v3.3.0: adjusted ascension curse text to more clearly indicate pacifism
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@@ -93,7 +93,8 @@ actors.buffs.ascensionchallenge.beckon=The amulet begins calling out to distant
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actors.buffs.ascensionchallenge.haste=The amulet begins hastening distant enemies!
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actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory!
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actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns!
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actors.buffs.ascensionchallenge.weaken_info=You must defeat enemies to weaken the amulet's curse!
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actors.buffs.ascensionchallenge.weaken_info=The amulets curse can be weakened by defeating more enemies.
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actors.buffs.ascensionchallenge.weaken_info_no_kills=If you defeat enemies the amulet's curse will weaken!
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actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly.
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actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close!
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actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there!
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@@ -302,7 +302,9 @@ public class AscensionChallenge extends Buff {
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} else if (stacks >= 2f){
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GLog.n(Messages.get(this, "beckon"));
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}
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if (stacks > 8 || stacks > 4 && Dungeon.depth > 20){
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if (stacks > 4 && !stacksLowered){
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GLog.h(Messages.get(this, "weaken_info_no_kills"));
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} else if (stacks > 8){
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GLog.h(Messages.get(this, "weaken_info"));
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}
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}
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