v2.4.0: fixed seer shot not working in alternate branches
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+1
@@ -456,6 +456,7 @@ public class SpiritBow extends Weapon {
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if (Actor.findChar(shotPos) == null) {
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if (Actor.findChar(shotPos) == null) {
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RevealedArea a = Buff.affect(user, RevealedArea.class, 5 * user.pointsInTalent(Talent.SEER_SHOT));
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RevealedArea a = Buff.affect(user, RevealedArea.class, 5 * user.pointsInTalent(Talent.SEER_SHOT));
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a.depth = Dungeon.depth;
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a.depth = Dungeon.depth;
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a.branch = Dungeon.branch;
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a.pos = shotPos;
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a.pos = shotPos;
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Buff.affect(user, Talent.SeerShotCooldown.class, 20f);
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Buff.affect(user, Talent.SeerShotCooldown.class, 20f);
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}
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}
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