v3.0.0: fixed smite using wrong targeting flags
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@@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
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@@ -49,6 +50,11 @@ public class Smite extends TargetedClericSpell {
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return HeroIcon.SMITE;
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}
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@Override
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public int targetingFlags() {
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return Ballistica.STOP_TARGET; //no auto-aim
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}
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@Override
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public String desc() {
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int min = 5 + Dungeon.hero.lvl/2;
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