v0.3.4: moved some functionality from Utils in prep for removing it.

This commit is contained in:
Evan Debenham
2016-01-26 15:08:41 -05:00
parent 17bb42f7f7
commit d9d6e45d04
14 changed files with 103 additions and 109 deletions
@@ -52,11 +52,11 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.PrisonLevel;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.SewerBossLevel;
import com.shatteredpixel.shatteredpixeldungeon.levels.SewerLevel;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.StartScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndResurrect;
import com.watabou.noosa.Game;
import com.watabou.utils.Bundlable;
@@ -488,7 +488,7 @@ public class Dungeon {
bundle.put( LEVEL, level );
OutputStream output = Game.instance.openFileOutput(
Utils.format( depthFile( hero.heroClass ), depth ), Game.MODE_PRIVATE );
Messages.format( depthFile( hero.heroClass ), depth ), Game.MODE_PRIVATE );
Bundle.write( bundle, output );
output.close();
}
@@ -631,7 +631,7 @@ public class Dungeon {
Dungeon.level = null;
Actor.clear();
InputStream input = Game.instance.openFileInput( Utils.format( depthFile( cl ), depth ) ) ;
InputStream input = Game.instance.openFileInput( Messages.format( depthFile( cl ), depth ) ) ;
Bundle bundle = Bundle.read( input );
input.close();
@@ -644,7 +644,7 @@ public class Dungeon {
if (deleteLevels) {
int depth = 1;
while (Game.instance.deleteFile( Utils.format( depthFile( cl ), depth ) )) {
while (Game.instance.deleteFile( Messages.format( depthFile( cl ), depth ) )) {
depth++;
}
}