v0.3.0c: reworked wand of magic missile staff effect, now charges all wands.

This commit is contained in:
Evan Debenham
2015-06-05 11:43:02 -04:00
committed by Evan Debenham
parent 976ff5cb96
commit df60335c0d

View File

@@ -19,7 +19,9 @@ package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
@@ -49,9 +51,11 @@ public class WandOfMagicMissile extends Wand {
@Override
public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
//regains lvl*5% of total missing charge
partialCharge += ((maxCharges - curCharges)/20f)*staff.level;
SpellSprite.show(attacker, SpellSprite.CHARGE);
//gain 1 turn of recharging buff per level of the wand.
if (level > 0) {
Buff.prolong( attacker, ScrollOfRecharging.Recharging.class, (float)staff.level);
SpellSprite.show(attacker, SpellSprite.CHARGE);
}
}
protected int initialCharges() {