v1.4.0: implemented a copy and paste button for text input
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@@ -93,7 +93,6 @@ public class InputHandler extends InputAdapter {
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public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) {
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ControllerHandler.setControllerPointer(false);
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ControllerHandler.controllerActive = false;
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Gdx.input.setOnscreenKeyboardVisible(false); //in-game events never need keyboard, so hide it
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if (button >= 3 && KeyBindings.isKeyBound( button + 1000 )) {
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KeyEvent.addKeyEvent( new KeyEvent( button + 1000, true ) );
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@@ -21,6 +21,7 @@
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package com.watabou.input;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.ui.Cursor;
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@@ -138,6 +139,8 @@ public class PointerEvent {
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pointerEvents.add(event);
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}
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}
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public static boolean clearKeyboardThisPress = true;
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public static synchronized void processPointerEvents(){
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//handle any hover events separately first as we may need to add drag events
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@@ -164,6 +167,7 @@ public class PointerEvent {
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if (p.type == Type.HOVER){
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continue;
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}
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clearKeyboardThisPress = true;
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if (activePointers.containsKey(p.id)){
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PointerEvent existing = activePointers.get(p.id);
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existing.current = p.current;
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@@ -181,6 +185,10 @@ public class PointerEvent {
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}
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pointerSignal.dispatch(p);
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}
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if (clearKeyboardThisPress){
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//most press events should clear the keyboard
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Gdx.input.setOnscreenKeyboardVisible(false);
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}
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}
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pointerEvents.clear();
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}
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