v2.4.0: necromancer skeletons are now aggroed if they are
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+11
-1
@@ -80,7 +80,17 @@ public class Necromancer extends Mob {
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}
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}
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return super.act();
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return super.act();
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}
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}
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@Override
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public void aggro(Char ch) {
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super.aggro(ch);
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if (mySkeleton != null && mySkeleton.isAlive()
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&& Dungeon.level.mobs.contains(mySkeleton)
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&& mySkeleton.alignment == alignment){
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mySkeleton.aggro(ch);
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}
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}
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@Override
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@Override
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public int drRoll() {
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public int drRoll() {
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return super.drRoll() + Char.combatRoll(0, 5);
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return super.drRoll() + Char.combatRoll(0, 5);
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