v1.4.0: adjusted capitalization on some common strings
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@@ -468,8 +468,8 @@ actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP!
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actors.hero.hero.new_talent=+1 Talent Point!
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actors.hero.hero.unspent=You have unspent talent points!
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actors.hero.hero.level_cap=You cannot grow stronger, but your experiences do give you a surge of power!
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actors.hero.hero.you_now_have=You picked up: %s.
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actors.hero.hero.you_cant_have=You can't carry: %s.
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actors.hero.hero.you_now_have=you picked up: %s.
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actors.hero.hero.you_cant_have=you can't carry: %s.
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actors.hero.hero.locked_chest=This chest is locked and you don't have a matching key.
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actors.hero.hero.locked_door=You don't have a matching key.
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actors.hero.hero.noticed_smth=You noticed something.
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@@ -1214,6 +1214,6 @@ actors.mobs.yogfist$darkfist.desc=This fist is formed out of pure dark energy. I
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actors.char.kill=%s killed you...
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actors.char.defeat=You defeated %s.
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actors.char.defeat=you defeated %s.
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actors.char.def_verb=dodged
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actors.char.invulnerable=invulnerable
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@@ -85,7 +85,7 @@ items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you.
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items.armor.armor.excess_str=Because of your excess strength, you are _more evasive_ while wearing this armor.
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items.armor.armor.evasion=It is augmented to enhance _evasion._
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items.armor.armor.defense=It is augmented to enhance _defense._
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items.armor.armor.inscribed=It is inscribed with a _%s._
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items.armor.armor.inscribed=it is inscribed with a _%s._
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items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to remove it.
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items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor.
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items.armor.armor.weak_cursed=Despite the curse, you are able to unequip this armor.
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@@ -1711,7 +1711,7 @@ items.weapon.weapon.weak_cursed=Despite the curse, you are able to unequip this
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items.weapon.weapon.not_cursed=This weapon is free of malevolent magic.
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items.weapon.weapon.faster=It is augmented to enhance _speed._
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items.weapon.weapon.stronger=It is augmented to enhance _damage._
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items.weapon.weapon.enchanted=It has a _%s._
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items.weapon.weapon.enchanted=it has a _%s._
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items.weapon.weapon$enchantment.enchant=enchantment
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