v1.4.0: adjusted capitalization on some common strings
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@@ -468,8 +468,8 @@ actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP!
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actors.hero.hero.new_talent=+1 Talent Point!
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actors.hero.hero.unspent=You have unspent talent points!
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actors.hero.hero.level_cap=You cannot grow stronger, but your experiences do give you a surge of power!
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actors.hero.hero.you_now_have=You picked up: %s.
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actors.hero.hero.you_cant_have=You can't carry: %s.
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actors.hero.hero.you_now_have=you picked up: %s.
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actors.hero.hero.you_cant_have=you can't carry: %s.
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actors.hero.hero.locked_chest=This chest is locked and you don't have a matching key.
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actors.hero.hero.locked_door=You don't have a matching key.
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actors.hero.hero.noticed_smth=You noticed something.
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@@ -1214,6 +1214,6 @@ actors.mobs.yogfist$darkfist.desc=This fist is formed out of pure dark energy. I
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actors.char.kill=%s killed you...
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actors.char.defeat=You defeated %s.
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actors.char.defeat=you defeated %s.
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actors.char.def_verb=dodged
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actors.char.invulnerable=invulnerable
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@@ -85,7 +85,7 @@ items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you.
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items.armor.armor.excess_str=Because of your excess strength, you are _more evasive_ while wearing this armor.
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items.armor.armor.evasion=It is augmented to enhance _evasion._
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items.armor.armor.defense=It is augmented to enhance _defense._
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items.armor.armor.inscribed=It is inscribed with a _%s._
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items.armor.armor.inscribed=it is inscribed with a _%s._
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items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to remove it.
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items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor.
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items.armor.armor.weak_cursed=Despite the curse, you are able to unequip this armor.
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@@ -1711,7 +1711,7 @@ items.weapon.weapon.weak_cursed=Despite the curse, you are able to unequip this
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items.weapon.weapon.not_cursed=This weapon is free of malevolent magic.
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items.weapon.weapon.faster=It is augmented to enhance _speed._
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items.weapon.weapon.stronger=It is augmented to enhance _damage._
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items.weapon.weapon.enchanted=It has a _%s._
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items.weapon.weapon.enchanted=it has a _%s._
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items.weapon.weapon$enchantment.enchant=enchantment
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@@ -890,9 +890,9 @@ public class Hero extends Char {
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boolean important = item.unique && item.isIdentified() &&
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(item instanceof Scroll || item instanceof Potion);
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if (important) {
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GLog.p( Messages.get(this, "you_now_have", item.name()) );
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GLog.p( Messages.capitalize(Messages.get(this, "you_now_have", item.name())) );
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} else {
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GLog.i( Messages.get(this, "you_now_have", item.name()) );
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GLog.i( Messages.capitalize(Messages.get(this, "you_now_have", item.name())) );
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}
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}
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@@ -914,7 +914,7 @@ public class Hero extends Char {
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//Do Nothing
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} else {
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GLog.newLine();
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GLog.n(Messages.get(this, "you_cant_have", item.name()));
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GLog.n(Messages.capitalize(Messages.get(this, "you_cant_have", item.name())));
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}
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heap.sprite.drop();
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@@ -100,7 +100,7 @@ public class Blacksmith extends NPC {
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Pickaxe pick = new Pickaxe();
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if (pick.doPickUp( Dungeon.hero )) {
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GLog.i( Messages.get(Dungeon.hero, "you_now_have", pick.name() ));
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GLog.i( Messages.capitalize(Messages.get(Dungeon.hero, "you_now_have", pick.name()) ));
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} else {
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Dungeon.level.drop( pick, Dungeon.hero.pos ).sprite.drop();
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}
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@@ -483,7 +483,7 @@ public class Armor extends EquipableItem {
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}
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if (glyph != null && (cursedKnown || !glyph.curse())) {
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info += "\n\n" + Messages.get(Armor.class, "inscribed", glyph.name());
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info += "\n\n" + Messages.capitalize(Messages.get(Armor.class, "inscribed", glyph.name()));
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info += " " + glyph.desc();
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}
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@@ -121,7 +121,7 @@ public class Pickaxe extends Weapon {
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DarkGold gold = new DarkGold();
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if (gold.doPickUp( Dungeon.hero )) {
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GLog.i( Messages.get(Dungeon.hero, "you_now_have", gold.name()) );
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GLog.i( Messages.capitalize(Messages.get(Dungeon.hero, "you_now_have", gold.name())) );
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} else {
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Dungeon.level.drop( gold, hero.pos ).sprite.drop();
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}
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@@ -95,7 +95,7 @@ public class MeleeWeapon extends Weapon {
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}
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if (enchantment != null && (cursedKnown || !enchantment.curse())){
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info += "\n\n" + Messages.get(Weapon.class, "enchanted", enchantment.name());
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info += "\n\n" + Messages.capitalize(Messages.get(Weapon.class, "enchanted", enchantment.name()));
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info += " " + enchantment.desc();
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}
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@@ -75,7 +75,7 @@ public class WndImp extends Window {
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reward.identify(false);
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if (reward.doPickUp( Dungeon.hero )) {
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GLog.i( Messages.get(Dungeon.hero, "you_now_have", reward.name()) );
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GLog.i( Messages.capitalize(Messages.get(Dungeon.hero, "you_now_have", reward.name())) );
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} else {
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Dungeon.level.drop( reward, imp.pos ).sprite.drop();
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}
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@@ -112,7 +112,7 @@ public class WndSadGhost extends Window {
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reward.identify(false);
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if (reward.doPickUp( Dungeon.hero )) {
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GLog.i( Messages.get(Dungeon.hero, "you_now_have", reward.name()) );
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GLog.i( Messages.capitalize(Messages.get(Dungeon.hero, "you_now_have", reward.name())) );
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} else {
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Dungeon.level.drop( reward, ghost.pos ).sprite.drop();
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}
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@@ -103,7 +103,7 @@ public class WndWandmaker extends Window {
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reward.identify(false);
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if (reward.doPickUp( Dungeon.hero )) {
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GLog.i( Messages.get(Dungeon.hero, "you_now_have", reward.name()) );
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GLog.i( Messages.capitalize(Messages.get(Dungeon.hero, "you_now_have", reward.name())) );
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} else {
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Dungeon.level.drop( reward, wandmaker.pos ).sprite.drop();
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}
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