúc hát ru
|
||||
@@ -1277,7 +1277,7 @@ items.stones.runestone$placeholder.name=đá phép
|
||||
items.stones.stoneofaggression.name=đá gây hấn
|
||||
items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks.
|
||||
items.stones.stoneofaggression$aggression.name=bị nhắm vào
|
||||
items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s.
|
||||
items.stones.stoneofaggression$aggression.desc=Ma thuật thao túng đang làm cho tất cả các kẻ địch tấn công nhân vật này. \n\nLượt còn lại: %s.
|
||||
|
||||
items.stones.stoneofaugmentation.name=hòn đá cường hóa
|
||||
items.stones.stoneofaugmentation.inv_title=Cường hóa một vật phẩm
|
||||
|
||||
@@ -729,7 +729,7 @@ items.potions.potionofparalyticgas.desc=暴露于空气时,烧瓶里的液体
|
||||
|
||||
items.potions.potionofpurity.name=净化药剂
|
||||
items.potions.potionofpurity.freshness=你闻到了空气中不寻常的清新气息。
|
||||
items.potions.potionofpurity.protected=你被一层薄薄的魔法屏障包裹住保护着!
|
||||
items.potions.potionofpurity.protected=你被一层薄薄的魔法屏障包裹住了!
|
||||
items.potions.potionofpurity.desc=这种魔法试剂能迅速中和掉大范围内的各种有害环境。饮用它将使你暂时免疫这种环境。
|
||||
|
||||
items.potions.potionofstrength.name=力量药剂
|
||||
@@ -1368,7 +1368,7 @@ items.trinkets.mimictooth.typical_stats_desc=这件饰物通常会使所有类
|
||||
items.trinkets.mimictooth.stats_desc=在当前等级下,这件饰物会使所有类型的宝箱怪的出现概率提升至_%1$s倍_,并使宝箱怪更难以识别,而其掉落的战利品也会更加丰厚。此外,每层地牢还会有_%2$s%%_的概率额外带有一个隐藏的黑檀宝箱怪。
|
||||
|
||||
items.trinkets.mossyclump.name=苔藓丛簇
|
||||
items.trinkets.mossyclump.desc=无论你如何用力挤压它,这团潮湿的苔藓似乎都能保持其水分。它似乎与地牢产生了魔法连结,使草木和流水更有可能出现。
|
||||
items.trinkets.mossyclump.desc=无论你如何用力挤压它,这团潮湿的苔藓似乎都能保持其水分。它似乎与地牢产生了魔法连结,使得草木和流水更有可能出现。
|
||||
items.trinkets.mossyclump.typical_stats_desc=这件饰物通常会使_%d%%_的无感觉楼层获得流水或草木感觉。\n\n这件饰物升级所消耗的炼金能量极多。
|
||||
items.trinkets.mossyclump.stats_desc=在当前等级下,这件饰物会使_%d%%_的无感觉楼层获得流水或草木感觉。\n\n这件饰物升级所消耗的炼金能量极多。
|
||||
|
||||
@@ -1378,7 +1378,7 @@ items.trinkets.parchmentscrap.typical_stats_desc=这件饰物通常会使附魔
|
||||
items.trinkets.parchmentscrap.stats_desc=在当前等级下,这件饰物会使附魔与刻印的出现概率提升至_%d倍_,而武器与护甲的诅咒的出现概率提升至_%s倍_。法杖、戒指与神器的诅咒不受影响。\n\n这件饰物升级所消耗的炼金能量较多。
|
||||
|
||||
items.trinkets.petrifiedseed.name=石化种子
|
||||
items.trinkets.petrifiedseed.desc=这粒种子在缓慢的地质作用或法术作用的影响下石化了。它似乎能神奇地影响地牢中的植物群系,不时将部分种子替换为符石。
|
||||
items.trinkets.petrifiedseed.desc=这粒种子在缓慢的地质作用或法术作用的影响下石化了。它似乎神奇地影响着地牢的植物群系,时不时使种子转化为符石。
|
||||
items.trinkets.petrifiedseed.typical_stats_desc=这件饰物通常会有_%1$s%%_的概率使被践踏的高草掉落符石而非种子,还会使高草掉落物品的概率提升_%2$s%%_。
|
||||
items.trinkets.petrifiedseed.stats_desc=在当前等级下,这件饰物会有_%1$s%%_的概率使被践踏的高草掉落符石而非种子,还会使高草掉落物品的概率提升_%2$s%%_。
|
||||
|
||||
@@ -1388,35 +1388,35 @@ items.trinkets.ratskull.typical_stats_desc=这件饰物通常会使稀有敌人
|
||||
items.trinkets.ratskull.stats_desc=在当前等级下,这件饰物会使稀有敌人的出现概率提升至_%d倍_。然而,头骨对于提升水晶宝箱怪与装甲石像出现概率效果减半。
|
||||
|
||||
items.trinkets.saltcube.name=盐晶立方
|
||||
items.trinkets.saltcube.desc=这块巨大的盐晶被切割成近乎完美的立方体,并且不知为何它设法吸收了炼金釜中一半的水分而非溶解于其中。它似乎神奇地脱水并保存了你的食物,延长了你得到的饱腹感,但也降低了不挨饿时的生命回复。
|
||||
items.trinkets.saltcube.desc=这块巨大的盐晶被切割成近乎完美的立方体,而不知为何盐晶成功吸收了炼金釜中一半的水分而非溶解于其中。它似乎神奇地脱水并保存了你的食物,延长了你所得的饱腹感,但也减少了你不挨饿时的生命回复。
|
||||
items.trinkets.saltcube.typical_stats_desc=这件饰物通常会增加你_%1$s%%_的饥饿所需时间,但也会降低你_%2$s%%_的生命回复速率。
|
||||
items.trinkets.saltcube.stats_desc=在当前等级下,这件饰物会增加你_%1$s%%_的饥饿所需时间,但也会降低你_%2$s%%_的生命回复速率。
|
||||
|
||||
items.trinkets.shardofoblivion.name=遗忘碎片
|
||||
items.trinkets.shardofoblivion.desc=经过炼金釜的烹煮,这一小块邪能碎片已经化为了...一片虚空?光线似乎在碎片边缘发生了弯曲,而只要你不握住碎片,碎片就会悬停在原地。碎片似乎神奇地从你的无知中获得力量,所以对此最好不要想太多。
|
||||
items.trinkets.shardofoblivion.desc=经过炼金釜的烹煮,这一小块邪能碎片已经化为了...一片虚空?光线似乎在碎片边缘发生了弯曲,而只要你不握住它,它就会悬停在原地。碎片似乎神奇地从你的无知中获得力量,所以对此最好不要想太多。
|
||||
items.trinkets.shardofoblivion.typical_stats_desc=这件饰物通常会根据你已经装备或最近使用的每件(最多_%d件_)未鉴定装备提升20%%的敌人掉落战利品的概率。碎片还会阻止你鉴定装备,你只能通过碎片手动鉴定符合鉴定条件的装备。
|
||||
items.trinkets.shardofoblivion.stats_desc=在当前等级下,这件饰物会根据你已经装备或最近使用的每件(最多_%d件_)未鉴定装备提升20%%的敌人掉落战利品的概率。碎片还会阻止你鉴定装备,你只能通过碎片手动鉴定符合鉴定条件的装备。
|
||||
items.trinkets.shardofoblivion.ac_identify=鉴定
|
||||
items.trinkets.shardofoblivion.identify_prompt=鉴定一件物品
|
||||
items.trinkets.shardofoblivion.identify_ready=符合鉴定条件的装备:%s
|
||||
items.trinkets.shardofoblivion.identify_ready=符合鉴定条件的物品:%s
|
||||
items.trinkets.shardofoblivion.identify_ready_worn=你所装备的物品已符合鉴定条件。
|
||||
items.trinkets.shardofoblivion.identify_not_yet=鉴定这件物品还需要一些时间。
|
||||
items.trinkets.shardofoblivion.identify_not_yet=这件物品尚未符合鉴定条件。
|
||||
items.trinkets.shardofoblivion.identify=你鉴定了这个物品!
|
||||
items.trinkets.shardofoblivion$wandusetracker.name=已使用未鉴定法杖
|
||||
items.trinkets.shardofoblivion$wandusetracker.desc=你最近使用了一根未鉴定法杖,短期内遗忘碎片将其视为使用了一件未鉴定装备。\n\n效果剩余时长:%s回合
|
||||
|
||||
items.trinkets.thirteenleafclover.name=十三叶草
|
||||
items.trinkets.thirteenleafclover.desc=不知为何,炼金釜的烹煮导致这株三叶草长出了一堆额外的叶片!暂且不知这件饰物能否带来好运,也许它只会使你的运气变得更加混乱无序?
|
||||
items.trinkets.thirteenleafclover.desc=不知为何,炼金釜的烹煮导致这株三叶草长出了一堆额外的叶片!这件饰物幸运与否暂且不知,也许只会增加你的运气的混乱程度?
|
||||
items.trinkets.thirteenleafclover.typical_stats_desc=这件饰物通常会使你有_%1$d%%_的概率造成最大伤害,而有_%2$d%%_的概率造成最小伤害。
|
||||
items.trinkets.thirteenleafclover.stats_desc=在当前等级下,这件饰物会使你有_%1$d%%_的概率造成最大伤害,而有_%2$d%%_的概率造成最小伤害。
|
||||
|
||||
items.trinkets.trapmechanism.name=陷阱元件
|
||||
items.trinkets.trapmechanism.desc=地牢中某个塌方陷阱的核心元件,被小心地从地面中挖掘而出以便携带。它似乎与地牢产生了魔法绑定,使危险地形变得更常见,但也增加了你对陷阱的亲和力。
|
||||
items.trinkets.trapmechanism.desc=地牢中某个塌方陷阱的核心元件,被小心地从地面中挖掘而出以便携带。它似乎与地牢产生了魔法绑定,使得危险地形变得更常见,并加强了你对陷阱的吸引力。
|
||||
items.trinkets.trapmechanism.typical_stats_desc=这件饰物通常会使_%1$d%%_的无感觉楼层获得陷阱或深渊感觉。此外,地牢中_%2$d%%_的隐藏陷阱会变得可见。
|
||||
items.trinkets.trapmechanism.stats_desc=在当前等级下,这件饰物会使_%1$d%%_的无感觉楼层获得陷阱或深渊感觉。此外,地牢中_%2$d%%_的隐藏陷阱会变得可见。
|
||||
|
||||
items.trinkets.vialofblood.name=血饮之瓶
|
||||
items.trinkets.vialofblood.desc=这个细长的试管内装有地牢中某些住民的血液,当你转动瓶子时其中的血液也会缓慢流动。它似乎神奇地增强并延迟了更强的治疗效果。
|
||||
items.trinkets.vialofblood.desc=这根细长的试管内装有一些地牢住民的血液,当你转动试管时其中的血液也会随之缓慢流动。它似乎神奇地增强而延迟了更强的治疗效果。
|
||||
items.trinkets.vialofblood.typical_stats_desc=这件饰物通常会增加你_%1$s%%_的饮用治疗药剂、水袋或生命之泉获得的治疗总量。但上述治疗效果也会更慢地起效,每回合最多回复英雄_%2$s点_生命值(最大治疗量随英雄等级成长而成长)。
|
||||
items.trinkets.vialofblood.stats_desc=在当前等级下,这件饰物会增加你_%1$s%%_的饮用治疗药剂、水袋或生命之泉获得的治疗总量。但上述治疗效果也会更慢地起效,每回合最多回复英雄_%2$s点_生命值(最大治疗量随英雄等级成长而成长)。
|
||||
|
||||
@@ -1750,12 +1750,12 @@ items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将
|
||||
items.weapon.melee.crossbow.name=十字弩
|
||||
items.weapon.melee.crossbow.stats_desc=这件武器装备时会大幅提升飞镖伤害,甚至能赋予飞镖自身附魔。
|
||||
items.weapon.melee.crossbow.ability_name=充能射击
|
||||
items.weapon.melee.crossbow.typical_ability_desc=决斗家可以为十字弩_蓄势_。这个武技能使下一次攻击必定命中,并将视情况触发以下三种效果中的一个:近战攻击将会击退敌人;未涂药飞镖一般会造成_%1$d点额外伤害_,而涂药飞镖将会在7x7的范围内触发效果,还一般会增加_%2$d次可用次数_。
|
||||
items.weapon.melee.crossbow.ability_desc=决斗家可以为十字弩_蓄势_。这个武技能使下一次攻击必定命中,并将视情况触发以下三种效果中的一个:近战攻击将会击退敌人;未涂药飞镖将会造成_%1$d点额外伤害_,而涂药飞镖将会在7x7的范围内触发效果,还会增加_%2$d次可用次数_。
|
||||
items.weapon.melee.crossbow.typical_ability_desc=决斗家可以为十字弩_蓄势_。这个武技能使下一次攻击必定命中,并将视情况触发以下三种效果之一:近战攻击将会击退敌人;未涂药飞镖一般会造成_%1$d点额外伤害_,而涂药飞镖将会在7x7的范围内触发效果,还一般会增加_%2$d次可用次数_。
|
||||
items.weapon.melee.crossbow.ability_desc=决斗家可以为十字弩_蓄势_。这个武技能使下一次攻击必定命中,并将视情况触发以下三种效果之一:近战攻击将会击退敌人;未涂药飞镖将会造成_%1$d点额外伤害_,而涂药飞镖将会在7x7的范围内触发效果,还会增加_%2$d次可用次数_。
|
||||
items.weapon.melee.crossbow.desc=这是一件看起来相当精密复杂的装置,能够将飞镖一样的小型箭矢以极高的速度射出。这把十字弩弩掂在手里沉甸甸的,比想象中结实很多,虽然完全违背了设计初衷,不过也能够在肉搏战中起到作用。
|
||||
items.weapon.melee.crossbow.upgrade_ability_stat_name=武技加成
|
||||
items.weapon.melee.crossbow$chargedshot.name=蓄势待发
|
||||
items.weapon.melee.crossbow$chargedshot.desc=决斗家正将能量集中于她的十字弩。这个武技能使她的下一次攻击必定命中,并将视情况触发以下三种效果中的一个:\n-近战攻击将会击退敌人数格。\n-未涂药飞镖将会造成额外伤害。\n-涂药飞镖将会增加可用次数,在7x7的范围内触发效果。正面效果只对盟友生效,负面效果也只对敌人生效。决斗家不能使用此武技使正面飞镖效果对她自己生效。
|
||||
items.weapon.melee.crossbow$chargedshot.desc=决斗家正将能量集中于她的十字弩。这个武技能使她的下一次攻击必定命中,并将视情况触发以下三种效果之一:\n-近战攻击将会击退敌人数格。\n-未涂药飞镖将会造成额外伤害。\n-涂药飞镖将会增加可用次数,在7x7的范围内触发效果。正面效果只对盟友生效,负面效果也只对敌人生效。决斗家不能使用此武技使正面飞镖效果对她自己生效。
|
||||
|
||||
items.weapon.melee.cudgel.name=权杖
|
||||
items.weapon.melee.cudgel.stats_desc=这是一件比较精准的武器。
|
||||
@@ -1936,7 +1936,7 @@ items.weapon.melee.runicblade.stats_desc=这件武器从升级中获得更多伤
|
||||
items.weapon.melee.runicblade.ability_name=符文挥砍
|
||||
items.weapon.melee.runicblade.typical_ability_desc=决斗家可以用符文之刃使出_符文挥砍_。这一击必定命中且一般有_+%d%%的附魔力量_。
|
||||
items.weapon.melee.runicblade.ability_desc=决斗家可以用符文之刃使出_符文挥砍_。这一击必定命中且有_+%d%%的附魔力量_。
|
||||
items.weapon.melee.runicblade.upgrade_ability_stat_name=武技强度
|
||||
items.weapon.melee.runicblade.upgrade_ability_stat_name=武技强化
|
||||
items.weapon.melee.runicblade.desc=来自失落之地的神秘武器,有着明亮的蓝色刀刃。
|
||||
|
||||
items.weapon.melee.sai.name=双钗
|
||||
@@ -2040,7 +2040,7 @@ items.weapon.missiles.darts.healingdart.name=治疗飞镖
|
||||
items.weapon.missiles.darts.healingdart.desc=这些飞镖上涂着一种由阳春草制成的药物,能强效治疗目标的伤势。这只飞镖仍能对敌人造成伤害,但不会伤及盟友 。
|
||||
|
||||
items.weapon.missiles.darts.holydart.name=神圣飞镖
|
||||
items.weapon.missiles.darts.holydart.desc=这些飞镖上涂着一种由星陨花制成的药物,能向目标体内注入神圣能量。友方或常规敌人将因此进入赐福状态,而不死族或恶魔类敌人则会受到大量伤害。这只飞镖仍能对敌人造成伤害,但不会伤及盟友。
|
||||
items.weapon.missiles.darts.holydart.desc=这些飞镖上涂着一种由星陨花制成的药物,能向目标体内注入神圣能量。友方或常规敌人将因此进入赐福状态,而亡灵或恶魔类敌人则会受到大量伤害。这只飞镖仍能对敌人造成伤害,但不会伤及盟友。
|
||||
|
||||
items.weapon.missiles.darts.incendiarydart.name=燃烧飞镖
|
||||
items.weapon.missiles.darts.incendiarydart.desc=这些飞镖上涂着一种由烈焰花制成的药物,命中后会燃起烈焰。
|
||||
|
||||
@@ -8,21 +8,21 @@ journal.bestiary.ally.title=саюзнік
|
||||
journal.bestiary.trap.title=пасткі
|
||||
journal.bestiary.plant.title=расліны
|
||||
|
||||
journal.catalog.melee_weapons.title=melee weapons
|
||||
journal.catalog.melee_weapons.title=зброя
|
||||
journal.catalog.armor.title=даспехі
|
||||
journal.catalog.enchantments.title=enchantments and curses
|
||||
journal.catalog.enchantments.title=зачараванні і праклёны
|
||||
journal.catalog.glyphs.title=гліфы і праклёны
|
||||
journal.catalog.thrown_weapons.title=кідальная зброя
|
||||
journal.catalog.wands.title=палачкі
|
||||
journal.catalog.rings.title=пярсцёнкі
|
||||
journal.catalog.artifacts.title=artifacts
|
||||
journal.catalog.artifacts.title=артэфакты
|
||||
journal.catalog.trinkets.title=цацачкі
|
||||
journal.catalog.misc_equipment.title=misc. equipment
|
||||
journal.catalog.misc_equipment.title=абсталяванне
|
||||
|
||||
journal.catalog.potions.title=potions
|
||||
journal.catalog.potions.title=зелля
|
||||
journal.catalog.scrolls.title=скруткі
|
||||
journal.catalog.seeds.title=seeds
|
||||
journal.catalog.stones.title=runestones
|
||||
journal.catalog.seeds.title=насенне
|
||||
journal.catalog.stones.title=руннае каменне
|
||||
journal.catalog.food.title=ежа
|
||||
journal.catalog.exotic_potions.title=exotic potions
|
||||
journal.catalog.exotic_scrolls.title=exotic scrolls
|
||||
@@ -30,7 +30,7 @@ journal.catalog.bombs.title=бомбы
|
||||
journal.catalog.tipped_darts.title=змазаныя дзіды
|
||||
journal.catalog.brews_elixirs.title=напоі і эліксіры
|
||||
journal.catalog.spells.title=заклінання
|
||||
journal.catalog.misc_consumables.title=misc. consumables
|
||||
journal.catalog.misc_consumables.title=расходнікі
|
||||
|
||||
|
||||
journal.document.adventurers_guide.title=Даведнік шукальника прыгод
|
||||
@@ -45,7 +45,7 @@ journal.document.adventurers_guide.identifying.body=Ніколі не ведае
|
||||
journal.document.adventurers_guide.food.title=Беражы запасы ежы!
|
||||
journal.document.adventurers_guide.food.body=Калі ты знайшоў ежу, было б добра прымяніць яе ў зручны момант. Стаўся да свайго здароўя і да голаду як да рэсурсаў, якімі трэба кіраваць замест таго, каб заўсёды трымаць іх на вышэйшым узроўні.\n\nПакуль ты не галадаеш, Тваё здароўе паступова аднаўляецца. Аднак гэты эфект будзе выдаткаваны марна, калі ты ўжо цалкам здаровы.\n\nКалі ты будзеш прымаць ежу свядома і улічваючы стан здароўя, тваіх запасаў хопіць яшчэ надоўга.
|
||||
journal.document.adventurers_guide.alchemy.title=Алхімія і Цацачкі
|
||||
journal.document.adventurers_guide.alchemy.body=If you don't find a certain consumable item useful, you can use it as an ingredient at an alchemy pot instead! Items can be used in specific recipes, or turned into all-purpose alchemical energy. Energizing potions and scrolls also identifies them!\n\nTrinkets are the only piece of equipment that can be made using alchemy. They produce a variety of helpful effects and can be made with just a bit of alchemical energy and a magical catalyst. Trinkets can be upgraded with more energy to make their effect more powerful.\n\n(You can find the first alchemy pot on the 3rd or 4th floor of the dungeon. You can find pages of an alchemy recipe book near these pots as well.)
|
||||
journal.document.adventurers_guide.alchemy.body=Калі нейкі прадмет не здаецца вам карысным, вы можаце выкарыстаць яго ў якасці інгрэдыента ў алхімічным чыгуне! Прадметы можна выкарыстоўваць у пэўных рэцэптах або ператварыць у універсальную алхімічную энергію. Ператварэнне зелляў і скруткаў таксама апазнае іх!\n\nЦацанкі - гэта адзіны рыштунак, які можна зрабіць з дапамогай алхіміі. Яны даюць мноства карысных эфектаў і вырабляюцца з невялікай колькасці алхімічнай энергіі і магічнага каталізатара.\n\n(Першы Алхімічны чыгун вы можаце знайсці на 3-м ці 4-м паверсе падзямелля. Побач з гэтымі збанкамі вы ўбачыце старонкі з кнігі рэцэптаў алхіміі.)
|
||||
journal.document.adventurers_guide.dieing.title=Прыняцце паразы
|
||||
journal.document.adventurers_guide.dieing.body=Нажаль, прыгоды заўсёды спалучаны з немалай рызыкай, і мноства шукальнікаў прыгод можа знайсці тут сваю пагібель.\n\nІ хоць поспех вызначана гуляе сваю ролю ва ўсім гэтым, самыя дасведчаныя шукальнікі прыгод гэта тыя, якія выкарыстоўваюць любы, нават самы нязначны выкрут, каб павялічыць свае шанцы на выжыванне.\n\n(Не адчайвайцеся, калі вы ўвесь час гінеце. Вашы першыя спробы наўрад ці будуць асабліва паспяховымі, бо гэтая гульня не з лёгкіх! Засяродзьцеся на вывучэнні гульні і паляпшэнні сваіх навыкаў, не наладжвайцеся на хуткую перамогу.)
|
||||
journal.document.adventurers_guide.searching.title=Абшуквай кожны куток!
|
||||
@@ -67,9 +67,9 @@ journal.document.alchemy_guide.title=Падручнік алхіміі
|
||||
journal.document.alchemy_guide.potions.title=Ўступленне ў зеллеварэнне
|
||||
journal.document.alchemy_guide.potions.body=Перад вамі Курс практычных заняткаў па алхіміі!\n\nЗ дапамогай алхіміі вы можаце стварыць мноства рэчаў у алхімічным катле. Знаходзьце новыя рэцэпты эксперыментальным шляхам, або чытайце гэту кнігу, каб атрымаць поўны спіс рэцэптаў!\n\nМы пачнем з самай банальнай алхімічнай формулы: зварыце ў алхімічным катле тры насення любой расліны, каб атрымаць выпадковае зелле!\n\nКожны від раслін адпавядае аднаму віду зелляў, і атрыманае вамі зелле, хутчэй за ўсё, будзе адпавядаць аднаму з выкарыстаных насенняў. Выкарыстанне насення адной і той ж расліны павялічыць шанцы зварыць канкрэтнае зелле.
|
||||
journal.document.alchemy_guide.stones.title=Стварэнне рунных камянёў
|
||||
journal.document.alchemy_guide.stones.body=Mixing a scroll into an alchemy pot will imbue its magic into two rocks within the pot. This creates runestones and identifies the scroll!
|
||||
journal.document.alchemy_guide.stones.body=Калі змясціць скрутак у алхімічны кацёл, то яго магія ўбярэцца ў два рунных камення ў чыгуне, а таксама апазнае яго прыроду.
|
||||
journal.document.alchemy_guide.energy_food.title=Энергія і ежа
|
||||
journal.document.alchemy_guide.energy_food.body=Many recipes require crystal alchemical energy, which is produced by deconstructing consumable items in an alchemy pot. More powerful items produce more energy, and energizing potions or scrolls also identifies them.\n\nSome recipes that require energy are magical, but these ones resemble traditional cooking.
|
||||
journal.document.alchemy_guide.energy_food.body=Мноства рэцэптаў патрабуюць крышталізаваную алхімічную энергію, якую можна атрымаць шляхам расшчаплення амаль усіх расходных прадметаў у алхімічным катле. Рэдкія і сільныя прадметы даюць больш энергіі, а перапрацоўка скруткаў і зелляў у крышталі таксама апазнае іх.\n\nНекаторыя рэцэпты з гэтай кнігі магічныя, але гэтыя больш нагадваюць звычайнае гатаванне.
|
||||
journal.document.alchemy_guide.exotic_potions.title=Асаблівыя зелля
|
||||
journal.document.alchemy_guide.exotic_potions.body=Змешваючы зелля з энергіяй, вы можаце стварыць асаблівыя зелля. Гэтыя зелля маюць больш моцныя эфекты, але выкарыстоўваюцца ў іншых сітуацыях.
|
||||
journal.document.alchemy_guide.exotic_scrolls.title=Асаблівыя скруткі
|
||||
@@ -161,12 +161,12 @@ journal.document.halls_king.new_king.body=Я - КАРОЛЬ, АХАХАХАХА
|
||||
journal.document.halls_king.thing.title=Нешта
|
||||
journal.document.halls_king.thing.body=З'явілася праблема. Фимора я адолеў без усялякіх намаганняў, але, падобна, мая маленькая краджа з навакольнага свету не засталася незаўважанай.\n\n'Нешта'... звярнула сваю ўвагу на мой свет і пачынае сілай пранікаць праз глыбіні ніжніх харомаў. Як раз там, дзе я схаваў Кудмень! Гэта толькі ўскладняе сітуацыю. Падступная істота, чаму яно спрабуе пазбавіць мяне сілы, калі ў Сусвеце яшчэ дастаткова таго, што можна сабе прысвоіць?\n\nНягледзячы на мае сілы, я лічу, што мне не варта атакаваць яго наўпрост. Яго сапраўдная сіла неспасціжная, аднак павінен існаваць спосаб неяк яе абмежаваць. Я АБАРАНЮ СВОЙ ТРАФЕЙ!
|
||||
journal.document.halls_king.attrition.title=Знемажэнне
|
||||
journal.document.halls_king.attrition.body=I have a plan for dealing with the thing. Its power is infinite, but its ability to encroach on this world is not. It's relying on minions and avatars to do its bidding while it tries to build enough power to take the amulet.\n\nWhile I don't possess the amulet physically I still have full control over its power. With the entire dwarven city at my disposal I also have a numbers advantage. I can simply keep sending soldiers to prevent it from seizing the amulet and steadily win this war through attrition!\n\nI, RODNEY, KING OF DWARVES, WILL OUTLAST YOU YOG-DZEWA!
|
||||
journal.document.halls_king.attrition.body=У мяне з'явіўся план, як мне адолець гэта Нешта. Яго сіла бязмежна, але здольнасць пранікаць у гэты свет - не. Яно спадзяецца на ўсякіх прыхвасняў, якія выконваюць яго загады, і тым самым яно спрабуе набрацца сілы, каб схапіць кудмень.\n\nМагчыма, я не валодаю Кудменем фізічна, але цалкам кантралюю яго сілу. Увесь горад дворфов знаходзіцца ў маім распараджэнні, так што ў мяне колькаснае перавагу. Я проста буду пасылаць салдатаў, каб не даць яму схапіць кудмень, буду няўхільна весці такую вайну на знясіленне, і, у выніку, атрымаю перамогу!\n\nЯ, РОДНІ, КАРОЛЬ ДВАРФАЎ, АДОЛЕЮ ТАБЕ, ЁГ-ДЖАВА!
|
||||
|
||||
journal.notes$landmark.shop=крама
|
||||
journal.notes$landmark.alchemy=Алхімічны кацёл
|
||||
journal.notes$landmark.garden=патаемны сад
|
||||
journal.notes$landmark.distant_well=distant well
|
||||
journal.notes$landmark.distant_well=далёкі калодзеж
|
||||
journal.notes$landmark.well_of_health=крыніца здароўя
|
||||
journal.notes$landmark.well_of_awareness=крыніца ўсведамлення
|
||||
journal.notes$landmark.sacrificial_fire=ахвярны агонь
|
||||
|
||||
@@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=Cacciatrice Sbloccata!
|
||||
badges$badge.unlock_huntress.desc=Sblocca la Cacciatrice attaccando 10 nemici con armi da lancio in una partita
|
||||
badges$badge.unlock_duelist.title=Duellante Sbloccata!
|
||||
badges$badge.unlock_duelist.desc=Sblocca la Duellante equipaggiando un'arma di categoria 2 o superiore senza penalità di forza
|
||||
badges$badge.unlock_cleric.title=Cleric Unlocked!
|
||||
badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment
|
||||
badges$badge.unlock_cleric.title=Chierico sbloccato!
|
||||
badges$badge.unlock_cleric.desc=Sblocca il chierico liberando dalla maledizione un qualsiasi equipaggiamento maledetto
|
||||
|
||||
challenges.no_food=A dieta
|
||||
challenges.no_food_desc=Il cibo scarseggia come sempre, ma ora dovrai anche utilizzare con attenzione le porzioni!\n\n- Il cibo e la cornucopia riescono a soddisfare un terzo della fame rispetto al solito\n- Le altre fonti di sazietà rimangono inalterate
|
||||
@@ -215,7 +215,7 @@ challenges.no_herbalism_desc=Sembra che non sia rimasta neanche una goccia di ac
|
||||
challenges.swarm_intelligence=Sciame intelligente
|
||||
challenges.swarm_intelligence_desc=Attento, i mostri del dungeon stanno diventando più intelligenti!\n\n- Quando un nemico ti nota, i nemici vicini vengono attirati nella tua posizione
|
||||
challenges.darkness=Nell'oscurità
|
||||
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective
|
||||
challenges.darkness_desc=È un dungeon dopo tutto!\n\n- Raggio di visione standard ridotta di parecchio\n- Una torcia appare ad ogni piano\n- Altre sorgenti di luce hanno 1/5 di efficacia
|
||||
challenges.no_scrolls=Rune proibite
|
||||
challenges.no_scrolls_desc=Una certa runa è più difficile da trovare. Purtroppo è sempre la più utile.\n\n- La metà delle pergamene di potenziamento del dungeon viene rimossa
|
||||
challenges.champion_enemies=Campioni ostili
|
||||
|
||||
@@ -200,9 +200,9 @@ badges$badge.unlock_rogue.desc=Разблокируйте Разбойника,
|
||||
badges$badge.unlock_huntress.title=Охотница разблокирована!
|
||||
badges$badge.unlock_huntress.desc=Разблокируйте Охотницу, 10 раз попав метательным оружием во врагов в течение одной игры
|
||||
badges$badge.unlock_duelist.title=Дуэлянт разблокирована!
|
||||
badges$badge.unlock_duelist.desc=Разблокируйте дуэлянта, экипировав оружие уровня 2 или выше без штрафа за силу.
|
||||
badges$badge.unlock_duelist.desc=Разблокируйте Дуэлянта, экипировав оружие с редкостью 2-го уровня или выше без штрафа за нехватку силы
|
||||
badges$badge.unlock_cleric.title=Клирик разблокирован!
|
||||
badges$badge.unlock_cleric.desc=Разблокируйте Клирика, полностью очистив проклятие с любого проклятого предмета снаряжения.
|
||||
badges$badge.unlock_cleric.desc=Разблокируйте Клирика, полностью очистив проклятие с любого проклятого предмета снаряжения
|
||||
|
||||
challenges.no_food=На диете
|
||||
challenges.no_food_desc=Еды и так мало, а вам надо еще и следить за вашими порциями питания!\n\n- Еда и рог изобилия имеют лишь треть голодоутоляющего эффекта.\n- Другие источники насыщения работают без изменений.
|
||||
|
||||
@@ -370,7 +370,7 @@ windows.wndupgrade.curse_infusion=Als de vloek is verwijderd, profiteert het voo
|
||||
windows.wndupgrade.enchant=Als je dit item opwaardeert, bestaat er een %d%% kans dat de betovering ervan wordt vernietigd!
|
||||
windows.wndupgrade.glyph=Als je dit item opwaardeert, bestaat er een %d%% kans dat het bijbehorende symbool wordt vernietigd!
|
||||
windows.wndupgrade.harden=Als je dit item opwaardeert, bestaat er een %d%% kans dat de verharding ervan wordt verbroken!
|
||||
windows.wndupgrade.resin=Deze toverstaf is verbeterd met arcane hars. Normale opwaarderingen hebben voorrang op hars-opwaarderingen!
|
||||
windows.wndupgrade.resin=Deze toverstaf is verbeterd met mysterieus hars. Normale opwaarderingen hebben voorrang op hars-opwaarderingen!
|
||||
windows.wndupgrade.damage=Schade
|
||||
windows.wndupgrade.blocking=Blokkeren
|
||||
windows.wndupgrade.weight=Gewicht
|
||||
|
||||
@@ -360,9 +360,9 @@ windows.wndtradeitem.sell_1=Продать 1 за %d з.
|
||||
windows.wndtradeitem.sell_all=Продать все за %d з.
|
||||
|
||||
windows.wndupgrade.title=Улучшение предмета
|
||||
windows.wndupgrade.desc=Обновление предмета постоянно улучшает его:
|
||||
windows.wndupgrade.desc=Улучшение предмета постоянно усиливают его:
|
||||
windows.wndupgrade.remaining=У вас осталось _%d_ предметов для улучшения.
|
||||
windows.wndupgrade.unided=Вы не знаете свойств этого предмета, здесь показано его состояние без обновления.
|
||||
windows.wndupgrade.unided=Вы не знаете свойств этого предмета, здесь показано его состояние без улучшений.
|
||||
windows.wndupgrade.unknown_ring=Вы не знаете, каков эффект у этого кольца, и поэтому понятия не имеете, к чему приведет его улучшение.
|
||||
windows.wndupgrade.cursed=Улучшение этого предмета также дает 33%-й шанс снять с него проклятие.
|
||||
windows.wndupgrade.cursed_weaken=Улучшение этого предмета также ослабит его проклятие и с вероятностью 33% полностью очистит его.
|
||||
|
||||
@@ -380,7 +380,7 @@ windows.wndupgrade.corrosion_damage=Шкода від корозії
|
||||
windows.wndupgrade.ward_damage=Шкода від вартового
|
||||
windows.wndupgrade.charges=Макс зарядів
|
||||
windows.wndupgrade.ring_boost=Підсилення кільця
|
||||
windows.wndupgrade.upgrade=Покращення
|
||||
windows.wndupgrade.upgrade=Поліпшити
|
||||
windows.wndupgrade.back=Назад
|
||||
|
||||
windows.wndvictorycongrats.title=Перемога!
|
||||
|
||||
@@ -207,8 +207,8 @@ public class WelcomeScene extends PixelScene {
|
||||
|
||||
}
|
||||
|
||||
message = "Greetings Beta testers, the Paladin subclass is now available to playtest!\n\n" +
|
||||
"Thanks for your patience, I've now fully ramped up and hope to get the beta finished and ready for release in another couple of weeks.\n\n" +
|
||||
message = "Greetings Beta testers, the beta for v3.0.0 continues!\n\n" +
|
||||
"I'm hoping to get the Priest's armor abilities online soon, but int he meantime, this beta release features some big improvements to the title and hero select screens!\n\n" +
|
||||
"As always, read the changelog for full change details.";
|
||||
|
||||
} else {
|
||||
|
||||
@@ -64,6 +64,42 @@ public class v3_X_Changes {
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes = new ChangeInfo("", false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes = new ChangeInfo("BETA-2.2", false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes.addButton(new ChangeButton(Icons.get(Icons.DISPLAY), "Visual and UI Improvements!",
|
||||
"**Major visual improvements have been made to the game's title screen and hero select!**\n\n" +
|
||||
"Shattered's title graphic has been totally redrawn! The new title graphic, by Aleksandar Komitov, improves on text quality and style while trying to stay true to the original title. There is now a landscape and portrait variant of this title as well.\n\n" +
|
||||
"The game's hero splash arts have been improved as well! After so many years, Aleksandar has revised some of the game's hero splash arts to bring them up to his current standards.\n" +
|
||||
"**-** The Huntress and Rogue have recieved major changes\n" +
|
||||
"**-** The Mage has recieved moderate changes\n" +
|
||||
"**-** The Duelist and Cleric have received only tiny tweaks to some face details.\n" +
|
||||
"**-** The Warrior's splash remains unchanged for the moment, but improvements to it are coming soon as well!"));
|
||||
|
||||
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
|
||||
"**-** Added info about how recently runs were played to the games in progress screen, and added a sorting setting\n\n" +
|
||||
"**-** Smite no longer guarantees a hit if the Paladin is encumbered\n" +
|
||||
"**-** Added a buff icon for Illuminated\n\n" +
|
||||
"**-** Traps triggered by time freeze ending now always resolve after other effects/actions (e.g. teleportation, item pickup)\n\n" +
|
||||
"**-** Updated Translations"));
|
||||
|
||||
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
|
||||
"Fixed the following bugs:\n" +
|
||||
"**Caused by BETA:**\n" +
|
||||
"**-** Smite dealing damage to freshly corrupted enemies\n" +
|
||||
"**-** Rare crash errors\n" +
|
||||
"**-** Minor text errors\n\n" +
|
||||
"**Existed Prior to BETA:**" +
|
||||
"**-** Rare cases where multiple ascension wins could be recorded for one run\n" +
|
||||
"**-** Unstable spell never triggering scroll effects that could apply in or out of combat\n" +
|
||||
"**-** Cursed wand effects potentially applying levitation to immovable characters\n" +
|
||||
"**-** Ripper demons sometimes losing their target early"));
|
||||
|
||||
changes = new ChangeInfo("BETA-2.1", false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
Reference in New Issue
Block a user