v0.3.4: updated translations

This commit is contained in:
Evan Debenham
2016-01-25 22:15:27 -05:00
committed by Evan Debenham
parent 36c396359d
commit 17bb42f7f7
22 changed files with 2553 additions and 491 deletions
@@ -342,7 +342,7 @@ actors.mobs.bat.def_verb=ausgewiechen
# actors.mobs.bat.desc=These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack.
actors.mobs.bee.name=goldene Biene
# actors.mobs.bee.desc=Despite their small size, golden bees tend to protect their home fiercely. This one is very mad, better keep your distance.
actors.mobs.bee.desc=Trotz der geringen Größe der goldenen Bienen, verteidigen sie erbittert ihre Behausung. Diese hier ist sehr wütend, bleib lieber auf Distanz.
actors.mobs.brute.name=Gnoll-Rohling
actors.mobs.brute.enraged=Rasend
@@ -351,12 +351,12 @@ actors.mobs.brute.desc=Rohlinge sind die größten, stärksten und zähsten alle
actors.mobs.crab.name=Abflusskrabbe
actors.mobs.crab.def_verb=pariert
# actors.mobs.crab.desc=These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick carapace can withstand heavy blows.
actors.mobs.crab.desc=Diese riesigen Krabben stehen in der Nahrungskette der Abwasserkanäle am höchsten. Sie sind extremst schnell und ihr dicker Panzer wiedersteht auch schweren Schlägen.
actors.mobs.dm300.name=DM-300
# actors.mobs.dm300.notice=Unauthorised personnel detected.
# actors.mobs.dm300.defeated=Mission failed. Shutting down.
# actors.mobs.dm300.repair=DM-300 repairs itself\!
actors.mobs.dm300.defeated=Mission fehlgeschlagen. Herunterfahren.
actors.mobs.dm300.repair=DM-300 repariert sich selbst\!
# actors.mobs.dm300.rankings_desc=Crushed by the DM-300
# actors.mobs.dm300.desc=This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar machines were typically used for construction and mining, and in some cases, for city defense.
@@ -416,7 +416,7 @@ actors.mobs.king$undead.def_verb=blockiert
actors.mobs.mimic.name=Mimik
# actors.mobs.mimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, because they know how to beckon an adventurer.
# actors.mobs.mob.died=You hear something died in the distance.
actors.mobs.mob.died=Du hörst etwas in der Ferne sterben.
actors.mobs.mob.rage=\#$%^
actors.mobs.mob.exp=%+dEXP
# actors.mobs.mob.rankings_desc=Slain by\: %s
@@ -0,0 +1,522 @@
###blobs
actors.blobs.confusiongas.desc=Un nuage emplit de gaz de confusion tourbillonne
actors.blobs.fire.desc=Un incendie fait rage
actors.blobs.foliage.desc=Des rayons de lumière percent les ténèbres du jardin souterrain
actors.blobs.goowarn.desc=Des taches d'énergie sombre grouillent
actors.blobs.paralyticgas.desc=Un nuage emplit de gaz paralysant tourbillonne
actors.blobs.stenchgas.desc=Un nuage emplit de puanteur fétide tourbillonne
actors.blobs.toxicgas.desc=Un nuage verdâtre emplit de gaz toxique tourbillone
# actors.blobs.toxicgas.rankings_desc=Suffocated
actors.blobs.toxicgas.ondeath=Vous êtes mort empoisonné par gaz toxique
actors.blobs.venomgas.desc=Un nuage emplit d'un immonde venin acide tourbillone
actors.blobs.waterofawareness.procced=Alors que vous buvez une gorgée, des informations emplissent votre esprit. Vous connaissez désormais tout sur vos objets équipés. En outre vous connaissez la position des objets restants ainsi que les secrets de ce niveau.
actors.blobs.waterofawareness.desc=Le pouvoir de la connaissance qui se dégage de ce puits est presque palpable. Buvez en une gorgée pour révéler les secrets de de vos objets équipés.
actors.blobs.waterofhealth.procced=Alors que vous buvez une gorgée, vos blessures guerissent completement.
actors.blobs.waterofhealth.desc=Le pouvoir guérisseur qui se dégage de ce puits est presque palpable. Buvez-en une gorgée pour soigner vos blessures et satisfaire votre faim.
actors.blobs.wateroftransmutation.desc=Le pouvoir de métamorphose qui se dégage de ce puits est presque palpable. Jetez-y un objet pour le métamorphoser en un autre.
actors.blobs.web.desc=Un toile épaisse recouvre cette zone.
###buffs
actors.buffs.amok.name=Folie Furieuse
# actors.buffs.amok.desc=Amok causes a state of great rage and confusion in its target.\n\nWhen a creature is amoked, they will attack whatever is near them, whether they be friend or foe.\n\nTurns of amok remaining\: %s.
actors.buffs.barkskin.name=Ecorce
# actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack. The armor bonus will decrease by one point each turn until it expires.\n\nYour armor is currently increased by\: %d.
actors.buffs.bleeding.name=Saignement
actors.buffs.bleeding.ondeath=Vous avez saigné jusqu'à la mort...
actors.buffs.bleeding.heromsg=Vous saignez\!
# actors.buffs.bleeding.rankings_desc=Bled to Death
# actors.buffs.bleeding.desc=That wound is leaking a worrisome amount of blood.\n\nBleeding causes damage every turn. Each turn the damage decreases by a random amount, until the bleeding eventually stops.\n\nCurrent bleed damage\: %d.
actors.buffs.bless.name=Béni
# actors.buffs.bless.desc=A great burst of focus, some say it is inspired by the gods.\n\nBlessing significantly increases accuracy and evasion, making the blessed much more effective in combat.\n\nTurns of bless remaining\: %s.
actors.buffs.blindness.name=Aveuglé
actors.buffs.blindness.heromsg=Vous êtes aveuglé\!
# actors.buffs.blindness.desc=Blinding turns the surrounding world into a dark haze.\n\nWhile blinded, a character can't see more than one tile infront of themselves, rendering ranged attacks useless and making it very easy to lose track of distant enemies. Additionally, a blinded hero is unable to read scrolls or books.\n\nTurns of blindness remaining\: %s.
actors.buffs.burning.name=Vous brûlez
actors.buffs.burning.heromsg=Vous prenez feu\!
# actors.buffs.burning.burnsup=%s burns up\!
# actors.buffs.burning.ondeath=You burned to death...
# actors.buffs.burning.rankings_desc=Burned to Ash
# actors.buffs.burning.desc=Few things are more distressing than being engulfed in flames.\n\nFire will deal damage every turn until it is put out by water or it expires. Fire can be extinquished by stepping into water, or from the splash of a shattering potion.\n\nAdditionally, the fire may ignite flammable terrain or items that it comes into contact with.\n\nTurns of burning remaining\: %s.
actors.buffs.charm.name=charmé
actors.buffs.charm.heromsg=Vous êtes charmé\!
# actors.buffs.charm.desc=A charm is manipulative magic that can make enemies temporarily adore eachother.\n\nCharacters affected by charm are unable to directly attack the enemy they are charmed by. Attacking other targets is still possible however.\n\nTurns of charm remaining\: %s.
actors.buffs.chill.name=Engourdi
# actors.buffs.chill.freezes=%s freezes\!
# actors.buffs.chill.desc=Not quite frozen, but still much too cold.\n\nChilled targets perform all actions more slowly, depending on how many turns are left in the effect. At it's worst, this is equivalent to being slowed.\n\nTurns of chill remaining\: %s.\nSpeed is reduced by\: %s%%
actors.buffs.combo.name=Combo
actors.buffs.combo.combo=%d hit combo\!
actors.buffs.combo.desc=Une fois qu'il est sur sa lancée, le Gladiateur inflige des dégâts supplémentaires à chaque nouvelle attaque.\n\nSoyez rapide pour enchaîner, plus le combo est long plus la prochaine attaque doit être rapide pour pouvoir poursuivre le combo. Lenchaînement se réinitialisera si vous ne réussissez pas à frapper suffisamment vite.
actors.buffs.combo.notenough=\n\nVotre enchaînement n'est pas suffisamment long pour donner un bonus de dégâts
# actors.buffs.combo.bonusdmg=\n\nCurrent combo bonus damage\: %f%%.
actors.buffs.corruption.name=Corrompu
actors.buffs.corruption.desc=La corruption s'infiltre dans l'essence même d'un être, le détournant de sa nature première.\n\nLes créatures corrompues attaqueront leurs anciens alliés, et ignoreront leur ennemis. La corruption inflige également des dégâts et conduira doucement la cible à la mort.\n\nLa corruption est permanente, son effet ne cesse qu'à la mort.
actors.buffs.cripple.name=Estropié
actors.buffs.cripple.heromsg=Vous êtes estropié\!
# actors.buffs.cripple.desc=You're pretty sure legs aren't meant to bend that way.\n\nCrippled halves movement speed, making moving a tile usually take two turns instead of one.\n\\Turns of cripple remaining\: %s.
actors.buffs.drowsy.name=Somnolent
# actors.buffs.drowsy.desc=A magical force is making it difficult to stay awake.\n\nThe hero can resist drowsiness by taking damage or by being at full health.\n\nAfter a few turns, the target will fall into a deep magical sleep.
actors.buffs.earthimbue.name=Imprégné par la Terre.
# actors.buffs.earthimbue.desc=You are imbued with the power of earth\!\n\nAll physical attacks will command roots to lock the enemy in place while the effect lasts.\n\nTurns of earth imbue remaining\: %s.
actors.buffs.fireimbue.name=Vous êtes imprégné par le feu
# actors.buffs.fireimbue.desc=You are imbued with the power of fire\!\n\nAll physical attacks will have a chance to light enemies ablaze. Additionally, you are completely immune to the effects of fire.\n\nTurns of fire imbue remaining\: %s.
# actors.buffs.frost.name=Frozen
# actors.buffs.frost.freezes=%s freezes\!
# actors.buffs.frost.desc=Not to be confused with freezing solid, this more benign freezing simply encases the target in ice.\n\nFreezing acts similarly to paralysis, making it impossible for the target to act. Unlike paralysis, freezing is immediately cancelled if the target takes damage, as the ice will shatter.\n\nTurns of freeze remaining\: %s.
# actors.buffs.fury.name=Furious
# actors.buffs.fury.heromsg=You become furious\!
# actors.buffs.fury.desc=You are angry, enemies won't like you when you're angry.\n\nA great rage burns within you, increasing the damage you deal with physical attacks by 50%%.\n\nThis rage will last as long as you are injured below 50%% health.
# actors.buffs.gasesimmunity.name=Immune to gases
# actors.buffs.gasesimmunity.desc=Some strange force is filtering out the air around you, it's not causing you any harm, but it blocks out everything but air so effectively you can't even smell anything\!\n\nYou are immune to the effects of all gasses while this buff lasts.\n\nTurns of gas immunity remaining\: %s.
# actors.buffs.hunger.hungry=Hungry
# actors.buffs.hunger.starving=Starving
# actors.buffs.hunger.onhungry=You are hungry.
# actors.buffs.hunger.onstarving=You are starving\!
# actors.buffs.hunger.ondeath=You starved to death...
# actors.buffs.hunger.cursedhorn=The cursed horn steals some of the food energy as you eat.
# actors.buffs.hunger.rankings_desc=Starved to Death
# actors.buffs.hunger.desc_intro_hungry=You can feel your stomach calling out for food, but it's not too urgent yet.
# actors.buffs.hunger.desc_intro_starving=You're so hungry it hurts.
# actors.buffs.hunger.desc=\n\nHunger slowly increases as you spend time in the dungeon, eventually you will begin to starve. While starving you will slowly lose health instead of regenerating it.\n\nRationing is important\! If you have health to spare starving isn't a bad idea if it means there will be more food later. Effective rationing can make food last a lot longer\!
# actors.buffs.invisibility.name=Invisible
# actors.buffs.invisibility.desc=You are completely blended into the surrounding terrain, making you impossible to see.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nTurns of invisibility remaining\: %s.
# actors.buffs.levitation.name=Levitating
# actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nWhile levitating you ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss you, and you will hover right over pits. Be careful, as all these things can come into effect the second the levitation ends\!\n\nTurns of levitation remaining\: %s.
# actors.buffs.light.name=Illuminated
# actors.buffs.light.desc=Even in the Darkest Dungeon, a steady light at your side is always comforting.\n\nLight helps keep darkness at bay, allowing you to see a reasonable distance despite the environment.\n\nTurns of illumination remaining\: %s.
# actors.buffs.lockedfloor.name=Floor is Locked
# actors.buffs.lockedfloor.desc=The current floor is locked, and you are unable to leave it\!\n\nWhile a floor is locked, you will not gain hunger or take damage from starving. In addition, if you do not work towards defeating this floor's boss, passive regeneration effects will also stop.\n\nAdditionally, if you are revived by an unblessed ankh while the floor is locked, then it will reset.\n\nKill this floor's boss to break the lock.
# actors.buffs.magicalsleep.name=Magical Sleep
# actors.buffs.magicalsleep.toohealthy=You are too healthy, and resist the urge to sleep.
# actors.buffs.magicalsleep.fallasleep=You fall into a deep magical sleep.
# actors.buffs.magicalsleep.wakeup=You wake up feeling refreshed and healthy.
# actors.buffs.magicalsleep.desc=This character has fallen into a deep magical sleep which they will not wake from naturally.\n\nMagical sleep is similar to regular sleep, except that only damage will cause the target to wake up.\n\nFor the hero, magical sleep has some restorative properties, allowing them to rapidly heal while resting.
# actors.buffs.mindvision.name=Mind vision
# actors.buffs.mindvision.desc=Somehow you are able to see all creatures on this floor through your mind. It's a weird feeling.\n\nAll characters on this floor are visible to you as long as you have mind vision. Seeing a creature through mind vision counts as it being seen or nearby for the purposes of many magical effects.\n\nTurns of mind vision remaining\: %s.
# actors.buffs.ooze.name=Caustic ooze
# actors.buffs.ooze.heromsg=Caustic ooze eats your flesh. Wash it away\!
# actors.buffs.ooze.ondeath=You melt away...
# actors.buffs.ooze.rankings_desc=Dissolved
# actors.buffs.ooze.desc=This sticky acid clings to flesh, slowly melting it away.\n\nOoze will deal consistent damage until it is washed off in water.\n\nOoze does not expire on its own and must be removed with water.
# actors.buffs.paralysis.name=Paralysed
actors.buffs.paralysis.heromsg=Vous êtes paralysé\!
# actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can also cause characters to snap out of paralysis.\n\nTurns of paralysis remaining\: %s.
# actors.buffs.poison.name=Poisoned
# actors.buffs.poison.heromsg=You are poisoned\!
# actors.buffs.poison.ondeath=You died from poison...
# actors.buffs.poison.rankings_desc=Succumbed to Poison
# actors.buffs.poison.desc=Poison works its way through the body, slowly impairing its internal functioning.\n\nPoison deals damage each turn proportional to how long until it expires.\n\nTurns of poison remaining\: %s.
actors.buffs.recharging.name=En recharge
# actors.buffs.recharging.desc=Energy is coursing through you, improving the rate that your wands and staffs charge.\n\nEach turn this buff will increase current charge by one quarter, in addition to regular recharge.\n\nTurns of recharging remaining\: %s.
actors.buffs.roots.name=Enraciné
# actors.buffs.roots.heromsg=You can't move\!
# actors.buffs.roots.desc=Roots(magical or natural) grab at the feet, forcing them down to the ground.\n\nRoots lock a target in place, making it impossible for them to move, but other actions are not affected.\n\nTurns of root remaining\: %s.
actors.buffs.shadows.name=Camouflé dans l'ombre
# actors.buffs.shadows.desc=You are blended into the shadows around you, granting you invisibility and slowing your metabolism.\n\nWhile you are invisible enemies are unable to attack or follow you. Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility. Additionally, while shadowmelded, your rate of hunger is slowed.\n\nYou will remain shadowmelded until you leave the shadows or an enemy comes into contact with you.
# actors.buffs.slow.name=Slowed
# actors.buffs.slow.desc=Slowing magic affects the target's rate of time, to them everything is moving super-fast.\n\nA slowed character performs all actions in twice the amount of time they would normally take.\n\nTurns of slow remaining\: %s.
# actors.buffs.snipersmark.name=Sniper's mark
# actors.buffs.snipersmark.desc=The sniper is honed in on a nearby target, gaining increased attack speed and armor penetration while attacking it.\n\nThe sniper will remain honed in until she switches targets, stops attacking, or the target dies.
actors.buffs.soulmark.name=Âme révélée
# actors.buffs.soulmark.desc=The warlock has tapped into the soul of this creature. He will heal and satisfy his hunger as it takes physical damage.\n\nTurns of soul mark remaining\: %s.
# actors.buffs.terror.name=Terrified
# actors.buffs.terror.desc=Terror is manipulative magic which forces its target into an uncontrollable panic.\n\nTerrified characters are forced to run away from their opponent, trying to put as many doors and walls between them as possible. The shock of pain is enough to break this effect, however.\n\nTurns of terror remaining\: %s.
# actors.buffs.toxicimbue.name=Imbued with Toxicity
# actors.buffs.toxicimbue.desc=You are imbued with poisonous energy\!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.\n\nTurns of toxic imbue remaining\: %s.
# actors.buffs.venom.name=Venomed
# actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nTurns of venom remaining\: %s.\nCurrent venom damage\: %d.
# actors.buffs.vertigo.name=Vertigo
# actors.buffs.vertigo.desc=Walking in a straight line can be difficult when the whole world is spinning.\n\nWhile under the effects of vertigo, characters who attempt to move will go in a random direction, instead of the one they intended to go in.\n\nTurns of vertigo remaining\: %s.
actors.buffs.weakness.name=Affaibli
# actors.buffs.weakness.heromsg=You feel weakened\!
# actors.buffs.weakness.desc=Your gear suddenly feels a lot heavier.\n\nWeakening magic is affecting you, reducing your effective strength by 2 points.\n\nTurns of weakness remaining\: %s.
#hero
# actors.hero.hero.name=you
# actors.hero.hero.leave=One does not simply leave Pixel Dungeon.
# actors.hero.hero.level_up=Level up\!
# actors.hero.hero.new_level=Welcome to level %d\! Now you are healthier and more focused. It's easier for you to hit enemies and dodge their attacks.
# actors.hero.hero.level_cap=You cannot grow stronger, but your experiences do give you a surge of power\!
# actors.hero.hero.you_now_have=You now have %s.
# actors.hero.hero.something_else=There is something else here.
# actors.hero.hero.locked_chest=This chest is locked and you don't have matching key
# actors.hero.hero.locked_door=You don't have a matching key.
# actors.hero.hero.noticed_smth=You noticed something.
# actors.hero.hero.wait=...
# actors.hero.hero.search=search
# actors.hero.hero.search_distracted=You can't concentrate, searching takes a while.
# actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep.
# actors.hero.hero.revive=The ankh explodes with life-giving energy\!
# actors.hero.heroclass.warrior=warrior
actors.hero.heroclass.warrior_perk1=Le Guerrier débute avec 11 points de Force
# actors.hero.heroclass.warrior_perk2=The Warrior starts with a unique short sword. This sword can later be "reforged" to upgrade another melee weapon.
# actors.hero.heroclass.warrior_perk3=The Warrior is less proficient with missile weapons.
# actors.hero.heroclass.warrior_perk4=Any piece of food restores some health when eaten.
actors.hero.heroclass.warrior_perk5=Les potions de Force sont identifiées immédiatement
# actors.hero.heroclass.mage=mage
# actors.hero.heroclass.mage_perk1=The Mage starts with a unique Staff, which can be imbued with the properties of a wand.
# actors.hero.heroclass.mage_perk2=The Mage's staff can be used as a melee weapon or a more powerful wand.
# actors.hero.heroclass.mage_perk3=The Mage partially identifies wands after using them.
# actors.hero.heroclass.mage_perk4=When eaten, any piece of food restores 1 charge for all wands in the inventory.
# actors.hero.heroclass.mage_perk5=Scrolls of Upgrade are identified from the beginning.
# actors.hero.heroclass.rogue=rogue
# actors.hero.heroclass.rogue_perk1=The Rogue starts with a unique Cloak of Shadows.
# actors.hero.heroclass.rogue_perk2=The Rogue identifies a type of a ring on equipping it.
# actors.hero.heroclass.rogue_perk3=The Rogue is proficient with light armor, dodging better with excess strength.
# actors.hero.heroclass.rogue_perk4=The Rogue is more proficient in detecting hidden doors and traps.
# actors.hero.heroclass.rogue_perk5=The Rogue can go without food longer.
# actors.hero.heroclass.rogue_perk6=Scrolls of Magic Mapping are identified from the beginning.
# actors.hero.heroclass.huntress=huntress
# actors.hero.heroclass.huntress_perk1=The Huntress starts with a unique upgradeable boomerang.
# actors.hero.heroclass.huntress_perk2=The Huntress is proficient with missile weapons, getting bonus damage from excess strength.
# actors.hero.heroclass.huntress_perk3=The Huntress is able to recover a single used missile weapon from each enemy.
# actors.hero.heroclass.huntress_perk4=The Huntress senses neighbouring monsters even if they are hidden behind obstacles.
# actors.hero.heroclass.huntress_perk5=Potions of Mind Vision are identified from the beginning.
# actors.hero.herosubclass.gladiator=gladiator
# actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo, in which every next successful hit inflicts more damage.
# actors.hero.herosubclass.berserker=berserker
# actors.hero.herosubclass.berserker_desc=When severely wounded, the _Berserker_ enters a state of wild fury significantly increasing his damage output.
# actors.hero.herosubclass.warlock=warlock
# actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever they take physical damage.
# actors.hero.herosubclass.battlemage=battlemage
# actors.hero.herosubclass.battlemage_desc=When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand his staff is imbued with. His staff will also gain charge through combat.
# actors.hero.herosubclass.assassin=assassin
# actors.hero.herosubclass.assassin_desc=When performing a surprise attack, the _Assassin_ inflicts additional damage to his target.
# actors.hero.herosubclass.freerunner=freerunner
# actors.hero.herosubclass.freerunner_desc=The _Freerunner_ moves faster when he unencumbered and not starving, if he is invisible, this speed boost is increased.
# actors.hero.herosubclass.sniper=sniper
# actors.hero.herosubclass.sniper_desc=The _Sniper_ is able to detect weak points in an enemy's armor, effectively ignoring it when using a missile weapon.
# actors.hero.herosubclass.warden=warden
# actors.hero.herosubclass.warden_desc=Having a strong connection with forces of nature allows the _Warden_ to gain additional health from dew, armor from trampling grass, and seeds and dew from plants.
###npcs
# actors.mobs.npcs.blacksmith.name=troll blacksmith
# actors.mobs.npcs.blacksmith.gold_1=Hey human\! Wanna be useful, eh? Take dis pickaxe and mine me some _dark gold ore, 15 pieces_ should be enough. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
# actors.mobs.npcs.blacksmith.blood_1=Hey human\! Wanna be useful, eh? Take dis pickaxe and _kill a bat_ wit' it, I need its blood on the head. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
# actors.mobs.npcs.blacksmith.lost_pick=Are you kiddin' me? Where is my pickaxe?\!
# actors.mobs.npcs.blacksmith.gold_2=Dark gold ore. 15 pieces. Seriously, is it dat hard?
# actors.mobs.npcs.blacksmith.blood_2=I said I need bat blood on the pickaxe. Chop chop\!
# actors.mobs.npcs.blacksmith.completed=Oh, you have returned... Better late dan never.
# actors.mobs.npcs.blacksmith.get_lost=I'm busy. Get lost\!
# actors.mobs.npcs.blacksmith.same_item=Select 2 different items, not the same item twice\!
# actors.mobs.npcs.blacksmith.diff_type=Select 2 items of the same type\!
# actors.mobs.npcs.blacksmith.un_ided=I need to know what I'm working with, identify them first\!
# actors.mobs.npcs.blacksmith.cursed=I don't work with cursed items\!
# actors.mobs.npcs.blacksmith.degraded=It's junk, the quality is too poor\!
# actors.mobs.npcs.blacksmith.cant_reforge=I can't reforge these items\!
# actors.mobs.npcs.blacksmith.desc=This troll blacksmith looks like all trolls look\: he is tall and lean, and his skin resembles stone in both color and texture. The troll blacksmith is tinkering with unproportionally small tools.
# actors.mobs.npcs.ghost.name=sad ghost
# actors.mobs.npcs.ghost.rat_1=Hello %s... Once I was like you - strong and confident... But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... Slay the _fetid rat,_ that has taken my life...\n\nIt stalks this floor... Spreading filth everywhere... _Beware its cloud of stink and corrosive bite, the acid dissolves in water..._
# actors.mobs.npcs.ghost.rat_2=Please... Help me... Slay the abomination...\n\n_Fight it near water... Avoid the stench..._
# actors.mobs.npcs.ghost.gnoll_1=Hello %s... Once I was like you - strong and confident... But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... Slay the _gnoll trickster,_ that has taken my life...\n\nIt is not like the other gnolls... It hides and uses thrown weapons... _Beware its poisonous and incendiary darts, don't attack from a distance..._
# actors.mobs.npcs.ghost.gnoll_2=Please... Help me... Slay the trickster...\n\n_Don't let it hit you... Get near to it..._
# actors.mobs.npcs.ghost.crab_1=Hello %s... Once I was like you - strong and confident... But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... Slay the _great crab,_ that has taken my life...\n\nIt is unnaturally old... With a massive single claw and a thick shell... _Beware its claw, you must surprise the crab or it will block with it..._
# actors.mobs.npcs.ghost.crab_2=Please... Help me... Slay the Crustacean...\n\n_It will always block... When it sees you coming..._
# actors.mobs.npcs.ghost.def_verb=evaded
# actors.mobs.npcs.ghost.find_me=Thank you... come find me...
# actors.mobs.npcs.ghost.desc=The ghost is barely visible. It looks like a shapeless spot of faint light with a sorrowful face.
# actors.mobs.npcs.imp.name=ambitious imp
# actors.mobs.npcs.imp.golems_1=Are you an adventurer? I love adventurers\! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _golems_ who need to be killed. You see, I'm going to start a little business here, but these stupid golems are bad for business\! It's very hard to negotiate with wandering lumps of granite, damn them\! So please, kill... let's say _6 of them_ and a reward is yours.
# actors.mobs.npcs.imp.monks_1=Are you an adventurer? I love adventurers\! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _monks_ who need to be killed. You see, I'm going to start a little business here, but these lunatics don't buy anything themselves and will scare away other customers. So please, kill... let's say _8 of them_ and a reward is yours.
# actors.mobs.npcs.imp.golems_2=How is your golem safari going?
# actors.mobs.npcs.imp.monks_2=Oh, you are still alive\! I knew that your kung-fu is stronger ;) Just don't forget to grab these monks' tokens.
# actors.mobs.npcs.imp.cya=See you, %s\!
# actors.mobs.npcs.imp.hey=Psst, %s\!
# actors.mobs.npcs.imp.def_verb=evaded
# actors.mobs.npcs.imp.desc=Imps are lesser demons. They are notable for neither their strength nor their magic talent, but they are quite smart and sociable. Many imps prefer to live among non-demons.
# actors.mobs.npcs.impshopkeeper.name=ambitious imp
# actors.mobs.npcs.impshopkeeper.greetings=Hello, %s\!
# actors.mobs.npcs.impshopkeeper.thief=I thought I could trust you\!
# actors.mobs.npcs.impshopkeeper.desc=Imps are lesser demons. They are notable for neither their strength nor their magic talent. But they are quite smart and sociable, and many of imps prefer to live and do business among non-demons.
# actors.mobs.npcs.mirrorimage.name=mirror image
# actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, but it's paler and twitches a little.
# actors.mobs.npcs.ratking.name=rat king
# actors.mobs.npcs.ratking.not_sleeping=I'm not sleeping\!
# actors.mobs.npcs.ratking.what_is_it=What is it? I have no time for this nonsense. My kingdom won't rule itself\!
# actors.mobs.npcs.ratking.desc_festive=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny festive hat instead of its usual crown. Happy Holidays\!
# actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat and it's wearing a tiny crown on its head.
# actors.mobs.npcs.sheep.name=sheep
# actors.mobs.npcs.sheep.baa!=Baa\!
# actors.mobs.npcs.sheep.baa?=Baa?
# actors.mobs.npcs.sheep.baa.=Baa.
# actors.mobs.npcs.sheep.baa...=Baa...
# actors.mobs.npcs.sheep.desc=This is a magic sheep. What's so magical about it? You can't kill it. It will stand there until it magcially fades away, all the while chewing cud with a blank stare.
# actors.mobs.npcs.shopkeeper.name=shopkeeper
# actors.mobs.npcs.shopkeeper.thief=Thief, Thief\!
# actors.mobs.npcs.shopkeeper.sell=Select an item to sell
# actors.mobs.npcs.shopkeeper.desc=This stout guy looks more appropriate for a trade district in some large city than for a dungeon. His prices explain why he prefers to do business here.
# actors.mobs.npcs.wandmaker.name=old wandmaker
# actors.mobs.npcs.wandmaker.intro_warrior=Oh, what a pleasant surprise to meet a hero in such a depressing place\! If you're up to helping an old man out, I may have a task for you.
# actors.mobs.npcs.wandmaker.intro_rogue=Oh Goodness, you startled me\! I haven't met a bandit from this place that still has his sanity, so you must be from the surface\! If you're up to helping a stranger out, I may have a task for you.
# actors.mobs.npcs.wandmaker.intro_mage=Oh, hello %s\! I heard there was some ruckus regarding you and the wizards institute? Oh never mind, I never liked those stick-in-the-muds anyway. If you're willing, I may have a task for you.
# actors.mobs.npcs.wandmaker.intro_huntress=Oh, hello miss\! A friendly face is a pleasant surprise down here isn't it? In fact, I swear I've seen your face before, but I can't put my finger on it... Oh never mind, if you're here for adventure, I may have a task for you.
# actors.mobs.npcs.wandmaker.intro_1=\n\nI came here to find a rare ingredient for a wand, but I've gotten myself lost, and my magical shield is weakening. I'll need to leave soon, but can't bear to go without getting what I came for.
# actors.mobs.npcs.wandmaker.intro_dust=I'm looking for some _corpse dust._ It's a special kind of cursed bone meal that usually shows up in places like this. There should be a barricaded room around here somewhere, I'm sure some dust will turn up there. Do be careful though, the curse the dust carries is quite potent, _get back to me as fast as you can_ and I'll cleanse it for you.
# actors.mobs.npcs.wandmaker.intro_ember=I'm looking for some _fresh embers_ from a newborn fire elemental. Elementals usually pop up when a summoning ritual isn't controlled, so just find some candles and a ritual site and I'm sure you can get one to pop up. You might want to _keep some sort of freezing item handy_ though, elementals are very powerful, but ice will take them down quite easily.
# actors.mobs.npcs.wandmaker.intro_berry=The old warden of this prison kept a _rotberry plant,_ and I'm after one of its seeds. The plant has probably gone wild by now though, so getting it to give up a seed might be tricky. Its garden should be somewhere around here. Try to _keep away from its vine lashers_ if you want to stay in one piece. Using fire might be tempting but please don't, you'll kill the plant and destroy its seeds.
# actors.mobs.npcs.wandmaker.intro_2=\n\nIf you can get that for me, I'll be happy to pay you with one of my finely crafted wands\! I brought two with me, so you can take whichever one you prefer.
# actors.mobs.npcs.wandmaker.reminder_dust=Any luck with corpse dust, %s? Look for some barricades.
# actors.mobs.npcs.wandmaker.reminder_ember=Any luck with those embers, %s? You'll need to find four candles and the ritual site.
# actors.mobs.npcs.wandmaker.reminder_berry=Any luck with a Rotberry seed, %s? Look for a room filled with vegetation.
# actors.mobs.npcs.wandmaker.def_verb=absorbed
# actors.mobs.npcs.wandmaker.desc=This old yet hale gentleman wears a slightly confused expression. He is protected by a magic shield.
###mobs
# actors.mobs.acidic.name=acidic scorpio
# actors.mobs.albino.name=albino rat
# actors.mobs.albino.desc=This is a rare breed of marsupial rat, with pure white fur and jagged teeth.
# actors.mobs.bandit.name=crazy bandit
# actors.mobs.bat.name=vampire bat
# actors.mobs.bat.def_verb=evaded
# actors.mobs.bat.desc=These brisk and tenacious inhabitants of cave domes may defeat much larger opponents by replenishing their health with each successful attack.
# actors.mobs.bee.name=golden bee
# actors.mobs.bee.desc=Despite their small size, golden bees tend to protect their home fiercely. This one is very mad, better keep your distance.
# actors.mobs.brute.name=gnoll brute
# actors.mobs.brute.enraged=enraged
# actors.mobs.brute.enraged_text=The brute becomes enraged\!
# actors.mobs.brute.desc=Brutes are the largest, strongest and toughest of all gnolls. When severely wounded, they go berserk, inflicting even more damage to their enemies.
# actors.mobs.crab.name=sewer crab
# actors.mobs.crab.def_verb=parried
# actors.mobs.crab.desc=These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick carapace can withstand heavy blows.
# actors.mobs.dm300.name=DM-300
# actors.mobs.dm300.notice=Unauthorised personnel detected.
# actors.mobs.dm300.defeated=Mission failed. Shutting down.
# actors.mobs.dm300.repair=DM-300 repairs itself\!
# actors.mobs.dm300.rankings_desc=Crushed by the DM-300
# actors.mobs.dm300.desc=This machine was created by the Dwarves several centuries ago. Later, Dwarves started to replace machines with golems, elementals and even demons. Eventually it led their civilization to the decline. The DM-300 and similar machines were typically used for construction and mining, and in some cases, for city defense.
# actors.mobs.elemental.name=fire elemental
# actors.mobs.elemental.desc=Wandering fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.
# actors.mobs.eye.name=evil eye
# actors.mobs.eye.deathgaze_kill=The deathgaze killed you...
# actors.mobs.eye.desc=One of this demon's other names is "orb of hatred", because when it sees an enemy, it uses its deathgaze recklessly, often ignoring its allies and wounding them.
# actors.mobs.fetidrat.name=fetid rat
# actors.mobs.fetidrat.desc=Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. It's pale green eyes make it seem especially menacing.\n\nThe rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\nDark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.
# actors.mobs.gnoll.name=gnoll scout
# actors.mobs.gnoll.desc=Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.
# actors.mobs.gnolltrickster.name=gnoll trickster
# actors.mobs.gnolltrickster.desc=A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of fear and excitement.\n\nThere is a large collection of poorly made darts in its satchel, they all seem to be tipped with various harmful substances.
# actors.mobs.golem.name=golem
# actors.mobs.golem.def_verb=blocked
# actors.mobs.golem.desc=The Dwarves tried to combine their knowledge of mechanisms with their newfound power of elemental binding. They used spirits of earth as the "soul" for the mechanical bodies of golems, which were believed to be most controllable of all. Despite this, the tiniest mistake in the ritual could cause an outbreak.
# actors.mobs.goo.name=Goo
# actors.mobs.goo.notice=GLURP-GLURP\!
# actors.mobs.goo.defeated=glurp... glurp...
# actors.mobs.goo.!!!=\!\!\!
# actors.mobs.goo.pumpup=Goo is pumping itself up\!
# actors.mobs.goo.enraged=enraged
# actors.mobs.goo.enraged_text=Goo Becomes Enraged\!\!
# actors.mobs.goo.gluuurp=GLUUUURP\!
# actors.mobs.goo.rankings_desc=Absorbed by the Goo
# actors.mobs.goo.desc=Little is known about The Goo. It's quite possible that it is not even a creature, but rather a conglomerate of vile substances from the sewers that somehow gained basic intelligence. Regardless, dark magic is certainly what has allowed Goo to exist.\n\nIts gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. If goo is able to attack with this energy you won't live for long.
# actors.mobs.greatcrab.name=great crab
# actors.mobs.greatcrab.noticed=The crab notices the attack and blocks with its massive claw.
# actors.mobs.greatcrab.blocked=blocked
# actors.mobs.greatcrab.desc=This crab is gigantic, even compared to other sewer crabs. Its blue shell is covered in cracks and barnacles, showing great age. It lumbers around slowly, barely keeping balance with its massive claw.\n\nWhile the crab only has one claw, its size easily compensates. The crab holds the claw infront of itself whenever it sees a threat, shielding itself behind an impenetrable wall of carapace.
# actors.mobs.guard.name=prison guard
# actors.mobs.guard.scorpion=get over here\!
# actors.mobs.guard.def_verb=blocked
# actors.mobs.guard.desc=Once keepers of the prison, these guards have long since become no different than the inmates. They shamble like zombies, brainlessly roaming through the halls in search of anything out of place, like you\!\n\nThey carry chains around their hip, possibly used to pull in enemies to close range.
# actors.mobs.king.name=King of Dwarves
# actors.mobs.king.notice=How dare you\!
# actors.mobs.king.defeated=You cannot kill me, %s... I am... immortal...
# actors.mobs.king.def_verb=parried
# actors.mobs.king.arise=Arise, slaves\!
# actors.mobs.king.rankings_desc=Fell Before the King of Dwarves
# actors.mobs.king.desc=The last king of dwarves was known for his deep understanding of processes of life and death. He has persuaded members of his court to participate in a ritual, that should have granted them eternal youthfulness. In the end he was the only one, who got it - and an army of undead as a bonus.
# actors.mobs.king$undead.name=undead dwarf
# actors.mobs.king$undead.def_verb=blocked
# actors.mobs.king$undead.rankings_desc=Fell Before the King of Dwarves
# actors.mobs.king$undead.desc=These undead dwarves, risen by the will of the King of Dwarves, were members of his court. They appear as skeletons with a stunning amount of facial hair.
# actors.mobs.mimic.name=mimic
# actors.mobs.mimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, because they know how to beckon an adventurer.
# actors.mobs.mob.died=You hear something died in the distance.
# actors.mobs.mob.rage=\#$%^
# actors.mobs.mob.exp=%+dEXP
# actors.mobs.mob.rankings_desc=Slain by\: %s
# actors.mobs.mob$sleeping.status=This %s is sleeping.
# actors.mobs.mob$wandering.status=This %s is wandering.
# actors.mobs.mob$hunting.status=This %s is hunting.
# actors.mobs.mob$fleeing.status=This %s is fleeing.
# actors.mobs.mob$passive.status=This %s is passive.
# actors.mobs.monk.name=dwarf monk
# actors.mobs.monk.disarm=The monk knocks the %s from your hands\!
# actors.mobs.monk.def_verb=parried
# actors.mobs.monk.desc=These monks are fanatics, who devoted themselves to protecting their city's secrets from all aliens. They don't use any armor or weapons, relying solely on the art of hand-to-hand combat.
# actors.mobs.newbornelemental.name=newborn fire elemental
# actors.mobs.newbornelemental.desc=Fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.\n\nThis fire elemental is freshy summoned, and is weakened as a result. In this state is it especially vulnerable to the cold. Its offensive capabilities are still great though, caution is advised.
# actors.mobs.piranha.name=giant piranha
# actors.mobs.piranha.desc=These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults.
# actors.mobs.rat.name=marsupial rat
# actors.mobs.rat.desc=Marsupial rats are aggressive but rather weak denizens of the sewers. They have a nasty bite, but are only life threatening in large numbers.
# actors.mobs.rotheart.name=rot heart
# actors.mobs.rotheart.desc=A Rotberry's fruit is very unique. Instead of rotting away and providing nutrients, the fruit grows, hardens, and encompasses the seed. It provides protection for the internal organs which grow inside the fruit. This giant orb is referred to as the heart of an adult rotberry plant.
# actors.mobs.rotlasher.name=rot lasher
# actors.mobs.rotlasher.desc=The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defence. Lashers are stuck into the ground, but will violently assault anything that gets near to them. When there is no nearby prey, they stand motionless, attempting to blend in with surrounding vegetation.
# actors.mobs.rotlasher$waiting.status=This %s is idle.
# actors.mobs.scorpio.name=scorpio
# actors.mobs.scorpio.desc=These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances.
# actors.mobs.senior.name=senior monk
# actors.mobs.shaman.name=gnoll shaman
# actors.mobs.shaman.zap_kill=The lightning bolt killed you...
# actors.mobs.shaman.desc=The most intelligent gnolls can master shamanistic magic. Gnoll shamans prefer battle spells to compensate for lack of might, not hesitating to use them on those who question their status in a tribe.
# actors.mobs.shielded.name=shielded brute
# actors.mobs.shielded.def_verb=blocked
# actors.mobs.skeleton.name=skeleton
# actors.mobs.skeleton.explo_kill=You were killed by the explosion of bones...
# actors.mobs.skeleton.def_verb=blocked
# actors.mobs.skeleton.desc=Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, animated by emanations of evil magic from the depths below. After they have been damaged enough, they disintegrate in an explosion of bones.
# actors.mobs.spinner.name=cave spinner
# actors.mobs.spinner.desc=These greenish furry cave spiders try to avoid direct combat, preferring to wait in the distance while their victim, entangled in the spinner's excreted cobweb, slowly dies from their poisonous bite.
# actors.mobs.statue.name=animated statue
# actors.mobs.statue.desc=You would think that it's just another one of this dungeon's ugly statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s,_ it's wielding, looks real.
# actors.mobs.succubus.name=succubus
# actors.mobs.succubus.desc=The succubi are demons that look like seductive (in a slightly gothic way) girls. Using its magic, the succubus can charm a hero, who will become unable to attack anything until the charm wears off.
# actors.mobs.swarm.name=swarm of flies
# actors.mobs.swarm.def_verb=evaded
# actors.mobs.swarm.desc=The deadly swarm of flies buzzes angrily. Every non-magical attack will split it into two smaller but equally dangerous swarms.
# actors.mobs.tengu.name=Tengu
# actors.mobs.tengu.notice_mine=You're mine, %s\!
# actors.mobs.tengu.notice_face=Face me, %s\!
# actors.mobs.tengu.interesting=Let's make this interesting...
# actors.mobs.tengu.defeated=Free at last...
# actors.mobs.tengu.rankings_desc=Assassinated by the Tengu
# actors.mobs.tengu.desc=A famous and enigmatic assassin, named for the mask grafted to his face.\n\nTengu is held down with large clasps on his wrists and knees, though he seems to have gotten rid of his chains long ago.\n\nHe will try to use traps, deceptive magic, and precise attacks to eliminate the only thing stopping his escape\: you.
# actors.mobs.thief.name=crazy thief
# actors.mobs.thief.stole=The thief stole %s from you\!
# actors.mobs.thief.carries=\n\nThe thief is carrying a _%s._ Stolen obviously.
# actors.mobs.thief.escapes=The thief gets away with your %s\!
# actors.mobs.thief.desc=Though these inmates roam free of their cells, this place is still their prison. Over time, this place has taken their minds as well as their freedom. Long ago, these crazy thieves and bandits have forgotten who they are and why they steal.\n\nThese enemies are more likely to steal and run than they are to fight. Make sure to keep them in sight, or you might never see your stolen item again.
# actors.mobs.warlock.name=dwarf warlock
# actors.mobs.warlock.bolt_kill=The shadow bolt killed you...
# actors.mobs.warlock.desc=When dwarves' interests have shifted from engineering to arcane arts, warlocks have come to power in the city. They started with elemental magic, but soon switched to demonology and necromancy.
# actors.mobs.wraith.name=wraith
# actors.mobs.wraith.def_verb=evaded
# actors.mobs.wraith.desc=A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon.
# actors.mobs.yog.name=Yog-Dzewa
# actors.mobs.yog.notice=Hope is an illusion...
# actors.mobs.yog.defeated=...
# actors.mobs.yog.rankings_desc=Devoured by Yog-Dzewa
# actors.mobs.yog.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
# actors.mobs.yog$rottingfist.name=rotting fist
# actors.mobs.yog$rottingfist.rankings_desc=Devoured by Yog-Dzewa
# actors.mobs.yog$rottingfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
# actors.mobs.yog$burningfist.name=burning fist
# actors.mobs.yog$burningfist.rankings_desc=Devoured by Yog-Dzewa
# actors.mobs.yog$burningfist.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
# actors.mobs.yog$larva.name=god's larva
# actors.mobs.yog$larva.rankings_desc=Devoured by Yog-Dzewa
# actors.mobs.yog$larva.desc=Yog-Dzewa is an Old God, a powerful entity from the realms of chaos. A century ago, the ancient dwarves barely won the war against its army of demons, but were unable to kill the god itself. Instead, they then imprisoned it in the halls below their city, believing it to be too weak to rise ever again.
actors.char.kill=%s vous a tué.
# actors.char.defeat=You defeated %s.
# actors.char.out_of_paralysis=The pain snapped %s out of paralysis.
# actors.char.def_verb=dodged
@@ -153,10 +153,10 @@ actors.buffs.roots.heromsg=당신은 움직일 수 없다\!
# actors.buffs.roots.desc=Roots(magical or natural) grab at the feet, forcing them down to the ground.\n\nRoots lock a target in place, making it impossible for them to move, but other actions are not affected.\n\nTurns of root remaining\: %s.
actors.buffs.shadows.name=어둠에 동화됨
# actors.buffs.shadows.desc=You are blended into the shadows around you, granting you invisibility and slowing your metabolism.\n\nWhile you are invisible enemies are unable to attack or follow you. Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility. Additionally, while shadowmelded, your rate of hunger is slowed.\n\nYou will remain shadowmelded until you leave the shadows or an enemy comes into contact with you.
actors.buffs.shadows.desc=당신은 주변의 어둠에 동화되어, 투명화되었으며 느린 신진대사를 가지게 되었습니다.\n\n투명화가 적용되는 동안, 적들은 당신을 공격하거나 따라올 수 없습니다. 대부분의 물리적인 공격이나 마법 효과(스크롤이나 완드 등)는 즉시 투명화를 취소합니다. 또한, 어둠에 동화되는 동안에는 덜 배고파집니다.\n\n직접 어둠에서 빠져나오거나, 적이 당신에게 다가오기 전까지는 계속 어둠에 동화될 것입니다.
actors.buffs.slow.name=느려짐
# actors.buffs.slow.desc=Slowing magic affects the target's rate of time, to them everything is moving super-fast.\n\nA slowed character performs all actions in twice the amount of time they would normally take.\n\nTurns of slow remaining\: %s.
actors.buffs.slow.desc=느려지는 마법은 목표의 시간에 영향을 주어, 다른 모든 것이 매우 빠르게 움직이는 것처럼 보이게 합니다.\n\n느려진 캐릭터는 모든 행동에 두 배의 시간이 필요합니다.\n\n남아있는 느려짐 시간 \: %s.
# actors.buffs.snipersmark.name=Sniper's mark
# actors.buffs.snipersmark.desc=The sniper is honed in on a nearby target, gaining increased attack speed and armor penetration while attacking it.\n\nThe sniper will remain honed in until she switches targets, stops attacking, or the target dies.
@@ -178,7 +178,7 @@ actors.buffs.vertigo.desc=온 세상이 회전할 때엔 일직선으로 걷는
actors.buffs.weakness.name=약화
actors.buffs.weakness.heromsg=당신은 약해진 기분이 든다\!
# actors.buffs.weakness.desc=Your gear suddenly feels a lot heavier.\n\nWeakening magic is affecting you, reducing your effective strength by 2 points.\n\nTurns of weakness remaining\: %s.
actors.buffs.weakness.desc=당신의 장비가 갑자기 무거워진 것처럼 느껴집니다.\n\n약화 마법이 당신의 힘을 2 포인트만큼 줄였습니다..\n\n남아있는 약화 턴 수 \: %s.
@@ -275,20 +275,20 @@ actors.mobs.npcs.ghost.def_verb=회피
# actors.mobs.npcs.ghost.find_me=Thank you... come find me...
# actors.mobs.npcs.ghost.desc=The ghost is barely visible. It looks like a shapeless spot of faint light with a sorrowful face.
# actors.mobs.npcs.imp.name=ambitious imp
# actors.mobs.npcs.imp.golems_1=Are you an adventurer? I love adventurers\! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _golems_ who need to be killed. You see, I'm going to start a little business here, but these stupid golems are bad for business\! It's very hard to negotiate with wandering lumps of granite, damn them\! So please, kill... let's say _6 of them_ and a reward is yours.
# actors.mobs.npcs.imp.monks_1=Are you an adventurer? I love adventurers\! You can always rely on them if something needs to be killed. Am I right? For a bounty of course ;)\nIn my case this is _monks_ who need to be killed. You see, I'm going to start a little business here, but these lunatics don't buy anything themselves and will scare away other customers. So please, kill... let's say _8 of them_ and a reward is yours.
actors.mobs.npcs.imp.name=야심만만한 임프
actors.mobs.npcs.imp.golems_1=넌 모험가니? 난 모험가가 좋아\! 뭔가 죽이고 싶은 것이 있으면 그들에게 부탁하면 돼. 약간의 현상금과 함께 말이야. ;)\n나 같은 경우에는... 골렘들을 죽여줬으면 해. 보다시피, 여기서 난 작은 사업을 하고 있는데, 그 멍청한 골렘들이 내 사업을 망쳐놨어\! 그 망할 돌덩어리들과 협상하는건 매우 어렵단 말이야\! 그래서, 부탁인데.. 그들을 한... 6마리 정도 죽여줘. 그러면 너에게 보상해줄게.
actors.mobs.npcs.imp.monks_1=넌 모험가니? 난 모험가가 좋아\! 뭔가 죽이고 싶은 것이 있으면 그들에게 부탁하면 돼. 약간의 현상금과 함께 말이야. ;)\n나 같은 경우에는... 수도승들을 죽여줬으면 해. 보다시피, 여기서 난 작은 사업을 하고 있는데, 그 미치광이들은 아무것도 사지 않으면서 다른 손님들을 쫒아버리고 있어\! 그래서, 부탁인데.. 그들을 한... 8마리 정도 죽여줘. 그러면 너에게 보상해줄게.
# actors.mobs.npcs.imp.golems_2=How is your golem safari going?
# actors.mobs.npcs.imp.monks_2=Oh, you are still alive\! I knew that your kung-fu is stronger ;) Just don't forget to grab these monks' tokens.
# actors.mobs.npcs.imp.cya=See you, %s\!
# actors.mobs.npcs.imp.hey=Psst, %s\!
actors.mobs.npcs.imp.def_verb=회피
# actors.mobs.npcs.imp.desc=Imps are lesser demons. They are notable for neither their strength nor their magic talent, but they are quite smart and sociable. Many imps prefer to live among non-demons.
actors.mobs.npcs.imp.desc=임프는 하급 악마입니다. 그들은 강력하지도, 특별한 마법 재능이 있지도 않습니다. 하지만 그들은 꽤 영리하고 사교적입니다. 많은 임프는 악마 이외의 다른 존재와 살기를 원합니다.
# actors.mobs.npcs.impshopkeeper.name=ambitious imp
# actors.mobs.npcs.impshopkeeper.greetings=Hello, %s\!
# actors.mobs.npcs.impshopkeeper.thief=I thought I could trust you\!
# actors.mobs.npcs.impshopkeeper.desc=Imps are lesser demons. They are notable for neither their strength nor their magic talent. But they are quite smart and sociable, and many of imps prefer to live and do business among non-demons.
actors.mobs.npcs.impshopkeeper.name=야심만만한 임프
actors.mobs.npcs.impshopkeeper.greetings=안녕, %s\!
actors.mobs.npcs.impshopkeeper.thief=내가 볼 때 넌 믿을 수 있을 것 같아\!
actors.mobs.npcs.impshopkeeper.desc=임프는 하급 악마입니다. 그들은 강력하지도, 특별한 마법 재능이 있지도 않습니다. 하지만 그들은 꽤 영리하고 사교적이며, 이 때문에 많은 임프들은 비-악마들과의 사업을 하고 있습니다.
# actors.mobs.npcs.mirrorimage.name=mirror image
# actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, but it's paler and twitches a little.
@@ -299,15 +299,15 @@ actors.mobs.npcs.imp.def_verb=회피
# actors.mobs.npcs.ratking.desc_festive=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny festive hat instead of its usual crown. Happy Holidays\!
# actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat and it's wearing a tiny crown on its head.
# actors.mobs.npcs.sheep.name=sheep
# actors.mobs.npcs.sheep.baa!=Baa\!
# actors.mobs.npcs.sheep.baa?=Baa?
# actors.mobs.npcs.sheep.baa.=Baa.
# actors.mobs.npcs.sheep.baa...=Baa...
# actors.mobs.npcs.sheep.desc=This is a magic sheep. What's so magical about it? You can't kill it. It will stand there until it magcially fades away, all the while chewing cud with a blank stare.
actors.mobs.npcs.sheep.name=
actors.mobs.npcs.sheep.baa!=메에\!
actors.mobs.npcs.sheep.baa?=메에?
actors.mobs.npcs.sheep.baa.=메에.
actors.mobs.npcs.sheep.baa...=메에...
actors.mobs.npcs.sheep.desc=이 양은 마법 양입니다. 어떤 마법이 있냐고요? 당신은 그 양을 죽일 수 없습니다. 그 양은 멍한 눈으로 되새김질이나 하면서, 마법이 없어질 때까지 계속 있을겁니다.
# actors.mobs.npcs.shopkeeper.name=shopkeeper
# actors.mobs.npcs.shopkeeper.thief=Thief, Thief\!
actors.mobs.npcs.shopkeeper.name=상점 주인
actors.mobs.npcs.shopkeeper.thief=도둑, 도둑이다\!
# actors.mobs.npcs.shopkeeper.sell=Select an item to sell
# actors.mobs.npcs.shopkeeper.desc=This stout guy looks more appropriate for a trade district in some large city than for a dungeon. His prices explain why he prefers to do business here.
@@ -1,522 +1,522 @@
###blobs
actors.blobs.confusiongas.desc=uma nuvem de gás da confusão está rodando aqui
actors.blobs.confusiongas.desc=Uma nuvem de gás da confusão está rodando aqui.
actors.blobs.fire.desc=o fogo está crepitando aqui
actors.blobs.fire.desc=O fogo está crepitando aqui.
actors.blobs.foliage.desc=veios de luz perfuram a escuridão do jardim subterrânéo
actors.blobs.foliage.desc=Veios de luz perfuram a escuridão do jardim subterrâneo.
actors.blobs.goowarn.desc=manchas de energia escura estão se aquecendo aqui\!
actors.blobs.goowarn.desc=Manchas de energia escura estão se acumulando aqui\!
actors.blobs.paralyticgas.desc=uma nuvem de gás paralítico está rodando aquí
actors.blobs.paralyticgas.desc=Uma nuvem de gás paralítico está rodando aqui.
actors.blobs.stenchgas.desc=uma nuvem de fumaça fedida está rodando aquí
actors.blobs.stenchgas.desc=Uma nuvem de fumaça fedida está rodando aqui.
actors.blobs.toxicgas.desc=uma nuvem esverdeada de gás tóxico está rodando aquí
actors.blobs.toxicgas.desc=Uma nuvem esverdeada de gás tóxico está rodando aqui.
actors.blobs.toxicgas.rankings_desc=Sufocado
actors.blobs.toxicgas.ondeath=você sufocou no gás tóxico
actors.blobs.toxicgas.ondeath=Você morreu sufocado no gás tóxico...
actors.blobs.venomgas.desc=uma nuvem de veneno ácido está rodando aquí
actors.blobs.venomgas.desc=Uma nuvem de veneno ácido está rodando aquí.
actors.blobs.waterofawareness.procced=quando você toma um gole,você sente o conhecimento derramando-se em sua mente.agora você sabe tudo sobre os seus itens equipados.você também sentir todos o itens do nivel e saber todos os seu segredos.
actors.blobs.waterofawareness.desc=o poder da sabedoria irradia-se da água desse poço. tome um gole dela para revelar todos os segredos dos seu itens equipados.
actors.blobs.waterofawareness.procced=Ao tomar um gole, você sente o conhecimento derramando em sua mente. Agora você sabe tudo sobre os seus itens equipados. Você também localiza todos o itens do nivel e sabe seu segredos.
actors.blobs.waterofawareness.desc=O poder da sabedoria irradia da água desse poço. Tome um gole para revelar todos os segredos dos seu itens equipados.
actors.blobs.waterofhealth.procced=quando você toma um gole,você sente seus ferimentos se curarem completamente
actors.blobs.waterofhealth.desc=o poder da saúde irradia-se da água desse poço.tome um gole para curar seus ferimentos e satisfazer a fome.
actors.blobs.waterofhealth.procced=Ao tomar um gole, você sente seus ferimentos se curarem completamente.
actors.blobs.waterofhealth.desc=O poder da saúde irradia da água desse poço. Tome um gole para curar seus ferimentos e satisfazer sua fome.
actors.blobs.wateroftransmutation.desc=o poder da transformação irradia-se da água desse poço.jogue um item dentro do poço para transforma-lo em outra coisa.
actors.blobs.wateroftransmutation.desc=O poder da transformação irradia da água desse poço. Jogue um item dentro do poço para transformá-lo em outra coisa.
actors.blobs.web.desc=tudo está coberto com uma teia grudenta aquí
actors.blobs.web.desc=Tudo está coberto com uma teia grudenta aqui.
###buffs
actors.buffs.amok.name=amok
actors.buffs.amok.desc=amok causa um estado de grande raiva e confusão em seu alvo.\n\nenquanto em uma criatura,ela irá atacar qualquer coisa que estiver por perto,seja amigo ou inimigo.\n\nturnos de amok restante\: %s
actors.buffs.amok.name=Possessâo
actors.buffs.amok.desc=Possessão causa um estado de grande raiva e confusão em seu alvo.\n\nQuando uma criatura está possuída, ela irá atacar qualquer coisa que estiver por perto, seja amigo ou inimigo.\n\nTurnos de possessâo restante\: %s
actors.buffs.barkskin.name=pele de arvore
actors.buffs.barkskin.desc=Sua pele está endurecida ,ela parece áspera e sólida como casca\n\nA pele endurecida aumenta sua armadura eficaz , o que lhe permite defender-se melhor contra o ataque físico. O bônus de armadura irá diminuir em um ponto de cada vez até que expire.\n\nsua armadura está atualmente aumentada por %d
actors.buffs.barkskin.name=Pele de árvore
actors.buffs.barkskin.desc=Sua pele está endurecida, ela parece áspera e sólida como casca.\n\nA pele endurecida aumenta sua armadura eficaz , o que lhe permite defender-se melhor contra ataques físicos. O bônus de armadura irá diminuir um ponto a cada turno até que expire.\n\nSua armadura está atualmente aumentada por\: %d.
actors.buffs.bleeding.name=sangramento
actors.buffs.bleeding.ondeath=você sangrou até a morte
actors.buffs.bleeding.heromsg=você está sangrando\!
actors.buffs.bleeding.name=Sangramento
actors.buffs.bleeding.ondeath=Você sangrou até a morte...
actors.buffs.bleeding.heromsg=Você está sangrando\!
actors.buffs.bleeding.rankings_desc=Sangrou até a Morte
actors.buffs.bleeding.desc=Essa ferida está vazando uma quantidade preocupante de sangue\n\nsangramento causar dano a cada turno. Cada turno o dano diminui por um valor aleatório, até que o sangramento eventualmente para\n\ndano de sangramento atual\: %d
actors.buffs.bleeding.desc=Essa ferida está vazando uma quantidade preocupante de sangue.\n\nSangramento causa dano a cada turno. Cada turno o dano diminui por um valor aleatório, até que o sangramento eventualmente pare.\n\nDano de sangramento atual\: %d.
actors.buffs.bless.name=abençoado
actors.buffs.bless.desc=Uma grande explosão de foco , alguns dizem que é inspirado pelos deuses.\n\nBênção aumenta significativamente a precisão e evasão , fazendo a benção muito mais eficaz no combate.\n\nturnos de benção restantes \: %s
actors.buffs.bless.name=Abençoado
actors.buffs.bless.desc=Uma grande explosão de foco , alguns dizem que é inspirado pelos deuses.\n\nBênção aumenta significativamente a precisão e evasão, fazendo a benção muito mais eficaz no combate.\n\nTurnos de benção restantes\: %s.
actors.buffs.blindness.name=cegado
actors.buffs.blindness.heromsg=você foi cegado\!
actors.buffs.blindness.desc=cegamento transforma o mundo circundante em uma névoa escura\n\nEnquanto estiver cego, um personagem não pode ver mais do que um azulejo em frente de si , tornando ataques a distancias inúteis e tornando-o muito fácil para ser mirado controle de inimigos distantes. Além disso, um herói cego é incapaz de ler pergaminhos ou livros.\n\nturnos de cegueira restante \: %s
actors.buffs.blindness.name=Cegado
actors.buffs.blindness.heromsg=Você foi cegado\!
actors.buffs.blindness.desc=Cegueira transforma o mundo ao redor em uma névoa escura\n\nEnquanto estiver cego, um personagem não pode ver mais do que um tile a sua frente, tornando ataques à distancia inúteis e fazendo com que seja muito fácil para ser atingido por inimigos distantes. Além disso, um heroi cego é incapaz de ler pergaminhos ou livros.\n\nTurnos de cegueira restante\: %s.
actors.buffs.burning.name=em chamas
actors.buffs.burning.heromsg=você pegou fogo\!
actors.buffs.burning.burnsup=%s queimou
actors.buffs.burning.ondeath=você queimou até a morte.
actors.buffs.burning.name=Queimando
actors.buffs.burning.heromsg=Você pegou fogo\!
actors.buffs.burning.burnsup=%s queimou\!
actors.buffs.burning.ondeath=Você queimou até a morte...
actors.buffs.burning.rankings_desc=Queimado às Cinzas
actors.buffs.burning.desc=Poucas coisas são mais angustiante do que estar sendo envolvido em chamas.\n\nO fogo pode causar dano a cada turno até que seja posto para fora por água ou que ele expire . O fogo pode ser apagado por pisar em água, ou a partir do respingo de uma poção estilhaçada\n\nAlém disso, o fogo pode inflamar terreno inflamáveis ou itens que ele entra em contato.\n\nturnos de queima restante \:%s .
actors.buffs.burning.desc=Poucas coisas são mais angustiante do que estar sendo envolvido em chamas.\n\nO fogo causa dano a cada turno até que seja apagado por água ou que ele expire. O fogo pode ser apagado ao pisar na água, ou a partir do respingo de uma poção estilhaçada.\n\nAlém disso, o fogo pode queimar terrenos inflamáveis ou itens com que entrar em contato.\n\nTurnos de queima restante \:%s.
actors.buffs.charm.name=encantado
actors.buffs.charm.heromsg=você foi encantado\!
actors.buffs.charm.desc=Um encanto é uma mágica manipuladora que podem fazer inimigos se adorarem temporariamente\n\nPersonagens afetados por encanto são incapazes de atacar diretamente o inimigo que eles estão encantados . Atacar outros alvos ainda é possível\n\nturnos de encanto restante \:%s
actors.buffs.charm.name=Encantado
actors.buffs.charm.heromsg=Você foi encantado\!
actors.buffs.charm.desc=Um encanto é uma magia manipuladora que podem fazer inimigos se apaixonarem temporariamente\n\nPersonagens afetados por um encanto são incapazes de atacar diretamente o inimigo a quem eles estão encantados . Atacar outros alvos ainda é possível.\n\nTurnos de encantamento restante\: %s.
actors.buffs.chill.name=refrigerado.
actors.buffs.chill.name=Resfriado
actors.buffs.chill.freezes=%s congelou\!
actors.buffs.chill.desc=Não completamente congelado, mas ainda demasiado frio.\n\nAlvos refrigerados executar todas as ações de forma mais lenta , dependendo do número de turnos que restam no efeito . Pelo que é pior , isso é equivalente a sofrer lentidão.\n\nturnos de frio restante \:%s\nVelocidade é reduzida por\: %s%%
actors.buffs.chill.desc=Não completamente congelado, mas bastante frio.\n\nAlvos resfriados executam todas as suas ações de forma mais lenta, dependendo do número de turnos que restam no efeito. No máximo, isso é equivalente a sofrer lentidão.\n\nTurnos de frio restante\: %s.\nVelocidade está reduzida por\: %s%%
actors.buffs.combo.name=combo
actors.buffs.combo.combo=%d acertos de combo
actors.buffs.combo.desc=através de criar um combo o gladiador pode causar dano extra.\n\no seu combo irá continuar aumentando a cada ataque bem sucedido,quanto maior o combo se tornar,mais rápidos seus ataques devem ser.errar um golpe ou atacar sem a velocidade necessária ira reiniciar o combo
actors.buffs.combo.notenough=\n\no seu combo ainda não foi construído o suficiente para causar algum dano extra
actors.buffs.combo.bonusdmg=\n\ndano bonus do combo atual\: %f%%
actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo de %d golpes\!
actors.buffs.combo.desc=Através da criação de momento, o gladiador causa dano extra.\n\nSeu combo irá continuar aumentando a cada ataque bem sucedido. Quanto maior o combo, mais rápidos seus ataques precisarão tornar-se. Se não conseguir acertar um golpe rápido o suficiente, o contador de combo será reiniciado.
actors.buffs.combo.notenough=\n\nO seu combo ainda não está acumulado o suficiente para causar dano extra.
actors.buffs.combo.bonusdmg=\n\nDano extra do combo atual\: %f%%.
actors.buffs.corruption.name=corrompido
actors.buffs.corruption.desc=corrupção penetra na essencia de um ser,mudando a sua natureza.\n\ncriaturas corrompidas irão atacar e danificar seu aliados,e ignorar ser inimigos.Corrupção é perigosa e lentamente irá levar seu a sucumbir.\n\na corrupção é permanente,e seu efeito só acaba na morte
actors.buffs.corruption.name=Corrompido
actors.buffs.corruption.desc=A corrupção penetra na essência de um ser, deturpando-os de sua natureza.\n\nCriaturas corrompidas irão atacar e danificar seu aliados, e ignorar seus inimigos. Corrupção é também danosa, e lentamente irá levar seu alvo a sucumbir.\n\nA corrupção é permanente. Seu efeito só acaba na morte.
actors.buffs.cripple.name=aleijado
actors.buffs.cripple.heromsg=você foi aleijado\!
actors.buffs.cripple.desc=você acha que as suas pernas não deveriam se curvar dessa maneira.\n\naleijamento afeta a velocidade de movimento,se mover leva 2 turnos ao invés de um.\n\nturnos de aleijamento restantes\:%s
actors.buffs.cripple.name=Aleijado
actors.buffs.cripple.heromsg=Você foi aleijado\!
actors.buffs.cripple.desc=Você acha que as suas pernas não deveriam se curvar dessa maneira.\n\nAleijamento afeta a velocidade de movimento. Se mover leva dois turnos ao invés de um.\n\n\\Turnos de aleijamento restantes\: %s.
actors.buffs.drowsy.name=sono
actors.buffs.drowsy.desc=uma força magica está tornando dificil de ficar acordado.\n\no herói pode resistir ao sono por receber dano ou por estar com a vida cheia.\n\napós alguns turnos,o alvo irá cair num sono magico profundo.
actors.buffs.drowsy.name=Sonolência
actors.buffs.drowsy.desc=Uma força magica está dificultando ficar acordado.\n\nO heroi pode resistir a sonolência ao receber dano ou estar com a vida cheia.\n\nApós alguns turnos, o alvo irá cair num sono mágico profundo.
actors.buffs.earthimbue.name=imbuído com a terra
actors.buffs.earthimbue.desc=você está imbuido com o poder da terra\!\n\ntodos os ataques fisicos irão comandar raízes para prender o inimigo no lugar.\n\nturnos de imbuição de terra restantes\: %s
actors.buffs.earthimbue.name=Imbuído com Terra
actors.buffs.earthimbue.desc=Você está imbuído com o poder da terra\!\n\nTodos os ataques físicos irão enviar raízes para prender inimigos enquanto o efeito durar.\n\nTurnos de imbuição de terra restantes\: %s.
actors.buffs.fireimbue.name=imbuído com o fogo
actors.buffs.fireimbue.desc=você esta imbuido com o poder da terra\!\n\ntodos os ataques fisicos tem uma chance de acender inimigos em chamas.Adicionalmente,você está completamente imune aos efeitos do fogo.\n\nturnos de imbuição de fogo restantes\: %s
actors.buffs.fireimbue.name=Imbuído com Fogo
actors.buffs.fireimbue.desc=Você esta imbuído com o poder do fogo\!\n\nTodos os ataques físicos tem uma chance de botar os inimigos em chamas. Adicionalmente, você está completamente imune aos efeitos do fogo.\n\nTurnos de imbuição de fogo restantes\: %s.
actors.buffs.frost.name=congelado
actors.buffs.frost.name=Congelado
actors.buffs.frost.freezes=%s congelou\!
actors.buffs.frost.desc=não deve ser confundido com congelamento sólido,esse gelo simplesmente encasula o alvo no gelo.\n\ncongelamento age similar a paralisia,tornando impossivel ao alvo de se mover.diferente da paralisia,congelamento é cancelado se o alvo levar dano,pois o gelo irá quebrar\n\nturnos de gelo restantes\: %s
actors.buffs.frost.desc=Não deve ser confundido com congelamento sólido. Esse tipo mais benigno de congelamento simplesmente encapsula o alvo em gelo.\n\nCongelamento funciona de uma maneira similar à paralisia. Tornando impossível para o alvo de agir. Diferente da paralisia, o congelamento é cancelado se o alvo levar dano, pois o gelo irá quebrar.\n\nTurnos de congelamento restantes\: %s.
actors.buffs.fury.name=furioso
actors.buffs.fury.heromsg=você ficou furioso\!
actors.buffs.fury.desc=você está bravo,inimigos não gostam quando você está bravo.\n\numa grande raíva queima dentro de você aumentando o dano que você causa com ataques fisicos em 50%%\n\na raiva ira permanecer até você não estar abaixo de 50%% de sua vida
actors.buffs.fury.name=Furioso
actors.buffs.fury.heromsg=Você ficou furioso\!
actors.buffs.fury.desc=Você está bravo. Inimigos não gostam quando você está bravo.\n\nUma grande raiva queima dentro de você, aumentando o dano que você causa com ataques físicos em 50%%\n\nA raiva irá permanecer enquanto você estiver ferido abaixo de 50%% de vida.
actors.buffs.gasesimmunity.name=imune a gases
actors.buffs.gasesimmunity.desc=alguma força estranha está filtrando o ar ao seu redor,mas não está lhe causando qualquer incomodo,mas está filtrando o ar tão efetivamente que não pode sentir nenhum cheiro.\n\nvocê esta imune a todos o efeitos de gazes até o efeito acabar.\n\nturnos de imunidade a gás restantes\: %s
actors.buffs.gasesimmunity.name=Imune a gases
actors.buffs.gasesimmunity.desc=Alguma força estranha está filtrando o ar ao seu redor, mas não está lhe causando qualquer incômodo. Porém está filtrando o ar tão efetivamente que você não consegue sentir nenhum cheiro.\n\nVocê esta imune ao efeito de todos os gases até o efeito acabar.\n\nTurnos de imunidade a gás restantes\: %s.
actors.buffs.hunger.hungry=fome
actors.buffs.hunger.starving=morrendo de fome
actors.buffs.hunger.onhungry=você está com fome
actors.buffs.hunger.onstarving=você está morrendo de fome
actors.buffs.hunger.ondeath=você morreu de fome...
actors.buffs.hunger.cursedhorn=o chifre amaldiçoado rouba parte da energia da comida que você come
actors.buffs.hunger.rankings_desc=Morreu de fome
actors.buffs.hunger.desc_intro_hungry=você sente seu estomago roncando.mas não é urgente ainda.
actors.buffs.hunger.desc_intro_starving=você está com tanta fome que dói
actors.buffs.hunger.desc=\n\na fome aumenta conforme você gasta tempo na masmorra,eventualmente você irá começar a morrer de fome.enquanto estiver morrendo de fome você ira começar a lentamente perder vida ao invés de regenere-la.\n\nracionamento é importante\!se você tiver muita vida,permanecer morrendo de fome não é uma má idéia se isso significa que você terá mais comida mais tarde.racionamento efetivo pode fazer a comida durar muito mais
actors.buffs.hunger.hungry=Faminto
actors.buffs.hunger.starving=Morrendo de fome
actors.buffs.hunger.onhungry=Você está com fome.
actors.buffs.hunger.onstarving=Você está morrendo de fome\!
actors.buffs.hunger.ondeath=Você morreu de fome...
actors.buffs.hunger.cursedhorn=O chifre amaldiçoado rouba parte da energia do alimento que você come.
actors.buffs.hunger.rankings_desc=Morreu de Fome
actors.buffs.hunger.desc_intro_hungry=Você sente seu estômago roncando, mas não é urgente ainda.
actors.buffs.hunger.desc_intro_starving=Você está com tanta fome que dói.
actors.buffs.hunger.desc=\n\nA fome aumenta conforme você permanece na masmorra. Eventualmente você irá começar a morrer de fome. Enquanto estiver morrendo de fome, você começará a perder vida lentamente ao invés de regenerá-la.\n\nFazer racionamento é importante\! Se você tiver um pouco de vida para sacrificar, permanecer morrendo de fome por algum tempo não é uma má ideia se isso significa que você terá mais comida mais tarde. Um bom uso dos seus recursos pode fazer a comida durar muito mais
actors.buffs.invisibility.name=invisivel
actors.buffs.invisibility.desc=você esta completamente misturado com o terreno circundante,deixando você impossivel de enxergar.\n\nenquanto estiver invisivel. ataques fisicos e efeitos magicos (como varinhas e pergaminhos) irão imediatamente cancelar invisibilidade.\n\nturnos de invisibilidade restantes\: %s
actors.buffs.invisibility.name=Invisivel
actors.buffs.invisibility.desc=Você esta completamente camuflado com o terreno ao redor, deixando você impossível de enxergar.\n\nEnquanto estiver invisível. Ataques físicos e efeitos mágicos (como varinhas e pergaminhos) irão imediatamente cancelar a invisibilidade.\n\nTurnos de invisibilidade restantes\: %s.
actors.buffs.levitation.name=levitação
actors.buffs.levitation.desc=uma força magica está fazendo você levitar sobre o chão,fazendo você se sentir muito leve.\n\nEnquanto estiver levitando você vai ignorar todos os efeitos baseados no chão . Armadilhas não vai desencadear , a água não vai apagar o fogo , as plantas não será pisada , raízes vai perder você, e você vai pairar por cima de abismos. Tenha cuidado, pois todas essas coisas podem entrar em efeito no segundo em que a levitação termina \!\n\nturnos de levitação restantes\: %s
actors.buffs.levitation.name=Levitando
actors.buffs.levitation.desc=Uma força mágica está lhe levitando sobre o chão, fazendo você se sentir muito leve.\n\nEnquanto estiver levitando você vai ignorar todos os efeitos baseados no chão. Armadilhas não ativarão, água não apagará o fogo, plantas não serão pisadas, raízes não lhe afetarão, e você vai pairar por cima de abismos. Tenha cuidado pois todas essas coisas podem entrar em efeito no segundo em que a levitação termina \!\n\nTurnos de levitação restantes\: %s.
actors.buffs.light.name=iluminado
actors.buffs.light.desc=até mesmo nessa masmorra escura,ter uma luz confiavel ao seu lado é sempre reconfortante.\n\na luz mantem a escuridão longe,permitindo a você ver a uma distancia consideravel através do escuro.\n\nturnos de iluminação restantes\: %s
actors.buffs.light.name=Iluminado
actors.buffs.light.desc=Até mesmo na mais escura masmorra, ter uma luz confiável ao seu lado é sempre reconfortante.\n\nA luz mantém a escuridão longe, permitindo a você ver a uma distância considerável no escuro.\n\nTurnos de iluminação restantes\: %s.
actors.buffs.lockedfloor.name=andar está trancado.
actors.buffs.lockedfloor.desc=o andar atual está trancado,e você é incapaz de sair dele\!\n\nquando o andar está trancado,você não irá ganhar fome ou levar dano de morrer de fome.e se você não trabalhar para matar o chefe nesse andar,efeitos passivos de regeneração irão parar.\n\nadicionalmente,se você for revivido por um ankh não abençoado enquanto o andar está trancado,ele irá reiniciar.\n\nmate o chefe desse andar para quebrar a trava.
actors.buffs.lockedfloor.name=O andar está trancado.
actors.buffs.lockedfloor.desc=O andar atual está trancado, e você é incapaz de sair dele\!\n\nQuando o andar está trancado, você não irá ganhar fome ou levar dano quando estiver morrendo de fome. E se você não se esforçar para matar o chefe nesse andar, efeitos passivos de regeneração irão parar.\n\nAdicionalmente, se você for revivido por um Ankh não abençoado enquanto o andar está trancado, ele irá reiniciar.\n\nMate o chefe desse andar para quebrar a trava.
actors.buffs.magicalsleep.name=sono magico
actors.buffs.magicalsleep.toohealthy=você está saudável e resistiu a vontade de dormir
actors.buffs.magicalsleep.fallasleep=você caiu num sono magico profundo.
actors.buffs.magicalsleep.wakeup=você acordou sentindo-se revigorado e saudável.
actors.buffs.magicalsleep.desc=esse personagem caiu num sono mágico profundo e não irá acordar naturalmente.\n\no sono magico é similar ao sono normal,exceto que a unica coisa que irá acordar acordar esse personagem é dano.\n\npara o herói,o sono mágico tem propriedades curativas,permitindo que ele se cure rapidamente ao descansar.
actors.buffs.magicalsleep.name=Sono gico
actors.buffs.magicalsleep.toohealthy=Você está saudável de mais e resistiu a vontade de dormir.
actors.buffs.magicalsleep.fallasleep=Você cai num sono mágico profundo.
actors.buffs.magicalsleep.wakeup=Você acorda sentindo-se revigorado e saudável.
actors.buffs.magicalsleep.desc=Esse personagem caiu num sono mágico profundo e não irá acordar naturalmente.\n\nO sono magico é similar ao sono normal, exceto que dano é a unica coisa que irá acordar o alvo.\n\nPara o herói, o sono mágico tem propriedades curativas, permitindo que ele se cure rapidamente ao descansar.
actors.buffs.mindvision.name=visão mental
actors.buffs.mindvision.desc=de alguma forma você pode ver todas as criaturas no andar pela sua mente.é muito estranho.\n\nTodos os personagens neste andar são visíveis para você, enquanto você tem a visão mental.Ver uma criatura através da visão mental conta como se ele está sendo visto nas proximidades, para efeitos de muitos efeitos mágicos\n\nturnos de visão mental restante\: %s
actors.buffs.mindvision.name=Visão Mental
actors.buffs.mindvision.desc=De alguma forma você pode ver todas as criaturas do andar na sua mente. É muito estranho.\n\nTodos os personagens neste andar são visíveis para você enquanto você tem a visão mental. Ver uma criatura através da visão mental conta como se ele está sendo visto nas proximidades, para muitos efeitos mágicos\n\nTurnos de visão mental restante\: %s.
actors.buffs.ooze.name=lodo cáustico
actors.buffs.ooze.heromsg=o lodo cáustico está devorando a sua carne\! lave-o na água\!
actors.buffs.ooze.ondeath=você derreteu...
actors.buffs.ooze.name=Lodo cáustico
actors.buffs.ooze.heromsg=O lodo cáustico está devorando a sua carne\! Lave-o na água\!
actors.buffs.ooze.ondeath=Você derreteu...
actors.buffs.ooze.rankings_desc=Dissolveu
actors.buffs.ooze.desc=esse ácido grudento prende-se a carne,lentamente derretendo-a.\n\no lodo ira causar dano constante até ser lavado na água.\n\no lodo não expira-se e só ira parar ao ser removido na água
actors.buffs.ooze.desc=Esse ácido grudento prende-se à carne, lentamente derretendo-a.\n\nO lodo irá causar dano constante até ser lavado na água.\n\nO lodo não expira-se e só ira parar ao ser removido na água
actors.buffs.paralysis.name=paralisado
actors.buffs.paralysis.heromsg=você foi paralisado\!
actors.buffs.paralysis.desc=algumas vezes,a pior coisa a se fazer é nada.\n\na paralisia completamente impede qualquer ação,forçando o alvo a esperar até o efeito acabar.a dor de levar dano pode tirar um personagem da paralisia.\n\nturnos de paralisia restantes\: %s.
actors.buffs.paralysis.name=Paralisado
actors.buffs.paralysis.heromsg=Você foi paralisado\!
actors.buffs.paralysis.desc=Algumas vezes, a pior coisa a se fazer é nada.\n\nA paralisia impede qualquer ação completamente, forçando o alvo a esperar até o efeito acabar. A dor de levar dano pode tirar um personagem da paralisia.\n\nTurnos de paralisia restantes\: %s.
actors.buffs.poison.name=envenenado
actors.buffs.poison.heromsg=você foi envenenado\!
actors.buffs.poison.ondeath=você morreu envenenado...
actors.buffs.poison.name=Intoxicado
actors.buffs.poison.heromsg=Você foi intoxicado\!
actors.buffs.poison.ondeath=Você morreu por intoxicação...
actors.buffs.poison.rankings_desc=Sucumbiu ao Veneno
actors.buffs.poison.desc=o veneno trabalha dentro do corpo,lentamente parando seu funcionamento interno.\n\no veneno causa dano proporcional a quanto tempo leva para ele expirar.\n\nturnos de veneno restantes\: %s
actors.buffs.poison.desc=Toxinas correm por dentro do corpo, lentamente parando seu funcionamento interno.\n\nA intoxicação causa dano proporcional a quanto tempo leva para ele expirar.\n\nTurnos de intoxicação restantes\: %s.
actors.buffs.recharging.name=recarga
actors.buffs.recharging.desc=energia esta pulsando ao seu redor,aumentando a taxa em que sua varinhas recarregam.\n\ncada turno esse efeito irá aumentar a carga de cada varinha em um quarto,em adição a carga regular.\n\nturnos de recarregamento restantes\: %s
actors.buffs.recharging.name=Recarga
actors.buffs.recharging.desc=Energia está pulsando dentro de você, aumentando a taxa em que sua varinhas recarregam.\n\nA cada turno esse efeito irá aumentar a carga de cada varinha em um quarto, em adição a carga regular.\n\nTurnos de recarregamento restantes\: %s
actors.buffs.roots.name=enraizado
actors.buffs.roots.heromsg=você não pode se mover\!
actors.buffs.roots.desc=raízes (mágicas ou naturais)agarram-se nos pés,forçando-os para o chão.\n\nraízes prender um alvo no lugar,fazendo impossível se mover,mas outras ações não são afetadas.\n\nturnos de enraizado restantes\: %s
actors.buffs.roots.name=Enraizado
actors.buffs.roots.heromsg=Você não consegue se mover\!
actors.buffs.roots.desc=Raízes (mágicas ou naturais) agarram-se nos pés, forçando-os para junto ao chão.\n\nRaízes prendem um alvo no lugar, tornando impossível se mover, mas outras ações não são afetadas.\n\nTurnos de enraizamento restantes\: %s
actors.buffs.shadows.name=fundido com as sombras.
actors.buffs.shadows.desc=você esta mistura com as sombras ao seu redor,garantindo a você invisibilidade e diminuindo o seu metabolismo.\n\nenquanto você está invisivel inimigos serão incapazes de atacar ou seguir você.ataques fisicos e efeitos magícos (como pergaminhos e varinhas)irão imediatamente cancelar a invisibilidade.adicionalmente,enquanto estiver fundido comas sombras sua taxa de fome é atrasada\n\nvocê permanecera fundido com as sombras até você sair das sombras ou até um inimigos entrar em contato com você
actors.buffs.shadows.name=Fundido com as Sombras
actors.buffs.shadows.desc=Você está camuflado com as sombras ao seu redor, garantindo a você invisibilidade e diminuindo o seu metabolismo.\n\nEnquanto você está invisível, inimigos serão incapazes de atacar ou seguir você. Ataques físicos e efeitos mágicos (como pergaminhos e varinhas) irão imediatamente cancelar a invisibilidade. Adicionalmente, enquanto estiver fundido com as sombras sua taxa de aumento de fome é reduzida.\n\nVocê permanecerá fundido com as sombras até você sair delas ou até um inimigo entrar em contato com você
actors.buffs.slow.name=lentidão
actors.buffs.slow.name=Lentidão
actors.buffs.slow.desc=a magia de lentidão afeta o tempo ao redor do alvo,para ele tudo esta se movendo super rápido.\n\num personagem com lentidão fará todas as ações com o dobro de tempo que levariam normalmente.\n\nturnos de lentidão restantes\: %s
actors.buffs.snipersmark.name=marca da sniper
actors.buffs.snipersmark.desc=A sniper está focada em um alvo próximo , ganhando maior velocidade de ataque e penetração de armadura do inimigo ao ataca-lo.\n\na sniper permanecera focada até trocar de alvo,parar de atacar,ou o alvo morrer
actors.buffs.snipersmark.name=Marca do Sniper
actors.buffs.snipersmark.desc=A sniper está focada em um alvo próximo, ganhando maior velocidade de ataque e penetração de armadura do inimigo ao atacá-lo.\n\nA sniper permanecerá focada até trocar de alvo, parar de atacar, ou o alvo morrer.
actors.buffs.soulmark.name=alma marcada
actors.buffs.soulmark.desc=o warlock agarrou a alma dessa criatura,ele irá saciar sua saúde e fome sempre que essa criatura levar dano.\n\nturnos de alma marcada restantes\:%s
actors.buffs.soulmark.name=Alma Marcada
actors.buffs.soulmark.desc=O Warlock agarrou a alma dessa criatura. Ele irá curar-se e saciar sua fome sempre que essa criatura levar dano.\n\nTurnos de alma marcada restantes\: %s.
actors.buffs.terror.name=aterrorizado
actors.buffs.terror.desc=terror é uma magia manipulativa que força o alvo em um panico incontrolável.\n\npersonagens terrificados serão forçados a correr de seu oponente,tentando colocar quantas porta e paredes entre eles quanto possível.o choque da dor pone quebrar esse efeito.\n\nturnos de terror restantes\: %s
actors.buffs.terror.name=Aterrorizado
actors.buffs.terror.desc=Terror é uma magia manipulativa que força o alvo a ume stado de pânico incontrolável.\n\nPersonagens aterrorizados serão forçados a correr de seu oponente, tentando deixar o máximo de porta e paredes entre eles quanto possível. O choque da dor pode quebrar esse efeito.\n\nTurnos de terror restantes\: %s.
actors.buffs.toxicimbue.name=imbuido com toxidade
actors.buffs.toxicimbue.desc=você esta imbuído com energia tóxica\!\n\nenquanto você se move,gás tóxico irá constantemente seguir você,danificando os seus inimigos.Você esta imune a gás tóxico e veneno até o efeito acabar.\n\nturnos de imbuição tóxica restantes\: %s
actors.buffs.toxicimbue.name=Imbuido com Toxinas
actors.buffs.toxicimbue.desc=Você está imbuído com energia tóxica\!\n\nEnquanto você se move, gás tóxico irá constantemente seguir você, danificando os seus inimigos. Você esta imune a gás tóxico e veneno até o efeito acabar.\n\nTurnos de imbuição tóxica restantes\: %s
actors.buffs.venom.name=venomed
actors.buffs.venom.desc=venom é um veneno extremamente perigoso e caustico.\n\ndiferente do veneno,em que o dano diminui com o tempo,venom da mais dano conforme ele permanece em um alvo.\n\nturnos de venom restantes\: %s\ndano de venom atual\: %d
actors.buffs.venom.name=Envenenado
actors.buffs.venom.desc=Veneno é extremamente perigoso e cáustico.\n\nDiferente da entoxicação, em que o dano diminui com o tempo, o veneno causa mais dano conforme ele permanece em um alvo.\n\nTurnos de venom restantes\: %s.\nDano de venom atual\: %d.
actors.buffs.vertigo.name=vertigo
actors.buffs.vertigo.desc=caminhar em linha reta pode ser difícil se o mundo esta girando.\n\nenquanto sobre os efeitos de vertigem, personagens irão se mover em uma direção aleatória ao invés da direção que eles queriam ir.\n\nturnos de vertigem restantes\: %s
actors.buffs.vertigo.name=Vertigem
actors.buffs.vertigo.desc=Caminhar em linha reta pode ser difícil se o mundo está girando.\n\nEnquanto estiver sobre os efeitos de vertigem, personagens irão se mover em uma direção aleatória ao invés da direção que eles queriam ir.\n\nTurnos de vertigem restantes\: %s.
actors.buffs.weakness.name=enfraquecido
actors.buffs.weakness.heromsg=você se sente mais fraco
actors.buffs.weakness.desc=o seu equipamento subitamente parece muito mais pesado.\n\na magia de fraqueza está afetando você,reduzindo sua força por dois pontos.\n\nturnos de fraqueza restantes\: %s
actors.buffs.weakness.name=Enfraquecido
actors.buffs.weakness.heromsg=Você se sente enfraquecido\!
actors.buffs.weakness.desc=O seu equipamento subitamente parece muito mais pesado.\n\nA magia de fraqueza está afetando você, reduzindo sua força efetiva por 2 pontos.\n\nTurnos de fraqueza restantes\: %s.
#hero
actors.hero.hero.name=você
actors.hero.hero.leave=não é tão simples sair de pixel dungeon
actors.hero.hero.level_up=subiu de nivel\!
actors.hero.hero.new_level=bem vindo ao nivel %d\! agora você esta mais saudavel e mais focado.E mais facil para você atingir inimigos e desviar de seus ataques
actors.hero.hero.level_cap=Você não pode ficar mais forte, mas suas experiências dão -lhe uma onda de poder \!
actors.hero.hero.you_now_have=você agora tem %s
actors.hero.hero.something_else=a algo mais aqui
actors.hero.hero.locked_chest=esse baú esta trancando e você não tem uma chave correspondente.
actors.hero.hero.locked_door=você não tem uma chave correspondente.
actors.hero.hero.noticed_smth=você notou algo
actors.hero.hero.leave=Não é tão simples assim sair de Pixel Dungeon.
actors.hero.hero.level_up=Subiu de vel\!
actors.hero.hero.new_level=Bem vindo ao nível %d\! Agora você está mais saudável e mais focado. É mais facil para você atingir inimigos e desviar de seus ataques.
actors.hero.hero.level_cap=Você não pode ficar mais forte, mas suas experiências dão-lhe uma onda de poder \!
actors.hero.hero.you_now_have=Você agora tem %s.
actors.hero.hero.something_else=Há mais alguma coisa aqui.
actors.hero.hero.locked_chest=Esse baú está trancando e você não tem uma chave correspondente.
actors.hero.hero.locked_door=Você não tem uma chave correspondente.
actors.hero.hero.noticed_smth=Você percebeu algo.
actors.hero.hero.wait=...
actors.hero.hero.search=procurar
actors.hero.hero.search_distracted=você não consegue se concentrar,procurar leva muito tempo.
actors.hero.hero.pain_resist=a dor ajuda você a resistir a vontade de dormir.
actors.hero.hero.revive=o ankh explode com energia vital\!
actors.hero.hero.search_distracted=Você não consegue se concentrar, procurar leva um pouco de tempo.
actors.hero.hero.pain_resist=A dor ajuda você a resistir a vontade de dormir.
actors.hero.hero.revive=O ankh explode com energia vital\!
actors.hero.heroclass.warrior=guerreiro
actors.hero.heroclass.warrior_perk1=o guerreiro começa com 11 pontos de força
actors.hero.heroclass.warrior_perk2=o guerreiro começa com uma espada curta única.Maia tarde essa espada pode ser reforja-da para melhorar outra arma branca.
actors.hero.heroclass.warrior_perk3=o guerreiro não é muito bom com projeteis.
actors.hero.heroclass.warrior_perk4=qualquer tipo de comida restaura um pouco de vida.
actors.hero.heroclass.warrior_perk5=poções de força são identificadas desde o começo.
actors.hero.heroclass.warrior_perk1=O Guerreiro começa com 11 pontos de Força.
actors.hero.heroclass.warrior_perk2=O Guerreiro começa com uma espada curta única. Essa espada pode futuramente ser reforjada para melhorar outra arma corpo-a-corpo.
actors.hero.heroclass.warrior_perk3=O Guerreiro não é muito bom com projéteis.
actors.hero.heroclass.warrior_perk4=Qualquer tipo de comida restaura um pouco de vida quando ingerida.
actors.hero.heroclass.warrior_perk5=Poções de Força são identificadas desde o começo.
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_perk1=o mago começa com um cajado unico,que pode ser imbuído com as propriedades de uma varinha.
actors.hero.heroclass.mage_perk2=o cajado do mago pode ser usado como uma arma branca ou uma varinha mais poderosa
actors.hero.heroclass.mage_perk3=o mago identifica varinhas parcialmente após usa-las
actors.hero.heroclass.mage_perk4=qualquer tipo de comida restaura 1 carga de todas as varinhas do inventario
actors.hero.heroclass.mage_perk5=pergaminhos de upgrade são identificados desde o começo.
actors.hero.heroclass.mage_perk1=O Mago começa com um cajado único, que pode ser imbuído com as propriedades de uma varinha.
actors.hero.heroclass.mage_perk2=O cajado do mago pode ser usado como uma arma corpo-a-corpo ou uma varinha mais poderosa.
actors.hero.heroclass.mage_perk3=O Mago identifica varinhas parcialmente após usá-las
actors.hero.heroclass.mage_perk4=Qualquer tipo de comida restaura 1 carga de todas as varinhas do inventário.
actors.hero.heroclass.mage_perk5=Pergaminhos de Atualização são identificados desde o começo.
actors.hero.heroclass.rogue=trapaceiro.
actors.hero.heroclass.rogue_perk1=o trapaceiro começa com uma capa das sombras unica
actors.hero.heroclass.rogue_perk2=o trapaceiro identifica o tipo de um anel após equipa-lo
actors.hero.heroclass.rogue_perk3=o trapaceiro é profissional com armadura leve,desviando melhor se tiver força em excesso em relação a armadura
actors.hero.heroclass.rogue_perk4=o trapaceiro é melhor ao detectar portas ocultas e armadilhas
actors.hero.heroclass.rogue_perk5=trapaceiros podem ir longe sem comida
actors.hero.heroclass.rogue_perk6=pergaminhos de mapeamento magico são identificados desde o começo.
actors.hero.heroclass.rogue=maroto
actors.hero.heroclass.rogue_perk1=O Maroto começa com uma Capa das Sombras única.
actors.hero.heroclass.rogue_perk2=O Maroto identifica o tipo de um anel após equipá-lo.
actors.hero.heroclass.rogue_perk3=O Maroto é proficiente com armadura leve, desviando melhor se tiver força em excesso em relação a armadura.
actors.hero.heroclass.rogue_perk4=O Maroto é melhor ao detectar portas ocultas e armadilhas.
actors.hero.heroclass.rogue_perk5=O Maroto pode ficar mais tempo sem comida.
actors.hero.heroclass.rogue_perk6=Pergaminhos de Mapeamento gico são identificados desde o começo.
actors.hero.heroclass.huntress=caçadora.
actors.hero.heroclass.huntress_perk1=a caçadora começa com um bomerangue atualizavel unico.
actors.hero.heroclass.huntress_perk2=a caçadora é profissional com projeteis,causando dano extra se tiver força excessiva
actors.hero.heroclass.huntress_perk3=\ a caçadora é capaz de recuperar um projetil usado uma unica vez de um inimigo morto.
actors.hero.heroclass.huntress_perk4=a caçadora sente monstros próximos,mesmo que eles estejam escondidos atrás de obstaculos
actors.hero.heroclass.huntress_perk5=poções de visão mental são identificadas desde o começo
actors.hero.heroclass.huntress=caçadora
actors.hero.heroclass.huntress_perk1=A Caçadora começa com um bumerangue atualizável único.
actors.hero.heroclass.huntress_perk2=A Caçadora é profissional com projéteis, causando dano extra se tiver força em excesso.
actors.hero.heroclass.huntress_perk3=A Caçadora é capaz de recuperar um projétil usado uma única vez de um inimigo morto.
actors.hero.heroclass.huntress_perk4=A caçadora pressente monstros próximos, mesmo que eles estejam escondidos atrás de obstáculos.
actors.hero.heroclass.huntress_perk5=Poções de Visão Mental são identificadas desde o começo.
actors.hero.herosubclass.gladiator=gladiador
actors.hero.herosubclass.gladiator_desc=um ataque de sucesso permite ao _gladiador_começar um combo,e cada proximo ataque bem sucedido ira causar mais dano que o anterior
actors.hero.herosubclass.gladiator_desc=Um ataque bem sucedido permite ao _Gladiador_ começar um combo, e cada ataque bem sucedido em seguida irá causar mais dano do que o anterior.
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_desc=ao ser severamente ferido,o _beserker_entra num estado de furia que significativamente aumenta o dano
actors.hero.herosubclass.berserker_desc=Ao ser severamente ferido, o _Berserker_ entra num estado de fúria que significativamente aumenta o dano.
actors.hero.herosubclass.warlock=warlock
actors.hero.herosubclass.warlock_desc=Ao utilizar varinhas em inimigos, o _Warlock_ tem a chance the marcar a alma dele. Inimigos marcados irão regenerar sua energia e fome sempre que sofrerem danos físicos.
actors.hero.herosubclass.warlock_desc=Ao utilizar varinhas em inimigos, o _Warlock_ tem a chance de marcar a alma dele. Inimigos marcados irão regenerar sua energia e fome sempre que sofrerem danos físicos.
actors.hero.herosubclass.battlemage=battlemage
actors.hero.herosubclass.battlemage_desc=Ao lutar com o seu bastão, o _Battlemage_ conjura efeitos bonus dependendo da varinha com que o seu bastão está impregnado. O bastão irá também ganhar cargas através de combate.
actors.hero.herosubclass.battlemage_desc=Ao lutar com o seu bastão, o _Battlemage_ conjura efeitos bônus dependendo da varinha com que o seu bastão está imbuído. O bastão irá também ganhar cargas através de combate.
actors.hero.herosubclass.assassin=assassino
actors.hero.herosubclass.assassin_desc=Ao efectuar um ataque surpresa, o _Assassin_ inflige dano adicional ao inimigo.
actors.hero.herosubclass.assassin_desc=Ao efetuar um ataque surpresa, o _Assassino_ inflige dano adicional ao inimigo.
actors.hero.herosubclass.freerunner=freerunner
actors.hero.herosubclass.freerunner_desc=O _Freerunner_ se move mais rápido quando não é importunado pela fome, se estiver invisivel, esse bónus de velocidade é maior.
actors.hero.herosubclass.sniper=atiradora
actors.hero.herosubclass.sniper_desc=A _Sniper_ é capaz de detetar os pontos fracos na armadura do inimigo, basicamente a ignorando quando uma arma de missil é usada.
actors.hero.herosubclass.sniper_desc=A _Atiradora_ é capaz de detectar os pontos fracos na armadura do inimigo, efetivamente a ignorando quando uma arma de mísseis é usada.
actors.hero.herosubclass.warden=guardiã
actors.hero.herosubclass.warden_desc=Tendo uma forte ligação com as forças da natureza permite à _Warden_ obter energia adicional do orvalho, armadura extra pisando grana, e sementes e orvalho das plantas.
actors.hero.herosubclass.warden_desc=Tendo uma forte ligação com as forças da natureza permite à _Guard_ obter energia adicional do orvalho, armadura extra pisando grana, e sementes e orvalho das plantas.
###npcs
actors.mobs.npcs.blacksmith.name=troll ferreiro
actors.mobs.npcs.blacksmith.gold_1=Ei humano\!oque acha de ser útil?pegue essa picareta e minere um pouco de _ouro escuro,15 pedaços_ deve ser suficiente.oque você disse?como eu vou pagar?seu ganancioso...\nok.ok,eu não tenho dinheiro para pagar,mas eu poço fazer algo para você,se considere com sorte,eu sou o unico ferreiro por aqui.
actors.mobs.npcs.blacksmith.blood_1=Ei humano\! Quer ser prestável? Peg'essa picareta e _mate um morcego_ co'ela. Eu precisa o sangue no metal. O que você quer dizer com pagamento? Você ganacioso...\nOk, ok, eu não tenho dinheiro pá pagar, mas posso fazer umas ferragens para você. Pode considerar com sorte, sou o único ferreiro aqui.
actors.mobs.npcs.blacksmith.lost_pick=Está brincando comigo? Cadê minha picareta?\!
actors.mobs.npcs.blacksmith.gold_2=Ouro negro. 15 peças. É assim tão dificil?
actors.mobs.npcs.blacksmith.name=ferreiro troll
actors.mobs.npcs.blacksmith.gold_1=Ei humano\! Qué prestá pra alguma coisa, é? Pega essa picareta e garimpa um pouquinho de _ouro escuro, 15 pedaços_ deve ser suficiente. O que 'cê disse? Como eu vô pagá? Seu ganancioso...\nOk, ok, eu num tenho dinheiro para pagar, mas eu posso fazê um trabalho de ferreiro pro 'cê. Se considere com sorte, eu sô o único ferreiro por aqui.
actors.mobs.npcs.blacksmith.blood_1=Ei humano\! Qué prestá pra alguma coisa, é? Pega essa picareta e _mata um morcego_ com ela. Eu preciso do sangue no metal. O que 'cê qué dizê cum pagamento? 'Cê é ganacioso hein...\nOk, ok, eu não tenho dinheiro pá pagá, mas posso fazer um trabalho de ferreiro pro 'cê. Se considere com sorte, eu sô o único ferreiro por aqui.
actors.mobs.npcs.blacksmith.lost_pick='Tá brincando comigo? Cadê minha picareta?\!
actors.mobs.npcs.blacksmith.gold_2=Ouro negro. 15 peça. É assim tão difícil?
actors.mobs.npcs.blacksmith.blood_2=Eu te disse que preciso de sangue de morcego na picareta. Se mexe\!
actors.mobs.npcs.blacksmith.completed=Oh, você voltou... Mais vale tarde que nunca.
actors.mobs.npcs.blacksmith.get_lost=Estou ocupado. Desaparece\!
actors.mobs.npcs.blacksmith.same_item=Escolha 2 itens diferentes, não o mesmo item das duas vezes\!
actors.mobs.npcs.blacksmith.completed=Oh, 'cê voltô... Mais vale tarde do que nunca.
actors.mobs.npcs.blacksmith.get_lost= ocupado. Desaparece\!
actors.mobs.npcs.blacksmith.same_item=Escolhe 2 itens diferentes, não o mesmo item das duas vezes\!
actors.mobs.npcs.blacksmith.diff_type=Selecione 2 itens do mesmo tipo\!
actors.mobs.npcs.blacksmith.un_ided=Eu preciso saber com o que trabalho, os identifique primeiro\!
actors.mobs.npcs.blacksmith.un_ided=Eu preciso sabê com o que trabalho, identifica eles primeiro\!
actors.mobs.npcs.blacksmith.cursed=Eu não trabalho com items amaldiçoados\!
actors.mobs.npcs.blacksmith.degraded=É lixo, a qualidade é muito fraca\!
actors.mobs.npcs.blacksmith.cant_reforge=Eu não consigo reforjar esses items\!
actors.mobs.npcs.blacksmith.desc=Este troll ferreiro se parece com todos os trolls\: ele é alto e magro, e a sua pele se parece com a textura e cor da pedra. O troll ferreiro está trabalhando com ferramentas desproporcionalmente pequenas.
actors.mobs.npcs.blacksmith.degraded=Isso aqui é lixo, a qualidade é muito ruim\!
actors.mobs.npcs.blacksmith.cant_reforge=Eu não consigo reforjá esses items\!
actors.mobs.npcs.blacksmith.desc=Este ferreiro troll se parece com todos os trolls\: ele é alto e magro, e a sua pele se parece com a textura e cor da pedra. O ferreiro troll está trabalhando com ferramentas desproporcionalmente pequenas.
actors.mobs.npcs.ghost.name=fantasma melancólico
actors.mobs.npcs.ghost.rat_1=Ola %s... eu já fui como você - forte e confiante...Mas eu fui morto por uma criatura abominavel...eu não posso sair desse lugar... não até ter a minha vingança.. mate o _rato fétido,_ ele levou a minha vida...\n\nele caça nesse andar...espalhando sujeira por toda a parte.._ cuidado com sua nuvem de mal cheiro e sua mordida corrosiva,o acido se dissolve na água..._
actors.mobs.npcs.ghost.rat_2=Por favor... Me ajuda... Destrua a abominação...\n\n_A enfrente perto da água... Evite o seu cheiro pestilento..._
actors.mobs.npcs.ghost.gnoll_1=Ola %s.. eu ja fui como voce-forte e confiante... mas eu fui morto por uma criatura desonesta...eu não posso sair desse lugar...não até ter a minha vingança...mate o _gnoll trapaceiro_.. ele levou a minha vida...\n\nele não é como os outros gnolls... ele se esconde e usa armas arremessaveis.._cuidado com os seus dardos incendiarios e venenosos,não lute com ele a distancia.._
actors.mobs.npcs.ghost.gnoll_2=Por favor... Me ajude... Destrua o trapaceiro...\n\n_Não o deixe atingir... Se aproxime dele..._
actors.mobs.npcs.ghost.crab_1=Ola %s.. eu ja fui como voce-forte e confiante... mas eu fui morto por uma criatura ancestral..eu não posso sair desse lugar...não até ter a minha vingança...mate o _caranguejo gigante_ ele levou a minha vida...\n\nele é inaturalmente velho..com uma unica garra massiva e uma casca dura..._cuidado com a sua garra,você deve surpreender o caranguejo ou ele o bloqueara com ela.._
actors.mobs.npcs.ghost.crab_2=Por favor... Me ajude... Destrua o Crustáceo...\n\n_Ele irá sempre bloquear... Sempre que antecipar um ataque..._
actors.mobs.npcs.ghost.def_verb=evadiu
actors.mobs.npcs.ghost.find_me=Obrigado... me vem encontrar...
actors.mobs.npcs.ghost.desc=O fantasma é pouco visível . Parece uma mancha disforme de luz fraca com uma cara triste
actors.mobs.npcs.ghost.rat_1=Olá %s... Eu já fui como você uma vez - forte e confiante... Mas eu fui morto por uma criatura abominável... Eu não posso sair desse lugar... Não até ter a minha vingança... Mate o _rato fétido_ que levou a minha vida...\n\nEle caça nesse andar... Espalhando sujeira por toda a parte... _ Cuidado com sua nuvem de mal cheiro e sua mordida corrosiva, o ácido se dissolve na água..._
actors.mobs.npcs.ghost.rat_2=Por favor... Me ajude... Destrua a abominação...\n\n_A enfrente perto da água... Evite o seu cheiro pestilento..._
actors.mobs.npcs.ghost.gnoll_1=Olá %s.. Eu já fui como você uma vez - forte e confiante... Mas eu fui morto por uma criatura desonesta... Eu não posso sair desse lugar... Não até ter a minha vingança... Mate o _gnoll trapaceiro_ que levou a minha vida...\n\nEle não é como os outros gnolls... Ele se esconde e usa armas arremessáveis... _Cuidado com os seus dardos incendiários e venenosos, não lute com ele à distância..._
actors.mobs.npcs.ghost.gnoll_2=Por favor... Me ajude... Destrua o trapaceiro...\n\n_Não o deixe atingir você... Se aproxime dele..._
actors.mobs.npcs.ghost.crab_1=Olá %s.. Eu já fui como você uma vez - forte e confiante... Mas eu fui morto por uma criatura ancestral... Eu não posso sair desse lugar... Não até ter a minha vingança... Mate o _caranguejo gigante_ que ele levou a minha vida...\n\nEle é excepcionalmente velho... Com uma única garra enorme e uma casca dura... _Cuidado com a sua garra, você deve surpreender o caranguejo ou ele o bloqueará com ela..._
actors.mobs.npcs.ghost.crab_2=Por favor... Me ajude... Destrua o Crustáceo...\n\n_Ele irá sempre bloquear... Sempre que vir você chegando..._
actors.mobs.npcs.ghost.def_verb=esquivou
actors.mobs.npcs.ghost.find_me=Obrigado... vem me encontrar...
actors.mobs.npcs.ghost.desc=O fantasma é quase invisível. Parece uma mancha disforme de luz fraca com uma cara triste.
actors.mobs.npcs.imp.name=diabinho ambicioso
actors.mobs.npcs.imp.golems_1=Você é um aventureiro ? Eu amo aventureiros \! Você sempre pode contar com eles , se algo precisa ser morto. Estou certo? Para uma recompensa é claro; )\nNo meu caso, isso é _golems_ que precisam ser mortos. como você vê, eu vou começar um pequeno negócio aqui , mas esses golems estúpidos são ruins para o negócio\! É muito difícil negociar com pedaços de granito , malditos sejam \! Então, por favor , matar ... digamos _6 deles_ e uma recompensa é sua.
actors.mobs.npcs.imp.monks_1=Você é um aventureiro ? Eu amo aventureiros \! Você sempre pode contar com eles , se algo precisa ser morto. Estou certo? Para uma recompensa é claro; )\nno meu caso são _monges_ que precisam ser mortos. como você vê, eu vou começar um pequeno negócio aqui,mas esses lunaticos não compram nada e assustam os outros clientes.Então por favor mate..digamos _8 deles_e uma recompensa é sua.
actors.mobs.npcs.imp.golems_2=Como está correndo o seu safari de golens?
actors.mobs.npcs.imp.monks_2=Oh, você ainda está vivo\! Eu sabia que seu kung-fu é forte ;) Apenas não se esqueça de pegar as insígnias dos monges.
actors.mobs.npcs.imp.cya=Te vejo por ai, %s\!
actors.mobs.npcs.imp.name=Duende Ambicioso
actors.mobs.npcs.imp.golems_1=Você é um aventureiro? Eu amo aventureiros\! Você sempre pode contar com eles, se algo precisar ser morto. Estou certo? Por uma recompensa é claro ;)\nNo meu caso, são _golens_ que precisam ser mortos. Sabe, eu vou começar um pequeno negócio aqui, mas esses golens estúpidos são ruins para o negócio\! É muito difícil negociar com pedaços de granito, malditos sejam\! Então, por favor, mate... digamos _6 deles_ e a recompensa é sua.
actors.mobs.npcs.imp.monks_1=Você é um aventureiro? Eu amo aventureiros\! Você sempre pode contar com eles , se algo precisa ser morto. Estou certo? Por uma recompensa é claro; )\nNo meu caso são _monges_ que precisam ser mortos. Sabe, eu vou começar um pequeno negócio aqui, mas esses loucos não compram nada e assustam os outros clientes. Então, por favor, mate... digamos _8 deles_ e a recompensa é sua.
actors.mobs.npcs.imp.golems_2=Como está indo o seu safari de golens?
actors.mobs.npcs.imp.monks_2=Oh, você ainda está vivo\! Eu sabia que seu kung-fu era mais forte ;) Apenas não se esqueça de pegar as insígnias dos monges.
actors.mobs.npcs.imp.cya=Te vejo por aí, %s\!
actors.mobs.npcs.imp.hey=Psst, %s\!
actors.mobs.npcs.imp.def_verb=evadiu
actors.mobs.npcs.imp.desc=Diabinhos são demónios inferiores. Eles não são conhecidos pela sua força nem pelo seu talento mágico, mas são muito inteligentes e sociáveis. Muitos diabinhos preferem viver junto de seres que não são demónios.
actors.mobs.npcs.imp.def_verb=esquivou
actors.mobs.npcs.imp.desc=Duendes são demônios inferiores. Eles não são conhecidos pela sua força nem pelo seu talento mágico, mas são muito inteligentes e sociáveis. Muitos duendes preferem viver junto de seres que não são demônios.
actors.mobs.npcs.impshopkeeper.name=diabinho ambicioso
actors.mobs.npcs.impshopkeeper.name=Duende Ambicioso
actors.mobs.npcs.impshopkeeper.greetings=Olá, %s\!
actors.mobs.npcs.impshopkeeper.thief=Eu pensei que podia confiar em vocè\!
actors.mobs.npcs.impshopkeeper.desc=Diabinhos são demónios inferiores. Eles não são conhecidos pela sua força nem pelo seu talento mágico, mas são muito inteligentes e sociáveis. Muitos diabinhos preferem viver junto de seres que não são demónios.
actors.mobs.npcs.impshopkeeper.desc=Duendes são demônios inferiores. Eles não são conhecidos pela sua força nem pelo seu talento mágico, mas são muito inteligentes e sociáveis. Muitos duendes preferem viver junto de seres que não são demônios.
actors.mobs.npcs.mirrorimage.name=imagem do espelho.
actors.mobs.npcs.mirrorimage.name=cópia refletida
actors.mobs.npcs.mirrorimage.desc=A ilusão se assemelha a você, mas é mais pálido e treme um pouco.
actors.mobs.npcs.ratking.name=rei ratazana
actors.mobs.npcs.ratking.not_sleeping=Eu não estou a dormir\!
actors.mobs.npcs.ratking.what_is_it=O quê? Não tenho tempo para esse disparate. Meu reino não se governa sozinho\!
actors.mobs.npcs.ratking.desc_festive=Esta ratazana é um pouco maior que uma ratazana marsupial. Está a usar um gorro festivo em vez da sua coroa. Boas Festas\!
actors.mobs.npcs.ratking.desc=Este rato é um pouco maior que um marsupial e está a usar uma pequena coroa na sua cabeça.
actors.mobs.npcs.ratking.name=Rei Ratazana
actors.mobs.npcs.ratking.not_sleeping=Eu não estou dormindo\!
actors.mobs.npcs.ratking.what_is_it=O quê? Não tenho tempo para essa bobagem. Meu reino não se governa sozinho\!
actors.mobs.npcs.ratking.desc_festive=Esta ratazana é um pouco maior que uma ratazana marsupial. Está usando um chapeu festivo ao invés de sua coroa habitual. Boas Festas\!
actors.mobs.npcs.ratking.desc=Este rato é um pouco maior que um marsupial e está usando uma pequena coroa na sua cabeça.
actors.mobs.npcs.sheep.name=ovelha
actors.mobs.npcs.sheep.baa!=Baa\!
actors.mobs.npcs.sheep.baa?=Baa?
actors.mobs.npcs.sheep.baa.=Baa.
actors.mobs.npcs.sheep.baa...=Baa...
actors.mobs.npcs.sheep.desc=essa ovelha é magica,oque a de magica nela?você não pode mata-la,era vai ficar ai até magicamente desaparecer.todo o tempo ruminando com um olhar vazio
actors.mobs.npcs.sheep.baa!=Bééé\!
actors.mobs.npcs.sheep.baa?=Béé?
actors.mobs.npcs.sheep.baa.=Béé.
actors.mobs.npcs.sheep.baa...=Béé...
actors.mobs.npcs.sheep.desc=Essa é uma ovelha magica. O que de tanta mágica nela? Você não consegue matá-la, ela vai ficar aí até magicamente desaparecer. Todo o tempo ruminando com um olhar vazio.
actors.mobs.npcs.shopkeeper.name=comerciante
actors.mobs.npcs.shopkeeper.name=vendedor
actors.mobs.npcs.shopkeeper.thief=Ladrão, Ladrão\!
actors.mobs.npcs.shopkeeper.sell=Selecione um item para vender
actors.mobs.npcs.shopkeeper.desc=esse cara parece mais apropriado para um grande distrito de comercio em uma grande cidade do que em uma masmorra.Seus preços explicam porque ele prefere negócios aqui
actors.mobs.npcs.shopkeeper.desc=Esse cara parece mais apropriado para um grande distrito de comércio em uma cidade grande do que em uma masmorra. Seus preços explicam porque ele prefere fazer negócio aqui.
actors.mobs.npcs.wandmaker.name=velho fabricante de varinhas
actors.mobs.npcs.wandmaker.intro_warrior=Oh, que surpresa agradável encontrar um herói em um lugar tão deprimente \! Se você estiver a fim de ajudar um homem velho, eu posso ter uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_rogue=Oh Meu Deus, você me assustou\! Eu não conheço um bandido deste lugar que ainda tem a sua sanidade, então você deve serda superfície \! Se você estiver a fim de ajudar um estranho,eu posso ter uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_mage=oh,olá %s Eu soube que havia alguma zaragata sobre você e o instituto dos magos? Oh nada disso , eu nunca gostei aqueles ¨fique nas lamas¨ de qualquer maneira. Se você estiver disposto , eu posso ter uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_huntress=Oh , Olá senhorita \! Um rosto amigável é uma agradável surpresa aqui , não é? Na verdade, eu juro que eu vi seu rosto antes, mas eu não posso me lembrar de onde ... Oh nada disso, se você está aqui para uma aventura , eu posso ter uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_1=\n\neu vim aqui para encontrar um ingrediente raro para uma varinha,Mas eu estou ficando perdido e meu escudo magico esta ficando fraco.Eu vou precisar sair logo,mas eu não posso ir embora sem levar oque eu vim pegar aqui.
actors.mobs.npcs.wandmaker.intro_dust=Eu estou procurando algum _pó de cadaver._ É um tipo especial de farinha de osso amaldiçoada que geralmente aparece em lugares como este . Deve haver um quarto barricado por aqui em algum lugar, eu tenho certeza que alguma poeira irá aparecer lá. Tenha cuidado , porém, a maldição que poeira carrega é bastante potente , _traga de volta para mim tão rápido quanto você puder_ e eu vou limpar isso para você
actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando algumas _cinzas frescas_ de um elemental de fogo rescém nascido.Elementais geralmente aparecem quando um ritual de invocação não for controlado , então apenas encontrar algumas velas e uma marca de ritual e eu tenho certeza que você pode fazer um aparecer. Você pode querer _guardar algum item e congelamento para a batalha_elementais são muito poderosos,mas i gelo irá deixar a batalha facíl
actors.mobs.npcs.wandmaker.intro_berry=Os velhos jardim desta prisão mantida uma _planta de rotberry , _ e eu estou atras de uma de suas sementes. A planta provavelmente tem crescido selvagem por agora , porém, assim fazê-la desistir de uma semente pode ser complicado. O seu jardim deve estar em algum lugar por aqui. Tente _ficar longe de suas raizes_ se você quiser ficar em uma só peça. Usar fogo pode ser tentador , mas por favor não faça isso, você vai matar a planta e destruir suas sementes
actors.mobs.npcs.wandmaker.intro_2=\n\nse você puder trazar para mim,eu ficarei feliz em pagar você com uma das minhas melhores varinhas.Eu tenho duas comigo agora,você vai poder escolher a que preferir.
actors.mobs.npcs.wandmaker.reminder_dust=alguma sorte com o pó de cadaver, %s? procura por alguma barricada
actors.mobs.npcs.wandmaker.reminder_ember=alguma sorte com as cinzas, %s?você ira precisar encontrar quatro velas e o lugar para fazer o ritual.
actors.mobs.npcs.wandmaker.reminder_berry=alguma sorte com a semente de rotberry, %s? procure por uma sala cheia de vegetação.
actors.mobs.npcs.wandmaker.name=Velho Fabricante de Varinhas
actors.mobs.npcs.wandmaker.intro_warrior=Oh, que surpresa agradável encontrar um herói em um lugar tão deprimente\! Se você estiver a fim de ajudar um velhinho, eu talvez tenha uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_rogue=Pelas barbas de... você me assustou\! Eu não conheço um bandido deste lugar que ainda tenha a sua sanidade, então você deve ser da superfície \! Se você estiver a fim de ajudar um estranho, eu talvez tenha uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_mage=Oh, olá %s\! Eu soube que houve um problema entre você e o instituto dos magos? Oh deixa para lá, eu nunca gostei daqueles velhos quadradões mesmo. Se você estiver disposto, eu talvez tenha uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_huntress=Oh, olá senhorita\! Um rosto amigável é uma surpresa agradável por aqui, não é? Na verdade, eu juro que eu vi seu rosto antes, mas eu não consigo me lembrar de onde... Oh deixa para lá, se você está aqui para uma aventura, eu talvez tenha uma tarefa para você.
actors.mobs.npcs.wandmaker.intro_1=\n\nEu vim aqui para encontrar um ingrediente raro para uma varinha. Mas eu estou ficando perdido e meu escudo mágico está enfraquecendo. Eu vou precisar sair logo, mas eu não posso ir embora sem levar o que eu vim pegar aqui.
actors.mobs.npcs.wandmaker.intro_dust=Eu estou procurando um pouco de _pó de cadáver._ É um tipo especial de farinha de osso amaldiçoada que geralmente aparece em lugares como este. Deve haver um quarto barricado por aqui em algum lugar, eu tenho certeza que um pouco deste pó irá se acumular lá. Tenha cuidado, porém, a maldição que o pó carrega é bastante potente, _traga de volta para mim o mais rápido possível_ e eu vou limpá-lo para você.
actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando um pouco de _cinzas frescas_ de um elemental de fogo recém nascido. Elementais geralmente aparecem quando um ritual de invocação não foi controlado, então apenas encontre algumas velas e uma marca de ritual e eu tenho certeza que você consegue fazer um aparecer. Você pode querer _guardar algum item de congelamento e deixá-lo à mão_, elementais são muito poderosos, mas o gelo irá deixar a batalha mais fácil.
actors.mobs.npcs.wandmaker.intro_berry=O velho guarda desta prisão mantia uma _planta de rotberry,_ e eu estou atrás de uma de suas sementes. A planta provavelmente cresceu descontroladamente, então fazê-la desistir de uma de suas sementes pode ser complicado. O jardim deve estar em algum lugar por aqui. Tente _ficar longe de suas raízes_ se você quiser ficar voltar inteiro. Usar fogo pode ser tentador, mas por favor não faça isso, pois você vai matar a planta e destruir suas sementes.
actors.mobs.npcs.wandmaker.intro_2=\n\nSe você puder trazer isso para mim, eu ficarei feliz em pagar você com uma das minhas melhores varinhas. Eu tenho duas comigo agora, você vai poder escolher a que preferir.
actors.mobs.npcs.wandmaker.reminder_dust=Está tendo sorte com o pó de cadáver, %s? Procure por uma barricada.
actors.mobs.npcs.wandmaker.reminder_ember=Está tendo sorte com as cinzas, %s? Você irá precisar encontrar quatro velas e um lugar para fazer o ritual.
actors.mobs.npcs.wandmaker.reminder_berry=Está tendo sorte com a semente de rotberry, %s? Procure por uma sala cheia de vegetação.
actors.mobs.npcs.wandmaker.def_verb=absorvido
actors.mobs.npcs.wandmaker.desc=Este velho mas robusto cavalheiro usa uma ligeira e confusa expressão. Ele está protegido por um escudo mágico.
actors.mobs.npcs.wandmaker.desc=Este velho, mas robusto, cavalheiro tem uma expressão ligeiramente confusa. Ele está protegido por um escudo mágico.
###mobs
actors.mobs.acidic.name=scorpio acído
actors.mobs.acidic.name=escorpião ácido
actors.mobs.albino.name=ratazana albina
actors.mobs.albino.desc=Esta é uma raça rara de ratazana marsupial, com pelo branco puro e dentes afiados.
actors.mobs.albino.desc=Esta é uma raça rara de ratazana marsupial, com puro pelo branco e dentes afiados.
actors.mobs.bandit.name=bandido louco
actors.mobs.bat.name=morcego vampiro
actors.mobs.bat.def_verb=evadiu
actors.mobs.bat.desc=esse habitantes resistentes das cavernas podem derrotar adversarios muito maiores ao repor a sua vida em cada ataque bem sucedido
actors.mobs.bat.def_verb=esquivou
actors.mobs.bat.desc=Esses habitantes resistentes das cavernas podem derrotar adversários muito maiores ao repor a sua vida em cada ataque bem sucedido.
actors.mobs.bee.name=abelha dourada
actors.mobs.bee.desc=Apesar do seu pequeno tamanho, as abelhas douradas tendem a proteger ferozmente a sua casa. Esta é muito má, mantem-te á distancia.
actors.mobs.bee.desc=Apesar do seu pequeno tamanho, as abelhas douradas tendem a proteger ferozmente a sua casa. Esta está zangada, é melhor manter-se à distância.
actors.mobs.brute.name=gnoll bruto
actors.mobs.brute.enraged=enraivecido
actors.mobs.brute.enraged_text=O bruto se torna enraivecido\!
actors.mobs.brute.desc=Os brutoss são os maiores, mais fortes e os mais duros de entre todos os gnolls. Quando severamente feridos, eles infligem ainda mais dano aos seus inimigos.
actors.mobs.brute.name=bruto gnoll
actors.mobs.brute.enraged=furioso
actors.mobs.brute.enraged_text=O bruto está enraivecido\!
actors.mobs.brute.desc=Os brutos são os maiores, mais fortes e os mais resistentes entre todos os gnolls. Quando feridos gravemente, eles infligem ainda mais dano aos seus inimigos.
actors.mobs.crab.name=caranguejo de esgoto
actors.mobs.crab.def_verb=defendeu
actors.mobs.crab.desc=Esses carangueijos gigantes se encontram no topo da sua cadeia alimentar. Eles são extremamente rápidos e a sua carapaça dura consegue resistir a duros golpes.
actors.mobs.crab.desc=Esses caranguejos enormes se encontram no topo da sua cadeia alimentar nos esgotos. Eles são extremamente rápidos e a sua carapaça dura consegue resistir a duros golpes.
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=Detectads pessoal não autorizado
actors.mobs.dm300.defeated=Missão falhada. Desligando.
actors.mobs.dm300.repair=DM-300 se auto repara\!
actors.mobs.dm300.rankings_desc=você foi esmagado por DM-300
actors.mobs.dm300.desc=Esta máquina foi criada pelos anões vários séculos atrás. Mais tarde, Anões começaram a substituir as máquinas com golems , elementais e até mesmo demônios. Eventualmente, isso levou sua civilização para o declínio . O DM-300 e máquinas semelhantes foram tipicamente utilizadas para a construção e mineração e, em alguns casos , para a defesa da cidade .
actors.mobs.dm300.notice=Pessoas não autorizadas detectadas.
actors.mobs.dm300.defeated=Missão fracassada. Desligando.
actors.mobs.dm300.repair=DM-300 se auto-repara\!
actors.mobs.dm300.rankings_desc=Esmagado pelo DM-300
actors.mobs.dm300.desc=Esta máquina foi criada pelos anões vários séculos atrás. Mais tarde, Anões começaram a substituir as máquinas por golens , elementais e até mesmo demônios. Eventualmente, isso levou sua civilização para o declínio. O DM-300 e máquinas semelhantes foram tipicamente utilizadas para a construção e mineração e, em alguns casos, para a defesa da cidade .
actors.mobs.elemental.name=elemental de fogo
actors.mobs.elemental.desc=elementais de fogo são um bio-produto gerado ao invocar grandes entidades,sua natureza é muito caótica e só podem ser controlados pelos mais poderosos demonologistas.
actors.mobs.elemental.desc=Elementais de fogo são um subproduto gerado ao invocar entidades superiores, sua natureza é muito caótica e só podem ser controlados pelos mais poderosos demonologistas.
actors.mobs.eye.name=olho do mal
actors.mobs.eye.deathgaze_kill=o raio da morte matou você...
actors.mobs.eye.desc=um dos outros nomes desse demônio é orbe do odio,pois quando ele vê um inimigo,ele enlouquece,usando seu raio da morte de forma imprudente,ignorando seu aliados e ferindo-os
actors.mobs.eye.name=mau olhado
actors.mobs.eye.deathgaze_kill=O olhar da morte matou você...
actors.mobs.eye.desc=Um dos outros nomes desse demônio é "orbe do ódio", pois quando ele vê um inimigo, ele enlouquece, usando seu olhar da morte de forma imprudente, muitas vezes ignorando seu aliados e ferindo-os.
actors.mobs.fetidrat.name=ratazana fétida
actors.mobs.fetidrat.desc=Algo está claramente errado com este rato. Sua pele preta apodrecida é muito diferentes da dos ratos saudáveis que você viu anteriormente . É olhos verdes pálidos fazê-lo parecer especialmente ameaçador.\n\nesse rato carrega uma nuvem de fedor horrivel ao seu redor,que é muito poderosa a curta distancia.\n\nlodo negro dribla da boca desse rato o lodo devora o chão mas parece se dissolver na água.
actors.mobs.fetidrat.desc=Algo está claramente errado com este rato. Seu pelo preto e oleoso e sua pele apodrecida são muito diferentes da dos ratos saudáveis que você viu anteriormente. Seus olhos verdes pálidos o fazem parecer especialmente ameaçador.\n\nEsse rato carrega uma nuvem de fedor horrível ao seu redor, que é muito poderosa à curta distância.\n\nEsse rato está babando um lodo negro da boca, que corrói através do chão, mas parece se dissolver na água.
actors.mobs.gnoll.name=batedor gnoll
actors.mobs.gnoll.desc=gnolls são criaturas que lembram hienas humanóides. Eles moram em esgotos e masmorras aventurando-se para invadir a superfície de tempos em tempos . batedores gnoll são membros regulares do seu grupo , eles não são tão fortes como os brutos e não tão inteligentes quanto os xamãs.
actors.mobs.gnoll.desc=Gnolls são criaturas que lembram hienas humanoides. Eles moram em esgotos e masmorras, aventurando-se para invadir a superfície de tempos em tempos . Batedores gnoll são membros comuns em seus grupos. Eles não são tão fortes como os brutos e não tão inteligentes quanto os xamãs.
actors.mobs.gnolltrickster.name=gnoll trapaceiro
actors.mobs.gnolltrickster.desc=uma criatura estranha,diferente dos gnolls comuns.Ele anda para a frente com um sorriso perverso , quase embalando a bolsa pendurada sobre seu ombro . Seus olhos estão arregalados com uma estranha mistura de medo e excitação.\n\nHá uma grande coleção de dardos mal feitos em sua mochila , todos eles parecem ser mergulhados em várias substâncias nocivas.
actors.mobs.gnolltrickster.desc=Uma criatura estranha, diferente dos gnolls comuns. Ele curva-se para frente com um sorriso perverso, segurando a bolsa pendurada sobre seu ombro quase como se fosse um bebê. Seus olhos estão arregalados com uma estranha mistura de medo e animação.\n\nHá uma grande coleção de dardos mal feitos em sua mochila, todos eles parecem ter sido mergulhados em várias substâncias nocivas.
actors.mobs.golem.name=golem
actors.mobs.golem.def_verb=bloqueou
actors.mobs.golem.desc=os anões tentaram combinar o seu conhecimento de mecanica com seus novos poderes elementais.Eles usaram espiritos da terra como a alma dos corpos mecanicos dos golems,eles acharam que seria muito facil controla-los,mas o menor erro no ritual poderia causar um surto
actors.mobs.golem.desc=Os Anões tentaram combinar o seu conhecimento de mecânica com seus novos poderes elementais. Eles usaram espíritos da terra como a "alma" dos corpos mecânicos dos golens, que eram considerados como os mais fáceis de controlar. Porém, o menor erro ao realizar o ritual poderia causar uma revolta.
actors.mobs.goo.name=Goo
actors.mobs.goo.notice=GLURP-GLURP\!
actors.mobs.goo.defeated=glurp... glurp...
actors.mobs.goo.notice=GULP-GULP\!
actors.mobs.goo.defeated=gulp... gulp...
actors.mobs.goo.!!!=\!\!\!
actors.mobs.goo.pumpup=O Goo bombeando-se para cima\!
actors.mobs.goo.enraged=enraivecido
actors.mobs.goo.enraged_text=O Goo está enraivecido\!\!
actors.mobs.goo.gluuurp=GLUUUURP\!
actors.mobs.goo.pumpup=O Goo está se bombeando\!
actors.mobs.goo.enraged=furioso
actors.mobs.goo.enraged_text=O Goo fica furioso\!
actors.mobs.goo.gluuurp=GUUUULP\!
actors.mobs.goo.rankings_desc=Absorvido pelo Goo
actors.mobs.goo.desc=pouco se sabe sobre o goo.É possivel que ele nem seja uma criatura,mas um aglomerado se substancias provenientes dos esgotos que desenvolveram inteligencia basica.Porém,certamente a magia negra ajudou o goo a existir.\n\nSua forma gelatinosa absorveu muita magia negra,você sente um frio ao até ao ficar perto dele.Se o Goo conseguir atacar com essa magia você não vai viver muito tempo.
actors.mobs.goo.desc=Pouco se sabe sobre o Goo. É possivel que ele nem seja uma criatura, mas um aglomerado de substâncias provenientes dos esgotos que desenvolveram inteligência básica. Porém, certamente a magia negra foi o que ajudou o Goo a existir.\n\nSua forma gelatinosa absorveu muita magia negra, você até sente um frio ao ficar perto dele. Se o Goo conseguir atacar com essa energia você não vai viver muito tempo.
actors.mobs.greatcrab.name=grande caranguejo
actors.mobs.greatcrab.noticed=o carangueijo percebeu o ataque e defendeu com sua garra massiva
actors.mobs.greatcrab.noticed=O caranguejo percebe o ataque e defende com sua garra enorme.
actors.mobs.greatcrab.blocked=bloqueou
actors.mobs.greatcrab.desc=esse carangueijo é gigantesco,se comparado com outros carangueijos do esgoto.Sua casca azul esta coberta de cracas e marisco,indicando grande idade.Esse se move lentamente,bloqueando-se com a sua garra massiva.\n\no carangueijo só tem uma garra,mas o seu tamanho massivo facilmente compensa isso.Ele segura a garra a sua frente ,protegendo-se com uma parece inpenetravel de carapaça
actors.mobs.greatcrab.desc=Esse caranguejo é gigantesco, mesmo comparado com outros caranguejos do esgoto. Sua casca azul está coberta de trincos e mariscos, mostrando sua avançada idade. Esse se arrasta lentamente, mal conseguindo manter o equilíbrio com sua enorme garra.\n\nO caranguejo só tem uma garra, mas o seu tamanho facilmente compensa isso. Ele mantém a garra à sua frente, protegendo-se com o que parece uma impenetrável parede de carapaça
actors.mobs.guard.name=guarda da prisão
actors.mobs.guard.scorpion=Venha cá\!
actors.mobs.guard.def_verb=bloqueou
actors.mobs.guard.desc=um dia os guardões da prisão,esses guardas a muito tempo deixaram de ser diferentes do que zumbis,caminhando por esses corredores em procura de qualquer coisa fora do lugar como você\!\n\nele carrega correntes ao redor de seu pulso,possivelmente usada para puxar inimigos para perto
actors.mobs.guard.desc=Uma vez eram os guardiões da prisão. Esses guardas já não são diferentes dos presos há um bom tempo. Eles circulam como zumbis, percorrendo os corredores sem pensar, procurando por qualquer coisa fora do lugar, como você\!\n\nEles carregam correntes ao redor de seus pulsos, possivelmente usadas para puxar inimigos para perto.
actors.mobs.king.name=rei dos anões
actors.mobs.king.notice=como ousa\!
actors.mobs.king.defeated=você não pode me matar, %s... eu sou... imortal.....
actors.mobs.king.name=Rei dos Anões
actors.mobs.king.notice=Como ousa\!
actors.mobs.king.defeated=Você não pode me matar, %s... eu sou... imortal.....
actors.mobs.king.def_verb=defendeu
actors.mobs.king.arise=Avante escravos\!
actors.mobs.king.rankings_desc=Caiu perante o Rei dos Anões
actors.mobs.king.desc=o ultimo rei dos anões era conhecido pelos seu profundos conhecimentos dos processos da vida e da morte.eles persuadiram os membros de sua corte a participar de um ritual,dizendo a eles que eles teriam vida eterna.no final ele foi unico que teve isso,e uma armada de mortos vivos como bonus.
actors.mobs.king$undead.name=anão morto vivo
actors.mobs.king.arise=Levantem-se, escravos\!
actors.mobs.king.rankings_desc=Caiu perante ao Rei dos Anões
actors.mobs.king.desc=O último rei dos anões era conhecido pelos seu profundos conhecimentos dos processos da vida e da morte. Ele persuadiu os membros de sua corte a participar de um ritual, dizendo a eles que eles teriam a vida eterna. No final ele foi único que obteve o que queria - além de um exército de mortos-vivos como bônus.
actors.mobs.king$undead.name=Anão morto-vivo
actors.mobs.king$undead.def_verb=bloqueou
actors.mobs.king$undead.rankings_desc=Caiu perante o Rei dos Anões
actors.mobs.king$undead.desc=esses anões mortos vivos,reerguidos pela vontade do rei dos anões foram membros de sua corte,agora são esqueletos com uma grande quantidade de pelo facial
actors.mobs.king$undead.rankings_desc=Caiu perante ao Rei dos Anões
actors.mobs.king$undead.desc=Esses anões mortos-vivos, reerguidos pela vontade do Rei dos Anões, foram antigamente membros de sua corte. Agora são esqueletos com uma grande quantidade impressionante de barba.
actors.mobs.mimic.name=mimico
actors.mobs.mimic.desc=mimicos são criaturas magicas que podem tomar qualquer forma que quiserem,em masmorra eles geralmente escolhem um baú do tesouro,pois eles sabem como atrair um aventureiro.
actors.mobs.mimic.name=mímico
actors.mobs.mimic.desc=micos são criaturas mágicas que podem tomar a forma que quiserem. Em uma masmorra, eles geralmente escolhem um baú de tesouro, pois eles sabem como atrair um aventureiro.
actors.mobs.mob.died=você ouviu algo morrer
actors.mobs.mob.rage=\#$&\!
actors.mobs.mob.died=Você ouviu algo morrer à distância.
actors.mobs.mob.rage=\#$%^
actors.mobs.mob.exp=%+dEXP
actors.mobs.mob.rankings_desc=Morto por\: %s
actors.mobs.mob$sleeping.status=esse %s esta dormindo
actors.mobs.mob$wandering.status=esse %s esta caminhando
actors.mobs.mob$hunting.status=esse %s esta caçando
actors.mobs.mob$fleeing.status=esse %s esta fugindo
actors.mobs.mob$passive.status=esse %s é passivo
actors.mobs.mob$sleeping.status=Esse %s está dormindo.
actors.mobs.mob$wandering.status=Esse %s está caminhando.
actors.mobs.mob$hunting.status=Esse %s está caçando.
actors.mobs.mob$fleeing.status=Esse %s está fugindo.
actors.mobs.mob$passive.status=Esse %s está sem fazer nada.
actors.mobs.monk.name=monge anão
actors.mobs.monk.disarm=o monge derrubou a %s de suas mãos\!
actors.mobs.monk.disarm=%s foi derrubada de suas mãos pelo monge\!
actors.mobs.monk.def_verb=defendeu
actors.mobs.monk.desc=esses monges são fanaticos,eles juraram proteger os segredos de suas cidades de todos os invasores.Eles não usam armas ou armadura,preferindo totalmente a arte do combate corpo-a-corpo.
actors.mobs.monk.desc=Esses monges são fanáticos, eles juraram proteger os segredos de sua cidade de todos os invasores. Eles não usam armas ou armaduras, contando somente com a arte do combate corpo-a-corpo.
actors.mobs.newbornelemental.name=elemental do fogo recém-nascido
actors.mobs.newbornelemental.desc=elementais de fogo são um bio-produto gerado ao invocar grandes entidades,sua natureza é muito caótica e só podem ser controlados pelos mais poderosos demonologistas.\n\nesse elemental foi recentemente invocado,e como resultado ele é fraco,nesse estado ele é especialmente vulneravel ao frio.Mas suas capacidades ofensivas continuam fortes,cuidado é recomendado.
actors.mobs.newbornelemental.desc=Elementais de fogo são um subproduto gerado ao invocar entidades superiores. Sua natureza é muito caótica e só podem ser controlados pelos mais poderosos demonologistas.\n\nEsse elemental foi recentemente invocado, e como resultado, ele está fraco. Nesse estado ele é vulnerável ao frio. Suas capacidades ofensivas continuam fortes. Tome cuidado.
actors.mobs.piranha.name=piranha gigante
actors.mobs.piranha.desc=esses peixes carnivoros, não são abitantes naturais das piscinas subterraneas,elas foram trazidas para cá especificamente para proteger cofres de tesouro imundados
actors.mobs.piranha.desc=Esses peixes carnivoros, não são habitantes naturais das piscinas subterrâneas. Elas foram criadas especificamente para proteger cofres de tesouro inundados.
actors.mobs.rat.name=rato masurpial
actors.mobs.rat.desc=ratos masurpiais são habitante agressivos,pórem fracos os esgotos.Eles tem uma mordida dolorosa,mas só são perigosos em grandes numeros
actors.mobs.rat.name=ratazana masurpial
actors.mobs.rat.desc=Ratazanas masurpiais são habitante agressivos, pórem fracos, dos esgotos. Eles tem uma mordida dolorosa, mas só são perigosos em grandes números.
actors.mobs.rotheart.name=coração de rotberry
actors.mobs.rotheart.desc=Fruto de um Rotberry é muito unico. Em vez de apodrecer e fornecer nutrientes , o fruto cresce, endurece, e engloba a semente . Ele fornece proteção para os órgãos internos que crescem no interior do fruto . Esta esfera gigante é referido como o coração de uma planta de rotberry adulta
actors.mobs.rotheart.name=coração de rot
actors.mobs.rotheart.desc=Fruto de um Rotberry é muito único. Ao invés de apodrecer e fornecer nutrientes, o fruto cresce, endurece, e engloba a semente. Ele fornece proteção para os órgãos internos que crescem no interior do fruto. Esta esfera gigante é conhecida como o coração de uma planta de rotberry adulta
actors.mobs.rotlasher.name=raiz esmagadora
actors.mobs.rotlasher.desc=O raiz esmagadora é uma parte da estrutura da raiz de uma planta rotberry madura, e também seu principal meio de defesa. raizez estão presas no chão , mas nada vai impedi-las de violentamente atacar algo que fica próximo a elas. Quando não há presa nas proximidades, elas vão ficar imóvel , tentando misturar-se com a vegetação circundante
actors.mobs.rotlasher$waiting.status=esse %s é inutil
actors.mobs.rotlasher.name=raiz chicoteadora
actors.mobs.rotlasher.desc=A raiz chicoteadora é uma parte da estrutura da raiz de uma planta rotberry madura, e também seu principal meio de defesa. As raízes estão presas no chão, mas nada vai impedi-las de atacar algo que fica próximo a elas violentamente. Quando não há um alvo nas proximidades, elas ficarão imóveis, tentando misturar-se com a vegetação ao redor.
actors.mobs.rotlasher$waiting.status=Esse %s está parado.
actors.mobs.scorpio.name=scorpio
actors.mobs.scorpio.desc=essas grandes criaturas aracnideas demoniacas preferem evitar o combate a curta distancia de todos os meios,disparando espetos cerrilhados a longa distancias,
actors.mobs.scorpio.name=escorpião
actors.mobs.scorpio.desc=Essas grandes criaturas aracnídeas demoníacas preferem evitar o combate a curta distância à todos os custos, disparando espetos serrilhados a longa distância.
actors.mobs.senior.name=monge senior
actors.mobs.senior.name=monge sênior
actors.mobs.shaman.name=gnoll shaman
actors.mobs.shaman.zap_kill=o relâmpago matou você..
actors.mobs.shaman.desc=os gnolls mais inteligentes podem canalizar energia shamanica. gnolls shamas preferem usar feitiços de batalhas para compensar a sua falta de força,não hesitando em usa-los em quem questionar o seu lugar em uma tribo
actors.mobs.shaman.name=gnoll xamã
actors.mobs.shaman.zap_kill=O relâmpago matou você...
actors.mobs.shaman.desc=Os gnolls mais inteligentes conseguem canalizar energia xamanica. Gnolls xamãs preferem usar feitiços de batalhas para compensar a sua falta de força, não hesitando em usá-los contra qualquer um que questionar seu lugar na tribo.
actors.mobs.shielded.name=bruto blindado
actors.mobs.shielded.name=bruto com escudo
actors.mobs.shielded.def_verb=bloqueou
actors.mobs.skeleton.name=esqueleto
actors.mobs.skeleton.explo_kill=você foi morto pela explosão de ossos
actors.mobs.skeleton.explo_kill=Você foi morto por uma explosão de ossos
actors.mobs.skeleton.def_verb=bloqueou
actors.mobs.skeleton.desc=esqueletos são compostos de ossos de corpos de aventureiros sem sorte ou habitantes da masmorra,animados pelas emanações de magia do mal das profundezas abaixo.após serem muito danificados eles se desintegram em uma explosão de ossos.
actors.mobs.skeleton.desc=Esqueletos são compostos de ossadas de aventureiros sem sorte e habitantes da masmorra. Reanimados pelas emanações mágicas maléficas das profundezas abaixo. Após serem fatalmente danificados, eles se desintegram em uma explosão de ossos.
actors.mobs.spinner.name=aranha da caverna
actors.mobs.spinner.desc=esses aranhas esverdeadas horriveís tentam evitar combate direto,preferindo esperar a distancia enquanto a sua vitima,presa na teia da aranha,lentamente morre devido a sua mordida venenosa
actors.mobs.spinner.desc=Essas aranhas esverdeadas peludas tentam evitar combate direto, preferindo esperar à distancia enquanto a sua vitima, presa na teia que ela excreta, lentamente morre devido à sua mordida venenosa.
actors.mobs.statue.name=estatua animada
actors.mobs.statue.desc=você pode pensar que é apenas outras das estatuas feias dessa masmorra,mas seus olhos vermelhos luminosos impedem isso.\n\na estatua parece feita de pedra,mas a _%s,_ que esta segurando parece real
actors.mobs.statue.name=estátua animada
actors.mobs.statue.desc=Você pode confundir como mais uma das inúmeras estátuas feias dessa masmorra, mas seus olhos vermelhos luminosos as destacam das outras.\n\nA estátua parece feita de pedra, mas o(a) _%s,_ que está segurando, parece real
actors.mobs.succubus.name=succumbus
actors.mobs.succubus.desc=os succumbus são demônios que parecem garotas sedutivas(de um jeito meio gótico).Usando a sua magia,um succumbu pode encantar um herói,ele sera incapaz de ataca-la até o encanto acabar
actors.mobs.succubus.name=súcubo
actors.mobs.succubus.desc=As súcubos são demônios que se parecem com garotas sedutoras (de um jeito meio gótico). Usando a sua magia, uma súcubo pode encantar um herói, que ficará incapaz de atacar a qualquer coisa até que o encanto termine.
actors.mobs.swarm.name=enxame de moscas
actors.mobs.swarm.def_verb=evadiu
actors.mobs.swarm.desc=o enxame mortal de mosca zune furiosamente.Cada taque não magico ira dividir o enxame em dois menores porem igualmente perigosos.
actors.mobs.swarm.def_verb=esquivou
actors.mobs.swarm.desc=O enxame mortal de mosca zune furiosamente. Cada ataque não mágico irá dividir o enxame em dois menores, porém igualmente perigosos.
actors.mobs.tengu.name=tengu
actors.mobs.tengu.notice_mine=você é meu, %s\!
actors.mobs.tengu.notice_face=me encare,%s\!
actors.mobs.tengu.interesting=vamos deixar as coisas interessantes...
actors.mobs.tengu.defeated=livre afinal...
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_mine=Você é meu, %s\!
actors.mobs.tengu.notice_face=Me encare, %s\!
actors.mobs.tengu.interesting=Vamos tornar isto mais interessante...
actors.mobs.tengu.defeated=Finalmente livre...
actors.mobs.tengu.rankings_desc=Assassinado pelo Tengu
actors.mobs.tengu.desc=um famoso e enigmatico assassino,nomeado pela mascára transplantada em seu rosto.\n\ntengu esta um pouco segurado com largos grampos de metal em seu joelhos e pulsos,mas parece que esse se livrou se suas correntes a muito tempo\n\nEle tentara usar armadilhas,magia enganadora e ataques precisos para eliminar a unica coisa parando a sua fuga\:Você.
actors.mobs.tengu.desc=Um famoso e enigmático assassino, nomeado pela máscara transplantada em seu rosto.\n\nTengu está um amarrado com largas algemas de metal em seu joelhos e pulsos, mas aparentemente ele se livrou de suas correntes muito tempo.\n\nEle tentará usar armadilhas, magia enganadora e ataques precisos para eliminar a única coisa que existe entre ele e sua fuga\: você.
actors.mobs.thief.name=ladrão louco
actors.mobs.thief.stole=o ladrão roubou %s de você\!
actors.mobs.thief.carries=\n\no ladrão está carregando uma _%s._roubada obviamente
actors.mobs.thief.escapes=o ladrão fugiu com seu %s\!
actors.mobs.thief.desc=mesmo que esses prisoneiros andes foram de suas celas,esse lugar continua sendo a sua prisão.Com o passar do tempo esse lugar tomou conta de suas mentes.A muito tempo esses ladrões e bandidos esqueceram quem são e por que eles roubam
actors.mobs.thief.stole=O ladrão roubou %s de você\!
actors.mobs.thief.carries=\n\nO ladrão está carregando uma _%s._ Roubada, obviamente.
actors.mobs.thief.escapes=O ladrão fugiu com seu %s\!
actors.mobs.thief.desc=Mesmo que esses prisoneiros andem fora de suas celas, esse lugar continua sendo a sua prisão. Com o passar do tempo, esse lugar tomou conta de suas mentes, assim como de sua liberdade. Há muito tempo esses ladrões e bandidos esqueceram quem são e por que eles roubam.\n\nEstes inimigos são mais suceptíveis a roubar e fugir do que de lutar. Mantenha-os à vista, ou você poderá nunca mais ver seu item roubado novamente.
actors.mobs.warlock.name=anão warlock
actors.mobs.warlock.bolt_kill=o raio de sombras matou você
actors.mobs.warlock.desc=quando os interesses dos anões mudaram de engenharia para as artes arcanas,warlocks vieram ao poder na cidade.Eles começaram com magia elemental,mas logo mudaram para demonologia e necromancia
actors.mobs.warlock.bolt_kill=O raio de sombras matou você...
actors.mobs.warlock.desc=Quando os interesses dos anões mudaram de engenharia para as artes arcanas, warlocks subiram ao poder na cidade. Eles começaram com magia elemental, mas logo mudaram para demonologia e necromancia.
actors.mobs.wraith.name=espectro
actors.mobs.wraith.def_verb=evadiu
actors.mobs.wraith.desc=um espectro é um espirito atormentado de um pecador,quando o seu tumúlo ou tumba é perturbado,eles se manifestam,sendo uma entidade etérea,é muito difícil atingi-lo com uma arma regular.
actors.mobs.wraith.def_verb=esquivou
actors.mobs.wraith.desc=Um espectro é um espirito vingativo de um pecador, cujo túmulo foi perturbado. Sendo uma entidade etérea, é muito difícil atingi-los com uma arma comum.
actors.mobs.yog.name=yog-dzewa
actors.mobs.yog.notice=as esperança é uma ilusão...
actors.mobs.yog.name=Yog-Dzewa
actors.mobs.yog.notice=A esperança é uma ilusão...
actors.mobs.yog.defeated=...
actors.mobs.yog.rankings_desc=Devorado pelo Yog-Dzewa
actors.mobs.yog.desc=yog-dzewa é um demônio antigo,uma poderosa entidade dos reinos do caos.um seculo atras,os anões ancestrais venceram a guerra contra a sua armada de demônios,mas foram incapazes de matar-lo,então eles o aprisionaram nos salões abaixo de sua cidade,acreditando que ele seria fraco demais para subir cada vez mais.
actors.mobs.yog.desc=Yog-Dzewa é um Deus Antigo, uma poderosa entidade dos reinos do caos. Um século atrás, os anões ancestrais custosamente venceram a guerra contra o seu exército de demônios, mas foram incapazes de matar o deus. Então eles o aprisionaram nos salões abaixo de sua cidade, acreditando que ele estaria fraco de mais para ressurgir algum dia.
actors.mobs.yog$rottingfist.name=punho podre
actors.mobs.yog$rottingfist.rankings_desc=Devorado pelo Yog-Dzewa
actors.mobs.yog$rottingfist.desc=Yog-Dzewa é um Deus Velho , uma poderosa entidade dos reinos do caos. Um século atrás , os anões antigos mal venceu a guerra contra o seu exército de demônios , mas foram incapazes de matar o próprio deus . Em vez disso, eles , em seguida, eles aprisionaram ele nos salões abaixo sua cidade, acreditando que ele seria fraco demais para subir cada vez mais.
actors.mobs.yog$rottingfist.desc=Yog-Dzewa é um Deus Antigo, uma poderosa entidade dos reinos do caos. Um século atrás, os anões ancestrais custosamente venceram a guerra contra o seu exército de demônios, mas foram incapazes de matar o deus. Então eles o aprisionaram nos salões abaixo de sua cidade, acreditando que ele estaria fraco de mais para ressurgir algum dia.
actors.mobs.yog$burningfist.name=punho em chamas
actors.mobs.yog$burningfist.rankings_desc=Devorado pelo Yog-Dzewa
actors.mobs.yog$burningfist.desc=Yog-Dzewa é um Deus Velho , uma poderosa entidade dos reinos do caos. Um século atrás , os anões antigos mal venceu a guerra contra o seu exército de demônios , mas foram incapazes de matar o próprio deus . Em vez disso, eles , em seguida, eles aprisionaram ele nos salões abaixo sua cidade, acreditando que ele seria fraco demais para subir cada vez mais.
actors.mobs.yog$burningfist.desc=Yog-Dzewa é um Deus Antigo, uma poderosa entidade dos reinos do caos. Um século atrás, os anões ancestrais custosamente venceram a guerra contra o seu exército de demônios, mas foram incapazes de matar o deus. Então eles o aprisionaram nos salões abaixo de sua cidade, acreditando que ele estaria fraco de mais para ressurgir algum dia.
actors.mobs.yog$larva.name=larva divina
actors.mobs.yog$larva.rankings_desc=Devorado pelo Yog-Dzewa
actors.mobs.yog$larva.desc=Yog-Dzewa é um Deus Velho , uma poderosa entidade dos reinos do caos. Um século atrás , os anões antigos mal venceu a guerra contra o seu exército de demônios , mas foram incapazes de matar o próprio deus . Em vez disso, eles , em seguida, eles aprisionaram ele nos salões abaixo sua cidade, acreditando que ele seria fraco demais para subir cada vez mais.
actors.mobs.yog$larva.desc=Yog-Dzewa é um Deus Antigo, uma poderosa entidade dos reinos do caos. Um século atrás, os anões ancestrais custosamente venceram a guerra contra o seu exército de demônios, mas foram incapazes de matar o deus. Então eles o aprisionaram nos salões abaixo de sua cidade, acreditando que ele estaria fraco de mais para ressurgir algum dia.
actors.char.kill=%s matou você
actors.char.defeat=você derrotou %s
actors.char.out_of_paralysis=a dor tirou %s da paralisia.
actors.char.kill=%s matou você...
actors.char.defeat=Você derrotou %s.
actors.char.out_of_paralysis=A dor tirou %s da paralisia.
actors.char.def_verb=desviou
@@ -188,7 +188,7 @@ actors.hero.hero.leave=Нельзя просто так взять и покин
actors.hero.hero.level_up=Уровень повышен\!
actors.hero.hero.new_level=Добро пожаловать на %d уровень\! Вы стали выносливее и сосредоточеннее. Вам легче попадать по врагам и уклоняться от них.
actors.hero.hero.level_cap=Вы не можете стать сильнее, но ваш опыт прибавляет вам сил\!
actors.hero.hero.you_now_have=Вы нашли %s.
actors.hero.hero.you_now_have=Найден предмет\: %s.
actors.hero.hero.something_else=Здесь есть что-то ещё.
actors.hero.hero.locked_chest=Сундук закрыт, и у вас нет подходящего ключа
actors.hero.hero.locked_door=У вас нет подходящего ключа.
@@ -0,0 +1,861 @@
###glyphs
items.armor.glyphs.affection.name=%s d'affection
items.armor.glyphs.antientropy.name=%s d'anti-entropie
items.armor.glyphs.bounce.name=%s de rebond
items.armor.glyphs.displacement.name=%s de déplacement
items.armor.glyphs.entanglement.name=%s d'enchevêtrement
items.armor.glyphs.metabolism.name=%s de métabolisme
items.armor.glyphs.multiplicity.name=%s de multiplicité
# items.armor.glyphs.multiplicity.rankings_desc=Killed by\: glyph of multiplicity
items.armor.glyphs.potential.name=%s de potentiel
# items.armor.glyphs.potential.rankings_desc=Killed by\: glyph of potential
items.armor.glyphs.stench.name=%s de puanteur
items.armor.glyphs.viscosity.name=%s de viscosité
items.armor.glyphs.viscosity.deferred=différé %d
items.armor.glyphs.viscosity$defereddamage.name=Dégâts différés
# items.armor.glyphs.viscosity$defereddamage.ondeath=The deferred damage killed you...
# items.armor.glyphs.viscosity$defereddamage.rankings_desc=Killed by deferred damage
items.armor.glyphs.viscosity$defereddamage.desc=Le glyphe de votre armure vous a protégé, mais il semble progressivement vous le faire payer.\n\nLes dégâts vous sont infligés sur le temps plutôt que directement. Vous subirez 1 point de dégât par tour jusqu'à épuisement des dégâts.\n\nDégâts différés restants\: %d.
###armor
items.armor.armor.equip_cursed=Votre %s se resserre douloureusement autour de vous
items.armor.armor.identify=Vous vous êtes désormais suffisamment familiarisé avec votre %s pour l'identifier. C'est un/une %s
items.armor.armor.incompatible=Linteraction entre différent types de magie a effacé le glyphe de cette armure\!
items.armor.armor.curr_absorb=Cette armure vous apporte jusqu'à %d de dégâts absorbés par attaque.
items.armor.armor.avg_absorb=Cette armure vous apporte jusqu'à %d points par attaque et nécessite %d points de force.
items.armor.armor.too_heavy=À cause de votre trop faible force, porter cette armure va réduire la vitesse de vos mouvements et vos capacités de défenses.
items.armor.armor.probably_too_heavy=Cette armure est probablement trop lourde pour vous.
items.armor.armor.inscribed=Un %s y est inscrit.
items.armor.armor.cursed_worn=Vous ne pouvez retirer cette armure car elle est maudite.
items.armor.armor.cursed=Vous pouvez ressentir une magie malveillante émaner de cette armure.
items.armor.armor$glyph.glyph=glyphe
items.armor.armor$glyph.killed=%s vous a tué.
items.armor.classarmor.low_hp=Votre santé est trop basse \!
items.armor.classarmor.not_equipped=Vous devez porter cette armure pour utiliser son pouvoir spécial \!
items.armor.clotharmor.name=armure en lin
items.armor.clotharmor.desc=Cette armure légère offre une protection succincte.
items.armor.huntressarmor.name=cape de chasseresse
# items.armor.huntressarmor.ac_special=SPECTRAL BLADES
items.armor.huntressarmor.no_enemies=Pas d'ennemis en vue
items.armor.huntressarmor.desc=Une chasseresse portant cette cape peut lancer un éventail de lames spectrales. Chacune d'entre elles ciblera un ennemi unique dans son champ de vision, infligeant des dégâts proportionnels à ceux de l'arme qu'elle utilise.
items.armor.leatherarmor.name=armure de cuir
items.armor.leatherarmor.desc=Armure faite de peaux de monstre tannées. Pas aussi légère qu'une tunique, mais elle offre une meilleure protection.
items.armor.magearmor.name=robe de mage
# items.armor.magearmor.ac_special=MOLTEN EARTH
items.armor.magearmor.desc=En portant cette magnifique robe, un mage peut lancer un sort de terre en fusion\: tous les ennemis dans son champ de vision prendront feu et seront immobilisés.
items.armor.mailarmor.name=armure de mailles
items.armor.mailarmor.desc=De fins anneaux de métal reliés entre eux pour en faire une armure solide mais flexible.
items.armor.platearmor.name=armure de plates
items.armor.platearmor.desc=D'énormes plaques de métal jointes formant une armure offrant une protection inégalée aux aventuriers assez forts pour supporter son poids éreintant.
items.armor.roguearmor.name=tunique de voleur
# items.armor.roguearmor.ac_special=SMOKE BOMB
items.armor.roguearmor.fov=Vous ne pouvez sauter qu'à un emplacement libre dans votre champ de vision
items.armor.roguearmor.prompt=Choisissez un endroit où sauter
items.armor.roguearmor.desc=En portant cette tunique sombre, un voleur peut exécuter une diversion appelée "bombe de fumée"\: il aveugle les adversaires qui peuvent le voir et fait un bond de côté.
items.armor.scalearmor.name=armure d'écailles
items.armor.scalearmor.desc=Les écailles de métal fixées sur cette veste de cuir en font une armure souple offrant une protection efficace.
items.armor.warriorarmor.name=cuirasse de guerrier
# items.armor.warriorarmor.ac_special=HEROIC LEAP
items.armor.warriorarmor.prompt=Choisissez l'endroit ou bondir
items.armor.warriorarmor.desc=Même si cette armure paraît très lourde, elle permet aux guerriers d'exécuter un bond héroïque à l'endroit choisi, étourdissant tous les ennemis environnants.
###artifacts
items.artifacts.alchemiststoolkit.name=nécessaire d'alchimie
# items.artifacts.alchemiststoolkit.ac_brew=BREW
##this one isn't dropped, so for now no i18n
# items.artifacts.artifact.unequip_title=Unequip one item
# items.artifacts.artifact.unequip_message=You can only wear two misc items at a time.
# items.artifacts.artifact.cannot_wear_two=You cannot wear two of the same artifact.
# items.artifacts.artifact.cursed_worn=The artifact painfully binds itself to you.
# items.artifacts.artifact.curse_known=You can feel a malevolent magic lurking within the artifact.
# items.artifacts.artifact.need_to_equip=You need to equip your artifact to do that.
items.artifacts.capeofthorns.name=cape dépines
# items.artifacts.capeofthorns.desc=These collapsed sheets of metal from the DM-300 have formed together into a rigid cape. It seems to store a deep energy, perhaps it has some of the DM-300's power?
# items.artifacts.capeofthorns.desc_inactive=The cape feels reassuringly heavy on your shoulders, it seems to be gaining energy from the damage you take.
# items.artifacts.capeofthorns.desc_active=The cape seems to be releasing stored energy, it is radiating a protective power.
# items.artifacts.capeofthorns$thorns.inert=Your Cape becomes inert again.
# items.artifacts.capeofthorns$thorns.radiating=Your Cape begins radiating energy, you feel protected\!
# items.artifacts.capeofthorns$thorns.levelup=Your Cape grows stronger\!
# items.artifacts.capeofthorns$thorns.name=Thorns
# items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force\!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nTurns of thorns remaining\: %s.
items.artifacts.chaliceofblood.name=calice sanglant
# items.artifacts.chaliceofblood.ac_prick=PRICK
items.artifacts.chaliceofblood.yes=Oui, je sais ce que je fais
items.artifacts.chaliceofblood.no=Non, j'ai changé d'avis
# items.artifacts.chaliceofblood.prick_warn=Each time you use the chalice it will drain more life energy, if you are not careful this can easily kill you.\n\nAre you sure you want to offer it more life energy?
# items.artifacts.chaliceofblood.onprick=You prick yourself, and your life essence drains into the chalice.
# items.artifacts.chaliceofblood.ondeath=The Chalice sucks your life essence dry...
# items.artifacts.chaliceofblood.desc=This shining silver chalice is oddly adorned with sharp gems at the rim.
# items.artifacts.chaliceofblood.desc_cursed=The cursed chalice has bound itself to your hand, and is inhibiting your ability to regenerate health.
# items.artifacts.chaliceofblood.desc_1=As you hold the chalice, you feel oddly compelled to prick yourself on the sharp gems.
# items.artifacts.chaliceofblood.desc_2=Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding life energy into you. You still want to cut yourself on the chalice, even though you know it will hurt.
# items.artifacts.chaliceofblood.desc_3=The chalice is filled to the brim with your life essence. You can feel the chalice pouring life energy back into you.
items.artifacts.cloakofshadows.name=voile de l'ombre
# items.artifacts.cloakofshadows.ac_stealth=STEALTH
# items.artifacts.cloakofshadows.cooldown=Your cloak needs %d more rounds to re-energize.
# items.artifacts.cloakofshadows.no_charge=Your cloak hasn't recharged enough to be usable yet.
# items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations.
# items.artifacts.cloakofshadows$cloakstealth.no_charge=Your cloak has run out of energy.
# items.artifacts.cloakofshadows$cloakstealth.levelup=Your cloak grows stronger\!
# items.artifacts.cloakofshadows$cloakstealth.name=Cloaked
# items.artifacts.cloakofshadows$cloakstealth.desc=Your cloak of shadows is granting you invisibility while you are shrouded by it.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nYou will remain cloaked until it is cancelled or your cloak runs out of charge.
items.artifacts.driedrose.name=rose séchée
# items.artifacts.driedrose.ac_summon=SUMMON
# items.artifacts.driedrose.spawned=You have already summed the ghost.
# items.artifacts.driedrose.no_charge=Your rose isn't fully charged yet.
# items.artifacts.driedrose.cursed=You cannot use a cursed rose.
# items.artifacts.driedrose.no_space=There is no free space near you.
# items.artifacts.driedrose.charged=Your rose is fully charged\!
# items.artifacts.driedrose.desc=Is this the rose that the ghost mentioned before disappearing? It seems to hold some spiritual power, perhaps it can be used to channel the energy of that lost warrior.
# items.artifacts.driedrose.desc_hint=It seems to be missing some petals. Perhaps reattaching them out strengthen the rose.
# items.artifacts.driedrose.desc_cursed=The cursed rose is bound to your hand, it feels eerily cold.
items.artifacts.driedrose$petal.name=pétale séché
# items.artifacts.driedrose$petal.no_rose=You have no rose to add this petal to.
# items.artifacts.driedrose$petal.no_room=There is no room left for this petal, so you discard it.
# items.artifacts.driedrose$petal.maxlevel=The rose is completed\!
# items.artifacts.driedrose$petal.levelup=You add the petal to the rose.
# items.artifacts.driedrose$petal.desc=A frail dried up petal, which has somehow survived this far into the dungeon.
# items.artifacts.driedrose$ghosthero.name=sad ghost
# items.artifacts.driedrose$ghosthero.def_verb=evaded
# items.artifacts.driedrose$ghosthero.hello=Hello again %s.
# items.artifacts.driedrose$ghosthero.introduce=My spirit is bound to this rose, it was very precious to me, a gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\nhopefully you may succeed where I failed...
# items.artifacts.driedrose$ghosthero.desc=A frail looking ethereal figure with a humanoid shape. Its power seems tied to the rose I have.\n\nThis ghost may not be much, but it seems to be my only true friend down here.
items.artifacts.etherealchains.name=chaines éthériques
# items.artifacts.etherealchains.ac_cast=CAST
# items.artifacts.etherealchains.no_charge=Your chains do not have enough charge.
# items.artifacts.etherealchains.cursed=You can't use cursed chains.
# items.artifacts.etherealchains.does_nothing=That won't do anything.
# items.artifacts.etherealchains.cant_pull=Your chains cannot pull that target.
# items.artifacts.etherealchains.nothing_to_grab=There is nothing to grab there.
# items.artifacts.etherealchains.prompt=Choose a location to target.
# items.artifacts.etherealchains.desc=These large yet lightweight chains glow with spiritual energy. They can be used to pull you towards terrain, or pull enemies toward you. The ethereal nature of the chains even allows them to extend through walls\!
# items.artifacts.etherealchains.desc_cursed=The cursed chains are locked to your side, constantly swinging around, trying to trip or bind you
# items.artifacts.etherealchains.desc_equipped=The chains rest around your side, slowly siphoning the spiritual energy of those you defeat. Each charge is a link in the chain, which will extend out exactly one tile.
# items.artifacts.etherealchains$chainsrecharge.levelup=Your chains grow stronger\!
items.artifacts.hornofplenty.name=corne d'abondance
# items.artifacts.hornofplenty.ac_eat=EAT
# items.artifacts.hornofplenty.ac_store=STORE
# items.artifacts.hornofplenty.eat=You eat from the horn.
# items.artifacts.hornofplenty.prompt=Select a piece of food
# items.artifacts.hornofplenty.no_food=Your horn has no food in it to eat\!
# items.artifacts.hornofplenty.full=Your horn is full of food\!
# items.artifacts.hornofplenty.reject=Your horn rejects the uncooked blandfruit.
# items.artifacts.hornofplenty.maxlevel=Your horn has consumed all the food it can\!
# items.artifacts.hornofplenty.levelup=The horn consumes your food offering and grows in strength\!
# items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food over time when equipped.
# items.artifacts.hornofplenty.desc_hint=Perhaps there is a way to increase the horn's power by giving it food energy.
# items.artifacts.hornofplenty.desc_cursed=The cursed horn has bound itself to your side, it seems to be eager to take food rather than produce it.
items.artifacts.lloydsbeacon.name=balise de Lloyd
# items.artifacts.lloydsbeacon.ac_zap=ZAP
# items.artifacts.lloydsbeacon.ac_set=SET
# items.artifacts.lloydsbeacon.ac_return=RETURN
# items.artifacts.lloydsbeacon.no_charge=Your beacon does not have enough energy right now.
# items.artifacts.lloydsbeacon.tele_fail=The teleportation magic fails.
# items.artifacts.lloydsbeacon.prompt=Choose a location to zap.
# items.artifacts.lloydsbeacon.levelup=Your beacon grows stronger\!
# items.artifacts.lloydsbeacon.preventing=Strong magic aura of this place prevents you from using the lloyd's beacon\!
# items.artifacts.lloydsbeacon.creatures=Psychic aura of neighbouring creatures doesn't allow you to use the lloyd's beacon at this moment.
# items.artifacts.lloydsbeacon.return=The lloyd's beacon is successfully set at your current location, now you can return here anytime.
# items.artifacts.lloydsbeacon.desc=Lloyd's beacon is an intricate magical device which grants the user control of teleportation magics. The beacon can be used to return to a set location, but can also expel bursts of random teleportation magic once it has charged from being equipped. This magic can be directed at a target or at the user themselves.
# items.artifacts.lloydsbeacon.desc_set=This beacon was set somewhere on the level %d of Pixel Dungeon.
items.artifacts.masterthievesarmband.name=brassard de maître voleur
# items.artifacts.masterthievesarmband.desc=This purple velvet armband bears the mark of a master thief. This doesn't belong to you, but it probably didn't belong to the person you took it from either.
# items.artifacts.masterthievesarmband.desc_worn=With the armband around your wrist, every piece of gold you find makes you desire other people's property more. Perhaps it wouldn't be too hard to steal from pixel mart...
items.artifacts.sandalsofnature.name=sandales de nature
items.artifacts.sandalsofnature.name_1=chaussures de nature
items.artifacts.sandalsofnature.name_2=bottes de nature
items.artifacts.sandalsofnature.name_3=jambières de nature
# items.artifacts.sandalsofnature.ac_feed=FEED
# items.artifacts.sandalsofnature.ac_root=ROOT
# items.artifacts.sandalsofnature.no_charge=They have no energy right now.
# items.artifacts.sandalsofnature.prompt=Select a seed
# items.artifacts.sandalsofnature.already_fed=Your footwear have already recently gained nutrients from that seed.
# items.artifacts.sandalsofnature.levelup=Your footwear surges in size\!
# items.artifacts.sandalsofnature.absorb_seed=The footwear absorbs the seed, they seem healthier.
# items.artifacts.sandalsofnature.desc_1=What initially seem like sandals made of twine are actually two plants\! They seem very weak and pale, perhaps they need to be given nutrients?
# items.artifacts.sandalsofnature.desc_2=The footwear has grown and now more closely resemble two tailored shoes. Some colour has returned to them, perhaps they can still grow further?
# items.artifacts.sandalsofnature.desc_3=The plants have grown again and now resembles a pair of solid boots made from bark. The plants seem to have regained their strength, but perhaps they can still grow further?
# items.artifacts.sandalsofnature.desc_4=The plants seem to have reached their maximum size, they resemble a pair of armored greaves. The greaves are a deep brown and resemble a very sturdy tree.
# items.artifacts.sandalsofnature.desc_hint=You feel more attuned with nature while wearing this artifact.
# items.artifacts.sandalsofnature.desc_cursed=The cursed sandals are blocking any attunement with nature.
# items.artifacts.sandalsofnature.desc_ability=The footwear has gained the ability to form up into a sort of immobile natural armour, but will need to charge up for it.
# items.artifacts.sandalsofnature.desc_seeds=You have fed the footwear %d seeds.
items.artifacts.talismanofforesight.name=talisman de vision
# items.artifacts.talismanofforesight.ac_scry=SCRY
# items.artifacts.talismanofforesight.no_charge=Your talisman isn't fully charged yet.
# items.artifacts.talismanofforesight.scry=The Talisman floods your mind with knowledge about the current floor.
# items.artifacts.talismanofforesight.desc=A smooth stone with strange engravings on it. You feel like it's watching everything around you, keeping an eye out for anything unusual.
# items.artifacts.talismanofforesight.desc_worn=When you hold the talisman you feel like your senses are heightened.
# items.artifacts.talismanofforesight.desc_cursed=The cursed talisman is intently staring into you, making it impossible to concentrate.
# items.artifacts.talismanofforesight$foresight.name=Foresight
# items.artifacts.talismanofforesight$foresight.levelup=Your Talisman grows stronger\!
# items.artifacts.talismanofforesight$foresight.full_charge=Your Talisman is fully charged\!
# items.artifacts.talismanofforesight$foresight.uneasy=You feel uneasy.
# items.artifacts.talismanofforesight$foresight.desc=You feel very nervous, as if there is nearby unseen danger.
items.artifacts.timekeepershourglass.name=sablier de gardien du temps
# items.artifacts.timekeepershourglass.ac_activate=ACTIVATE
# items.artifacts.timekeepershourglass.in_use=Your hourglass is already in use.
# items.artifacts.timekeepershourglass.no_charge=Your hourglass hasn't recharged enough to be usable yet.
# items.artifacts.timekeepershourglass.cursed=You cannot use a cursed hourglass.
# items.artifacts.timekeepershourglass.onstasis=The world seems to shift around you in an instant.
# items.artifacts.timekeepershourglass.onfreeze=Everything around you suddenly freezes.
# items.artifacts.timekeepershourglass.stasis=Put myself in stasis
# items.artifacts.timekeepershourglass.freeze=Freeze time around me
# items.artifacts.timekeepershourglass.prompt=How would you like to use the hourglass's magic?\n\nWhile in stasis, time will move normally while you are frozen and completely invulnerable.\n\nWhen time is frozen, you can move as if your actions take no time. Note that attacking will break this.
# items.artifacts.timekeepershourglass.desc=This large ornate hourglass looks fairly unassuming, but you feel a great power in its finely carved frame. As you rotate the hourglass and watch the sand pour you can feel its magic tugging at you, surely using this magic would give you some control over time.
# items.artifacts.timekeepershourglass.desc_hint=The hourglass seems to have lost some sand, if only you could find some...
# items.artifacts.timekeepershourglass.desc_cursed=The cursed hourglass is locked to your side, you can feel it trying to manipulate your flow of time.
items.artifacts.timekeepershourglass$sandbag.name=sachet de sable magique
# items.artifacts.timekeepershourglass$sandbag.levelup=You add the sand to your hourglass.
# items.artifacts.timekeepershourglass$sandbag.maxlevel=Your hourglass is filled with magical sand\!
# items.artifacts.timekeepershourglass$sandbag.no_hourglass=You have no hourglass to place this sand into.
# items.artifacts.timekeepershourglass$sandbag.desc=This small bag of fine sand should work perfectly with your hourglass.\n\nIt seems odd that the shopkeeper would have this specific item right when you need it...
items.artifacts.unstablespellbook.name=livre de sorts instable
# items.artifacts.unstablespellbook.ac_read=READ
# items.artifacts.unstablespellbook.ac_add=ADD
# items.artifacts.unstablespellbook.blinded=You cannot read from the book while blinded.
# items.artifacts.unstablespellbook.no_charge=Your spellbook is out of energy for now.
# items.artifacts.unstablespellbook.cursed=You cannot read from a cursed spellbook.
# items.artifacts.unstablespellbook.prompt=Select a scroll
# items.artifacts.unstablespellbook.infuse_scroll=You infuse the scroll's energy into the book.
# items.artifacts.unstablespellbook.unable_scroll=You are unable to add this scroll to the book.
# items.artifacts.unstablespellbook.unknown_scroll=You're not sure what type of scroll this is yet.
# items.artifacts.unstablespellbook.desc=This Tome is in surprising good condition given its age. It fizzes and crackles as you move the pages, surging with unstable energy. If you read from this book, there's no telling what spell you might cast.
# items.artifacts.unstablespellbook.desc_cursed=The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.
# items.artifacts.unstablespellbook.desc_index=The book's index is incomplete, and is currently pointing to the following blank pages\:
###bags
items.bags.bag.name=sac à dos
items.bags.potionbandolier.name=cartouchière pour potions
items.bags.potionbandolier.desc=Cette épaisse ceinture en bandoulière, ressemblant à une cartouchière, possède de nombreux emplacements pour y ranger des potions.\n\nLes potions rangées dans cette cartouchière devraient être protégées du froid.
items.bags.scrollholder.name=étui à parchemins
items.bags.scrollholder.desc=Cet étui tubulaire semble avoir été faire ranger des cartes d'astronomie, mais vos parchemins y tiennent tout aussi bien.\n\nL'étui ne semble pas inflammable, vos parchemins devraient donc être à l'abris du feu rangés ici.
items.bags.seedpouch.name=bourse à graines
items.bags.seedpouch.desc=Cette petite bourse en velours vous permet d'y ranger autant de graines que voulu. Très pratique.
items.bags.wandholster.name=carquois pour baguettes
items.bags.wandholster.desc=Ce fin carquois est fabriqué à partir d'un animal exotique, il est conçu pour contenir de façon compacte un grand nombre de baguettes.
###food
items.food.blandfruit.name=fruit fade
items.food.blandfruit.sunfruit=fruit radieux
items.food.blandfruit.rotfruit=fruit pourri
items.food.blandfruit.earthfruit=fruit de terre
items.food.blandfruit.blindfruit=fruit aveuglant
items.food.blandfruit.firefruit=fruit brûlant
items.food.blandfruit.icefruit=fruit gelé
items.food.blandfruit.fadefruit=fruit volatil
items.food.blandfruit.sorrowfruit=fruit de chagrin
items.food.blandfruit.stormfruit=fruit orageux
items.food.blandfruit.dreamfruit=fruit des rêves
items.food.blandfruit.starfruit=fruit des étoiles
items.food.blandfruit.raw=Vous ne supportez pas le manger cru.
items.food.blandfruit.ice_msg=Le fuit gelé à un petit peu goût de Carpaccio gelé.
items.food.blandfruit.fire_msg=Vous sentez un grand feu brûlant en vous\!
items.food.blandfruit.toxic_msg=Vous êtes imprégné d'un vil pouvoir toxique\!
items.food.blandfruit.para_msg=Vous sentez la puissance de la Terre monter en vous\!
items.food.blandfruit.desc=Bien trop sec et fade, peut être que le faire cuire avec un autre ingrédient l'améliorerait.
items.food.blandfruit.desc_cooked=Le fruit s'est gorgé depuis qu'il trempe dans la marmite et a même absorbé les propriétés de la graine avec laquelle il a été cuit.\n\nIl semble prêt à consommer\!
items.food.chargrilledmeat.name=viande grillée
items.food.chargrilledmeat.desc=Ça ressemble à un steak correct.
items.food.food.name=ration de nourriture
# items.food.food.ac_eat=EAT
items.food.food.eat_msg=Cette nourriture était excellente\!
items.food.food.desc=Rien de magnifique\: de la viande séchée, quelques biscuits, ... ce genre de choses.
items.food.frozencarpaccio.name=carpaccio gelé
items.food.frozencarpaccio.invis=Vous voyez vos mains devenir invisibles\!
items.food.frozencarpaccio.hard=Vous sentez votre peau se durcir\!
items.food.frozencarpaccio.refresh=Rafraîchissant\!
items.food.frozencarpaccio.better=Vous vous sentez mieux\!
items.food.frozencarpaccio.desc=C'est un bout de viande crue gelée. Le seul moyen de la consommer et d'en découper de fines tranches. Et c'est étonnamment bon.
items.food.mysterymeat.name=viande mystérieuse
items.food.mysterymeat.eat_msg=Cette nourriture avait un goût... étrange.
items.food.mysterymeat.hot=Oh\! C'est chaud\!
items.food.mysterymeat.legs=Vous ne sentez plus vos jambes\!
items.food.mysterymeat.not_well=Vous ne vous sentez pas bien.
items.food.mysterymeat.stuffed=Vous êtes repus.
items.food.mysterymeat.desc=Mangez à vos risques et périls\!
items.food.overpricedration.name=ration de nourriture trop chère
items.food.overpricedration.eat_msg=Cette nourriture était moyenne.
items.food.overpricedration.desc=Ça ressemble exactement à une ration standard, mais en plus petit.
items.food.pasty.pasty=tourte
items.food.pasty.cane=sucre d'orge
items.food.food.pasty_desc=C'est une authentique tourte des Cornouailles au bœuf et aux pommes de terres.
items.food.food.cane_desc=Un grand sucre d'orge bien sucré\! Il est assez gros pour vous nourrir, et le sucre pourrait aussi donner à vos baguettes un petit peu plus de charge.\n\nBonnes fêtes\!
###keys
items.keys.goldenkey.name=clef dorée
items.keys.goldenkey.desc=Les rainures de cette clef dorée sont fines et intriquées. Peut-être qu'elle ouvre la serrure d'un coffre?
items.keys.ironkey.name=clef en fer
items.keys.ironkey.desc=Les rainures sur cette vieille clef en fer sont bien usées; le cuir recouvrant sa tête se décompose avec l'âge. Quelle porte pourrait-elle bien ouvrir?
items.keys.skeletonkey.name=clé squelette
items.keys.skeletonkey.desc=Cette clé semble être utile\: sa tête est sculptée en forme de crâne. Elle doit probablement ouvrir une porte importante.
###potions
# items.potions.potion.ac_drink=DRINK
items.potions.potion.turquoise=turquoise
items.potions.potion.crimson=carmin
items.potions.potion.azure=azur
items.potions.potion.jade=jade
items.potions.potion.golden=or
items.potions.potion.magenta=magenta
items.potions.potion.charcoal=charbon
items.potions.potion.ivory=ivoire
items.potions.potion.amber=ambre
items.potions.potion.bistre=claire
items.potions.potion.indigo=indigo
items.potions.potion.silver=argent
items.potions.potion.unknown_name=potion %s
items.potions.potion.unknown_desc=Cette flasque contient un liquide %s. Qui sait quels sont ses effets une fois bue ou lancée?
items.potions.potion.harmful=Potion nocive\!
items.potions.potion.beneficial=Bonne potion
items.potions.potion.yes=Oui, je sais ce que je fais
items.potions.potion.no=Non, j'ai changé d'avis
items.potions.potion.sure_drink=Etes-vous sûr de vouloir la boire? Vous devriez généralement lancer ce genre de potion sur vos ennemis.
items.potions.potion.sure_throw=Etes-vous sûr de vouloir la lancer? Il est généralement plus intéressant de la boire.
items.potions.potion.shatter=La flasque se brise et un liquide %s se répand sans conséquences
items.potions.potionofexperience.name=potion d'expérience
items.potions.potionofexperience.desc=Les expériences rapportées de nombreuses batailles concentrées dans une forme liquide, ce breuvage augmentera instantanément votre niveau d'expérience.
items.potions.potionoffrost.name=potion de froid
items.potions.potionoffrost.desc=Exposé à l'air libre ce produit s'évapore en un nuage givrant; toute créature ou tout objet en contact avec sera gelé sur place, incapable d'agir et se déplacer. L'effet givrant est bien plus efficace si l'environnement est humide.
items.potions.potionofhealing.name=potion de soins
items.potions.potionofhealing.heal=Vos blessures sont complètement guéries.
items.potions.potionofhealing.desc=Un élixir qui vous soignera entièrement de façon instantanée et qui guéri du poison.
items.potions.potionofinvisibility.name=potion d'invisibilité
items.potions.potionofinvisibility.invisible=Vous voyez vos mains devenir invisibles\!
items.potions.potionofinvisibility.desc=Boire cette potion vous rendra invisible pendant quelques temps. Attaquer, utiliser une baguette ou lire un parchemin dans le champ de vision d'un ennemi dissipera l'effet.
items.potions.potionoflevitation.name=potion de lévitation
items.potions.potionoflevitation.float=Vous flottez dans les airs\!
items.potions.potionoflevitation.desc=Boire cet étrange liquide vous fera léviter, capable d'aisément survoler les pièges et autres trous. Lancer cette potion libère un nuage de gaz brut, désorientant toute créature à son contact.
items.potions.potionofliquidflame.name=potion de feu liquide
items.potions.potionofliquidflame.desc=Cette flasque contient un agent très instable qui prend violemment feu au contact de l'air.
items.potions.potionofmight.name=potion de volonté
items.potions.potionofmight.msg_1=+1 force, +5 pv
items.potions.potionofmight.msg_2=Une force nouvelle vous envahit\!
items.potions.potionofmight.desc=La puissance de ce breuvage pénètre jusque dans vos muscles augmentant de façon permanente votre force d'un point et vos point de vie de 5 points.
items.potions.potionofmindvision.name=potion de vision
items.potions.potionofmindvision.see_mobs=Vous arrivez à ressentir la présence des esprits des autres créatures\!
items.potions.potionofmindvision.see_none=Vous ne vous sentez pas seul dans ce niveau en ce moment.
items.potions.potionofmindvision.desc=Après l'avoir bue, votre esprit deviendra en phase avec l'empreinte psychique des autres créatures, vous permettant de ressentir leur présence à travers les murs. Cette potion vous permet aussi de voir derrière les murs ou les portes.
items.potions.potionofparalyticgas.name=potion de gaz paralisant
items.potions.potionofparalyticgas.desc=Exposé à l'air libre ce liquide se vaporise en un nuage jaune étourdissant. Quiconque inhale ce nuage sera paralysé instantanément, incapable de bouger pour quelques temps. Cette potion peut être lancée sur des ennemis à distance pour les soumettre aux effets du gaz.
items.potions.potionofpurity.name=potion de purification
items.potions.potionofpurity.freshness=Vous ressentez une fraîcheur remarquable dans l'air.
items.potions.potionofpurity.no_smell=Vous ne sentez plus rien\!
items.potions.potionofpurity.desc=Cet agent neutralise rapidement les effets des gaz nocifs dans son entourage. Le boire offre une immunité temporaire à ces gaz.
items.potions.potionofstrength.name=potion de force
items.potions.potionofstrength.msg_1=+1 force
items.potions.potionofstrength.msg_2=Une force nouvelle vous envahit\!
items.potions.potionofstrength.desc=La puissance de ce breuvage pénètre jusque dans vos muscles augmentant de façon permanente votre force d'un point.
items.potions.potionoftoxicgas.name=potion de gaz toxique
items.potions.potionoftoxicgas.desc=Débouchonner ou briser cette fiole de gaz sous pression la fera exploser dans un nuage vert de gaz toxiques. Il est certainement plus judicieux d'envoyer cette potion sur des ennemis au loin plutôt que de l'ouvrir à la main.
###quest items
items.quest.ceremonialcandle.name=bougie de culte
items.quest.ceremonialcandle.desc=Un ensemble de bougies, refondues de nombreuses fois entre elles avec le temps.\n\nSeules elle ne servent pas à grand chose, mais combinées avec d'autres bougies pour former un cercle elles peuvent concentrer leur énergie pour un rituel d'invocation.
items.quest.corpsedust.name=poussière d'os
items.quest.corpsedust.desc=Cet amas de poussière d'os semble relativement normal. Mais vous pouvez ressentir l'énergie malveillante qui en émane.\n\nS'en débarrasser aussi vite que possible est certainement une bonne idée.
items.quest.darkgold.name=minerai d'or sombre
items.quest.darkgold.desc=Ce métal est appelé or sombre non pas à cause de sa couleur (qui est la même que de l'or classique), mais parce qu'il fond à la lumière du soleil, le rendant inutile à la surface.
items.quest.dwarftoken.name=marque de nain
items.quest.dwarftoken.desc=De nombreux nains et beaucoup de leur grandes créations portaient ces petites pièces de métal pour une raison toujours inconnue. Peut-être était-ce un bijou ou une sorte de plaque d'identité.
items.quest.embers.name=braises élémentales
items.quest.embers.desc=Des braises spéciales qui ne peuvent être collectées que sur de jeunes élémentaires de feu. Elles diffusent une énergie réchauffante.
items.quest.pickaxe.name=pioche
# items.quest.pickaxe.ac_mine=MINE
items.quest.pickaxe.no_vein=Il n'y a pas de filon d'or sombre à miner à votre portée.
items.quest.pickaxe.desc=C'est un gros outil robuste pour casser la pierre. Il peut certainement être utilisé comme une arme.
items.quest.ratskull.name=crâne de rat géant
items.quest.ratskull.desc=Un crâne de rat incroyablement grand. Cela ferait un trophée parfait si vous aviez un mur sur lequel le fixer.
###rings
items.rings.ring.diamond=diamant
items.rings.ring.opal=opale
items.rings.ring.garnet=grenat
items.rings.ring.ruby=rubis
items.rings.ring.amethyst=améthiste
items.rings.ring.topaz=topaze
items.rings.ring.onyx=onyx
items.rings.ring.tourmaline=tourmaline
items.rings.ring.emerald=émeraude
items.rings.ring.sapphire=saphir
items.rings.ring.quartz=quartz
items.rings.ring.agate=agate
items.rings.ring.cursed=La bague se resserre violement autour de votre doigt\!
items.rings.ring.unknown_name=bague avec %s
items.rings.ring.unknown_desc=Cet anneau de métal est monté d'un/une %s qui brille dans le noir. Qui sait quel est son effet quand on le porte.
items.rings.ring.known=C'est un/une %s
items.rings.ring.identify=Vous êtes maintenant assez familiarisé avec votre %s pour l'identifier. C'est un/une %s.
items.rings.ring.on_finger=La %s est sur votre doigt.
items.rings.ring.cursed_worn=Puisque cette bague est maudite, vous êtes dans l'impossibilité de vous en débarasser.
items.rings.ring.curse_known=Vous pouvez sentir une aura malveillante provenant de %s.
# items.rings.ring.unequip_title=Unequip one item
# items.rings.ring.unequip_message=You can only wear two misc items at a time.
# items.rings.ringofaccuracy.name=ring of accuracy
# items.rings.ringofaccuracy.desc=This ring increases your focus, reducing your enemy's ability to dodge your attacks. A degraded ring will instead make you easier to evade.
# items.rings.ringofelements.name=ring of elements
# items.rings.ringofelements.desc=This ring provides resistance to different elements, such as fire, electricity, gases etc. Also it decreases duration of negative effects.
# items.rings.ringofevasion.name=ring of evasion
# items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. This ring is much stronger while the user remains undetected, and if the user is targeted the power of evasion will slowly fade away, remaining undetected will restore the ring's effectiveness. A degraded ring will instead make the user easier to detect and strike.
# items.rings.ringofforce.name=ring of force
# items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, average damage with this ring is %d points per hit.
# items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typical average damage with this ring is %d points per hit.
# items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is largely wasted when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows.
# items.rings.ringoffuror.name=ring of furor
# items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. This fury works best in large bursts, so slow weapons benefit far more than fast ones. A degraded ring will instead slow the wearer's speed of attack.
# items.rings.ringofhaste.name=ring of haste
# items.rings.ringofhaste.desc=This ring reduces the stress of movement on the wearer, allowing them to run at superhuman speeds. A degraded ring will instead weigh the wearer down.
# items.rings.ringofmagic.name=ring of magic
# items.rings.ringofmagic.desc=Your wands will become more powerful in the arcane field that radiates from this ring. Degraded rings of magic will instead weaken your wands.
# items.rings.ringofmight.name=ring of might
# items.rings.ringofmight.desc=This ring enhances the physical traits of the wearer, granting them greater physical strength and constitution. A degraded ring will weaken the wearer.
# items.rings.ringofsharpshooting.name=ring of sharpshooting
# items.rings.ringofsharpshooting.desc=This ring enhances the wearer's precision and aim, which will make all projectile weapons more accurate and durable. A degraded ring will have the opposite effect.
# items.rings.ringoftenacity.name=ring of tenacity
# items.rings.ringoftenacity.desc=When worn, this ring will allow the wearer to resist normally mortal strikes. The more injured the user is, the more resistant they will be to damage. A degraded ring will instead make it easier for enemies to execute the wearer.
# items.rings.ringofwealth.name=ring of wealth
# items.rings.ringofwealth.desc=It's not clear what this ring does exactly, good luck may influence the life of an adventurer in many subtle ways. Naturally a degraded ring would give bad luck.
###scrolls
# items.scrolls.scroll.ac_read=READ
# items.scrolls.scroll.kaunan=KAUNAN
# items.scrolls.scroll.sowilo=SOWILO
# items.scrolls.scroll.laguz=LAGUZ
# items.scrolls.scroll.yngvi=YNGVI
# items.scrolls.scroll.gyfu=GYFU
# items.scrolls.scroll.raido=RAIDO
# items.scrolls.scroll.isaz=ISAZ
# items.scrolls.scroll.mannaz=MANNAZ
# items.scrolls.scroll.naudiz=NAUDIZ
# items.scrolls.scroll.berkanan=BERKANAN
# items.scrolls.scroll.odal=ODAL
# items.scrolls.scroll.tiwaz=TIWAZ
# items.scrolls.scroll.unknown_name=scroll "%s"
# items.scrolls.scroll.unknown_desc=This parchment is covered with indecipherable writing, and bears a title of rune %s. Who knows what it will do when read aloud?
# items.scrolls.scroll.blinded=You can't read a scroll while blinded.
# items.scrolls.scroll.cursed=Your cursed spellbook prevents you from invoking this scroll's magic\! A scroll of remove curse might be strong enough to still work though...
# items.scrolls.inventoryscroll.warning=Do you really want to cancel this scroll usage? It will be consumed anyway.
# items.scrolls.inventoryscroll.yes=Yes, I'm positive
items.scrolls.inventoryscroll.no=Non, j'ai changé d'avis
# items.scrolls.scrollofidentify.name=scroll of identify
# items.scrolls.scrollofidentify.inv_title=Select an item to identify
# items.scrolls.scrollofidentify.it_is=It is %s
# items.scrolls.scrollofidentify.desc=This scroll permanently reveals all of the secrets of a single item.
# items.scrolls.scrolloflullaby.name=scroll of lullaby
# items.scrolls.scrolloflullaby.sooth=The scroll utters a soothing melody. You feel very sleepy.
# items.scrolls.scrolloflullaby.desc=Reading this scroll emits a soothing melody will lull all who hear it into a deep magical sleep.
# items.scrolls.scrollofmagicalinfusion.name=scroll of magical infusion
# items.scrolls.scrollofmagicalinfusion.inv_title=Select an item to infuse
# items.scrolls.scrollofmagicalinfusion.infuse=your %s is infused with arcane energy\!
# items.scrolls.scrollofmagicalinfusion.desc=This scroll will infuse a weapon or armor with powerful magical energy.\n\nIn addition to being upgraded, A weapon will gain a magical enchantment, or armor will be imbued with a magical glyph.\n\nIf the item already has an enchantment or glyph, it will never be erased by this scroll.
# items.scrolls.scrollofmagicmapping.name=scroll of magic mapping
# items.scrolls.scrollofmagicmapping.layout=You are now aware of the level layout.
# items.scrolls.scrollofmagicmapping.desc=When this scroll is read, an image of crystal clarity will be etched into your memory, alerting you to the precise layout of the level and revealing all hidden secrets. The locations of items and creatures will remain unknown.
# items.scrolls.scrollofmirrorimage.name=scroll of mirror image
# items.scrolls.scrollofmirrorimage.desc=The incantation on this scroll will create illusionary twins of the reader, which will chase their enemies.
# items.scrolls.scrollofpsionicblast.name=scroll of psionic blast
# items.scrolls.scrollofpsionicblast.ondeath=The Psionic Blast tears your mind apart...
# items.scrolls.scrollofpsionicblast.desc=This scroll contains destructive energy that can be channeled to tear apart the minds of all visible creatures. The power unleashed by the scroll will also temporarily blind, stun, and seriously harm the reader.
# items.scrolls.scrollofrage.name=scroll of rage
# items.scrolls.scrollofrage.roar=The scroll emits an enraging roar that echoes throughout the dungeon\!
# items.scrolls.scrollofrage.desc=When read aloud, this scroll will unleash a great roar that draws all enemies to the reader, and enrages nearby ones.
# items.scrolls.scrollofrecharging.name=scroll of recharging
# items.scrolls.scrollofrecharging.surge=A surge of energy courses through your body, invigorating your wands\!
# items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will, when released, charge up all the users wands over time.
# items.scrolls.scrollofremovecurse.name=scroll of remove curse
# items.scrolls.scrollofremovecurse.cleansed=Your pack glows with a cleansing light, and a malevolent energy disperses.
# items.scrolls.scrollofremovecurse.not_cleansed=Your pack glows with a cleansing light, but nothing happens.
# items.scrolls.scrollofremovecurse.desc=The incantation on this scroll will instantly strip from the reader's weapon, armor, rings and carried items any evil enchantments that might prevent the wearer from removing them.
# items.scrolls.scrollofteleportation.name=scroll of teleportation
# items.scrolls.scrollofteleportation.tele=In a blink of an eye you were teleported to another location of the level.
# items.scrolls.scrollofteleportation.no_tele=Strong magic aura of this place prevents you from teleporting\!
# items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a random location on the dungeon level. It can be used to escape a dangerous situation, but the unlucky reader might find themselves in an even more dangerous place.
# items.scrolls.scrollofterror.name=scroll of terror
# items.scrolls.scrollofterror.none=The scroll emits a brilliant flash of red light.
# items.scrolls.scrollofterror.one=The scroll emits a brilliant flash of red light and the %s flees\!
# items.scrolls.scrollofterror.many=The scroll emits a brilliant flash of red light and the monsters flee\!
# items.scrolls.scrollofterror.desc=A flash of red light will overwhelm all creatures in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will dispel the effect.
# items.scrolls.scrollofupgrade.name=scroll of upgrade
# items.scrolls.scrollofupgrade.inv_title=Select an item to upgrade
# items.scrolls.scrollofupgrade.looks_better=your %s certainly looks better now
# items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, improving its quality. A wand will increase in power and in number of charges; a weapon will inflict more damage; a suit of armor will better absorb damage; the effect of a ring on its wearer will intensify. Weapons and armor will also require less strength to use, and any curses on the item will be lifted.
###wands
# items.wands.cursedwand.ondeath=You were killed by your own %s.
# items.wands.cursedwand.nothing=Nothing happens.
# items.wands.cursedwand.cursed=Your worn equipment becomes cursed\!
# items.wands.cursedwand.grass=Grass explodes around you\!
# items.wands.cursedwand.fire=You smell burning...
# items.wands.cursedwand.transmogrify=Your wand transmogrifies into a different item\!
# items.wands.wand.ac_zap=ZAP
# items.wands.wand.fizzles=Your wand fizzles; it must not have enough charge.
# items.wands.wand.self_target=You can't target yourself\!
# items.wands.wand.identify=You are now familiar with your %s.
# items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random.
# items.wands.wand.curse_discover=This %s is cursed\!
# items.wands.wand.prompt=Choose a location to zap
# items.wands.wandofblastwave.name=wand of blast wave
# items.wands.wandofblastwave.ondeath=You killed yourself with your own Wand of Blast Wave...
# items.wands.wandofblastwave.desc=This wand is made of a sort of marbled stone, with gold trim and a round black gem at the tip. It feels very weighty in your hand.\n\nThis wand shoots a bolt which violently detonates at a target location. The force of this blast is strong enough to send most enemies flying.
# items.wands.wandofcorruption.name=wand of corruption
# items.wands.wandofcorruption.already_corrupted=That character is already corrupted.
# items.wands.wandofcorruption.boss=Bosses are immune to corruption.
# items.wands.wandofcorruption.fail=The corrupting power was not strong enough, nothing happens.
# items.wands.wandofcorruption.desc=This wand radiates dark energy, if that weren't already obvious from the small decorative skull shaped onto its tip.\n\nThis wand will release a blast of corrupting energy, attempting to bend enemies to your will. Full health enemies are much harder to corrupt than weakened ones.\n\nThis wand uses at least one charge per cast, but will often use more in an attempt to overpower more healthy enemies.
# items.wands.wandofdisintegration.name=wand of disintegration
# items.wands.wandofdisintegration.desc=This wand is made from a solid smooth chunk of obsidian, with a deep purple light running up its side, ending at the tip. It glows with destructive energy, waiting to shoot forward.\n\nThis wand shoots a beam that pierces any obstacle, and will go farther the more it is upgraded.\n\nThis wand deals bonus damage the more enemies and terrain it penetrates.
# items.wands.wandoffireblast.name=wand of fireblast
# items.wands.wandoffireblast.desc=This wand is made from red-lacquered wood with golden leaf used liberally to make it look quite regal. It crackles and hisses at the tip, eager to unleash its powerful magic.\n\nThis wand produces a blast of fire when used, extending out into a cone shape. As this wand is upgraded it will consume more charges, the effect becomes significantly more powerful the more charges are consumed.
# items.wands.wandoffrost.name=wand of frost
# items.wands.wandoffrost.desc=This wand seems to be made out of some kind of magical ice. It grows brighter towards its rounded tip. It feels very cold when held, but somehow your hand stays warm.\n\nThis wand shoots blasts of icy energy toward your foes, dealing significant damage and chilling, which reduces speed. The effect seems stronger in water. Chilled and frozen enemies take less damage from this wand, as they are already cold.
# items.wands.wandoflightning.name=wand of lightning
# items.wands.wandoflightning.ondeath=You killed yourself with your own Wand of Lightning...
# items.wands.wandoflightning.desc=This wand is made out of solid metal, making it surprisingly heavy. Two prongs curve together at the tip, and electricity arcs between them.\n\nThis wand sends powerful lightning arcing through whatever it is shot at. This electricity can bounce between many nearby foes, and is more powerful in water. If you're too close, you may get shocked as well.
# items.wands.wandofmagicmissile.name=wand of magic missile
# items.wands.wandofmagicmissile.desc=This fairly plain wand launches missiles of pure magical energy, dealing moderate damage to a target.\n\nWhile not as strong as other wands, it makes up for it somewhat with more available charges.
# items.wands.wandofprismaticlight.name=wand of prismatic light
# items.wands.wandofprismaticlight.desc=This wand is made of a solid piece of translucent crystal, like a long chunk of smooth glass.\n\nThis wand shoots rays of light which damage and blind enemies and cut through the darkness of the dungeon, revealing hidden areas and traps. Demonic and undead foes will burn in the bright light of the wand, taking significant bonus damage.
# items.wands.wandofregrowth.name=wand of regrowth
# items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core.\n\nWhen used, this wand will consume all its charges to blast magical regrowth energy outward in a cone. This magic will cause grass, roots, and rare plants to spring to life.\n\n"When life ceases new life always begins to grow... The eternal cycle always remains\!"
# items.wands.wandofregrowth$dewcatcher.name=Dewcatcher
# items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers camouflage as grass to avoid attention, but their bulges of collected dew give them away.
# items.wands.wandofregrowth$seedpod.name=Seed Pod
# items.wands.wandofregrowth$seedpod.desc=Seed Pods look pretty, but the seeds they carry are actually stolen from other plants they kill with their roots.
# items.wands.wandoftransfusion.name=wand of transfusion
# items.wands.wandoftransfusion.ondeath=You killed yourself with your own Wand of Transfusion...
# items.wands.wandoftransfusion.charged=Your staff is charged with the life energy of your enemy\!
# items.wands.wandoftransfusion.desc=A fairly plainly shaped wand, it stands out due to its magenta hue and pitch black gem at the tip.\n\nThis wand will take some of your life energy and blast it at a target. This effect is very versatile\: allies will be healed, enemies will be temporarily charmed, and hostile undead will take considerable damage.\n\nThe life drain is significant though, using this wand will deal damage to you in addition to consuming charges.
# items.wands.wandofvenom.name=wand of venom
# items.wands.wandofvenom.desc=This wand has a purple body which opens to a brilliant green gem.\n\nThis wand shoots a bolt which explodes into a cloud of vile venomous gas at a targeted location. Anything caught inside this cloud will take continual damage, increasing with time.
###enchantments
# items.weapon.enchantments.death.name=grim %s
# items.weapon.enchantments.fire.name=blazing %s
# items.weapon.enchantments.horror.name=eldritch %s
# items.weapon.enchantments.instability.name=unstable %s
# items.weapon.enchantments.leech.name=vampiric %s
# items.weapon.enchantments.luck.name=lucky %s
# items.weapon.enchantments.paralysis.name=stunning %s
# items.weapon.enchantments.poison.name=venomous %s
# items.weapon.enchantments.shock.name=shocking %s
# items.weapon.enchantments.slow.name=chilling %s
###melee weapons
# items.weapon.melee.battleaxe.name=battle axe
# items.weapon.melee.battleaxe.stats_desc=This is a rather accurate weapon.
# items.weapon.melee.battleaxe.desc=The enormous steel head of this battle axe puts considerable heft behind each stroke.
# items.weapon.melee.dagger.name=dagger
# items.weapon.melee.dagger.stats_desc=This is a rather accurate weapon.
# items.weapon.melee.dagger.desc=A simple iron dagger with a well worn wooden handle.
# items.weapon.melee.glaive.name=glaive
# items.weapon.melee.glaive.desc=A polearm consisting of a sword blade on the end of a pole.
# items.weapon.melee.knuckles.name=knuckleduster
# items.weapon.melee.knuckles.stats_desc=This is a rather fast weapon.
# items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles.
# items.weapon.melee.longsword.name=longsword
# items.weapon.melee.longsword.desc=This towering blade inflicts heavy damage by investing its heft into every cut.
# items.weapon.melee.mace.name=mace
# items.weapon.melee.mace.stats_desc=This is a slightly fast weapon.
# items.weapon.melee.mace.desc=The iron head of this weapon inflicts substantial damage.
# items.weapon.melee.magesstaff.name=mage's staff
# items.weapon.melee.magesstaff.ac_imbue=IMBUE
# items.weapon.melee.magesstaff.ac_zap=ZAP
# items.weapon.melee.magesstaff.wand=wand
# items.weapon.melee.magesstaff.staff=staff
# items.weapon.melee.magesstaff.prompt=Select a wand to consume
# items.weapon.melee.magesstaff.imbue=You imbue your staff with the %s.
# items.weapon.melee.magesstaff.conflict=The conflicting magics erase the enchantment on your staff.
# items.weapon.melee.magesstaff.id_first=You'll need to identify this wand first.
# items.weapon.melee.magesstaff.cursed=You can't use a cursed wand.
# items.weapon.melee.magesstaff.warning=Are you sure you want to imbue your staff with this wand?\n\nYour staff will inherit the highest level between it and the wand, and all magic currently affecting the staff will be lost.
# items.weapon.melee.magesstaff.yes=Yes, I'm sure.
items.weapon.melee.magesstaff.no=Non, j'ai changé d'avis
# items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this extraordinary staff is a one of a kind multi-purpose magical weapon. Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, granting it new power.
# items.weapon.melee.meleeweapon.tier=This a tier-%d melee weapon.
# items.weapon.melee.meleeweapon.unknown=Its typical average damage per hit is %d and usually it requires %d points of strength.
# items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
items.weapon.melee.meleeweapon.stats_desc=
# items.weapon.melee.meleeweapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
# items.weapon.melee.meleeweapon.cursed=You can feel a malevolent magic lurking within this weapon.
# items.weapon.melee.quarterstaff.name=quarterstaff
# items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
# items.weapon.melee.shortsword.name=short sword
# items.weapon.melee.shortsword.ac_reforge=REFORGE
# items.weapon.melee.shortsword.desc=It is indeed quite short, just a few inches longer, than a dagger.
# items.weapon.melee.spear.name=spear
# items.weapon.melee.spear.stats_desc=This is a rather slow weapon.
# items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron.
# items.weapon.melee.sword.name=sword
# items.weapon.melee.sword.desc=The razor-sharp length of steel blade shines reassuringly.
# items.weapon.melee.warhammer.name=war hammer
# items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon.
# items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but only the strongest of adventurers can use it effectively.
###missile weapons
# items.weapon.missiles.boomerang.name=boomerang
# items.weapon.missiles.boomerang.desc=Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower.
# items.weapon.missiles.curaredart.name=curare dart
# items.weapon.missiles.curaredart.desc=These little evil darts don't do much damage but they can paralyze the target leaving it helpless and motionless for some time.
# items.weapon.missiles.dart.name=dart
# items.weapon.missiles.dart.desc=These simple metal spikes are weighted to fly true and sting their prey with a flick of the wrist.
# items.weapon.missiles.incendiarydart.name=incendiary dart
# items.weapon.missiles.incendiarydart.desc=The spike on each of these darts is designed to pin it to its target while the unstable compounds strapped to its length burst into brilliant flames.
# items.weapon.missiles.javelin.name=javelin
# items.weapon.missiles.javelin.desc=This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.
# items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range.
# items.weapon.missiles.shuriken.name=shuriken
# items.weapon.missiles.shuriken.desc=Star-shaped pieces of metal with razor-sharp blades do significant damage when they hit a target. They can be thrown at very high rate.
# items.weapon.missiles.tamahawk.name=tomahawk
# items.weapon.missiles.tamahawk.desc=This throwing axe is not that heavy, but it still requires significant strength to be used effectively.
items.weapon.weapon.identify=Vous êtes maintenant assez familiarisé avec votre %s pour l'identifier. C'est un/une %s.
# items.weapon.weapon.avg_dmg=Its average damage per hit is %d.
# items.weapon.weapon.too_heavy=Because of your inadequate strength the accuracy and speed of your attack with this weapon will be decreased.
# items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon\!
# items.weapon.weapon.lighter=It was balanced to be lighter.
# items.weapon.weapon.heavier=It was balanced to be heavier.
###misc items
# items.amulet.name=amulet of yendor
# items.amulet.ac_end=END THE GAME
# items.amulet.rankings_desc=Obtained the Amulet of Yendor
# items.amulet.desc=The Amulet of Yendor is the most powerful known artifact of unknown origin. It is said that the amulet is able to fulfil any wish if its owner's will-power is strong enough to "persuade" it to do it.
# items.ankh.name=ankh
# items.ankh.ac_bless=BLESS
# items.ankh.bless=You bless the ankh with clean water.
# items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full dew vial, the ankh can be blessed with extra strength.
# items.ankh.desc_blessed=This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril.
# items.armorkit.name=armor kit
# items.armorkit.ac_apply=APPLY
# items.armorkit.prompt=Select an armor to upgrade
# items.armorkit.upgraded=You applied the armor kit to upgrade your %s
# items.armorkit.desc=Using this kit of small tools and materials anybody can transform any armor into an "epic armor", which will keep all properties of the original armor, but will also provide its wearer a special ability depending on his class. No skills in tailoring, leatherworking or blacksmithing are required.
# items.bomb.name=bomb
# items.bomt.ac_lightthrow=LIGHT & THROW
# items.bomb.snuff_fuse=You quickly snuff the bomb's fuse.
# items.bomb.ondeath=Killed by an explosion
# items.bomb.rankings_desc=Killed by an explosion
# items.bomb.desc=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nIt looks like the fuse will take a couple rounds to burn down once it is lit.
# items.bomb.desc_burning=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nThe bomb's fuse is burning away, keep your distance or put it out\!
# items.bomb$doublebomb.name=two bombs
# items.bomb$doublebomb.desc=A stack of two hefty black powder bombs, looks like you get one free\!
# items.dewdrop.name=dewdrop
# items.dewdrop.value=%+dHP
# items.dewdrop.already_full=You already have full health.
# items.dewdrop.desc=A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties.
# items.dewvial.name=dew vial
# items.dewvial.ac_drink=DRINK
# items.dewvial.value=%+dHP
# items.dewvial.collected=You collected a dewdrop into your dew vial.
# items.dewvial.full=Your dew vial is full\!
# items.dewvial.empty=Your dew vial is empty\!
# items.dewvial.desc=You can store excess dew in this tiny vessel for drinking it later. The more full the vial is, the more each dew drop will heal you. A full vial is as strong as a potion of healing.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item.
# items.equipableitem.unequip_cursed=You can't remove a cursed item\!
# items.equipableitem.ac_equip=EQUIP
# items.equipableitem.ac_unequip=UNEQUIP
# items.gold.name=gold
# items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop.
# items.honeypot.name=honeypot
# items.honeypot.ac_shatter=SHATTER
# items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee\! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.
# items.honeypot$shatteredpot.name=shattered honeypot
# items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot.
# items.item.pack_full=Your pack is too full for the %s.
# items.item.prompt=Choose direction of throw
# items.item.ac_drop=DROP
# items.item.ac_throw=THROW
# items.item.rankings_desc=Killed by\: %s
# items.kindofweapon.cursed=you wince as your grip involuntarily tightens around your %s
# items.merchantsbeacon.name=merchant's beacon
# items.merchantsbeacon.ac_use=USE
# items.merchantsbeacon.desc=This odd piece of dwarven technology allows you to communicate from great distances.\n\nAfter being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.\n\nHowever, the magic within the beacon will only last for one session, so use it wisely.
# items.stylus.name=arcane stylus
# items.stylus.ac_inscribe=INSCRIBE
# items.stylus.prompt=Select an armor to inscribe
# items.stylus.inscribed=You inscribed your armor with the stylus
# items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you.
# items.tomeofmastery.name=Tome of Mastery
# items.tomeofmastery.ac_read=READ
# items.tomeofmastery.way=You have chosen the way of the %s\!
# items.tomeofmastery.desc=This worn leather book is not that thick, but you feel somehow, that you can gather a lot from it. Remember though that reading this tome may require some time.
# items.torch.name=torch
# items.torch.ac_light=LIGHT
# items.torch.desc=An adventuring staple, when a dungeon goes dark, a torch can help lead the way.
# items.weightstone.name=weightstone
# items.weightstone.ac_apply=APPLY
# items.weightstone.select=Select a weapon to balance
# items.weightstone.light=you balanced your weapon to make it lighter
# items.weightstone.heavy=you balanced your weapon to make it heavier
# items.weightstone.desc=Using a weightstone, you can balance your melee weapon to make it lighter or heavier, increasing either speed or damage at the expense of the other.
# items.weightstone$wndbalance.choice=How would you like to balance your weapon?
# items.weightstone$wndbalance.light=Lighter
# items.weightstone$wndbalance.heavy=Heavier
# items.weightstone$wndbalance.cancel=Never mind
@@ -152,7 +152,7 @@ items.artifacts.driedrose$petal.name=Wysuszony Płatek
items.artifacts.etherealchains.name=Eteryczne Łańcuchy
# items.artifacts.etherealchains.ac_cast=CAST
# items.artifacts.etherealchains.no_charge=Your chains do not have enough charge.
# items.artifacts.etherealchains.cursed=You can't use cursed chains.
items.artifacts.etherealchains.cursed=Nie możesz użyć przeklętych łańcuchów
# items.artifacts.etherealchains.does_nothing=That won't do anything.
# items.artifacts.etherealchains.cant_pull=Your chains cannot pull that target.
# items.artifacts.etherealchains.nothing_to_grab=There is nothing to grab there.
@@ -612,10 +612,10 @@ items.wands.cursedwand.cursed=Ekwipunek, którego używasz został przeklęty\!
# items.wands.wandofcorruption.fail=The corrupting power was not strong enough, nothing happens.
# items.wands.wandofcorruption.desc=This wand radiates dark energy, if that weren't already obvious from the small decorative skull shaped onto its tip.\n\nThis wand will release a blast of corrupting energy, attempting to bend enemies to your will. Full health enemies are much harder to corrupt than weakened ones.\n\nThis wand uses at least one charge per cast, but will often use more in an attempt to overpower more healthy enemies.
# items.wands.wandofdisintegration.name=wand of disintegration
items.wands.wandofdisintegration.name=różdżka dezintegracji
# items.wands.wandofdisintegration.desc=This wand is made from a solid smooth chunk of obsidian, with a deep purple light running up its side, ending at the tip. It glows with destructive energy, waiting to shoot forward.\n\nThis wand shoots a beam that pierces any obstacle, and will go farther the more it is upgraded.\n\nThis wand deals bonus damage the more enemies and terrain it penetrates.
# items.wands.wandoffireblast.name=wand of fireblast
items.wands.wandoffireblast.name=różdżka ognistego pocisku
# items.wands.wandoffireblast.desc=This wand is made from red-lacquered wood with golden leaf used liberally to make it look quite regal. It crackles and hisses at the tip, eager to unleash its powerful magic.\n\nThis wand produces a blast of fire when used, extending out into a cone shape. As this wand is upgraded it will consume more charges, the effect becomes significantly more powerful the more charges are consumed.
# items.wands.wandoffrost.name=wand of frost
@@ -769,7 +769,7 @@ items.weapon.weapon.identify=Nosisz swój %s wystarczająco długo, by go zident
###misc items
# items.amulet.name=amulet of yendor
items.amulet.name=amulet yendoru
# items.amulet.ac_end=END THE GAME
# items.amulet.rankings_desc=Obtained the Amulet of Yendor
# items.amulet.desc=The Amulet of Yendor is the most powerful known artifact of unknown origin. It is said that the amulet is able to fulfil any wish if its owner's will-power is strong enough to "persuade" it to do it.
@@ -824,8 +824,8 @@ items.honeypot$shatteredpot.desc=Горшок раскололи, только
items.item.pack_full=%s не влезет в ваш рюкзак.
items.item.prompt=Выберите цель для броска
items.item.ac_drop=ВЫЛОЖИТЬ
items.item.ac_throw=КИНУТЬ
items.item.ac_drop=БРОСИТЬ
items.item.ac_throw=МЕТНУТЬ
items.item.rankings_desc=Убит (%s)
items.kindofweapon.cursed=вы вздрагиваете от того, что ваша рука сама схватила %s
@@ -0,0 +1,237 @@
###features
levels.features.alchemypot.select_seed=Sélectionnez une graine à jeter
levels.features.alchemypot.pot=Pot à Alchimie
levels.features.alchemypot.fruit=Cuisiner un Fruifade
levels.features.alchemypot.potion=Infuser une Potion
levels.features.alchemypot.options=Voulez-vous cuisiner un Fruifade avec une graine, ou infuser une potion d'après les graines ?
levels.features.chasm.chasm=Gouffre
levels.features.chasm.yes=Oui, je sais ce que je fais
levels.features.chasm.no=Non, j'ai changé d'avis
levels.features.chasm.jump=Voulez-vous vraiment sauter dans le gouffre ? Une chute de cette hauteur sera douloureuse
levels.features.chasm.ondeath=Vous êtes mort de votre chute...
# levels.features.chasm.rankings_desc=Died on Impact
levels.features.sign.dead_end=Que faites-vous ici ?\!
levels.features.sign.tip_1=Presque tout l'équipement a une exigence de force. Ne surestimez pas votre force, utiliser l'équipement que vous ne pouvez pas manipuler peut vous pénaliser \!\n\nAméliorer votre force n'est pas la seule façon d'avoir accès au meilleur équipement, vous pouvez aussi baisser des exigences de force d'équipement avec les Rouleaux de Mise d'Amélioration.\n\n\nLes objets trouvés dans le donjon seront souvent non-identifiés. Certains objets auront des effets inconnus, les autres peuvent être améliorés, ou dégradés ainsi que maudits \! Les objets non-identifiés sont imprédictibles, alors restez sur vos gardes \!
# levels.features.sign.tip_2=Charging forward recklessly is a great way to get killed.\n\nSlowing down a bit to examine enemies and use the environment and items to your advantage can make a big difference.\n\nYou can double tap or hold on the examine button to search for secrets. The dungeon is full of traps and hidden passageways, keep your eyes open\!
# levels.features.sign.tip_3=Levelling up is important\!\n\nBeing about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train.\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare.
# levels.features.sign.tip_4=The rogue isn't the only character that benefits from being sneaky. You can retreat to the other side of a door to ambush a chasing opponent for a guaranteed hit\!\n\nAny attack on an unaware opponent is guaranteed to hit them.
# levels.features.sign.tip_5=Note to all sewer maintenance & cleaning crews\: TURN BACK NOW. Some sort of sludge monster has made its home here and several crews have been lost trying to deal with it.\n\nApproval has been given to seal off the lower sewers, this area has been condemned, LEAVE NOW.
# levels.features.sign.tip_6=Pixel-Mart - all you need for successful adventure\!
# levels.features.sign.tip_7=Identify your potions and scrolls as soon as possible. Don't put it off to the moment when you actually need them.
# levels.features.sign.tip_8=Being hungry doesn't hurt, but starving does hurt.
# levels.features.sign.tip_9=Some enemies are very powerful at a distance. Running right at them is often less effective than hiding and letting them come to you.
# levels.features.sign.tip_10=Thomas,\n\nYou've been a great friend, so I'm going to do you a favour. When you get to your shift tonight, check Tengu's cell, then get out.\n\nDoesn't matter if the prisoners try and escape, pretty soon nobody will be able to leave this place.\n\nThat freak has to stay secured though, if he escapes there's no telling what he'll do, just make sure tengu's cell is locked, then get out.\n\nDon't bother looking for me after this, a captain must go down with his ship.\n- Warden Smith
# levels.features.sign.tip_11=Pixel-Mart. Spend money. Live longer.
# levels.features.sign.tip_12=When you're attacked by several monsters at the same time, try to retreat behind a door.
# levels.features.sign.tip_13=If you are burning, you can't put out the fire in the water while levitating.
# levels.features.sign.tip_14=There is no sense in possessing more than one unblessed Ankh at the same time, because you will lose them upon resurrecting.
# levels.features.sign.tip_15=DANGER\! Heavy machinery can cause injury, loss of limbs or death\!
# levels.features.sign.tip_16=Pixel-Mart. A safer life in dungeon.
# levels.features.sign.tip_17=When you upgrade an enchanted weapon, there is a chance to destroy that enchantment.
# levels.features.sign.tip_18=In a Well of Transmutation you can get an item, that cannot be obtained otherwise.
# levels.features.sign.tip_19=The only way to enchant a weapon is by upgrading it with a Scroll of Magical Infusion.
# levels.features.sign.tip_20=No weapons allowed in the presence of His Majesty\!
# levels.features.sign.tip_21=Pixel-Mart. Special prices for demon hunters\!
# levels.features.sign.burn=As you try to read the sign it bursts into greenish flames.
###painters
# levels.painters.massgravepainter$bones.name=Mass grave
# levels.painters.massgravepainter$bones.desc=bones litter the floor, what happened here?
# levels.painters.ritualsitepainter$ritualmarker.name=Ritual marker
# levels.painters.ritualsitepainter$ritualmarker.desc=A painted marker for some dark ritual. Candles are usually placed on the four corners.
# levels.painters.weakfloorpainter$hiddenwell.name=Distant well
# levels.painters.weakfloorpainter$hiddenwell.desc=You can just make out a well in the depths below, perhaps there is something down there?
###traps
# levels.traps.alarmtrap.name=Alarm trap
# levels.traps.alarmtrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon\!
# levels.traps.alarmtrap.desc=This trap seems to be tied to a loud alarm mechanism. Triggering it will likely alert everything on the level
# levels.traps.blazingtrap.name=Blazing trap
# levels.traps.blazingtrap.desc=Stepping on this trap will ignite a powerful chemical mixture, setting a wide area ablaze.
# levels.traps.chillingtrap.name=Chilling trap
# levels.traps.chillingtrap.ondeath=You succumb to the chilling trap...
# levels.traps.chillingtrap.desc=When activated, chemicals in this trap will trigger a snap-frost at its location.
# levels.traps.confusiontrap.name=Confusion gas trap
# levels.traps.confusiontrap.desc=Triggering this trap will set a cloud of confusion gas loose within the immediate area.
# levels.traps.cursingtrap.name=Cursing trap
# levels.traps.cursingtrap.curse=Your worn equipment becomes cursed\!
# levels.traps.cursingtrap.desc=This trap contains the same malevolent magic found in cursed equipment. Triggering it will curse all worn items, and all items in the immediate area.
# levels.traps.disarmingtrap.name=Disarming trap
# levels.traps.disarmingtrap.disarm=Your weapon is teleported away\!
# levels.traps.disarmingtrap.desc=This trap contains very specific teleportation magic, which will warp the weapon of its victim to some other location.
# levels.traps.disintegrationtrap.name=Disintegration trap
# levels.traps.disintegrationtrap.one=The trap disintegrates your %s\!
# levels.traps.disintegrationtrap.some=The trap disintegrates some of your %s\!
# levels.traps.disintegrationtrap.ondeath=You were killed by the disintegration trap...
# levels.traps.disintegrationtrap.desc=When triggered, this trap will lance the target with beams of disintegration, dealing significant damage and destroying items.
# levels.traps.distortiontrap.name=Distortion trap
# levels.traps.distortiontrap.desc=Built from strange magic of unknown origin, this trap will shift and morph the world around you.
# levels.traps.explosivetrap.name=Explosive trap
# levels.traps.explosivetrap.desc=This trap contains some powdered explosive and a trigger mechanism. Activating it will cause an explosion in the immediate area.
# levels.traps.firetrap.name=Fire trap
# levels.traps.firetrap.desc=Stepping on this trap will ignite a chemical mixture, setting the immediate area aflame.
# levels.traps.flashingtrap.name=Flashing trap
# levels.traps.flashingtrap.desc=On activation, this trap will ignite a potent flashing powder stored within, temporarily blinding and crippling its victim.
# levels.traps.flocktrap.name=Flock trap
# levels.traps.flocktrap.desc=Perhaps a joke from some amateur mage, triggering this trap will create a flock of magical sheep.
# levels.traps.frosttrap.name=Frost trap
# levels.traps.frosttrap.ondeath=You succumb to the freezing trap...
# levels.traps.frosttrap.desc=When activated, chemicals in this trap will trigger a powerful snap-frost at its location.
# levels.traps.grimtrap.name=Grim trap
# levels.traps.grimtrap.ondeath=You were killed by the blast of a grim trap...
# levels.traps.grimtrap.desc=Extremely powerful destructive magic is stored within this trap, enough to instantly kill all but the healthiest of heroes. Triggering it will send a ranged blast of lethal magic towards the nearest character.
# levels.traps.grippingtrap.name=Gripping trap
# levels.traps.grippingtrap.desc=Triggering this trap will send barbed claws along the ground, damaging the victims feet and rooting them in place.
# levels.traps.guardiantrap.name=Guardian trap
# levels.traps.guardiantrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon\!
# levels.traps.guardiantrap.desc=This trap is tied to a strange magical mechanism, which will summon guardians and alert all enemies on the floor.
# levels.traps.guardiantrap$guardian.name=summoned guardian
# levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s,_ it's wielding, looks real.
# levels.traps.lightningtrap.name=Lightning trap
# levels.traps.lightningtrap.ondeath=You were killed by a discharge of a lightning trap...
# levels.traps.lightningtrap.desc=A mechanism with a large amount of energy stored into it. Triggering the trap will discharge that energy into whatever activates it.
# levels.traps.oozetrap.name=Ooze trap
# levels.traps.oozetrap.desc=This trap will splash out caustic ooze when activated, which will burn until it is washed away.
# levels.traps.paralytictrap.name=Paralytic gas trap
# levels.traps.paralytictrap.desc=Triggering this trap will set a cloud of paralytic gas loose within the surrounding area.
# levels.traps.pitfalltrap.name=Pitfall trap
# levels.traps.pitfalltrap.desc=This pressure plate rests atop a fairly weak floor, and will likely collapse into a pit if it is pressed.
# levels.traps.poisontrap.name=Poison trap
# levels.traps.poisontrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot a poisoned dart at you.
# levels.traps.rockfalltrap.name=Rockfall trap
# levels.traps.rockfalltrap.ondeath=You were crushed by the rockfall trap...
# levels.traps.rockfalltrap.desc=This trap is connected to a series of loose rocks above, triggering it will cause them to come crashing down.
# levels.traps.speartrap.name=Spear trap
# levels.traps.speartrap.ondeath=You were skewered by the spear trap...
# levels.traps.speartrap.desc=The classic spear trap, primitive but effective. Due to their simple nature, these traps can activate many times without breaking.
# levels.traps.summoningtrap.name=Summoning trap
# levels.traps.summoningtrap.desc=Triggering this trap will summon a number of this area's monsters to this location.
# levels.traps.teleportationtrap.name=Teleportation trap
# levels.traps.teleportationtrap.desc=Whatever triggers this trap will be warped to some other location on this floor.
# levels.traps.toxictrap.name=Toxic gas trap
# levels.traps.toxictrap.desc=Triggering this trap will set a cloud of toxic gas loose within the surrounding area.
# levels.traps.trap.rankings_desc=Killed by\: %s
# levels.traps.venomtrap.name=Venom gas trap
# levels.traps.venomtrap.desc=Triggering this trap will set a cloud of deadly venom gas loose within the immediate area.
# levels.traps.warpingtrap.name=Warping trap
# levels.traps.warpingtrap.desc=Whatever triggers this trap will be warped to some other location in the dungeon.
# levels.traps.weakeningtrap.name=Weakening trap
# levels.traps.weakeningtrap.desc=Dark magic in this trap sucks the energy out of anything that comes into contact with it.
# levels.traps.worntrap.name=Worn out trap
# levels.traps.worntrap.nothing=Nothing happens...
# levels.traps.worntrap.desc=Due to age and possibly poor workmanship, it looks like this trap has worn to the point where it won't do anything when triggered.
###levels
# levels.caveslevel.grass_name=Fluorescent moss
# levels.caveslevel.high_grass_name=Fluorescent mushrooms
# levels.caveslevel.water_name=Freezing cold water.
# levels.caveslevel.entrance_desc=The ladder leads up to the upper depth.
# levels.caveslevel.exit_desc=The ladder leads down to the lower depth.
# levels.caveslevel.high_grass_desc=Huge mushrooms block the view.
# levels.caveslevel.wall_deco_desc=A vein of some ore is visible on the wall. Gold?
# levels.caveslevel.bookshelf_desc=Who would need a bookshelf in a cave?
# levels.citylevel.water_name=Suspiciously colored water
# levels.citylevel.high_grass_name=High blooming flowers
# levels.citylevel.entrance_desc=A ramp leads up to the upper depth.
# levels.citylevel.exit_desc=A ramp leads down to the lower depth.
# levels.citylevel.deco_desc=Several tiles are missing here.
# levels.citylevel.sp_desc=Thick carpet covers the floor.
# levels.citylevel.statue_desc=The statue depicts some dwarf standing in a heroic stance.
# levels.citylevel.bookshelf_desc=The rows of books on different disciplines fill the bookshelf.
# levels.hallslevel.water_name=Cold lava
# levels.hallslevel.grass_name=Embermoss
# levels.hallslevel.high_grass_name=Emberfungi
# levels.hallslevel.statue_name=Pillar
# levels.hallslevel.water_desc=It looks like lava, but it's cold and probably safe to touch.
# levels.hallslevel.statue_desc=The pillar is made of real humanoid skulls. Awesome.
# levels.hallslevel.bookshelf_desc=Books in ancient languages smoulder in the bookshelf.
# levels.level.hidden_plate=A hidden pressure plate clicks\!
levels.level.chasm_name=Gouffre
# levels.level.floor_name=Floor
# levels.level.grass_name=Grass
# levels.level.water_name=Water
# levels.level.wall_name=Wall
# levels.level.closed_door_name=Closed door
# levels.level.open_door_name=Open door
# levels.level.entrace_name=Depth entrance
# levels.level.exit_name=Depth exit
# levels.level.embers_name=Embers
# levels.level.locked_door_name=Locked door
# levels.level.pedestal_name=Pedestal
# levels.level.barricade_name=Barricade
# levels.level.high_grass_name=High grass
# levels.level.locked_exit_name=Locked depth exit
# levels.level.unlocked_exit_name=Unlocked depth exit
# levels.level.sign_name=Sign
# levels.level.well_name=Well
# levels.level.empty_well_name=Empty well
# levels.level.statue_name=Statue
# levels.level.inactive_trap_name=Triggered trap
# levels.level.bookshelf_name=Bookshelf
levels.level.alchemy_name=Marmite d'alchimie
# levels.level.default_name=???
# levels.level.chasm_desc=You can't see the bottom.
# levels.level.water_desc=In case of burning step into the water to extinguish the fire.
# levels.level.entrance_desc=Stairs lead up to the upper depth.
# levels.level.exit_desc=Stairs lead down to the lower depth.
# levels.level.embers_desc=Embers cover the floor.
# levels.level.high_grass_desc=Dense vegetation blocks the view.
# levels.level.locked_door_desc=This door is locked, you need a matching key to unlock it.
# levels.level.locked_exit_desc=Heavy bars block the stairs leading down.
# levels.level.barricade_desc=The wooden barricade is firmly set but has dried over the years. Might it burn?
# levels.level.sign_desc=You can't read the text from here.
# levels.level.inactive_trap_desc=The trap has been triggered before and it's not dangerous anymore.
# levels.level.statue_desc=Someone wanted to adorn this place, but failed, obviously.
# levels.level.alchemy_desc=Drop some seeds here to cook a potion.
# levels.level.empty_well_desc=The well has run dry.
# levels.level.default_desc=Nothing interesting here.
# levels.prisonlevel.water_name=Dark cold water.
# levels.prisonlevel.empty_deco_desc=There are old blood stains on the floor.
# levels.prisonlevel.bookshelf_desc=This is probably a vestige of a prison library. Might it burn?
# levels.sewerlevel.water_name=Murky water
# levels.sewerlevel.empty_deco_desc=Wet yellowish moss covers the floor.
# levels.sewerlevel.bookshelf_desc=The bookshelf is packed with cheap useless books. Might it burn?
@@ -14,33 +14,33 @@ levels.features.chasm.ondeath=당신은 추락으로 사망했다
levels.features.sign.dead_end=여기서 뭐 하는 겐가\!?
levels.features.sign.tip_1=거의 모든 장비들은 힘 제한이 있습니다. 이 제한을 무시하지 마세요. 너무 무거운 장비를 억지로 들게 되면 큰 불이익을 당하니까요\!\n\n힘 수치를 올리는 것만이 더 좋은 장비를 다룰 수 있는 유일한 방법은 아닙니다. 강화의 주문서를 사용하여 해당 장비의 힘 제한을 줄일 수도 있습니다.\n\n\n던전에 등장하는 장비들은 대부분 감정되지 않았습니다. 어떤 아이템은 효과를 알 수 없으며, 어떤 아이템은 강화되거나 저하된 것이며, 심지어 저주받은 것일수도 있습니다\! 누구도 예측할 수 없기 때문에 감정되지 않은 아이템을 사용할 땐 조심하세요\!
levels.features.sign.tip_2=여러 적들에게 돌진하는 것은 죽기 딱 좋은 방법입니다.
# levels.features.sign.tip_3=Levelling up is important\!\n\nBeing about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train.\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare.
# levels.features.sign.tip_4=The rogue isn't the only character that benefits from being sneaky. You can retreat to the other side of a door to ambush a chasing opponent for a guaranteed hit\!\n\nAny attack on an unaware opponent is guaranteed to hit them.
# levels.features.sign.tip_5=Note to all sewer maintenance & cleaning crews\: TURN BACK NOW. Some sort of sludge monster has made its home here and several crews have been lost trying to deal with it.\n\nApproval has been given to seal off the lower sewers, this area has been condemned, LEAVE NOW.
# levels.features.sign.tip_6=Pixel-Mart - all you need for successful adventure\!
# levels.features.sign.tip_7=Identify your potions and scrolls as soon as possible. Don't put it off to the moment when you actually need them.
levels.features.sign.tip_2=여러 적들에게 돌진하는 것은 죽기 딱 좋은 방법입니다.\n\n적을 조사하기 위해, 좀 느리더라도 주변 환경이나 아이템을 사용하는 것은 큰 차이를 만들 수 있습니다.\n\n조사하기 버튼을 두 번 누르거나 꾹 누르는 것으로, 비밀을 찾을 수 있습니다. 던전은 함정과 숨겨진 길로 가득합니다. 항상 예의주시하세요\!
levels.features.sign.tip_3=레벨업 하는 것은 중요합니다\!\n\n현재 층 수와 같은 레벨을 유지하는 것은 좋은 생각입니다. 배고픔 때문에 음식을 더 찾아야 하겠지만, 조금 천천히 다니면서 수행하는 것을 두려워하지 마세요.\n\n\n배고픔과 체력과 같은 자원을 잘 사용하는 방법 중 하나는, 체력이 여유로울 때 음식을 아끼기 위해 일부러 굶는 것입니다.
levels.features.sign.tip_4=로그는 그저 은신이 잘 되기만 하는 직업이 아닙니다. 적에게서 후퇴를 한 후 문 너머에서 습격하면 상대를 반드시 맞출 수 있습니다.\n\n상대가 인식하지 못한 상태에서 때리면, 반드시 맞습니다.
levels.features.sign.tip_5=모든 하수구 관리 및 청소 팀에게 \: 당장 돌아가십시오. 진창 괴물같은 것이 여기 자리잡아 그것을 처리하려던 몇 팀원이 실종되었습니다.\n\n하수구 하층부를 막기로 승인되었으며, 이 구역은 버려졌습니다. 당장 나가십시오.
levels.features.sign.tip_6=픽셀 마트 - 성공적인 모험을 위한 모든 것\!
levels.features.sign.tip_7=포션과 스크롤의 감정은 가능하면 빨리 해야합니다. 정말로 필요해질 때까지 미루면 안됩니다.
# levels.features.sign.tip_8=Being hungry doesn't hurt, but starving does hurt.
# levels.features.sign.tip_9=Some enemies are very powerful at a distance. Running right at them is often less effective than hiding and letting them come to you.
levels.features.sign.tip_9=몇몇 적들은 원거리에서 강력합니다. 그들에게 직접 달려들기보다는, 숨거나 그들이 당신에게 오게 만드는 것이 좋습니다.
# levels.features.sign.tip_10=Thomas,\n\nYou've been a great friend, so I'm going to do you a favour. When you get to your shift tonight, check Tengu's cell, then get out.\n\nDoesn't matter if the prisoners try and escape, pretty soon nobody will be able to leave this place.\n\nThat freak has to stay secured though, if he escapes there's no telling what he'll do, just make sure tengu's cell is locked, then get out.\n\nDon't bother looking for me after this, a captain must go down with his ship.\n- Warden Smith
# levels.features.sign.tip_11=Pixel-Mart. Spend money. Live longer.
# levels.features.sign.tip_12=When you're attacked by several monsters at the same time, try to retreat behind a door.
# levels.features.sign.tip_13=If you are burning, you can't put out the fire in the water while levitating.
# levels.features.sign.tip_14=There is no sense in possessing more than one unblessed Ankh at the same time, because you will lose them upon resurrecting.
# levels.features.sign.tip_15=DANGER\! Heavy machinery can cause injury, loss of limbs or death\!
# levels.features.sign.tip_16=Pixel-Mart. A safer life in dungeon.
# levels.features.sign.tip_17=When you upgrade an enchanted weapon, there is a chance to destroy that enchantment.
# levels.features.sign.tip_18=In a Well of Transmutation you can get an item, that cannot be obtained otherwise.
levels.features.sign.tip_11=픽셀 마트 - 돈을 쓰세요. 오래 사세요.
levels.features.sign.tip_12=여러 마리의 적에게 공격당하고 있다면, 문 너머로 퇴각해보세요.
levels.features.sign.tip_13=비행 중에 화상을 입었다면, 물에 뛰어드는 방법으로는 불을 끌 수 없습니다.
levels.features.sign.tip_14=축복받지 않은 앙크를 두 개 이상 드는 것은 의미가 없습니다. 왜냐하면 부활하면서 모든 것을 잃기 때문입니다.
levels.features.sign.tip_15=위험\! 중장비는 부상, 팔다리 절단이나 죽음을 초래할 수 있습니다\!
levels.features.sign.tip_16=픽셀 마트 - 던전에서의 더 안전한 삶.
levels.features.sign.tip_17=마법이 걸린 무기를 강화할 때, 그 마법이 사라질 수도 있습니다.
levels.features.sign.tip_18=변화의 우물에서는 다른 곳에서는 얻을 수 없는 아이템을 얻을 수 있습니다.
# levels.features.sign.tip_19=The only way to enchant a weapon is by upgrading it with a Scroll of Magical Infusion.
# levels.features.sign.tip_20=No weapons allowed in the presence of His Majesty\!
# levels.features.sign.tip_21=Pixel-Mart. Special prices for demon hunters\!
# levels.features.sign.burn=As you try to read the sign it bursts into greenish flames.
levels.features.sign.burn=표지판을 읽으려 하자 녹색 불꽃으로 타들어갔다.
###painters
# levels.painters.massgravepainter$bones.name=Mass grave
# levels.painters.massgravepainter$bones.desc=bones litter the floor, what happened here?
levels.painters.massgravepainter$bones.name=공동묘지
levels.painters.massgravepainter$bones.desc=뼈들이 층계에 어지러이 놓여있다. 무슨 일이 있었던거지?
# levels.painters.ritualsitepainter$ritualmarker.name=Ritual marker
# levels.painters.ritualsitepainter$ritualmarker.desc=A painted marker for some dark ritual. Candles are usually placed on the four corners.
@@ -50,38 +50,38 @@ levels.features.sign.tip_2=여러 적들에게 돌진하는 것은 죽기 딱
###traps
# levels.traps.alarmtrap.name=Alarm trap
# levels.traps.alarmtrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon\!
# levels.traps.alarmtrap.desc=This trap seems to be tied to a loud alarm mechanism. Triggering it will likely alert everything on the level
levels.traps.alarmtrap.name=알람 함정
levels.traps.alarmtrap.alarm=함정이 던전 전체에 울려퍼지는 꿰뚫는 듯한 소리를 내었다\!
levels.traps.alarmtrap.desc=이 함정은 시끄러운 알람 장치에 연결된 것 같다. 이것을 작동시키면 층의 모두를 깨우게 될 것이다.
# levels.traps.blazingtrap.name=Blazing trap
# levels.traps.blazingtrap.desc=Stepping on this trap will ignite a powerful chemical mixture, setting a wide area ablaze.
levels.traps.blazingtrap.name=불타는 함정
levels.traps.blazingtrap.desc=이 함정에 발을 딛는것은 강력한 화학 혼합물에 불을 붙여, 넓은 구역을 불타게 만들 것이다.
# levels.traps.chillingtrap.name=Chilling trap
# levels.traps.chillingtrap.ondeath=You succumb to the chilling trap...
# levels.traps.chillingtrap.desc=When activated, chemicals in this trap will trigger a snap-frost at its location.
levels.traps.chillingtrap.name=냉동 함정
levels.traps.chillingtrap.ondeath=당신은 냉동 함정에 굴복했다...
levels.traps.chillingtrap.desc=작동 되었을 시, 함정의 화학 물질이 이 위치에 순간적인 서리를 촉발시킬 것이다.
# levels.traps.confusiontrap.name=Confusion gas trap
# levels.traps.confusiontrap.desc=Triggering this trap will set a cloud of confusion gas loose within the immediate area.
levels.traps.confusiontrap.name=혼란 가스 함정
levels.traps.confusiontrap.desc=이 함정을 작동시키면 이 주변에 혼란 가스가 뿌려질 것이다.
# levels.traps.cursingtrap.name=Cursing trap
levels.traps.cursingtrap.name=저주 함정
levels.traps.cursingtrap.curse=당신이 장비한 모든 장비가 저주받았다\!
# levels.traps.cursingtrap.desc=This trap contains the same malevolent magic found in cursed equipment. Triggering it will curse all worn items, and all items in the immediate area.
levels.traps.cursingtrap.desc=이 함정을 작동시키면 착용한 모든 아이템과 그 자리에 있는 아이템이 악의적인 마법에 의해 저주받는다.
# levels.traps.disarmingtrap.name=Disarming trap
# levels.traps.disarmingtrap.disarm=Your weapon is teleported away\!
# levels.traps.disarmingtrap.desc=This trap contains very specific teleportation magic, which will warp the weapon of its victim to some other location.
levels.traps.disarmingtrap.name=무장해제 함정
levels.traps.disarmingtrap.disarm=당신의 무기가 어디론가 순간이동해버렸다\!
levels.traps.disarmingtrap.desc=이 함정을 작동시키면, 작동시킨 자의 무기를 어디론가 순간이동시켜버린다.
# levels.traps.disintegrationtrap.name=Disintegration trap
# levels.traps.disintegrationtrap.one=The trap disintegrates your %s\!
# levels.traps.disintegrationtrap.some=The trap disintegrates some of your %s\!
# levels.traps.disintegrationtrap.ondeath=You were killed by the disintegration trap...
# levels.traps.disintegrationtrap.desc=When triggered, this trap will lance the target with beams of disintegration, dealing significant damage and destroying items.
levels.traps.disintegrationtrap.name=분해 함정
levels.traps.disintegrationtrap.one=함정이 당신의 %s를 분해해버렸다\!
levels.traps.disintegrationtrap.some=함정이 당신의 %s 중 일부를 분해해버렸다\!
levels.traps.disintegrationtrap.ondeath=당신은 분해 함정에 분해되어 죽었다...
levels.traps.disintegrationtrap.desc=이 함정을 작동시키면, 분해 광선으로 목표를 꿰뚫어 엄청난 데미지를 주며, 아이템을 파괴한다.
# levels.traps.distortiontrap.name=Distortion trap
# levels.traps.distortiontrap.desc=Built from strange magic of unknown origin, this trap will shift and morph the world around you.
levels.traps.distortiontrap.name=왜곡 함정
levels.traps.distortiontrap.desc=근원을 알 수 없는 이상한 마법으로 만들어진 이 함정은, 당신을 둘러싼 세상을 바꾸고 뒤틀 것이다.
# levels.traps.explosivetrap.name=Explosive trap
levels.traps.explosivetrap.name=폭발 함정
# levels.traps.explosivetrap.desc=This trap contains some powdered explosive and a trigger mechanism. Activating it will cause an explosion in the immediate area.
# levels.traps.firetrap.name=Fire trap
@@ -105,37 +105,37 @@ levels.traps.cursingtrap.curse=당신이 장비한 모든 장비가 저주받았
# levels.traps.grippingtrap.desc=Triggering this trap will send barbed claws along the ground, damaging the victims feet and rooting them in place.
# levels.traps.guardiantrap.name=Guardian trap
# levels.traps.guardiantrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon\!
levels.traps.guardiantrap.alarm=함정이 던전 전체에 울려퍼지는 꿰뚫는 듯한 소리를 내었다\!
# levels.traps.guardiantrap.desc=This trap is tied to a strange magical mechanism, which will summon guardians and alert all enemies on the floor.
# levels.traps.guardiantrap$guardian.name=summoned guardian
# levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s,_ it's wielding, looks real.
# levels.traps.lightningtrap.name=Lightning trap
# levels.traps.lightningtrap.ondeath=You were killed by a discharge of a lightning trap...
# levels.traps.lightningtrap.desc=A mechanism with a large amount of energy stored into it. Triggering the trap will discharge that energy into whatever activates it.
levels.traps.lightningtrap.name=전기 함정
levels.traps.lightningtrap.ondeath=당신은 전기 함정에 감전되어 죽었다...
levels.traps.lightningtrap.desc=이 함정을 작동시키면 함정에 저장된 엄청난 양의 전기가 함정을 작동시킨 사람에게 흐를 것이다.
# levels.traps.oozetrap.name=Ooze trap
# levels.traps.oozetrap.desc=This trap will splash out caustic ooze when activated, which will burn until it is washed away.
# levels.traps.paralytictrap.name=Paralytic gas trap
# levels.traps.paralytictrap.desc=Triggering this trap will set a cloud of paralytic gas loose within the surrounding area.
levels.traps.paralytictrap.name=마비 가스 함정
levels.traps.paralytictrap.desc=이 함정을 작동시키면 주변에 마비 가스가 뿌려질 것이다.
# levels.traps.pitfalltrap.name=Pitfall trap
levels.traps.pitfalltrap.name=낭떠러지 함정
# levels.traps.pitfalltrap.desc=This pressure plate rests atop a fairly weak floor, and will likely collapse into a pit if it is pressed.
# levels.traps.poisontrap.name=Poison trap
# levels.traps.poisontrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot a poisoned dart at you.
levels.traps.poisontrap.name=독다트 함정
levels.traps.poisontrap.desc=이 함정을 작동시키면 주변에 숨겨진 작은 다트 발사기에서 독다트가 당신을 향해 발사될 것이다.
# levels.traps.rockfalltrap.name=Rockfall trap
# levels.traps.rockfalltrap.ondeath=You were crushed by the rockfall trap...
# levels.traps.rockfalltrap.desc=This trap is connected to a series of loose rocks above, triggering it will cause them to come crashing down.
levels.traps.rockfalltrap.name=낙석 함정
levels.traps.rockfalltrap.ondeath=당신은 낙석 함정의 돌에 깔려죽었다...
levels.traps.rockfalltrap.desc=이 함정을 작동시키면 위쪽에 느슨하게 묶인 암석이 떨어질 것이다.
# levels.traps.speartrap.name=Spear trap
# levels.traps.speartrap.ondeath=You were skewered by the spear trap...
levels.traps.speartrap.name=창 함정
levels.traps.speartrap.ondeath=당신은 창 함정에 찔려죽었다...
# levels.traps.speartrap.desc=The classic spear trap, primitive but effective. Due to their simple nature, these traps can activate many times without breaking.
# levels.traps.summoningtrap.name=Summoning trap
# levels.traps.summoningtrap.desc=Triggering this trap will summon a number of this area's monsters to this location.
levels.traps.summoningtrap.name=소환 함정
levels.traps.summoningtrap.desc=이 함정을 작동시키면 이 구역에서 출현하는 몇몇 몬스터를 이 자리에 소환한다.
# levels.traps.teleportationtrap.name=Teleportation trap
# levels.traps.teleportationtrap.desc=Whatever triggers this trap will be warped to some other location on this floor.
@@ -151,26 +151,26 @@ levels.traps.trap.rankings_desc=%s에 의해 사망
# levels.traps.warpingtrap.name=Warping trap
# levels.traps.warpingtrap.desc=Whatever triggers this trap will be warped to some other location in the dungeon.
# levels.traps.weakeningtrap.name=Weakening trap
levels.traps.weakeningtrap.name=약화 함정
# levels.traps.weakeningtrap.desc=Dark magic in this trap sucks the energy out of anything that comes into contact with it.
# levels.traps.worntrap.name=Worn out trap
# levels.traps.worntrap.nothing=Nothing happens...
levels.traps.worntrap.name=못 쓰게 된 함정
levels.traps.worntrap.nothing=아무 일도 일어나지 않았다...
# levels.traps.worntrap.desc=Due to age and possibly poor workmanship, it looks like this trap has worn to the point where it won't do anything when triggered.
###levels
# levels.caveslevel.grass_name=Fluorescent moss
# levels.caveslevel.high_grass_name=Fluorescent mushrooms
# levels.caveslevel.water_name=Freezing cold water.
levels.caveslevel.grass_name=야광 이끼
levels.caveslevel.high_grass_name=야광 버섯
levels.caveslevel.water_name=얼어붙을 정도로 차가운 물.
# levels.caveslevel.entrance_desc=The ladder leads up to the upper depth.
# levels.caveslevel.exit_desc=The ladder leads down to the lower depth.
# levels.caveslevel.high_grass_desc=Huge mushrooms block the view.
levels.caveslevel.high_grass_desc=거대한 버섯이 시야를 가린다.
# levels.caveslevel.wall_deco_desc=A vein of some ore is visible on the wall. Gold?
# levels.caveslevel.bookshelf_desc=Who would need a bookshelf in a cave?
levels.caveslevel.bookshelf_desc=도대체 누가 동굴에서 책 선반이 필요한거지?
# levels.citylevel.water_name=Suspiciously colored water
levels.citylevel.water_name=의심스러운 색이 물든 물
# levels.citylevel.high_grass_name=High blooming flowers
# levels.citylevel.entrance_desc=A ramp leads up to the upper depth.
# levels.citylevel.exit_desc=A ramp leads down to the lower depth.
@@ -179,26 +179,26 @@ levels.traps.trap.rankings_desc=%s에 의해 사망
# levels.citylevel.statue_desc=The statue depicts some dwarf standing in a heroic stance.
# levels.citylevel.bookshelf_desc=The rows of books on different disciplines fill the bookshelf.
# levels.hallslevel.water_name=Cold lava
levels.hallslevel.water_name=차가운 용암
# levels.hallslevel.grass_name=Embermoss
# levels.hallslevel.high_grass_name=Emberfungi
# levels.hallslevel.statue_name=Pillar
# levels.hallslevel.water_desc=It looks like lava, but it's cold and probably safe to touch.
levels.hallslevel.statue_name=기둥
levels.hallslevel.water_desc=용암처럼 보이지만, 실제로는 차가워서 만져도 안전할 것이다.
# levels.hallslevel.statue_desc=The pillar is made of real humanoid skulls. Awesome.
# levels.hallslevel.bookshelf_desc=Books in ancient languages smoulder in the bookshelf.
levels.hallslevel.bookshelf_desc=책장 속의 고대 언어로 쓰여진 책이 서서히 불타고있다.
# levels.level.hidden_plate=A hidden pressure plate clicks\!
levels.level.chasm_name=낭떠러지
# levels.level.floor_name=Floor
# levels.level.grass_name=Grass
# levels.level.water_name=Water
# levels.level.wall_name=Wall
# levels.level.closed_door_name=Closed door
# levels.level.open_door_name=Open door
levels.level.wall_name=
levels.level.closed_door_name=닫힌 문
levels.level.open_door_name=열린 문
# levels.level.entrace_name=Depth entrance
# levels.level.exit_name=Depth exit
# levels.level.embers_name=Embers
# levels.level.locked_door_name=Locked door
levels.level.locked_door_name=잠긴 문
# levels.level.pedestal_name=Pedestal
# levels.level.barricade_name=Barricade
# levels.level.high_grass_name=High grass
@@ -213,23 +213,23 @@ levels.level.bookshelf_name=책장
levels.level.alchemy_name=연금술 솥
levels.level.default_name=???
# levels.level.chasm_desc=You can't see the bottom.
# levels.level.water_desc=In case of burning step into the water to extinguish the fire.
levels.level.water_desc=불타고 있을 때에는 물에 뛰어들면 불을 끌 수 있습니다.
# levels.level.entrance_desc=Stairs lead up to the upper depth.
# levels.level.exit_desc=Stairs lead down to the lower depth.
# levels.level.embers_desc=Embers cover the floor.
# levels.level.high_grass_desc=Dense vegetation blocks the view.
# levels.level.locked_door_desc=This door is locked, you need a matching key to unlock it.
levels.level.locked_door_desc=이 문은 잠겨있어서, 맞는 열쇠가 필요하다.
# levels.level.locked_exit_desc=Heavy bars block the stairs leading down.
# levels.level.barricade_desc=The wooden barricade is firmly set but has dried over the years. Might it burn?
# levels.level.sign_desc=You can't read the text from here.
# levels.level.inactive_trap_desc=The trap has been triggered before and it's not dangerous anymore.
levels.level.inactive_trap_desc=이 함정은 이전에 작동되어서 더 이상 위험하지 않다.
# levels.level.statue_desc=Someone wanted to adorn this place, but failed, obviously.
# levels.level.alchemy_desc=Drop some seeds here to cook a potion.
# levels.level.empty_well_desc=The well has run dry.
# levels.level.default_desc=Nothing interesting here.
levels.level.empty_well_desc=우물이 말랐다.
levels.level.default_desc=흥미로운 것은 없어보인다.
# levels.prisonlevel.water_name=Dark cold water.
# levels.prisonlevel.empty_deco_desc=There are old blood stains on the floor.
levels.prisonlevel.empty_deco_desc=층에 오래된 피가 얼룩져있다.
# levels.prisonlevel.bookshelf_desc=This is probably a vestige of a prison library. Might it burn?
# levels.sewerlevel.water_name=Murky water
@@ -0,0 +1,86 @@
badges.endorsed=Badge obtenu\: %s
badges.new_super=Nouveau super badge\: %s
badges.new=Nouveau badge\: %s
badges$badge.monsters_slain_1=10 ennemis tués
badges$badge.monsters_slain_2=50 ennemis tués
badges$badge.monsters_slain_3=150 ennemis tués
badges$badge.monsters_slain_4=250 ennemis tués
badges$badge.gold_collected_1=100 or collecté
badges$badge.gold_collected_2=500 or collecté
badges$badge.gold_collected_3=2500 or collecté
badges$badge.gold_collected_4=7500 or collecté
badges$badge.level_reached_1=Niveau 6 atteint
badges$badge.level_reached_2=Niveau 12 atteint
badges$badge.level_reached_3=Niveau 18 atteint
badges$badge.level_reached_4=Niveau 24 atteint
badges$badge.all_potions_identified=Vous avez identifié toutes les potions
badges$badge.all_scrolls_identified=Vous avez identifiés tout les manuscrits
badges$badge.all_rings_identified=Vous avez identifiés toutes les bagues
badges$badge.all_wands_identified=Vous avez identifié toutes les baguettes.
badges$badge.all_items_identified=Vous avez identifiés à la fois toutes les potions, manuscrits, bagues, et baguettes.
badges$badge.all_bags_bought=Vous avez acheté tout les sacs
badges$badge.death_from_fire=Mort par le feu
badges$badge.death_from_poison=Mort par le poison
badges$badge.death_from_gas=Mort par un gaz toxique
badges$badge.death_from_hunger=Mort de faim
badges$badge.death_from_glyph=Mort par un glyphe
badges$badge.death_from_falling=Mort d'une chute
badges$badge.yasd=Mort par le feu, le poison, le gaz toxique et la faim
badges$badge.boss_slain_1=1er boss tué
badges$badge.boss_slain_2=2ème boss tué
badges$badge.boss_slain_3=3ème boss tué
badges$badge.boss_slain_4=4ème boss tué
badges$badge.boss_slain_1_all_classes=1er boss tué par le Guerrier, le Mage, le Voleur et la Chasseresse
badges$badge.boss_slain_3_all_subclasses=3ème boss tué par le Gladiateur, le Berserker, le Démoniste, Le mage de guerre, le Traceur, l'Assassin, la Tireuse d'élite et la Gardienne
badges$badge.ring_of_haggler=Bague du Maquignon obtenue
badges$badge.ring_of_thorns=Bague des Epines obtenue
badges$badge.strength_attained_1=13 points de Force atteint
badges$badge.strength_attained_2=15 points de Force atteint
badges$badge.strength_attained_3=17 points de Force atteint
badges$badge.strength_attained_4=19 points de Force atteint
badges$badge.food_eaten_1=10 aliments consommés
badges$badge.food_eaten_2=20 aliments consommés
badges$badge.food_eaten_3=30 aliments consommés
badges$badge.food_eaten_4=40 aliments consommés
badges$badge.item_level_1=Objet de niveau 3 obtenu
badges$badge.item_level_2=Objet de niveau 6 obtenu
badges$badge.item_level_3=Objet de niveau 9 obtenu
badges$badge.item_level_4=Objet de niveau 12 obtenu
badges$badge.rare=Vous avez tué tout les monstres rares
badges$badge.victory=Vous avez obtenu l'Amulette de Yendor
badges$badge.victory_all_classes=Vous avez obtenu l'Amulette de Yendor avec le Guerrier, le Mage, le Voleur et la Chasseresse.
badges$badge.mastery_combo=7-hit combo
badges$badge.potions_cooked_1=3 potions concoctées
badges$badge.potions_cooked_2=6 potions concoctées
badges$badge.potions_cooked_3=9 potions concoctées
badges$badge.potions_cooked_4=12 potions concoctées
badges$badge.no_monsters_slain=Niveau terminé sans tuer de monstres
badges$badge.grim_weapon=Monstre tué par une arme Faucheuse
badges$badge.piranhas=6 piranhas tués
badges$badge.night_hunter=15 monstres tués durant la nuit
badges$badge.games_played_1=10 parties jouées
badges$badge.games_played_2=100 parties jouées
badges$badge.games_played_3=500 parties jouées
badges$badge.games_played_4=2000 parties jouées
badges$badge.happy_end=Happy end
badges$badge.champion=Challenge réussi
badges$badge.supporter=Merci pour votre soutien\!
challenges.no_food=Au régime
challenges.no_armor=Ma Foi est mon armure
challenges.no_healing=Pharmacophobie
challenges.no_herbalism=Terre arides
challenges.swarm_intelligence=Intelligence collective
challenges.darkness=Obscurité
challenges.no_scrolls=Runes interdites
journal$feature.well_of_health=Puits de Santé
journal$feature.well_of_awareness=Puits de la connaissance
journal$feature.well_of_transmutation=Puits de Transmutation
journal$feature.alchemy=Marmite d'alchimie
journal$feature.garden=Jardin
journal$feature.statue=Statue animée
journal$feature.ghost=Âme en peine
journal$feature.wandmaker=Vieux fabricant de baguettes
journal$feature.troll=Forgeron troll
journal$feature.imp=Lutin ambitieux
@@ -1,6 +1,6 @@
badges.endorsed=emblema desbloqueado\: %s
badges.endorsed=Emblema reforçado\: %s
badges.new_super=novo super emblema desbloqueado\: %s
badges.new=novo emblema\: %s
badges.new=Novo emblema\: %s
badges$badge.monsters_slain_1=10 inimigos mortos
badges$badge.monsters_slain_2=50 inimigos mortos
badges$badge.monsters_slain_3=150 inimigos mortos
@@ -9,30 +9,30 @@ badges$badge.gold_collected_1=100 moedas de ouro coletadas
badges$badge.gold_collected_2=500 moedas de ouro coletadas
badges$badge.gold_collected_3=2500 moedas de ouro coletadas
badges$badge.gold_collected_4=7500 moedas de ouro coletadas
badges$badge.level_reached_1=nivel 6 alcançado
badges$badge.level_reached_2=nivel 12 alcançado
badges$badge.level_reached_3=nivel 18 alcançado
badges$badge.level_reached_4=nivel 24 alcançado
badges$badge.all_potions_identified=todas as poções identificadas.
badges$badge.all_scrolls_identified=todos os pergaminhos identificados.
badges$badge.all_rings_identified=todos os anéis identificados
badges$badge.all_wands_identified=todas as varinhas identificadas
badges$badge.all_items_identified=todas as poções,pergaminhos,anéis & varinhas identificadas
badges$badge.all_bags_bought=todas as bolsas compradas
badges$badge.death_from_fire=morte para o fogo
badges$badge.death_from_poison=morte para veneno
badges$badge.death_from_gas=morte para gás tóxico
badges$badge.death_from_hunger=morte por fome
badges$badge.death_from_glyph=morte por um glifo
badges$badge.death_from_falling=morte por queda
badges$badge.yasd=morte por fogo,veneno,gás tóxico e fome
badges$badge.boss_slain_1=1° chefe morto,
badges$badge.level_reached_1=vel 6 alcançado
badges$badge.level_reached_2=vel 12 alcançado
badges$badge.level_reached_3=vel 18 alcançado
badges$badge.level_reached_4=vel 24 alcançado
badges$badge.all_potions_identified=Todas as poções identificadas.
badges$badge.all_scrolls_identified=Todos os pergaminhos identificados.
badges$badge.all_rings_identified=Todos os aneis identificados
badges$badge.all_wands_identified=Todas as varinhas identificadas
badges$badge.all_items_identified=Todas as poções, pergaminhos, anéis & varinhas identificadas
badges$badge.all_bags_bought=Todas as bolsas compradas
badges$badge.death_from_fire=Morte por fogo
badges$badge.death_from_poison=Morte por veneno
badges$badge.death_from_gas=Morte por gás tóxico
badges$badge.death_from_hunger=Morte por fome
badges$badge.death_from_glyph=Morte por um glifo
badges$badge.death_from_falling=Morte por queda
badges$badge.yasd=Morte por fogo, veneno, gás tóxico e fome
badges$badge.boss_slain_1=1° chefe morto
badges$badge.boss_slain_2=2° chefe morto
badges$badge.boss_slain_3=3° chefe morto
badges$badge.boss_slain_4=4° chefe morto.
badges$badge.boss_slain_1_all_classes=1° morto por guerreiro,mago,caçadora e trapaçeiro.
badges$badge.boss_slain_3_all_subclasses=3° chefe morto por gladiador,beserker,warlock,mago de batalha,corredor,assassino,sniper e guardiã
badges$badge.ring_of_haggler=anel dos ladrões obtido
badges$badge.boss_slain_4=4° chefe morto
badges$badge.boss_slain_1_all_classes= chefe morto por Guerreiro, Mago, Maroto & Caçadora
badges$badge.boss_slain_3_all_subclasses=3° chefe morto por Gladiador, Beserker, Warlock, Battlemage, Freerunner, Assassino, Atiradora e Guardiã
badges$badge.ring_of_haggler=Anel da Pechincha obtido
badges$badge.ring_of_thorns=anel de espinhos obtido
badges$badge.strength_attained_1=13 pontos de força acumulados
badges$badge.strength_attained_2=15 pontos de força acumulados
@@ -0,0 +1,56 @@
plants.blandfruitbush.name=Pomfade
plants.blandfruitbush.desc=Cousin éloigné de la Rancebaie, ce fruit en forme de poire est produit par un buisson, le Pomfadier. Même s'il n'est pas empoisonné, ce fruit est peu consistant et son goût terreux n'est pas très appétissant. Mais peut être que vous pourriez le cuire.
plants.blandfruitbush$seed.name=Graine de Pomfade
plants.blindweed.name=Herblouï
plants.blindweed.desc=Dès que vous la touchez, l'Herblouï se détériore dans un intense flash de lumière. Le flash est si intense qu'il désoriente pendant plusieurs secondes.
plants.blindweed$seed.name=Graine d'herblouï
plants.dreamfoil.name=Rêvépine
plants.dreamfoil.refreshed=Vous vous sentez revigoré
plants.dreamfoil.desc=La Rêvépine tient son nom de ses épines piquantes, contenant une substance chimique très connue pour ses propriétés d'agent neutralisant. A son contact la plupart des créatures peu résistantes sont submergées par la substance et assommées sur le coup.
plants.dreamfoil$seed.name=Graine de rêvépine
plants.earthroot.name=Terracine
plants.earthroot.desc=Quand une créature touche une Terracine, les racines de la plante s'enroulent autour de la créature, de manière à former une sorte d'armure naturelle immobile.
plants.earthroot$seed.name=Graine de terracine
plants.earthroot$armor.name=Armure végétale
plants.earthroot$armor.desc=Une sorte d'armure naturelle et immobile vous protège. Elle est constituée de plaques d'écorces et de ficelles enroulés tout autour de vous.\n\nCette armure végétale absorbe 50%% de tout les dégâts physiques subis jusqu'à ce qu'elle perde sa solidité et s'effondre. Cependant cette armure est fixe, elle se brisera définitivement au moindre déplacement.\n\nArmure restante\: %d.
plants.fadeleaf.name=Roseclipse
plants.fadeleaf.desc=Toute créature touchant une Roseclipse est immédiatement téléportée de manière aléatoire vers un autre endroit dans le niveau actuel.
plants.fadeleaf$seed.name=Graine de roséclipse
plants.firebloom.name=Pyroflore
plants.firebloom.desc=Dès qu'une chose touche une Pyroflore, elle s'enflamme.
plants.firebloom$seed.name=Graine de pyroflore
plants.icecap.name=Pistigel
plants.icecap.desc=A l'instant où elle est touchée la pistigel rejette une bouffée de pollen glacial pouvant geler toute créature sur le coup. L'effet de gel est rehaussé si l'environnement est humide.
plants.icecap$seed.name=Graine de pistigel
plants.plant$seed.seed_of=Graine de %s
plants.plant$seed.ac_plant=PLANTE
plants.plant$seed.info=Lancez cette graine vers l'endroit ou vous voulez la planter.\n\n%s
plants.rotberry.name=Rancebaie
plants.rotberry.desc=On dit que les baies d'un arbrisseau de rancebaie a le gout très très doux de la mort.\n\nL'arbrisseau de rancebaie jusqu'à devenir un rancecoeur après quelques jours
plants.rotberry$seed.name=Graine de rancebaie
plants.sorrowmoss.name=Moussepeine
plants.sorrowmoss.desc=La Moussepeine est une fleur (non pas une mousse) dotée pétales tranchantes comme un rasoir enduites d'un venin mortel.
plants.sorrowmoss$seed.name=Graine de moussepeine
plants.starflower.name=Fleurétoile
plants.starflower.desc=Plante très rare, on raconte que la Fleurétoile accorde des pouvoirs sacrés à quiconque la touche
plants.starflower$seed.name=Graine de fleurétoile
plants.stormvine.name=Houlevigne
plants.stormvine.desc=La gravité a un effet étrange sur la Houlevigne qui permet à ses fines vrilles bleuâtres de rester suspendu dans l'air. Tout ce qui entre en contact avec eux est immédiatement déboussolé.
plants.stormvine$seed.name=Graine de houlevigne
plants.sungrass.name=Soleil-des-prés
plants.sungrass.desc=Le Soleil-des-prés est très connu pour ses capacités curatives . En effet sa sève est capable de vous vous requinquer d'une manière très efficace bien que ce ne soit pas toujours très rapide.
plants.sungrass$seed.name=Graine de soleil-des-prés
plants.sungrass$health.name=Phytoguérison
plants.sungrass$health.desc=Le soleil-des-prés possède d'excellentes propriétés de soin bien que ses effets soient moins rapides que celles d'une potion de soin.\n\nGrâce au soleil-des-prés, vous êtes en train de régénérer doucement votre santé. Subir des dégâts durant cette phase réduit l'efficacité de la régénération et les soins seront totalement rompus si vous sortez du giron de la plante.\n\nRécupération restante\: %d.
@@ -105,7 +105,7 @@ bones.pacifist=Ein überzeugter Pazifist, welcher starb ohne ein anderes Leben z
# bones.monks=Experienced with fighting dwarvern warriors, they defeated %d enemies before perishing.
# bones.golems=A destroyer of dwarvern inventions, they defeated %d enemies before perishing.
# bones.demons=A legendary demon hunter, they defeated %d enemies before perishing.
# bones.yog=Challenger of a demon god, they defeated %d enemies before perishing.
bones.yog=Herausforderer eines Dämonengottes, sie haben %d Gegner besiegt bevor sie zugrunde gingen.
# bones.forgot_vial=A shame that in the throes of death they forgot their dew vial does not auto-revive.
# bones.forgot_potion=A shame that in the throes of death they forgot to drink a Potion of Healing.
# bones.rest_in_peace=They leave their possessions in this world, as they pass on to the next. In hopes that another hero may avoid their grisly fate.
@@ -0,0 +1,111 @@
items.keys.skeletonkey.gpg_title=Google Play Jeux
items.keys.skeletonkey.gpg_text=Félicitations pour avoir battu le premier boss\!\n\nSi appréciez le jeu, pensez à vous connectez à Google Play Jeux. Vos badges seront synchronisés surtout vos appareils et vous pourrez débloquer les réussites google play.\n_A ce propos vous venez juste d'en gagner un en battant Boue
items.keys.skeletonkey.connect_me=Me connecter\!
items.keys.skeletonkey.more_info=Plus d'information
items.keys.skeletonkey.no_thanks=Non merci
scenes.hallofheroesscene.title=Panthéon des héros
scenes.hallofheroesscene.no_games=Aucun héros sur cette page
scenes.hallofheroesscene.page=Page %d/%d
ui.donationbutton.pls_1=Pensez à nous faire un don
ui.donationbutton.pls_2=Dons et récompenses
ui.donationbutton.pls_3=Faites un don, obtenez des récompenses\!
ui.donationbutton.pls_4=Dons & Extras
ui.donationbutton.ty_1=Merci\!
ui.donationbutton.ty_3=Merci pour votre don\!
ui.donationbutton.ty_2=Merci\!
ui.googleplaybutton.connect=Connecter
ui.googleplaybutton.disconnect=Déconnecter
ui.googleplaybutton.close=Fermer
ui.googleplaybutton.title=Google Play Jeux
ui.googleplaybutton.text=Shattered Pixel Dungeon utilise Google Play Jeux pour inclure de nouvelles fonctionnalités.\n\nEn vous connectant sur Google Play Jeux Shattered Pixel Dungeon peut\:\n-Synchroniser tout les badges obtenus sur tout vos appareils\n-Débloquer les Réussites Google Play\n-Recueillir des données qui contribuent l'amélioration du jeu.\n\nVous pouvez vous déconnecter à tout moment, et le trafic de données est aussi faible que possible
ui.googleplaybutton.data_use_title=info trafic de données
ui.googleplaybutton.data_use_text=Shattered Pixel Dungeon utilise les services Google Play pour les raisons suivantes\:\n\n- Pour fournir des fonctions de jeu supplémentaires, comme la synchronisation des données et les Réussites Google Play.\n\n- Pour collecter des informations démographiques anonymes qui sont utilisées pour mieux comprendre le profil des joueurs.\n\n- Pour collecter des données de jouabilité qui sont utilisées pour améliorer le jeu.\n\nShattered Pixel Dungeon n'utilise ces données, ni ne collecte d' information dans aucun autre but que ceux mentionnés ci dessus.\n\nLe trafic de données est minimal, moins de 100 kB/hr dans nos tests.
ui.googleplaybutton.incompatible_title=Incompatible
ui.googleplaybutton.incompatible_text=Désolé, votre téléphone doit tourner au minimum sous Android 2.3 pour pouvoir utiliser les services Google Play Jeux
ui.renamebutton.title=Veuillez entrer un nom de Héros
ui.renamebutton.message=Seul les lettres de l'alphabet\n& les chiffres sont supportés
ui.renamebutton.rename=Renommer
ui.renamebutton.revert=Retour
windows.wnddonations.error=Impossible de se connecter aux services de cloud.
windows.wnddonations$infotab.text=Shattered Pixel Dungeon est totalement gratuit, mais vous pouvez faire un don pour montrer votre soutien et contribuer à son développement\!\n\nVotre don contribue à soutenir à la fois les développeurs de Shattered et le développeur original de Pixel Dungeon.\n\nEn guise de remerciement, des suppléments cosmétiques et amusants sont disponibles pour ceux qui contribuent.\n\nVos précédentes contributions sont prises en compte si vous souhaitez augmenter votre participation plus tard, n'hésitez donc pas à sélectionner le montant qui vous convient.\n\nAppuyez sur les onglets pour plus d'informations sur les options de donations disponibles.
windows.wnddonations$infotab.title=DONATION & EXTRAS
windows.wnddonations$tier1tab.title_1=DONATION ARGENT
windows.wnddonations$tier1tab.title_2=Bouton de menu argenté
windows.wnddonations$tier1tab.title_3=Renommer votre Héros
windows.wnddonations$tier1tab.title_4=Pierres tombales
windows.wnddonations$tier1tab.text_1=Votre générosité permet de soutenir à la fois le jeu et les développeurs.
windows.wnddonations$tier1tab.text_2=Vous pouvez désigner un nom pour les personnages et le classement\!
windows.wnddonations$tier1tab.text_3=Les dépouilles des héros tombés au combat apparaissent maintenant dans une pierre tombale spéciale avec un épitaphe unique\!
windows.wnddonations$tier1tab.button_5=$5- devenir un donateur argent
windows.wnddonations$tier1tab.icon=Argent
windows.wnddonations$tier2tab.title_1=DONATION OR
windows.wnddonations$tier2tab.title_2=Bouton de Menu Doré
windows.wnddonations$tier2tab.title_3=Renommer l'équipement
windows.wnddonations$tier2tab.title_4=Panthéon des héros
windows.wnddonations$tier2tab.text_1=Une contribution plus généreuse offrant plus de ressources pour me permettre améliorer le jeu. Les récompenses argent sont incluses.
windows.wnddonations$tier2tab.text_2=Vous pouvez donner un nom épique à votre équipement favori\!
windows.wnddonations$tier2tab.text_3=Quatre pages de classement séparés permettant l'ajout de notes personnalisées\!
windows.wnddonations$tier2tab.button_5=$5-Devenir un Donateur Or
windows.wnddonations$tier2tab.button_10=$10-Devenir un Donateur Or
windows.wnddonations$tier2tab.icon=Or
windows.wnddonations$tier3tab.title_1=Donation Shattered
windows.wnddonations$tier3tab.title_2=Bouton de Menu Emeraude
windows.wnddonations$tier3tab.title_3=Interface Dorée
windows.wnddonations$tier3tab.text_1=Disponible pour ceux qui veulent dépenser un tel montant pour soutenir le jeu\! Les récompenses Or sont incluses.
windows.wnddonations$tier3tab.text_2=L'interface standard du jeu gagne une opulente finition dorée
windows.wnddonations$tier3tab.button_10=$10-Devenir Donateur Shattered
windows.wnddonations$tier3tab.button_15=$15-Devenir Donateur Shattered
windows.wnddonations$tier3tab.button_20=$20-Devenir Donateur Shattered
windows.wnddonations$tier3tab.icon=Shattered
windows.wnddonations$tier3tab.enable_gold=Activer Interface dorée
windows.wnddonations$tier3tab.disable_gold=Désactiver Interface dorée
windows.wnddonations$wndconnecting.title=Connexion aux services de Cloud en cours, patientez...
windows.wnddonations$btnIcon.title_normal=Icone réglé en Normal
windows.wnddonations$btnIcon.title=Icone réglé en %s
windows.wndgame.rename_equip=Renommer équipement
windows.wndgame.select_item=Sélectionner un objet
windows.wndgame.dialog_title=Entrer un Nom d'Objet
windows.wndgame.dialog_msg=Seul les lettres de l'alphabet/les chiffres%d& quelques symboles sont supportés
windows.wndgame.dialog_rename=Renommer
windows.wndgame.dialog_revert=retour
windows.wndinfoitem.grave=Pierre Tombale des Héros
windows.wndranking.copy=Copier vers le Panthéon des Héros
windows.wndranking.move=Déplacer
windows.wndranking.page=Page %d
windows.wndranking.move_where=Où voudriez-vous déplacer votre héros? Déplacer vers une page déjà complète effacera l'entrée la plus basse.
windows.wndranking.remove=Enlever
windows.wndranking.notes=Notes
windows.wndranking.custom_note=Notes personnalisées
windows.wndranking.save_reminder=N'oubliez pas de sauvegarder\!
windows.wndranking.save=Sauvegarder
windows.wndranking.already_there=Cet enregistrement est déjà dans le Panthéon des héros
windows.wndranking.copy_where=Où voudriez-vous copier votre héros? Déplacer vers une page déjà complète effacera l'entrée la plus basse.
bones.here_lies_named=Ci-gît un %s anonyme.
bones.here_lies_nameless=Ci-gît %s le %s
bones.pacifist=Réputés pour son pacifisme, ce héros est mort sans jamais prendre la vie d'un autre.
bones.rats=Cogneur de rat estimé, ce héros a vaincu %d ennemis avant de périr.
bones.crabs=Habile pour broyer les crabes, ce héros a vaincu %d ennemis avant de périr.
bones.undead=La terreur des mort-vivants explosifs, ce héros a vaincu %d ennemis avant de périr.
bones.thieves=Chasseur invétéré des voleur fous, ce héros a vaincu %d ennemis avant de périr.
bones.bats=Très adroit pour sectionner les ailes de chauve-souris, ce héros a vaincu %d ennemis avant de périr.
bones.brutes=Peu savaient aussi bien broyer un Gnoll dans son casque, ce héros a vaincu %d ennemis avant de périr.
bones.monks=Très expérimenté au combat contre les Nains guerriers, ce héros a vaincu %d ennemis avant de périr.
bones.golems=Le destructeur des inventions des Nains, ce héros a vaincu %d ennemis avant de périr.
bones.demons=Un chasseur de démon légendaire, ce héros a vaincu %d ennemis avant de périr.
bones.yog=Challenger d'un dieu démon, ce héros a vaincu %d ennemis avant de périr.
bones.forgot_vial=Quel dommage que dans les affres de la mort, ce héros ait oublié que la fiole de rosée ne ranime plus automatiquement.
bones.forgot_potion=Quel dommage que dans les affres de la mort, ce héros ait oublié de boire une potion de soin.
bones.rest_in_peace=Leurs possessions sont abandonnées ici dans ce monde-ci, tandis qu'ils passent au prochain. Dans l'espoir qu'un autre héros puisse éviter leur macabre destin.
@@ -96,16 +96,16 @@ windows.wndranking.copy_where=당신의 영웅을 어디로 이동시키겠습
bones.here_lies_named=이름 없는 %s, 여기 잠들다.
bones.here_lies_nameless=%s라 불리운 %s, 여기 잠들다.
bones.pacifist=평화의 수호자로써, 평생 타인의 목숨을 빼앗지 않았다.
# bones.rats=An esteemed puncher of rats, they defeated %d enemies before perishing.
# bones.crabs=A skilled crusher of crabs, they defeated %d enemies before perishing.
# bones.undead=A terror to the explosive undead, they defeated %d enemies before perishing.
# bones.thieves=A hunter of crazed thieves, they defeated %d enemies before perishing.
# bones.bats=A clipper of bat wings, they defeated %d enemies before perishing.
# bones.brutes=A crusher of gnoll helmets, they defeated %d enemies before perishing.
# bones.monks=Experienced with fighting dwarvern warriors, they defeated %d enemies before perishing.
# bones.golems=A destroyer of dwarvern inventions, they defeated %d enemies before perishing.
# bones.demons=A legendary demon hunter, they defeated %d enemies before perishing.
# bones.yog=Challenger of a demon god, they defeated %d enemies before perishing.
bones.rats=쥐들를 때려잡는 존경스러운 자로써, %d명의 적을 쓰러뜨리고 죽었다.
bones.crabs=게를 박살내는 숙련된 자로써, %d명의 적을 쓰러뜨리고 죽었다.
bones.undead=폭발하는 언데드들의 공포 그 자체로써, %d명의 적을 쓰러뜨리고 죽었다.
bones.thieves=미치광이 도적들을 사냥하는 자로써, %d명의 적을 쓰러뜨리고 죽었다.
bones.bats=박쥐의 날개를 꺾는 자로써, %d명의 적을 쓰러뜨리고 죽었다.
bones.brutes=놀의 헬멧을 박살내는 자로써, %d명의 적을 쓰러뜨리고 죽었다.
bones.monks=드워프 전사와의 싸움에 숙련된 자로써, %d명의 적을 쓰러뜨리고 죽었다.
bones.golems=드워프 발명품을 파괴하는 자로써, %d개의 발명품을 파괴하고 죽었다.
bones.demons=전설적인 악마 사냥꾼으로써, %d명의 적을 쓰러뜨리고 죽었다.
bones.yog=악마의 신에게 도전한 자로써, %d명의 적을 쓰러뜨리고 죽었다.
bones.forgot_vial=이슬병의 부활 마법이 사라진 것을 잊어버린 실수를 기리며.
bones.forgot_potion=회복의 물약이 남아 있는 것을 잊어버린 실수를 기리며.
bones.rest_in_peace=이 세상에 자신의 물건을 모두 남기니, 그 물건은 후세에 전해져 자신의 비참한 운명을 피할 다른 영웅과 함께 할 희망을 품으리라.
@@ -0,0 +1,51 @@
#scenes.aboutscene.=
scenes.amuletscene.exit=On s'arrête là pour aujourd'hui
scenes.amuletscene.stay=Je n'ai pas encore fini
scenes.amuletscene.text=L'Amulette de Yendor\! Vous la tenez enfin. Ses pouvoirs peuvent vous permettre de dominer le monde, d'apporter la paix et la prospérité ou encore tout ce que vous voulez. D'une façon ou d'une autre votre vie ne sera plus la même et le jeu s'arrêtera ici. Ou vous pouvez encore retarder votre avènement et rester encore.
scenes.badgesscene.title=Vos badges
scenes.gamescene.welcome=Bienvenue au niveau %d de Pixel Dungeon
scenes.gamescene.welcome_back=Bon retour au niveau %d de Pixel Dungeon
scenes.gamescene.chasm=L’Écho de vos pas résonne à travers le donjon
scenes.gamescene.water=Le bruit des éclaboussures d'eau vous parvient des alentours.
scenes.gamescene.grass=Vous sentez une forte odeur de végétation dans l'air.
scenes.gamescene.dark=Dans l'obscurité, vous entendez vos ennemis se déplacer...
scenes.gamescene.secrets=Il se dégage de cet endroit une ambiance particulière, vous avez la certitude que ce niveau est emplit de secrets.
scenes.interlevelscene$mode.descend=Vous descendez...
scenes.interlevelscene$mode.ascend=Vous montez...
scenes.interlevelscene$mode.continue=Chargement...
scenes.interlevelscene$mode.resurrect=Résurrection...
scenes.interlevelscene$mode.return=Vous retournez...
scenes.interlevelscene$mode.fall=Vous tombez...
scenes.interlevelscene$mode.reset=Réinitialisation
scenes.interlevelscene.file_not_found=Aucun fichier de sauvegarde n'a été trouvé. Si cette erreur persiste après avoir relancé le jeu, cela pourrait signifier que le fichier a été corrompu. Nous en sommes désolé.
scenes.interlevelscene.io_error=Le fichier de sauvegarde est illisible. Si cette erreur persiste après avoir relancé le jeu, cela pourrait signifier que le fichier a été corrompu. Nous en sommes désolé.
scenes.introscene.text=D'innombrables aventuriers de la ville au dessus se sont aventurés dans ce donjon. Si certains, une poignée seulement, ont pu revenir riches de nombreux trésors et artefacts magiques, la plupart n'ont plus jamais été revus.\n\nAucun, cependant, n'a osé s'aventurer jusqu'à aux niveaux les plus profond pour y ramener l'Amulette de Yendor, qui dit-on serait gardée par être maléfique très ancien. L’énergie sombre qui se dégage de ces profondeurs remonte inexorablement, jusqu'à venir aujourd'hui souiller la ville.\n\nVous vous sentez prêt pour cette épreuve. Peut être plus important encore, vous croyez en votre bonne étoile. L'heure est venue de commencer votre aventure.
scenes.rankingsscene.title=Meilleur classement
scenes.rankingsscene.total=Parties jouées\:
scenes.rankingsscene.no_games=Aucune partie n'a été jouée.
scenes.rankingsscene.no_info=Aucune information supplémentaire
scenes.startscene.load=Charger Partie
scenes.startscene.new=Nouvelle Partie
scenes.startscene.erase=Effacer la progression
scenes.startscene.depth_level=Profondeur\:%d, Niveau\: %d
scenes.startscene.really=êtes-vous sûr de vouloir recommencer une partie?
scenes.startscene.warning=Votre progression actuelle sera supprimée.
scenes.startscene.yes=Oui, recommencer
scenes.startscene.no=Non, revenir au menu principal
scenes.startscene.unlock=Pour débloquer la Chasseresse,\nTuez le boss du niveau 15.
scenes.startscene.need_to_win=Pour débloquer les Challenges, terminer le jeu avec avec n'importe quelle classe
scenes.surfacesscene.exit=Partie Terminée
scenes.titlescene.play=Jouer
scenes.titlescene.rankings=Classement
scenes.titlescene.badges=Badges
scenes.titlescene.about=A propos
#scenes.welcomescene.=
@@ -0,0 +1,3 @@
ui.quickslotbutton.select_item=Choisissez un objet à insérer dans le raccourci rapide
ui.toolbar.examine_prompt=Appuyez encore pour chercher\nTouchez une case pour obtenir des informations
@@ -0,0 +1,132 @@
windows.wndblacksmith.prompt=OK, un accord est un accord, voilà ce que je peux faire pour toi\: Je peux reforger 2 objets pour les fusionner en un seul de meilleur qualité.
windows.wndblacksmith.select=Sélectionner un objet à reforger.
windows.wndblacksmith.reforge=Reforger
windows.wndcatalogus.potions=Potions
windows.wndcatalogus.scrolls=Parchemin
windows.wndcatalogus.title=Catalogue
windows.wndchallenges.title=Challenges
windows.wndchooseway.message=Quelle voie voulez-vous suivre?
windows.wndchooseway.cancel=Je déciderais plus tard
windows.wndclass.mastery=Maîtrise
windows.wnderror.title=ERREUR
windows.wndgame.settings=Réglages
windows.wndgame.challenges=Challenges
windows.wndgame.rankings=Classement
windows.wndgame.start=Recommencer la Partie
windows.wndgame.menu=Menu Principal
windows.wndgame.exit=Quitter le jeu
windows.wndgame.return=Reprendre la partie
windows.wndhero.stats=Etat
windows.wndhero.buffs=Buffs
windows.wndhero$statstab.title=Niveau %d %s
windows.wndhero$statstab.catalogs=Catalogue
windows.wndhero$statstab.journal=Journal
windows.wndhero$statstab.exp=Expérience
windows.wndhero$statstab.str=Force
windows.wndhero$statstab.health=Santé
windows.wndhero$statstab.gold=Or collecté
windows.wndhero$statstab.depth=Profondeur max atteinte
windows.wndimp.message=Oh oui\! Vous êtes mon Héros\!\nPour ce qui est de votre récompense, je n'ai pas de sou sur moi, mais je possède quelque chose de bien meilleur pour vous. Cette bague est un bijou de famille\: mon grand-père l'a ôté lui-même du doigt d'un paladin mort.
windows.wndimp.reward=Prendre la bague
windows.wndinfoitem.chest=Coffre
windows.wndinfoitem.locked_chest=Coffre fermé à clé
windows.wndinfoitem.crystal_chest=Coffre en crystal
windows.wndinfoitem.tomb=Tombe
windows.wndinfoitem.skeleton=Ossements
windows.wndinfoitem.remains=Dépouille de Héros
windows.wndinfoitem.wont_know=Vous ne pourrez pas savoir ce qu'il y a dedans si vous ne l'ouvrez pas\!
windows.wndinfoitem.need_key=Vous ne pourrez pas savoir ce qu'il y a dedans si vous ne l'ouvrez pas\! Mais pour ouvrir le coffre vous aurez besoin d'une clé dorée.
windows.wndinfoitem.inside=Vous pouvez voir %s à l'intérieur, mais pour ouvrir le coffre vous aurez besoin d'une clé dorée.
windows.wndinfoitem.owner=Cette ancienne tombe pourrait contenir quelque chose d'utile, cependant il est peu probable que son occupant apprécie qu'on la fouille.
windows.wndinfoitem.skeleton_desc=Voilà tout ce qu'il reste d'un malheureux aventurier. Peut être qu'il serait utile de vérifier qu'il ne reste pas d'objet de valeur.
windows.wndinfoitem.remains_desc=Voilà tout ce qu'il reste d'un de vos prédécesseurs. Peut être qu'il serait utile de vérifier qu'il ne reste pas d'objet de valeur.
windows.wndinfoitem.artifact=Un artefact
windows.wndinfoitem.wand=Une baguette
windows.wndinfoitem.ring=Une bague
windows.wndinfotrap.inactive=Le piège est inactif, et ne peut plus se déclencher.
windows.wndjournal.title=Journal
windows.wndranking.error=Impossible de charger des informations additionnelles.
windows.wndranking.stats=Etat
windows.wndranking.items=Objets
windows.wndranking.badges=Badges
windows.wndranking$statstab.title=Niveau %d %s
windows.wndranking$statstab.challenges=Challenges
windows.wndranking$statstab.health=Santé
windows.wndranking$statstab.str=Force
windows.wndranking$statstab.duration=Durée de la Partie
windows.wndranking$statstab.depth=Profondeur Max Atteinte
windows.wndranking$statstab.enemies=Ennemis Tués
windows.wndranking$statstab.gold=Or Collecté
windows.wndranking$statstab.food=Aliments Consommés
windows.wndranking$statstab.alchemy=Potions Concoctées
windows.wndranking$statstab.ankhs=Ankhs Utilisés
windows.wndresurrect.message=Vous étiez mort, mais on vous offre une autre chance de terminer ce donjon. Allez-vous la saisir?
windows.wndresurrect.yes=Oui, je me battrais jusqu'au bout\!
windows.wndresurrect.no=Non, j'abandonne
windows.wndsadghost.rat_title=RAT FETIDE VAINCU
windows.wndsadghost.gnoll_title=GNOLL FILOU VAINCU
windows.wndsadghost.crab_title=CRABE GEANT VAINCU
# windows.wndsadghost.rat=Thank you, that horrid rat is slain and I can finally rest... I wonder what twisted magic created such a foul creature...
# windows.wndsadghost.gnoll=Thank you, that scheming gnoll is slain and I can finally rest... I wonder what twisted magic made it so smart...
# windows.wndsadghost.crab=Thank you, that giant crab is slain and I can finally rest... I wonder what twisted magic allowed it to live so long...
# windows.wndsadghost.give_item=\n\nPlease take one of these items, they are useless to me now... Maybe they will help you in your journey...\n\nAlso... There is an item lost in this dungeon that is very dear to me... If you ever... find my... rose......
windows.wndsadghost.weapon=Arme du Fantôme
windows.wndsadghost.armor=Armure du Fantôme
windows.wndsadghost.farewell=Adieu, aventurier\!
windows.wndsettings.screen=Ecran
# windows.wndsettings.ui=UI
# windows.wndsettings.audio=Audio
# windows.wndsettings$screentab.scale=Display Scale
# windows.wndsettings$screentab.brightness=Brightness
# windows.wndsettings$screentab.dark=Dark
# windows.wndsettings$screentab.bright=Bright
# windows.wndsettings$screentab.soft_keys=Hide Software Keys
# windows.wndsettings$screentab.portrait=Switch to portrait
# windows.wndsettings$screentab.landscape=Switch to landscape
# windows.wndsettings$uitab.mode=Toolbar Mode\:
# windows.wndsettings$uitab.split=Split
# windows.wndsettings$uitab.group=Group
# windows.wndsettings$uitab.center=Center
# windows.wndsettings$uitab.flip_toolbar=Flip Toolbar
# windows.wndsettings$uitab.flip_indicators=Flip Indicators
# windows.wndsettings$uitab.quickslots=Quickslots
# windows.wndsettings$audiotab.music_vol=Music Volume
# windows.wndsettings$audiotab.music_mute=Mute Music
# windows.wndsettings$audiotab.sfx_vol=SFX Volume
# windows.wndsettings$audiotab.sfx_mute=Mute SFX
# windows.wndstory.sewers=The Dungeon lies right beneath the City, its upper levels actually constitute the City's sewer system.\n\nAs dark energy has crept up from below the usually harmless sewer creatures have become more and more dangerous. The city sends guard patrols down here to try and maintain safety for those above, but they are slowly failing.\n\nThis place is dangerous, but at least the evil magic at work here is weak.
# windows.wndstory.prison=Many years ago a prison was built here to house dangerous criminals. Tightly regulated and secure, convicts from all over the land were brought here to serve time.\n\nBut soon dark miasma started to creep from below, twisting the minds of guard and prisoner alike.\n\nIn response to the mounting chaos, the city sealed off the entire prison. Nobody knows what became of those who were left for dead within these walls...
# windows.wndstory.caves=The caves, which stretch down under the abandoned prison, are sparcely populated. They lie too deep to be exploited by the City and they are too poor in minerals to interest the dwarves. In the past there was a trade outpost somewhere here on the route between these two states, but it has perished since the decline of Dwarven Metropolis. Only omnipresent gnolls and subterranean animals dwell here now.
# windows.wndstory.city=Dwarven Metropolis was once the greatest of dwarven city-states. In its heyday the mechanized army of dwarves has successfully repelled the invasion of the old god and his demon army. But it is said, that the returning warriors have brought seeds of corruption with them, and that victory was the beginning of the end for the underground kingdom.
# windows.wndstory.halls=In the past these levels were the outskirts of Metropolis. After the costly victory in the war with the old god dwarves were too weakened to clear them of remaining demons. Gradually demons have tightened their grip on this place and now it's called Demon Halls.\n\nVery few adventurers have ever descended this far...
# windows.wndtradeitem.sale=FOR SALE\: %s - %dg
# windows.wndtradeitem.buy=Buy for %dg
# windows.wndtradeitem.steal=Steal with %d%% chance
# windows.wndtradeitem.sell=Sell for %dg
# windows.wndtradeitem.sell_1=Sell 1 for %dg
windows.wndtradeitem.sell_all=Tout vendre pour %dg
# windows.wndtradeitem.cancel=Never mind
windows.wndtradeitem.sold=Vous avez vendu %s pour %dg
# windows.wndtradeitem.bought=You've bought %s for %dg
windows.wndtradeitem.stole=Vous avez volé %s
# windows.wndwandmaker.dust=Oh, I see you have the dust\! Don't worry about the wraiths, I can deal with them. As I promised, you can choose one of my high quality wands.
# windows.wndwandmaker.ember=Oh, I see you have the embers\! I do hope the fire elemental wasn't too much trouble. As I promised, you can choose one of my high quality wands.
# windows.wndwandmaker.berry=Oh, I see you have the berry\! I do hope the rotberry plant didn't trouble you too much. As I promised, you can choose one of my high quality wands.
# windows.wndwandmaker.farewell=Good luck in your quest, %s\!
@@ -8,7 +8,7 @@ windows.wndcatalogus.title=Каталог
windows.wndchallenges.title=Испытания
windows.wndchooseway.message=Какой путь вы выберете?
windows.wndchooseway.message=Выберите свой путь\!
windows.wndchooseway.cancel=Я решу позже
windows.wndclass.mastery=Мастерство
@@ -21,11 +21,11 @@ windows.wndgame.rankings=Рекорды
windows.wndgame.start=Новая игра
windows.wndgame.menu=Меню
windows.wndgame.exit=Выйти
windows.wndgame.return=Вернуться в игру
windows.wndgame.return=Продолжить
windows.wndhero.stats=Хар-ки
windows.wndhero.buffs=Эфф-ты
windows.wndhero$statstab.title=Уровень %d %s
windows.wndhero$statstab.title=$2%s $1%d-го уровня
windows.wndhero$statstab.catalogs=Каталог
windows.wndhero$statstab.journal=Журнал
windows.wndhero$statstab.exp=Опыт
@@ -34,7 +34,7 @@ windows.wndhero$statstab.health=Здоровье
windows.wndhero$statstab.gold=Собрано золотых
windows.wndhero$statstab.depth=Макс. глубина
windows.wndimp.message=О да\! Ты мой герой\!\nНасчет награды\: у меня нет при себе наличных, но есть кое-что получше. Я дарю тебе это кольцо\! Это наша семейная реликвия, она досталась мне от дедушки. Он снял его с пальца мертвого паладина.
windows.wndimp.message=О да\! Ты мой герой\!\nНасчёт награды\: у меня нет при себе наличных, но есть кое-что получше. Я дарю тебе это кольцо\! Это наша семейная реликвия, она досталась мне от дедушки. Он снял его с пальца мёртвого паладина.
windows.wndimp.reward=Взять кольцо
windows.wndinfoitem.chest=Сундук
@@ -60,7 +60,7 @@ windows.wndranking.error=Не удалось загрузить дополнит
windows.wndranking.stats=Хар-ки
windows.wndranking.items=Предметы
windows.wndranking.badges=Медали
windows.wndranking$statstab.title=Уровень %d %s
windows.wndranking$statstab.title=$2%s $1%d-го уровня
windows.wndranking$statstab.challenges=Испытания
windows.wndranking$statstab.health=Здоровье
windows.wndranking$statstab.str=Сила
@@ -70,46 +70,46 @@ windows.wndranking$statstab.enemies=Убито существ
windows.wndranking$statstab.gold=Собрано золотых
windows.wndranking$statstab.food=Съедено еды
windows.wndranking$statstab.alchemy=Сварено зелий
windows.wndranking$statstab.ankhs=Использовано анхов
windows.wndranking$statstab.ankhs=Воскрешений
windows.wndresurrect.message=Вы умерли, но вам дается ещё один шанс пройти подземелье. Вы согласны?
windows.wndresurrect.message=Вы умерли, но вам даётся ещё один шанс пройти подземелье. Вы согласны?
windows.wndresurrect.yes=Да, я буду сражаться\!
windows.wndresurrect.no=Нет, я сдаюсь
windows.wndsadghost.rat_title=ВОНЮЧАЯ КРЫСА УБИТА
windows.wndsadghost.gnoll_title=ГНОЛЛ-ТРИКСТЕР УБИТ
windows.wndsadghost.crab_title=ДРЕВНИЙ КРАБ УБИТ
windows.wndsadghost.rat=Спасибо, что убил эту жуткую крысу, теперь я могу отдохнуть... Даже не знаю, что за кошмарная магия создала столь ужасное существо...
windows.wndsadghost.gnoll=Спасибо, что убил этого проклятого гнолла, теперь я могу отдохнуть... Даже не знаю, что за кошмарная магия наделила его таким умом...
windows.wndsadghost.crab=Спасибо, что убил древнего краба, теперь я могу отдохнуть... Даже не знаю, что за кошмарная магия позволила ему жить так долго...
windows.wndsadghost.give_item=\n\nПожалуйста, возьми один из этих предметов, мне они не понадобятся... Может, они пригодятся тебе в твоём путешествии...\n\nАх да... В этом подземелье потерялась дорогая мне вещь... Может ты... найдешь мою... розу...
windows.wndsadghost.rat=Спасибо, теперь, когда эта жуткая крыса убита, я могу отдохнуть... Даже не знаю, что за кошмарная магия создала столь ужасное существо...
windows.wndsadghost.gnoll=Спасибо, теперь, когда этот проклятый гнолл убит, я могу отдохнуть... Даже не знаю, что за кошмарная магия наделила его таким умом...
windows.wndsadghost.crab=Спасибо, теперь, когда этот древний краб убит, я могу отдохнуть... Даже не знаю, что за кошмарная магия позволяла ему жить так долго...
windows.wndsadghost.give_item=\n\nПожалуйста, возьми один из этих предметов, мне они не понадобятся... Может, они пригодятся тебе в твоём путешествии...\n\nАх да... В этом подземелье потеряна дорогая мне вещь... Может ты... найдешь мою... розу...
windows.wndsadghost.weapon=Оружие призрака
windows.wndsadghost.armor=Доспех призрака
windows.wndsadghost.farewell=Прощай, путешественник\!
windows.wndsettings.screen=Экран
windows.wndsettings.ui=Интерфейс
windows.wndsettings.ui=UI
windows.wndsettings.audio=Звук
windows.wndsettings$screentab.scale=Масштаб экрана
windows.wndsettings$screentab.brightness=Яркость
windows.wndsettings$screentab.dark=Темнее
windows.wndsettings$screentab.bright=Светлее
windows.wndsettings$screentab.soft_keys=Спрятать системные кнопки
windows.wndsettings$screentab.soft_keys=Выкл. сист. кнопки
windows.wndsettings$screentab.portrait=Портретная ориентация
windows.wndsettings$screentab.landscape=Альбомная ориентация
windows.wndsettings$uitab.mode=Режим панели\:
windows.wndsettings$uitab.split=Раздельный
windows.wndsettings$uitab.group=Сгруппировать
windows.wndsettings$uitab.center=По центру
windows.wndsettings$uitab.split=Врозь
windows.wndsettings$uitab.group=Сбоку
windows.wndsettings$uitab.center=Центр
windows.wndsettings$uitab.flip_toolbar=Отразить панели
windows.wndsettings$uitab.flip_indicators=Отразить уведомления
windows.wndsettings$uitab.quickslots=Панель быстрого доступа
windows.wndsettings$uitab.quickslots=Быстрый доступ
windows.wndsettings$audiotab.music_vol=Музыка
windows.wndsettings$audiotab.music_mute=Выключить музыку
windows.wndsettings$audiotab.sfx_vol=Эффекты
windows.wndsettings$audiotab.sfx_mute=Выключить эффекты
windows.wndstory.sewers=Подземелье находится под Городом, его верхние уровни фактически являются городской канализацией.\n\nТемная энергия их глубин оказывает влияние на это место, и обычно безобидные существа становятся все опаснее и опаснее. Город отправляет вниз патрули, чтобы поддерживать порядок и безопасность, но они не справляются.\n\nЭто опасное место, но хотя бы здесь не стоит бояться какой-нибудь черной магии.
windows.wndstory.sewers=Подземелье находится под Городом, его верхние уровни фактически являются городской канализацией.\n\nТёмная энергия из глубин оказывает влияние на это место, и обычно безобидные существа становятся всё опаснее и опаснее. Город отправляет вниз патрули, чтобы поддерживать порядок и безопасность, но они не справляются.\n\nЭто опасное место, но здесь хотя бы не стоит бояться какой-нибудь чёрной магии.
windows.wndstory.prison=Много лет назад была построена эта тюрьма для опасных заключенных. Жестко контролируемая и безопасная, она содержала в себе самых опасных злодеев со всей земли.\n\nНо со временем темное влияние стало просачиваться сюда, извращая разум как стражей, так и узников.\n\nВ ответ на нарастающий хаос, город запечатал всю тюрьму. Никто не знает, что случилось с теми, кто остался умирать в её стенах...
windows.wndstory.caves=Пещеры, находящиеся под заброшенной тюрьмой, почти необитаемы. Для Города они слишком глубоко, а для дворфов там мало ценного. В прошлом где-то здесь был торговый пост между этими государствами, но он был заброшен после разрыва отношений с дворфийским Метрополисом. Только вездесущие гноллы да подземные животные обитают здесь.
windows.wndstory.city=Метрополис однажды был величайшим городом дворфов. В свои лучшие годы механизированная армия дворфов успешно отразила нападение древнего бога и его армии демонов. Но, как говорят, вернувшиеся воины принесли с собой семена разрухи, и эта победа оказалось началом конца подземного королевства.
@@ -118,9 +118,9 @@ windows.wndstory.halls=В прошлом эти уровни были приго
windows.wndtradeitem.sale=НА ПРОДАЖУ\: %s - %d
windows.wndtradeitem.buy=Купить за %d
windows.wndtradeitem.steal=Вероятность успешной кражи\: %d%%
windows.wndtradeitem.sell=Продать за %d
windows.wndtradeitem.sell_1=Продать 1 за %d
windows.wndtradeitem.sell_all=Продать все за %d
windows.wndtradeitem.sell=Продать за %d з.
windows.wndtradeitem.sell_1=Продать 1 за %d з.
windows.wndtradeitem.sell_all=Продать все за %d з.
windows.wndtradeitem.cancel=Впрочем, неважно
windows.wndtradeitem.sold=Вы продали %s за %d золотых
windows.wndtradeitem.bought=Вы купили %s за %d золотых
@@ -122,8 +122,8 @@ windows.wndtradeitem.sell=卖出以得到%d金币
windows.wndtradeitem.sell_1=卖出1个以得到%d金币
windows.wndtradeitem.sell_all=全部卖出以得到%d金币
windows.wndtradeitem.cancel=算了
windows.wndtradeitem.sold=以%d金币的价格卖出了你的%s。
windows.wndtradeitem.bought=以%d金币的价格买到了%s。
windows.wndtradeitem.sold=你卖出了你的%s而得到了%d金币
windows.wndtradeitem.bought=你买到了%s,花费了%d金币
windows.wndtradeitem.stole=你偷走了%s。
windows.wndwandmaker.dust=哦,我看到你拿到了灰尘!别担心那些幽灵,我会解决它们。就像我承诺的,你可以选择我的一把高品质法杖。
@@ -72,7 +72,7 @@ public class LanguageButton extends Button {
@Override
protected void onClick() {
parent.add( new WndOptions("Languages", "Select a language(No, this menu isn't finished)", "English", "Русский язык(99%)", "Português(99%)", "中文(99%)", "Deutsch(80%)", "한국어(70%)", "Polski(55%)" ) {
parent.add( new WndOptions("Languages", "Select a language(No, this menu isn't finished)", "English", "Русский язык(99%)", "Português(99%)", "中文(99%)", "Deutsch(80%)", "한국어(80%)", "Polski(55%)", "Français(40%)" ) {
@Override
protected void onSelect(int index) {
switch(index){
@@ -97,6 +97,9 @@ public class LanguageButton extends Button {
case 6:
Messages.setup("pl");
break;
case 7:
Messages.setup("fr");
break;
}
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
RenderedText.clearCache();