v0.3.3: added char properties, starting with IMMOVABLE implementation

This commit is contained in:
Evan Debenham
2015-12-16 04:47:34 -05:00
parent 30404257df
commit e09f40378d
12 changed files with 32 additions and 16 deletions
@@ -82,7 +82,7 @@ public class Guard extends Mob {
}
private boolean chain(int target){
if (chainsUsed)
if (chainsUsed || enemy.properties().contains(Property.IMMOVABLE))
return false;
Ballistica chain = new Ballistica(pos, target, Ballistica.PROJECTILE);
@@ -43,6 +43,8 @@ public class RotHeart extends Mob {
EXP = 4;
state = PASSIVE;
properties.add(Property.IMMOVABLE);
}
@Override
@@ -49,6 +49,8 @@ public class RotLasher extends Mob {
lootChance = 1f;
state = WANDERING = new Waiting();
properties.add(Property.IMMOVABLE);
}
@Override
@@ -70,6 +70,8 @@ public class Yog extends Mob {
EXP = 50;
state = PASSIVE;
properties.add(Property.IMMOVABLE);
}
private static final String TXT_DESC =
@@ -40,18 +40,13 @@ public class Shopkeeper extends NPC {
{
name = "shopkeeper";
spriteClass = ShopkeeperSprite.class;
properties.add(Property.IMMOVABLE);
}
@Override
protected boolean act() {
if (startPos == -1) startPos = pos;
if (startPos != pos){
flee();
return true;
}
throwItem();
sprite.turnTo( pos, Dungeon.hero.pos );