v2.0.0: game now remembers if the player immediately un-slots waterskin
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@@ -135,6 +135,7 @@ public class SPDSettings extends GameSettings {
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public static final String KEY_FLIPTOOLBAR = "flipped_ui";
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public static final String KEY_FLIPTOOLBAR = "flipped_ui";
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public static final String KEY_FLIPTAGS = "flip_tags";
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public static final String KEY_FLIPTAGS = "flip_tags";
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public static final String KEY_BARMODE = "toolbar_mode";
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public static final String KEY_BARMODE = "toolbar_mode";
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public static final String KEY_SLOTWATERSKIN= "quickslot_waterskin";
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//0 = mobile, 1 = mixed (large without inventory in main UI), 2 = large
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//0 = mobile, 1 = mixed (large without inventory in main UI), 2 = large
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public static void interfaceSize( int value ){
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public static void interfaceSize( int value ){
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@@ -185,6 +186,14 @@ public class SPDSettings extends GameSettings {
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public static String toolbarMode() {
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public static String toolbarMode() {
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return getString(KEY_BARMODE, PixelScene.landscape() ? "GROUP" : "SPLIT");
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return getString(KEY_BARMODE, PixelScene.landscape() ? "GROUP" : "SPLIT");
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}
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}
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public static void quickslotWaterskin( boolean value ){
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put( KEY_SLOTWATERSKIN, value);
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}
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public static boolean quickslotWaterskin(){
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return getBoolean( KEY_SLOTWATERSKIN, true );
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}
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//Game State
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//Game State
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+7
-4
@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.huntress.NaturesPower;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.huntress.NaturesPower;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.huntress.SpiritHawk;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.huntress.SpiritHawk;
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@@ -116,10 +117,12 @@ public enum HeroClass {
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break;
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break;
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}
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}
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for (int s = 0; s < QuickSlot.SIZE; s++){
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if (SPDSettings.quickslotWaterskin()) {
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if (Dungeon.quickslot.getItem(s) == null){
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for (int s = 0; s < QuickSlot.SIZE; s++) {
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Dungeon.quickslot.setSlot(s, waterskin);
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if (Dungeon.quickslot.getItem(s) == null) {
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break;
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Dungeon.quickslot.setSlot(s, waterskin);
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break;
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}
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}
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}
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}
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}
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@@ -24,10 +24,13 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.SPDAction;
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import com.shatteredpixel.shatteredpixeldungeon.SPDAction;
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import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LostInventory;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LostInventory;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Waterskin;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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@@ -268,6 +271,14 @@ public class QuickSlotButton extends Button {
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public static void set(int slotNum, Item item){
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public static void set(int slotNum, Item item){
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Dungeon.quickslot.setSlot( slotNum , item );
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Dungeon.quickslot.setSlot( slotNum , item );
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refresh();
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refresh();
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boolean containsWaterskin = false;
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for (int i = 0; i < instance.length; i++) {
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if (select(i) instanceof Waterskin) containsWaterskin = true;
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}
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//Remember if the hero adds/removes the waterskin as one of their first actions.
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if (Statistics.duration + Actor.now() <= 10){
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SPDSettings.quickslotWaterskin(containsWaterskin);
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}
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}
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}
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private static Item select(int slotNum){
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private static Item select(int slotNum){
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