v2.4.0: converted all dmg-boosting duelist abilities to use flat boosts

this results in more consistent numbers overall, but is DPS neutral (or only changes it very slightly). Yes, some internal numbers are a bit weird atm due to keeping the boosts equivalent, but more balance changes are planned
This commit is contained in:
Evan Debenham
2024-04-09 15:03:28 -04:00
parent 998cc211cd
commit dafbb6f859
23 changed files with 197 additions and 100 deletions
@@ -1623,15 +1623,17 @@ items.weapon.melee.flail.name=flail
items.weapon.melee.flail.stats_desc=This is a rather inaccurate weapon.\nThis weapon cannot surprise attack.
items.weapon.melee.flail.ability_name=spin
items.weapon.melee.flail.spin_warn=You can't spin the flail any more.
items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +33% damage, to a max of 3 times. A spinning flail is also guaranteed to hit. Starting to spin the flail costs 2 charges.
items.weapon.melee.flail.typical_ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will typically deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Starting to spin the flail costs 2 charges.
items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal _+%d damage_, to a max of 3 times. A spinning flail is also guaranteed to hit. Starting to spin the flail costs 2 charges.
items.weapon.melee.flail.desc=A spiked ball attached to a handle by a length of chain. Very unwieldy, but devastating if it lands a solid hit.
items.weapon.melee.flail$spinabilitytracker.name=spinning
items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 33%%. The flail is also guaranteed to hit while spinning.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s.
items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage, to a max of three spins. The flail is also guaranteed to hit while spinning.\n\nCurrent spins: %1$d%%.\nTurns remaining: %2$s.
items.weapon.melee.gauntlet.name=stone gauntlet
items.weapon.melee.gauntlet.stats_desc=This is a very fast weapon.
items.weapon.melee.gauntlet.ability_name=combo strike
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +35% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered on top. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon requires strength, but adds tremendous force to your blows.
items.weapon.melee.glaive.name=glaive
@@ -1644,7 +1646,8 @@ items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on
items.weapon.melee.gloves.name=studded gloves
items.weapon.melee.gloves.stats_desc=This is a very fast weapon.
items.weapon.melee.gloves.ability_name=combo strike
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +45% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.gloves.desc=These studded gloves don't provide any real protection, but they act as a serviceable weapon while keeping the hands free.
items.weapon.melee.greataxe.name=greataxe
@@ -1769,7 +1772,8 @@ items.weapon.melee.runicblade.desc=A mysterious weapon from a distant land, with
items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=This is a very fast weapon.
items.weapon.melee.sai.ability_name=combo strike
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +40% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
items.weapon.melee.sai.desc=Two thin blades meant to be wielded in one hand each. Excellent for tearing down enemies with a flurry of cuts.
items.weapon.melee.sai$combostriketracker.name=combo strike
items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each strike made with a melee or thrown weapon in the last 5 turns will count.\n\nRecent hits: %d.
@@ -1785,8 +1789,8 @@ items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum
items.weapon.melee.sickle.name=sickle
items.weapon.melee.sickle.stats_desc=This is a rather inaccurate weapon.
items.weapon.melee.sickle.ability_name=harvest
items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack typically inflicts _%1$d-%2$d bleed_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack inflicts _%1$d-%2$d bleed_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack typically inflicts _%1$d-%2$d bleeding_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack inflicts _%1$d-%2$d bleeding_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.sickle.desc=A handheld farming tool that can double as a strong but unwieldy weapon.
items.weapon.melee.spear.name=spear
@@ -1807,15 +1811,15 @@ items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on
items.weapon.melee.warhammer.name=war hammer
items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon.
items.weapon.melee.warhammer.ability_name=heavy blow
items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a v. This concentrated attack typically deals _%1$d-%2$d damage_ and dazes for 5 turns, reducing accuracy and evasion by 50%%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ and dazes for 5 turns, reducing accuracy and evasion by 50%%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ and dazes for 5 turns, reducing accuracy and evasion by 50%%. This ability costs 2 charges if it does not surprise the enemy.
items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but it takes great strength to use effectively.
items.weapon.melee.warscythe.name=war scythe
items.weapon.melee.warscythe.stats_desc=This is a rather inaccurate weapon.
items.weapon.melee.warscythe.ability_name=harvest
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack typically inflicts _%1$d-%2$d bleed_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack inflicts _%1$d-%2$d bleed_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack typically inflicts _%1$d-%2$d bleeding_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack inflicts _%1$d-%2$d bleeding_ instead of damage and is guaranteed to hit, but costs 2 charges.
items.weapon.melee.warscythe.desc=This large and unwieldy tool has been reinforced to make it better at cutting foes than crops.
items.weapon.melee.whip.name=whip