v3.3.0: added some more safety checks to quickslot buttons
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@@ -73,6 +73,7 @@ public class QuickSlotButton extends Button {
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instance = new QuickSlotButton[QuickSlot.SIZE];
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instance = new QuickSlotButton[QuickSlot.SIZE];
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lastTarget = null;
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lastTarget = null;
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targetingSlot = -1;
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}
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}
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@Override
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@Override
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@@ -85,7 +86,7 @@ public class QuickSlotButton extends Button {
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if (!Dungeon.hero.isAlive() || !Dungeon.hero.ready){
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if (!Dungeon.hero.isAlive() || !Dungeon.hero.ready){
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return;
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return;
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}
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}
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if (targetingSlot == slotNum) {
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if (targetingSlot == slotNum && lastTarget != null) {
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int cell = autoAim(lastTarget, select(slotNum));
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int cell = autoAim(lastTarget, select(slotNum));
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if (cell != -1){
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if (cell != -1){
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@@ -349,7 +350,7 @@ public class QuickSlotButton extends Button {
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//FIXME: this is currently very expensive, should either optimize ballistica or this, or both
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//FIXME: this is currently very expensive, should either optimize ballistica or this, or both
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public static int autoAim(Char target, Item item){
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public static int autoAim(Char target, Item item){
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if (Dungeon.hero == null){
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if (Dungeon.hero == null || target == null){
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return -1;
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return -1;
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}
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}
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