v3.0.2: fixed a display scaling error on Steam Deck
This commit is contained in:
@@ -93,12 +93,25 @@ public class Game implements ApplicationListener {
|
||||
|
||||
@Override
|
||||
public void create() {
|
||||
dispHeight = Gdx.graphics.getDisplayMode().height;
|
||||
dispWidth = Gdx.graphics.getDisplayMode().width;
|
||||
|
||||
density = Gdx.graphics.getDensity();
|
||||
if (density == Float.POSITIVE_INFINITY){
|
||||
density = 100f / 160f; //assume 100PPI if density can't be found
|
||||
} else if (DeviceCompat.isDesktop()) {
|
||||
float PpiX = Gdx.graphics.getPpiX();
|
||||
float PpiY = Gdx.graphics.getPpiY();
|
||||
|
||||
//this exists because Steam deck reports its display size as 4"x6.3" for some reason
|
||||
// as if in portrait, instead of 6.3"x4". This results in incorrect PPI measurements.
|
||||
// So when the PPIs differ, we assume reported display size is flipped and adjust
|
||||
if (PpiX / PpiY > 1.1f || PpiX / PpiY < 0.9f ){
|
||||
float reportedDisplayHeightInches = dispHeight / PpiY; //it's actually the width
|
||||
float realPpiX = dispWidth / reportedDisplayHeightInches;
|
||||
density = realPpiX / 160f;
|
||||
}
|
||||
}
|
||||
dispHeight = Gdx.graphics.getDisplayMode().height;
|
||||
dispWidth = Gdx.graphics.getDisplayMode().width;
|
||||
|
||||
inputHandler = new InputHandler( Gdx.input );
|
||||
if (ControllerHandler.controllersSupported()){
|
||||
|
||||
Reference in New Issue
Block a user