v1.4.0: implemented a copy and paste button for text input
This commit is contained in:
@@ -93,7 +93,6 @@ public class InputHandler extends InputAdapter {
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public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) {
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ControllerHandler.setControllerPointer(false);
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ControllerHandler.controllerActive = false;
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Gdx.input.setOnscreenKeyboardVisible(false); //in-game events never need keyboard, so hide it
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if (button >= 3 && KeyBindings.isKeyBound( button + 1000 )) {
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KeyEvent.addKeyEvent( new KeyEvent( button + 1000, true ) );
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@@ -21,6 +21,7 @@
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package com.watabou.input;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.ui.Cursor;
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@@ -138,6 +139,8 @@ public class PointerEvent {
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pointerEvents.add(event);
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}
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}
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public static boolean clearKeyboardThisPress = true;
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public static synchronized void processPointerEvents(){
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//handle any hover events separately first as we may need to add drag events
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@@ -164,6 +167,7 @@ public class PointerEvent {
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if (p.type == Type.HOVER){
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continue;
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}
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clearKeyboardThisPress = true;
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if (activePointers.containsKey(p.id)){
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PointerEvent existing = activePointers.get(p.id);
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existing.current = p.current;
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@@ -181,6 +185,10 @@ public class PointerEvent {
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}
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pointerSignal.dispatch(p);
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}
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if (clearKeyboardThisPress){
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//most press events should clear the keyboard
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Gdx.input.setOnscreenKeyboardVisible(false);
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}
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}
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pointerEvents.clear();
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}
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@@ -126,6 +126,31 @@ public class TextInput extends Component {
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return textField.getText();
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}
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public void copyToClipboard(){
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if (textField.getSelection().isEmpty()) {
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textField.selectAll();
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}
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textField.copy();
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}
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public void pasteFromClipboard(){
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if (!Gdx.app.getClipboard().hasContents()) return;
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if (!textField.getSelection().isEmpty()){
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//just use cut, but override clipboard
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String existingClip = Gdx.app.getClipboard().getContents();
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textField.cut();
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Gdx.app.getClipboard().setContents(existingClip);
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}
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String existing = textField.getText();
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int cursorIdx = textField.getCursorPosition();
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textField.setText(existing.substring(0, cursorIdx) + Gdx.app.getClipboard().getContents() + existing.substring(cursorIdx));
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textField.setCursorPosition(cursorIdx + Gdx.app.getClipboard().getContents().length());
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}
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@Override
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protected void layout() {
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super.layout();
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Binary file not shown.
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 15 KiB |
@@ -60,7 +60,7 @@ scenes.heroselectscene.daily_unavailable=A new daily run is available every day
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scenes.heroselectscene.daily_unavailable_long=It seems you've started a daily that's in the future! This can happen if you recently changed timezones, or if you changed your system clock. _Your next daily will be available in %d days._
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scenes.heroselectscene.daily_existing=You already have a daily run in progress. You must end that run before starting another daily.
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scenes.heroselectscene.custom_seed_title=Enter a Custom Seed
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scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! Seeds are nine uppercase letters (e.g. ABC-DEF-GHI), but you can enter anything you want and the game will convert it. _Games with a custom seed cannot earn badges, contribute to games played, and appear at the bottom of the rankings page._
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scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! _Custom seed games cannot earn badges or contribute to games played, and appear at the bottom of the rankings page._
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scenes.heroselectscene.custom_seed_duplicate=You already have a regular game in progress with that seed. You must end that game before using that custom seed.
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scenes.heroselectscene.custom_seed_set=Set
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scenes.heroselectscene.custom_seed_clear=Clear
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@@ -80,6 +80,8 @@ public enum Icons {
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MAGNIFY,
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BUFFS,
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ENERGY,
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COPY,
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PASTE,
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COIN_SML,
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ENERGY_SML,
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BACKPACK,
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@@ -259,26 +261,32 @@ public enum Icons {
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case ENERGY:
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icon.frame( icon.texture.uvRectBySize( 176, 48, 16, 16 ) );
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break;
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case COPY:
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icon.frame( icon.texture.uvRectBySize( 192, 48, 13, 13 ) );
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break;
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case PASTE:
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icon.frame( icon.texture.uvRectBySize( 208, 48, 13, 13 ) );
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break;
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case COIN_SML:
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icon.frame( icon.texture.uvRectBySize( 192, 48, 7, 7 ) );
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icon.frame( icon.texture.uvRectBySize( 192, 64, 7, 7 ) );
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break;
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case ENERGY_SML:
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icon.frame( icon.texture.uvRectBySize( 192, 56, 8, 7 ) );
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icon.frame( icon.texture.uvRectBySize( 192, 72, 8, 7 ) );
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break;
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case BACKPACK:
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icon.frame( icon.texture.uvRectBySize( 201, 48, 10, 10 ) );
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icon.frame( icon.texture.uvRectBySize( 201, 64, 10, 10 ) );
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break;
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case SCROLL_HOLDER:
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icon.frame( icon.texture.uvRectBySize( 211, 48, 10, 10 ) );
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icon.frame( icon.texture.uvRectBySize( 211, 64, 10, 10 ) );
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break;
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case SEED_POUCH:
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icon.frame( icon.texture.uvRectBySize( 221, 48, 10, 10 ) );
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icon.frame( icon.texture.uvRectBySize( 221, 64, 10, 10 ) );
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break;
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case WAND_HOLSTER:
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icon.frame( icon.texture.uvRectBySize( 231, 48, 10, 10 ) );
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icon.frame( icon.texture.uvRectBySize( 231, 64, 10, 10 ) );
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break;
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case POTION_BANDOLIER:
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icon.frame( icon.texture.uvRectBySize( 241, 48, 10, 10 ) );
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icon.frame( icon.texture.uvRectBySize( 241, 64, 10, 10 ) );
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break;
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case TARGET:
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@@ -113,6 +113,7 @@ public class StyledButton extends Button {
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public void enable( boolean value ) {
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active = value;
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text.alpha( value ? 1.0f : 0.3f );
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if (icon != null) icon.alpha( value ? 1.0f : 0.3f );
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}
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public void text( String value ) {
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@@ -21,23 +21,29 @@
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.badlogic.gdx.Gdx;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.input.PointerEvent;
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import com.watabou.noosa.TextInput;
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import com.watabou.utils.DeviceCompat;
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public class WndTextInput extends Window {
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private static final int WIDTH = 130;
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private static final int W_LAND_EXTRA = 200; //extra width is sometimes used in landscape
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private static final int MARGIN = 2;
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private static final int WIDTH = 135;
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private static final int W_LAND_EXTRA = 220; //extra width is sometimes used in landscape
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private static final int MARGIN = 1;
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private static final int BUTTON_HEIGHT = 16;
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protected TextInput textBox;
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protected RedButton btnCopy;
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protected RedButton btnPaste;
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public WndTextInput(final String title, final String body, final String initialValue, final int maxLength,
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final boolean multiLine, final String posTxt, final String negTxt) {
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super();
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@@ -67,7 +73,7 @@ public class WndTextInput extends Window {
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txtTitle.setPos((width - txtTitle.width()) / 2, 2);
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add(txtTitle);
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pos = txtTitle.bottom() + 2 * MARGIN;
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pos = txtTitle.bottom() + 4 * MARGIN;
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}
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if (body != null) {
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@@ -98,8 +104,59 @@ public class WndTextInput extends Window {
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} else {
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inputHeight = 16;
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}
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float textBoxWidth = width-3*MARGIN-BUTTON_HEIGHT;
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add(textBox);
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textBox.setRect(MARGIN, pos, width-2*MARGIN, inputHeight);
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textBox.setRect(MARGIN, pos, textBoxWidth, inputHeight);
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btnCopy = new RedButton(""){
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@Override
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protected void onPointerDown() {
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super.onPointerDown();
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PointerEvent.clearKeyboardThisPress = false;
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}
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@Override
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protected void onPointerUp() {
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super.onPointerUp();
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PointerEvent.clearKeyboardThisPress = false;
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}
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@Override
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protected void onClick() {
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super.onClick();
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textBox.copyToClipboard();
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}
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};
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btnCopy.icon(Icons.COPY.get());
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add(btnCopy);
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btnPaste = new RedButton(""){
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@Override
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protected void onPointerDown() {
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super.onPointerDown();
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PointerEvent.clearKeyboardThisPress = false;
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}
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@Override
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protected void onPointerUp() {
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super.onPointerUp();
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PointerEvent.clearKeyboardThisPress = false;
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}
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@Override
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protected void onClick() {
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super.onClick();
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textBox.pasteFromClipboard();
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}
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};
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btnPaste.icon(Icons.PASTE.get());
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add(btnPaste);
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btnCopy.setRect(textBoxWidth + 2*MARGIN, pos, BUTTON_HEIGHT, BUTTON_HEIGHT);
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btnPaste.setRect(textBoxWidth + 2*MARGIN, btnCopy.bottom()+MARGIN, BUTTON_HEIGHT, BUTTON_HEIGHT);
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pos += inputHeight + MARGIN;
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@@ -124,23 +181,33 @@ public class WndTextInput extends Window {
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negativeBtn = null;
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}
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float btnWidth = multiLine ? width-2*MARGIN : textBoxWidth;
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if (negTxt != null) {
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positiveBtn.setRect(MARGIN, pos, (width - MARGIN * 3) / 2, BUTTON_HEIGHT);
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positiveBtn.setRect(MARGIN, pos, (btnWidth - MARGIN) / 2, BUTTON_HEIGHT);
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add(positiveBtn);
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negativeBtn.setRect(positiveBtn.right() + MARGIN, pos, (width - MARGIN * 3) / 2, BUTTON_HEIGHT);
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negativeBtn.setRect(positiveBtn.right() + MARGIN, pos, (btnWidth - MARGIN) / 2, BUTTON_HEIGHT);
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add(negativeBtn);
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} else {
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positiveBtn.setRect(MARGIN, pos, width - MARGIN * 2, BUTTON_HEIGHT);
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positiveBtn.setRect(MARGIN, pos, btnWidth, BUTTON_HEIGHT);
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add(positiveBtn);
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}
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pos += BUTTON_HEIGHT + MARGIN;
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pos += BUTTON_HEIGHT;
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//need to resize first before laying out the text box, as it depends on the window's camera
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resize(width, (int) pos);
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textBox.setRect(MARGIN, textBox.top(), width-2*MARGIN, inputHeight);
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textBox.setRect(MARGIN, textBox.top(), textBoxWidth, inputHeight);
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PointerEvent.clearKeyboardThisPress = false;
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}
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@Override
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public synchronized void update() {
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super.update();
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btnCopy.enable(!textBox.getText().isEmpty());
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btnPaste.enable(Gdx.app.getClipboard().hasContents());
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}
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@Override
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