v1.2.0: fixed armband not artifact recharging to full
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@@ -201,7 +201,7 @@ public class MasterThievesArmband extends Artifact {
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public void charge(Hero target, float amount) {
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partialCharge += 0.1f * amount;
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partialCharge = Math.min(partialCharge, chargeCap - charge);
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while (partialCharge > 1f){
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while (partialCharge >= 1f){
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charge++;
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partialCharge--;
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updateQuickslot();
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