v2.1.0: updated version & changelog for BETA-1

This commit is contained in:
Evan Debenham
2023-05-22 11:38:37 -04:00
parent 84864faa9f
commit d97cc7fca7
4 changed files with 7 additions and 24 deletions

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@@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 706
appVersionName = '2.1.0-ALPHA-2'
appVersionCode = 707
appVersionName = '2.1.0-BETA-1'
appJavaCompatibility = JavaVersion.VERSION_1_8

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@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon is a completely free game
scenes.titlescene.patreon_button=Patreon Page
scenes.welcomescene.update_intro=Shattered Pixel Dungeon has been updated!
scenes.welcomescene.update_msg=v2.0.0 includes Shattered's first ever new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v2.1.0 includes a bunch of Duelist balance changes, three new weapons, two new exotic enemies, and a bunch of big and small tweaks and bugfixes.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon has been patched!
scenes.welcomescene.patch_bugfixes=This patch contains bugfixes.
scenes.welcomescene.patch_translations=This patch contains translation updates.

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@@ -206,8 +206,8 @@ public class WelcomeScene extends PixelScene {
}
message = "Greeting Alpha testers, welcome to an early look at v2.1.0!\n\n" +
"v2.1.0 is already content-complete, aside from a few smaller tweaks I still have planned to do. I expect this alpha to be fairly quick as a result.\n\n" +
message = "Greeting Beta testers!\n\n" +
"v2.1.0 includes a bunch of Duelist balance changes, a bit of new content, and a few significant QoL tweaks. The beta is already content-complete, so I expect it to last for about a week.\n\n" +
"Please let me know what you think, and if you run into any bugs!";
} else {

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@@ -78,28 +78,10 @@ public class v2_X_Changes {
public static void add_v2_1_Changes( ArrayList<ChangeInfo> changeInfos ) {
ChangeInfo changes = new ChangeInfo("v2.1-ALPHA", true, "");
ChangeInfo changes = new ChangeInfo("v2.1-BETA", true, "");
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("ALPHA-2", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Shattered Supporters on Google Play now have access to 10 Hall of Heroes pages, up from 4."));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following (Caused by ALPHA):\n" +
"_-_ Tormented Spirits spawning much more frequently than intended\n" +
"_-_ Ghost quest sometimes giving cursed weapons, or weapons that were much stronger than intended\n" +
"_-_ Harvest ability costing 1 weapon charge instead of 2\n" +
"_-_ Magical fire failing to appear in many cases"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
@@ -150,6 +132,7 @@ public class v2_X_Changes {
"_-_ Slightly improved the final loot from crystal path rooms\n" +
"_-_ The toolbar's dimming behaviour is now less visually disruptive\n" +
"_-_ Added visual buffs for some Duelist and Huntress talents\n" +
"_-_ Shattered Supporters on Google Play now have access to 10 Hall of Heroes pages, up from 4\n" +
"\n" +
"_Other:_\n" +
"_-_ Water effects now damage fiery enemies\n" +